Merge branch 'master' into fix-multi-uvset-coord
commit
6e75d7a839
|
@ -0,0 +1,2 @@
|
|||
patreon: assimp
|
||||
ko_fi: kimkulling
|
|
@ -7,6 +7,7 @@
|
|||
#
|
||||
function generate() {
|
||||
OPTIONS="-DASSIMP_WERROR=ON"
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
|
||||
|
||||
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
:: This is an example file to generate binaries using Windows Operating System
|
||||
:: This script is configured to be executed from the source directory
|
||||
|
||||
:: Compiled binaries will be placed in BINARIES_DIR\code\CONFIG
|
||||
|
||||
:: NOTE
|
||||
:: The build process will generate a config.h file that is placed in BINARIES_DIR\include
|
||||
:: This file must be merged with SOURCE_DIR\include
|
||||
:: You should write yourself a script that copies the files where you want them.
|
||||
:: Also see: https://github.com/assimp/assimp/pull/2646
|
||||
|
||||
SET SOURCE_DIR=.
|
||||
|
||||
:: For generators see "cmake --help"
|
||||
SET GENERATOR=Visual Studio 15 2017
|
||||
|
||||
SET BINARIES_DIR="./BINARIES/Win32"
|
||||
cmake CMakeLists.txt -G "%GENERATOR%" -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
cmake --build %BINARIES_DIR% --config release
|
||||
|
||||
SET BINARIES_DIR="./BINARIES/x64"
|
||||
cmake CMakeLists.txt -G "%GENERATOR% Win64" -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
cmake --build %BINARIES_DIR% --config debug
|
||||
cmake --build %BINARIES_DIR% --config release
|
||||
|
||||
PAUSE
|
|
@ -173,7 +173,6 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
|
|||
SET (ASSIMP_SOVERSION 5)
|
||||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
|
||||
if(NOT HUNTER_ENABLED)
|
||||
# Enable C++11 support globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
|
@ -254,6 +253,7 @@ ELSEIF(MSVC)
|
|||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /DEBUG:FULL /Zi")
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||
IF(NOT HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
|
@ -271,13 +271,12 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
|||
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
IF ( IOS AND NOT HUNTER_ENABLED)
|
||||
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
|
||||
|
@ -286,7 +285,6 @@ ELSE()
|
|||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
# Experimental for pdb generation
|
||||
ENDIF()
|
||||
|
||||
ENDIF( IOS AND NOT HUNTER_ENABLED)
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
|
@ -341,7 +339,7 @@ SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
|
|||
|
||||
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
|
||||
|
||||
IF (INJECT_DEBUG_POSTFIX AND (CMAKE_BUILD_TYPE STREQUAL "Debug"))
|
||||
IF (INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
|
||||
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
ELSE()
|
||||
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
|
@ -559,17 +557,15 @@ ENDIF(NOT HUNTER_ENABLED)
|
|||
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
# The viewer for windows only
|
||||
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
|
||||
# Te command line tool
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
IF (NOT IOS)
|
||||
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
|
||||
ENDIF (NOT IOS)
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
|
||||
IF ( ASSIMP_BUILD_SAMPLES)
|
||||
|
|
|
@ -14,9 +14,9 @@ matrix:
|
|||
fast_finish: true
|
||||
|
||||
image:
|
||||
- Visual Studio 2013
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2017
|
||||
- MinGW
|
||||
|
||||
platform:
|
||||
- Win32
|
||||
|
@ -27,11 +27,13 @@ configuration: Release
|
|||
install:
|
||||
- set PATH=C:\Ruby24-x64\bin;%PATH%
|
||||
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
|
||||
- if [%COMPILER%]==[MinGW] set PATH=C:\MinGW\bin;%PATH%
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" .
|
||||
# Rename sh.exe as sh.exe in PATH interferes with MinGW
|
||||
- rename "C:\Program Files\Git\usr\bin\sh.exe" "sh2.exe"
|
||||
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
|
||||
|
|
|
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -58,11 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <minizip/unzip.h>
|
||||
#else
|
||||
# include <unzip.h>
|
||||
#endif
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include "3MFXmlTags.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
|
@ -453,7 +449,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
|
|||
if ( nullptr == pIOHandler ) {
|
||||
return false;
|
||||
}
|
||||
if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) {
|
||||
if ( !ZipArchiveIOSystem::isZipArchive( pIOHandler, filename ) ) {
|
||||
return false;
|
||||
}
|
||||
D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );
|
||||
|
|
|
@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
|
@ -56,344 +57,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <minizip/unzip.h>
|
||||
#else
|
||||
# include <unzip.h>
|
||||
#endif
|
||||
#include "3MFXmlTags.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace D3MF {
|
||||
|
||||
class IOSystem2Unzip {
|
||||
public:
|
||||
static voidpf open(voidpf opaque, const char* filename, int mode);
|
||||
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
|
||||
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
|
||||
static long tell(voidpf opaque, voidpf stream);
|
||||
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
|
||||
static int close(voidpf opaque, voidpf stream);
|
||||
static int testerror(voidpf opaque, voidpf stream);
|
||||
static zlib_filefunc_def get(IOSystem* pIOHandler);
|
||||
};
|
||||
|
||||
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
|
||||
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
|
||||
|
||||
const char* mode_fopen = NULL;
|
||||
if((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) {
|
||||
mode_fopen = "rb";
|
||||
} else {
|
||||
if(mode & ZLIB_FILEFUNC_MODE_EXISTING) {
|
||||
mode_fopen = "r+b";
|
||||
} else {
|
||||
if(mode & ZLIB_FILEFUNC_MODE_CREATE) {
|
||||
mode_fopen = "wb";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (voidpf) io_system->Open(filename, mode_fopen);
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return static_cast<uLong>(io_stream->Read(buf, 1, size));
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return static_cast<uLong>(io_stream->Write(buf, 1, size));
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return static_cast<long>(io_stream->Tell());
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
aiOrigin assimp_origin;
|
||||
switch (origin) {
|
||||
default:
|
||||
case ZLIB_FILEFUNC_SEEK_CUR:
|
||||
assimp_origin = aiOrigin_CUR;
|
||||
break;
|
||||
case ZLIB_FILEFUNC_SEEK_END:
|
||||
assimp_origin = aiOrigin_END;
|
||||
break;
|
||||
case ZLIB_FILEFUNC_SEEK_SET:
|
||||
assimp_origin = aiOrigin_SET;
|
||||
break;
|
||||
}
|
||||
|
||||
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
|
||||
IOSystem* io_system = (IOSystem*) opaque;
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
io_system->Close(io_stream);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
|
||||
zlib_filefunc_def mapping;
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
mapping.zopen_file = (open_file_func)open;
|
||||
mapping.zread_file = (read_file_func)read;
|
||||
mapping.zwrite_file = (write_file_func)write;
|
||||
mapping.ztell_file = (tell_file_func)tell;
|
||||
mapping.zseek_file = (seek_file_func)seek;
|
||||
mapping.zclose_file = (close_file_func)close;
|
||||
mapping.zerror_file = (error_file_func)testerror;
|
||||
#else
|
||||
mapping.zopen_file = open;
|
||||
mapping.zread_file = read;
|
||||
mapping.zwrite_file = write;
|
||||
mapping.ztell_file = tell;
|
||||
mapping.zseek_file = seek;
|
||||
mapping.zclose_file = close;
|
||||
mapping.zerror_file = testerror;
|
||||
#endif
|
||||
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
class ZipFile : public IOStream {
|
||||
friend class D3MFZipArchive;
|
||||
|
||||
public:
|
||||
explicit ZipFile(size_t size);
|
||||
virtual ~ZipFile();
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
|
||||
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
|
||||
size_t FileSize() const;
|
||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
|
||||
size_t Tell() const;
|
||||
void Flush();
|
||||
|
||||
private:
|
||||
void *m_Buffer;
|
||||
size_t m_Size;
|
||||
};
|
||||
|
||||
ZipFile::ZipFile(size_t size)
|
||||
: m_Buffer( nullptr )
|
||||
, m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
m_Buffer = ::malloc(m_Size);
|
||||
}
|
||||
|
||||
ZipFile::~ZipFile() {
|
||||
::free(m_Buffer);
|
||||
m_Buffer = NULL;
|
||||
}
|
||||
|
||||
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
|
||||
const size_t size = pSize * pCount;
|
||||
ai_assert(size <= m_Size);
|
||||
|
||||
std::memcpy(pvBuffer, m_Buffer, size);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
size_t ZipFile::Write(const void* pvBuffer, size_t size, size_t pCount ) {
|
||||
const size_t size_to_write( size * pCount );
|
||||
if ( 0 == size_to_write ) {
|
||||
return 0U;
|
||||
}
|
||||
return 0U;
|
||||
}
|
||||
|
||||
size_t ZipFile::FileSize() const {
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
aiReturn ZipFile::Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
||||
size_t ZipFile::Tell() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ZipFile::Flush() {
|
||||
// empty
|
||||
}
|
||||
|
||||
class D3MFZipArchive : public IOSystem {
|
||||
public:
|
||||
static const unsigned int FileNameSize = 256;
|
||||
|
||||
D3MFZipArchive(IOSystem* pIOHandler, const std::string & rFile);
|
||||
~D3MFZipArchive();
|
||||
bool Exists(const char* pFile) const;
|
||||
char getOsSeparator() const;
|
||||
IOStream* Open(const char* pFile, const char* pMode = "rb");
|
||||
void Close(IOStream* pFile);
|
||||
bool isOpen() const;
|
||||
void getFileList(std::vector<std::string> &rFileList);
|
||||
|
||||
private:
|
||||
bool mapArchive();
|
||||
|
||||
private:
|
||||
unzFile m_ZipFileHandle;
|
||||
std::map<std::string, ZipFile*> m_ArchiveMap;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
|
||||
: m_ZipFileHandle( nullptr )
|
||||
, m_ArchiveMap() {
|
||||
if (! rFile.empty()) {
|
||||
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
|
||||
|
||||
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
|
||||
if(m_ZipFileHandle != nullptr ) {
|
||||
mapArchive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
D3MFZipArchive::~D3MFZipArchive() {
|
||||
for(auto &file : m_ArchiveMap) {
|
||||
delete file.second;
|
||||
}
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the archive is already open.
|
||||
bool D3MFZipArchive::isOpen() const {
|
||||
return (m_ZipFileHandle != nullptr );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the filename is part of the archive.
|
||||
bool D3MFZipArchive::Exists(const char* pFile) const {
|
||||
ai_assert(pFile != nullptr );
|
||||
|
||||
if ( pFile == nullptr ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string filename(pFile);
|
||||
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
|
||||
bool exist( false );
|
||||
if(it != m_ArchiveMap.end()) {
|
||||
exist = true;
|
||||
}
|
||||
|
||||
return exist;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the separator delimiter.
|
||||
char D3MFZipArchive::getOsSeparator() const {
|
||||
#ifndef _WIN32
|
||||
return '/';
|
||||
#else
|
||||
return '\\';
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Opens a file, which is part of the archive.
|
||||
IOStream *D3MFZipArchive::Open(const char* pFile, const char* /*pMode*/) {
|
||||
ai_assert(pFile != NULL);
|
||||
|
||||
IOStream* result = NULL;
|
||||
|
||||
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
|
||||
|
||||
if(it != m_ArchiveMap.end()) {
|
||||
result = static_cast<IOStream*>(it->second);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Close a filestream.
|
||||
void D3MFZipArchive::Close(IOStream *pFile) {
|
||||
(void)(pFile);
|
||||
ai_assert(pFile != NULL);
|
||||
|
||||
// We don't do anything in case the file would be opened again in the future
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the file-list of the archive.
|
||||
void D3MFZipArchive::getFileList(std::vector<std::string> &rFileList) {
|
||||
rFileList.clear();
|
||||
|
||||
for(const auto &file : m_ArchiveMap) {
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Maps the archive content.
|
||||
bool D3MFZipArchive::mapArchive() {
|
||||
bool success = false;
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
if(m_ArchiveMap.empty()) {
|
||||
// At first ensure file is already open
|
||||
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
// Loop over all files
|
||||
do {
|
||||
char filename[FileNameSize];
|
||||
unz_file_info fileInfo;
|
||||
|
||||
if(unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, NULL, 0, NULL, 0) == UNZ_OK) {
|
||||
// The file has EXACTLY the size of uncompressed_size. In C
|
||||
// you need to mark the last character with '\0', so add
|
||||
// another character
|
||||
if(fileInfo.uncompressed_size != 0 && unzOpenCurrentFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
std::pair<std::map<std::string, ZipFile*>::iterator, bool> result = m_ArchiveMap.insert(std::make_pair(filename, new ZipFile(fileInfo.uncompressed_size)));
|
||||
|
||||
if(unzReadCurrentFile(m_ZipFileHandle, result.first->second->m_Buffer, fileInfo.uncompressed_size) == (long int) fileInfo.uncompressed_size) {
|
||||
if(unzCloseCurrentFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
// Nothing to do anymore...
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} while(unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
|
||||
}
|
||||
}
|
||||
|
||||
success = true;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
|
||||
|
@ -453,7 +121,7 @@ public:
|
|||
D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
|
||||
: mRootStream(nullptr)
|
||||
, mZipArchive() {
|
||||
mZipArchive.reset( new D3MF::D3MFZipArchive( pIOHandler, rFile ) );
|
||||
mZipArchive.reset( new ZipArchiveIOSystem( pIOHandler, rFile ) );
|
||||
if(!mZipArchive->isOpen()) {
|
||||
throw DeadlyImportError("Failed to open file " + rFile+ ".");
|
||||
}
|
||||
|
@ -481,14 +149,14 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
|
|||
|
||||
ASSIMP_LOG_DEBUG(rootFile);
|
||||
|
||||
mZipArchive->Close(fileStream);
|
||||
|
||||
mRootStream = mZipArchive->Open(rootFile.c_str());
|
||||
ai_assert( mRootStream != nullptr );
|
||||
if ( nullptr == mRootStream ) {
|
||||
throw DeadlyExportError( "Cannot open root-file in archive : " + rootFile );
|
||||
}
|
||||
|
||||
mZipArchive->Close( fileStream );
|
||||
|
||||
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
|
||||
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
|
||||
} else {
|
||||
|
@ -499,7 +167,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
|
|||
}
|
||||
|
||||
D3MFOpcPackage::~D3MFOpcPackage() {
|
||||
// empty
|
||||
mZipArchive->Close(mRootStream);
|
||||
}
|
||||
|
||||
IOStream* D3MFOpcPackage::RootStream() const {
|
||||
|
@ -516,15 +184,6 @@ bool D3MFOpcPackage::validate() {
|
|||
return mZipArchive->Exists( ModelRef.c_str() );
|
||||
}
|
||||
|
||||
bool D3MFOpcPackage::isZipArchive( IOSystem* pIOHandler, const std::string& rFile ) {
|
||||
D3MF::D3MFZipArchive ar( pIOHandler, rFile );
|
||||
if ( !ar.isOpen() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
|
||||
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
|
||||
std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));
|
||||
|
|
|
@ -49,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/irrXMLWrapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
namespace D3MF {
|
||||
|
||||
using XmlReader = irr::io::IrrXMLReader ;
|
||||
|
@ -60,22 +62,19 @@ struct OpcPackageRelationship {
|
|||
std::string target;
|
||||
};
|
||||
|
||||
class D3MFZipArchive;
|
||||
|
||||
class D3MFOpcPackage {
|
||||
public:
|
||||
D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile );
|
||||
~D3MFOpcPackage();
|
||||
IOStream* RootStream() const;
|
||||
bool validate();
|
||||
static bool isZipArchive( IOSystem* pIOHandler, const std::string& rFile );
|
||||
|
||||
protected:
|
||||
std::string ReadPackageRootRelationship(IOStream* stream);
|
||||
|
||||
private:
|
||||
IOStream* mRootStream;
|
||||
std::unique_ptr<D3MFZipArchive> mZipArchive;
|
||||
std::unique_ptr<ZipArchiveIOSystem> mZipArchive;
|
||||
};
|
||||
|
||||
} // Namespace D3MF
|
||||
|
|
|
@ -83,7 +83,7 @@ void AMFImporter::Clear()
|
|||
mMaterial_Converted.clear();
|
||||
mTexture_Converted.clear();
|
||||
// Delete all elements
|
||||
if(mNodeElement_List.size())
|
||||
if(!mNodeElement_List.empty())
|
||||
{
|
||||
for(CAMFImporter_NodeElement* ne: mNodeElement_List) { delete ne; }
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
|
|||
aiColor4D tcol;
|
||||
|
||||
// Check if stored data are supported.
|
||||
if(Composition.size() != 0)
|
||||
if(!Composition.empty())
|
||||
{
|
||||
throw DeadlyImportError("IME. GetColor for composition");
|
||||
}
|
||||
|
@ -321,7 +321,7 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
|
|||
};
|
||||
|
||||
pOutputList_Separated.clear();
|
||||
if(pInputList.size() == 0) return;
|
||||
if(pInputList.empty()) return;
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -334,19 +334,19 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
|
|||
{
|
||||
auto it_old = it;
|
||||
|
||||
it++;
|
||||
++it;
|
||||
face_list_cur.push_back(*it_old);
|
||||
pInputList.erase(it_old);
|
||||
}
|
||||
else
|
||||
{
|
||||
it++;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
if(face_list_cur.size() > 0) pOutputList_Separated.push_back(face_list_cur);
|
||||
if(!face_list_cur.empty()) pOutputList_Separated.push_back(face_list_cur);
|
||||
|
||||
} while(pInputList.size() > 0);
|
||||
} while(!pInputList.empty());
|
||||
}
|
||||
|
||||
void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& metadataList, aiNode& sceneNode) const
|
||||
|
@ -712,7 +712,7 @@ std::list<unsigned int> mesh_idx;
|
|||
}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
|
||||
|
||||
// if meshes was created then assign new indices with current aiNode
|
||||
if(mesh_idx.size() > 0)
|
||||
if(!mesh_idx.empty())
|
||||
{
|
||||
std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
|
||||
|
||||
|
@ -787,7 +787,7 @@ std::list<aiNode*> ch_node;
|
|||
}// for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
|
||||
|
||||
// copy found aiNode's as children
|
||||
if(ch_node.size() == 0) throw DeadlyImportError("<constellation> must have at least one <instance>.");
|
||||
if(ch_node.empty()) throw DeadlyImportError("<constellation> must have at least one <instance>.");
|
||||
|
||||
size_t ch_idx = 0;
|
||||
|
||||
|
@ -883,13 +883,13 @@ nl_clean_loop:
|
|||
if(node_list.size() > 1)
|
||||
{
|
||||
// walk through all nodes
|
||||
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
|
||||
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it)
|
||||
{
|
||||
// and try to find them in another top nodes.
|
||||
std::list<aiNode*>::const_iterator next_it = nl_it;
|
||||
|
||||
next_it++;
|
||||
for(; next_it != node_list.end(); next_it++)
|
||||
++next_it;
|
||||
for(; next_it != node_list.end(); ++next_it)
|
||||
{
|
||||
if((*next_it)->FindNode((*nl_it)->mName) != nullptr)
|
||||
{
|
||||
|
@ -907,7 +907,7 @@ nl_clean_loop:
|
|||
//
|
||||
//
|
||||
// Nodes
|
||||
if(node_list.size() > 0)
|
||||
if(!node_list.empty())
|
||||
{
|
||||
std::list<aiNode*>::const_iterator nl_it = node_list.begin();
|
||||
|
||||
|
@ -924,7 +924,7 @@ nl_clean_loop:
|
|||
|
||||
//
|
||||
// Meshes
|
||||
if(mesh_list.size() > 0)
|
||||
if(!mesh_list.empty())
|
||||
{
|
||||
std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();
|
||||
|
||||
|
|
|
@ -104,6 +104,7 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/Exporter.hpp
|
||||
${HEADER_PATH}/DefaultIOStream.h
|
||||
${HEADER_PATH}/DefaultIOSystem.h
|
||||
${HEADER_PATH}/ZipArchiveIOSystem.h
|
||||
${HEADER_PATH}/SceneCombiner.h
|
||||
${HEADER_PATH}/fast_atof.h
|
||||
${HEADER_PATH}/qnan.h
|
||||
|
@ -172,6 +173,7 @@ SET( Common_SRCS
|
|||
Common/DefaultProgressHandler.h
|
||||
Common/DefaultIOStream.cpp
|
||||
Common/DefaultIOSystem.cpp
|
||||
Common/ZipArchiveIOSystem.cpp
|
||||
Common/PolyTools.h
|
||||
Common/Importer.cpp
|
||||
Common/IFF.h
|
||||
|
@ -688,8 +690,6 @@ ADD_ASSIMP_IMPORTER( Q3BSP
|
|||
Q3BSP/Q3BSPFileParser.cpp
|
||||
Q3BSP/Q3BSPFileImporter.h
|
||||
Q3BSP/Q3BSPFileImporter.cpp
|
||||
Q3BSP/Q3BSPZipArchive.h
|
||||
Q3BSP/Q3BSPZipArchive.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( RAW
|
||||
|
@ -766,6 +766,8 @@ ADD_ASSIMP_EXPORTER( X3D
|
|||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( GLTF
|
||||
glTF/glTFCommon.h
|
||||
glTF/glTFCommon.cpp
|
||||
glTF/glTFAsset.h
|
||||
glTF/glTFAsset.inl
|
||||
glTF/glTFAssetWriter.h
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "ColladaExporter.h"
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
@ -155,7 +156,7 @@ void ColladaExporter::WriteFile() {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes the asset header
|
||||
void ColladaExporter::WriteHeader() {
|
||||
static const ai_real epsilon = ai_real( 0.00001 );
|
||||
static const ai_real epsilon = Math::getEpsilon<ai_real>();
|
||||
static const aiQuaternion x_rot(aiMatrix3x3(
|
||||
0, -1, 0,
|
||||
1, 0, 0,
|
||||
|
@ -317,7 +318,7 @@ void ColladaExporter::WriteTextures() {
|
|||
|
||||
std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint);
|
||||
|
||||
std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + name, "wb"));
|
||||
std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + mIOSystem->getOsSeparator() + name, "wb"));
|
||||
if(outfile == NULL) {
|
||||
throw DeadlyExportError("could not open output texture file: " + mPath + name);
|
||||
}
|
||||
|
|
|
@ -580,15 +580,11 @@ struct Image
|
|||
{
|
||||
std::string mFileName;
|
||||
|
||||
/** If image file name is zero, embedded image data
|
||||
*/
|
||||
/** Embedded image data */
|
||||
std::vector<uint8_t> mImageData;
|
||||
|
||||
/** If image file name is zero, file format of
|
||||
* embedded image data.
