- fbx: refactor code

pull/14/head
acgessler 2012-07-01 14:38:14 +02:00
parent 8ce0a3df9f
commit 6ddb1c9aa7
5 changed files with 1900 additions and 1732 deletions

View File

@ -38,8 +38,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FBXDocument.cpp
* @brief Implementation of the FBX DOM classes
/** @file FBXConverter.cpp
* @brief Implementation of the FBX DOM -> aiScene converter
*/
#include "AssimpPCH.h"

View File

@ -50,11 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXUtil.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
namespace Assimp {
namespace FBX {
namespace {
namespace Util {
// ------------------------------------------------------------------------------------------------
// signal DOM construction error, this is always unrecoverable. Throws DeadlyImportError.
@ -64,7 +64,7 @@ void DOMError(const std::string& message, const Token& token)
}
// ------------------------------------------------------------------------------------------------
void DOMError(const std::string& message, const Element* element = NULL)
void DOMError(const std::string& message, const Element* element /*= NULL*/)
{
if(element) {
DOMError(message,element->KeyToken());
@ -165,7 +165,7 @@ std::string ParseTokenAsString(const Token& t)
// ------------------------------------------------------------------------------------------------
// extract a required element from a scope, abort if the element cannot be found
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL)
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element /*= NULL*/)
{
const Element* el = sc[index];
if(!el) {
@ -304,8 +304,9 @@ void ReadVectorDataArray(std::vector<unsigned int>& out, const Element& el)
out.push_back(static_cast<unsigned int>(ival));
}
}
} // end anon.
} // !Util
using namespace Util;
// ------------------------------------------------------------------------------------------------
LazyObject::LazyObject(const Element& element, const ImportSettings& settings)
@ -390,433 +391,6 @@ Geometry::~Geometry()
}
// ------------------------------------------------------------------------------------------------
MeshGeometry::MeshGeometry(const Element& element, const std::string& name, const ImportSettings& settings)
: Geometry(element,name)
{
const Scope* sc = element.Compound();
if (!sc) {
DOMError("failed to read Geometry object (class: Mesh), no data scope found");
}
// must have Mesh elements:
const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
// optional Mesh elements:
const ElementCollection& Layer = sc->GetCollection("Layer");
const ElementCollection& LayerElementMaterial = sc->GetCollection("LayerElementMaterial");
const ElementCollection& LayerElementUV = sc->GetCollection("LayerElementUV");
const ElementCollection& LayerElementNormal = sc->GetCollection("LayerElementNormal");
std::vector<aiVector3D> tempVerts;
ReadVectorDataArray(tempVerts,Vertices);
if(tempVerts.empty()) {
FBXImporter::LogWarn("encountered mesh with no vertices");
return;
}
std::vector<int> tempFaces;
ReadVectorDataArray(tempFaces,PolygonVertexIndex);
if(tempFaces.empty()) {
FBXImporter::LogWarn("encountered mesh with no faces");
return;
}
vertices.reserve(tempFaces.size());
faces.reserve(tempFaces.size() / 3);
mapping_offsets.resize(tempVerts.size());
mapping_counts.resize(tempVerts.size(),0);
mappings.resize(tempFaces.size());
const size_t vertex_count = tempVerts.size();
// generate output vertices, computing an adjacency table to
// preserve the mapping from fbx indices to *this* indexing.
unsigned int count = 0;
BOOST_FOREACH(int index, tempFaces) {
const int absi = index < 0 ? (-index - 1) : index;
if(static_cast<size_t>(absi) >= vertex_count) {
DOMError("polygon vertex index out of range",&PolygonVertexIndex);
}
vertices.push_back(tempVerts[absi]);
++count;
++mapping_counts[absi];
if (index < 0) {
faces.push_back(count);
count = 0;
}
}
unsigned int cursor = 0;
for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
mapping_offsets[i] = cursor;
cursor += mapping_counts[i];
mapping_counts[i] = 0;
}
cursor = 0;
BOOST_FOREACH(int index, tempFaces) {
const int absi = index < 0 ? (-index - 1) : index;
mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor;
}
// if settings.readAllLayers is true:
// * read all layers, try to load as many vertex channels as possible
// if settings.readAllLayers is false:
// * read only the layer with index 0, but warn about any further layers
for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
const TokenList& tokens = (*it).second->Tokens();
const char* err;
const int index = ParseTokenAsInt(*tokens[0], err);
if(err) {
DOMError(err,&element);
}
if(settings.readAllLayers || index == 0) {
const Scope& layer = GetRequiredScope(*(*it).second);
ReadLayer(layer);
}
else {
FBXImporter::LogWarn("ignoring additional geometry layers");
}
}
}
// ------------------------------------------------------------------------------------------------
MeshGeometry::~MeshGeometry()
{
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadLayer(const Scope& layer)
{
const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
const Scope& elayer = GetRequiredScope(*(*eit).second);
ReadLayerElement(elayer);
}
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadLayerElement(const Scope& layerElement)
{
const Element& Type = GetRequiredElement(layerElement,"Type");
const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
