# fix gcc compile errors

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@950 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2011-04-15 15:31:22 +00:00
parent 9d0d06d637
commit 6e74e066a2
3 changed files with 5 additions and 5 deletions

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@ -256,7 +256,7 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Splits the given mesh by bone count. // Splits the given mesh by bone count.
void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector<std::pair<aiMesh*,const aiBone*>>& poNewMeshes) const void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const
{ {
// same deal here as ConsiderMesh basically // same deal here as ConsiderMesh basically
@ -390,7 +390,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
for(unsigned int a=0;a<m;a++) { for(unsigned int a=0;a<m;a++) {
unsigned int srcIndex = pNode->mMeshes[a]; unsigned int srcIndex = pNode->mMeshes[a];
const std::vector<std::pair<unsigned int,aiNode*>> &subMeshes = mSubMeshIndices[srcIndex]; const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[srcIndex];
unsigned int nSubmeshes = subMeshes.size(); unsigned int nSubmeshes = subMeshes.size();
for(unsigned int b=0;b<nSubmeshes;b++) { for(unsigned int b=0;b<nSubmeshes;b++) {
@ -404,7 +404,7 @@ void DeboneProcess::UpdateNode(aiNode* pNode) const
for(unsigned int a=0;a<n;a++) for(unsigned int a=0;a<n;a++)
{ {
const std::vector<std::pair<unsigned int,aiNode*>> &subMeshes = mSubMeshIndices[a]; const std::vector< std::pair< unsigned int,aiNode* > > &subMeshes = mSubMeshIndices[a];
unsigned int nSubmeshes = subMeshes.size(); unsigned int nSubmeshes = subMeshes.size();
for(unsigned int b=0;b<nSubmeshes;b++) { for(unsigned int b=0;b<nSubmeshes;b++) {

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@ -111,7 +111,7 @@ protected:
/// Splits the given mesh by bone count. /// Splits the given mesh by bone count.
/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
/// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary. /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
void SplitMesh(const aiMesh* pMesh, std::vector<std::pair<aiMesh*,const aiBone*>>& poNewMeshes) const; void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const;
/// Recursively updates the node's mesh list to account for the changed mesh list /// Recursively updates the node's mesh list to account for the changed mesh list
void UpdateNode(aiNode* pNode) const; void UpdateNode(aiNode* pNode) const;

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@ -906,7 +906,7 @@ void WriteDump(const aiScene* scene, FILE* out, const char* src, const char* cmd
fprintf(out,"\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%i\"", fprintf(out,"\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%i\"",
prop->mKey.data, sz, prop->mKey.data, sz,
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex); ::TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex);
if (prop->mType == aiPTI_Float) { if (prop->mType == aiPTI_Float) {
fprintf(out," size=\"%i\">\n\t\t\t\t", fprintf(out," size=\"%i\">\n\t\t\t\t",