- Fixed compilation for some targets

- Removed BOOST_FOREACH usage in ColladaParser::ReadPrimitives() because they seem to cause problems in NOBOOST builds

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@726 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2010-05-18 12:20:09 +00:00
parent a44e065f58
commit 6e133a6cd9
2 changed files with 10 additions and 8 deletions

View File

@ -1976,8 +1976,9 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
ThrowException( "Expected different index count in <p> element.");
// find the data for all sources
BOOST_FOREACH( InputChannel& input, pMesh->mPerVertexData)
for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
{
InputChannel& input = *it;
if( input.mResolved)
continue;
@ -1989,8 +1990,9 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
}
// and the same for the per-index channels
BOOST_FOREACH( InputChannel& input, pPerIndexChannels)
for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
{
InputChannel& input = *it;
if( input.mResolved)
continue;
@ -2061,11 +2063,11 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
vindex[offsets] = *idx++;
// extract per-vertex channels using the global per-vertex offset
BOOST_FOREACH( const InputChannel& input, pMesh->mPerVertexData)
ExtractDataObjectFromChannel( input, vindex[perVertexOffset], pMesh);
for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
ExtractDataObjectFromChannel( *it, vindex[perVertexOffset], pMesh);
// and extract per-index channels using there specified offset
BOOST_FOREACH( const InputChannel& input, pPerIndexChannels)
ExtractDataObjectFromChannel( input, vindex[input.mOffset], pMesh);
for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
ExtractDataObjectFromChannel( *it, vindex[it->mOffset], pMesh);
// store the vertex-data index for later assignment of bone vertex weights
pMesh->mFacePosIndices.push_back( vindex[perVertexOffset]);

View File

@ -555,7 +555,7 @@ struct aiMesh
* partitioning.
* - Vertex animations refer to meshes by their names.
**/
aiString mName;
C_STRUCT aiString mName;
/** The number of attachment meshes */
unsigned int mNumAnimMeshes;