- fbx: fix bug that caused normals to be wrong.
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0d2f04d50a
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6e6dbe97de
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@ -259,7 +259,7 @@ private:
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}
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}
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// copy normals
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// copy normals
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const std::vector<aiVector3D>& normals = mesh.GetVertices();
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const std::vector<aiVector3D>& normals = mesh.GetNormals();
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if(normals.size()) {
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if(normals.size()) {
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ai_assert(normals.size() == vertices.size());
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ai_assert(normals.size() == vertices.size());
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