Fix special case in aiMatrix3x3t::FromToMatrix.
parent
d393ab11ec
commit
6de709410f
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@ -266,22 +266,26 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<T
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{
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{
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if (x.x < x.z)
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if (x.x < x.z)
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{
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{
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x.x = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
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x.x = static_cast<TReal>(1.0);
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x.y = x.z = static_cast<TReal>(0.0);
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}
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}
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else
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else
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{
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{
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x.z = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
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x.z = static_cast<TReal>(1.0);
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x.x = x.y = static_cast<TReal>(0.0);
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}
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}
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}
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}
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else
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else
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{
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{
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if (x.y < x.z)
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if (x.y < x.z)
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{
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{
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x.y = static_cast<TReal>(1.0); x.x = x.z = static_cast<TReal>(0.0);
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x.y = static_cast<TReal>(1.0);
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x.x = x.z = static_cast<TReal>(0.0);
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}
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}
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else
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else
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{
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{
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x.z = static_cast<TReal>(1.0); x.x = x.y = static_cast<TReal>(0.0);
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x.z = static_cast<TReal>(1.0);
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x.x = x.y = static_cast<TReal>(0.0);
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}
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}
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}
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}
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@ -28,6 +28,7 @@ SET( TEST_SRCS
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unit/utJoinVertices.cpp
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unit/utJoinVertices.cpp
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unit/utLimitBoneWeights.cpp
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unit/utLimitBoneWeights.cpp
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unit/utMaterialSystem.cpp
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unit/utMaterialSystem.cpp
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unit/utMatrix3x3.cpp
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unit/utMatrix4x4.cpp
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unit/utMatrix4x4.cpp
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unit/utPretransformVertices.cpp
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unit/utPretransformVertices.cpp
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unit/utRemoveComments.cpp
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unit/utRemoveComments.cpp
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@ -0,0 +1,99 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <iostream>
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using namespace Assimp;
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class utMatrix3x3Test : public ::testing::Test {
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};
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TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
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aiVector3D res;
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aiMatrix3x3 trafo;
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const double PRECISION = 0.000001;
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// axes test
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aiVector3D axes[] =
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{ aiVector3D(1, 0, 0)
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, aiVector3D(0, 1, 0)
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, aiVector3D(0, 0, 1)
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};
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for (int i = 0; i < 3; ++i) {
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for (int j = 0; j < 3; ++j) {
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aiMatrix3x3::FromToMatrix( axes[i], axes[j], trafo );
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res = trafo * axes[i];
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ASSERT_NEAR( axes[j].x, res.x, PRECISION );
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ASSERT_NEAR( axes[j].y, res.y, PRECISION );
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ASSERT_NEAR( axes[j].z, res.z, PRECISION );
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}
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}
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// random test
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const int NUM_SAMPLES = 10000;
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aiVector3D from, to;
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for (int i = 0; i < NUM_SAMPLES; ++i) {
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from = aiVector3D
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( 1.f * rand() / RAND_MAX
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, 1.f * rand() / RAND_MAX
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, 1.f * rand() / RAND_MAX
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).Normalize();
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to = aiVector3D
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( 1.f * rand() / RAND_MAX
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, 1.f * rand() / RAND_MAX
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, 1.f * rand() / RAND_MAX
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).Normalize();
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aiMatrix3x3::FromToMatrix( from, to, trafo );
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res = trafo * from;
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ASSERT_NEAR( to.x, res.x, PRECISION );
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ASSERT_NEAR( to.y, res.y, PRECISION );
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ASSERT_NEAR( to.z, res.z, PRECISION );
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}
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}
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