|
||||
*/
|
||||
/** File format hint ofembedded image data */
|
||||
std::string mEmbeddedFormat;
|
||||
|
||||
};
|
||||
|
||||
/** An animation channel. */
|
||||
|
|
|
@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
|
||||
#include "time.h"
|
||||
#include "math.h"
|
||||
|
@ -73,12 +74,12 @@ static const aiImporterDesc desc = {
|
|||
"",
|
||||
"",
|
||||
"http://collada.org",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
|
||||
1,
|
||||
3,
|
||||
1,
|
||||
5,
|
||||
"dae"
|
||||
"dae zae"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -112,9 +113,20 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
|
|||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "dae") {
|
||||
bool readSig = checkSig && (pIOHandler != nullptr);
|
||||
|
||||
if (!readSig) {
|
||||
if (extension == "dae" || extension == "zae") {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (readSig) {
|
||||
// Look for a DAE file inside, but don't extract it
|
||||
ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
|
||||
if (zip_archive.isOpen())
|
||||
return !ColladaParser::ReadZaeManifest(zip_archive).empty();
|
||||
}
|
||||
|
||||
// XML - too generic, we need to open the file and search for typical keywords
|
||||
if (extension == "xml" || !extension.length() || checkSig) {
|
||||
|
@ -164,6 +176,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
// parse the input file
|
||||
ColladaParser parser(pIOHandler, pFile);
|
||||
|
||||
|
||||
if( !parser.mRootNode) {
|
||||
throw DeadlyImportError( "Collada: File came out empty. Something is wrong here.");
|
||||
}
|
||||
|
@ -185,6 +198,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
FillMaterials(parser, pScene);
|
||||
|
||||
// Apply unit-size scale calculation
|
||||
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
|
@ -222,6 +236,9 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
// store all materials
|
||||
StoreSceneMaterials(pScene);
|
||||
|
||||
// store all textures
|
||||
StoreSceneTextures(pScene);
|
||||
|
||||
// store all lights
|
||||
StoreSceneLights(pScene);
|
||||
|
||||
|
@ -315,6 +332,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolve UV channels
|
||||
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
|
||||
|
||||
const Collada::SemanticMappingTable& table) {
|
||||
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
if (it != table.mMap.end()) {
|
||||
|
@ -354,7 +372,8 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
|
|||
if (out->mType == aiLightSource_AMBIENT) {
|
||||
out->mColorDiffuse = out->mColorSpecular = aiColor3D(0, 0, 0);
|
||||
out->mColorAmbient = srcLight->mColor*srcLight->mIntensity;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// collada doesn't differentiate between these color types
|
||||
out->mColorDiffuse = out->mColorSpecular = srcLight->mColor*srcLight->mIntensity;
|
||||
out->mColorAmbient = aiColor3D(0, 0, 0);
|
||||
|
@ -372,12 +391,14 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
|
|||
// epsilon chosen to be 0.1
|
||||
out->mAngleOuterCone = std::acos(std::pow(0.1f, 1.f / srcLight->mFalloffExponent)) +
|
||||
out->mAngleInnerCone;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD(srcLight->mPenumbraAngle);
|
||||
if (out->mAngleOuterCone < out->mAngleInnerCone)
|
||||
std::swap(out->mAngleInnerCone, out->mAngleOuterCone);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
out->mAngleOuterCone = AI_DEG_TO_RAD(srcLight->mOuterAngle);
|
||||
}
|
||||
}
|
||||
|
@ -428,6 +449,7 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
|
|||
out->mAspect = std::tan(AI_DEG_TO_RAD(srcCamera->mHorFov)) /
|
||||
std::tan(AI_DEG_TO_RAD(srcCamera->mVerFov));
|
||||
}
|
||||
|
||||
} else if (srcCamera->mAspect != 10e10f && srcCamera->mVerFov != 10e10f) {
|
||||
out->mHorizontalFOV = 2.0f * AI_RAD_TO_DEG(std::atan(srcCamera->mAspect *
|
||||
std::tan(AI_DEG_TO_RAD(srcCamera->mVerFov) * 0.5f)));
|
||||
|
@ -466,11 +488,13 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
if( nullptr == srcMesh) {
|
||||
ASSIMP_LOG_WARN_F( "Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping." );
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// ID found in the mesh library -> direct reference to an unskinned mesh
|
||||
srcMesh = srcMeshIt->second;
|
||||
}
|
||||
|
@ -491,7 +515,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
if (meshMatIt != mid.mMaterials.end()) {
|
||||
table = &meshMatIt->second;
|
||||
meshMaterial = table->mMatName;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
ASSIMP_LOG_WARN_F("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
|
||||
mid.mMeshOrController, ">.");
|
||||
if (!mid.mMaterials.empty()) {
|
||||
|
@ -527,7 +552,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
std::map<ColladaMeshIndex, size_t>::const_iterator dstMeshIt = mMeshIndexByID.find(index);
|
||||
if (dstMeshIt != mMeshIndexByID.end()) {
|
||||
newMeshRefs.push_back(dstMeshIt->second);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// else we have to add the mesh to the collection and store its newly assigned index at the node
|
||||
aiMesh* dstMesh = CreateMesh(pParser, srcMesh, submesh, srcController, vertexStart, faceStart);
|
||||
|
||||
|
@ -562,7 +588,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find mesh from either meshes or morph target meshes
|
||||
aiMesh *ColladaLoader::findMesh(std::string meshid) {
|
||||
aiMesh *ColladaLoader::findMesh(const std::string& meshid) {
|
||||
for (unsigned int i = 0; i < mMeshes.size(); ++i) {
|
||||
if (std::string(mMeshes[i]->mName.data) == meshid) {
|
||||
return mMeshes[i];
|
||||
|
@ -662,7 +688,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
Collada::MorphMethod method = Collada::Normalized;
|
||||
|
||||
for (std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
it != pParser.mControllerLibrary.end(); it++) {
|
||||
it != pParser.mControllerLibrary.end(); ++it) {
|
||||
const Collada::Controller &c = it->second;
|
||||
const Collada::Mesh* baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
|
||||
|
||||
|
@ -766,6 +792,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
IndexPairVector::const_iterator iit = weightStartPerVertex[orgIndex];
|
||||
size_t pairCount = pSrcController->mWeightCounts[orgIndex];
|
||||
|
||||
|
||||
for( size_t b = 0; b < pairCount; ++b, ++iit) {
|
||||
const size_t jointIndex = iit->first;
|
||||
const size_t vertexIndex = iit->second;
|
||||
|
@ -1048,7 +1075,8 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
|
|||
{
|
||||
values[i].mKeys.push_back(k);
|
||||
return;
|
||||
} else if (time > values[i].mTime && time < values[i+1].mTime)
|
||||
}
|
||||
else if (time > values[i].mTime && time < values[i + 1].mTime)
|
||||
{
|
||||
MorphTimeValues val;
|
||||
val.mTime = time;
|
||||
|
@ -1150,7 +1178,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
entry.mSubElement = 2;
|
||||
else
|
||||
ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// no subelement following, transformId is remaining string
|
||||
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
|
||||
}
|
||||
|
@ -1208,7 +1237,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
{
|
||||
entry.mTargetId = entry.mTransformId;
|
||||
entry.mTransformId = "";
|
||||
} else
|
||||
}
|
||||
else
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1377,7 +1407,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
}
|
||||
|
||||
anims.push_back(dstAnim);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSIMP_LOG_WARN("Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||
}
|
||||
|
@ -1615,7 +1646,8 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
|
|||
effect.mTransparent.a = 1.f;
|
||||
|
||||
mat.AddProperty(&effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
effect.mTransparency *= effect.mTransparent.a;
|
||||
}
|
||||
|
||||
|
@ -1735,14 +1767,19 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
}
|
||||
|
||||
// if this is an embedded texture image setup an aiTexture for it
|
||||
if (imIt->second.mFileName.empty())
|
||||
if (!imIt->second.mImageData.empty())
|
||||
{
|
||||
if (imIt->second.mImageData.empty()) {
|
||||
throw DeadlyImportError("Collada: Invalid texture, no data or file reference given");
|
||||
}
|
||||
|
||||
aiTexture* tex = new aiTexture();
|
||||
|
||||
// Store embedded texture name reference
|
||||
tex->mFilename.Set(imIt->second.mFileName.c_str());
|
||||
result.Set(imIt->second.mFileName);
|
||||
|
||||
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
// result.data[0] = '*';
|
||||
// result.length = 1 + ASSIMP_itoa10(result.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
|
||||
|
||||
|
||||
// setup format hint
|
||||
if (imIt->second.mEmbeddedFormat.length() > 3) {
|
||||
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
|
@ -1755,20 +1792,15 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
tex->pcData = (aiTexel*)new char[tex->mWidth];
|
||||
memcpy(tex->pcData, &imIt->second.mImageData[0], tex->mWidth);
|
||||
|
||||
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
// In FBX files textures are now stored internally by Assimp with their filename included
|
||||
// Now Assimp can lookup through the loaded textures after all data is processed
|
||||
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
|
||||
// This may occur on this case too, it has to be studied
|
||||
// setup texture reference string
|
||||
result.data[0] = '*';
|
||||
result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size()));
|
||||
|
||||
// and add this texture to the list
|
||||
mTextures.push_back(tex);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (imIt->second.mFileName.empty()) {
|
||||
throw DeadlyImportError("Collada: Invalid texture, no data or file reference given");
|
||||
}
|
||||
|
||||
result.Set(imIt->second.mFileName);
|
||||
ConvertPath(result);
|
||||
}
|
||||
|
@ -1813,7 +1845,8 @@ void ColladaLoader::ConvertPath (aiString& ss)
|
|||
size_t nbr = strtoul16(mychar);
|
||||
it += 3;
|
||||
*out++ = (char)(nbr & 0xFF);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
*out++ = *it++;
|
||||
}
|
||||
|
@ -1901,7 +1934,8 @@ std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
|
|||
{
|
||||
if (!pNode->mName.empty()) {
|
||||
return pNode->mName;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,20 +94,20 @@ public:
|
|||
public:
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
/** Recursively constructs a scene node for the given parser node and returns it. */
|
||||
aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);
|
||||
|
@ -120,7 +120,7 @@ protected:
|
|||
void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
|
||||
aiMesh *findMesh(std::string meshid);
|
||||
aiMesh *findMesh(const std::string& meshid);
|
||||
|
||||
/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
|
||||
aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
|
||||
|
|
|
@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -90,21 +91,49 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
|
|||
throw DeadlyImportError("IOSystem is NULL.");
|
||||
}
|
||||
|
||||
// open the file
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + "." );
|
||||
std::unique_ptr<IOStream> daefile;
|
||||
std::unique_ptr<ZipArchiveIOSystem> zip_archive;
|
||||
|
||||
// Determine type
|
||||
std::string extension = BaseImporter::GetExtension(pFile);
|
||||
if (extension != "dae") {
|
||||
zip_archive.reset(new ZipArchiveIOSystem(pIOHandler, pFile));
|
||||
}
|
||||
|
||||
if (zip_archive && zip_archive->isOpen()) {
|
||||
std::string dae_filename = ReadZaeManifest(*zip_archive);
|
||||
|
||||
if (dae_filename.empty()) {
|
||||
ThrowException(std::string("Invalid ZAE"));
|
||||
}
|
||||
|
||||
daefile.reset(zip_archive->Open(dae_filename.c_str()));
|
||||
if (daefile == nullptr) {
|
||||
ThrowException(std::string("Invalid ZAE manifest: '") + std::string(dae_filename) + std::string("' is missing"));
|
||||
}
|
||||
}
|
||||
else {
|
||||
// attempt to open the file directly
|
||||
daefile.reset(pIOHandler->Open(pFile));
|
||||
if (daefile.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open file '" + pFile + "'.");
|
||||
}
|
||||
}
|
||||
|
||||
// generate a XML reader for it
|
||||
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
|
||||
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(daefile.get()));
|
||||
mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
|
||||
if (!mReader) {
|
||||
ThrowException("Collada: Unable to open file.");
|
||||
ThrowException("Unable to read file, malformed XML");
|
||||
}
|
||||
|
||||
// start reading
|
||||
ReadContents();
|
||||
|
||||
// read embedded textures
|
||||
if (zip_archive && zip_archive->isOpen()) {
|
||||
ReadEmbeddedTextures(*zip_archive);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -118,6 +147,49 @@ ColladaParser::~ColladaParser()
|
|||
delete it->second;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read a ZAE manifest and return the filename to attempt to open
|
||||
std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
|
||||
// Open the manifest
|
||||
std::unique_ptr<IOStream> manifestfile(zip_archive.Open("manifest.xml"));
|
||||
if (manifestfile == nullptr)
|
||||
{
|
||||
// No manifest, hope there is only one .DAE inside
|
||||
std::vector<std::string> file_list;
|
||||
zip_archive.getFileListExtension(file_list, "dae");
|
||||
|
||||
if (file_list.empty())
|
||||
return std::string();
|
||||
|
||||
return file_list.front();
|
||||
}
|
||||
|
||||
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(manifestfile.get()));
|
||||
std::unique_ptr<irr::io::IrrXMLReader> manifest_reader(irr::io::createIrrXMLReader(mIOWrapper.get()));
|
||||
|
||||
while (manifest_reader->read())
|
||||
{
|
||||
// find the manifest "dae_root" element
|
||||
if (manifest_reader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
if (::strcmp(manifest_reader->getNodeName(), "dae_root") == 0)
|
||||
{
|
||||
if (!manifest_reader->read())
|
||||
return std::string();
|
||||
if (manifest_reader->getNodeType() != irr::io::EXN_TEXT && manifest_reader->getNodeType() != irr::io::EXN_CDATA)
|
||||
return std::string();
|
||||
|
||||
const char* filepath = manifest_reader->getNodeData();
|
||||
if (filepath == nullptr)
|
||||
return std::string();
|
||||
|
||||
return std::string(filepath);
|
||||
}
|
||||
}
|
||||
}
|
||||
return std::string();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read bool from text contents of current element
|
||||
bool ColladaParser::ReadBoolFromTextContent()
|
||||
|
@ -165,12 +237,14 @@ void ColladaParser::ReadContents()
|
|||
}
|
||||
|
||||
ReadStructure();
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSIMP_LOG_DEBUG_F("Ignoring global element <", mReader->getNodeName(), ">.");
|
||||
SkipElement();
|
||||
}
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// skip everything else silently
|
||||
}
|
||||
|
@ -506,7 +580,8 @@ void ColladaParser::ReadAnimationLibrary()
|
|||
{
|
||||
// delegate the reading. Depending on the inner elements it will be a container or a anim channel
|
||||
ReadAnimation(&mAnims);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -722,7 +797,8 @@ void ColladaParser::ReadControllerLibrary()
|
|||
|
||||
// read on from there
|
||||
ReadController(mControllerLibrary[id]);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -816,7 +892,8 @@ void ColladaParser::ReadController( Collada::Controller& pController)
|
|||
pController.mMorphWeight = source + 1;
|
||||
}
|
||||
}
|
||||
} else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
}
|
||||
else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
if (strcmp(mReader->getNodeName(), "targets") == 0)
|
||||
break;
|
||||
else
|
||||
|
@ -1008,7 +1085,8 @@ void ColladaParser::ReadImageLibrary()
|
|||
|
||||
// read on from there
|
||||
ReadImage(mImageLibrary[id]);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1158,7 +1236,8 @@ void ColladaParser::ReadMaterialLibrary()
|
|||
}
|
||||
|
||||
ReadMaterial(mMaterialLibrary[id]);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1193,7 +1272,8 @@ void ColladaParser::ReadLightLibrary()
|
|||
// create an entry and store it in the library under its ID
|
||||
ReadLight(mLightLibrary[id] = Light());
|
||||
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1232,7 +1312,8 @@ void ColladaParser::ReadCameraLibrary()
|
|||
|
||||
ReadCamera(cam);
|
||||
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1268,7 +1349,8 @@ void ColladaParser::ReadMaterial( Collada::Material& pMaterial)
|
|||
pMaterial.mEffect = url + 1;
|
||||
|
||||
SkipElement();
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1439,7 +1521,8 @@ void ColladaParser::ReadEffectLibrary()
|
|||
mEffectLibrary[id] = Effect();
|
||||
// read on from there
|
||||
ReadEffect(mEffectLibrary[id]);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1779,7 +1862,8 @@ void ColladaParser::ReadEffectFloat( ai_real& pFloat)
|
|||
SkipSpacesAndLineEnd(&content);
|
||||
|
||||
TestClosing("float");
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1834,7 +1918,8 @@ void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
|
|||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url;
|
||||
SkipElement("sampler2D");
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore unknown element
|
||||
SkipElement();
|
||||
|
@ -1879,7 +1964,8 @@ void ColladaParser::ReadGeometryLibrary()
|
|||
|
||||
// read on from there
|
||||
ReadGeometry(mesh);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1910,7 +1996,8 @@ void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
|
|||
{
|
||||
// read on from there
|
||||
ReadMesh(pMesh);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -1952,7 +2039,8 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
|
|||
{
|
||||
// read per-index mesh data and faces setup
|
||||
ReadIndexData(pMesh);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the restf
|
||||
SkipElement();
|
||||
|
@ -1968,7 +2056,8 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
|
|||
{
|
||||
// end of <mesh> element - we're done here
|
||||
break;
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// everything else should be punished
|
||||
ThrowException("Expected end of <mesh> element.");
|
||||
|
@ -1999,7 +2088,8 @@ void ColladaParser::ReadSource()
|
|||
else if (IsElement("accessor"))
|
||||
{
|
||||
ReadAccessor(sourceID);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -2015,7 +2105,8 @@ void ColladaParser::ReadSource()
|
|||
else if (strcmp(mReader->getNodeName(), "technique_common") == 0)
|
||||
{
|
||||
// end of another meaningless element - read over it
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// everything else should be punished
|
||||
ThrowException("Expected end of <source> element.");
|
||||
|
@ -2064,7 +2155,8 @@ void ColladaParser::ReadDataArray()
|
|||
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
data.mValues.reserve(count);
|
||||
|
||||
|
@ -2176,7 +2268,8 @@ void ColladaParser::ReadAccessor( const std::string& pID)
|
|||
|
||||
// skip remaining stuff of this element, if any
|
||||
SkipElement();
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
ThrowException(format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <accessor>");
|
||||
}
|
||||
|
@ -2206,7 +2299,8 @@ void ColladaParser::ReadVertexData( Mesh* pMesh)
|
|||
if (IsElement("input"))
|
||||
{
|
||||
ReadInputChannel(pMesh->mPerVertexData);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
ThrowException(format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <vertices>");
|
||||
}
|
||||
|
@ -2304,9 +2398,11 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
|
|||
else if (IsElement("extra"))
|
||||
{
|
||||
SkipElement("extra");
|
||||
} else if ( IsElement("ph")) {
|
||||
}
|
||||
else if (IsElement("ph")) {
|
||||
SkipElement("ph");
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
ThrowException(format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <" << elementName << ">");
|
||||
}
|
||||
}
|
||||
|
@ -2436,10 +2532,12 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
|
|||
// HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
|
||||
ReportWarning("Expected different index count in <p> element, %zu instead of %zu.", indices.size(), expectedPointCount * numOffsets);
|
||||
pNumPrimitives = (indices.size() / numOffsets) / 2;
|
||||
} else
|
||||
}
|
||||
else
|
||||
ThrowException("Expected different index count in <p> element.");
|
||||
|
||||
} else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
|
||||
}
|
||||
else if (expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
|
||||
ThrowException("Expected different index count in <p> element.");
|
||||
|
||||
// find the data for all sources
|
||||
|
@ -2660,7 +2758,8 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
pMesh->mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
|
||||
pMesh->mNumUVComponents[pInput.mIndex] = 3;
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
||||
}
|
||||
|
@ -2680,7 +2779,8 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
|
||||
}
|
||||
pMesh->mColors[pInput.mIndex].push_back(result);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
|
||||
}
|
||||
|
@ -2723,7 +2823,8 @@ void ColladaParser::ReadSceneLibrary()
|
|||
mNodeLibrary[node->mID] = node;
|
||||
|
||||
ReadSceneNode(node);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
|
@ -2955,6 +3056,26 @@ void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTabl
|
|||
}
|
||||
}
|
||||
|
||||
void Assimp::ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem& zip_archive)
|
||||
{
|
||||
// Attempt to load any undefined Collada::Image in ImageLibrary
|
||||
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
|
||||
Collada::Image &image = (*it).second;
|
||||
|
||||
if (image.mImageData.empty()) {
|
||||
std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
|
||||
if (image_file) {
|
||||
image.mImageData.resize(image_file->FileSize());
|
||||
image_file->Read(image.mImageData.data(), image_file->FileSize(), 1);
|
||||
image.mEmbeddedFormat = BaseImporter::GetExtension(image.mFileName);
|
||||
if (image.mEmbeddedFormat == "jpeg") {
|
||||
image.mEmbeddedFormat = "jpg";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a mesh reference in a node and adds it to the node's mesh list
|
||||
void ColladaParser::ReadNodeGeometry(Node* pNode)
|
||||
|
@ -3036,7 +3157,8 @@ void ColladaParser::ReadScene()
|
|||
if (sit == mNodeLibrary.end())
|
||||
ThrowException("Unable to resolve visual_scene reference \"" + std::string(url) + "\" in <instance_visual_scene> element.");
|
||||
mRootNode = sit->second;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
SkipElement();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,6 +54,7 @@
|
|||
|
||||
namespace Assimp
|
||||
{
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
// ------------------------------------------------------------------------------------------
|
||||
/** Parser helper class for the Collada loader.
|
||||
|
@ -75,6 +76,9 @@ namespace Assimp
|
|||
/** Destructor */
|
||||
~ColladaParser();
|
||||
|
||||
/** Attempts to read the ZAE manifest and returns the DAE to open */
|
||||
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
|
||||
|
||||
/** Reads the contents of the file */
|
||||
void ReadContents();
|
||||
|
||||
|
@ -235,6 +239,9 @@ namespace Assimp
|
|||
// Processes bind_vertex_input and bind elements
|
||||
void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
|
||||
|
||||
/** Reads embedded textures from a ZAE archive*/
|
||||
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
|
||||
|
||||
protected:
|
||||
/** Aborts the file reading with an exception */
|
||||
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
|
||||
|
|
|
@ -76,9 +76,25 @@ BaseImporter::~BaseImporter() {
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
void BaseImporter::UpdateImporterScale( Importer* pImp )
|
||||
{
|
||||
ai_assert(pImp != nullptr);
|
||||
ai_assert(importerScale != 0.0);
|
||||
ai_assert(fileScale != 0.0);
|
||||
|
||||
double activeScale = importerScale * fileScale;
|
||||
|
||||
// Set active scaling
|
||||
pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, static_cast<float>( activeScale) );
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
|
||||
|
||||
m_progress = pImp->GetProgressHandler();
|
||||
if (nullptr == m_progress) {
|
||||
return nullptr;
|
||||
|
@ -100,6 +116,11 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
|
|||
{
|
||||
InternReadFile( pFile, sc.get(), &filter);
|
||||
|
||||
// Calculate import scale hook - required because pImp not available anywhere else
|
||||
// passes scale into ScaleProcess
|
||||
UpdateImporterScale(pImp);
|
||||
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
// extract error description
|
||||
m_ErrorText = err.what();
|
||||
|
@ -112,7 +133,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseImporter::SetupProperties(const Importer* /*pImp*/)
|
||||
void BaseImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
@ -588,6 +609,8 @@ aiScene* BatchLoader::GetImport( unsigned int which )
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BatchLoader::LoadAll()
|
||||
{
|
||||
|
|
|
@ -61,12 +61,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
// maximum path length
|
||||
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
|
||||
#ifdef PATH_MAX
|
||||
# define PATHLIMIT PATH_MAX
|
||||
#else
|
||||
# define PATHLIMIT 4096
|
||||
#ifdef _WIN32
|
||||
static std::wstring Utf8ToWide(const char* in)
|
||||
{
|
||||
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
|
||||
// size includes terminating null; std::wstring adds null automatically
|
||||
std::wstring out(static_cast<size_t>(size) - 1, L'\0');
|
||||
MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size);
|
||||
return out;
|
||||
}
|
||||
|
||||
static std::string WideToUtf8(const wchar_t* in)
|
||||
{
|
||||
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
|
||||
// size includes terminating null; std::string adds null automatically
|
||||
std::string out(static_cast<size_t>(size) - 1, '\0');
|
||||
WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr);
|
||||
return out;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -74,27 +86,10 @@ using namespace Assimp;
|
|||
bool DefaultIOSystem::Exists(const char* pFile) const
|
||||
{
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
|
||||
struct __stat64 filestat;
|
||||
if (0 != _wstat64(fileName16, &filestat)) {
|
||||
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
FILE* file = ::fopen(pFile, "rb");
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
::fclose(file);
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
FILE* file = ::fopen(pFile, "rb");
|
||||
if (!file)
|
||||
|
@ -109,30 +104,18 @@ bool DefaultIOSystem::Exists( const char* pFile) const
|
|||
// Open a new file with a given path.
|
||||
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
|
||||
{
|
||||
ai_assert(NULL != strFile);
|
||||
ai_assert(NULL != strMode);
|
||||
ai_assert(strFile != nullptr);
|
||||
ai_assert(strMode != nullptr);
|
||||
FILE* file;
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
|
||||
std::string mode8(strMode);
|
||||
file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
|
||||
} else {
|
||||
#endif
|
||||
file = ::fopen(strFile, strMode);
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
|
||||
#else
|
||||
file = ::fopen(strFile, strMode);
|
||||
#endif
|
||||
if (nullptr == file)
|
||||
if (!file)
|
||||
return nullptr;
|
||||
|
||||
return new DefaultIOStream(file, (std::string) strFile);
|
||||
return new DefaultIOStream(file, strFile);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -162,49 +145,30 @@ bool IOSystem::ComparePaths (const char* one, const char* second) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a relative path into an absolute path
|
||||
inline static void MakeAbsolutePath (const char* in, char* _out)
|
||||
inline static std::string MakeAbsolutePath(const char* in)
|
||||
{
|
||||
ai_assert(in && _out);
|
||||
#if defined( _MSC_VER ) || defined( __MINGW32__ )
|
||||
#ifndef WindowsStore
|
||||
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
wchar_t out16[PATHLIMIT];
|
||||
wchar_t in16[PATHLIMIT];
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT);
|
||||
wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT);
|
||||
ai_assert(in);
|
||||
std::string out;
|
||||
#ifdef _WIN32
|
||||
wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
|
||||
if (ret) {
|
||||
WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr);
|
||||
out = WideToUtf8(ret);
|
||||
free(ret);
|
||||
}
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
|
||||
} else {
|
||||
#endif
|
||||
char* ret = :: _fullpath(_out, in, PATHLIMIT);
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
#ifndef WindowsStore
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
// use realpath
|
||||
char* ret = realpath(in, _out);
|
||||
char* ret = realpath(in, nullptr);
|
||||
if (ret) {
|
||||
out = ret;
|
||||
free(ret);
|
||||
}
|
||||
#endif
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out,in);
|
||||
out = in;
|
||||
}
|
||||
#endif
|
||||
return out;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -216,11 +180,8 @@ bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
|
|||
if (!ASSIMP_stricmp(one, second))
|
||||
return true;
|
||||
|
||||
char temp1[PATHLIMIT];
|
||||
char temp2[PATHLIMIT];
|
||||
|
||||
MakeAbsolutePath (one, temp1);
|
||||
MakeAbsolutePath (second, temp2);
|
||||
std::string temp1 = MakeAbsolutePath(one);
|
||||
std::string temp2 = MakeAbsolutePath(second);
|
||||
|
||||
return !ASSIMP_stricmp(temp1, temp2);
|
||||
}
|
||||
|
@ -239,7 +200,7 @@ std::string DefaultIOSystem::completeBaseName( const std::string &path )
|
|||
{
|
||||
std::string ret = fileName(path);
|
||||
std::size_t pos = ret.find_last_of('.');
|
||||
if(pos != ret.npos) ret = ret.substr(0, pos);
|
||||
if (pos != std::string::npos) ret = ret.substr(0, pos);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -253,5 +214,3 @@ std::string DefaultIOSystem::absolutePath( const std::string &path )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
#undef PATHLIMIT
|
||||
|
|
|
@ -315,34 +315,6 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
|||
return pimpl->blob;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsVerboseFormat(const aiMesh* mesh) {
|
||||
// avoid slow vector<bool> specialization
|
||||
std::vector<unsigned int> seen(mesh->mNumVertices,0);
|
||||
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
const aiFace& f = mesh->mFaces[i];
|
||||
for(unsigned int j = 0; j < f.mNumIndices; ++j) {
|
||||
if(++seen[f.mIndices[j]] == 2) {
|
||||
// found a duplicate index
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsVerboseFormat(const aiScene* pScene) {
|
||||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
if(!IsVerboseFormat(pScene->mMeshes[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
|
@ -352,7 +324,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
// format. They will likely not be aware that there is a flag in the scene to indicate
|
||||
// this, however. To avoid surprises and bug reports, we check for duplicates in
|
||||
// meshes upfront.