const Scope& top = GetRequiredScope(element);
const ElementCollection candidates = top.GetCollection(type);
for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
if(index == typedIndex) {
ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
return;
}
}
FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
<< type << ", index: " << typedIndex);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
{
const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
GetRequiredElement(source,"MappingInformationType"),0)
);
const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
GetRequiredElement(source,"ReferenceInformationType"),0)
);
if (type == "LayerElementUV") {
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
return;
}
ReadVertexDataUV(uvs[index],source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementMaterial") {
if (materials.size() > 0) {
FBXImporter::LogError("ignoring additional material layer");
return;
}
ReadVertexDataMaterials(materials,source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementNormal") {
if (normals.size() > 0) {
FBXImporter::LogError("ignoring additional normal layer");
return;
}
ReadVertexDataNormals(normals,source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementTangent") {
if (tangents.size() > 0) {
FBXImporter::LogError("ignoring additional tangent layer");
return;
}
ReadVertexDataTangents(tangents,source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementBinormal") {
if (binormals.size() > 0) {
FBXImporter::LogError("ignoring additional binormal layer");
return;
}
ReadVertexDataBinormals(binormals,source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementColor") {
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
return;
}
ReadVertexDataColors(colors[index],source,
MappingInformationType,
ReferenceInformationType
);
}
}
// ------------------------------------------------------------------------------------------------
// Lengthy utility function to read and resolve a FBX vertex data array - that is, the
// output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
// tangents ..
template <typename T>
void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType,
const char* dataElementName,
const char* indexDataElementName,
size_t vertex_count,
const std::vector<unsigned int>& mapping_counts,
const std::vector<unsigned int>& mapping_offsets,
const std::vector<unsigned int>& mappings)
{
std::vector<T> tempUV;
ReadVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
// handle permutations of Mapping and Reference type - it would be nice to
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
data_out.resize(vertex_count);
for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
for (unsigned int j = istart; j < iend; ++j) {
data_out[mappings[j]] = tempUV[i];
}
}
}
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
data_out.resize(vertex_count);
std::vector<int> uvIndices;
ReadVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
for (unsigned int j = istart; j < iend; ++j) {
if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
}
data_out[mappings[j]] = tempUV[uvIndices[i]];
}
}
}
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
if (tempUV.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< tempUV.size() << ", expected " << vertex_count
);
return;
}
data_out.swap(tempUV);
}
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
data_out.resize(vertex_count);
std::vector<int> uvIndices;
ReadVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() != vertex_count) {
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
return;
}
unsigned int next = 0;
BOOST_FOREACH(int i, uvIndices) {
if(static_cast<size_t>(i) >= tempUV.size()) {
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
}
data_out[next++] = tempUV[i];
}
}
else {
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
}
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
"Normals",
"NormalsIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
"UV",
"UVIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
"Color",
"ColorIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
"Tangent",
"TangentIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
"Binormal",
"BinormalIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataMaterials(std::vector<unsigned int>& materials_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const size_t face_count = faces.size();
ai_assert(face_count);
// materials are handled separately. First of all, they are assigned per-face
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// has a slightly different meaning for materials.
ReadVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
if (MappingInformationType == "AllSame") {
// easy - same material for all faces
if (materials_out.empty()) {
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
return;
}
else if (materials_out.size() > 1) {
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
materials_out.clear();
}
materials.assign(vertices.size(),materials_out[0]);
}
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
materials.resize(face_count);
if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< materials_out.size() << ", expected " << face_count
);
return;
}
}
else {
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
}
}
// ------------------------------------------------------------------------------------------------
Document::Document(const Parser& parser, const ImportSettings& settings)

