- fbx: refactor code
parent
8ce0a3df9f
commit
6ddb1c9aa7
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@ -38,8 +38,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXDocument.cpp
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* @brief Implementation of the FBX DOM classes
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/** @file FBXConverter.cpp
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* @brief Implementation of the FBX DOM -> aiScene converter
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*/
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#include "AssimpPCH.h"
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@ -50,11 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "FBXUtil.h"
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#include "FBXImporter.h"
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#include "FBXImportSettings.h"
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#include "FBXDocumentUtil.h"
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namespace Assimp {
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namespace FBX {
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namespace {
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namespace Util {
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// ------------------------------------------------------------------------------------------------
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// signal DOM construction error, this is always unrecoverable. Throws DeadlyImportError.
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@ -64,7 +64,7 @@ void DOMError(const std::string& message, const Token& token)
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}
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// ------------------------------------------------------------------------------------------------
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void DOMError(const std::string& message, const Element* element = NULL)
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void DOMError(const std::string& message, const Element* element /*= NULL*/)
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{
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if(element) {
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DOMError(message,element->KeyToken());
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@ -165,7 +165,7 @@ std::string ParseTokenAsString(const Token& t)
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// ------------------------------------------------------------------------------------------------
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// extract a required element from a scope, abort if the element cannot be found
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const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL)
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const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element /*= NULL*/)
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{
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const Element* el = sc[index];
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if(!el) {
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@ -304,8 +304,9 @@ void ReadVectorDataArray(std::vector<unsigned int>& out, const Element& el)
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out.push_back(static_cast<unsigned int>(ival));
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}
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}
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} // end anon.
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} // !Util
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using namespace Util;
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// ------------------------------------------------------------------------------------------------
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LazyObject::LazyObject(const Element& element, const ImportSettings& settings)
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@ -390,433 +391,6 @@ Geometry::~Geometry()
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}
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// ------------------------------------------------------------------------------------------------
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MeshGeometry::MeshGeometry(const Element& element, const std::string& name, const ImportSettings& settings)
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: Geometry(element,name)
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{
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const Scope* sc = element.Compound();
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if (!sc) {
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DOMError("failed to read Geometry object (class: Mesh), no data scope found");
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}
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// must have Mesh elements:
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const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
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const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
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// optional Mesh elements:
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const ElementCollection& Layer = sc->GetCollection("Layer");
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const ElementCollection& LayerElementMaterial = sc->GetCollection("LayerElementMaterial");
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const ElementCollection& LayerElementUV = sc->GetCollection("LayerElementUV");
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const ElementCollection& LayerElementNormal = sc->GetCollection("LayerElementNormal");
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std::vector<aiVector3D> tempVerts;
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ReadVectorDataArray(tempVerts,Vertices);
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if(tempVerts.empty()) {
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FBXImporter::LogWarn("encountered mesh with no vertices");
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return;
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}
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std::vector<int> tempFaces;
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ReadVectorDataArray(tempFaces,PolygonVertexIndex);
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if(tempFaces.empty()) {
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FBXImporter::LogWarn("encountered mesh with no faces");
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return;
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}
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vertices.reserve(tempFaces.size());
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faces.reserve(tempFaces.size() / 3);
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mapping_offsets.resize(tempVerts.size());
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mapping_counts.resize(tempVerts.size(),0);
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mappings.resize(tempFaces.size());
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const size_t vertex_count = tempVerts.size();
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// generate output vertices, computing an adjacency table to
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// preserve the mapping from fbx indices to *this* indexing.
