changed default postprocessing option to triangulate quad meshes
parent
a482bc59f4
commit
704e57db4e
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@ -1,5 +1,3 @@
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#-*- coding: UTF-8 -*-
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"""
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PyAssimp
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@ -21,37 +19,31 @@ logger = logging.getLogger("pyassimp")
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logger.addHandler(logging.NullHandler())
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from . import structs
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from .errors import AssimpError
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from . import helper
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from . import postprocess
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from .errors import AssimpError
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from .formats import available_formats
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assimp_structs_as_tuple = (
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structs.Matrix4x4,
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structs.Matrix3x3,
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structs.Vector2D,
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structs.Vector3D,
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structs.Color3D,
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structs.Color4D,
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structs.Quaternion,
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structs.Plane,
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structs.Texel)
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class AssimpLib(object):
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"""
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Assimp-Singleton
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"""
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load, load_mem, release, dll = helper.search_library()
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_assimp_lib = AssimpLib()
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def make_tuple(ai_obj, type = None):
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res = None
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if isinstance(ai_obj, structs.Matrix4x4):
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res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
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#import pdb;pdb.set_trace()
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elif isinstance(ai_obj, structs.Matrix3x3):
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res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
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else:
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res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
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return res
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# It is faster and more correct to have an init function for each assimp class
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def _init_face(aiFace):
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aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)]
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assimp_struct_inits = { structs.Face : _init_face }
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def call_init(obj, caller = None):
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@ -112,7 +104,7 @@ def _init(self, target = None, parent = None):
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obj = getattr(self, m)
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# Create tuples
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if isinstance(obj, assimp_structs_as_tuple):
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if isinstance(obj, structs.assimp_structs_as_tuple):
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setattr(target, name, make_tuple(obj))
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logger.debug(str(self) + ": Added array " + str(getattr(target, name)) + " as self." + name.lower())
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continue
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@ -142,7 +134,7 @@ def _init(self, target = None, parent = None):
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try:
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if obj._type_ in assimp_structs_as_tuple:
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if obj._type_ in structs.assimp_structs_as_tuple:
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setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))
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logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
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@ -178,19 +170,16 @@ def _init(self, target = None, parent = None):
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" a post-processing to triangulate your"
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" faces.")
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raise e
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else: # starts with 'm' but not iterable
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setattr(target, name, obj)
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logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")")
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if _is_init_type(obj):
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call_init(obj, target)
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if isinstance(self, structs.Mesh):
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_finalize_mesh(self, target)
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@ -200,14 +189,6 @@ def _init(self, target = None, parent = None):
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return self
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class AssimpLib(object):
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"""
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Assimp-Singleton
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"""
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load, load_mem, release, dll = helper.search_library()
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#the loader as singleton
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_assimp_lib = AssimpLib()
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def pythonize_assimp(type, obj, scene):
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""" This method modify the Assimp data structures
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@ -247,17 +228,16 @@ def recur_pythonize(node, scene):
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pythonize the assimp datastructures.
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'''
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node.meshes = pythonize_assimp("MESH", node.meshes, scene)
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for mesh in node.meshes:
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mesh.material = scene.materials[mesh.materialindex]
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for cam in scene.cameras:
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pythonize_assimp("ADDTRANSFORMATION", cam, scene)
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for c in node.children:
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recur_pythonize(c, scene)
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def load(filename, processing=0, file_type=None):
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def load(filename,
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file_type = None,
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processing = postprocess.aiProcess_Triangulate):
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'''
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Load a model into a scene. On failure throws AssimpError.
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@ -267,12 +247,17 @@ def load(filename, processing=0, file_type=None):
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If a file object is passed, file_type MUST be specified
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Otherwise Assimp has no idea which importer to use.
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This is named 'filename' so as to not break legacy code.
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processing: assimp processing parameters
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file_type: string, such as 'stl'
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processing: assimp postprocessing parameters. Verbose keywords are imported
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from postprocessing, and the parameters can be combined bitwise to
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generate the final processing value. Note that the default value will
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triangulate quad faces. Example of generating other possible values:
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processing = (pyassimp.postprocess.aiProcess_Triangulate |
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pyassimp.postprocess.aiProcess_OptimizeMeshes)
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file_type: string of file extension, such as 'stl'
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Returns
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---------
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Scene object with model-data
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Scene object with model data
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'''
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if hasattr(filename, 'read'):
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@ -897,3 +897,13 @@ class Scene(Structure):
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# the scene.
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("mCameras", POINTER(POINTER(Camera))),
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]
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assimp_structs_as_tuple = (Matrix4x4,
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Matrix3x3,
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Vector2D,
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Vector3D,
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Color3D,
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Color4D,
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Quaternion,
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Plane,
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Texel)
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