View File

@ -0,0 +1,93 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FBXDocumentUtil.h
* @brief FBX internal utilities used by the DOM reading code
*/
#ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H
#define INCLUDED_AI_FBX_DOCUMENT_UTIL_H
namespace Assimp {
namespace FBX {
namespace Util {
void DOMError(const std::string& message, const Token& token);
void DOMError(const std::string& message, const Element* element = NULL);
// extract required compound scope
const Scope& GetRequiredScope(const Element& el);
// get token at a particular index
const Token& GetRequiredToken(const Element& el, unsigned int index);
// wrapper around ParseTokenAsID() with DOMError handling
uint64_t ParseTokenAsID(const Token& t);
// wrapper around ParseTokenAsDim() with DOMError handling
size_t ParseTokenAsDim(const Token& t);
// wrapper around ParseTokenAsFloat() with DOMError handling
float ParseTokenAsFloat(const Token& t);
// wrapper around ParseTokenAsInt() with DOMError handling
int ParseTokenAsInt(const Token& t);
// wrapper around ParseTokenAsString() with DOMError handling
std::string ParseTokenAsString(const Token& t);
// extract a required element from a scope, abort if the element cannot be found
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
// read an array of float3 tuples
void ReadVectorDataArray(std::vector<aiVector3D>& out, const Element& el);
// read an array of color4 tuples
void ReadVectorDataArray(std::vector<aiColor4D>& out, const Element& el);
// read an array of float2 tuples
void ReadVectorDataArray(std::vector<aiVector2D>& out, const Element& el);
// read an array of ints
void ReadVectorDataArray(std::vector<int>& out, const Element& el);
// read an array of uints
void ReadVectorDataArray(std::vector<unsigned int>& out, const Element& el);
} //!Util
} //!FBX
} //!Assimp
#endif