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unsigned int count = 0;
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BOOST_FOREACH(int index, tempFaces) {
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const int absi = index < 0 ? (-index - 1) : index;
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if(static_cast<size_t>(absi) >= vertex_count) {
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DOMError("polygon vertex index out of range",&PolygonVertexIndex);
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}
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vertices.push_back(tempVerts[absi]);
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++count;
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++mapping_counts[absi];
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if (index < 0) {
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faces.push_back(count);
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count = 0;
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}
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}
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unsigned int cursor = 0;
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for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
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mapping_offsets[i] = cursor;
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cursor += mapping_counts[i];
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mapping_counts[i] = 0;
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}
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cursor = 0;
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BOOST_FOREACH(int index, tempFaces) {
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const int absi = index < 0 ? (-index - 1) : index;
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mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor;
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}
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// if settings.readAllLayers is true:
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// * read all layers, try to load as many vertex channels as possible
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// if settings.readAllLayers is false:
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// * read only the layer with index 0, but warn about any further layers
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for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
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const TokenList& tokens = (*it).second->Tokens();
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const char* err;
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const int index = ParseTokenAsInt(*tokens[0], err);
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if(err) {
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DOMError(err,&element);
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}
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if(settings.readAllLayers || index == 0) {
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const Scope& layer = GetRequiredScope(*(*it).second);
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ReadLayer(layer);
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}
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else {
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FBXImporter::LogWarn("ignoring additional geometry layers");
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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MeshGeometry::~MeshGeometry()
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{
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadLayer(const Scope& layer)
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{
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const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
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for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
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const Scope& elayer = GetRequiredScope(*(*eit).second);
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ReadLayerElement(elayer);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadLayerElement(const Scope& layerElement)
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{
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const Element& Type = GetRequiredElement(layerElement,"Type");
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const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
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const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
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const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
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const Scope& top = GetRequiredScope(element);
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const ElementCollection candidates = top.GetCollection(type);
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for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
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const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
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if(index == typedIndex) {
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ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
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return;
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}
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}
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FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
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<< type << ", index: " << typedIndex);
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
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{
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const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
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GetRequiredElement(source,"MappingInformationType"),0)
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);
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const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
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GetRequiredElement(source,"ReferenceInformationType"),0)
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);
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if (type == "LayerElementUV") {
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if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
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FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
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<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
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return;
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}
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ReadVertexDataUV(uvs[index],source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementMaterial") {
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if (materials.size() > 0) {
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FBXImporter::LogError("ignoring additional material layer");
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return;
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}
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ReadVertexDataMaterials(materials,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementNormal") {
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if (normals.size() > 0) {
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FBXImporter::LogError("ignoring additional normal layer");
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return;
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}
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ReadVertexDataNormals(normals,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementTangent") {
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if (tangents.size() > 0) {
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FBXImporter::LogError("ignoring additional tangent layer");
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return;
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}
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ReadVertexDataTangents(tangents,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementBinormal") {
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if (binormals.size() > 0) {
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FBXImporter::LogError("ignoring additional binormal layer");
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return;
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}
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ReadVertexDataBinormals(binormals,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementColor") {
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if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
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FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
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<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
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return;
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}
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ReadVertexDataColors(colors[index],source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Lengthy utility function to read and resolve a FBX vertex data array - that is, the
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// output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
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// tangents ..
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template <typename T>
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void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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const std::string& MappingInformationType,
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const std::string& ReferenceInformationType,
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const char* dataElementName,
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const char* indexDataElementName,
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size_t vertex_count,
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const std::vector<unsigned int>& mapping_counts,
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const std::vector<unsigned int>& mapping_offsets,
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const std::vector<unsigned int>& mappings)
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{
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std::vector<T> tempUV;
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ReadVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
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// handle permutations of Mapping and Reference type - it would be nice to
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// deal with this more elegantly and with less redundancy, but right
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// now it seems unavoidable.