|
||||
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
|
||||
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(0, 4);
|
||||
|
||||
|
@ -472,7 +444,10 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
}
|
||||
|
||||
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
|
||||
ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
|
||||
pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
|
||||
} catch (DeadlyExportError& err) {
|
||||
|
|
|
@ -1091,6 +1091,35 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
|
|||
aiFace& f = dest->mFaces[i];
|
||||
GetArrayCopy(f.mIndices,f.mNumIndices);
|
||||
}
|
||||
|
||||
// make a deep copy of all blend shapes
|
||||
CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SceneCombiner::Copy(aiAnimMesh** _dest, const aiAnimMesh* src) {
|
||||
if (nullptr == _dest || nullptr == src) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiAnimMesh* dest = *_dest = new aiAnimMesh();
|
||||
|
||||
// get a flat copy
|
||||
::memcpy(dest, src, sizeof(aiAnimMesh));
|
||||
|
||||
// and reallocate all arrays
|
||||
GetArrayCopy(dest->mVertices, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mNormals, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mTangents, dest->mNumVertices);
|
||||
GetArrayCopy(dest->mBitangents, dest->mNumVertices);
|
||||
|
||||
unsigned int n = 0;
|
||||
while (dest->HasTextureCoords(n))
|
||||
GetArrayCopy(dest->mTextureCoords[n++], dest->mNumVertices);
|
||||
|
||||
n = 0;
|
||||
while (dest->HasVertexColors(n))
|
||||
GetArrayCopy(dest->mColors[n++], dest->mNumVertices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -0,0 +1,539 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ZipArchiveIOSystem.cpp
|
||||
* @brief Zip File I/O implementation for #Importer
|
||||
*/
|
||||
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <minizip/unzip.h>
|
||||
#else
|
||||
# include <unzip.h>
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
// ----------------------------------------------------------------
|
||||
// Wraps an existing Assimp::IOSystem for unzip
|
||||
class IOSystem2Unzip {
|
||||
public:
|
||||
static voidpf open(voidpf opaque, const char* filename, int mode);
|
||||
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
|
||||
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
|
||||
static long tell(voidpf opaque, voidpf stream);
|
||||
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
|
||||
static int close(voidpf opaque, voidpf stream);
|
||||
static int testerror(voidpf opaque, voidpf stream);
|
||||
static zlib_filefunc_def get(IOSystem* pIOHandler);
|
||||
};
|
||||
|
||||
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
|
||||
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
|
||||
|
||||
const char* mode_fopen = nullptr;
|
||||
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
|
||||
mode_fopen = "rb";
|
||||
}
|
||||
else {
|
||||
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
|
||||
mode_fopen = "r+b";
|
||||
}
|
||||
else {
|
||||
if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
|
||||
mode_fopen = "wb";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (voidpf)io_system->Open(filename, mode_fopen);
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
|
||||
return static_cast<uLong>(io_stream->Read(buf, 1, size));
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
|
||||
return static_cast<uLong>(io_stream->Write(buf, 1, size));
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
|
||||
return static_cast<long>(io_stream->Tell());
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
|
||||
aiOrigin assimp_origin;
|
||||
switch (origin) {
|
||||
default:
|
||||
case ZLIB_FILEFUNC_SEEK_CUR:
|
||||
assimp_origin = aiOrigin_CUR;
|
||||
break;
|
||||
case ZLIB_FILEFUNC_SEEK_END:
|
||||
assimp_origin = aiOrigin_END;
|
||||
break;
|
||||
case ZLIB_FILEFUNC_SEEK_SET:
|
||||
assimp_origin = aiOrigin_SET;
|
||||
break;
|
||||
}
|
||||
|
||||
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
|
||||
IOSystem* io_system = (IOSystem*)opaque;
|
||||
IOStream* io_stream = (IOStream*)stream;
|
||||
|
||||
io_system->Close(io_stream);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
|
||||
zlib_filefunc_def mapping;
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
mapping.zopen_file = (open_file_func)open;
|
||||
mapping.zread_file = (read_file_func)read;
|
||||
mapping.zwrite_file = (write_file_func)write;
|
||||
mapping.ztell_file = (tell_file_func)tell;
|
||||
mapping.zseek_file = (seek_file_func)seek;
|
||||
mapping.zclose_file = (close_file_func)close;
|
||||
mapping.zerror_file = (error_file_func)testerror;
|
||||
#else
|
||||
mapping.zopen_file = open;
|
||||
mapping.zread_file = read;
|
||||
mapping.zwrite_file = write;
|
||||
mapping.ztell_file = tell;
|
||||
mapping.zseek_file = seek;
|
||||
mapping.zclose_file = close;
|
||||
mapping.zerror_file = testerror;
|
||||
#endif
|
||||
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// A read-only file inside a ZIP
|
||||
|
||||
class ZipFile : public IOStream {
|
||||
friend class ZipFileInfo;
|
||||
explicit ZipFile(size_t size);
|
||||
public:
|
||||
virtual ~ZipFile();
|
||||
|
||||
// IOStream interface
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
|
||||
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
|
||||
size_t FileSize() const override;
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
|
||||
size_t Tell() const override;
|
||||
void Flush() override {}
|
||||
|
||||
private:
|
||||
size_t m_Size = 0;
|
||||
size_t m_SeekPtr = 0;
|
||||
std::unique_ptr<uint8_t[]> m_Buffer;
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// Info about a read-only file inside a ZIP
|
||||
class ZipFileInfo
|
||||
{
|
||||
public:
|
||||
explicit ZipFileInfo(unzFile zip_handle, size_t size);
|
||||
|
||||
// Allocate and Extract data from the ZIP
|
||||
ZipFile * Extract(unzFile zip_handle) const;
|
||||
|
||||
private:
|
||||
size_t m_Size = 0;
|
||||
unz_file_pos_s m_ZipFilePos;
|
||||
};
|
||||
|
||||
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
|
||||
: m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
// Workaround for MSVC 2013 - C2797
|
||||
m_ZipFilePos.num_of_file = 0;
|
||||
m_ZipFilePos.pos_in_zip_directory = 0;
|
||||
unzGetFilePos(zip_handle, &(m_ZipFilePos));
|
||||
}
|
||||
|
||||
ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const {
|
||||
// Find in the ZIP. This cannot fail
|
||||
unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos));
|
||||
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
|
||||
return nullptr;
|
||||
|
||||
if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
|
||||
return nullptr;
|
||||
|
||||
ZipFile *zip_file = new ZipFile(m_Size);
|
||||
|
||||
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size))
|
||||
{
|
||||
// Failed, release the memory
|
||||
delete zip_file;
|
||||
zip_file = nullptr;
|
||||
}
|
||||
|
||||
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
|
||||
return zip_file;
|
||||
}
|
||||
|
||||
ZipFile::ZipFile(size_t size)
|
||||
: m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
|
||||
}
|
||||
|
||||
ZipFile::~ZipFile() {
|
||||
}
|
||||
|
||||
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
|
||||
// Should be impossible
|
||||
ai_assert(m_Buffer != nullptr);
|
||||
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
|
||||
|
||||
// Clip down to file size
|
||||
size_t byteSize = pSize * pCount;
|
||||
if ((byteSize + m_SeekPtr) > m_Size)
|
||||
{
|
||||
pCount = (m_Size - m_SeekPtr) / pSize;
|
||||
byteSize = pSize * pCount;
|
||||
if (byteSize == 0)
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
|
||||
|
||||
m_SeekPtr += byteSize;
|
||||
|
||||
return pCount;
|
||||
}
|
||||
|
||||
size_t ZipFile::FileSize() const {
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
|
||||
switch (pOrigin)
|
||||
{
|
||||
case aiOrigin_SET: {
|
||||
if (pOffset > m_Size) return aiReturn_FAILURE;
|
||||
m_SeekPtr = pOffset;
|
||||
return aiReturn_SUCCESS;
|
||||
}
|
||||
|
||||
case aiOrigin_CUR: {
|
||||
if ((pOffset + m_SeekPtr) > m_Size) return aiReturn_FAILURE;
|
||||
m_SeekPtr += pOffset;
|
||||
return aiReturn_SUCCESS;
|
||||
}
|
||||
|
||||
case aiOrigin_END: {
|
||||
if (pOffset > m_Size) return aiReturn_FAILURE;
|
||||
m_SeekPtr = m_Size - pOffset;
|
||||
return aiReturn_SUCCESS;
|
||||
}
|
||||
default:;
|
||||
}
|
||||
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
||||
size_t ZipFile::Tell() const {
|
||||
return m_SeekPtr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// pImpl of the Zip Archive IO
|
||||
class ZipArchiveIOSystem::Implement {
|
||||
public:
|
||||
static const unsigned int FileNameSize = 256;
|
||||
|
||||
Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode);
|
||||
~Implement();
|
||||
|
||||
bool isOpen() const;
|
||||
void getFileList(std::vector<std::string>& rFileList);
|
||||
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension);
|
||||
bool Exists(std::string& filename);
|
||||
IOStream* OpenFile(std::string& filename);
|
||||
|
||||
static void SimplifyFilename(std::string& filename);
|
||||
|
||||
private:
|
||||
void MapArchive();
|
||||
|
||||
private:
|
||||
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
|
||||
|
||||
unzFile m_ZipFileHandle = nullptr;
|
||||
ZipFileInfoMap m_ArchiveMap;
|
||||
};
|
||||
|
||||
ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) {
|
||||
ai_assert(strcmp(pMode, "r") == 0);
|
||||
ai_assert(pFilename != nullptr);
|
||||
if (pFilename[0] == 0)
|
||||
return;
|
||||
|
||||
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
|
||||
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::Implement::~Implement() {
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if (m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::MapArchive() {
|
||||
if (m_ZipFileHandle == nullptr)
|
||||
return;
|
||||
|
||||
if (!m_ArchiveMap.empty())
|
||||
return;
|
||||
|
||||
// At first ensure file is already open
|
||||
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
|
||||
return;
|
||||
|
||||
// Loop over all files
|
||||
do {
|
||||
char filename[FileNameSize];
|
||||
unz_file_info fileInfo;
|
||||
|
||||
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
|
||||
if (fileInfo.uncompressed_size != 0) {
|
||||
std::string filename_string(filename, fileInfo.size_filename);
|
||||
SimplifyFilename(filename_string);
|
||||
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
|
||||
}
|
||||
}
|
||||
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Implement::isOpen() const {
|
||||
return (m_ZipFileHandle != nullptr);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) {
|
||||
MapArchive();
|
||||
rFileList.clear();
|
||||
|
||||
for (const auto &file : m_ArchiveMap) {
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) {
|
||||
MapArchive();
|
||||
rFileList.clear();
|
||||
|
||||
for (const auto &file : m_ArchiveMap) {
|
||||
if (extension == BaseImporter::GetExtension(file.first))
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) {
|
||||
MapArchive();
|
||||
|
||||
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
|
||||
return (it != m_ArchiveMap.end());
|
||||
}
|
||||
|
||||
IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) {
|
||||
MapArchive();
|
||||
|
||||
SimplifyFilename(filename);
|
||||
|
||||
// Find in the map
|
||||
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
|
||||
if (zip_it == m_ArchiveMap.cend())
|
||||
return nullptr;
|
||||
|
||||
const ZipFileInfo &zip_file = (*zip_it).second;
|
||||
return zip_file.Extract(m_ZipFileHandle);
|
||||
}
|
||||
|
||||
inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) {
|
||||
size_t pos = data.find(before);
|
||||
while (pos != std::string::npos)
|
||||
{
|
||||
data.replace(pos, before.size(), after);
|
||||
pos = data.find(before, pos + after.size());
|
||||
}
|
||||
}
|
||||
|
||||
inline void ReplaceAllChar(std::string& data, const char before, const char after) {
|
||||
size_t pos = data.find(before);
|
||||
while (pos != std::string::npos)
|
||||
{
|
||||
data[pos] = after;
|
||||
pos = data.find(before, pos + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
|
||||
{
|
||||
ReplaceAllChar(filename, '\\', '/');
|
||||
|
||||
// Remove all . and / from the beginning of the path
|
||||
size_t pos = filename.find_first_not_of("./");
|
||||
if (pos != 0)
|
||||
filename.erase(0, pos);
|
||||
|
||||
// Simplify "my/folder/../file.png" constructions, if any
|
||||
static const std::string relative("/../");
|
||||
const size_t relsize = relative.size() - 1;
|
||||
pos = filename.find(relative);
|
||||
while (pos != std::string::npos)
|
||||
{
|
||||
// Previous slash
|
||||
size_t prevpos = filename.rfind('/', pos - 1);
|
||||
if (prevpos == pos)
|
||||
filename.erase(0, pos + relative.size());
|
||||
else
|
||||
filename.erase(prevpos, pos + relsize - prevpos);
|
||||
|
||||
pos = filename.find(relative);
|
||||
}
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
|
||||
: pImpl(new Implement(pIOHandler, pFilename, pMode)) {
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// The ZipArchiveIO
|
||||
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
|
||||
: pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
|
||||
{
|
||||
}
|
||||
|
||||
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
|
||||
delete pImpl;
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::Exists(const char* pFilename) const {
|
||||
ai_assert(pFilename != nullptr);
|
||||
|
||||
if (pFilename == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string filename(pFilename);
|
||||
return pImpl->Exists(filename);
|
||||
}
|
||||
|
||||
// This is always '/' in a ZIP
|
||||
char ZipArchiveIOSystem::getOsSeparator() const {
|
||||
return '/';
|
||||
}
|
||||
|
||||
// Only supports Reading
|
||||
IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) {
|
||||
ai_assert(pFilename != nullptr);
|
||||
|
||||
for (size_t i = 0; pMode[i] != 0; ++i)
|
||||
{
|
||||
ai_assert(pMode[i] != 'w');
|
||||
if (pMode[i] == 'w')
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string filename(pFilename);
|
||||
return pImpl->OpenFile(filename);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::Close(IOStream* pFile) {
|
||||
delete pFile;
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isOpen() const {
|
||||
return (pImpl->isOpen());
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const {
|
||||
return pImpl->getFileList(rFileList);
|
||||
}
|
||||
|
||||
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const {
|
||||
return pImpl->getFileListExtension(rFileList, extension);
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) {
|
||||
Implement tmp(pIOHandler, pFilename, "r");
|
||||
return tmp.isOpen();
|
||||
}
|
||||
|
||||
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
|
||||
return isZipArchive(pIOHandler, rFilename.c_str());
|
||||
}
|
||||
|
||||
}
|
|
@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXImporter.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/MathFunctions.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
|
@ -66,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <vector>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <cstdint>
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -77,7 +79,7 @@ namespace Assimp {
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones )
|
||||
: defaultMaterialIndex()
|
||||
, lights()
|
||||
, cameras()
|
||||
|
@ -89,8 +91,7 @@ namespace Assimp {
|
|||
, mNodeNames()
|
||||
, anim_fps()
|
||||
, out(out)
|
||||
, doc(doc)
|
||||
, mCurrentUnit(FbxUnit::cm) {
|
||||
, doc(doc) {
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
|
@ -118,7 +119,6 @@ namespace Assimp {
|
|||
|
||||
ConvertGlobalSettings();
|
||||
TransferDataToScene();
|
||||
ConvertToUnitScale(unit);
|
||||
|
||||
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
|
||||
// to make sure the scene passes assimp's validation. FBX files
|
||||
|
@ -554,7 +554,7 @@ namespace Assimp {
|
|||
return;
|
||||
}
|
||||
|
||||
const float angle_epsilon = 1e-6f;
|
||||
const float angle_epsilon = Math::getEpsilon<float>();
|
||||
|
||||
out = aiMatrix4x4();
|
||||
|
||||
|
@ -684,30 +684,37 @@ namespace Assimp {
|
|||
bool ok;
|
||||
|
||||
aiMatrix4x4 chain[TransformationComp_MAXIMUM];
|
||||
|
||||
ai_assert(TransformationComp_MAXIMUM < 32);
|
||||
std::uint32_t chainBits = 0;
|
||||
// A node won't need a node chain if it only has these.
|
||||
const std::uint32_t chainMaskSimple = (1 << TransformationComp_Translation) + (1 << TransformationComp_Scaling) + (1 << TransformationComp_Rotation);
|
||||
// A node will need a node chain if it has any of these.
|
||||
const std::uint32_t chainMaskComplex = ((1 << (TransformationComp_MAXIMUM)) - 1) - chainMaskSimple;
|
||||
|
||||
std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4());
|
||||
|
||||
// generate transformation matrices for all the different transformation components
|
||||
const float zero_epsilon = 1e-6f;
|
||||
const float zero_epsilon = Math::getEpsilon<float>();
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
bool is_complex = false;
|
||||
|
||||
const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && PreRotation.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_PreRotation);
|
||||
|
||||
GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRotation]);
|
||||
}
|
||||
|
||||
const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
||||
if (ok && PostRotation.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_PostRotation);
|
||||
|
||||
GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostRotation]);
|
||||
}
|
||||
|
||||
const aiVector3D& RotationPivot = PropertyGet<aiVector3D>(props, "RotationPivot", ok);
|
||||
if (ok && RotationPivot.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_RotationPivot) | (1 << TransformationComp_RotationPivotInverse);
|
||||
|
||||
aiMatrix4x4::Translation(RotationPivot, chain[TransformationComp_RotationPivot]);
|
||||
aiMatrix4x4::Translation(-RotationPivot, chain[TransformationComp_RotationPivotInverse]);
|
||||
|
@ -715,21 +722,21 @@ namespace Assimp {
|
|||
|
||||
const aiVector3D& RotationOffset = PropertyGet<aiVector3D>(props, "RotationOffset", ok);
|
||||
if (ok && RotationOffset.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_RotationOffset);
|
||||
|
||||
aiMatrix4x4::Translation(RotationOffset, chain[TransformationComp_RotationOffset]);
|
||||
}
|
||||
|
||||
const aiVector3D& ScalingOffset = PropertyGet<aiVector3D>(props, "ScalingOffset", ok);
|
||||
if (ok && ScalingOffset.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_ScalingOffset);
|
||||
|
||||
aiMatrix4x4::Translation(ScalingOffset, chain[TransformationComp_ScalingOffset]);
|
||||
}
|
||||
|
||||
const aiVector3D& ScalingPivot = PropertyGet<aiVector3D>(props, "ScalingPivot", ok);
|
||||
if (ok && ScalingPivot.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_ScalingPivot) | (1 << TransformationComp_ScalingPivotInverse);
|
||||
|
||||
aiMatrix4x4::Translation(ScalingPivot, chain[TransformationComp_ScalingPivot]);
|
||||
aiMatrix4x4::Translation(-ScalingPivot, chain[TransformationComp_ScalingPivotInverse]);
|
||||
|
@ -737,22 +744,28 @@ namespace Assimp {
|
|||
|
||||
const aiVector3D& Translation = PropertyGet<aiVector3D>(props, "Lcl Translation", ok);
|
||||
if (ok && Translation.SquareLength() > zero_epsilon) {
|
||||
chainBits = chainBits | (1 << TransformationComp_Translation);
|
||||
|
||||
aiMatrix4x4::Translation(Translation, chain[TransformationComp_Translation]);
|
||||
}
|
||||
|
||||
const aiVector3D& Scaling = PropertyGet<aiVector3D>(props, "Lcl Scaling", ok);
|
||||
if (ok && (Scaling - all_ones).SquareLength() > zero_epsilon) {
|
||||
chainBits = chainBits | (1 << TransformationComp_Scaling);
|
||||
|
||||
aiMatrix4x4::Scaling(Scaling, chain[TransformationComp_Scaling]);
|
||||
}
|
||||
|
||||
const aiVector3D& Rotation = PropertyGet<aiVector3D>(props, "Lcl Rotation", ok);
|
||||
if (ok && Rotation.SquareLength() > zero_epsilon) {
|
||||
chainBits = chainBits | (1 << TransformationComp_Rotation);
|
||||
|
||||
GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]);
|
||||
}
|
||||
|
||||
const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok);
|
||||
if (ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_GeometricScaling);
|
||||
aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]);
|
||||
aiVector3D GeometricScalingInverse = GeometricScaling;
|
||||
bool canscale = true;
|
||||
|
@ -767,13 +780,14 @@ namespace Assimp {
|
|||
}
|
||||
}
|
||||
if (canscale) {
|
||||
chainBits = chainBits | (1 << TransformationComp_GeometricScalingInverse);
|
||||
aiMatrix4x4::Scaling(GeometricScalingInverse, chain[TransformationComp_GeometricScalingInverse]);
|
||||
}
|
||||
}
|
||||
|
||||
const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>(props, "GeometricRotation", ok);
|
||||
if (ok && GeometricRotation.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_GeometricRotation) | (1 << TransformationComp_GeometricRotationInverse);
|
||||
GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]);
|
||||
GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]);
|
||||
chain[TransformationComp_GeometricRotationInverse].Inverse();
|
||||
|
@ -781,7 +795,7 @@ namespace Assimp {
|
|||
|
||||
const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>(props, "GeometricTranslation", ok);
|
||||
if (ok && GeometricTranslation.SquareLength() > zero_epsilon) {
|
||||
is_complex = true;
|
||||
chainBits = chainBits | (1 << TransformationComp_GeometricTranslation) | (1 << TransformationComp_GeometricTranslationInverse);
|
||||
aiMatrix4x4::Translation(GeometricTranslation, chain[TransformationComp_GeometricTranslation]);
|
||||
aiMatrix4x4::Translation(-GeometricTranslation, chain[TransformationComp_GeometricTranslationInverse]);
|
||||
}
|
||||
|
@ -789,12 +803,12 @@ namespace Assimp {
|
|||
// is_complex needs to be consistent with NeedsComplexTransformationChain()
|
||||
// or the interplay between this code and the animation converter would
|
||||
// not be guaranteed.
|
||||
ai_assert(NeedsComplexTransformationChain(model) == is_complex);
|
||||
ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0));
|
||||
|
||||
// now, if we have more than just Translation, Scaling and Rotation,
|
||||
// we need to generate a full node chain to accommodate for assimp's
|
||||
// lack to express pivots and offsets.
|
||||
if (is_complex && doc.Settings().preservePivots) {
|
||||
if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
|
||||
FBXImporter::LogInfo("generating full transformation chain for node: " + name);
|
||||
|
||||
// query the anim_chain_bits dictionary to find out which chain elements
|
||||
|
@ -807,7 +821,7 @@ namespace Assimp {
|
|||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i, bit <<= 1) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
||||
if (chain[i].IsIdentity() && (anim_chain_bitmask & bit) == 0) {
|
||||
if ((chainBits & bit) == 0 && (anim_chain_bitmask & bit) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1988,6 +2002,21 @@ namespace Assimp {
|
|||
TrySetTextureProperties(out_mat, textures, "Maya|SpecularTexture", aiTextureType_SPECULAR, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|FalloffTexture", aiTextureType_OPACITY, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|ReflectionMapTexture", aiTextureType_REFLECTION, mesh);
|
||||
|
||||
// Maya PBR
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|baseColor|file", aiTextureType_BASE_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|normalCamera|file", aiTextureType_NORMAL_CAMERA, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|emissionColor|file", aiTextureType_EMISSION_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|metalness|file", aiTextureType_METALNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|diffuseRoughness|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||
|
||||
// Maya stingray
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_color_map|file", aiTextureType_BASE_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_normal_map|file", aiTextureType_NORMAL_CAMERA, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh);
|
||||
}
|
||||
|
||||
void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh)
|
||||
|
@ -2939,7 +2968,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
TransformationCompDefaultValue(comp)
|
||||
);
|
||||
|
||||
const float epsilon = 1e-6f;
|
||||
const float epsilon = Math::getEpsilon<float>();
|
||||
return (dyn_val - static_val).SquareLength() < epsilon;
|
||||
}
|
||||
|
||||
|
@ -3522,46 +3551,6 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertToUnitScale( FbxUnit unit ) {
|
||||
if (mCurrentUnit == unit) {
|
||||
return;
|
||||
}
|
||||
|
||||
ai_real scale = 1.0;
|
||||
if (mCurrentUnit == FbxUnit::cm) {
|
||||
if (unit == FbxUnit::m) {
|
||||
scale = (ai_real)0.01;
|
||||
} else if (unit == FbxUnit::km) {
|
||||
scale = (ai_real)0.00001;
|
||||
}
|
||||
} else if (mCurrentUnit == FbxUnit::m) {
|
||||
if (unit == FbxUnit::cm) {
|
||||
scale = (ai_real)100.0;
|
||||
} else if (unit == FbxUnit::km) {
|
||||
scale = (ai_real)0.001;
|
||||
}
|
||||
} else if (mCurrentUnit == FbxUnit::km) {
|
||||
if (unit == FbxUnit::cm) {
|
||||
scale = (ai_real)100000.0;
|
||||
} else if (unit == FbxUnit::m) {
|
||||
scale = (ai_real)1000.0;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto mesh : meshes) {
|
||||
if (nullptr == mesh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mesh->HasPositions()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D &pos = mesh->mVertices[i];
|
||||
pos *= scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::TransferDataToScene()
|
||||
{
|
||||
ai_assert(!out->mMeshes);
|
||||
|
@ -3615,9 +3604,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones)
|
||||
{
|
||||
FBXConverter converter(out, doc, removeEmptyBones, unit);
|
||||
FBXConverter converter(out, doc, removeEmptyBones);
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
|
|
@ -76,23 +76,13 @@ namespace Assimp {
|
|||
namespace FBX {
|
||||
|
||||
class Document;
|
||||
|
||||
enum class FbxUnit {
|
||||
cm = 0,
|
||||
m,
|
||||
km,
|
||||
NumUnits,
|
||||
|
||||
Undefined
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
* @param doc Parsed FBX document
|
||||
* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
|
||||
*/
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class FBXConverter {
|
||||
|
@ -123,7 +113,7 @@ public:
|
|||
};
|
||||
|
||||
public:
|
||||
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
|
||||
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones);
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
|
@ -430,10 +420,6 @@ private:
|
|||
|
||||
void ConvertGlobalSettings();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will perform the conversion from a given unit to the requested unit.
