Update FBXExporter.cpp

Just fixed some typos.
pull/2451/head
Kim Kulling 2019-05-10 09:09:47 +02:00 committed by GitHub
parent a443544986
commit 700954c115
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1 changed files with 15 additions and 20 deletions

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@ -1406,30 +1406,25 @@ void FBXExporter::WriteObjects ()
std::string path = it.first; std::string path = it.first;
// try get embedded texture // try get embedded texture
const aiTexture* embedded_texture = mScene->GetEmbeddedTexture(it.first.c_str()); const aiTexture* embedded_texture = mScene->GetEmbeddedTexture(it.first.c_str());
if (embedded_texture != nullptr) if (embedded_texture != nullptr) {
{ // change the path (use original filename, if available. If name is empty, concatenate texture index with file extension)
// change the path (use original filename, if available. If name is ampty, concatenate texture index with file extension)
std::stringstream newPath; std::stringstream newPath;
if (embedded_texture->mFilename.length > 0) if (embedded_texture->mFilename.length > 0) {
newPath << embedded_texture->mFilename.C_Str(); newPath << embedded_texture->mFilename.C_Str();
else if (embedded_texture->achFormatHint[0]) } else if (embedded_texture->achFormatHint[0]) {
{
int texture_index = std::stoi(path.substr(1, path.size() - 1)); int texture_index = std::stoi(path.substr(1, path.size() - 1));
newPath << texture_index << "." << embedded_texture->achFormatHint; newPath << texture_index << "." << embedded_texture->achFormatHint;
} }
path = newPath.str(); path = newPath.str();
// embed the texture // embed the texture
size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u)); size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u));
if (binary) if (binary) {
{
// embed texture as binary data // embed texture as binary data
std::vector<uint8_t> tex_data; std::vector<uint8_t> tex_data;
tex_data.resize(texture_size); tex_data.resize(texture_size);
memcpy(&tex_data[0], (char*)embedded_texture->pcData, texture_size); memcpy(&tex_data[0], (char*)embedded_texture->pcData, texture_size);
n.AddChild("Content", tex_data); n.AddChild("Content", tex_data);
} } else {
else
{
// embed texture in base64 encoding // embed texture in base64 encoding
std::string encoded_texture = FBX::Util::EncodeBase64((char*)embedded_texture->pcData, texture_size); std::string encoded_texture = FBX::Util::EncodeBase64((char*)embedded_texture->pcData, texture_size);
n.AddChild("Content", encoded_texture); n.AddChild("Content", encoded_texture);
@ -1447,17 +1442,17 @@ void FBXExporter::WriteObjects ()
// referenced by material_index/texture_type pairs. // referenced by material_index/texture_type pairs.
std::map<std::pair<size_t,size_t>,int64_t> texture_uids; std::map<std::pair<size_t,size_t>,int64_t> texture_uids;
const std::map<aiTextureType,std::string> prop_name_by_tt = { const std::map<aiTextureType,std::string> prop_name_by_tt = {
{aiTextureType_DIFFUSE, "DiffuseColor"}, {aiTextureType_DIFFUSE, "DiffuseColor"},
{aiTextureType_SPECULAR, "SpecularColor"}, {aiTextureType_SPECULAR, "SpecularColor"},
{aiTextureType_AMBIENT, "AmbientColor"}, {aiTextureType_AMBIENT, "AmbientColor"},
{aiTextureType_EMISSIVE, "EmissiveColor"}, {aiTextureType_EMISSIVE, "EmissiveColor"},
{aiTextureType_HEIGHT, "Bump"}, {aiTextureType_HEIGHT, "Bump"},
{aiTextureType_NORMALS, "NormalMap"}, {aiTextureType_NORMALS, "NormalMap"},
{aiTextureType_SHININESS, "ShininessExponent"}, {aiTextureType_SHININESS, "ShininessExponent"},
{aiTextureType_OPACITY, "TransparentColor"}, {aiTextureType_OPACITY, "TransparentColor"},
{aiTextureType_DISPLACEMENT, "DisplacementColor"}, {aiTextureType_DISPLACEMENT, "DisplacementColor"},
//{aiTextureType_LIGHTMAP, "???"}, //{aiTextureType_LIGHTMAP, "???"},
{aiTextureType_REFLECTION, "ReflectionColor"} {aiTextureType_REFLECTION, "ReflectionColor"}
//{aiTextureType_UNKNOWN, ""} //{aiTextureType_UNKNOWN, ""}
}; };
for (size_t i = 0; i < mScene->mNumMaterials; ++i) { for (size_t i = 0; i < mScene->mNumMaterials; ++i) {