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if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
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data_out.resize(vertex_count);
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for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
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const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
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for (unsigned int j = istart; j < iend; ++j) {
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data_out[mappings[j]] = tempUV[i];
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}
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}
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}
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else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
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data_out.resize(vertex_count);
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std::vector<int> uvIndices;
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ReadVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
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for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
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const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
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for (unsigned int j = istart; j < iend; ++j) {
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if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
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DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
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}
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data_out[mappings[j]] = tempUV[uvIndices[i]];
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}
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}
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}
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else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
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if (tempUV.size() != vertex_count) {
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FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
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<< tempUV.size() << ", expected " << vertex_count
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);
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return;
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}
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data_out.swap(tempUV);
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}
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else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
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data_out.resize(vertex_count);
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std::vector<int> uvIndices;
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ReadVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
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if (uvIndices.size() != vertex_count) {
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FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
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return;
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}
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unsigned int next = 0;
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BOOST_FOREACH(int i, uvIndices) {
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if(static_cast<size_t>(i) >= tempUV.size()) {
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DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
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}
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data_out[next++] = tempUV[i];
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}
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}
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else {
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FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
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<< MappingInformationType << "," << ReferenceInformationType);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
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const std::string& MappingInformationType,
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const std::string& ReferenceInformationType)
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{
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ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
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"Normals",
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"NormalsIndex",
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vertices.size(),
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mapping_counts,
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mapping_offsets,
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mappings);
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
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const std::string& MappingInformationType,
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const std::string& ReferenceInformationType)
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{
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ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
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"UV",
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"UVIndex",
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vertices.size(),
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mapping_counts,
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mapping_offsets,
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mappings);
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
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const std::string& MappingInformationType,
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const std::string& ReferenceInformationType)
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{
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ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
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"Color",
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"ColorIndex",
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vertices.size(),
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mapping_counts,
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mapping_offsets,
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mappings);
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
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const std::string& MappingInformationType,
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const std::string& ReferenceInformationType)
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{
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ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
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"Tangent",
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"TangentIndex",
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vertices.size(),
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mapping_counts,
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mapping_offsets,
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mappings);
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
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const std::string& MappingInformationType,
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const std::string& ReferenceInformationType)
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{
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ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