|
||||
void ConvertToUnitScale(FbxUnit unit);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||
void TransferDataToScene();
|
||||
|
@ -470,7 +456,6 @@ private:
|
|||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
FbxUnit mCurrentUnit;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -59,11 +59,7 @@ namespace FBX {
|
|||
|
||||
FBXExportProperty::FBXExportProperty(bool v)
|
||||
: type('C')
|
||||
, data(1) {
|
||||
data = {
|
||||
uint8_t(v)
|
||||
};
|
||||
}
|
||||
, data(1, uint8_t(v)) {}
|
||||
|
||||
FBXExportProperty::FBXExportProperty(int16_t v)
|
||||
: type('Y')
|
||||
|
|
|
@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <vector>
|
||||
#include <array>
|
||||
#include <unordered_set>
|
||||
#include <numeric>
|
||||
|
||||
// RESOURCES:
|
||||
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
||||
|
@ -1005,6 +1006,9 @@ void FBXExporter::WriteObjects ()
|
|||
object_node.EndProperties(outstream, binary, indent);
|
||||
object_node.BeginChildren(outstream, binary, indent);
|
||||
|
||||
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
|
||||
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
|
||||
|
||||
// geometry (aiMesh)
|
||||
mesh_uids.clear();
|
||||
indent = 1;
|
||||
|
@ -1031,6 +1035,7 @@ void FBXExporter::WriteObjects ()
|
|||
std::vector<int32_t> vertex_indices;
|
||||
// map of vertex value to its index in the data vector
|
||||
std::map<aiVector3D,size_t> index_by_vertex_value;
|
||||
if(bJoinIdenticalVertices){
|
||||
int32_t index = 0;
|
||||
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
|
||||
aiVector3D vtx = m->mVertices[vi];
|
||||
|
@ -1046,6 +1051,19 @@ void FBXExporter::WriteObjects ()
|
|||
vertex_indices.push_back(int32_t(elem->second));
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // do not join vertex, respect the export flag
|
||||
vertex_indices.resize(m->mNumVertices);
|
||||
std::iota(vertex_indices.begin(), vertex_indices.end(), 0);
|
||||
for(unsigned int v = 0; v < m->mNumVertices; ++ v) {
|
||||
aiVector3D vtx = m->mVertices[v];
|
||||
flattened_vertices.push_back(vtx.x);
|
||||
flattened_vertices.push_back(vtx.y);
|
||||
flattened_vertices.push_back(vtx.z);
|
||||
}
|
||||
}
|
||||
vVertexIndice.push_back(vertex_indices);
|
||||
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Vertices", flattened_vertices, outstream, binary, indent
|
||||
);
|
||||
|
@ -1116,6 +1134,51 @@ void FBXExporter::WriteObjects ()
|
|||
normals.End(outstream, binary, indent, true);
|
||||
}
|
||||
|
||||
// colors, if any
|
||||
// TODO only one color channel currently
|
||||
const int32_t colorChannelIndex = 0;
|
||||
if (m->HasVertexColors(colorChannelIndex)) {
|
||||
FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex));
|
||||
vertexcolors.Begin(outstream, binary, indent);
|
||||
vertexcolors.DumpProperties(outstream, binary, indent);
|
||||
vertexcolors.EndProperties(outstream, binary, indent);
|
||||
vertexcolors.BeginChildren(outstream, binary, indent);
|
||||
indent = 3;
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Version", int32_t(101), outstream, binary, indent
|
||||
);
|
||||
char layerName[8];
|
||||
sprintf(layerName, "COLOR_%d", colorChannelIndex);
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Name", (const char*)layerName, outstream, binary, indent
|
||||
);
|
||||
FBX::Node::WritePropertyNode(
|
||||
"MappingInformationType", "ByPolygonVertex",
|
||||
outstream, binary, indent
|
||||
);
|
||||
FBX::Node::WritePropertyNode(
|
||||
"ReferenceInformationType", "Direct",
|
||||
outstream, binary, indent
|
||||
);
|
||||
std::vector<double> color_data;
|
||||
color_data.reserve(4 * polygon_data.size());
|
||||
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
|
||||
const aiFace &f = m->mFaces[fi];
|
||||
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
|
||||
const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]];
|
||||
color_data.push_back(c.r);
|
||||
color_data.push_back(c.g);
|
||||
color_data.push_back(c.b);
|
||||
color_data.push_back(c.a);
|
||||
}
|
||||
}
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Colors", color_data, outstream, binary, indent
|
||||
);
|
||||
indent = 2;
|
||||
vertexcolors.End(outstream, binary, indent, true);
|
||||
}
|
||||
|
||||
// uvs, if any
|
||||
for (size_t uvi = 0; uvi < m->GetNumUVChannels(); ++uvi) {
|
||||
if (m->mNumUVComponents[uvi] > 2) {
|
||||
|
@ -1209,6 +1272,11 @@ void FBXExporter::WriteObjects ()
|
|||
le.AddChild("Type", "LayerElementNormal");
|
||||
le.AddChild("TypedIndex", int32_t(0));
|
||||
layer.AddChild(le);
|
||||
// TODO only 1 color channel currently
|
||||
le = FBX::Node("LayerElement");
|
||||
le.AddChild("Type", "LayerElementColor");
|
||||
le.AddChild("TypedIndex", int32_t(0));
|
||||
layer.AddChild(le);
|
||||
le = FBX::Node("LayerElement");
|
||||
le.AddChild("Type", "LayerElementMaterial");
|
||||
le.AddChild("TypedIndex", int32_t(0));
|
||||
|
@ -1748,28 +1816,8 @@ void FBXExporter::WriteObjects ()
|
|||
// connect it
|
||||
connections.emplace_back("C", "OO", deformer_uid, mesh_uids[mi]);
|
||||
|
||||
// we will be indexing by vertex...
|
||||
// but there might be a different number of "vertices"
|
||||
// between assimp and our output FBX.
|
||||
// this code is cut-and-pasted from the geometry section above...
|
||||
// ideally this should not be so.
|
||||
// ---
|
||||
// index of original vertex in vertex data vector
|
||||
std::vector<int32_t> vertex_indices;
|
||||
// map of vertex value to its index in the data vector
|
||||
std::map<aiVector3D,size_t> index_by_vertex_value;
|
||||
int32_t index = 0;
|
||||
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
|
||||
aiVector3D vtx = m->mVertices[vi];
|
||||
auto elem = index_by_vertex_value.find(vtx);
|
||||
if (elem == index_by_vertex_value.end()) {
|
||||
vertex_indices.push_back(index);
|
||||
index_by_vertex_value[vtx] = index;
|
||||
++index;
|
||||
} else {
|
||||
vertex_indices.push_back(int32_t(elem->second));
|
||||
}
|
||||
}
|
||||
//computed before
|
||||
std::vector<int32_t>& vertex_indices = vVertexIndice[mi];
|
||||
|
||||
// TODO, FIXME: this won't work if anything is not in the bind pose.
|
||||
// for now if such a situation is detected, we throw an exception.
|
||||
|
@ -2435,7 +2483,7 @@ void FBXExporter::WriteModelNodes(
|
|||
void FBXExporter::WriteAnimationCurveNode(
|
||||
StreamWriterLE& outstream,
|
||||
int64_t uid,
|
||||
std::string name, // "T", "R", or "S"
|
||||
const std::string& name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
int64_t layer_uid,
|
||||
|
|
|
@ -156,7 +156,7 @@ namespace Assimp
|
|||
void WriteAnimationCurveNode(
|
||||
StreamWriterLE& outstream,
|
||||
int64_t uid,
|
||||
std::string name, // "T", "R", or "S"
|
||||
const std::string& name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
int64_t animation_layer_uid,
|
||||
|
|
|
@ -185,12 +185,15 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
// take the raw parse-tree and convert it to a FBX DOM
|
||||
Document doc(parser,settings);
|
||||
|
||||
FbxUnit unit(FbxUnit::cm);
|
||||
if (settings.convertToMeters) {
|
||||
unit = FbxUnit::m;
|
||||
}
|
||||
// convert the FBX DOM to aiScene
|
||||
ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones, unit);
|
||||
ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones);
|
||||
|
||||
// size relative to cm
|
||||
float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor();
|
||||
|
||||
// Set FBX file scale is relative to CM must be converted to M for
|
||||
// assimp universal format (M)
|
||||
SetFileScale( size_relative_to_cm * 0.01f);
|
||||
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
}
|
||||
|
|
|
@ -610,7 +610,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const size_t face_count = m_faces.size();
|
||||
ai_assert(face_count);
|
||||
if( 0 == face_count )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// materials are handled separately. First of all, they are assigned per-face
|
||||
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
|
||||
|
@ -622,16 +625,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
if (materials_out.empty()) {
|
||||
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
|
||||
return;
|
||||
}
|
||||
else if (materials_out.size() > 1) {
|
||||
} else if (materials_out.size() > 1) {
|
||||
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
|
||||
materials_out.clear();
|
||||
}
|
||||
|
||||
materials_out.resize(m_vertices.size());
|
||||
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
} else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
materials_out.resize(face_count);
|
||||
|
||||
if(materials_out.size() != face_count) {
|
||||
|
@ -640,18 +641,16 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
|
||||
: Geometry(id, element, name, doc)
|
||||
{
|
||||
: Geometry(id, element, name, doc) {
|
||||
const Scope *sc = element.Compound();
|
||||
if (!sc) {
|
||||
if (nullptr == sc) {
|
||||
DOMError("failed to read Geometry object (class: Shape), no data scope found");
|
||||
}
|
||||
const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element);
|
||||
|
|
|
@ -311,10 +311,9 @@ class TrimmedCurve : public BoundedCurve {
|
|||
public:
|
||||
// --------------------------------------------------
|
||||
TrimmedCurve(const Schema_2x3::IfcTrimmedCurve& entity, ConversionData& conv)
|
||||
: BoundedCurve(entity,conv)
|
||||
: BoundedCurve(entity,conv),
|
||||
base(std::shared_ptr<const Curve>(Curve::Convert(entity.BasisCurve,conv)))
|
||||
{
|
||||
base = std::shared_ptr<const Curve>(Curve::Convert(entity.BasisCurve,conv));
|
||||
|
||||
typedef std::shared_ptr<const STEP::EXPRESS::DataType> Entry;
|
||||
|
||||
// for some reason, trimmed curves can either specify a parametric value
|
||||
|
@ -500,7 +499,7 @@ bool Curve::InRange(IfcFloat u) const {
|
|||
if (IsClosed()) {
|
||||
return true;
|
||||
}
|
||||
const IfcFloat epsilon = 1e-5;
|
||||
const IfcFloat epsilon = Math::getEpsilon<float>();
|
||||
return u - range.first > -epsilon && range.second - u > -epsilon;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -128,7 +128,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
outer_polygon_it = begin + master_bounds;
|
||||
}
|
||||
else {
|
||||
for(iit = begin; iit != end; iit++) {
|
||||
for(iit = begin; iit != end; ++iit) {
|
||||
// find the polygon with the largest area and take it as the outer bound.
|
||||
IfcVector3& n = normals[std::distance(begin,iit)];
|
||||
const IfcFloat area = n.SquareLength();
|
||||
|
|
|
@ -593,7 +593,7 @@ typedef std::vector<std::pair<
|
|||
bool BoundingBoxesAdjacent(const BoundingBox& bb, const BoundingBox& ibb)
|
||||
{
|
||||
// TODO: I'm pretty sure there is a much more compact way to check this
|
||||
const IfcFloat epsilon = 1e-5f;
|
||||
const IfcFloat epsilon = Math::getEpsilon<float>();
|
||||
return (std::fabs(bb.second.x - ibb.first.x) < epsilon && bb.first.y <= ibb.second.y && bb.second.y >= ibb.first.y) ||
|
||||
(std::fabs(bb.first.x - ibb.second.x) < epsilon && ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) ||
|
||||
(std::fabs(bb.second.y - ibb.first.y) < epsilon && bb.first.x <= ibb.second.x && bb.second.x >= ibb.first.x) ||
|
||||
|
@ -681,7 +681,7 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void FindAdjacentContours(ContourVector::iterator current, const ContourVector& contours)
|
||||
{
|
||||
const IfcFloat sqlen_epsilon = static_cast<IfcFloat>(1e-8);
|
||||
const IfcFloat sqlen_epsilon = static_cast<IfcFloat>(Math::getEpsilon<float>());
|
||||
const BoundingBox& bb = (*current).bb;
|
||||
|
||||
// What is to be done here is to populate the skip lists for the contour
|
||||
|
@ -758,7 +758,7 @@ void FindAdjacentContours(ContourVector::iterator current, const ContourVector&
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE bool LikelyBorder(const IfcVector2& vdelta)
|
||||
{
|
||||
const IfcFloat dot_point_epsilon = static_cast<IfcFloat>(1e-5);
|
||||
const IfcFloat dot_point_epsilon = static_cast<IfcFloat>(Math::getEpsilon<float>());
|
||||
return std::fabs(vdelta.x * vdelta.y) < dot_point_epsilon;
|
||||
}
|
||||
|
||||
|
|
|
@ -344,7 +344,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
if (pcSkins->name[0])
|
||||
{
|
||||
aiString szString;
|
||||
const size_t iLen = ::strlen(pcSkins->name);
|
||||
const ai_uint32 iLen = (ai_uint32) ::strlen(pcSkins->name);
|
||||
::memcpy(szString.data,pcSkins->name,iLen);
|
||||
szString.data[iLen] = '\0';
|
||||
szString.length = iLen;
|
||||
|
|
|
@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "MD5Loader.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -64,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
// Minimum weight value. Weights inside [-n ... n] are ignored
|
||||
#define AI_MD5_WEIGHT_EPSILON 1e-5f
|
||||
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
|
||||
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
|
|
|
@ -235,7 +235,7 @@ bool MD5Parser::ParseSection(Section& out)
|
|||
const char* szStart = ++sz; \
|
||||
while('\"'!=*sz)++sz; \
|
||||
const char* szEnd = (sz++); \
|
||||
out.length = (size_t)(szEnd - szStart); \
|
||||
out.length = (ai_uint32) (szEnd - szStart); \
|
||||
::memcpy(out.data,szStart,out.length); \
|
||||
out.data[out.length] = '\0';
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -94,23 +92,24 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MDLImporter::MDLImporter()
|
||||
: configFrameID(),
|
||||
mBuffer(),
|
||||
iGSFileVersion(),
|
||||
pIOHandler(),
|
||||
pScene(),
|
||||
iFileSize()
|
||||
{}
|
||||
: configFrameID()
|
||||
, mBuffer()
|
||||
, iGSFileVersion()
|
||||
, pIOHandler()
|
||||
, pScene()
|
||||
, iFileSize() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDLImporter::~MDLImporter()
|
||||
{}
|
||||
MDLImporter::~MDLImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
// if check for extension is not enough, check for the magic tokens
|
||||
|
@ -404,23 +403,15 @@ void MDLImporter::InternReadFile_Quake1() {
|
|||
|
||||
// now get a pointer to the first frame in the file
|
||||
BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent;
|
||||
BE_NCONST MDL::SimpleFrame* pcFirstFrame;
|
||||
MDL::SimpleFrame* pcFirstFrame;
|
||||
|
||||
if (0 == pcFrames->type) {
|
||||
// get address of single frame
|
||||
pcFirstFrame = &pcFrames->frame;
|
||||
pcFirstFrame =( MDL::SimpleFrame*) &pcFrames->frame;
|
||||
} else {
|
||||
// get the first frame in the group
|
||||
|
||||
#if 1
|
||||
// FIXME: the cast is wrong and cause a warning on clang 5.0
|
||||
// disable this code for now, fix it later
|
||||
ai_assert(false && "Bad pointer cast");
|
||||
pcFirstFrame = nullptr; // Workaround: msvc++ C4703 error
|
||||
#else
|
||||
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*) pcFrames;
|
||||
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
|
||||
#endif
|
||||
pcFirstFrame = &(pcFrames2->frames[0]);
|
||||
}
|
||||
BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
|
||||
VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts));
|
||||
|
|
|
@ -89,16 +89,12 @@ public:
|
|||
MDLImporter();
|
||||
~MDLImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
|
@ -107,8 +103,6 @@ public:
|
|||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
|
@ -122,8 +116,6 @@ protected:
|
|||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a quake 1 MDL file (IDPO)
|
||||
*/
|
||||
|
@ -154,7 +146,6 @@ protected:
|
|||
void SizeCheck(const void* szPos);
|
||||
void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header data structure of a game studio MDL7 file
|
||||
* \param pcHeader Input header to be validated
|
||||
|
@ -167,7 +158,6 @@ protected:
|
|||
*/
|
||||
void ValidateHeader_Quake1(const MDL::Header* pcHeader);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Try to load a palette from the current directory (colormap.lmp)
|
||||
* If it is not found the default palette of Quake1 is returned
|
||||
|
@ -179,9 +169,8 @@ protected:
|
|||
*/
|
||||
void FreePalette(const unsigned char* pszColorMap);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Load a paletized texture from the file and convert it to 32bpp
|
||||
/** Load a palletized texture from the file and convert it to 32bpp
|
||||
*/
|
||||
void CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData);
|
||||
|
||||
|
@ -195,7 +184,6 @@ protected:
|
|||
unsigned int iType,
|
||||
unsigned int* piSkip);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Used to load textures from MDL5
|
||||
* \param szData Input data
|
||||
|
@ -206,7 +194,6 @@ protected:
|
|||
unsigned int iType,
|
||||
unsigned int* piSkip);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Checks whether a texture can be replaced with a single color
|
||||
* This is useful for all file formats before MDL7 (all those
|
||||
|
@ -218,14 +205,12 @@ protected:
|
|||
*/
|
||||
aiColor4D ReplaceTextureWithColor(const aiTexture* pcTexture);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts the absolute texture coordinates in MDL5 files to
|
||||
* relative in a range between 0 and 1
|
||||
*/
|
||||
void CalculateUVCoordinates_MDL5();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read an UV coordinate from the file. If the file format is not
|
||||
* MDL5, the function calculates relative texture coordinates
|
||||
|
@ -245,7 +230,6 @@ protected:
|
|||
*/
|
||||
void SetupMaterialProperties_3DGS_MDL5_Quake1( );
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a skin lump in a MDL7/HMP7 file with all of its features
|
||||
* variant 1: Current cursor position is the beginning of the skin header
|
||||
|
|
|
@ -545,23 +545,7 @@ aiReturn aiMaterial::AddProperty (const aiString* pInput,
|
|||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
// We don't want to add the whole buffer .. write a 32 bit length
|
||||
// prefix followed by the zero-terminated UTF8 string.
|
||||
// (HACK) I don't want to break the ABI now, but we definitely
|
||||
// ought to change aiString::mLength to uint32_t one day.
|
||||
if (sizeof(size_t) == 8) {
|
||||
aiString copy = *pInput;
|
||||
uint32_t* s = reinterpret_cast<uint32_t*>(©.length);
|
||||
s[1] = static_cast<uint32_t>(pInput->length);
|
||||
|
||||
return AddBinaryProperty(s+1,
|
||||
static_cast<unsigned int>(pInput->length+1+4),
|
||||
pKey,
|
||||
type,
|
||||
index,
|
||||
aiPTI_String);
|
||||
}
|
||||
ai_assert(sizeof(size_t)==4);
|
||||
ai_assert(sizeof(ai_uint32)==4);
|
||||
return AddBinaryProperty(pInput,
|
||||
static_cast<unsigned int>(pInput->length+1+4),
|
||||
pKey,
|
||||
|
|
|
@ -79,10 +79,7 @@ using namespace std;
|
|||
ObjFileImporter::ObjFileImporter()
|
||||
: m_Buffer()
|
||||
, m_pRootObject( nullptr )
|
||||
, m_strAbsPath( "" ) {
|
||||
DefaultIOSystem io;
|
||||
m_strAbsPath = io.getOsSeparator();
|
||||
}
|
||||
, m_strAbsPath( std::string(1, DefaultIOSystem().getOsSeparator()) ) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
|
|
|
@ -244,8 +244,8 @@ void ObjFileParser::copyNextWord(char *pBuffer, size_t length) {
|
|||
size_t index = 0;
|
||||
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
if ( *m_DataIt == '\\' ) {
|
||||
m_DataIt++;
|
||||
m_DataIt++;
|
||||
++m_DataIt;
|
||||
++m_DataIt;
|
||||
m_DataIt = getNextWord<DataArrayIt>( m_DataIt, m_DataItEnd );
|
||||
}
|
||||
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
|
||||
|
|
|
@ -212,7 +212,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
// project tangent and bitangent into the plane formed by the vertex' normal
|
||||
aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
|
||||
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
|
||||
localTangent.Normalize(); localBitangent.Normalize();
|
||||
localTangent.NormalizeSafe(); localBitangent.NormalizeSafe();
|
||||
|
||||
// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
|
||||
bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
|
||||
|
@ -220,10 +220,10 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
if (invalid_tangent != invalid_bitangent) {
|
||||
if (invalid_tangent) {
|
||||
localTangent = meshNorm[p] ^ localBitangent;
|
||||
localTangent.Normalize();
|
||||
localTangent.NormalizeSafe();
|
||||
} else {
|
||||
localBitangent = localTangent ^ meshNorm[p];
|
||||
localBitangent.Normalize();
|
||||
localBitangent.NormalizeSafe();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -354,12 +354,12 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
|
|||
}
|
||||
else if (axis * base_axis_z >= angle_epsilon) {
|
||||
FindMeshCenter(mesh, center, min, max);
|
||||
diffu = max.y - min.y;
|
||||
diffv = max.z - min.z;
|
||||
diffu = max.x - min.x;
|
||||
diffv = max.y - min.y;
|
||||
|
||||
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
||||
const aiVector3D& pos = mesh->mVertices[pnt];
|
||||
out[pnt].Set((pos.y - min.y) / diffu,(pos.x - min.x) / diffv,0.0);
|
||||
out[pnt].Set((pos.x - min.x) / diffu,(pos.y - min.y) / diffv,0.0);
|
||||
}
|
||||
}
|
||||
// slower code path in case the mapping axis is not one of the coordinate system axes
|
||||
|
|
|
@ -431,31 +431,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
||||
memcpy( bone->mWeights, &newWeights[0], bone->mNumWeights * sizeof( aiVertexWeight));
|
||||
}
|
||||
else {
|
||||
|
||||
/* NOTE:
|
||||
*
|
||||
* In the algorithm above we're assuming that there are no vertices
|
||||
* with a different bone weight setup at the same position. That wouldn't
|
||||
* make sense, but it is not absolutely impossible. SkeletonMeshBuilder
|
||||
* for example generates such input data if two skeleton points
|
||||
* share the same position. Again this doesn't make sense but is
|
||||
* reality for some model formats (MD5 for example uses these special
|
||||
* nodes as attachment tags for its weapons).
|
||||
*
|
||||
* Then it is possible that a bone has no weights anymore .... as a quick
|
||||
* workaround, we're just removing these bones. If they're animated,
|
||||
* model geometry might be modified but at least there's no risk of a crash.
|
||||
*/
|
||||
delete bone;
|
||||
--pMesh->mNumBones;
|
||||
for (unsigned int n = a; n < pMesh->mNumBones; ++n) {
|
||||
pMesh->mBones[n] = pMesh->mBones[n+1];
|
||||
}
|
||||
|
||||
--a;
|
||||
ASSIMP_LOG_WARN("Removing bone -> no weights remaining");
|
||||
}
|
||||
}
|
||||
return pMesh->mNumVertices;
|
||||
}
|
||||
|
|
|
@ -224,3 +224,32 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
|
|||
}
|
||||
return (pcMesh->mNumVertices != iOldNumVertices);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsMeshInVerboseFormat(const aiMesh* mesh) {
|
||||
// avoid slow vector<bool> specialization
|
||||
std::vector<unsigned int> seen(mesh->mNumVertices,0);
|
||||
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
|
||||
const aiFace& f = mesh->mFaces[i];
|
||||
for(unsigned int j = 0; j < f.mNumIndices; ++j) {
|
||||
if(++seen[f.mIndices[j]] == 2) {
|
||||
// found a duplicate index
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool MakeVerboseFormatProcess::IsVerboseFormat(const aiScene* pScene) {
|
||||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
if(!IsMeshInVerboseFormat(pScene->mMeshes[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -94,6 +94,13 @@ public:
|
|||
* @param pScene The imported data to work at. */
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Checks whether the scene is already in verbose format.
|
||||
* @param pScene The data to check.
|
||||
* @return true if the scene is already in verbose format. */
|
||||
static bool IsVerboseFormat(const aiScene* pScene);
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -39,19 +39,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
|
||||
|
||||
#include "ScaleProcess.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
ScaleProcess::ScaleProcess()
|
||||
: BaseProcess()
|
||||
, mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
ScaleProcess::~ScaleProcess() {
|
||||
|
@ -71,10 +69,26 @@ bool ScaleProcess::IsActive( unsigned int pFlags ) const {
|
|||
}
|
||||
|
||||
void ScaleProcess::SetupProperties( const Importer* pImp ) {
|
||||
mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 0 );
|
||||
// User scaling
|
||||
mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 1.0f );
|
||||
|
||||
// File scaling * Application Scaling
|
||||
float importerScale = pImp->GetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, 1.0f );
|
||||
|
||||
// apply scale to the scale
|
||||
// helps prevent bugs with backward compatibility for anyone using normal scaling.