View File

@ -0,0 +1,493 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FBXMeshGeometry.cpp
* @brief FBX::MeshGeometry implementation
*/
#include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
namespace Assimp {
namespace FBX {
using namespace Util;
// ------------------------------------------------------------------------------------------------
MeshGeometry::MeshGeometry(const Element& element, const std::string& name, const ImportSettings& settings)
: Geometry(element,name)
{
const Scope* sc = element.Compound();
if (!sc) {
DOMError("failed to read Geometry object (class: Mesh), no data scope found");
}
// must have Mesh elements:
const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
// optional Mesh elements:
const ElementCollection& Layer = sc->GetCollection("Layer");
const ElementCollection& LayerElementMaterial = sc->GetCollection("LayerElementMaterial");
const ElementCollection& LayerElementUV = sc->GetCollection("LayerElementUV");
const ElementCollection& LayerElementNormal = sc->GetCollection("LayerElementNormal");
std::vector<aiVector3D> tempVerts;
ReadVectorDataArray(tempVerts,Vertices);
if(tempVerts.empty()) {
FBXImporter::LogWarn("encountered mesh with no vertices");
return;
}
std::vector<int> tempFaces;
ReadVectorDataArray(tempFaces,PolygonVertexIndex);
if(tempFaces.empty()) {
FBXImporter::LogWarn("encountered mesh with no faces");
return;
}
vertices.reserve(tempFaces.size());
faces.reserve(tempFaces.size() / 3);
mapping_offsets.resize(tempVerts.size());
mapping_counts.resize(tempVerts.size(),0);
mappings.resize(tempFaces.size());
const size_t vertex_count = tempVerts.size();
// generate output vertices, computing an adjacency table to
// preserve the mapping from fbx indices to *this* indexing.
unsigned int count = 0;
BOOST_FOREACH(int index, tempFaces) {
const int absi = index < 0 ? (-index - 1) : index;
if(static_cast<size_t>(absi) >= vertex_count) {
DOMError("polygon vertex index out of range",&PolygonVertexIndex);
}
vertices.push_back(tempVerts[absi]);
++count;
++mapping_counts[absi];
if (index < 0) {
faces.push_back(count);
count = 0;
}
}
unsigned int cursor = 0;
for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
mapping_offsets[i] = cursor;
cursor += mapping_counts[i];
mapping_counts[i] = 0;
}
cursor = 0;
BOOST_FOREACH(int index, tempFaces) {
const int absi = index < 0 ? (-index - 1) : index;
mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor;
}
// if settings.readAllLayers is true:
// * read all layers, try to load as many vertex channels as possible
// if settings.readAllLayers is false:
// * read only the layer with index 0, but warn about any further layers
for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
const TokenList& tokens = (*it).second->Tokens();
const char* err;
const int index = ParseTokenAsInt(*tokens[0], err);
if(err) {
DOMError(err,&element);
}
if(settings.readAllLayers || index == 0) {
const Scope& layer = GetRequiredScope(*(*it).second);
ReadLayer(layer);
}
else {
FBXImporter::LogWarn("ignoring additional geometry layers");
}
}
}
// ------------------------------------------------------------------------------------------------
MeshGeometry::~MeshGeometry()
{
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadLayer(const Scope& layer)
{
const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
const Scope& elayer = GetRequiredScope(*(*eit).second);
ReadLayerElement(elayer);
}
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadLayerElement(const Scope& layerElement)
{
const Element& Type = GetRequiredElement(layerElement,"Type");
const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
const Scope& top = GetRequiredScope(element);
const ElementCollection candidates = top.GetCollection(type);
for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
if(index == typedIndex) {
ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
return;
}
}
FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
<< type << ", index: " << typedIndex);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
{
const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
GetRequiredElement(source,"MappingInformationType"),0)
);
const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
GetRequiredElement(source,"ReferenceInformationType"),0)
);
if (type == "LayerElementUV") {
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
return;
}
ReadVertexDataUV(uvs[index],source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementMaterial") {
if (materials.size() > 0) {
FBXImporter::LogError("ignoring additional material layer");
return;
}
ReadVertexDataMaterials(materials,source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementNormal") {
if (normals.size() > 0) {
FBXImporter::LogError("ignoring additional normal layer");
return;
}
ReadVertexDataNormals(normals,source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementTangent") {
if (tangents.size() > 0) {
FBXImporter::LogError("ignoring additional tangent layer");
return;
}
ReadVertexDataTangents(tangents,source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementBinormal") {
if (binormals.size() > 0) {
FBXImporter::LogError("ignoring additional binormal layer");
return;
}
ReadVertexDataBinormals(binormals,source,
MappingInformationType,
ReferenceInformationType
);
}
else if (type == "LayerElementColor") {
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
return;
}
ReadVertexDataColors(colors[index],source,
MappingInformationType,
ReferenceInformationType
);
}
}
// ------------------------------------------------------------------------------------------------
// Lengthy utility function to read and resolve a FBX vertex data array - that is, the
// output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
// tangents ..
template <typename T>
void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType,
const char* dataElementName,
const char* indexDataElementName,
size_t vertex_count,
const std::vector<unsigned int>& mapping_counts,
const std::vector<unsigned int>& mapping_offsets,
const std::vector<unsigned int>& mappings)
{
std::vector<T> tempUV;
ReadVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
// handle permutations of Mapping and Reference type - it would be nice to
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
data_out.resize(vertex_count);
for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
for (unsigned int j = istart; j < iend; ++j) {
data_out[mappings[j]] = tempUV[i];
}
}
}
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
data_out.resize(vertex_count);
std::vector<int> uvIndices;
ReadVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
for (unsigned int j = istart; j < iend; ++j) {
if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
}
data_out[mappings[j]] = tempUV[uvIndices[i]];
}
}
}
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
if (tempUV.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< tempUV.size() << ", expected " << vertex_count
);
return;
}
data_out.swap(tempUV);
}
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
data_out.resize(vertex_count);
std::vector<int> uvIndices;
ReadVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() != vertex_count) {
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
return;
}
unsigned int next = 0;
BOOST_FOREACH(int i, uvIndices) {
if(static_cast<size_t>(i) >= tempUV.size()) {
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
}
data_out[next++] = tempUV[i];
}
}
else {
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
}
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
"Normals",
"NormalsIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
"UV",
"UVIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
"Color",
"ColorIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
"Tangent",
"TangentIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
"Binormal",
"BinormalIndex",
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataMaterials(std::vector<unsigned int>& materials_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const size_t face_count = faces.size();
ai_assert(face_count);
// materials are handled separately. First of all, they are assigned per-face
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// has a slightly different meaning for materials.
ReadVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
if (MappingInformationType == "AllSame") {
// easy - same material for all faces
if (materials_out.empty()) {
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
return;
}
else if (materials_out.size() > 1) {
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
materials_out.clear();
}
materials.assign(vertices.size(),materials_out[0]);
}
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
materials.resize(face_count);
if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< materials_out.size() << ", expected " << face_count
);
return;
}
}
else {
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
}
}
} // !FBX
} // !Assimp
#endif

File diff suppressed because it is too large Load Diff