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"Binormal",
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"BinormalIndex",
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vertices.size(),
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mapping_counts,
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mapping_offsets,
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mappings);
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadVertexDataMaterials(std::vector<unsigned int>& materials_out, const Scope& source,
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const std::string& MappingInformationType,
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const std::string& ReferenceInformationType)
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{
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const size_t face_count = faces.size();
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ai_assert(face_count);
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// materials are handled separately. First of all, they are assigned per-face
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// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
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// has a slightly different meaning for materials.
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ReadVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
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if (MappingInformationType == "AllSame") {
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// easy - same material for all faces
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if (materials_out.empty()) {
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FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
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return;
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}
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else if (materials_out.size() > 1) {
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FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
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materials_out.clear();
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}
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materials.assign(vertices.size(),materials_out[0]);
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}
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else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
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materials.resize(face_count);
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if(materials_out.size() != face_count) {
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FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
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<< materials_out.size() << ", expected " << face_count
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);
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return;
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}
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}
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else {
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FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
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<< MappingInformationType << "," << ReferenceInformationType);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Document::Document(const Parser& parser, const ImportSettings& settings)
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|
|
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXDocumentUtil.h
|
||||
* @brief FBX internal utilities used by the DOM reading code
|
||||
*/
|
||||
#ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H
|
||||
#define INCLUDED_AI_FBX_DOCUMENT_UTIL_H
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
namespace Util {
|
||||
|
||||
void DOMError(const std::string& message, const Token& token);
|
||||
void DOMError(const std::string& message, const Element* element = NULL);
|
||||
|
||||
// extract required compound scope
|
||||
const Scope& GetRequiredScope(const Element& el);
|
||||
// get token at a particular index
|
||||
const Token& GetRequiredToken(const Element& el, unsigned int index);
|
||||
|
||||
// wrapper around ParseTokenAsID() with DOMError handling
|
||||
uint64_t ParseTokenAsID(const Token& t);
|
||||
// wrapper around ParseTokenAsDim() with DOMError handling
|
||||
size_t ParseTokenAsDim(const Token& t);
|
||||
// wrapper around ParseTokenAsFloat() with DOMError handling
|
||||
float ParseTokenAsFloat(const Token& t);
|
||||
// wrapper around ParseTokenAsInt() with DOMError handling
|
||||
int ParseTokenAsInt(const Token& t);
|
||||
// wrapper around ParseTokenAsString() with DOMError handling
|
||||
std::string ParseTokenAsString(const Token& t);
|
||||
|
||||
|
||||
// extract a required element from a scope, abort if the element cannot be found
|
||||
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
|
||||
|
||||
// read an array of float3 tuples
|
||||
void ReadVectorDataArray(std::vector<aiVector3D>& out, const Element& el);
|
||||
|
||||
// read an array of color4 tuples
|
||||
void ReadVectorDataArray(std::vector<aiColor4D>& out, const Element& el);
|
||||
|
||||
// read an array of float2 tuples
|
||||
void ReadVectorDataArray(std::vector<aiVector2D>& out, const Element& el);
|
||||
|
||||
// read an array of ints
|
||||
void ReadVectorDataArray(std::vector<int>& out, const Element& el);
|
||||
|
||||
// read an array of uints
|
||||
void ReadVectorDataArray(std::vector<unsigned int>& out, const Element& el);
|
||||
|
||||
} //!Util
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
#endif
|
|
@ -0,0 +1,493 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file FBXMeshGeometry.cpp
|
||||
* @brief FBX::MeshGeometry implementation
|
||||
*/
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MeshGeometry::MeshGeometry(const Element& element, const std::string& name, const ImportSettings& settings)
|
||||
: Geometry(element,name)
|
||||
{
|
||||
const Scope* sc = element.Compound();
|
||||
if (!sc) {
|
||||
DOMError("failed to read Geometry object (class: Mesh), no data scope found");
|
||||
}
|
||||
|
||||
// must have Mesh elements:
|
||||
const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
|
||||
const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
|
||||
|
||||
// optional Mesh elements:
|
||||
const ElementCollection& Layer = sc->GetCollection("Layer");
|
||||
const ElementCollection& LayerElementMaterial = sc->GetCollection("LayerElementMaterial");
|
||||
const ElementCollection& LayerElementUV = sc->GetCollection("LayerElementUV");
|
||||
const ElementCollection& LayerElementNormal = sc->GetCollection("LayerElementNormal");
|
||||
|
||||
std::vector<aiVector3D> tempVerts;
|
||||
ReadVectorDataArray(tempVerts,Vertices);
|
||||
|
||||
if(tempVerts.empty()) {
|
||||
FBXImporter::LogWarn("encountered mesh with no vertices");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<int> tempFaces;
|
||||
ReadVectorDataArray(tempFaces,PolygonVertexIndex);
|
||||
|
||||
if(tempFaces.empty()) {
|
||||
FBXImporter::LogWarn("encountered mesh with no faces");
|
||||
return;
|
||||
}
|
||||
|
||||
vertices.reserve(tempFaces.size());
|
||||
faces.reserve(tempFaces.size() / 3);
|
||||
|
||||
mapping_offsets.resize(tempVerts.size());
|
||||
mapping_counts.resize(tempVerts.size(),0);
|
||||
mappings.resize(tempFaces.size());
|
||||
|
||||
const size_t vertex_count = tempVerts.size();
|
||||
|
||||
// generate output vertices, computing an adjacency table to
|
||||
// preserve the mapping from fbx indices to *this* indexing.
|
||||
unsigned int count = 0;
|
||||
BOOST_FOREACH(int index, tempFaces) {
|
||||
const int absi = index < 0 ? (-index - 1) : index;
|
||||
if(static_cast<size_t>(absi) >= vertex_count) {