|
||||
mScale *= importerScale;
|
||||
}
|
||||
|
||||
void ScaleProcess::Execute( aiScene* pScene ) {
|
||||
if(mScale == 1.0f) {
|
||||
return; // nothing to scale
|
||||
}
|
||||
|
||||
ai_assert( mScale != 0 );
|
||||
ai_assert( nullptr != pScene );
|
||||
ai_assert( nullptr != pScene->mRootNode );
|
||||
|
||||
if ( nullptr == pScene ) {
|
||||
return;
|
||||
}
|
||||
|
@ -83,21 +97,112 @@ void ScaleProcess::Execute( aiScene* pScene ) {
|
|||
return;
|
||||
}
|
||||
|
||||
// Process animations and update position transform to new unit system
|
||||
for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ )
|
||||
{
|
||||
aiAnimation* animation = pScene->mAnimations[animationID];
|
||||
|
||||
for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++)
|
||||
{
|
||||
aiNodeAnim* anim = animation->mChannels[animationChannel];
|
||||
|
||||
for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++)
|
||||
{
|
||||
aiVectorKey& vectorKey = anim->mPositionKeys[posKey];
|
||||
vectorKey.mValue *= mScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++)
|
||||
{
|
||||
aiMesh *mesh = pScene->mMeshes[meshID];
|
||||
|
||||
// Reconstruct mesh vertexes to the new unit system
|
||||
for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++)
|
||||
{
|
||||
aiVector3D& vertex = mesh->mVertices[vertexID];
|
||||
vertex *= mScale;
|
||||
}
|
||||
|
||||
|
||||
// bone placement / scaling
|
||||
for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++)
|
||||
{
|
||||
// Reconstruct matrix by transform rather than by scale
|
||||
// This prevent scale values being changed which can
|
||||
// be meaningful in some cases
|
||||
// like when you want the modeller to see 1:1 compatibility.
|
||||
aiBone* bone = mesh->mBones[boneID];
|
||||
|
||||
aiVector3D pos, scale;
|
||||
aiQuaternion rotation;
|
||||
|
||||
bone->mOffsetMatrix.Decompose( scale, rotation, pos);
|
||||
|
||||
aiMatrix4x4 translation;
|
||||
aiMatrix4x4::Translation( pos * mScale, translation );
|
||||
|
||||
aiMatrix4x4 scaling;
|
||||
aiMatrix4x4::Scaling( aiVector3D(scale), scaling );
|
||||
|
||||
aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix());
|
||||
|
||||
bone->mOffsetMatrix = translation * RotMatrix * scaling;
|
||||
}
|
||||
|
||||
|
||||
// animation mesh processing
|
||||
// convert by position rather than scale.
|
||||
for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++)
|
||||
{
|
||||
aiAnimMesh * animMesh = mesh->mAnimMeshes[animMeshID];
|
||||
|
||||
for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++)
|
||||
{
|
||||
aiVector3D& vertex = animMesh->mVertices[vertexID];
|
||||
vertex *= mScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
traverseNodes( pScene->mRootNode );
|
||||
}
|
||||
|
||||
void ScaleProcess::traverseNodes( aiNode *node ) {
|
||||
void ScaleProcess::traverseNodes( aiNode *node, unsigned int nested_node_id ) {
|
||||
applyScaling( node );
|
||||
|
||||
for( size_t i = 0; i < node->mNumChildren; i++)
|
||||
{
|
||||
// recurse into the tree until we are done!
|
||||
traverseNodes( node->mChildren[i], nested_node_id+1 );
|
||||
}
|
||||
}
|
||||
|
||||
void ScaleProcess::applyScaling( aiNode *currentNode ) {
|
||||
if ( nullptr != currentNode ) {
|
||||
currentNode->mTransformation.a1 = currentNode->mTransformation.a1 * mScale;
|
||||
currentNode->mTransformation.b2 = currentNode->mTransformation.b2 * mScale;
|
||||
currentNode->mTransformation.c3 = currentNode->mTransformation.c3 * mScale;
|
||||
// Reconstruct matrix by transform rather than by scale
|
||||
// This prevent scale values being changed which can
|
||||
// be meaningful in some cases
|
||||
// like when you want the modeller to
|
||||
// see 1:1 compatibility.
|
||||
|
||||
aiVector3D pos, scale;
|
||||
aiQuaternion rotation;
|
||||
currentNode->mTransformation.Decompose( scale, rotation, pos);
|
||||
|
||||
aiMatrix4x4 translation;
|
||||
aiMatrix4x4::Translation( pos * mScale, translation );
|
||||
|
||||
aiMatrix4x4 scaling;
|
||||
|
||||
// note: we do not use mScale here, this is on purpose.
|
||||
aiMatrix4x4::Scaling( scale, scaling );
|
||||
|
||||
aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix());
|
||||
|
||||
currentNode->mTransformation = translation * RotMatrix * scaling;
|
||||
}
|
||||
}
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
|
||||
|
|
|
@ -39,7 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef SCALE_PROCESS_H_
|
||||
#define SCALE_PROCESS_H_
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
|
@ -53,6 +54,11 @@ namespace Assimp {
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** ScaleProcess: Class to rescale the whole model.
|
||||
* Now rescales animations, bones, and blend shapes properly.
|
||||
* Please note this will not write to 'scale' transform it will rewrite mesh
|
||||
* and matrixes so that your scale values
|
||||
* from your model package are preserved, so this is completely intentional
|
||||
* bugs should be reported as soon as they are found.
|
||||
*/
|
||||
class ASSIMP_API ScaleProcess : public BaseProcess {
|
||||
public:
|
||||
|
@ -78,7 +84,7 @@ public:
|
|||
virtual void Execute( aiScene* pScene );
|
||||
|
||||
private:
|
||||
void traverseNodes( aiNode *currentNode );
|
||||
void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );
|
||||
void applyScaling( aiNode *currentNode );
|
||||
|
||||
private:
|
||||
|
@ -86,3 +92,6 @@ private:
|
|||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
|
||||
#endif // SCALE_PROCESS_H_
|
|
@ -958,7 +958,7 @@ void ValidateDSProcess::Validate( const aiString* pString)
|
|||
{
|
||||
if (pString->length > MAXLEN)
|
||||
{
|
||||
ReportError("aiString::length is too large (%lu, maximum is %lu)",
|
||||
ReportError("aiString::length is too large (%u, maximum is %lu)",
|
||||
pString->length,MAXLEN);
|
||||
}
|
||||
const char* sz = pString->data;
|
||||
|
|
|
@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
|
||||
#include "Q3BSPFileImporter.h"
|
||||
#include "Q3BSPZipArchive.h"
|
||||
#include "Q3BSPFileParser.h"
|
||||
#include "Q3BSPFileData.h"
|
||||
|
||||
|
@ -60,6 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
|
@ -181,7 +181,7 @@ const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Import method.
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
|
||||
Q3BSPZipArchive Archive( ioHandler, rFile );
|
||||
ZipArchiveIOSystem Archive( ioHandler, rFile );
|
||||
if ( !Archive.isOpen() ) {
|
||||
throw DeadlyImportError( "Failed to open file " + rFile + "." );
|
||||
}
|
||||
|
@ -223,10 +223,10 @@ void Q3BSPFileImporter::separateMapName( const std::string &importName, std::str
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the first map in the map archive.
|
||||
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
|
||||
bool Q3BSPFileImporter::findFirstMapInArchive(ZipArchiveIOSystem &bspArchive, std::string &mapName ) {
|
||||
mapName = "";
|
||||
std::vector<std::string> fileList;
|
||||
bspArchive.getFileList( fileList );
|
||||
bspArchive.getFileListExtension( fileList, "bsp" );
|
||||
if (fileList.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
@ -249,7 +249,7 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std:
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the assimp specific data.
|
||||
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
Q3BSPZipArchive *pArchive ) {
|
||||
ZipArchiveIOSystem *pArchive ) {
|
||||
if (nullptr == pModel || nullptr == pScene) {
|
||||
return;
|
||||
}
|
||||
|
@ -418,7 +418,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates all referenced materials.
|
||||
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
Q3BSPZipArchive *pArchive ) {
|
||||
ZipArchiveIOSystem *pArchive ) {
|
||||
if ( m_MaterialLookupMap.empty() ) {
|
||||
return;
|
||||
}
|
||||
|
@ -564,7 +564,7 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports a texture file.
|
||||
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
|
||||
Q3BSP::Q3BSPZipArchive *archive, aiScene*,
|
||||
ZipArchiveIOSystem *archive, aiScene*,
|
||||
aiMaterial *pMatHelper, int textureId ) {
|
||||
if (nullptr == archive || nullptr == pMatHelper ) {
|
||||
return false;
|
||||
|
@ -669,7 +669,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will search for a supported extension.
|
||||
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
|
||||
bool Q3BSPFileImporter::expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename,
|
||||
const std::vector<std::string> &rExtList, std::string &rFile,
|
||||
std::string &rExt )
|
||||
{
|
||||
|
|
|
@ -54,9 +54,9 @@ struct aiMaterial;
|
|||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
namespace Q3BSP {
|
||||
class Q3BSPZipArchive;
|
||||
struct Q3BSPModel;
|
||||
struct sQ3BSPFace;
|
||||
}
|
||||
|
@ -85,24 +85,24 @@ protected:
|
|||
const aiImporterDesc* GetInfo () const;
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
|
||||
bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
|
||||
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
|
||||
bool findFirstMapInArchive(ZipArchiveIOSystem &rArchive, std::string &rMapName );
|
||||
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
|
||||
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
|
||||
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
|
||||
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
|
||||
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
|
||||
unsigned int &rVertIdx );
|
||||
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
|
||||
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
|
||||
size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
|
||||
aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
|
||||
bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
|
||||
bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, ZipArchiveIOSystem *pArchive, aiScene* pScene,
|
||||
aiMaterial *pMatHelper, int textureId );
|
||||
bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
|
||||
bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
|
||||
bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
|
||||
bool expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
|
||||
std::string &rFile, std::string &rExt );
|
||||
|
||||
private:
|
||||
|
|
|
@ -45,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "Q3BSPFileParser.h"
|
||||
#include "Q3BSPFileData.h"
|
||||
#include "Q3BSPZipArchive.h"
|
||||
#include <vector>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -55,7 +55,7 @@ namespace Assimp {
|
|||
using namespace Q3BSP;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) :
|
||||
Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, ZipArchiveIOSystem *pZipArchive ) :
|
||||
m_sOffset( 0 ),
|
||||
m_Data(),
|
||||
m_pModel(nullptr),
|
||||
|
@ -101,6 +101,7 @@ bool Q3BSPFileParser::readData( const std::string &rMapName ) {
|
|||
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
|
||||
if ( readSize != size ) {
|
||||
m_Data.clear();
|
||||
m_pZipArchive->Close(pMapFile);
|
||||
return false;
|
||||
}
|
||||
m_pZipArchive->Close( pMapFile );
|
||||
|
|
|
@ -48,13 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp
|
||||
{
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
namespace Q3BSP
|
||||
{
|
||||
|
||||
class Q3BSPZipArchive;
|
||||
struct Q3BSPModel;
|
||||
class ZipFile;
|
||||
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -62,7 +61,7 @@ class ZipFile;
|
|||
class Q3BSPFileParser
|
||||
{
|
||||
public:
|
||||
Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive );
|
||||
Q3BSPFileParser( const std::string &rMapName, ZipArchiveIOSystem *pZipArchive );
|
||||
~Q3BSPFileParser();
|
||||
Q3BSP::Q3BSPModel *getModel() const;
|
||||
|
||||
|
@ -83,7 +82,7 @@ private:
|
|||
size_t m_sOffset;
|
||||
std::vector<char> m_Data;
|
||||
Q3BSP::Q3BSPModel *m_pModel;
|
||||
Q3BSP::Q3BSPZipArchive *m_pZipArchive;
|
||||
ZipArchiveIOSystem *m_pZipArchive;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -1,325 +0,0 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
|
||||
#include "Q3BSPZipArchive.h"
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Q3BSP {
|
||||
|
||||
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
|
||||
IOSystem* io_system = (IOSystem*) opaque;
|
||||
|
||||
const char* mode_fopen = NULL;
|
||||
if((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) {
|
||||
mode_fopen = "rb";
|
||||
} else {
|
||||
if(mode & ZLIB_FILEFUNC_MODE_EXISTING) {
|
||||
mode_fopen = "r+b";
|
||||
} else {
|
||||
if(mode & ZLIB_FILEFUNC_MODE_CREATE) {
|
||||
mode_fopen = "wb";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (voidpf) io_system->Open(filename, mode_fopen);
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return static_cast<uLong>(io_stream->Read(buf, 1, size));
|
||||
}
|
||||
|
||||
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return static_cast<uLong>(io_stream->Write(buf, 1, size));
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
return static_cast<long>(io_stream->Tell());
|
||||
}
|
||||
|
||||
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
aiOrigin assimp_origin;
|
||||
switch (origin) {
|
||||
default:
|
||||
case ZLIB_FILEFUNC_SEEK_CUR:
|
||||
assimp_origin = aiOrigin_CUR;
|
||||
break;
|
||||
case ZLIB_FILEFUNC_SEEK_END:
|
||||
assimp_origin = aiOrigin_END;
|
||||
break;
|
||||
case ZLIB_FILEFUNC_SEEK_SET:
|
||||
assimp_origin = aiOrigin_SET;
|
||||
break;
|
||||
}
|
||||
|
||||
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
|
||||
IOSystem* io_system = (IOSystem*) opaque;
|
||||
IOStream* io_stream = (IOStream*) stream;
|
||||
|
||||
io_system->Close(io_stream);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
|
||||
zlib_filefunc_def mapping;
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
mapping.zopen_file = (open_file_func)open;
|
||||
mapping.zread_file = (read_file_func)read;
|
||||
mapping.zwrite_file = (write_file_func)write;
|
||||
mapping.ztell_file = (tell_file_func)tell;
|
||||
mapping.zseek_file = (seek_file_func)seek;
|
||||
mapping.zclose_file = (close_file_func)close;
|
||||
mapping.zerror_file = (error_file_func)testerror;
|
||||
#else
|
||||
mapping.zopen_file = open;
|
||||
mapping.zread_file = read;
|
||||
mapping.zwrite_file = write;
|
||||
mapping.ztell_file = tell;
|
||||
mapping.zseek_file = seek;
|
||||
mapping.zclose_file = close;
|
||||
mapping.zerror_file = testerror;
|
||||
#endif
|
||||
mapping.opaque = (voidpf) pIOHandler;
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
ZipFile::ZipFile(size_t size) : m_Size(size) {
|
||||
ai_assert(m_Size != 0);
|
||||
|
||||
m_Buffer = malloc(m_Size);
|
||||
}
|
||||
|
||||
ZipFile::~ZipFile() {
|
||||
free(m_Buffer);
|
||||
m_Buffer = NULL;
|
||||
}
|
||||
|
||||
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
|
||||
const size_t size = pSize * pCount;
|
||||
assert(size <= m_Size);
|
||||
|
||||
std::memcpy(pvBuffer, m_Buffer, size);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
size_t ZipFile::Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t ZipFile::FileSize() const {
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
aiReturn ZipFile::Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
||||
size_t ZipFile::Tell() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ZipFile::Flush() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile) : m_ZipFileHandle(NULL), m_ArchiveMap() {
|
||||
if (! rFile.empty()) {
|
||||
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
|
||||
|
||||
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
|
||||
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
mapArchive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
Q3BSPZipArchive::~Q3BSPZipArchive() {
|
||||
for(auto &file : m_ArchiveMap) {
|
||||
delete file.second;
|
||||
}
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the archive is already open.
|
||||
bool Q3BSPZipArchive::isOpen() const {
|
||||
return (m_ZipFileHandle != nullptr);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the filename is part of the archive.
|
||||
bool Q3BSPZipArchive::Exists(const char* pFile) const {
|
||||
bool exist = false;
|
||||
if (pFile != nullptr) {
|
||||
std::string rFile(pFile);
|
||||
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
|
||||
|
||||
if(it != m_ArchiveMap.end()) {
|
||||
exist = true;
|
||||
}
|
||||
}
|
||||
|
||||
return exist;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the separator delimiter.
|
||||
char Q3BSPZipArchive::getOsSeparator() const {
|
||||
#ifndef _WIN32
|
||||
return '/';
|
||||
#else
|
||||
return '\\';
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Opens a file, which is part of the archive.
|
||||
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
|
||||
ai_assert(pFile != nullptr);
|
||||
|
||||
IOStream* result = nullptr;
|
||||
|
||||
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
|
||||
|
||||
if(it != m_ArchiveMap.end()) {
|
||||
result = (IOStream*) it->second;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Close a filestream.
|
||||
void Q3BSPZipArchive::Close(IOStream *pFile) {
|
||||
(void)(pFile);
|
||||
ai_assert(pFile != nullptr);
|
||||
|
||||
// We don't do anything in case the file would be opened again in the future
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the file-list of the archive.
|
||||
void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
|
||||
rFileList.clear();
|
||||
|
||||
for(auto &file : m_ArchiveMap) {
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Maps the archive content.
|
||||
bool Q3BSPZipArchive::mapArchive() {
|
||||
bool success = false;
|
||||
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
if(m_ArchiveMap.empty()) {
|
||||
// At first ensure file is already open
|
||||
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
// Loop over all files
|
||||
do {
|
||||
char filename[FileNameSize];
|
||||
unz_file_info fileInfo;
|
||||
|
||||
if(unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, NULL, 0, NULL, 0) == UNZ_OK) {
|
||||
// The file has EXACTLY the size of uncompressed_size. In C
|
||||
// you need to mark the last character with '\0', so add
|
||||
// another character
|
||||
if(fileInfo.uncompressed_size != 0 && unzOpenCurrentFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
std::pair<std::map<std::string, ZipFile*>::iterator, bool> result = m_ArchiveMap.insert(std::make_pair(filename, new ZipFile(fileInfo.uncompressed_size)));
|
||||
|
||||
if(unzReadCurrentFile(m_ZipFileHandle, result.first->second->m_Buffer, fileInfo.uncompressed_size) == (long int) fileInfo.uncompressed_size) {
|
||||
if(unzCloseCurrentFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
// Nothing to do anymore...
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} while(unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
|
||||
}
|
||||
}
|
||||
|
||||
success = true;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Q3BSP
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
|
@ -1,135 +0,0 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_Q3BSP_ZIPARCHIVE_H_INC
|
||||
#define AI_Q3BSP_ZIPARCHIVE_H_INC
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <minizip/unzip.h>
|
||||
#else
|
||||
# include <unzip.h>
|
||||
#endif
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <cassert>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Q3BSP {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// \class IOSystem2Unzip
|
||||
/// \ingroup Assimp::Q3BSP
|
||||
///
|
||||
/// \brief
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class IOSystem2Unzip {
|
||||
public:
|
||||
static voidpf open(voidpf opaque, const char* filename, int mode);
|
||||
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
|
||||
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
|
||||
static long tell(voidpf opaque, voidpf stream);
|
||||
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
|
||||
static int close(voidpf opaque, voidpf stream);
|
||||
static int testerror(voidpf opaque, voidpf stream);
|
||||
static zlib_filefunc_def get(IOSystem* pIOHandler);
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// \class ZipFile
|
||||
/// \ingroup Assimp::Q3BSP
|
||||
///
|
||||
/// \brief
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class ZipFile : public IOStream {
|
||||
friend class Q3BSPZipArchive;
|
||||
|
||||
public:
|
||||
explicit ZipFile(size_t size);
|
||||
~ZipFile();
|
||||
size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
|
||||
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
|
||||
size_t FileSize() const;
|
||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
|
||||
size_t Tell() const;
|
||||
void Flush();
|
||||
|
||||
private:
|
||||
void* m_Buffer;
|
||||
size_t m_Size;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// \class Q3BSPZipArchive
|
||||
/// \ingroup Assimp::Q3BSP
|
||||
///
|
||||
/// \brief IMplements a zip archive like the WinZip archives. Will be also used to import data
|
||||
/// from a P3K archive ( Quake level format ).
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Q3BSPZipArchive : public Assimp::IOSystem {
|
||||
public:
|
||||
static const unsigned int FileNameSize = 256;
|
||||
|
||||
public:
|
||||
Q3BSPZipArchive(IOSystem* pIOHandler, const std::string & rFile);
|
||||
~Q3BSPZipArchive();
|
||||
bool Exists(const char* pFile) const;
|
||||
char getOsSeparator() const;
|
||||
IOStream* Open(const char* pFile, const char* pMode = "rb");
|
||||
void Close(IOStream* pFile);
|
||||
bool isOpen() const;
|
||||
void getFileList(std::vector<std::string> &rFileList);
|
||||
|
||||
private:
|
||||
bool mapArchive();
|
||||
|
||||
private:
|
||||
unzFile m_ZipFileHandle;
|
||||
std::map<std::string, ZipFile*> m_ArchiveMap;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Q3BSP
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_Q3BSP_ZIPARCHIVE_H_INC
|
|
@ -596,11 +596,11 @@ void XFileParser::ParseDataObjectMeshNormals( Mesh* pMesh)
|
|||
// do not crah when no face definitions are there
|
||||
if (numFaces > 0) {
|
||||
// normal face creation
|
||||
pMesh->mNormFaces.resize( pMesh->mNormFaces.size() + numFaces );
|
||||
pMesh->mNormFaces.resize( numFaces );
|
||||
for( unsigned int a = 0; a < numFaces; ++a ) {
|
||||
unsigned int numIndices = ReadInt();
|
||||
pMesh->mNormFaces.push_back( Face() );
|
||||
Face& face = pMesh->mNormFaces.back();
|
||||
pMesh->mNormFaces[a] = Face();
|
||||
Face& face = pMesh->mNormFaces[a];
|
||||
for( unsigned int b = 0; b < numIndices; ++b ) {
|
||||
face.mIndices.push_back( ReadInt());
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ aiMatrix4x4 out_matr;
|
|||
}
|
||||
|
||||
// multiplicate all matrices in reverse order
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
|
||||
|
||||
return out_matr;
|
||||
}
|
||||
|
|
|
@ -136,8 +136,8 @@ X3DImporter::~X3DImporter() {
|
|||
void X3DImporter::Clear() {
|
||||
NodeElement_Cur = nullptr;
|
||||
// Delete all elements
|
||||
if(NodeElement_List.size()) {
|
||||
for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++ ) {
|
||||
if(!NodeElement_List.empty()) {
|
||||
for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it ) {
|
||||
delete *it;
|
||||
}
|
||||
NodeElement_List.clear();
|
||||
|
@ -151,7 +151,7 @@ void X3DImporter::Clear() {
|
|||
|
||||
bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
|
||||
{
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it)
|
||||
{
|
||||
if(((*it)->Type == pType) && ((*it)->ID == pID))
|
||||
{
|
||||
|
@ -182,7 +182,7 @@ bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode,
|
|||
}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
|
||||
|
||||
// Check childs of pStartNode.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
|
||||
{
|
||||
found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
|
||||
if ( found )
|
||||
|
@ -614,10 +614,10 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::ve
|
|||
|
||||
XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
if(!tlist.empty())
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
||||
for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) pValue.push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -647,10 +647,10 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::ve
|
|||
|
||||
XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
if(!tlist.empty())
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
|
@ -684,10 +684,10 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::ve
|
|||
|
||||
XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
if(!tlist.empty())
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
|
@ -722,10 +722,10 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::ve
|
|||
|
||||
XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
if(!tlist.empty())
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
|
@ -823,7 +823,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
|
|||
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
||||
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
||||
|
||||
pit_last--;
|
||||
--pit_last;
|
||||
|
||||
if ( pPoint.size() < 2 )
|
||||
{
|
||||
|
@ -837,7 +837,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
|
|||
{
|
||||
pLine.push_back(*pit);// second point of previous line
|
||||
pLine.push_back(*pit);// first point of next line
|
||||
pit++;
|
||||
++pit;
|
||||
}
|
||||
// add last point of last line
|
||||
pLine.push_back(*pit);
|
||||
|
@ -855,7 +855,7 @@ void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int
|
|||
{
|
||||
std::list<int32_t>::const_iterator plit_next;
|
||||
|
||||
plit_next = plit, plit_next++;
|
||||
plit_next = plit, ++plit_next;
|
||||
pLineCoordIdx.push_back(*plit);// second point of previous line.
|
||||
pLineCoordIdx.push_back(-1);// delimiter
|
||||
if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
|
||||
|
@ -910,7 +910,7 @@ void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>
|
|||
pFaces.reserve(f_data.size() / 3);
|
||||
inds.reserve(4);
|
||||
//PrintVectorSet("build. ci", pCoordIdx);
|
||||
for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
|
||||
for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it)
|
||||
{
|
||||
// when face is got count how many indices in it.
|
||||
if(*it == (-1))
|
||||
|
@ -957,7 +957,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D
|
|||
std::list<aiColor4D> tcol;
|
||||
|
||||
// create RGBA array from RGB.
|
||||
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
||||
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
||||
|
||||
// call existing function for adding RGBA colors
|
||||
MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
|
||||
|
@ -997,7 +997,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
|
|||
pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
|
||||
}
|
||||
|
||||
col_it++;
|
||||
++col_it;
|
||||
}
|
||||
}// if(pColorPerVertex) else
|
||||
}
|
||||
|
@ -1008,7 +1008,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
std::list<aiColor4D> tcol;
|
||||
|
||||
// create RGBA array from RGB.
|
||||
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
||||
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
||||
{
|
||||
tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
|
||||
}
|
||||
|
@ -1031,7 +1031,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
|
||||
// copy list to array because we are need indexed access to colors.
|
||||
col_arr_copy.reserve(pColors.size());
|
||||
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
||||
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
||||
{
|
||||
col_arr_copy.push_back( *it );
|
||||
}
|
||||
|
@ -1048,7 +1048,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
}
|
||||
// create list with colors for every vertex.
|
||||
col_tgt_arr.resize(pMesh.mNumVertices);
|
||||
for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
|
||||
for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it)
|
||||
{
|
||||
if ( *colidx_it == ( -1 ) )
|
||||
{
|
||||
|
@ -1121,7 +1121,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
|
|||
}// if(pColorPerVertex) else
|
||||
|
||||
// copy array to list for calling function that add colors.
|
||||
for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); it++) col_tgt_list.push_back(*it);
|
||||
for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) col_tgt_list.push_back(*it);
|
||||
// add prepared colors list to mesh.
|
||||
MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
|
||||
}
|
||||
|
@ -1134,7 +1134,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_
|
|||
|
||||
// copy list to array because we are need indexed access to normals.
|
||||
norm_arr_copy.reserve(pNormals.size());
|
||||
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
|
||||
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it )
|
||||
{
|
||||
norm_arr_copy.push_back( *it );
|
||||
}
|
||||
|
@ -1147,7 +1147,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_
|
|||
if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
|
||||
|
||||
tind.reserve(pNormalIdx.size());
|
||||
for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); it++)
|
||||
for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it)
|
||||
{
|
||||
if(*it != (-1)) tind.push_back(*it);
|
||||
}
|
||||
|
@ -1227,7 +1227,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector
|
|||
// apply color to all vertices of face
|
||||
for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
|
||||
|
||||
norm_it++;
|
||||
++norm_it;
|
||||
}
|
||||
}// if(pNormalPerVertex) else
|
||||
}
|
||||
|
@ -1241,7 +1241,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int3
|
|||
|
||||
// copy list to array because we are need indexed access to normals.
|
||||
texcoord_arr_copy.reserve(pTexCoords.size());
|
||||
for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++)
|
||||
for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
|
||||
{
|
||||
texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
||||
}
|
||||
|
@ -1291,7 +1291,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVect
|
|||
|
||||
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||||
tc_arr_copy.reserve(pTexCoords.size());
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
|
||||
{
|
||||
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
|
||||
}
|
||||
|
@ -1699,7 +1699,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
// create nodes tree
|
||||
Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
|
||||
// copy needed data to scene
|
||||
if(mesh_list.size() > 0)
|
||||
if(!mesh_list.empty())
|
||||
{
|
||||
std::list<aiMesh*>::const_iterator it = mesh_list.begin();
|
||||
|
||||
|
@ -1708,7 +1708,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
|
||||
}
|
||||
|
||||
if(mat_list.size() > 0)
|
||||
if(!mat_list.empty())
|
||||
{
|
||||
std::list<aiMaterial*>::const_iterator it = mat_list.begin();
|
||||
|
||||
|
@ -1717,7 +1717,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
|
||||
}
|
||||
|
||||
if(light_list.size() > 0)
|
||||
if(!light_list.empty())
|
||||
{
|
||||
std::list<aiLight*>::const_iterator it = light_list.begin();
|
||||
|
||||
|
|
|
@ -356,7 +356,7 @@ void X3DImporter::ParseNode_Geometry2D_Polyline2D()
|
|||
std::list<aiVector3D> tlist;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); it2++) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
|
||||
// convert point set to line set
|
||||
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
|
||||
|
@ -399,7 +399,7 @@ void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
|
|||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); it2++)
|
||||
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
}
|
||||
|
@ -500,7 +500,7 @@ void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
|
|||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
// convert vec2 to vec3
|
||||
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); it2++)
|
||||
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
}
|
||||
|
|
|
@ -153,11 +153,11 @@ void X3DImporter::ParseNode_Geometry3D_Cone()
|
|||
{
|
||||
StandardShapes::MakeCircle(bottomRadius, tess, tvec);
|
||||
height = -(height / 2);
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) it->y = height;// y - because circle made in oXZ.