|
||||
DOMError("polygon vertex index out of range",&PolygonVertexIndex);
|
||||
}
|
||||
|
||||
vertices.push_back(tempVerts[absi]);
|
||||
++count;
|
||||
|
||||
++mapping_counts[absi];
|
||||
|
||||
if (index < 0) {
|
||||
faces.push_back(count);
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int cursor = 0;
|
||||
for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
|
||||
mapping_offsets[i] = cursor;
|
||||
cursor += mapping_counts[i];
|
||||
|
||||
mapping_counts[i] = 0;
|
||||
}
|
||||
|
||||
cursor = 0;
|
||||
BOOST_FOREACH(int index, tempFaces) {
|
||||
const int absi = index < 0 ? (-index - 1) : index;
|
||||
mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor;
|
||||
}
|
||||
|
||||
// if settings.readAllLayers is true:
|
||||
// * read all layers, try to load as many vertex channels as possible
|
||||
// if settings.readAllLayers is false:
|
||||
// * read only the layer with index 0, but warn about any further layers
|
||||
for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
|
||||
const TokenList& tokens = (*it).second->Tokens();
|
||||
|
||||
const char* err;
|
||||
const int index = ParseTokenAsInt(*tokens[0], err);
|
||||
if(err) {
|
||||
DOMError(err,&element);
|
||||
}
|
||||
|
||||
if(settings.readAllLayers || index == 0) {
|
||||
const Scope& layer = GetRequiredScope(*(*it).second);
|
||||
ReadLayer(layer);
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogWarn("ignoring additional geometry layers");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MeshGeometry::~MeshGeometry()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadLayer(const Scope& layer)
|
||||
{
|
||||
const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
|
||||
for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
|
||||
const Scope& elayer = GetRequiredScope(*(*eit).second);
|
||||
|
||||
ReadLayerElement(elayer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadLayerElement(const Scope& layerElement)
|
||||
{
|
||||
const Element& Type = GetRequiredElement(layerElement,"Type");
|
||||
const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
|
||||
|
||||
const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
|
||||
const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
|
||||
|
||||
const Scope& top = GetRequiredScope(element);
|
||||
const ElementCollection candidates = top.GetCollection(type);
|
||||
|
||||
for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
|
||||
const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
|
||||
if(index == typedIndex) {
|
||||
ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
|
||||
<< type << ", index: " << typedIndex);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
|
||||
{
|
||||
const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
|
||||
GetRequiredElement(source,"MappingInformationType"),0)
|
||||
);
|
||||
|
||||
const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
|
||||
GetRequiredElement(source,"ReferenceInformationType"),0)
|
||||
);
|
||||
|
||||
if (type == "LayerElementUV") {
|
||||
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
|
||||
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataUV(uvs[index],source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementMaterial") {
|
||||
if (materials.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional material layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataMaterials(materials,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementNormal") {
|
||||
if (normals.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional normal layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataNormals(normals,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementTangent") {
|
||||
if (tangents.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional tangent layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataTangents(tangents,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementBinormal") {
|
||||
if (binormals.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional binormal layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataBinormals(binormals,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementColor") {
|
||||
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
|
||||
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataColors(colors[index],source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Lengthy utility function to read and resolve a FBX vertex data array - that is, the
|
||||
// output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
|
||||
// tangents ..
|
||||
template <typename T>
|
||||
void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType,
|
||||
const char* dataElementName,
|
||||
const char* indexDataElementName,
|
||||
size_t vertex_count,
|
||||
const std::vector<unsigned int>& mapping_counts,
|
||||
const std::vector<unsigned int>& mapping_offsets,
|
||||
const std::vector<unsigned int>& mappings)
|
||||
{
|
||||
std::vector<T> tempUV;
|
||||
ReadVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
|
||||
|
||||
// handle permutations of Mapping and Reference type - it would be nice to
|
||||
// deal with this more elegantly and with less redundancy, but right
|
||||
// now it seems unavoidable.
|
||||
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
|
||||
data_out.resize(vertex_count);
|
||||
for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
data_out[mappings[j]] = tempUV[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ReadVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
|
||||
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
||||
}
|
||||
data_out[mappings[j]] = tempUV[uvIndices[i]];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
|
||||
if (tempUV.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< tempUV.size() << ", expected " << vertex_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
data_out.swap(tempUV);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ReadVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int next = 0;
|
||||
BOOST_FOREACH(int i, uvIndices) {
|
||||
if(static_cast<size_t>(i) >= tempUV.size()) {
|
||||
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
||||
}
|
||||
|
||||
data_out[next++] = tempUV[i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Normals",
|
||||
"NormalsIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"UV",
|
||||
"UVIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Color",
|
||||
"ColorIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Tangent",
|
||||
"TangentIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Binormal",
|
||||
"BinormalIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataMaterials(std::vector<unsigned int>& materials_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const size_t face_count = faces.size();
|
||||
ai_assert(face_count);
|
||||
|
||||
// materials are handled separately. First of all, they are assigned per-face
|
||||
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
|
||||
// has a slightly different meaning for materials.
|
||||
ReadVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
|
||||
|
||||
if (MappingInformationType == "AllSame") {
|
||||
// easy - same material for all faces
|
||||
if (materials_out.empty()) {
|
||||
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
|
||||
return;
|
||||
}
|
||||
else if (materials_out.size() > 1) {
|
||||
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
|
||||
materials_out.clear();
|
||||
}
|
||||
|
||||
materials.assign(vertices.size(),materials_out[0]);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
materials.resize(face_count);
|
||||
|
||||
if(materials_out.size() != face_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< materials_out.size() << ", expected " << face_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
#endif
|
||||
|
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Reference in New Issue