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) it->y = height;// y - because circle made in oXZ.
|
||||
}
|
||||
|
||||
// copy data from temp array
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
|
||||
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
|
||||
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
|
||||
|
@ -226,11 +226,11 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
|
|||
// copy data from temp arrays
|
||||
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias.
|
||||
|
||||
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); it++) vlist.push_back(*it);
|
||||
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) vlist.push_back(*it);
|
||||
|
||||
if(top)
|
||||
{
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
|
||||
{
|
||||
(*it).y = height;// y - because circle made in oXZ.
|
||||
vlist.push_back(*it);
|
||||
|
@ -239,7 +239,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
|
|||
|
||||
if(bottom)
|
||||
{
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
|
||||
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
|
||||
{
|
||||
(*it).y = -height;// y - because circle made in oXZ.
|
||||
vlist.push_back(*it);
|
||||
|
@ -336,7 +336,7 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
|
|||
aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
|
||||
|
||||
grid_alias.Vertices.push_back(tvec);
|
||||
he_it++;
|
||||
++he_it;
|
||||
}
|
||||
}
|
||||
}// END: create grid vertices list
|
||||
|
@ -977,7 +977,7 @@ void X3DImporter::ParseNode_Geometry3D_Sphere()
|
|||
|
||||
StandardShapes::MakeSphere(tess, tlist);
|
||||
// copy data from temp array and apply scale
|
||||
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++)
|
||||
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
|
||||
{
|
||||
((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius);
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ void X3DImporter::ParseNode_Networking_Inline()
|
|||
// at this place new group mode created and made current, so we can name it.
|
||||
if(!def.empty()) NodeElement_Cur->ID = def;
|
||||
|
||||
if(load && (url.size() > 0))
|
||||
if(load && !url.empty())
|
||||
{
|
||||
std::string full_path = mpIOHandler->CurrentDirectory() + url.front();
|
||||
|
||||
|
|
|
@ -81,7 +81,7 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
|
|||
}
|
||||
|
||||
// multiplicate all matrices in reverse order
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
|
||||
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
|
||||
|
||||
return out_matr;
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
|
|||
void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
|
||||
{
|
||||
// walk through childs and find for metadata.
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
|
||||
{
|
||||
if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
|
||||
((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
|
||||
|
@ -194,7 +194,7 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
|
|||
aiMaterial& taimat = **pMaterial;// creating alias for convenience.
|
||||
|
||||
// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
|
||||
{
|
||||
if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
|
||||
{
|
||||
|
@ -255,7 +255,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
std::vector<aiVector3D> tarr;
|
||||
|
||||
tarr.reserve(tnemesh.Vertices.size());
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
|
||||
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -273,7 +273,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
std::vector<aiVector3D> tarr;
|
||||
|
||||
tarr.reserve(tnemesh.Vertices.size());
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
|
||||
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
|
||||
|
||||
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
|
||||
|
||||
|
@ -289,7 +289,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
// at first create mesh from existing vertices.
|
||||
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIdx, tnemesh.Vertices);
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
||||
|
@ -301,7 +301,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
|
||||
|
@ -313,7 +313,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -322,7 +322,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
||||
|
@ -338,7 +338,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
|
||||
|
@ -348,7 +348,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -357,7 +357,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
ai_assert(*pMesh);
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
|
@ -369,7 +369,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
{} // skip because already read when mesh created.
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
|
||||
|
@ -381,7 +381,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -390,7 +390,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
ai_assert(*pMesh);
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
|
@ -408,7 +408,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
|
||||
IndexedTriangleStripSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
|
||||
|
@ -430,7 +430,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -438,7 +438,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
|
||||
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
|
||||
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
|
||||
{
|
||||
vec_copy.push_back(*it);
|
||||
}
|
||||
|
@ -448,7 +448,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
ai_assert(*pMesh);
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
|
@ -459,7 +459,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
{} // skip because already read when mesh created.
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
|
||||
|
@ -469,7 +469,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -478,7 +478,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
ai_assert(*pMesh);
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
|
@ -489,7 +489,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
{} // skip because already read when mesh created.
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
|
||||
|
@ -499,7 +499,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -508,7 +508,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if ( nullptr == *pMesh ) {
|
||||
break;
|
||||
|
@ -526,7 +526,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
|
||||
|
@ -536,7 +536,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -544,7 +544,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
|
||||
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
|
||||
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
|
||||
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
|
||||
{
|
||||
vec_copy.push_back(*it);
|
||||
}
|
||||
|
@ -554,7 +554,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
ai_assert(*pMesh);
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
|
@ -570,7 +570,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
|
||||
|
@ -580,7 +580,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
||||
|
||||
// at first search for <Coordinate> node and create mesh.
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{
|
||||
|
@ -589,7 +589,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
|
||||
// copy additional information from children
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
{
|
||||
ai_assert(*pMesh);
|
||||
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
||||
|
@ -605,7 +605,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
|
||||
|
@ -639,16 +639,16 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
else
|
||||
{
|
||||
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) chit_begin++;// forward iterator to chosen node.
|
||||
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) ++chit_begin;// forward iterator to chosen node.
|
||||
|
||||
chit_end = chit_begin;
|
||||
chit_end++;// point end iterator to next element after chosen node.
|
||||
++chit_end;// point end iterator to next element after chosen node.
|
||||
}
|
||||
}// if(tne_group.UseChoice)
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
|
||||
|
||||
// Reserve memory for fast access and check children.
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; ++it)
|
||||
{// in this loop we do not read metadata because it's already read at begin.
|
||||
if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
|
||||
{
|
||||
|
@ -677,7 +677,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
|
||||
|
||||
// copy data about children and meshes to aiNode.
|
||||
if(SceneNode_Child.size() > 0)
|
||||
if(!SceneNode_Child.empty())
|
||||
{
|
||||
std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
|
||||
|
||||
|
@ -686,7 +686,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
|
||||
}
|
||||
|
||||
if(SceneNode_Mesh.size() > 0)
|
||||
if(!SceneNode_Mesh.empty())
|
||||
{
|
||||
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
|
||||
|
||||
|
@ -706,7 +706,7 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
|
|||
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
|
||||
unsigned int mat_ind = 0;
|
||||
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
|
||||
{
|
||||
if(PostprocessHelper_ElementIsMesh((*it)->Type))
|
||||
{
|
||||
|
@ -779,7 +779,7 @@ void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pN
|
|||
// copy collected metadata to output node.
|
||||
pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
|
||||
meta_idx = 0;
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++, meta_idx++)
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
|
||||
{
|
||||
CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
|
||||
|
||||
|
|
|
@ -295,7 +295,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
|
|||
ne_alias.CoordIndex.clear();
|
||||
int counter = 0;
|
||||
int32_t idx[3];
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
|
||||
{
|
||||
idx[2] = *idx_it;
|
||||
if (idx[2] < 0)
|
||||
|
@ -413,7 +413,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
|
|||
ne_alias.CoordIndex.clear();
|
||||
int counter = 0;
|
||||
int32_t idx[3];
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
|
||||
{
|
||||
idx[counter++] = *idx_it;
|
||||
if (counter > 2)
|
||||
|
@ -519,7 +519,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
|
|||
ne_alias.CoordIndex.clear();
|
||||
int counter = 0;
|
||||
int32_t idx[3];
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
|
||||
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
|
||||
{
|
||||
idx[2] = *idx_it;
|
||||
if (idx[2] < 0)
|
||||
|
@ -617,7 +617,7 @@ void X3DImporter::ParseNode_Rendering_LineSet()
|
|||
size_t coord_num = 0;
|
||||
|
||||
ne_alias.CoordIndex.clear();
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
|
||||
{
|
||||
if(*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two.");
|
||||
|
||||
|
@ -765,7 +765,7 @@ void X3DImporter::ParseNode_Rendering_TriangleFanSet()
|
|||
// assign indices for first triangle
|
||||
coord_num_first = 0;
|
||||
coord_num_prev = 1;
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
|
||||
{
|
||||
if(*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three.");
|
||||
|
||||
|
@ -956,7 +956,7 @@ void X3DImporter::ParseNode_Rendering_TriangleStripSet()
|
|||
|
||||
ne_alias.CoordIndex.clear();
|
||||
coord_num_sb = 0;
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
|
||||
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
|
||||
{
|
||||
if(*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three.");
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ void X3DImporter::ParseNode_Texturing_ImageTexture()
|
|||
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
|
||||
// Attribute "url" can contain list of strings. But we need only one - first.
|
||||
if(url.size() > 0)
|
||||
if(!url.empty())
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
|
||||
else
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
|
||||
|
|
|
@ -92,38 +92,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# endif
|
||||
#endif
|
||||
|
||||
#include "glTF/glTFCommon.h"
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
#ifdef ASSIMP_API
|
||||
using Assimp::IOStream;
|
||||
using Assimp::IOSystem;
|
||||
using std::shared_ptr;
|
||||
#else
|
||||
using std::shared_ptr;
|
||||
|
||||
typedef std::runtime_error DeadlyImportError;
|
||||
typedef std::runtime_error DeadlyExportError;
|
||||
|
||||
enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
|
||||
class IOSystem;
|
||||
class IOStream
|
||||
{
|
||||
FILE* f;
|
||||
public:
|
||||
IOStream(FILE* file) : f(file) {}
|
||||
~IOStream() { fclose(f); f = 0; }
|
||||
|
||||
size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
|
||||
size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
|
||||
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
|
||||
size_t Tell() const { return ftell(f); }
|
||||
|
||||
size_t FileSize() {
|
||||
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
|
||||
return size_t((Seek(p, aiOrigin_SET), len));
|
||||
}
|
||||
};
|
||||
#endif
|
||||
using glTFCommon::shared_ptr;
|
||||
using glTFCommon::IOSystem;
|
||||
using glTFCommon::IOStream;
|
||||
|
||||
using rapidjson::Value;
|
||||
using rapidjson::Document;
|
||||
|
@ -136,37 +111,9 @@ namespace glTF
|
|||
struct Light;
|
||||
struct Skin;
|
||||
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
typedef float (mat4)[16];
|
||||
|
||||
|
||||
namespace Util
|
||||
{
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
inline size_t DecodeBase64(const char* in, uint8_t*& out)
|
||||
{
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
struct DataURI
|
||||
{
|
||||
const char* mediaType;
|
||||
const char* charset;
|
||||
bool base64;
|
||||
const char* data;
|
||||
size_t dataLength;
|
||||
};
|
||||
|
||||
//! Check if a uri is a data URI
|
||||
inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
|
||||
}
|
||||
|
||||
using glTFCommon::vec3;
|
||||
using glTFCommon::vec4;
|
||||
using glTFCommon::mat4;
|
||||
|
||||
//! Magic number for GLB files
|
||||
#define AI_GLB_MAGIC_NUMBER "glTF"
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -52,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTFCommon;
|
||||
|
||||
namespace glTF {
|
||||
|
||||
|
@ -301,7 +301,7 @@ inline void Buffer::Read(Value& obj, Asset& r)
|
|||
|
||||
const char* uri = it->GetString();
|
||||
|
||||
Util::DataURI dataURI;
|
||||
glTFCommon::Util::DataURI dataURI;
|
||||
if (ParseDataURI(uri, it->GetStringLength(), dataURI)) {
|
||||
if (dataURI.base64) {
|
||||
uint8_t* data = 0;
|
||||
|
@ -654,12 +654,12 @@ inline void Image::Read(Value& obj, Asset& r)
|
|||
if (Value* uri = FindString(obj, "uri")) {
|
||||
const char* uristr = uri->GetString();
|
||||
|
||||
Util::DataURI dataURI;
|
||||
glTFCommon::Util::DataURI dataURI;
|
||||
if (ParseDataURI(uristr, uri->GetStringLength(), dataURI)) {
|
||||
mimeType = dataURI.mediaType;
|
||||
if (dataURI.base64) {
|
||||
uint8_t *ptr = nullptr;
|
||||
mDataLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, ptr);
|
||||
mDataLength = glTFCommon::Util::DecodeBase64(dataURI.data, dataURI.dataLength, ptr);
|
||||
mData.reset(ptr);
|
||||
}
|
||||
}
|
||||
|
@ -1180,8 +1180,12 @@ inline void Light::SetDefaults()
|
|||
falloffExponent = 0.f;
|
||||
}
|
||||
|
||||
inline void Node::Read(Value& obj, Asset& r)
|
||||
{
|
||||
inline
|
||||
void Node::Read(Value& obj, Asset& r) {
|
||||
if (name.empty()) {
|
||||
name = id;
|
||||
}
|
||||
|
||||
if (Value* children = FindArray(obj, "children")) {
|
||||
this->children.reserve(children->Size());
|
||||
for (unsigned int i = 0; i < children->Size(); ++i) {
|
||||
|
@ -1474,190 +1478,4 @@ inline std::string Asset::FindUniqueID(const std::string& str, const char* suffi
|
|||
return id;
|
||||
}
|
||||
|
||||
namespace Util {
|
||||
|
||||
inline
|
||||
bool ParseDataURI(const char* const_uri, size_t uriLen, DataURI& out) {
|
||||
if ( NULL == const_uri ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (const_uri[0] != 0x10) { // we already parsed this uri?
|
||||
if (strncmp(const_uri, "data:", 5) != 0) // not a data uri?
|
||||
return false;
|
||||
}
|
||||
|
||||
// set defaults
|
||||
out.mediaType = "text/plain";
|
||||
out.charset = "US-ASCII";
|
||||
out.base64 = false;
|
||||
|
||||
char* uri = const_cast<char*>(const_uri);
|
||||
if (uri[0] != 0x10) {
|
||||
uri[0] = 0x10;
|
||||
uri[1] = uri[2] = uri[3] = uri[4] = 0;
|
||||
|
||||
size_t i = 5, j;
|
||||
if (uri[i] != ';' && uri[i] != ',') { // has media type?
|
||||
uri[1] = char(i);
|
||||
for (; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
}
|
||||
while (uri[i] == ';' && i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
for (j = i; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
|
||||
if ( strncmp( uri + j, "charset=", 8 ) == 0 ) {
|
||||
uri[2] = char(j + 8);
|
||||
} else if ( strncmp( uri + j, "base64", 6 ) == 0 ) {
|
||||
uri[3] = char(j);
|
||||
}
|
||||
}
|
||||
if (i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
uri[4] = char(i);
|
||||
} else {
|
||||
uri[1] = uri[2] = uri[3] = 0;
|
||||
uri[4] = 5;
|
||||
}
|
||||
}
|
||||
|
||||
if ( uri[ 1 ] != 0 ) {
|
||||
out.mediaType = uri + uri[ 1 ];
|
||||
}
|
||||
if ( uri[ 2 ] != 0 ) {
|
||||
out.charset = uri + uri[ 2 ];
|
||||
}
|
||||
if ( uri[ 3 ] != 0 ) {
|
||||
out.base64 = true;
|
||||
}
|
||||
out.data = uri + uri[4];
|
||||
out.dataLength = (uri + uriLen) - out.data;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<bool B>
|
||||
struct DATA
|
||||
{
|
||||
static const uint8_t tableDecodeBase64[128];
|
||||
};
|
||||
|
||||
template<bool B>
|
||||
const uint8_t DATA<B>::tableDecodeBase64[128] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
|
||||
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0,
|
||||
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
|
||||
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
|
||||
0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
|
||||
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
inline char EncodeCharBase64(uint8_t b)
|
||||
{
|
||||
return "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="[size_t(b)];
|
||||
}
|
||||
|
||||
inline uint8_t DecodeCharBase64(char c)
|
||||
{
|
||||
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
||||
/*if (c >= 'A' && c <= 'Z') return c - 'A';
|
||||
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
|
||||
if (c >= '0' && c <= '9') return c - '0' + 52;
|
||||
if (c == '+') return 62;
|
||||
if (c == '/') return 63;
|
||||
return 64; // '-' */
|
||||
}
|
||||
|
||||
inline size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out)
|
||||
{
|
||||
ai_assert(inLength % 4 == 0);
|
||||
|
||||
if (inLength < 4) {
|
||||
out = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int nEquals = int(in[inLength - 1] == '=') +
|
||||
int(in[inLength - 2] == '=');
|
||||
|
||||
size_t outLength = (inLength * 3) / 4 - nEquals;
|
||||
out = new uint8_t[outLength];
|
||||
memset(out, 0, outLength);
|
||||
|
||||
size_t i, j = 0;
|
||||
|
||||
for (i = 0; i + 4 < inLength; i += 4) {
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
{
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
if (b2 < 64) out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
if (b3 < 64) out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
return outLength;
|
||||
}
|
||||
|
||||
|
||||
|
||||
inline void EncodeBase64(
|
||||
const uint8_t* in, size_t inLength,
|
||||
std::string& out)
|
||||
{
|
||||
size_t outLength = ((inLength + 2) / 3) * 4;
|
||||
|
||||
size_t j = out.size();
|
||||
out.resize(j + outLength);
|
||||
|
||||
for (size_t i = 0; i < inLength; i += 3) {
|
||||
uint8_t b = (in[i] & 0xFC) >> 2;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i] & 0x03) << 4;
|
||||
if (i + 1 < inLength) {
|
||||
b |= (in[i + 1] & 0xF0) >> 4;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i + 1] & 0x0F) << 2;
|
||||
if (i + 2 < inLength) {
|
||||
b |= (in[i + 2] & 0xC0) >> 6;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = in[i + 2] & 0x3F;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // ns glTF
|
||||
|
|
|
@ -55,7 +55,8 @@ namespace glTF {
|
|||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
inline
|
||||
Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(N, al);
|
||||
for (decltype(N) i = 0; i < N; ++i) {
|
||||
|
@ -64,7 +65,8 @@ namespace glTF {
|
|||
return val;
|
||||
}
|
||||
|
||||
inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
|
||||
inline
|
||||
Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
|
@ -213,7 +215,7 @@ namespace glTF {
|
|||
else if (img.HasData()) {
|
||||
uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
|
||||
uri += ";base64,";
|
||||
Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
|
||||
glTFCommon::Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
|
||||
}
|
||||
else {
|
||||
uri = img.uri;
|
||||
|
|
|
@ -0,0 +1,193 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#include "glTF/glTFCommon.h"
|
||||
|
||||
namespace glTFCommon {
|
||||
|
||||
using namespace glTFCommon::Util;
|
||||
|
||||
namespace Util {
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out) {
|
||||
ai_assert(inLength % 4 == 0);
|
||||
|
||||
if (inLength < 4) {
|
||||
out = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int nEquals = int(in[inLength - 1] == '=') +
|
||||
int(in[inLength - 2] == '=');
|
||||
|
||||
size_t outLength = (inLength * 3) / 4 - nEquals;
|
||||
out = new uint8_t[outLength];
|
||||
memset(out, 0, outLength);
|
||||
|
||||
size_t i, j = 0;
|
||||
|
||||
for (i = 0; i + 4 < inLength; i += 4) {
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
{
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
if (b2 < 64) out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
if (b3 < 64) out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
return outLength;
|
||||
}
|
||||
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out) {
|
||||
size_t outLength = ((inLength + 2) / 3) * 4;
|
||||
|
||||
size_t j = out.size();
|
||||
out.resize(j + outLength);
|
||||
|
||||
for (size_t i = 0; i < inLength; i += 3) {
|
||||
uint8_t b = (in[i] & 0xFC) >> 2;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i] & 0x03) << 4;
|
||||
if (i + 1 < inLength) {
|
||||
b |= (in[i + 1] & 0xF0) >> 4;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i + 1] & 0x0F) << 2;
|
||||
if (i + 2 < inLength) {
|
||||
b |= (in[i + 2] & 0xC0) >> 6;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = in[i + 2] & 0x3F;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ParseDataURI(const char* const_uri, size_t uriLen, DataURI& out) {
|
||||
if (nullptr == const_uri) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (const_uri[0] != 0x10) { // we already parsed this uri?
|
||||
if (strncmp(const_uri, "data:", 5) != 0) // not a data uri?
|
||||
return false;
|
||||
}
|
||||
|
||||
// set defaults
|
||||
out.mediaType = "text/plain";
|
||||
out.charset = "US-ASCII";
|
||||
out.base64 = false;
|
||||
|
||||
char* uri = const_cast<char*>(const_uri);
|
||||
if (uri[0] != 0x10) {
|
||||
uri[0] = 0x10;
|
||||
uri[1] = uri[2] = uri[3] = uri[4] = 0;
|
||||
|
||||
size_t i = 5, j;
|
||||
if (uri[i] != ';' && uri[i] != ',') { // has media type?
|
||||
uri[1] = char(i);
|
||||
for (; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
}
|
||||
while (uri[i] == ';' && i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
for (j = i; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
|
||||
if (strncmp(uri + j, "charset=", 8) == 0) {
|
||||
uri[2] = char(j + 8);
|
||||
}
|
||||
else if (strncmp(uri + j, "base64", 6) == 0) {
|
||||
uri[3] = char(j);
|
||||
}
|
||||
}
|
||||
if (i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
uri[4] = char(i);
|
||||
}
|
||||
else {
|
||||
uri[1] = uri[2] = uri[3] = 0;
|
||||
uri[4] = 5;
|
||||
}
|
||||
}
|
||||
|
||||
if (uri[1] != 0) {
|
||||
out.mediaType = uri + uri[1];
|
||||
}
|
||||
if (uri[2] != 0) {
|
||||
out.charset = uri + uri[2];
|
||||
}
|
||||
if (uri[3] != 0) {
|
||||
out.base64 = true;
|
||||
}
|
||||
out.data = uri + uri[4];
|
||||
out.dataLength = (uri + uriLen) - out.data;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,248 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_GLFTCOMMON_H_INC
|
||||
#define AI_GLFTCOMMON_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
|
||||
#define RAPIDJSON_HAS_STDSTRING 1
|
||||
#include <rapidjson/rapidjson.h>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/error/en.h>
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
# include <memory>
|
||||
# include <assimp/DefaultIOSystem.h>
|
||||
# include <assimp/ByteSwapper.h>
|
||||
#else
|
||||
# include <memory>
|
||||
# define AI_SWAP4(p)
|
||||
# define ai_assert
|
||||
#endif
|
||||
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define gltf_unordered_map map
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if _MSC_VER > 1600
|
||||
# define gltf_unordered_map unordered_map
|
||||
# else
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace glTFCommon {
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
using Assimp::IOStream;
|
||||
using Assimp::IOSystem;
|
||||
using std::shared_ptr;
|
||||
#else
|
||||
using std::shared_ptr;
|
||||
|
||||
typedef std::runtime_error DeadlyImportError;
|
||||
typedef std::runtime_error DeadlyExportError;
|
||||
|
||||
enum aiOrigin {
|
||||
aiOrigin_SET = 0,
|
||||
aiOrigin_CUR = 1,
|
||||
aiOrigin_END = 2
|
||||
};
|
||||
|
||||
class IOSystem;
|
||||
|
||||
class IOStream {
|
||||
public:
|
||||
IOStream(FILE* file) : f(file) {}
|
||||
~IOStream() { fclose(f); f = 0; }
|
||||
|
||||
size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
|
||||
size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
|
||||
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
|
||||
size_t Tell() const { return ftell(f); }
|
||||
|
||||
size_t FileSize() {
|
||||
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
|
||||
return size_t((Seek(p, aiOrigin_SET), len));
|
||||
}
|
||||
|
||||
private:
|
||||
FILE* f;
|
||||
};
|
||||
#endif
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float(vec3)[3];
|
||||
typedef float(vec4)[4];
|
||||
typedef float(mat4)[16];
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec3& v, aiColor4D& out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
out.a = 1.0;
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec4& v, aiColor4D& out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
out.a = v[3];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec4& v, aiColor3D& out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec3& v, aiColor3D& out) {
|
||||
out.r = v[0];
|
||||
out.g = v[1];
|
||||
out.b = v[2];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec3& v, aiVector3D& out) {
|
||||
out.x = v[0];
|
||||
out.y = v[1];
|
||||
out.z = v[2];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::vec4& v, aiQuaternion& out) {
|
||||
out.x = v[0];
|
||||
out.y = v[1];
|
||||
out.z = v[2];
|
||||
out.w = v[3];
|
||||
}
|
||||
|
||||
inline
|
||||
void CopyValue(const glTFCommon::mat4& v, aiMatrix4x4& o) {
|
||||
o.a1 = v[0]; o.b1 = v[1]; o.c1 = v[2]; o.d1 = v[3];
|
||||
o.a2 = v[4]; o.b2 = v[5]; o.c2 = v[6]; o.d2 = v[7];
|
||||
o.a3 = v[8]; o.b3 = v[9]; o.c3 = v[10]; o.d3 = v[11];
|
||||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}
|
||||
|
||||
namespace Util {
|
||||
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
inline
|
||||
size_t DecodeBase64(const char* in, uint8_t*& out) {
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
struct DataURI {
|
||||
const char* mediaType;
|
||||
const char* charset;
|
||||
bool base64;
|
||||
const char* data;
|
||||
size_t dataLength;
|
||||
};
|
||||
|
||||
//! Check if a uri is a data URI
|
||||
bool ParseDataURI(const char* const_uri, size_t uriLen, DataURI& out);
|
||||
|
||||
template<bool B>
|
||||
struct DATA {
|
||||
static const uint8_t tableDecodeBase64[128];
|
||||
};
|
||||
|
||||
template<bool B>
|
||||
const uint8_t DATA<B>::tableDecodeBase64[128] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
|
||||
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0,
|
||||
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
|
||||
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
|
||||
0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
|
||||
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
inline
|
||||
char EncodeCharBase64(uint8_t b) {
|
||||
return "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="[size_t(b)];
|
||||
}
|
||||
|
||||
inline
|
||||
uint8_t DecodeCharBase64(char c) {
|
||||
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
||||
/*if (c >= 'A' && c <= 'Z') return c - 'A';
|
||||
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
|
||||
if (c >= '0' && c <= '9') return c - '0' + 52;
|
||||
if (c == '+') return 62;
|
||||
if (c == '/') return 63;
|
||||
return 64; // '-' */
|
||||
}
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // AI_GLFTCOMMON_H_INC
|
|
@ -242,7 +242,10 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
|
||||
namespace {
|
||||
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
|
||||
ai_assert(mat->Get(propName, type, idx, val) == AI_SUCCESS);
|
||||
ai_assert( nullptr != mat );
|
||||
if ( nullptr != mat ) {
|
||||
mat->Get(propName, type, idx, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -82,7 +82,7 @@ glTFImporter::glTFImporter()
|
|||
: BaseImporter()
|
||||
, meshOffsets()
|
||||
, embeddedTexIdxs()
|
||||
, mScene( NULL ) {
|
||||
, mScene( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -90,17 +90,16 @@ glTFImporter::~glTFImporter() {
|
|||
// empty
|
||||
}
|
||||
|
||||
const aiImporterDesc* glTFImporter::GetInfo() const
|
||||
{
|
||||
const aiImporterDesc* glTFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
|
||||
{
|
||||
bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
|
||||
if (extension != "gltf" && extension != "glb")
|
||||
if (extension != "gltf" && extension != "glb") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pIOHandler) {
|
||||
glTF::Asset asset(pIOHandler);
|
||||
|
@ -116,44 +115,9 @@ bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//static void CopyValue(const glTF::vec3& v, aiColor3D& out)
|
||||
//{
|
||||
// out.r = v[0]; out.g = v[1]; out.b = v[2];
|
||||
//}
|
||||
|
||||
static void CopyValue(const glTF::vec4& v, aiColor4D& out)
|
||||
{
|
||||
out.r = v[0]; out.g = v[1]; out.b = v[2]; out.a = v[3];
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF::vec4& v, aiColor3D& out)
|
||||
{
|
||||
out.r = v[0]; out.g = v[1]; out.b = v[2];
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF::vec3& v, aiVector3D& out)
|
||||
{
|
||||
out.x = v[0]; out.y = v[1]; out.z = v[2];
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF::vec4& v, aiQuaternion& out)
|
||||
{
|
||||
out.x = v[0]; out.y = v[1]; out.z = v[2]; out.w = v[3];
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF::mat4& v, aiMatrix4x4& o)
|
||||
{
|
||||
o.a1 = v[ 0]; o.b1 = v[ 1]; o.c1 = v[ 2]; o.d1 = v[ 3];
|
||||
o.a2 = v[ 4]; o.b2 = v[ 5]; o.c2 = v[ 6]; o.d2 = v[ 7];
|
||||
o.a3 = v[ 8]; o.b3 = v[ 9]; o.c3 = v[10]; o.d3 = v[11];
|
||||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
|
||||
aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
inline
|
||||
void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
|
||||
aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx) {
|
||||
if (prop.texture) {
|
||||
if (prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
@ -167,16 +131,14 @@ inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /
|
|||
|
||||
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
aiColor4D col;
|
||||
CopyValue(prop.color, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMaterials(glTF::Asset& r)
|
||||
{
|
||||
void glTFImporter::ImportMaterials(glTF::Asset& r) {
|
||||
mScene->mNumMaterials = unsigned(r.materials.Size());
|
||||
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
|
||||
|
||||
|
@ -304,7 +266,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
|
||||
aim->mName = mesh.id;
|
||||
if (mesh.primitives.size() > 1) {
|
||||
size_t& len = aim->mName.length;
|
||||
ai_uint32& len = aim->mName.length;
|
||||
aim->mName.data[len] = '-';
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
||||
}
|
||||
|
@ -499,27 +461,31 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCameras(glTF::Asset& r)
|
||||
{
|
||||
if (!r.cameras.Size()) return;
|
||||
void glTFImporter::ImportCameras(glTF::Asset& r) {
|
||||
if (!r.cameras.Size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mScene->mNumCameras = r.cameras.Size();
|
||||
mScene->mCameras = new aiCamera*[r.cameras.Size()];
|
||||
|
||||
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
||||
Camera& cam = r.cameras[i];
|
||||
|
||||
aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
|
||||
|
||||
if (cam.type == Camera::Perspective) {
|
||||
|
||||
aicam->mAspect = cam.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * aicam->mAspect;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mClipPlaneFar = cam.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.perspective.znear;
|
||||
} else {
|
||||
aicam->mClipPlaneFar = cam.ortographic.zfar;
|
||||
aicam->mClipPlaneNear = cam.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
if (0.f != cam.ortographic.ymag) {
|
||||
aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
|
||||
}
|
||||
else {
|
||||
// assimp does not support orthographic cameras
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,38 +95,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include "glTF/glTFCommon.h"
|
||||
|
||||
namespace glTF2
|
||||
{
|
||||
#ifdef ASSIMP_API
|
||||
using Assimp::IOStream;
|
||||
using Assimp::IOSystem;
|
||||
using std::shared_ptr;
|
||||
#else
|
||||
using std::shared_ptr;
|
||||
|
||||
typedef std::runtime_error DeadlyImportError;
|
||||
typedef std::runtime_error DeadlyExportError;
|
||||
|
||||
enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
|
||||
class IOSystem;
|
||||
class IOStream
|
||||
{
|
||||
FILE* f;
|
||||
public:
|
||||
IOStream(FILE* file) : f(file) {}
|
||||
~IOStream() { fclose(f); f = 0; }
|
||||
|
||||
size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
|
||||
size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
|
||||
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
|
||||
size_t Tell() const { return ftell(f); }
|
||||
|
||||
size_t FileSize() {
|
||||
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
|
||||
return size_t((Seek(p, aiOrigin_SET), len));
|
||||
}
|
||||
};
|
||||
#endif
|
||||
using glTFCommon::shared_ptr;
|
||||
using glTFCommon::IOSystem;
|
||||
using glTFCommon::IOStream;
|
||||
|
||||
using rapidjson::Value;
|
||||
using rapidjson::Document;
|
||||
|
@ -138,35 +113,9 @@ namespace glTF2
|
|||
struct Texture;
|
||||
struct Skin;
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
typedef float (mat4)[16];
|
||||
|
||||
namespace Util
|
||||
{
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
inline size_t DecodeBase64(const char* in, uint8_t*& out)
|
||||
{
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
struct DataURI
|
||||
{
|
||||
const char* mediaType;
|
||||
const char* charset;
|
||||
bool base64;
|
||||
const char* data;
|
||||
size_t dataLength;
|
||||
};
|
||||
|
||||
//! Check if a uri is a data URI
|
||||
inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
|
||||
}
|
||||
|
||||
using glTFCommon::vec3;
|
||||
using glTFCommon::vec4;
|
||||
using glTFCommon::mat4;
|
||||
|
||||
//! Magic number for GLB files
|
||||
#define AI_GLB_MAGIC_NUMBER "glTF"
|
||||
|
|
|
@ -282,9 +282,7 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i)
|
|||
template<class T>
|
||||
Ref<T> LazyDict<T>::Get(unsigned int i)
|
||||
{
|
||||
|
||||
return Ref<T>(mObjs, i);
|
||||
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
@ -361,11 +359,11 @@ inline void Buffer::Read(Value& obj, Asset& r)
|
|||
|
||||
const char* uri = it->GetString();
|
||||
|
||||
Util::DataURI dataURI;
|
||||
glTFCommon::Util::DataURI dataURI;
|
||||
if (ParseDataURI(uri, it->GetStringLength(), dataURI)) {
|
||||
if (dataURI.base64) {
|
||||
uint8_t* data = 0;
|
||||
this->byteLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, data);
|
||||
this->byteLength = glTFCommon::Util::DecodeBase64(dataURI.data, dataURI.dataLength, data);
|
||||
this->mData.reset(data, std::default_delete<uint8_t[]>());
|
||||
|
||||
if (statedLength > 0 && this->byteLength != statedLength) {
|
||||
|
@ -717,12 +715,12 @@ inline void Image::Read(Value& obj, Asset& r)
|
|||
if (Value* uri = FindString(obj, "uri")) {
|
||||
const char* uristr = uri->GetString();
|
||||
|
||||
Util::DataURI dataURI;
|
||||
glTFCommon::Util::DataURI dataURI;
|
||||
if (ParseDataURI(uristr, uri->GetStringLength(), dataURI)) {
|
||||
mimeType = dataURI.mediaType;
|
||||
if (dataURI.base64) {
|
||||
uint8_t *ptr = nullptr;
|
||||
mDataLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, ptr);
|
||||
mDataLength = glTFCommon::Util::DecodeBase64(dataURI.data, dataURI.dataLength, ptr);
|
||||
mData.reset(ptr);
|
||||
}
|
||||
}
|
||||
|
@ -1100,8 +1098,11 @@ inline void Light::Read(Value& obj, Asset& /*r*/)
|
|||
}
|
||||
}
|
||||
|
||||
inline void Node::Read(Value& obj, Asset& r)
|
||||
{
|
||||
inline
|
||||
void Node::Read(Value& obj, Asset& r) {
|
||||
if (name.empty()) {
|
||||
name = id;
|
||||
}
|
||||
|
||||
if (Value* children = FindArray(obj, "children")) {
|
||||
this->children.reserve(children->Size());
|
||||
|
@ -1515,190 +1516,4 @@ inline std::string Asset::FindUniqueID(const std::string& str, const char* suffi
|
|||
return id;
|
||||
}
|
||||
|
||||
namespace Util {
|
||||
|
||||
inline
|
||||
bool ParseDataURI(const char* const_uri, size_t uriLen, DataURI& out) {
|
||||
if ( NULL == const_uri ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (const_uri[0] != 0x10) { // we already parsed this uri?
|
||||
if (strncmp(const_uri, "data:", 5) != 0) // not a data uri?
|
||||
return false;
|
||||
}
|
||||
|
||||
// set defaults
|
||||
out.mediaType = "text/plain";
|
||||
out.charset = "US-ASCII";
|
||||
out.base64 = false;
|
||||
|
||||
char* uri = const_cast<char*>(const_uri);
|
||||
if (uri[0] != 0x10) {
|
||||
uri[0] = 0x10;
|
||||
uri[1] = uri[2] = uri[3] = uri[4] = 0;
|
||||
|
||||
size_t i = 5, j;
|
||||
if (uri[i] != ';' && uri[i] != ',') { // has media type?
|
||||
uri[1] = char(i);
|
||||
for (; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
}
|
||||
while (uri[i] == ';' && i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
for (j = i; uri[i] != ';' && uri[i] != ',' && i < uriLen; ++i) {
|
||||
// nothing to do!
|
||||
}
|
||||
|
||||
if ( strncmp( uri + j, "charset=", 8 ) == 0 ) {
|
||||
uri[2] = char(j + 8);
|
||||
} else if ( strncmp( uri + j, "base64", 6 ) == 0 ) {
|
||||
uri[3] = char(j);
|
||||
}
|
||||
}
|
||||
if (i < uriLen) {
|
||||
uri[i++] = '\0';
|
||||
uri[4] = char(i);
|
||||
} else {
|
||||
uri[1] = uri[2] = uri[3] = 0;
|
||||
uri[4] = 5;
|
||||
}
|
||||
}
|
||||
|
||||
if ( uri[ 1 ] != 0 ) {
|
||||
out.mediaType = uri + uri[ 1 ];
|
||||
}
|
||||
if ( uri[ 2 ] != 0 ) {
|
||||
out.charset = uri + uri[ 2 ];
|
||||
}
|
||||
if ( uri[ 3 ] != 0 ) {
|
||||
out.base64 = true;
|
||||
}
|
||||
out.data = uri + uri[4];
|
||||
out.dataLength = (uri + uriLen) - out.data;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<bool B>
|
||||
struct DATA
|
||||
{
|
||||
static const uint8_t tableDecodeBase64[128];
|
||||
};
|
||||
|
||||
template<bool B>
|
||||
const uint8_t DATA<B>::tableDecodeBase64[128] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
|
||||
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0,
|
||||
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
|
||||
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
|
||||
0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
|
||||
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
inline char EncodeCharBase64(uint8_t b)
|
||||
{
|
||||
return "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="[size_t(b)];
|
||||
}
|
||||
|
||||
inline uint8_t DecodeCharBase64(char c)
|
||||
{
|
||||
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
||||
/*if (c >= 'A' && c <= 'Z') return c - 'A';
|
||||
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
|
||||
if (c >= '0' && c <= '9') return c - '0' + 52;
|
||||
if (c == '+') return 62;
|
||||
if (c == '/') return 63;
|
||||
return 64; // '-' */
|
||||
}
|
||||
|
||||
inline size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out)
|
||||
{
|
||||
ai_assert(inLength % 4 == 0);
|
||||
|
||||
if (inLength < 4) {
|
||||
out = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int nEquals = int(in[inLength - 1] == '=') +
|
||||
int(in[inLength - 2] == '=');
|
||||
|
||||
size_t outLength = (inLength * 3) / 4 - nEquals;
|
||||
out = new uint8_t[outLength];
|
||||
memset(out, 0, outLength);
|
||||
|
||||
size_t i, j = 0;
|
||||
|
||||
for (i = 0; i + 4 < inLength; i += 4) {
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
{
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
if (b2 < 64) out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
if (b3 < 64) out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
return outLength;
|
||||
}
|
||||
|
||||
|
||||
|
||||
inline void EncodeBase64(
|
||||
const uint8_t* in, size_t inLength,
|
||||
std::string& out)
|
||||
{
|
||||
size_t outLength = ((inLength + 2) / 3) * 4;
|
||||
|
||||
size_t j = out.size();
|
||||
out.resize(j + outLength);
|
||||
|
||||
for (size_t i = 0; i < inLength; i += 3) {
|
||||
uint8_t b = (in[i] & 0xFC) >> 2;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i] & 0x03) << 4;
|
||||
if (i + 1 < inLength) {
|
||||
b |= (in[i + 1] & 0xF0) >> 4;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i + 1] & 0x0F) << 2;
|
||||
if (i + 2 < inLength) {
|
||||
b |= (in[i + 2] & 0xC0) >> 6;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = in[i + 2] & 0x3F;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // ns glTF
|
||||
|
|
|
@ -218,7 +218,7 @@ namespace glTF2 {
|
|||
if (img.HasData()) {
|
||||
uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
|
||||
uri += ";base64,";
|
||||
Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
|
||||
glTFCommon::Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
|
||||
}
|
||||
else {
|
||||
uri = img.uri;
|
||||
|
|
|
@ -64,6 +64,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
using namespace glTF2;
|
||||
using namespace glTFCommon;
|
||||
|
||||
namespace {
|
||||
// generate bi-tangents from normals and tangents according to spec
|
||||
|
@ -140,22 +141,23 @@ static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
|
|||
}
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
|
||||
/*static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
|
||||
{
|
||||
out.r = v[0]; out.g = v[1]; out.b = v[2];
|
||||
}
|
||||
|
||||
|
||||
static void CopyValue(const glTF2::vec4& v, aiColor4D& out)
|
||||
{
|
||||
out.r = v[0]; out.g = v[1]; out.b = v[2]; out.a = v[3];
|
||||
}
|
||||
}*/
|
||||
|
||||
/*static void CopyValue(const glTF2::vec4& v, aiColor3D& out)
|
||||
{
|
||||
out.r = v[0]; out.g = v[1]; out.b = v[2];
|
||||
}*/
|
||||
|
||||
static void CopyValue(const glTF2::vec3& v, aiColor4D& out)
|
||||
/*static void CopyValue(const glTF2::vec3& v, aiColor4D& out)
|
||||
{
|
||||
out.r = v[0]; out.g = v[1]; out.b = v[2]; out.a = 1.0;
|
||||
}
|
||||
|
@ -168,15 +170,15 @@ static void CopyValue(const glTF2::vec3& v, aiVector3D& out)
|
|||
static void CopyValue(const glTF2::vec4& v, aiQuaternion& out)
|
||||
{
|
||||
out.x = v[0]; out.y = v[1]; out.z = v[2]; out.w = v[3];
|
||||
}
|
||||
}*/
|
||||
|
||||
static void CopyValue(const glTF2::mat4& v, aiMatrix4x4& o)
|
||||
/*static void CopyValue(const glTF2::mat4& v, aiMatrix4x4& o)
|
||||
{
|
||||
o.a1 = v[ 0]; o.b1 = v[ 1]; o.c1 = v[ 2]; o.d1 = v[ 3];
|
||||
o.a2 = v[ 4]; o.b2 = v[ 5]; o.c2 = v[ 6]; o.d2 = v[ 7];
|
||||
o.a3 = v[ 8]; o.b3 = v[ 9]; o.c3 = v[10]; o.d3 = v[11];
|
||||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}
|
||||
}*/
|
||||
|
||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
|
@ -188,7 +190,7 @@ inline void SetMaterialColorProperty(Asset& /*r*/, vec4& prop, aiMaterial* mat,
|
|||
inline void SetMaterialColorProperty(Asset& /*r*/, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
aiColor4D col;
|
||||
CopyValue(prop, col);
|
||||
glTFCommon::CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
|
@ -383,7 +385,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
aim->mName = mesh.name.empty() ? mesh.id : mesh.name;
|
||||
|
||||
if (mesh.primitives.size() > 1) {
|
||||
size_t& len = aim->mName.length;
|
||||
ai_uint32& len = aim->mName.length;
|
||||
aim->mName.data[len] = '-';
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
||||
}
|
||||
|
@ -442,7 +444,6 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
"\" does not match the vertex count");
|
||||
continue;
|
||||
}
|
||||
aim->mColors[c] = new aiColor4D[attr.color[c]->count];
|
||||
attr.color[c]->ExtractData(aim->mColors[c]);
|
||||
}
|
||||
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
|
||||
|
@ -700,12 +701,17 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
|
|||
if (cam.type == Camera::Perspective) {
|
||||
|
||||
aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * aicam->mAspect;
|
||||
aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear;
|
||||
} else {
|
||||
aicam->mClipPlaneFar = cam.cameraProperties.ortographic.zfar;
|
||||
aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
if (0.f != cam.cameraProperties.ortographic.ymag ) {
|
||||
aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag;
|
||||
}
|
||||
else {
|
||||
// assimp does not support orthographic cameras
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -901,6 +907,9 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
|
||||
mat4* pbindMatrices = nullptr;
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
||||
|
||||
for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
|
||||
aiBone* bone = new aiBone();
|
||||
|
||||
|
@ -916,6 +925,8 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
}
|
||||
GetNodeTransform(bone->mOffsetMatrix, *joint);
|
||||
|
||||
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
|
||||
|
||||
std::vector<aiVertexWeight>& weights = weighting[i];
|
||||
|
||||
bone->mNumWeights = static_cast<uint32_t>(weights.size());
|
||||
|
@ -931,6 +942,10 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
}
|
||||
mesh->mBones[i] = bone;
|
||||
}
|
||||
|
||||
if (pbindMatrices) {
|
||||
delete[] pbindMatrices;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -987,7 +1002,12 @@ void glTF2Importer::ImportNodes(glTF2::Asset& r)
|
|||
}
|
||||
|
||||
struct AnimationSamplers {
|
||||
AnimationSamplers() : translation(nullptr), rotation(nullptr), scale(nullptr) {}
|
||||
AnimationSamplers()
|
||||
: translation(nullptr)
|
||||
, rotation(nullptr)
|
||||
, scale(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Animation::Sampler* translation;
|
||||
Animation::Sampler* rotation;
|
||||
|
@ -1016,7 +1036,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.translation.isPresent) {
|
||||
anim->mNumPositionKeys = 1;
|
||||
anim->mPositionKeys = new aiVectorKey();
|
||||
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
|
||||
anim->mPositionKeys->mTime = 0.f;
|
||||
anim->mPositionKeys->mValue.x = node.translation.value[0];
|
||||
anim->mPositionKeys->mValue.y = node.translation.value[1];
|
||||
|
@ -1041,7 +1061,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.rotation.isPresent) {
|
||||
anim->mNumRotationKeys = 1;
|
||||
anim->mRotationKeys = new aiQuatKey();
|
||||
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
|
||||
anim->mRotationKeys->mTime = 0.f;
|
||||
anim->mRotationKeys->mValue.x = node.rotation.value[0];
|
||||
anim->mRotationKeys->mValue.y = node.rotation.value[1];
|
||||
|
@ -1064,7 +1084,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.scale.isPresent) {
|
||||
anim->mNumScalingKeys = 1;
|
||||
anim->mScalingKeys = new aiVectorKey();
|
||||
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
|
||||
anim->mScalingKeys->mTime = 0.f;
|
||||
anim->mScalingKeys->mValue.x = node.scale.value[0];
|
||||
anim->mScalingKeys->mValue.y = node.scale.value[1];
|
||||
|
@ -1130,6 +1150,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
|
||||
// Use the latest keyframe for the duration of the animation
|
||||
double maxDuration = 0;
|
||||
unsigned int maxNumberOfKeys = 0;
|
||||
for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) {
|
||||
auto chan = ai_anim->mChannels[j];
|
||||
if (chan->mNumPositionKeys) {
|
||||
|
@ -1137,21 +1158,25 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
if (lastPosKey.mTime > maxDuration) {
|
||||
maxDuration = lastPosKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumPositionKeys);
|
||||
}
|
||||
if (chan->mNumRotationKeys) {
|
||||
auto lastRotKey = chan->mRotationKeys[chan->mNumRotationKeys - 1];
|
||||
if (lastRotKey.mTime > maxDuration) {
|
||||
maxDuration = lastRotKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumRotationKeys);
|
||||
}
|
||||
if (chan->mNumScalingKeys) {
|
||||
auto lastScaleKey = chan->mScalingKeys[chan->mNumScalingKeys - 1];
|
||||
if (lastScaleKey.mTime > maxDuration) {
|
||||
maxDuration = lastScaleKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
ai_anim->mDuration = maxDuration;
|
||||
ai_anim->mTicksPerSecond = (maxNumberOfKeys > 0 && maxDuration > 0) ? (maxNumberOfKeys / (maxDuration/1000)) : 30;
|
||||
|
||||
mScene->mAnimations[i] = ai_anim;
|
||||
}
|
||||
|
|
|
@ -52,8 +52,8 @@ BEGIN
|
|||
VALUE "FileDescription", "Open Asset Import Library"
|
||||
VALUE "FileVersion", VER_FILEVERSION
|
||||
VALUE "InternalName", "assimp "
|
||||
VALUE "LegalCopyright", "Copyright (C) 2006-2010"
|
||||
VALUE "OriginalFilename", "assimpNN.dll"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2006-2019"
|
||||
VALUE "OriginalFilename", VER_ORIGINAL_FILENAME_STR
|
||||
VALUE "ProductName", "Open Asset Import Library"
|
||||
VALUE "ProductVersion", VER_FILEVERSION_STR
|
||||
,0
|
||||
|
|
|
@ -141,7 +141,7 @@ void VerifyGenerator(const ParamGenerator<T>& generator,
|
|||
<< ", expected_values[i] is " << PrintValue(expected_values[i])
|
||||
<< ", *it is " << PrintValue(*it)
|
||||
<< ", and 'it' is an iterator created with the copy constructor.\n";
|
||||
it++;
|
||||
++it;
|
||||
}
|
||||
EXPECT_TRUE(it == generator.end())
|
||||
<< "At the presumed end of sequence when accessing via an iterator "
|
||||
|
@ -161,7 +161,7 @@ void VerifyGenerator(const ParamGenerator<T>& generator,
|
|||
<< ", expected_values[i] is " << PrintValue(expected_values[i])
|
||||
<< ", *it is " << PrintValue(*it)
|
||||
<< ", and 'it' is an iterator created with the copy constructor.\n";
|
||||
it++;
|
||||
++it;
|
||||
}
|
||||
EXPECT_TRUE(it == generator.end())
|
||||
<< "At the presumed end of sequence when accessing via an iterator "
|
||||
|
@ -196,7 +196,7 @@ TEST(IteratorTest, ParamIteratorConformsToForwardIteratorConcept) {
|
|||
<< "element same as its source points to";
|
||||
|
||||
// Verifies that iterator assignment works as expected.
|
||||
it++;
|
||||
++it;
|
||||
EXPECT_FALSE(*it == *it2);
|
||||
it2 = it;
|
||||
EXPECT_TRUE(*it == *it2) << "Assigned iterators must point to the "
|
||||
|
@ -215,7 +215,7 @@ TEST(IteratorTest, ParamIteratorConformsToForwardIteratorConcept) {
|
|||
// Verifies that prefix and postfix operator++() advance an iterator
|
||||
// all the same.
|
||||
it2 = it;
|
||||
it++;
|
||||
++it;
|
||||
++it2;
|
||||
EXPECT_TRUE(*it == *it2);
|
||||
}
|
||||
|
|
|
@ -215,7 +215,7 @@ namespace io
|
|||
two methods to read your data and give a pointer to an instance of
|
||||
your implementation when calling createIrrXMLReader(),
|
||||
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
|
||||
class IFileReadCallBack
|
||||
class IRRXML_API IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
|
|
|
@ -48,8 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiImporterDesc;
|
||||
|
@ -80,6 +82,10 @@ class IOStream;
|
|||
class ASSIMP_API BaseImporter {
|
||||
friend class Importer;
|
||||
|
||||
private:
|
||||
/* Pushes state into importer for the importer scale */
|
||||
virtual void UpdateImporterScale( Importer* pImp );
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by #Importer */
|
||||
|
@ -132,7 +138,7 @@ public:
|
|||
* a suitable response to the caller.
|
||||
*/
|
||||
aiScene* ReadFile(
|
||||
const Importer* pImp,
|
||||
Importer* pImp,
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
|
@ -161,6 +167,52 @@ public:
|
|||
* some loader features. Importers must provide this information. */
|
||||
virtual const aiImporterDesc* GetInfo() const = 0;
|
||||
|
||||
/**
|
||||
* Will be called only by scale process when scaling is requested.
|
||||
*/
|
||||
virtual void SetFileScale(double scale)
|
||||
{
|
||||
fileScale = scale;
|
||||
}
|
||||
|
||||
virtual double GetFileScale() const
|
||||
{
|
||||
return fileScale;
|
||||
}
|
||||
|
||||
enum ImporterUnits {
|
||||
M,
|
||||
MM,
|
||||
CM,
|
||||
INCHES,
|
||||
FEET
|
||||
};
|
||||
|
||||
/**
|
||||
* Assimp Importer
|
||||
* unit conversions available
|
||||
* if you need another measurment unit add it below.
|
||||
* it's currently defined in assimp that we prefer meters.
|
||||
* */
|
||||
std::map<ImporterUnits, double> importerUnits = {
|
||||
{ImporterUnits::M, 1},
|
||||
{ImporterUnits::CM, 0.01},
|
||||
{ImporterUnits::MM, 0.001},
|
||||
{ImporterUnits::INCHES, 0.0254},
|
||||
{ImporterUnits::FEET, 0.3048}
|
||||
};
|
||||
|
||||
virtual void SetApplicationUnits( const ImporterUnits& unit )
|
||||
{
|
||||
importerScale = importerUnits[unit];
|
||||
applicationUnits = unit;
|
||||
}
|
||||
|
||||
virtual const ImporterUnits& GetApplicationUnits()
|
||||
{
|
||||
return applicationUnits;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called by #Importer::GetExtensionList for each loaded importer.
|
||||
* Take the extension list contained in the structure returned by
|
||||
|
@ -169,6 +221,11 @@ public:
|
|||
void GetExtensionList(std::set<std::string>& extensions);
|
||||
|
||||
protected:
|
||||
ImporterUnits applicationUnits = ImporterUnits::M;
|
||||
double importerScale = 1.0;
|
||||
double fileScale = 1.0;
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure. The
|
||||
|
|
|
@ -39,22 +39,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/** @file MathFunctions.h
|
||||
* @brief Implementation of the math functions (gcd and lcm)
|
||||
* @brief Implementation of math utility functions.
|
||||
*
|
||||
* Copied from BoostWorkaround/math
|
||||
*/
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Math {
|
||||
|
||||
// TODO: use binary GCD for unsigned integers ....
|
||||
template < typename IntegerType >
|
||||
IntegerType gcd( IntegerType a, IntegerType b )
|
||||
{
|
||||
inline
|
||||
IntegerType gcd( IntegerType a, IntegerType b ) {
|
||||
const IntegerType zero = (IntegerType)0;
|
||||
while ( true )
|
||||
{
|
||||
while ( true ) {
|
||||
if ( a == zero )
|
||||
return b;
|
||||
b %= a;
|
||||
|
@ -66,12 +68,19 @@ IntegerType gcd( IntegerType a, IntegerType b )
|
|||
}
|
||||
|
||||
template < typename IntegerType >
|
||||
IntegerType lcm( IntegerType a, IntegerType b )
|
||||
{
|
||||
inline
|
||||
IntegerType lcm( IntegerType a, IntegerType b ) {
|
||||
const IntegerType t = gcd (a,b);
|
||||
if (!t)return t;
|
||||
if (!t)
|
||||
return t;
|
||||
return a / t * b;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
T getEpsilon() {
|
||||
return std::numeric_limits<T>::epsilon();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,6 +65,7 @@ struct aiLight;
|
|||
struct aiMetadata;
|
||||
struct aiBone;
|
||||
struct aiMesh;
|
||||
struct aiAnimMesh;
|
||||
struct aiAnimation;
|
||||
struct aiNodeAnim;
|
||||
|
||||
|
@ -363,6 +364,7 @@ public:
|
|||
static void Copy (aiMesh** dest, const aiMesh* src);
|
||||
|
||||
// similar to Copy():
|
||||
static void Copy (aiAnimMesh** dest, const aiAnimMesh* src);
|
||||
static void Copy (aiMaterial** dest, const aiMaterial* src);
|
||||
static void Copy (aiTexture** dest, const aiTexture* src);
|
||||
static void Copy (aiAnimation** dest, const aiAnimation* src);
|
||||
|
|
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ZipArchiveIOSystem.h
|
||||
* @brief Implementation of IOSystem to read a ZIP file from another IOSystem
|
||||
*/
|
||||
|
||||
#ifndef AI_ZIPARCHIVEIOSYSTEM_H_INC
|
||||
#define AI_ZIPARCHIVEIOSYSTEM_H_INC
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
class ZipArchiveIOSystem : public IOSystem {
|
||||
public:
|
||||
//! Open a Zip using the proffered IOSystem
|
||||
ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
|
||||
ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
|
||||
virtual ~ZipArchiveIOSystem();
|
||||
bool Exists(const char* pFilename) const override;
|
||||
char getOsSeparator() const override;
|
||||
IOStream* Open(const char* pFilename, const char* pMode = "rb") override;
|
||||
void Close(IOStream* pFile) override;
|
||||
|
||||
// Specific to ZIP
|
||||
//! The file was opened and is a ZIP
|
||||
bool isOpen() const;
|
||||
|
||||
//! Get the list of all files with their simplified paths
|
||||
//! Intended for use within Assimp library boundaries
|
||||
void getFileList(std::vector<std::string>& rFileList) const;
|
||||
|
||||
//! Get the list of all files with extension (must be lowercase)
|
||||
//! Intended for use within Assimp library boundaries
|
||||
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const;
|
||||
|
||||
static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename);
|
||||
static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename);
|
||||
|
||||
private:
|
||||
class Implement;
|
||||
Implement *pImpl = nullptr;
|
||||
};
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_ZIPARCHIVEIOSYSTEM_H_INC
|
|
@ -113,7 +113,6 @@ struct aiCamera
|
|||
*/
|
||||
C_STRUCT aiVector3D mPosition;
|
||||
|
||||
|
||||
/** 'Up' - vector of the camera coordinate system relative to
|
||||
* the coordinate space defined by the corresponding node.
|
||||
*
|
||||
|
@ -134,7 +133,6 @@ struct aiCamera
|
|||
*/
|
||||
C_STRUCT aiVector3D mLookAt;
|
||||
|
||||
|
||||
/** Half horizontal field of view angle, in radians.
|
||||
*
|
||||
* The field of view angle is the angle between the center
|
||||
|
|
|
@ -999,6 +999,13 @@ enum aiComponent
|
|||
# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR"
|
||||
|
||||
#if (!defined AI_CONFIG_APP_SCALE_KEY)
|
||||
# define AI_CONFIG_APP_SCALE_KEY 1.0
|
||||
#endif // AI_CONFIG_APP_SCALE_KEY
|
||||
|
||||
|
||||
// ---------- All the Build/Compile-time defines ------------
|
||||
|
||||
/** @brief Specifies if double precision is supported inside assimp
|
||||
|
|
|
@ -196,34 +196,40 @@ enum aiTextureType
|
|||
* (#aiMaterialProperty::mSemantic) for all material properties
|
||||
* *not* related to textures.
|
||||
*/
|
||||
aiTextureType_NONE = 0x0,
|
||||
aiTextureType_NONE = 0,
|
||||
|
||||
/** LEGACY API MATERIALS
|
||||
* Legacy refers to materials which
|
||||
* Were originally implemented in the specifications around 2000.
|
||||
* These must never be removed, as most engines support them.
|
||||
*/
|
||||
|
||||
/** The texture is combined with the result of the diffuse
|
||||
* lighting equation.
|
||||
*/
|
||||
aiTextureType_DIFFUSE = 0x1,
|
||||
aiTextureType_DIFFUSE = 1,
|
||||
|
||||
/** The texture is combined with the result of the specular
|
||||
* lighting equation.
|
||||
*/
|
||||
aiTextureType_SPECULAR = 0x2,
|
||||
aiTextureType_SPECULAR = 2,
|
||||
|
||||
/** The texture is combined with the result of the ambient
|
||||
* lighting equation.
|
||||
*/
|
||||
aiTextureType_AMBIENT = 0x3,
|
||||
aiTextureType_AMBIENT = 3,
|
||||
|
||||
/** The texture is added to the result of the lighting
|
||||
* calculation. It isn't influenced by incoming light.
|
||||
*/
|
||||
aiTextureType_EMISSIVE = 0x4,
|
||||
aiTextureType_EMISSIVE = 4,
|
||||
|
||||
/** The texture is a height map.
|
||||
*
|
||||
* By convention, higher gray-scale values stand for
|
||||
* higher elevations from the base height.
|
||||
*/
|
||||
aiTextureType_HEIGHT = 0x5,
|
||||
aiTextureType_HEIGHT = 5,
|
||||
|
||||
/** The texture is a (tangent space) normal-map.
|
||||
*
|
||||
|
@ -231,7 +237,7 @@ enum aiTextureType
|
|||
* normal maps. Assimp does (intentionally) not
|
||||
* distinguish here.
|
||||
*/
|
||||
aiTextureType_NORMALS = 0x6,
|
||||
aiTextureType_NORMALS = 6,
|
||||
|
||||
/** The texture defines the glossiness of the material.
|
||||
*
|
||||
|
@ -240,21 +246,21 @@ enum aiTextureType
|
|||
* function defined to map the linear color values in the
|
||||
* texture to a suitable exponent. Have fun.
|
||||
*/
|
||||
aiTextureType_SHININESS = 0x7,
|
||||
aiTextureType_SHININESS = 7,
|
||||
|
||||
/** The texture defines per-pixel opacity.
|
||||
*
|
||||
* Usually 'white' means opaque and 'black' means
|
||||
* 'transparency'. Or quite the opposite. Have fun.
|
||||
*/
|
||||
aiTextureType_OPACITY = 0x8,
|
||||
aiTextureType_OPACITY = 8,
|
||||
|
||||
/** Displacement texture
|
||||
*
|
||||
* The exact purpose and format is application-dependent.
|
||||
* Higher color values stand for higher vertex displacements.
|
||||
*/
|
||||
aiTextureType_DISPLACEMENT = 0x9,
|
||||
aiTextureType_DISPLACEMENT = 9,
|
||||
|
||||
/** Lightmap texture (aka Ambient Occlusion)
|
||||
*
|
||||
|
@ -263,14 +269,28 @@ enum aiTextureType
|
|||
* scaling value for the final color value of a pixel. Its
|
||||
* intensity is not affected by incoming light.
|
||||
*/
|
||||
aiTextureType_LIGHTMAP = 0xA,
|
||||
aiTextureType_LIGHTMAP = 10,
|
||||
|
||||
/** Reflection texture
|
||||
*
|
||||
* Contains the color of a perfect mirror reflection.
|
||||
* Rarely used, almost never for real-time applications.
|
||||
*/
|
||||
aiTextureType_REFLECTION = 0xB,
|
||||
aiTextureType_REFLECTION = 11,
|
||||
|
||||
/** PBR Materials
|
||||
* PBR definitions from maya and other modelling packages now use this standard.
|
||||
* This was originally introduced around 2012.
|
||||
* Support for this is in game engines like Godot, Unreal or Unity3D.
|
||||
* Modelling packages which use this are very common now.
|
||||
*/
|
||||
|
||||
aiTextureType_BASE_COLOR = 12,
|
||||
aiTextureType_NORMAL_CAMERA = 13,
|
||||
aiTextureType_EMISSION_COLOR = 14,
|
||||
aiTextureType_METALNESS = 15,
|
||||
aiTextureType_DIFFUSE_ROUGHNESS = 16,
|
||||
aiTextureType_AMBIENT_OCCLUSION = 17,
|
||||
|
||||
/** Unknown texture
|
||||
*
|
||||
|
@ -278,7 +298,7 @@ enum aiTextureType
|
|||
* above is considered to be 'unknown'. It is still imported,
|
||||
* but is excluded from any further post-processing.
|
||||
*/
|
||||
aiTextureType_UNKNOWN = 0xC,
|
||||
aiTextureType_UNKNOWN = 18,
|
||||
|
||||
|
||||
#ifndef SWIG
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -53,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "matrix4x4.h"
|
||||
#include "matrix3x3.h"
|
||||
#include "quaternion.h"
|
||||
#include "MathFunctions.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
|
@ -420,8 +419,8 @@ inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuate
|
|||
}
|
||||
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const
|
||||
{
|
||||
inline
|
||||
void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const {
|
||||
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
|
||||
|
||||
/*
|
||||
|
@ -442,7 +441,7 @@ inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector
|
|||
*/
|
||||
|
||||
// Use a small epsilon to solve floating-point inaccuracies
|
||||
const TReal epsilon = 10e-3f;
|
||||
const TReal epsilon = Assimp::Math::getEpsilon<TReal>();
|
||||
|
||||
pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY.
|
||||
|
||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "metadata.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cstdlib>
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
|
|
@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// Our compile configuration
|
||||
#include "defs.h"
|
||||
|
@ -65,11 +66,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "matrix4x4.h"
|
||||
#include "quaternion.h"
|
||||
|
||||
typedef int32_t ai_int32;
|
||||
typedef uint32_t ai_uint32 ;
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include <cstring>
|
||||
#include <new> // for std::nothrow_t
|
||||
#include <string> // for aiString::Set(const std::string&)
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
//! @cond never
|
||||
namespace Intern {
|
||||
|
@ -269,8 +274,8 @@ struct aiString
|
|||
}
|
||||
|
||||
/** Copy constructor */
|
||||
aiString(const aiString& rOther) :
|
||||
length(rOther.length)
|
||||
aiString(const aiString& rOther)
|
||||
: length(rOther.length)
|
||||
{
|
||||
// Crop the string to the maximum length
|
||||
length = length>=MAXLEN?MAXLEN-1:length;
|
||||
|
@ -280,7 +285,7 @@ struct aiString
|
|||
|
||||
/** Constructor from std::string */
|
||||
explicit aiString(const std::string& pString) :
|
||||
length(pString.length())
|
||||
length( (ai_uint32) pString.length())
|
||||
{
|
||||
length = length>=MAXLEN?MAXLEN-1:length;
|
||||
memcpy( data, pString.c_str(), length);
|
||||
|
@ -292,15 +297,15 @@ struct aiString
|
|||
if( pString.length() > MAXLEN - 1) {
|
||||
return;
|
||||
}
|
||||
length = pString.length();
|
||||
length = (ai_uint32)pString.length();
|
||||
memcpy( data, pString.c_str(), length);
|
||||
data[length] = 0;
|
||||
}
|
||||
|
||||
/** Copy a const char* to the aiString */
|
||||
void Set( const char* sz) {
|
||||
const size_t len = ::strlen(sz);
|
||||
if( len > MAXLEN - 1) {
|
||||
const ai_int32 len = (ai_uint32) ::strlen(sz);
|
||||
if( len > (ai_int32)MAXLEN - 1) {
|
||||
return;
|
||||
}
|
||||
length = len;
|
||||
|
@ -346,7 +351,7 @@ struct aiString
|
|||
|
||||
/** Append a string to the string */
|
||||
void Append (const char* app) {
|
||||
const size_t len = ::strlen(app);
|
||||
const ai_uint32 len = (ai_uint32) ::strlen(app);
|
||||
if (!len) {
|
||||
return;
|
||||
}
|
||||
|
@ -379,7 +384,7 @@ struct aiString
|
|||
/** Binary length of the string excluding the terminal 0. This is NOT the
|
||||
* logical length of strings containing UTF-8 multi-byte sequences! It's
|
||||
* the number of bytes from the beginning of the string to its end.*/
|
||||
size_t length;
|
||||
ai_uint32 length;
|
||||
|
||||
/** String buffer. Size limit is MAXLEN */
|
||||
char data[MAXLEN];
|
||||
|
|
|
@ -13,6 +13,16 @@
|
|||
#define STR(x) STR_HELP(x)
|
||||
|
||||
#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD
|
||||
#if (GitVersion == 0)
|
||||
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD)
|
||||
#else
|
||||
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)"
|
||||
#endif
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@.dll"
|
||||
#else
|
||||
#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@@CMAKE_DEBUG_POSTFIX@.dll"
|
||||
#endif // NDEBUG
|
||||
|
||||
#endif // ASSIMP_REVISION_H_INC
|
||||
|
|
|
@ -25,6 +25,7 @@ INCLUDE_DIRECTORIES(
|
|||
${Assimp_SOURCE_DIR}/include
|
||||
${Assimp_SOURCE_DIR}/code
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLUT_INCLUDE_DIR}
|
||||
${Assimp_SOURCE_DIR}/samples/freeglut/include
|
||||
)
|
||||
|
||||
|
|
|
@ -26,9 +26,9 @@
|
|||
#include <assimp/postprocess.h>
|
||||
|
||||
/* the global Assimp scene object */
|
||||
const struct aiScene* scene = NULL;
|
||||
const C_STRUCT aiScene* scene = NULL;
|
||||
GLuint scene_list = 0;
|
||||
struct aiVector3D scene_min, scene_max, scene_center;
|
||||
C_STRUCT aiVector3D scene_min, scene_max, scene_center;
|
||||
|
||||
/* current rotation angle */
|
||||
static float angle = 0.f;
|
||||
|
@ -49,22 +49,22 @@ void reshape(int width, int height)
|
|||
}
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
void get_bounding_box_for_node (const struct aiNode* nd,
|
||||
struct aiVector3D* min,
|
||||
struct aiVector3D* max,
|
||||
struct aiMatrix4x4* trafo
|
||||
void get_bounding_box_for_node (const C_STRUCT aiNode* nd,
|
||||
C_STRUCT aiVector3D* min,
|
||||
C_STRUCT aiVector3D* max,
|
||||
C_STRUCT aiMatrix4x4* trafo
|
||||
){
|
||||
struct aiMatrix4x4 prev;
|
||||
C_STRUCT aiMatrix4x4 prev;
|
||||
unsigned int n = 0, t;
|
||||
|
||||
prev = *trafo;
|
||||
aiMultiplyMatrix4(trafo,&nd->mTransformation);
|
||||
|
||||
for (; n < nd->mNumMeshes; ++n) {
|
||||
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
|
||||
const C_STRUCT aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
|
||||
for (t = 0; t < mesh->mNumVertices; ++t) {
|
||||
|
||||
struct aiVector3D tmp = mesh->mVertices[t];
|
||||
C_STRUCT aiVector3D tmp = mesh->mVertices[t];
|
||||
aiTransformVecByMatrix4(&tmp,trafo);
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||||
|
||||
min->x = aisgl_min(min->x,tmp.x);
|
||||
|
@ -84,9 +84,9 @@ void get_bounding_box_for_node (const struct aiNode* nd,
|
|||
}
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
|
||||
void get_bounding_box(C_STRUCT aiVector3D* min, C_STRUCT aiVector3D* max)
|
||||
{
|
||||
struct aiMatrix4x4 trafo;
|
||||
C_STRUCT aiMatrix4x4 trafo;
|
||||
aiIdentityMatrix4(&trafo);
|
||||
|
||||
min->x = min->y = min->z = 1e10f;
|
||||
|
@ -95,7 +95,7 @@ void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
|
|||
}
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
void color4_to_float4(const struct aiColor4D *c, float f[4])
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||||
void color4_to_float4(const C_STRUCT aiColor4D *c, float f[4])
|
||||
{
|
||||
f[0] = c->r;
|
||||
f[1] = c->g;
|
||||
|
@ -113,16 +113,16 @@ void set_float4(float f[4], float a, float b, float c, float d)
|
|||
}
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
void apply_material(const struct aiMaterial *mtl)
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||||
void apply_material(const C_STRUCT aiMaterial *mtl)
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{
|
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float c[4];
|
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|
||||
GLenum fill_mode;
|
||||
int ret1, ret2;
|
||||
struct aiColor4D diffuse;
|
||||
struct aiColor4D specular;
|
||||
struct aiColor4D ambient;
|
||||
struct aiColor4D emission;
|
||||
C_STRUCT aiColor4D diffuse;
|
||||
C_STRUCT aiColor4D specular;
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C_STRUCT aiColor4D ambient;
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C_STRUCT aiColor4D emission;
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ai_real shininess, strength;
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int two_sided;
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int wireframe;
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|
@ -179,11 +179,11 @@ void apply_material(const struct aiMaterial *mtl)
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|||
}
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/* ---------------------------------------------------------------------------- */
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void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
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void recursive_render (const C_STRUCT aiScene *sc, const C_STRUCT aiNode* nd)
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{
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unsigned int i;
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unsigned int n = 0, t;
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struct aiMatrix4x4 m = nd->mTransformation;
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C_STRUCT aiMatrix4x4 m = nd->mTransformation;
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/* update transform */
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aiTransposeMatrix4(&m);
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|
@ -192,7 +192,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
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/* draw all meshes assigned to this node */
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for (; n < nd->mNumMeshes; ++n) {
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const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
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const C_STRUCT aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
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apply_material(sc->mMaterials[mesh->mMaterialIndex]);
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|
@ -203,7 +203,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
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}
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for (t = 0; t < mesh->mNumFaces; ++t) {
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const struct aiFace* face = &mesh->mFaces[t];
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const C_STRUCT aiFace* face = &mesh->mFaces[t];
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GLenum face_mode;
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switch(face->mNumIndices) {
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|
@ -324,7 +324,7 @@ int loadasset (const char* path)
|
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/* ---------------------------------------------------------------------------- */
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int main(int argc, char **argv)
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{
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struct aiLogStream stream;
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C_STRUCT aiLogStream stream;
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"type" : "VEC3",
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"max" : [ 1.0, 1.0, 0.0 ],
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"min" : [ 0.0, 0.0, 0.0 ]
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}
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],
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"asset" : {
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"version" : "2.0"
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}
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}
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],
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"meshes": [
|
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{
|
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"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
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|
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|
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"material": 0,
|
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|
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|
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}
|
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}
|
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],
|
||||
"weights": [
|
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0.0,
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||||
],
|
||||
"name": "Cube"
|
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}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
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"baseColorFactor": [
|
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|
||||
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|
||||
0.6038274,
|
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|
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],
|
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"metallicFactor": 0.0,
|
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"roughnessFactor": 0.5
|
||||
},
|
||||
"name": "Material"
|
||||
}
|
||||
],
|
||||
"nodes": [
|
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{
|
||||
"mesh": 0,
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"rotation": [
|
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0.0,
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|
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-0.7071068,
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],
|
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"scale": [
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100.0,
|
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100.0,
|
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100.0
|
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],
|
||||
"name": "AnimatedMorphCube"
|
||||
}
|
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],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
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0
|
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]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -123,7 +123,7 @@ void SceneDiffer::showReport() {
|
|||
return;
|
||||
}
|
||||
|
||||
for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); it++ ) {
|
||||
for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); ++it ) {
|
||||
std::cout << *it << "\n";
|
||||
}
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ public:
|
|||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
|
||||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
|
||||
|
||||
scene->mRootNode = new aiNode;
|
||||
scene->mRootNode = new aiNode();
|
||||
scene->mRootNode->mNumMeshes = 1;
|
||||
scene->mRootNode->mMeshes = new unsigned int[1]{ 0 };
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue