Merge branch 'x3d_pugi_migration' of https://github.com/assimp/assimp into x3d_pugi_migration

pull/3892/head
Kim Kulling 2021-06-10 23:36:47 +02:00
commit 6db142ee51
148 changed files with 1669 additions and 1150 deletions

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@ -1,8 +1,8 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
title: 'Bug:'
labels: 'Bug'
assignees: ''
---
@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
**Platform (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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@ -2,7 +2,7 @@
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
labels: 'Feature-Request'
assignees: ''
---

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@ -0,0 +1,25 @@
---
name: Technical debt
about: Create a report to help us to fix and detect tech debts
title: ''
labels: 'Techdebt'
assignees: ''
---
**Describe the technical debt**
A clear and concise description of what the tech debt is about.
**Better solution**
A clear and concise description of what you would expect.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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@ -334,9 +334,9 @@ INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)
# Set Assimp project output directory variables.
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib")
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
# Macro used to set the output directories of a target to the
# respective Assimp output directories.
@ -527,12 +527,12 @@ ENDIF()
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
"Build the C4D importer, which relies on the non-free Melange SDK."
"Build the C4D importer, which relies on the non-free Cineware SDK."
)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
IF ( MSVC )
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
# pick the correct prebuilt library
IF(MSVC15)
@ -551,22 +551,23 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
)
ENDIF()
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win")
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/win")
SET(C4D_DEBUG_LIBRARIES
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib"
"${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_debug.lib"
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
)
SET(C4D_RELEASE_LIBRARIES
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib"
"${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_release.lib"
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
)
# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
# it can be used to communicate with a running Cinema 4D instance
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
ELSE ()
MESSAGE( FATAL_ERROR
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
)
ENDIF ()
ELSE ()

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@ -42,7 +42,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp)
@ -66,9 +66,9 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/PostProcessing The post-processing steps
code/<FormatName> Implementation for import and export for the format
code/Common The base implementation for importers and the infrastructure
code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export for the format
### Where to get help ###
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.

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@ -69,7 +69,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
std::string s = mScene->mMaterials[i].mName;
for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
*it = static_cast<char>(::tolower(*it));
*it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
}
if (std::string::npos == s.find("default")) continue;

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@ -379,7 +379,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
// TODO: handle embedded textures properly
if (path.data[0] == '*') {
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
return;
}

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@ -143,7 +143,13 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure.
void Discreet3DSImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE theStream(pIOHandler->Open(pFile, "rb"));
auto theFile = pIOHandler->Open(pFile, "rb");
if (!theFile) {
throw DeadlyImportError("3DS: Could not open ", pFile);
}
StreamReaderLE theStream(theFile);
// We should have at least one chunk
if (theStream.GetRemainingSize() < 16) {
@ -299,7 +305,7 @@ void Discreet3DSImporter::ParseEditorChunk() {
// print the version number
char buff[10];
ASSIMP_itoa10(buff, stream->GetI2());
ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
ASSIMP_LOG_INFO("3DS file format version: ", buff);
} break;
};
ASSIMP_3DS_END_CHUNK();
@ -928,7 +934,7 @@ void Discreet3DSImporter::ParseFaceChunk() {
}
}
if (0xcdcdcdcd == idx) {
ASSIMP_LOG_ERROR_F("3DS: Unknown material: ", sz);
ASSIMP_LOG_ERROR("3DS: Unknown material: ", sz);
}
// Now continue and read all material indices

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@ -160,9 +160,9 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
}
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
} else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ", file);
ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
}
}
}

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@ -116,7 +116,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
buffer = AcSkipToNextToken(buffer);
if (0 != name_length) {
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " + std::string(name) + " was expected.");
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
return buffer;
}
buffer += name_length + 1;
@ -492,7 +492,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
default:
// Coerce unknowns to a polygon and warn
ASSIMP_LOG_WARN_F("AC3D: The type flag of a surface is unknown: ", (*it).flags);
ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown: ", (*it).flags);
(*it).flags &= ~(Surface::Mask);
// fallthrough
@ -690,7 +690,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
if (object.subDiv) {
if (configEvalSubdivision) {
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: " + object.name);
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: ", object.name);
std::vector<aiMesh *> cpy(meshes.size() - oldm, nullptr);
div->Subdivide(&meshes[oldm], cpy.size(), &cpy.front(), object.subDiv, true);
@ -698,7 +698,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// previous meshes are deleted vy Subdivide().
} else {
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: " + object.name);
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: ", object.name);
}
}
}
@ -782,7 +782,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
unsigned int version = HexDigitToDecimal(buffer[4]);
char msg[3];
ASSIMP_itoa10(msg, 3, version);
ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
ASSIMP_LOG_INFO("AC3D file format version: ", msg);
std::vector<Material> materials;
materials.reserve(5);

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@ -205,7 +205,7 @@ void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::s
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
}
void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {
@ -268,7 +268,8 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
mXmlParser = new XmlParser();
if (!mXmlParser->parse(file.get())) {
delete mXmlParser;
throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
mXmlParser = nullptr;
throw DeadlyImportError("Failed to create XML reader for file ", pFile, ".");
}
// Start reading, search for root tag <amf>

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@ -614,7 +614,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
node->mNumChildren++;
// What we did is so great, it is at least worth a debug message
ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")");
ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (", snode->mName, ")");
}
}

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@ -498,6 +498,12 @@ void Parser::ParseLV1MaterialListBlock() {
ParseLV2MaterialBlock(sMat);
continue;
}
if( iDepth == 1 ){
// CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51"
LogWarning("Missing closing brace in material list");
--filePtr;
return;
}
}
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
}
@ -671,7 +677,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
if (!ParseString(temp, "*MAP_CLASS"))
SkipToNextToken();
if (temp != "Bitmap" && temp != "Normal Bump") {
ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
ASSIMP_LOG_WARN("ASE: Skipping unknown map type: ", temp);
parsePath = false;
}
continue;
@ -1119,7 +1125,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
"this is no spot light or target camera");
}
} else {
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: ", temp);
// mode = 0
}
continue;

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@ -671,7 +671,7 @@ void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
IOStream *stream = pIOHandler->Open(pFile, "rb");
if (nullptr == stream) {
return;
throw DeadlyImportError("ASSBIN: Could not open ", pFile);
}
// signature

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@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
if (!mesh->mTextureCoords[a])
break;
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
a, mesh->mNumUVComponents[a]);
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
mesh->mNumVertices,
a,
mesh->mTextureCoordsNames[a].C_Str(),
mesh->mNumUVComponents[a]);
if (!shortened) {
if (mesh->mNumUVComponents[a] == 3) {

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@ -145,7 +145,7 @@ AI_WONT_RETURN void B3DImporter::Oops() {
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void B3DImporter::Fail(string str) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
ASSIMP_LOG_ERROR("Error in B3D file data: ", str);
#endif
throw DeadlyImportError("B3D Importer - error in B3D file data: ", str);
}
@ -233,7 +233,7 @@ string B3DImporter::ReadChunk() {
tag += char(ReadByte());
}
#ifdef DEBUG_B3D
ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
ASSIMP_LOG_DEBUG("ReadChunk: ", tag);
#endif
unsigned sz = (unsigned)ReadInt();
_stack.push_back(_pos + sz);
@ -397,7 +397,7 @@ void B3DImporter::ReadTRIS(int v0) {
matid = 0;
} else if (matid < 0 || matid >= (int)_materials.size()) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("material id=", matid);
ASSIMP_LOG_ERROR("material id=", matid);
#endif
Fail("Bad material id");
}
@ -417,7 +417,7 @@ void B3DImporter::ReadTRIS(int v0) {
int i2 = ReadInt() + v0;
if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
#endif
Fail("Bad triangle index");
continue;

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@ -359,7 +359,7 @@ void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
std::string BVHLoader::GetNextToken() {
// skip any preceding whitespace
while (mReader != mBuffer.end()) {
if (!isspace(*mReader))
if (!isspace((unsigned char)*mReader))
break;
// count lines
@ -372,7 +372,7 @@ std::string BVHLoader::GetNextToken() {
// collect all chars till the next whitespace. BVH is easy in respect to that.
std::string token;
while (mReader != mBuffer.end()) {
if (isspace(*mReader))
if (isspace((unsigned char)*mReader))
break;
token.push_back(*mReader);

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@ -198,9 +198,9 @@ void DNAParser::Parse() {
s.size = offset;
}
ASSIMP_LOG_DEBUG_F("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
ASSIMP_LOG_DEBUG("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
dna.DumpToFile();
#endif
@ -208,7 +208,7 @@ void DNAParser::Parse() {
dna.RegisterConverters();
}
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
#include <fstream>
// ------------------------------------------------------------------------------------------------
@ -237,7 +237,7 @@ void DNA ::DumpToFile() {
ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
}
#endif
#endif // ASSIMP_BUILD_BLENDER_DEBUG_DNA
// ------------------------------------------------------------------------------------------------
/*static*/ void DNA ::ExtractArraySize(

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@ -59,6 +59,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_BUILD_BLENDER_DEBUG
#endif
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
// you could set it on the assimp build command line too without touching it here.
// !!! please make sure this is set to 0 in the repo !!!
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
#endif
// #define ASSIMP_BUILD_BLENDER_NO_STATS
namespace Assimp {
@ -495,7 +502,7 @@ public:
const Structure &structure,
const FileDatabase &db) const;
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
// --------------------------------------------------------
/** Dump the DNA to a text file. This is for debugging purposes.
* The output file is `dna.txt` in the current working folder*/

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@ -565,7 +565,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
// this might happen if DNA::RegisterConverters hasn't been called so far
// or if the target type is not contained in `our` DNA.
out.reset();
ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
ASSIMP_LOG_WARN( "Failed to find a converter for the `",s.name,"` structure" );
return false;
}

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@ -235,9 +235,9 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
stream->Read(magic, 3, 1);
magic[3] = '\0';
LogInfo((format(), "Blender version is ", magic[0], ".", magic + 1,
LogInfo("Blender version is ", magic[0], ".", magic + 1,
" (64bit: ", file.i64bit ? "true" : "false",
", little endian: ", file.little ? "true" : "false", ")"));
", little endian: ", file.little ? "true" : "false", ")");
ParseBlendFile(file, stream);
@ -310,7 +310,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
ss.Convert(out, file);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
ASSIMP_LOG_INFO_F(
ASSIMP_LOG_INFO(
"(Stats) Fields read: ", file.stats().fields_read,
", pointers resolved: ", file.stats().pointers_resolved,
", cache hits: ", file.stats().cache_hits,
@ -420,9 +420,9 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
--s;
}
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower((unsigned char)s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower((unsigned char)s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower((unsigned char)s[3]);
curTex->achFormatHint[3] = '\0';
// tex->mHeight = 0;
@ -434,7 +434,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
curTex->pcData = reinterpret_cast<aiTexel *>(ch);
LogInfo("Reading embedded texture, original file was " + std::string(img->name));
LogInfo("Reading embedded texture, original file was ", img->name);
} else {
name = aiString(img->name);
}
@ -516,7 +516,7 @@ void BlenderImporter::ResolveTexture(aiMaterial *out, const Material *mat, const
case Tex::Type_POINTDENSITY:
case Tex::Type_VOXELDATA:
LogWarn(std::string("Encountered a texture with an unsupported type: ") + dispnam);
LogWarn("Encountered a texture with an unsupported type: ", dispnam);
AddSentinelTexture(out, mat, tex, conv_data);
break;
@ -752,7 +752,7 @@ void BlenderImporter::CheckActualType(const ElemBase *dt, const char *check) {
// ------------------------------------------------------------------------------------------------
void BlenderImporter::NotSupportedObjectType(const Object *obj, const char *type) {
LogWarn((format(), "Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping"));
LogWarn("Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping");
}
// ------------------------------------------------------------------------------------------------

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@ -90,7 +90,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
const Structure *s = conv_data.db.dna.Get(cur->dna_type);
if (!s) {
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
ASSIMP_LOG_WARN("BlendModifier: could not resolve DNA name: ", cur->dna_type);
continue;
}
@ -132,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
}
}
if (curgod) {
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
ASSIMP_LOG_WARN("Couldn't find a handler for modifier: ", dat.name);
}
}
@ -140,7 +140,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
// object, we still can't say whether our modifier implementations were
// able to fully do their job.
if (ful) {
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
ASSIMP_LOG_DEBUG("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
"`, check log messages above for errors");
}
}
@ -248,7 +248,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
out.mMeshes = nind;
out.mNumMeshes *= 2;
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
ASSIMP_LOG_INFO("BlendModifier: Applied the `Mirror` modifier to `",
orig_object.id.name, "`");
}
@ -277,7 +277,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
break;
default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
ASSIMP_LOG_WARN("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
return;
};
@ -292,7 +292,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
ASSIMP_LOG_INFO("BlendModifier: Applied the `Subdivision` modifier to `",
orig_object.id.name, "`");
}

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@ -86,7 +86,7 @@ public:
const Scene& /*in*/,
const Object& /*orig_object*/
) {
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
ASSIMP_LOG_INFO("This modifier is not supported, skipping: ",orig_modifier.dna_type );
return;
}
};

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
#include "C4DImporter.h"
#include <assimp/TinyFormatter.h>
#include <memory>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
@ -65,7 +64,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "c4d_file.h"
#include "default_alien_overloads.h"
using namespace melange;
namespace {
aiString aiStringFrom(cineware::String const & cinestring) {
aiString result;
cinestring.GetCString(result.data, MAXLEN-1);
result.length = static_cast<ai_uint32>(cinestring.GetLength());
return result;
}
}
using namespace Assimp;
using namespace cineware;
// overload this function and fill in your own unique data
void GetWriterInfo(int &id, String &appname) {
@ -73,9 +84,6 @@ void GetWriterInfo(int &id, String &appname) {
appname = "Open Asset Import Library";
}
using namespace Assimp;
using namespace Assimp::Formatter;
namespace Assimp {
template<> const char* LogFunctions<C4DImporter>::Prefix() {
static auto prefix = "C4D: ";
@ -97,17 +105,6 @@ static const aiImporterDesc desc = {
};
// ------------------------------------------------------------------------------------------------
C4DImporter::C4DImporter()
: BaseImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
C4DImporter::~C4DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
const std::string& extension = GetExtension(pFile);
@ -125,11 +122,6 @@ const aiImporterDesc* C4DImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
// nothing to be done for the moment
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
@ -199,8 +191,8 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// ------------------------------------------------------------------------------------------------
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
// based on Melange sample code (C4DImportExport.cpp)
bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
// based on Cineware sample code (C4DImportExport.cpp)
while(shader) {
if(shader->GetType() == Xlayer) {
BaseContainer* container = shader->GetDataInstance();
@ -242,13 +234,11 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
lsl = lsl->GetNext();
}
} else if ( shader->GetType() == Xbitmap ) {
aiString path;
shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
path.length = ::strlen(path.data);
auto const path = aiStringFrom(shader->GetFileName().GetString());
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
return true;
} else {
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
LogWarn("ignoring shader type: ", GetObjectTypeName(shader->GetType()));
}
shader = shader->GetNext();
}
@ -257,18 +247,15 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
// based on Melange sample code
void C4DImporter::ReadMaterials(BaseMaterial* mat) {
// based on Cineware sample code
while (mat) {
const String& name = mat->GetName();
if (mat->GetType() == Mmaterial) {
aiMaterial* out = new aiMaterial();
material_mapping[mat] = static_cast<unsigned int>(materials.size());
materials.push_back(out);
aiString ai_name;
name.GetCString(ai_name.data, MAXLEN-1);
ai_name.length = ::strlen(ai_name.data);
auto const ai_name = aiStringFrom(mat->GetName());
out->AddProperty(&ai_name, AI_MATKEY_NAME);
Material& m = dynamic_cast<Material&>(*mat);
@ -294,7 +281,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
ReadShader(out, shader);
}
} else {
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
LogWarn("ignoring plugin material: ", GetObjectTypeName(mat->GetType()));
}
mat = mat->GetNext();
}
@ -305,19 +292,15 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
ai_assert(parent != nullptr );
std::vector<aiNode*> nodes;
// based on Melange sample code
// based on Cineware sample code
while (object) {
const String& name = object->GetName();
const LONG type = object->GetType();
const Matrix& ml = object->GetMl();
aiString string;
name.GetCString(string.data, MAXLEN-1);
string.length = ::strlen(string.data);
aiNode* const nd = new aiNode();
nd->mParent = parent;
nd->mName = string;
nd->mName = aiStringFrom(object->GetName());
nd->mTransformation.a1 = ml.v1.x;
nd->mTransformation.b1 = ml.v1.y;
@ -352,7 +335,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
meshes.push_back(mesh);
}
} else {
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
LogWarn("ignoring object: ", GetObjectTypeName(type));
}
RecurseHierarchy(object->GetDown(), nd);
@ -370,7 +353,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
ai_assert(object != nullptr);
ai_assert( object->GetType() == Opolygon );
// based on Melange sample code
// based on Cineware sample code
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != nullptr);
@ -618,4 +601,3 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
}
#endif // ASSIMP_BUILD_NO_C4D_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -56,8 +56,8 @@ struct aiMaterial;
struct aiImporterDesc;
namespace melange {
class BaseObject; // c4d_file.h
namespace cineware {
class BaseObject;
class PolygonObject;
class BaseMaterial;
class BaseShader;
@ -71,43 +71,34 @@ namespace Assimp {
}
// -------------------------------------------------------------------------------------------
/** Importer class to load Cinema4D files using the Melange library to be obtained from
* www.plugincafe.com
/** Importer class to load Cinema4D files using the Cineware library to be obtained from
* https://developers.maxon.net
*
* Note that Melange is not free software. */
* Note that Cineware is not free software. */
// -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public:
C4DImporter();
~C4DImporter();
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
protected:
// --------------------
const aiImporterDesc* GetInfo () const;
const aiImporterDesc* GetInfo () const override;
// --------------------
void SetupProperties(const Importer* pImp);
// --------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
void InternReadFile( const std::string& pFile, aiScene*, IOSystem* ) override;
private:
void ReadMaterials(melange::BaseMaterial* mat);
void RecurseHierarchy(melange::BaseObject* object, aiNode* parent);
aiMesh* ReadMesh(melange::BaseObject* object);
unsigned int ResolveMaterial(melange::PolygonObject* obj);
void ReadMaterials(cineware::BaseMaterial* mat);
void RecurseHierarchy(cineware::BaseObject* object, aiNode* parent);
aiMesh* ReadMesh(cineware::BaseObject* object);
unsigned int ResolveMaterial(cineware::PolygonObject* obj);
bool ReadShader(aiMaterial* out, melange::BaseShader* shader);
bool ReadShader(aiMaterial* out, cineware::BaseShader* shader);
std::vector<aiMesh*> meshes;
std::vector<aiMaterial*> materials;
typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap;
typedef std::map<cineware::BaseMaterial*, unsigned int> MaterialMap;
MaterialMap material_mapping;
}; // !class C4DImporter

View File

@ -137,7 +137,13 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure.
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
COB::Scene scene;
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(pIOHandler->Open(pFile, "rb")));
auto file = pIOHandler->Open(pFile, "rb");
if (!file) {
ThrowException("Could not open " + pFile);
}
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
// check header
char head[32];
@ -146,7 +152,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
ThrowException("Could not found magic id: `Caligari`");
}
ASSIMP_LOG_INFO_F("File format tag: ", std::string(head + 9, 6));
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
if (head[16] != 'L') {
ThrowException("File is big-endian, which is not supported");
}
@ -295,8 +301,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
}
std::unique_ptr<const Material> defmat;
if (!min) {
ASSIMP_LOG_VERBOSE_DEBUG(format() << "Could not resolve material index "
<< reflist.first << " - creating default material for this slot");
ASSIMP_LOG_VERBOSE_DEBUG("Could not resolve material index ", reflist.first, " - creating default material for this slot");
defmat.reset(min = new Material());
}
@ -521,7 +526,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter;
if (!splitter.match_start("mat# ")) {
ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
return;
}
@ -533,7 +538,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter;
if (!splitter.match_start("shader: ")) {
ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
return;
}
std::string shader = std::string(splitter[1]);
@ -544,12 +549,12 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} else if (shader == "phong") {
mat.shader = Material::PHONG;
} else if (shader != "flat") {
ASSIMP_LOG_WARN_F("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
}
++splitter;
if (!splitter.match_start("rgb ")) {
ASSIMP_LOG_WARN_F("Expected `rgb` line in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `rgb` line in `Mat1` chunk ", nfo.id);
}
const char *rgb = splitter[1];
@ -557,7 +562,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter;
if (!splitter.match_start("alpha ")) {
ASSIMP_LOG_WARN_F("Expected `alpha` line in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `alpha` line in `Mat1` chunk ", nfo.id);
}
const char *tokens[10];
@ -577,7 +582,7 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
}
++splitter;
if (!splitter.match_start("Units ")) {
ASSIMP_LOG_WARN_F("Expected `Units` line in `Unit` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `Units` line in `Unit` chunk ", nfo.id);
return;
}
@ -588,12 +593,12 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
const unsigned int t = strtoul10(splitter[1]);
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
units[t];
return;
}
}
ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
// ------------------------------------------------------------------------------------------------
@ -622,13 +627,13 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} else if (splitter.match_start("Spot ")) {
msh.ltype = Light::SPOT;
} else {
ASSIMP_LOG_WARN_F("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
ASSIMP_LOG_WARN("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
msh.ltype = Light::SPOT;
}
++splitter;
if (!splitter.match_start("color ")) {
ASSIMP_LOG_WARN_F("Expected `color` line in `Lght` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `color` line in `Lght` chunk ", nfo.id);
}
const char *rgb = splitter[1];
@ -636,14 +641,14 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
SkipSpaces(&rgb);
if (strncmp(rgb, "cone angle", 10) != 0) {
ASSIMP_LOG_WARN_F("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb + 10, &rgb);
msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb, "inner angle", 11) != 0) {
ASSIMP_LOG_WARN_F("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb + 11, &rgb);
msh.inner_angle = fast_atof(&rgb);
@ -1027,7 +1032,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
mat.type = Material::METAL;
break;
default:
ASSIMP_LOG_ERROR_F("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
ASSIMP_LOG_ERROR("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
mat.type = Material::FLAT;
}
@ -1042,7 +1047,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
mat.autofacet = Material::SMOOTH;
break;
default:
ASSIMP_LOG_ERROR_F("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
ASSIMP_LOG_ERROR("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
mat.autofacet = Material::FACETED;
}
mat.autofacet_angle = static_cast<float>(reader.GetI1());
@ -1170,13 +1175,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
if (nd->id == nfo.parent_id) {
const unsigned int t = reader.GetI2();
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
units[t];
return;
}
}
ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
#endif // ASSIMP_BUILD_NO_COB_IMPORTER

View File

@ -317,7 +317,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Nod
nd = FindNode(pParser.mRootNode, nodeInst.mNode);
}
if (nullptr == nd) {
ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
ASSIMP_LOG_ERROR("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
} else {
// attach this node to the list of children
resolved.push_back(nd);
@ -347,7 +347,7 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
// find the referred light
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
if (srcLightIt == pParser.mLightLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
ASSIMP_LOG_WARN("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
continue;
}
const Collada::Light *srcLight = &srcLightIt->second;
@ -412,7 +412,7 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node
// find the referred light
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
if (srcCameraIt == pParser.mCameraLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
ASSIMP_LOG_WARN("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
continue;
}
const Collada::Camera *srcCamera = &srcCameraIt->second;
@ -486,7 +486,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
}
if (nullptr == srcMesh) {
ASSIMP_LOG_WARN_F("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
ASSIMP_LOG_WARN("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
continue;
}
} else {
@ -511,7 +511,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
table = &meshMatIt->second;
meshMaterial = table->mMatName;
} else {
ASSIMP_LOG_WARN_F("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
ASSIMP_LOG_WARN("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
mid.mMeshOrController, ">.");
if (!mid.mMaterials.empty()) {
meshMaterial = mid.mMaterials.begin()->second.mMatName;
@ -883,7 +883,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
if (nullptr != bnode) {
bone->mName.Set(FindNameForNode(bnode));
} else {
ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
ASSIMP_LOG_WARN("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
}
// and insert bone
@ -1184,7 +1184,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
else if (subElement == "Z")
entry.mSubElement = 2;
else
ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
ASSIMP_LOG_WARN("Unknown anim subelement <", subElement, ">. Ignoring");
} else {
// no sub-element following, transformId is remaining string
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
@ -1711,7 +1711,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
// find the image referred by this name in the image library of the scene
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find(name);
if (imIt == pParser.mImageLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
ASSIMP_LOG_WARN("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
//set default texture file name
result.Set(name + ".jpg");

View File

@ -71,7 +71,7 @@ static void ReportWarning(const char *msg, ...) {
ai_assert(iLen > 0);
va_end(args);
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
}
static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
@ -234,7 +234,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
#if defined(_MSC_VER)
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);
@ -623,8 +623,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
controller.mType = Skin;
controller.mMethod = Normalized;
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
@ -929,8 +928,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
// ------------------------------------------------------------------------------------------------
// Reads a light entry into the given light
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -991,10 +989,8 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
// ------------------------------------------------------------------------------------------------
// Reads a camera entry into the given light
void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "orthographic") {
@ -1050,11 +1046,10 @@ void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
// ------------------------------------------------------------------------------------------------
// Reads an COMMON effect profile
void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
const std::string currentName = currentNode.name();
if (currentName == "newparam") {
// save ID
std::string sid = currentNode.attribute("sid").as_string();
@ -1145,10 +1140,9 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
if (node.empty()) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
// MAYA extensions
@ -1208,10 +1202,9 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
if (node.empty()) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "color") {
@ -1273,8 +1266,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -1360,8 +1352,7 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -1386,8 +1377,7 @@ void ColladaParser::ReadSource(XmlNode &node) {
std::string sourceID;
XmlParser::getStdStrAttribute(node, "id", sourceID);
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -1490,8 +1480,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
acc.mSource = source.c_str() + 1; // ignore the leading '#'
acc.mSize = 0; // gets incremented with every param
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -1608,8 +1597,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
ai_assert(primType != Prim_Invalid);
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -2400,7 +2388,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic
else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
return IT_Tangent;
ASSIMP_LOG_WARN_F("Unknown vertex input type \"", semantic, "\". Ignoring.");
ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring.");
return IT_Invalid;
}

View File

@ -135,7 +135,7 @@ public:
for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
splitter++;
ASSIMP_LOG_VERBOSE_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
ASSIMP_LOG_VERBOSE_DEBUG("DXF: skipped over control group (",cnt," lines)");
}
} catch(std::logic_error&) {
ai_assert(!splitter);

View File

@ -63,11 +63,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
// default vertex color that all uncolored vertices will receive
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
@ -156,10 +156,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
}
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
}
@ -202,7 +202,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
// comments
else if (reader.Is(999)) {
ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
}
// don't read past the official EOF sign
@ -241,7 +241,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
}
}
ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
}
if (! output.blocks.size() ) {
@ -372,7 +372,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
// first check if the referenced blocks exists ...
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
if (it == blocks_by_name.end()) {
ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
continue;
}
@ -473,7 +473,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
++reader;
}
ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
}
// ------------------------------------------------------------------------------------------------
@ -549,7 +549,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
++reader;
}
ASSIMP_LOG_VERBOSE_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
" inserted blocks in ENTITIES" );
}
@ -654,7 +654,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
//}
if (vguess && line.positions.size() != vguess) {
ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
line.positions.size(),", expected ", vguess );
}
@ -670,7 +670,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
// to set the 71 and 72 fields, respectively, to valid values.
// So just fire a warning.
if (iguess && line.counts.size() != iguess) {
ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
}
}
else if (!line.indices.size() && !line.counts.size()) {

View File

@ -459,7 +459,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
/*Result ignored*/ ReadByte(input, cursor, input + length);
/*Result ignored*/ ReadByte(input, cursor, input + length);
const uint32_t version = ReadWord(input, cursor, input + length);
ASSIMP_LOG_DEBUG_F("FBX version: ", version);
ASSIMP_LOG_DEBUG("FBX version: ", version);
const bool is64bits = version >= 7500;
const char *end = input + length;
try

View File

@ -811,7 +811,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
// we need to generate a full node chain to accommodate for assimp's
// lack to express pivots and offsets.
if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
FBXImporter::LogInfo("generating full transformation chain for node: " + name);
FBXImporter::LogInfo("generating full transformation chain for node: ", name);
// query the anim_chain_bits dictionary to find out which chain elements
// have associated node animation channels. These can not be dropped
@ -918,7 +918,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
} else {
FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name());
FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
}
}
@ -944,7 +944,7 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
const std::vector<aiVector3D> &vertices = mesh.GetVertices();
const std::vector<unsigned int> &faces = mesh.GetFaceIndexCounts();
if (vertices.empty() || faces.empty()) {
FBXImporter::LogWarn("ignoring empty geometry: " + mesh.Name());
FBXImporter::LogWarn("ignoring empty geometry: ", mesh.Name());
return temp;
}
@ -971,7 +971,7 @@ std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry &line, ai
const std::vector<aiVector3D> &vertices = line.GetVertices();
const std::vector<int> &indices = line.GetIndices();
if (vertices.empty() || indices.empty()) {
FBXImporter::LogWarn("ignoring empty line: " + line.Name());
FBXImporter::LogWarn("ignoring empty line: ", line.Name());
return temp;
}
@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
}
out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
out_mesh->mNumUVComponents[i] = 2;
}
@ -1542,10 +1544,10 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
aiBone *bone = nullptr;
if (bone_map.count(deformer_name)) {
ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
ASSIMP_LOG_VERBOSE_DEBUG("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
bone = bone_map[deformer_name];
} else {
ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
ASSIMP_LOG_VERBOSE_DEBUG("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
bone = new aiBone();
bone->mName = bone_name;
@ -1591,7 +1593,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
}
ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size());
ASSIMP_LOG_DEBUG("bone research: Indicies size: ", out_indices.size());
// lookup must be populated in case something goes wrong
// this also allocates bones to mesh instance outside
@ -1815,14 +1817,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue;
}
if (uvIndex == -1) {
uvIndex = index;
} else {
FBXImporter::LogWarn("the UV channel named " + uvSet +
FBXImporter::LogWarn("the UV channel named ", uvSet,
" appears at different positions in meshes, results will be wrong");
}
}
@ -1839,7 +1841,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
}
if (uvIndex == -1) {
@ -1848,7 +1850,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
}
if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0;
}
}
@ -1934,14 +1936,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue;
}
if (uvIndex == -1) {
uvIndex = index;
} else {
FBXImporter::LogWarn("the UV channel named " + uvSet +
FBXImporter::LogWarn("the UV channel named ", uvSet,
" appears at different positions in meshes, results will be wrong");
}
}
@ -1958,7 +1960,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
}
if (uvIndex == -1) {
@ -1967,7 +1969,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
}
if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0;
}
}
@ -2126,7 +2128,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
if (ok) {
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
}
} else {
const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
if (ok) {
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
}
}
const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
if (ok) {
@ -2207,6 +2214,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
if (ok) {
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
}
// PBR material information
const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
if (ok) {
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
}
const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
if (ok) {
out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
}
const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
if (ok) {
out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
}
const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
if (ok) {
out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
}
const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
if (ok) {
out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
}
const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
if (ok) {
out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
}
const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
if (ok) {
out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
}
const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
if (ok) {
out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
}
const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
if (ok) {
out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
}
}
void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {
@ -2319,14 +2372,14 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue;
}
if (uvIndex == -1) {
uvIndex = index;
} else {
FBXImporter::LogWarn("the UV channel named " + uvSet + " appears at different positions in meshes, results will be wrong");
FBXImporter::LogWarn("the UV channel named ", uvSet, " appears at different positions in meshes, results will be wrong");
}
}
} else {
@ -2342,7 +2395,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
}
if (uvIndex == -1) {
@ -2351,7 +2404,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
}
if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0;
}
}
@ -2574,7 +2627,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
// empty animations would fail validation, so drop them
delete anim;
animations.pop_back();
FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): " + name);
FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): ", name);
return;
}
@ -2707,13 +2760,13 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
ai_assert(node);
if (node->TargetProperty().empty()) {
FBXImporter::LogWarn("target property for animation curve not set: " + node->Name());
FBXImporter::LogWarn("target property for animation curve not set: ", node->Name());
continue;
}
curve_node = node;
if (node->Curves().empty()) {
FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: " + node->Name());
FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: ", node->Name());
continue;
}
@ -2748,7 +2801,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
if (doc.Settings().optimizeEmptyAnimationCurves &&
IsRedundantAnimationData(target, comp, (chain[i]->second))) {
FBXImporter::LogVerboseDebug("dropping redundant animation channel for node " + target.Name());
FBXImporter::LogVerboseDebug("dropping redundant animation channel for node ", target.Name());
continue;
}

View File

@ -312,7 +312,7 @@ void Document::ReadHeader() {
const Scope& shead = *ehead->Compound();
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
ASSIMP_LOG_DEBUG_F("FBX Version: ", fbxVersion);
ASSIMP_LOG_DEBUG("FBX Version: ", fbxVersion);
// While we may have some success with newer files, we don't support
// the older 6.n fbx format

View File

@ -79,7 +79,7 @@ void DOMError(const std::string& message, const Element* element /*= nullptr*/)
void DOMWarning(const std::string& message, const Token& token)
{
if(DefaultLogger::get()) {
ASSIMP_LOG_WARN_F("FBX-DOM", Util::GetTokenText(&token), message);
ASSIMP_LOG_WARN("FBX-DOM", Util::GetTokenText(&token), message);
}
}
@ -91,7 +91,7 @@ void DOMWarning(const std::string& message, const Element* element /*= nullptr*/
return;
}
if(DefaultLogger::get()) {
ASSIMP_LOG_WARN("FBX-DOM: " + message);
ASSIMP_LOG_WARN("FBX-DOM: ", message);
}
}

View File

@ -82,7 +82,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
// lower-case shading because Blender (for example) writes "Phong"
for (size_t i = 0; i < shading.length(); ++i) {
shading[i] = static_cast<char>(tolower(shading[i]));
shading[i] = static_cast<char>(tolower(static_cast<unsigned char>(shading[i])));
}
std::string templateName;
if(shading == "phong") {
@ -352,7 +352,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
}
} catch (const runtime_error& runtimeError) {
//we don't need the content data for contents that has already been loaded
ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
ASSIMP_LOG_VERBOSE_DEBUG("Caught exception in FBXMaterial (likely because content was already loaded): ",
runtimeError.what());
}
}

View File

@ -307,8 +307,8 @@ void MeshGeometry::ReadLayerElement(const Scope& layerElement)
}
}
FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
<< type << ", index: " << typedIndex);
FBXImporter::LogError("failed to resolve vertex layer element: ",
type, ", index: ", typedIndex);
}
// ------------------------------------------------------------------------------------------------
@ -324,8 +324,8 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
if (type == "LayerElementUV") {
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
FBXImporter::LogError("ignoring UV layer, maximum number of UV channels exceeded: ",
index, " (limit is ", AI_MAX_NUMBER_OF_TEXTURECOORDS, ")" );
return;
}
@ -402,8 +402,8 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
}
else if (type == "LayerElementColor") {
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
FBXImporter::LogError("ignoring vertex color layer, maximum number of color sets exceeded: ",
index, " (limit is ", AI_MAX_NUMBER_OF_COLOR_SETS, ")" );
return;
}
@ -449,8 +449,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != mapping_offsets.size()) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
<< tempData.size() << ", expected " << mapping_offsets.size());
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
tempData.size(), ", expected ", mapping_offsets.size());
return;
}
@ -470,8 +470,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
<< uvIndices.size() << ", expected " << vertex_count);
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
uvIndices.size(), ", expected ", vertex_count);
return;
}
@ -493,8 +493,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< tempData.size() << ", expected " << vertex_count
FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
tempData.size(), ", expected ", vertex_count
);
return;
}
@ -509,14 +509,14 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() > vertex_count) {
FBXImporter::LogWarn(Formatter::format("trimming length of input array for ByPolygonVertex mapping: ")
<< uvIndices.size() << ", expected " << vertex_count);
FBXImporter::LogWarn("trimming length of input array for ByPolygonVertex mapping: ",
uvIndices.size(), ", expected ", vertex_count);
uvIndices.resize(vertex_count);
}
if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
<< uvIndices.size() << ", expected " << vertex_count);
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping: ",
uvIndices.size(), ", expected ", vertex_count);
return;
}
@ -537,8 +537,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
}
}
else {
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
FBXImporter::LogError("ignoring vertex data channel, access type not implemented: ",
MappingInformationType, ",", ReferenceInformationType);
}
}
@ -604,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
}
// ------------------------------------------------------------------------------------------------
static const std::string BinormalIndexToken = "BinormalIndex";
static const std::string BinormalsIndexToken = "BinormalsIndex";
static const char * BinormalIndexToken = "BinormalIndex";
static const char * BinormalsIndexToken = "BinormalsIndex";
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
str,
strIdx,
@ -642,10 +642,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
if (MappingInformationType == "AllSame") {
// easy - same material for all faces
if (materials_out.empty()) {
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
FBXImporter::LogError("expected material index, ignoring");
return;
} else if (materials_out.size() > 1) {
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
FBXImporter::LogWarn("expected only a single material index, ignoring all except the first one");
materials_out.clear();
}
@ -655,14 +655,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
materials_out.resize(face_count);
if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< materials_out.size() << ", expected " << face_count
FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
materials_out.size(), ", expected ", face_count
);
return;
}
} else {
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
FBXImporter::LogError("ignoring material assignments, access type not implemented: ",
MappingInformationType, ",", ReferenceInformationType);
}
}
// ------------------------------------------------------------------------------------------------

View File

@ -131,7 +131,7 @@ Property* ReadTypedProperty(const Element& element)
ParseTokenAsFloat(*tok[6]))
);
}
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"float") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
checkTokenCount(tok, 5);
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
}

View File

@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/HMP/HMPLoader.h"
#include "AssetLib/MD2/MD2FileData.h"
#include <assimp/StringUtils.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
@ -151,12 +152,7 @@ void HMPImporter::InternReadFile(const std::string &pFile,
InternReadFile_HMP7();
} else {
// Print the magic word to the logger
char szBuffer[5];
szBuffer[0] = ((char *)&iMagic)[0];
szBuffer[1] = ((char *)&iMagic)[1];
szBuffer[2] = ((char *)&iMagic)[2];
szBuffer[3] = ((char *)&iMagic)[3];
szBuffer[4] = '\0';
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
delete[] mBuffer;
mBuffer = nullptr;

View File

@ -715,7 +715,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
// DIFFERENCE
if (const Schema_2x3::IfcBooleanResult *const clip = boolean.ToPtr<Schema_2x3::IfcBooleanResult>()) {
if (clip->Operator != "DIFFERENCE") {
IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator);
IFCImporter::LogWarn("encountered unsupported boolean operator: ", (std::string)clip->Operator);
return;
}
@ -756,7 +756,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv);
}
} else {
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is ", boolean.GetClassName());
}
}

View File

@ -216,7 +216,7 @@ void ProcessConnectedFaceSet(const Schema_2x3::IfcConnectedFaceSet& fset, TempMe
}
}
else {
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName());
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is ", bound.Bound->GetClassName());
continue;
}
@ -729,7 +729,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
ProcessRevolvedAreaSolid(*rev,meshout,conv);
}
else {
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is ", swept.GetClassName());
}
}
@ -781,7 +781,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
return false;
}
else {
IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is ", geo.GetClassName());
return false;
}

View File

@ -243,12 +243,12 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
if (!DefaultLogger::isNullLogger()) {
LogDebug("File schema is \'" + head.fileSchema + '\'');
LogDebug("File schema is \'", head.fileSchema, '\'');
if (head.timestamp.length()) {
LogDebug("Timestamp \'" + head.timestamp + '\'');
LogDebug("Timestamp \'", head.timestamp, '\'');
}
if (head.app.length()) {
LogDebug("Application/Exporter identline is \'" + head.app + '\'');
LogDebug("Application/Exporter identline is \'", head.app, '\'');
}
}
@ -315,7 +315,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// this must be last because objects are evaluated lazily as we process them
if (!DefaultLogger::isNullLogger()) {
LogDebug((Formatter::format(), "STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records"));
LogDebug("STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records");
}
}
@ -403,7 +403,7 @@ void ResolveObjectPlacement(aiMatrix4x4 &m, const Schema_2x3::IfcObjectPlacement
m = tmpM * m;
}
} else {
IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is " + place.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is ", place.GetClassName());
}
}
@ -438,7 +438,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem &mapped, aiNode *nd_src,
bool got = false;
for (const Schema_2x3::IfcRepresentationItem &item : repr.Items) {
if (!ProcessRepresentationItem(item, localmatid, meshes, conv)) {
IFCImporter::LogWarn("skipping mapped entity of type " + item.GetClassName() + ", no representations could be generated");
IFCImporter::LogWarn("skipping mapped entity of type ", item.GetClassName(), ", no representations could be generated");
} else
got = true;
}
@ -856,7 +856,7 @@ void ProcessSpatialStructures(ConversionData &conv) {
if (!prod) {
continue;
}
IFCImporter::LogVerboseDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
IFCImporter::LogVerboseDebug("looking at spatial structure `", (prod->Name ? prod->Name.Get() : "unnamed"), "`", (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
// the primary sites are referenced by an IFCRELAGGREGATES element which assigns them to the IFCPRODUCT
const STEP::DB::RefMap &refs = conv.db.GetRefs();

View File

@ -64,7 +64,7 @@ static int ConvertShadingMode(const std::string& name) {
else if (name == "PHONG") {
return aiShadingMode_Phong;
}
IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
IFCImporter::LogWarn("shading mode ", name, " not recognized by Assimp, using Phong instead");
return aiShadingMode_Phong;
}
@ -145,7 +145,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
// not found, create new material
const std::string side = static_cast<std::string>(surf->Side);
if( side != "BOTH" ) {
IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: ", side);
}
std::unique_ptr<aiMaterial> mat(new aiMaterial());

View File

@ -68,7 +68,7 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, Convers
{
std::unique_ptr<const Curve> cv(Curve::Convert(curve,conv));
if (!cv) {
IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is " + curve.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is ", curve.GetClassName());
return false;
}
@ -78,7 +78,7 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, Convers
bc->SampleDiscrete(meshout);
}
catch(const CurveError& cv) {
IFCImporter::LogError(cv.mStr + " (error occurred while processing curve)");
IFCImporter::LogError(cv.mStr, " (error occurred while processing curve)");
return false;
}
meshout.mVertcnt.push_back(static_cast<unsigned int>(meshout.mVerts.size()));
@ -152,7 +152,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
meshout.mVertcnt.push_back(12);
}
else {
IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is " + def.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is ", def.GetClassName());
return;
}
@ -174,7 +174,7 @@ bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, Co
ProcessParametrizedProfile(*cparam,meshout,conv);
}
else {
IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is " + prof.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is ", prof.GetClassName());
return false;
}
meshout.RemoveAdjacentDuplicates();

View File

@ -506,7 +506,7 @@ IfcFloat ConvertSIPrefix(const std::string& prefix)
return 1e-18f;
}
else {
IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
IFCImporter::LogError("Unrecognized SI prefix: ", prefix);
return 1;
}
}

View File

@ -639,7 +639,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
// graph we're currently building
aiScene *localScene = batch.GetImport(root->id);
if (!localScene) {
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
ASSIMP_LOG_ERROR("IRR: Unable to load external file: ", root->meshPath);
break;
}
attach.push_back(AttachmentInfo(localScene, rootOut));
@ -859,13 +859,13 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// Check whether we can read from the file
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open IRR file " + pFile);
throw DeadlyImportError("Failed to open IRR file ", pFile);
}
// Construct the irrXML parser
XmlParser st;
if (!st.parse( file.get() )) {
return;
throw DeadlyImportError("XML parse error while loading IRR file ", pFile);
}
pugi::xml_node rootElement = st.getRootNode();
@ -963,7 +963,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
nd = new Node(Node::DUMMY);
} else {
ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(attrib.name()));
ASSIMP_LOG_WARN("IRR: Found unknown node: ", attrib.name());
/* We skip the contents of nodes we don't know.
* We parse the transformation and all animators
@ -1181,7 +1181,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
lights.pop_back();
curNode->type = Node::DUMMY;
ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
ASSIMP_LOG_ERROR("Ignoring light of unknown type: ", prop.value);
}
} else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
Node::ANIMMESH == curNode->type) {
@ -1225,7 +1225,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} else if (prop.value == "followSpline") {
curAnim->type = Animator::FOLLOW_SPLINE;
} else {
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: " + prop.value);
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: ", prop.value);
curAnim->type = Animator::UNKNOWN;
}

View File

@ -135,12 +135,12 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
// Check whether we can read from the file
if (file.get() == NULL)
throw DeadlyImportError("Failed to open IRRMESH file " + pFile);
throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
// Construct the irrXML parser
XmlParser parser;
if (!parser.parse( file.get() )) {
return;
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
}
XmlNode root = parser.getRootNode();

View File

@ -260,7 +260,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
prop.value == "parallaxmap_trans_add") {
matFlags = AI_IRRMESH_MAT_normalmap_ta;
} else {
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
}
}

View File

@ -242,7 +242,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
else
{
// procedural or gradient, not supported
ASSIMP_LOG_ERROR_F("LWOB: Unsupported legacy texture: ", type);
ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
}
return tex;

View File

@ -961,7 +961,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
switch (type) {
case AI_LWO_TXUV:
if (dims != 2) {
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'" + name + "\' with !2 components");
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'", name, "\' with !2 components");
return;
}
base = FindEntry(mCurLayer->mUVChannels, name, perPoly);
@ -969,7 +969,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
case AI_LWO_WGHT:
case AI_LWO_MNVW:
if (dims != 1) {
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'" + name + "\' with !1 components");
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'", name, "\' with !1 components");
return;
}
base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels : mCurLayer->mSWeightChannels), name, perPoly);
@ -977,7 +977,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
case AI_LWO_RGB:
case AI_LWO_RGBA:
if (dims != 3 && dims != 4) {
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'" + name + "\' with a dimension > 4 or < 3");
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'", name, "\' with a dimension > 4 or < 3");
return;
}
base = FindEntry(mCurLayer->mVColorChannels, name, perPoly);
@ -1006,7 +1006,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
if (name == "APS.Level") {
// XXX handle this (seems to be subdivision-related).
}
ASSIMP_LOG_WARN_F("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
ASSIMP_LOG_WARN("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
return;
};
base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
@ -1026,7 +1026,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
if (idx >= numPoints) {
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
mFileBuffer += base->dims << 2u;
continue;
}
@ -1036,7 +1036,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
// we have already a VMAP entry for this vertex - thus
// we need to duplicate the corresponding polygon.
if (polyIdx >= numFaces) {
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
mFileBuffer += base->dims << 2u;
continue;
}
@ -1076,7 +1076,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
CreateNewEntry(mCurLayer->mNormals, srcIdx);
}
if (!had) {
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
ai_assert(had);
}
}

View File

@ -335,7 +335,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
m = aiShadingMode_Fresnel;
break;
} else {
ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
ASSIMP_LOG_WARN("LWO2: Unknown surface shader: ", shader.functionName);
}
}
if (surf.mMaximumSmoothAngle <= 0.0)
@ -711,7 +711,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size) {
}
}
if (derived.size()) {
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: ", derived);
}
}

View File

@ -346,7 +346,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
if (src.path.length()) {
obj = batch.GetImport(src.id);
if (!obj) {
ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
ASSIMP_LOG_ERROR("LWS: Failed to read external file ", src.path);
} else {
if (obj->mRootNode->mNumChildren == 1) {
@ -538,7 +538,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// get file format version and print to log
++it;
unsigned int version = strtoul10((*it).tokens[0].c_str());
ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
first = 0.;
last = 60.;
fps = 25.; // seems to be a good default frame rate

View File

@ -294,21 +294,17 @@ void ExportSceneM3D(
// Worker function for exporting a scene to ASCII A3D.
// Prototyped and registered in Exporter.cpp
void ExportSceneM3DA(
const char *,
IOSystem *,
const aiScene *,
const ExportProperties *
const char *pFile,
IOSystem *pIOSystem,
const aiScene *pScene,
const ExportProperties *pProperties
) {
#ifdef M3D_ASCII
// initialize the exporter
M3DExporter exporter(pScene, pProperties);
// perform ascii export
exporter.doExport(pFile, pIOSystem, true);
#else
throw DeadlyExportError("Assimp configured without M3D_ASCII support");
#endif
}
// ------------------------------------------------------------------------------------------------

View File

@ -95,10 +95,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"m3d"
#ifdef M3D_ASCII
" a3d"
#endif
"m3d a3d"
};
namespace Assimp {
@ -118,9 +115,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
const std::string extension = GetExtension(pFile);
if (extension == "m3d"
#ifdef M3D_ASCII
|| extension == "a3d"
#endif
)
return true;
else if (!extension.length() || checkSig) {
@ -136,13 +131,11 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
*/
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
unsigned char data[4];
if (4 != pStream->Read(data, 1, 4)) {
if (!pStream || 4 != pStream->Read(data, 1, 4)) {
return false;
}
return !memcmp(data, "3DMO", 4) /* bin */
#ifdef M3D_ASCII
|| !memcmp(data, "3dmo", 4) /* ASCII */
#endif
;
}
return false;
@ -175,12 +168,10 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
throw DeadlyImportError("Bad binary header in file ", file, ".");
}
#ifdef M3D_ASCII
// make sure there's a terminator zero character, as input must be ASCIIZ
if (!memcmp(buffer.data(), "3dmo", 4)) {
buffer.push_back(0);
}
#endif
// Get the path for external assets
std::string folderName("./");
@ -193,7 +184,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
}
//DefaultLogger::create("/dev/stderr", Logger::VERBOSE);
ASSIMP_LOG_DEBUG_F("M3D: loading ", file);
ASSIMP_LOG_DEBUG("M3D: loading ", file);
// let the C SDK do the hard work for us
M3DWrapper m3d(pIOHandler, buffer);
@ -209,7 +200,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
pScene->mRootNode->mNumChildren = 0;
mScene = pScene;
ASSIMP_LOG_DEBUG("M3D: root node " + m3d.Name());
ASSIMP_LOG_DEBUG("M3D: root node ", m3d.Name());
// now we just have to fill up the Assimp structures in pScene
importMaterials(m3d);
@ -239,7 +230,7 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
mScene->mNumMaterials = m3d->nummaterial + 1;
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
ASSIMP_LOG_DEBUG_F("M3D: importMaterials ", mScene->mNumMaterials);
ASSIMP_LOG_DEBUG("M3D: importMaterials ", mScene->mNumMaterials);
// add a default material as first
aiMaterial *mat = new aiMaterial;
@ -334,7 +325,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
ai_assert(m3d);
mScene->mNumTextures = m3d->numtexture;
ASSIMP_LOG_DEBUG_F("M3D: importTextures ", mScene->mNumTextures);
ASSIMP_LOG_DEBUG("M3D: importTextures ", mScene->mNumTextures);
if (!m3d->numtexture || !m3d->texture) {
return;
@ -389,7 +380,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
// individually. In assimp there're per mesh vertex and UV lists, and they must be
// indexed simultaneously.
void M3DImporter::importMeshes(const M3DWrapper &m3d) {
ASSIMP_LOG_DEBUG_F("M3D: importMeshes ", m3d->numface);
ASSIMP_LOG_DEBUG("M3D: importMeshes ", m3d->numface);
if (!m3d->numface || !m3d->face || !m3d->numvertex || !m3d->vertex) {
return;
@ -508,7 +499,7 @@ void M3DImporter::importBones(const M3DWrapper &m3d, unsigned int parentid, aiNo
ai_assert(mScene != nullptr);
ai_assert(m3d);
ASSIMP_LOG_DEBUG_F("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
ASSIMP_LOG_DEBUG("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
if (!m3d->numbone || !m3d->bone) {
return;
@ -549,7 +540,7 @@ void M3DImporter::importAnimations(const M3DWrapper &m3d) {
mScene->mNumAnimations = m3d->numaction;
ASSIMP_LOG_DEBUG_F("M3D: importAnimations ", mScene->mNumAnimations);
ASSIMP_LOG_DEBUG("M3D: importAnimations ", mScene->mNumAnimations);
if (!m3d->numaction || !m3d->action || !m3d->numbone || !m3d->bone || !m3d->vertex) {
return;
@ -712,7 +703,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
ai_assert(vertexids != nullptr);
ai_assert(m3d);
ASSIMP_LOG_DEBUG_F("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
ASSIMP_LOG_DEBUG("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
" numnormals ", normals->size(), " numtexcoord ", texcoords->size(), " numbones ", m3d->numbone);
if (vertices->size() && faces->size()) {

View File

@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Assimp specific M3D configuration. Comment out these defines to remove functionality
//#define ASSIMP_USE_M3D_READFILECB
//#define M3D_ASCII
#include "m3d.h"

View File

@ -231,14 +231,9 @@ enum {
typedef struct {
uint8_t format;
uint8_t id;
#ifdef M3D_ASCII
#define M3D_PROPERTYDEF(f, i, n) \
{ (f), (i), (char *)(n) }
char *key;
#else
#define M3D_PROPERTYDEF(f, i, n) \
{ (f), (i) }
#endif
} m3dpd_t;
/* material property types */
@ -376,18 +371,11 @@ enum {
#define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */
typedef struct {
#ifdef M3D_ASCII
#define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \
{ \
(char *)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
}
char *key;
#else
#define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \
{ \
(p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
}
#endif
uint8_t p;
uint8_t a[M3D_CMDMAXARG];
} m3dcd_t;
@ -2059,15 +2047,13 @@ unsigned char *_m3dstbi_zlib_compress(unsigned char *data, int data_len, int *ou
#define M3D_CHUNKMAGIC(m, a, b, c, d) ((m)[0] == (a) && (m)[1] == (b) && (m)[2] == (c) && (m)[3] == (d))
#ifdef M3D_ASCII
#include <locale.h> /* sprintf and strtod cares about number locale */
#include <stdio.h> /* get sprintf */
#endif
#ifdef M3D_PROFILING
#include <sys/time.h>
#endif
#if !defined(M3D_NOIMPORTER) && defined(M3D_ASCII)
#if !defined(M3D_NOIMPORTER)
/* helper functions for the ASCII parser */
static char *_m3d_findarg(char *s) {
while (s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n')
@ -2118,7 +2104,7 @@ static char *_m3d_getfloat(char *s, M3D_FLOAT *ret) {
return _m3d_findarg(e);
}
#endif
#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER))
#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER))
/* helper function to create safe strings */
char *_m3d_safestr(char *in, int morelines) {
char *out, *o, *i = in;
@ -2426,21 +2412,17 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
#ifndef M3D_NOWEIGHTS
m3ds_t *sk;
#endif
#ifdef M3D_ASCII
m3ds_t s;
M3D_INDEX bi[M3D_BONEMAXLEVEL + 1], level;
const char *ol;
char *ptr, *pe, *fn;
#endif
#ifdef M3D_PROFILING
struct timeval tv0, tv1, tvd;
gettimeofday(&tv0, NULL);
#endif
if (!data || (!M3D_CHUNKMAGIC(data, '3', 'D', 'M', 'O')
#ifdef M3D_ASCII
&& !M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')
#endif
))
return NULL;
model = (m3d_t *)M3D_MALLOC(sizeof(m3d_t));
@ -2457,7 +2439,6 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
model->texture = mtllib->texture;
model->flags |= M3D_FLG_MTLLIB;
}
#ifdef M3D_ASCII
/* ASCII variant? */
if (M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')) {
model->errcode = M3D_ERR_BADFILE;
@ -3034,7 +3015,6 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
setlocale(LC_NUMERIC, ol);
goto postprocess;
}
#endif
/* Binary variant */
if (!M3D_CHUNKMAGIC(data + 8, 'H', 'E', 'A', 'D')) {
buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char *)data + 8, ((m3dchunk_t *)data)->length - 8,
@ -3698,9 +3678,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
}
}
/* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */
#ifdef M3D_ASCII
postprocess:
#endif
if (model) {
M3D_LOG("Post-process");
#ifdef M3D_PROFILING
@ -3989,7 +3967,6 @@ void m3d_free(m3d_t *model) {
unsigned int i, j;
if (!model) return;
#ifdef M3D_ASCII
/* if model imported from ASCII, we have to free all strings as well */
if (model->flags & M3D_FLG_FREESTR) {
if (model->name) M3D_FREE(model->name);
@ -4047,7 +4024,6 @@ void m3d_free(m3d_t *model) {
if (model->preview.data)
M3D_FREE(model->preview.data);
}
#endif
if (model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw);
if (model->tmap) M3D_FREE(model->tmap);
@ -4315,7 +4291,6 @@ static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst) {
if (dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0;
}
#ifdef M3D_ASCII
/* add a bone to ascii output */
static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) {
uint32_t i, j;
@ -4334,16 +4309,13 @@ static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX
}
return ptr;
}
#endif
/**
* Function to encode an in-memory model into on storage Model 3D format
*/
unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) {
#ifdef M3D_ASCII
const char *ol;
char *ptr;
#endif
char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s;
char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL;
unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE], *norm = NULL;
@ -4369,9 +4341,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
return NULL;
}
model->errcode = M3D_SUCCESS;
#ifdef M3D_ASCII
if (flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE;
#endif
vrtxidx = (M3D_INDEX *)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX));
if (!vrtxidx) goto memerr;
memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX));
@ -4800,7 +4770,6 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
}
M3D_LOG("Serializing model");
#ifdef M3D_ASCII
if (flags & M3D_EXP_ASCII) {
/* use CRLF to make model creators on Win happy... */
sd = _m3d_safestr(model->desc, 1);
@ -5073,7 +5042,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
ptr += sprintf(ptr, "\r\n");
}
/* mathematical shapes face */
if (model->numshape !(flags & M3D_EXP_NOFACE)) {
if (model->numshape && (!(flags & M3D_EXP_NOFACE))) {
for (j = 0; j < model->numshape; j++) {
sn = _m3d_safestr(model->shape[j].name, 0);
if (!sn) {
@ -5287,7 +5256,6 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
if (!out) goto memerr;
out[len] = 0;
} else
#endif
{
/* stricly only use LF (newline) in binary */
sd = _m3d_safestr(model->desc, 3);

View File

@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/StringUtils.h>
#include <memory>
@ -148,46 +149,39 @@ void MD2Importer::ValidateHeader( )
if (m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
{
char szBuffer[5];
szBuffer[0] = ((char*)&m_pcHeader->magic)[0];
szBuffer[1] = ((char*)&m_pcHeader->magic)[1];
szBuffer[2] = ((char*)&m_pcHeader->magic)[2];
szBuffer[3] = ((char*)&m_pcHeader->magic)[3];
szBuffer[4] = '\0';
throw DeadlyImportError("Invalid MD2 magic word: should be IDP2, the "
"magic word found is " + std::string(szBuffer));
throw DeadlyImportError("Invalid MD2 magic word: expected IDP2, found ",
ai_str_toprintable((char *)&m_pcHeader->magic, 4));
}
// check file format version
if (m_pcHeader->version != 8)
ASSIMP_LOG_WARN( "Unsupported md2 file version. Continuing happily ...");
ASSIMP_LOG_WARN( "Unsupported MD2 file version. Continuing happily ...");
// check some values whether they are valid
if (0 == m_pcHeader->numFrames)
throw DeadlyImportError( "Invalid md2 file: NUM_FRAMES is 0");
throw DeadlyImportError( "Invalid MD2 file: NUM_FRAMES is 0");
if (m_pcHeader->offsetEnd > (uint32_t)fileSize)
throw DeadlyImportError( "Invalid md2 file: File is too small");
throw DeadlyImportError( "Invalid MD2 file: File is too small");
if (m_pcHeader->numSkins > AI_MAX_ALLOC(MD2::Skin)) {
throw DeadlyImportError("Invalid MD2 header: too many skins, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many skins, would overflow");
}
if (m_pcHeader->numVertices > AI_MAX_ALLOC(MD2::Vertex)) {
throw DeadlyImportError("Invalid MD2 header: too many vertices, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many vertices, would overflow");
}
if (m_pcHeader->numTexCoords > AI_MAX_ALLOC(MD2::TexCoord)) {
throw DeadlyImportError("Invalid MD2 header: too many texcoords, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many texcoords, would overflow");
}
if (m_pcHeader->numTriangles > AI_MAX_ALLOC(MD2::Triangle)) {
throw DeadlyImportError("Invalid MD2 header: too many triangles, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many triangles, would overflow");
}
if (m_pcHeader->numFrames > AI_MAX_ALLOC(MD2::Frame)) {
throw DeadlyImportError("Invalid MD2 header: too many frames, would overflow");
throw DeadlyImportError("Invalid MD2 header: Too many frames, would overflow");
}
// -1 because Frame already contains one
@ -199,7 +193,7 @@ void MD2Importer::ValidateHeader( )
m_pcHeader->offsetFrames + m_pcHeader->numFrames * frameSize >= fileSize ||
m_pcHeader->offsetEnd > fileSize)
{
throw DeadlyImportError("Invalid MD2 header: some offsets are outside the file");
throw DeadlyImportError("Invalid MD2 header: Some offsets are outside the file");
}
if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
@ -210,7 +204,7 @@ void MD2Importer::ValidateHeader( )
ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports");
if (m_pcHeader->numFrames <= configFrameID )
throw DeadlyImportError("The requested frame is not existing the file");
throw DeadlyImportError("MD2: The requested frame (", configFrameID, ") does not exist in the file");
}
// ------------------------------------------------------------------------------------------------
@ -433,10 +427,6 @@ void MD2Importer::InternReadFile( const std::string& pFile,
aiVector3D& vNormal = pcMesh->mNormals[iCurrent];
LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal);
// flip z and y to become right-handed
std::swap((float&)vNormal.z,(float&)vNormal.y);
std::swap((float&)vec.z,(float&)vec.y);
if (m_pcHeader->numTexCoords) {
// validate texture coordinates
iIndex = pcTriangles[i].textureIndices[c];
@ -454,7 +444,15 @@ void MD2Importer::InternReadFile( const std::string& pFile,
}
pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent;
}
// flip the face order
std::swap( pScene->mMeshes[0]->mFaces[i].mIndices[0], pScene->mMeshes[0]->mFaces[i].mIndices[2] );
}
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(
1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, -1.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f);
}
#endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER

View File

@ -101,7 +101,7 @@ Q3Shader::BlendFunc StringToBlendFunc(const std::string &m) {
if (m == "GL_ONE_MINUS_DST_COLOR") {
return Q3Shader::BLEND_GL_ONE_MINUS_DST_COLOR;
}
ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: " + m);
ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: ", m);
return Q3Shader::BLEND_NONE;
}
@ -112,7 +112,7 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
if (!file.get())
return false; // if we can't access the file, don't worry and return
ASSIMP_LOG_INFO_F("Loading Quake3 shader file ", pFile);
ASSIMP_LOG_INFO("Loading Quake3 shader file ", pFile);
// read file in memory
const size_t s = file->FileSize();
@ -196,11 +196,11 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
// 'cull' specifies culling behaviour for the model
else if (TokenMatchI(buff, "cull", 4)) {
SkipSpaces(&buff);
if (!ASSIMP_strincmp(buff, "back", 4)) {
if (!ASSIMP_strincmp(buff, "back", 4)) { // render face's backside, does not function in Q3 engine (bug)
curData->cull = Q3Shader::CULL_CCW;
} else if (!ASSIMP_strincmp(buff, "front", 5)) {
} else if (!ASSIMP_strincmp(buff, "front", 5)) { // is not valid keyword in Q3, but occurs in shaders
curData->cull = Q3Shader::CULL_CW;
} else if (!ASSIMP_strincmp(buff, "none", 4) || !ASSIMP_strincmp(buff, "disable", 7)) {
} else if (!ASSIMP_strincmp(buff, "none", 4) || !ASSIMP_strincmp(buff, "twosided", 8) || !ASSIMP_strincmp(buff, "disable", 7)) {
curData->cull = Q3Shader::CULL_NONE;
} else {
ASSIMP_LOG_ERROR("Q3Shader: Unrecognized cull mode");
@ -226,7 +226,7 @@ bool Q3Shader::LoadSkin(SkinData &fill, const std::string &pFile, IOSystem *io)
if (!file.get())
return false; // if we can't access the file, don't worry and return
ASSIMP_LOG_INFO("Loading Quake3 skin file " + pFile);
ASSIMP_LOG_INFO("Loading Quake3 skin file ", pFile);
// read file in memory
const size_t s = file->FileSize();
@ -450,6 +450,9 @@ void MD3Importer::SetupProperties(const Importer *pImp) {
// AI_CONFIG_IMPORT_MD3_SKIN_NAME
configSkinFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SKIN_NAME, "default"));
// AI_CONFIG_IMPORT_MD3_LOAD_SHADERS
configLoadShaders = (pImp->GetPropertyBool(AI_CONFIG_IMPORT_MD3_LOAD_SHADERS, true));
// AI_CONFIG_IMPORT_MD3_SHADER_SRC
configShaderFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SHADER_SRC, ""));
@ -483,8 +486,9 @@ void MD3Importer::ReadShader(Q3Shader::ShaderData &fill) const {
// If no specific dir or file is given, use our default search behaviour
if (!configShaderFile.length()) {
if (!Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + model_file + ".shader", mIOHandler)) {
Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + filename + ".shader", mIOHandler);
const char sep = mIOHandler->getOsSeparator();
if (!Q3Shader::LoadShader(fill, path + ".." + sep + ".." + sep + ".." + sep + "scripts" + sep + model_file + ".shader", mIOHandler)) {
Q3Shader::LoadShader(fill, path + ".." + sep + ".." + sep + ".." + sep + "scripts" + sep + filename + ".shader", mIOHandler);
}
} else {
// If the given string specifies a file, load this file.
@ -702,7 +706,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
filename = mFile.substr(s), path = mFile.substr(0, s);
for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
*it = static_cast<char>(tolower(*it));
*it = static_cast<char>(tolower(static_cast<unsigned char>(*it)));
}
// Load multi-part model file, if necessary
@ -780,7 +784,9 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// And check whether we can locate a shader file for this model
Q3Shader::ShaderData shaders;
ReadShader(shaders);
if (configLoadShaders){
ReadShader(shaders);
}
// Adjust all texture paths in the shader
const char *header_name = pcHeader->NAME;
@ -851,7 +857,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (it != skins.textures.end()) {
texture_name = &*(_texture_name = (*it).second).begin();
ASSIMP_LOG_VERBOSE_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
ASSIMP_LOG_VERBOSE_DEBUG("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
(*it).resolved = true; // mark entry as resolved
}
@ -862,7 +868,12 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
std::string convertedPath;
if (texture_name) {
ConvertPath(texture_name, header_name, convertedPath);
if (configLoadShaders){
ConvertPath(texture_name, header_name, convertedPath);
}
else{
convertedPath = texture_name;
}
}
const Q3Shader::ShaderDataBlock *shader = nullptr;
@ -880,9 +891,9 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (dit != shaders.blocks.end()) {
// We made it!
shader = &*dit;
ASSIMP_LOG_INFO("Found shader record for " + without_ext);
ASSIMP_LOG_INFO("Found shader record for ", without_ext);
} else {
ASSIMP_LOG_WARN("Unable to find shader record for " + without_ext);
ASSIMP_LOG_WARN("Unable to find shader record for ", without_ext);
}
}
@ -985,8 +996,8 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[index].U;
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f - pcUVs[index].V;
}
// Flip face order if necessary
if (!shader || shader->cull == Q3Shader::CULL_CW) {
// Flip face order normally, unless shader is backfacing
if (!(shader && shader->cull == Q3Shader::CULL_CCW)) {
std::swap(pcMesh->mFaces[i].mIndices[2], pcMesh->mFaces[i].mIndices[1]);
}
++pcTriangles;
@ -1000,7 +1011,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (!DefaultLogger::isNullLogger()) {
for (std::list<Q3Shader::SkinData::TextureEntry>::const_iterator it = skins.textures.begin(); it != skins.textures.end(); ++it) {
if (!(*it).resolved) {
ASSIMP_LOG_ERROR_F("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
ASSIMP_LOG_ERROR("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
}
}
}

View File

@ -297,6 +297,9 @@ protected:
/** Configuration option: name of skin file to be read */
std::string configSkinFile;
/** Configuration option: whether to load shaders */
bool configLoadShaders;
/** Configuration option: name or path of shader */
std::string configShaderFile;

View File

@ -345,7 +345,7 @@ void MD5Importer::LoadMD5MeshFile() {
// Check whether we can read from the file
if (file.get() == nullptr || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + filename);
ASSIMP_LOG_WARN("Failed to access MD5MESH file: ", filename);
return;
}
mHadMD5Mesh = true;
@ -567,7 +567,7 @@ void MD5Importer::LoadMD5AnimFile() {
// Check whether we can read from the file
if (!file.get() || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: ", pFile);
return;
}

View File

@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <assimp/StringUtils.h>
#include <memory>
@ -143,16 +144,8 @@ void MDCImporter::ValidateHeader() {
if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
char szBuffer[5];
szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
szBuffer[4] = '\0';
throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
"magic word found is " +
std::string(szBuffer));
throw DeadlyImportError("Invalid MDC magic word: expected IDPC, found ",
ai_str_toprintable((char *)&pcHeader->ulIdent, 4));
}
if (pcHeader->ulVersion != AI_MDC_VERSION) {
@ -465,6 +458,13 @@ void MDCImporter::InternReadFile(
pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(
1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, -1.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f);
}
#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER

View File

@ -869,7 +869,7 @@ void HL1MDLLoader::read_meshes() {
scene_mesh->mNormals[v] = bind_pose_normals[pTrivert->normindex];
scene_mesh->mTextureCoords[0][v] = aiVector3D(
pTrivert->s * texcoords_s_scale,
pTrivert->t * texcoords_t_scale, 0);
pTrivert->t * -texcoords_t_scale, 0);
}
// Add face and indices.
@ -880,9 +880,9 @@ void HL1MDLLoader::read_meshes() {
aiFace *face = &scene_mesh->mFaces[f];
face->mNumIndices = 3;
face->mIndices = new unsigned int[3];
face->mIndices[0] = mesh_faces[f].v0;
face->mIndices[0] = mesh_faces[f].v2;
face->mIndices[1] = mesh_faces[f].v1;
face->mIndices[2] = mesh_faces[f].v2;
face->mIndices[2] = mesh_faces[f].v0;
}
// Add mesh bones.
@ -1343,7 +1343,7 @@ bool HL1MDLLoader::get_num_blend_controllers(const int num_blend_animations, int
return true;
default:
num_blend_controllers = 0;
ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER "Unsupported number of blend animations (" + std::to_string(num_blend_animations) + ")");
ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER "Unsupported number of blend animations (", num_blend_animations, ")");
return false;
}
}

View File

@ -199,6 +199,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
const uint32_t iMagicWord = *((uint32_t *)mBuffer);
// Determine the file subtype and call the appropriate member function
bool is_half_life = false;
// Original Quake1 format
if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
@ -240,6 +241,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord) {
iGSFileVersion = 0;
is_half_life = true;
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
if (pHeader->version == AI_MDL_HL1_VERSION) {
@ -252,12 +254,22 @@ void MDLImporter::InternReadFile(const std::string &pFile,
} else {
// print the magic word to the log file
throw DeadlyImportError("Unknown MDL subformat ", pFile,
". Magic word (", std::string((char *)&iMagicWord, 4), ") is not known");
". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
}
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
if (is_half_life){
// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(
0.f, -1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
-1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f);
}
else {
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
DeleteBufferAndCleanup();
} catch (...) {

View File

@ -478,8 +478,7 @@ namespace pmx
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
{
std::cerr << "Not Implemented Exception" << std::endl;
throw DeadlyImportError("MMD: Not Implemented Exception");
throw DeadlyImportError("MMD: Soft Body support is not implemented.");
}
void PmxModel::Init()
@ -516,15 +515,13 @@ namespace pmx
char magic[4];
stream->read((char*) magic, sizeof(char) * 4);
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
{
std::cerr << "invalid magic number." << std::endl;
throw DeadlyImportError("MMD: invalid magic number.");
{
throw DeadlyImportError("MMD: Invalid magic number.");
}
stream->read((char*) &version, sizeof(float));
if (version != 2.0f && version != 2.1f)
{
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but ", ai_to_string(version));
throw DeadlyImportError("MMD: Unsupported version (must be 2.0 or 2.1): ", ai_to_string(version));
}
this->setting.Read(stream);

View File

@ -215,7 +215,12 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints, ai
void MS3DImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
auto file = pIOHandler->Open(pFile, "rb");
if (!file)
throw DeadlyImportError("MS3D: Could not open ", pFile);
StreamReaderLE stream(file);
// CanRead() should have done this already
char head[10];
@ -382,7 +387,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
}
const std::string& s = std::string(reinterpret_cast<char*>(stream.GetPtr()),len);
ASSIMP_LOG_DEBUG_F("MS3D: Model comment: ", s);
ASSIMP_LOG_DEBUG("MS3D: Model comment: ", s);
}
if(stream.GetRemainingSize() > 4 && inrange((stream >> subversion,subversion),1u,3u)) {

View File

@ -116,7 +116,13 @@ void NDOImporter::SetupProperties(const Importer* /*pImp*/)
void NDOImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
StreamReaderBE reader(pIOHandler->Open( pFile, "rb"));
auto file = pIOHandler->Open( pFile, "rb");
if (!file) {
throw DeadlyImportError("Nendo: Could not open ", pFile);
}
StreamReaderBE reader(file);
// first 9 bytes are nendo file format ("nendo 1.n")
const char* head = (const char*)reader.GetPtr();
@ -141,7 +147,7 @@ void NDOImporter::InternReadFile( const std::string& pFile,
ASSIMP_LOG_INFO("NDO file format is 1.2");
}
else {
ASSIMP_LOG_WARN_F( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
ASSIMP_LOG_WARN( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
}
reader.IncPtr(2); /* skip flags */

View File

@ -132,7 +132,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
// Check whether we can read from the file
if (!file.get()) {
ASSIMP_LOG_ERROR("NFF2: Unable to open material library " + path + ".");
ASSIMP_LOG_ERROR("NFF2: Unable to open material library ", path, ".");
return;
}
@ -150,7 +150,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
// The file should start with the magic sequence "mat"
if (!TokenMatch(buffer, "mat", 3)) {
ASSIMP_LOG_ERROR_F("NFF2: Not a valid material library ", path, ".");
ASSIMP_LOG_ERROR("NFF2: Not a valid material library ", path, ".");
return;
}
@ -164,7 +164,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
// 'version' defines the version of the file format
if (TokenMatch(sz, "version", 7)) {
ASSIMP_LOG_INFO_F("NFF (Sense8) material library file format: ", std::string(sz));
ASSIMP_LOG_INFO("NFF (Sense8) material library file format: ", std::string(sz));
}
// 'matdef' starts a new material in the file
else if (TokenMatch(sz, "matdef", 6)) {
@ -177,7 +177,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
// check whether we have an active material at the moment
if (!IsLineEnd(*sz)) {
if (!curShader) {
ASSIMP_LOG_ERROR_F("NFF2 material library: Found element ", sz, "but there is no active material");
ASSIMP_LOG_ERROR("NFF2 material library: Found element ", sz, "but there is no active material");
continue;
}
} else
@ -277,7 +277,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
while (GetNextLine(buffer, line)) {
SkipSpaces(line, &sz);
if (TokenMatch(sz, "version", 7)) {
ASSIMP_LOG_INFO_F("NFF (Sense8) file format: ", sz);
ASSIMP_LOG_INFO("NFF (Sense8) file format: ", sz);
} else if (TokenMatch(sz, "viewpos", 7)) {
AI_NFF_PARSE_TRIPLE(camPos);
hasCam = true;

View File

@ -556,7 +556,7 @@ void ObjFileParser::getMaterialDesc() {
// This may be the case if the material library is missing. We don't want to lose all
// materials if that happens, so create a new named material instead of discarding it
// completely.
ASSIMP_LOG_ERROR("OBJ: failed to locate material " + strName + ", creating new material");
ASSIMP_LOG_ERROR("OBJ: failed to locate material ", strName, ", creating new material");
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set(strName);
m_pModel->m_MaterialLib.push_back(strName);
@ -620,12 +620,12 @@ void ObjFileParser::getMaterialLib() {
IOStream *pFile = m_pIO->Open(absName);
if (nullptr == pFile) {
ASSIMP_LOG_ERROR("OBJ: Unable to locate material file " + strMatName);
ASSIMP_LOG_ERROR("OBJ: Unable to locate material file ", strMatName);
std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
ASSIMP_LOG_INFO("OBJ: Opening fallback material file " + strMatFallbackName);
ASSIMP_LOG_INFO("OBJ: Opening fallback material file ", strMatFallbackName);
pFile = m_pIO->Open(strMatFallbackName);
if (!pFile) {
ASSIMP_LOG_ERROR("OBJ: Unable to locate fallback material file " + strMatFallbackName);
ASSIMP_LOG_ERROR("OBJ: Unable to locate fallback material file ", strMatFallbackName);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
return;
}
@ -660,7 +660,7 @@ void ObjFileParser::getNewMaterial() {
std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(strMat);
if (it == m_pModel->m_MaterialMap.end()) {
// Show a warning, if material was not found
ASSIMP_LOG_WARN("OBJ: Unsupported material requested: " + strMat);
ASSIMP_LOG_WARN("OBJ: Unsupported material requested: ", strMat);
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
} else {
// Set new material

View File

@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace Ogre {
const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
const unsigned short HEADER_CHUNK_ID = 0x1000;
@ -155,7 +155,7 @@ uint16_t OgreBinarySerializer::ReadHeader(bool readLen) {
#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
if (id != HEADER_CHUNK_ID) {
ASSIMP_LOG_DEBUG(Formatter::format() << (assetMode == AM_Mesh ? MeshHeaderToString(static_cast<MeshChunkId>(id)) : SkeletonHeaderToString(static_cast<SkeletonChunkId>(id))));
ASSIMP_LOG_DEBUG((assetMode == AM_Mesh ? MeshHeaderToString(static_cast<MeshChunkId>(id)) : SkeletonHeaderToString(static_cast<SkeletonChunkId>(id))));
}
#endif
@ -168,7 +168,7 @@ void OgreBinarySerializer::RollbackHeader() {
void OgreBinarySerializer::SkipBytes(size_t numBytes) {
#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
ASSIMP_LOG_VERBOSE_DEBUG_F("Skipping ", numBytes, " bytes");
ASSIMP_LOG_VERBOSE_DEBUG("Skipping ", numBytes, " bytes");
#endif
m_reader->IncPtr(numBytes);
@ -208,7 +208,7 @@ void OgreBinarySerializer::ReadMesh(Mesh *mesh) {
mesh->hasSkeletalAnimations = Read<bool>();
ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false");
ASSIMP_LOG_VERBOSE_DEBUG(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false");
if (!AtEnd()) {
uint16_t id = ReadHeader();
@ -364,9 +364,9 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) {
submesh->indexData->faceCount = static_cast<uint32_t>(submesh->indexData->count / 3);
submesh->indexData->is32bit = Read<bool>();
ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false");
ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false");
// Index buffer
if (submesh->indexData->count > 0) {
@ -374,7 +374,7 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) {
uint8_t *indexBuffer = ReadBytes(numBytes);
submesh->indexData->buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(indexBuffer, numBytes, true));
ASSIMP_LOG_VERBOSE_DEBUG_F(" - ", submesh->indexData->faceCount,
ASSIMP_LOG_VERBOSE_DEBUG(" - ", submesh->indexData->faceCount,
" faces from ", submesh->indexData->count, (submesh->indexData->is32bit ? " 32bit" : " 16bit"),
" indexes of ", numBytes, " bytes");
}
@ -475,7 +475,7 @@ void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh) {
}
submesh->name = ReadLine();
ASSIMP_LOG_VERBOSE_DEBUG_F(" - SubMesh ", submesh->index, " name '", submesh->name, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" - SubMesh ", submesh->index, " name '", submesh->name, "'");
if (!AtEnd())
id = ReadHeader();
@ -488,7 +488,7 @@ void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh) {
void OgreBinarySerializer::ReadGeometry(VertexData *dest) {
dest->count = Read<uint32_t>();
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices");
ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices");
if (!AtEnd()) {
uint16_t id = ReadHeader();
@ -536,7 +536,7 @@ void OgreBinarySerializer::ReadGeometryVertexElement(VertexData *dest) {
element.offset = Read<uint16_t>();
element.index = Read<uint16_t>();
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Vertex element ", element.SemanticToString(), " of type ",
ASSIMP_LOG_VERBOSE_DEBUG(" - Vertex element ", element.SemanticToString(), " of type ",
element.TypeToString(), " index=", element.index, " source=", element.source);
dest->vertexElements.push_back(element);
@ -557,7 +557,7 @@ void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest) {
uint8_t *vertexBuffer = ReadBytes(numBytes);
dest->vertexBindings[bindIndex] = MemoryStreamPtr(new Assimp::MemoryIOStream(vertexBuffer, numBytes, true));
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes");
ASSIMP_LOG_VERBOSE_DEBUG(" - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes");
}
void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/) {
@ -777,12 +777,12 @@ bool OgreBinarySerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml
MemoryStreamReaderPtr OgreBinarySerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) {
if (!EndsWith(filename, ".skeleton", false)) {
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
return MemoryStreamReaderPtr();
}
if (!pIOHandler->Exists(filename)) {
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
return MemoryStreamReaderPtr();
}
@ -874,7 +874,7 @@ void OgreBinarySerializer::ReadBone(Skeleton *skeleton) {
throw DeadlyImportError("Ogre Skeleton bone indexes not contiguous. Error at bone index ", bone->id);
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", bone->id, " ", bone->name);
ASSIMP_LOG_VERBOSE_DEBUG(" ", bone->id, " ", bone->name);
skeleton->bones.push_back(bone);
}
@ -919,7 +919,7 @@ void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton) {
skeleton->animations.push_back(anim);
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
ASSIMP_LOG_VERBOSE_DEBUG(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
}
void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest) {

View File

@ -160,16 +160,16 @@ aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
if (materialFile) {
break;
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Source file for material '", materialName, "' ", potentialFiles[i], " does not exist");
ASSIMP_LOG_VERBOSE_DEBUG("Source file for material '", materialName, "' ", potentialFiles[i], " does not exist");
}
if (!materialFile) {
ASSIMP_LOG_ERROR_F("Failed to find source file for material '", materialName, "'");
ASSIMP_LOG_ERROR("Failed to find source file for material '", materialName, "'");
return 0;
}
std::unique_ptr<IOStream> stream(materialFile);
if (stream->FileSize() == 0) {
ASSIMP_LOG_WARN_F("Source file for material '", materialName, "' is empty (size is 0 bytes)");
ASSIMP_LOG_WARN("Source file for material '", materialName, "' is empty (size is 0 bytes)");
return 0;
}
@ -184,7 +184,7 @@ aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
ss << &data[0];
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Reading material '", materialName, "'");
ASSIMP_LOG_VERBOSE_DEBUG("Reading material '", materialName, "'");
aiMaterial *material = new aiMaterial();
m_textures.clear();
@ -219,11 +219,11 @@ aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
NextAfterNewLine(ss, linePart);
if (linePart != partBlockStart) {
ASSIMP_LOG_ERROR_F("Invalid material: block start missing near index ", ss.tellg());
ASSIMP_LOG_ERROR("Invalid material: block start missing near index ", ss.tellg());
return material;
}
ASSIMP_LOG_VERBOSE_DEBUG_F("material '", materialName, "'");
ASSIMP_LOG_VERBOSE_DEBUG("material '", materialName, "'");
while (linePart != partBlockEnd) {
// Proceed to the first technique
@ -303,11 +303,11 @@ bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream
ss >> linePart;
if (linePart != partBlockStart) {
ASSIMP_LOG_ERROR_F("Invalid material: Technique block start missing near index ", ss.tellg());
ASSIMP_LOG_ERROR("Invalid material: Technique block start missing near index ", ss.tellg());
return false;
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" technique '", techniqueName, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" technique '", techniqueName, "'");
const string partPass = "pass";
@ -334,11 +334,11 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat
ss >> linePart;
if (linePart != partBlockStart) {
ASSIMP_LOG_ERROR_F("Invalid material: Pass block start missing near index ", ss.tellg());
ASSIMP_LOG_ERROR("Invalid material: Pass block start missing near index ", ss.tellg());
return false;
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" pass '", passName, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" pass '", passName, "'");
const string partAmbient = "ambient";
const string partDiffuse = "diffuse";
@ -362,7 +362,7 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat
ss >> r >> g >> b;
const aiColor3D color(r, g, b);
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", linePart, " ", r, " ", g, " ", b);
ASSIMP_LOG_VERBOSE_DEBUG(" ", linePart, " ", r, " ", g, " ", b);
if (linePart == partAmbient) {
material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
@ -386,11 +386,11 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
ss >> linePart;
if (linePart != partBlockStart) {
ASSIMP_LOG_ERROR_F("Invalid material: Texture unit block start missing near index ", ss.tellg());
ASSIMP_LOG_ERROR("Invalid material: Texture unit block start missing near index ", ss.tellg());
return false;
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" texture_unit '", textureUnitName, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" texture_unit '", textureUnitName, "'");
const string partTexture = "texture";
const string partTextCoordSet = "tex_coord_set";
@ -420,7 +420,7 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore) {
string identifier = ai_tolower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
ASSIMP_LOG_VERBOSE_DEBUG_F("Detecting texture type from filename postfix '", identifier, "'");
ASSIMP_LOG_VERBOSE_DEBUG("Detecting texture type from filename postfix '", identifier, "'");
if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap") {
textureType = aiTextureType_NORMALS;
@ -477,14 +477,14 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
return false;
}
if (textureType == aiTextureType_NONE) {
ASSIMP_LOG_WARN("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
ASSIMP_LOG_WARN("Failed to detect texture type for '", textureRef, "', ignoring texture_unit.");
return false;
}
unsigned int textureTypeIndex = m_textures[textureType];
m_textures[textureType]++;
ASSIMP_LOG_VERBOSE_DEBUG_F(" texture '", textureRef, "' type ", textureType,
ASSIMP_LOG_VERBOSE_DEBUG(" texture '", textureRef, "' type ", textureType,
" index ", textureTypeIndex, " UV ", uvCoord);
aiString assimpTextureRef(textureRef);

View File

@ -545,7 +545,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
dest->mNumUVComponents[0] = static_cast<unsigned int>(uv1Element->ComponentCount());
dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
} else {
ASSIMP_LOG_WARN(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv1Element->TypeToString(), " is not compatible with Assimp. Ignoring UV.");
uv1 = 0;
}
}
@ -554,7 +554,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
dest->mNumUVComponents[1] = static_cast<unsigned int>(uv2Element->ComponentCount());
dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
} else {
ASSIMP_LOG_WARN(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv2Element->TypeToString(), " is not compatible with Assimp. Ignoring UV.");
uv2 = 0;
}
}

View File

@ -256,7 +256,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
dest->count = ReadAttribute<uint32_t>(node, "vertexcount");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices");
ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices");
for (XmlNode currentNode : node.children()) {
const std::string &currentName = currentNode.name();
@ -290,7 +290,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *d
dest->tangents.reserve(dest->count);
}
if (uvs > 0) {
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Contains ", uvs, " texture coords");
ASSIMP_LOG_VERBOSE_DEBUG(" - Contains ", uvs, " texture coords");
dest->uvs.resize(uvs);
for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) {
dest->uvs[i].reserve(dest->count);
@ -365,9 +365,9 @@ void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices);
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
// TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
// of faces and geometry changed, and not if we have more than one of one
@ -398,7 +398,7 @@ void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
}
}
if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Faces ", submesh->indexData->faceCount);
ASSIMP_LOG_VERBOSE_DEBUG(" - Faces ", submesh->indexData->faceCount);
} else {
throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount);
}
@ -459,7 +459,7 @@ void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest)
}
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" - ", dest->boneAssignments.size(), " bone assignments");
ASSIMP_LOG_VERBOSE_DEBUG(" - ", dest->boneAssignments.size(), " bone assignments");
}
// Skeleton
@ -515,12 +515,12 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) {
if (!EndsWith(filename, ".skeleton.xml", false)) {
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
return XmlParserPtr();
}
if (!pIOHandler->Exists(filename)) {
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
return XmlParserPtr();
}
@ -631,7 +631,7 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, V
if (axis.Equal(zeroVec)) {
axis.x = 1.0f;
if (angle != 0) {
ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
ASSIMP_LOG_WARN("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
}
}
keyframe.rotation = aiQuaternion(axis, angle);
@ -741,7 +741,7 @@ void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
Bone *b = skeleton->bones[i];
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", b->id, " ", b->name);
ASSIMP_LOG_VERBOSE_DEBUG(" ", b->id, " ", b->name);
if (b->id != static_cast<uint16_t>(i)) {
throw DeadlyImportError("Bone ids are not in sequence starting from 0. Missing index ", i);

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultIOSystem.h>
#include <assimp/StringComparison.h>
#include <assimp/StringUtils.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
@ -223,6 +224,18 @@ static void propId2StdString(Property *prop, std::string &name, std::string &key
}
}
//------------------------------------------------------------------------------------------------
static void logDDLParserMessage (LogSeverity severity, const std::string &rawmsg) {
std::string msg = ai_str_toprintable(rawmsg);
switch (severity) {
case ddl_debug_msg: ASSIMP_LOG_DEBUG(msg); break;
case ddl_info_msg: ASSIMP_LOG_INFO(msg); break;
case ddl_warn_msg: ASSIMP_LOG_WARN(msg); break;
case ddl_error_msg: ASSIMP_LOG_ERROR(msg); break;
default: ASSIMP_LOG_VERBOSE_DEBUG(msg); break;
}
}
//------------------------------------------------------------------------------------------------
OpenGEXImporter::VertexContainer::VertexContainer() :
m_numColors(0), m_colors(nullptr), m_numUVComps(), m_textureCoords() {
@ -306,6 +319,7 @@ void OpenGEXImporter::InternReadFile(const std::string &filename, aiScene *pScen
pIOHandler->Close(file);
OpenDDLParser myParser;
myParser.setLogCallback(&logDDLParserMessage);
myParser.setBuffer(&buffer[0], buffer.size());
bool success(myParser.parse());
if (success) {
@ -712,7 +726,7 @@ void OpenGEXImporter::handleMeshNode(ODDLParser::DDLNode *node, aiScene *pScene)
} else if ("quads" == propKey) {
m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
} else {
ASSIMP_LOG_WARN_F(propKey, " is not supported primitive type.");
ASSIMP_LOG_WARN(propKey, " is not supported primitive type.");
}
}
}
@ -735,22 +749,22 @@ enum MeshAttribute {
TexCoord
};
static const std::string PosToken = "position";
static const std::string ColToken = "color";
static const std::string NormalToken = "normal";
static const std::string TexCoordToken = "texcoord";
constexpr auto PosToken = "position";
constexpr auto ColToken = "color";
constexpr auto NormalToken = "normal";
constexpr auto TexCoordToken = "texcoord";
//------------------------------------------------------------------------------------------------
static MeshAttribute getAttributeByName(const char *attribName) {
ai_assert(nullptr != attribName);
if (0 == strncmp(PosToken.c_str(), attribName, PosToken.size())) {
if (0 == strcmp(PosToken, attribName)) {
return Position;
} else if (0 == strncmp(ColToken.c_str(), attribName, ColToken.size())) {
} else if (0 == strcmp(ColToken, attribName)) {
return Color;
} else if (0 == strncmp(NormalToken.c_str(), attribName, NormalToken.size())) {
} else if (0 == strcmp(NormalToken, attribName)) {
return Normal;
} else if (0 == strncmp(TexCoordToken.c_str(), attribName, TexCoordToken.size())) {
} else if (0 == strcmp(TexCoordToken, attribName)) {
return TexCoord;
}

View File

@ -172,7 +172,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
(headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
(headerCheck[2] != 'Y' && headerCheck[2] != 'y')) {
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Magic number \'ply\' is no there");
throw DeadlyImportError("Invalid .ply file: Incorrect magic number (expected 'ply' or 'PLY').");
}
std::vector<char> mBuffer2;

View File

@ -419,7 +419,8 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char>
if (PLY::Element::ParseElement(streamBuffer, buffer, &out)) {
// add the element to the list of elements
alElements.push_back(out);
} else if (TokenMatch(buffer, "end_header", 10)) {
} else if ( TokenMatch(buffer, "end_header\r", 11) || //checks for header end with /r/n ending
TokenMatch(buffer, "end_header", 10)) { //checks for /n ending, if it doesn't end with /r/n
// we have reached the end of the header
break;
} else {

View File

@ -446,7 +446,7 @@ void Q3BSPFileImporter::createMaterials(const Q3BSP::Q3BSPModel *pModel, aiScene
normalizePathName(tmp, texName);
if (!importTextureFromArchive(pModel, pArchive, pScene, pMatHelper, textureId)) {
ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
ASSIMP_LOG_ERROR("Cannot import texture from archive ", texName);
}
}
}

View File

@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers
#include "Q3DLoader.h"
#include <assimp/StringUtils.h>
#include <assimp/StreamReader.h>
#include <assimp/fast_atof.h>
#include <assimp/importerdesc.h>
@ -106,7 +107,12 @@ const aiImporterDesc *Q3DImporter::GetInfo() const {
// Imports the given file into the given scene structure.
void Q3DImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
auto file = pIOHandler->Open(pFile, "rb");
if (!file)
throw DeadlyImportError("Quick3D: Could not open ", pFile);
StreamReaderLE stream(file);
// The header is 22 bytes large
if (stream.GetRemainingSize() < 22)
@ -115,11 +121,11 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
// Check the file's signature
if (ASSIMP_strincmp((const char *)stream.GetPtr(), "quick3Do", 8) &&
ASSIMP_strincmp((const char *)stream.GetPtr(), "quick3Ds", 8)) {
throw DeadlyImportError("Not a Quick3D file. Signature string is: ", std::string((const char *)stream.GetPtr(), 8));
throw DeadlyImportError("Not a Quick3D file. Signature string is: ", ai_str_toprintable((const char *)stream.GetPtr(), 8));
}
// Print the file format version
ASSIMP_LOG_INFO_F("Quick3D File format version: ",
ASSIMP_LOG_INFO("Quick3D File format version: ",
std::string(&((const char *)stream.GetPtr())[8], 2));
// ... an store it

View File

@ -68,6 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/StringUtils.h>
#include <map>
@ -166,21 +167,20 @@ static aiColor3D ReadColor(StreamReaderLE *stream) {
}
static void UnknownChunk(StreamReaderLE * /*stream*/, const SIBChunk &chunk) {
char temp[5] = {
char temp[4] = {
static_cast<char>((chunk.Tag >> 24) & 0xff),
static_cast<char>((chunk.Tag >> 16) & 0xff),
static_cast<char>((chunk.Tag >> 8) & 0xff),
static_cast<char>(chunk.Tag & 0xff), '\0'
static_cast<char>(chunk.Tag & 0xff)
};
ASSIMP_LOG_WARN((Formatter::format(), "SIB: Skipping unknown '", temp, "' chunk."));
ASSIMP_LOG_WARN("SIB: Skipping unknown '", ai_str_toprintable(temp, 4), "' chunk.");
}
// Reads a UTF-16LE string and returns it at UTF-8.
static aiString ReadString(StreamReaderLE *stream, uint32_t numWChars) {
if (nullptr == stream || 0 == numWChars) {
static const aiString empty;
return empty;
return aiString();
}
// Allocate buffers (max expansion is 1 byte -> 4 bytes for UTF-8)
@ -804,7 +804,12 @@ static void ReadScene(SIB *sib, StreamReaderLE *stream) {
// Imports the given file into the given scene structure.
void SIBImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
auto file = pIOHandler->Open(pFile, "rb");
if (!file)
throw DeadlyImportError("SIB: Could not open ", pFile);
StreamReaderLE stream(file);
// We should have at least one chunk
if (stream.GetRemainingSize() < 16)

View File

@ -297,8 +297,8 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
}
if ( !DefaultLogger::isNullLogger()){
ASSIMP_LOG_DEBUG((Formatter::format(),"STEP: got ",map.size()," object records with ",
db.GetRefs().size()," inverse index entries"));
ASSIMP_LOG_DEBUG("STEP: got ",map.size()," object records with ",
db.GetRefs().size()," inverse index entries");
}
}

View File

@ -228,9 +228,9 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
a_path = extension + "_a.3d";
uc_path = extension + ".uc";
ASSIMP_LOG_DEBUG_F("UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
ASSIMP_LOG_DEBUG("UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG("UNREAL: uc file is ", uc_path);
// and open the files ... we can't live without them
std::unique_ptr<IOStream> p(pIOHandler->Open(d_path));

View File

@ -602,7 +602,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
}
if( oldMat.sceneIndex == SIZE_MAX ) {
ASSIMP_LOG_WARN_F( "Could not resolve global material reference \"", oldMat.mName, "\"" );
ASSIMP_LOG_WARN( "Could not resolve global material reference \"", oldMat.mName, "\"" );
oldMat.sceneIndex = 0;
}
@ -667,8 +667,8 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
// convert to lower case for easier comparison
for ( unsigned int c = 0; c < sz.length(); ++c ) {
if ( isalpha( sz[ c ] ) ) {
sz[ c ] = (char) tolower( sz[ c ] );
if ( isalpha( (unsigned char) sz[ c ] ) ) {
sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
}
}

View File

@ -1245,13 +1245,13 @@ unsigned int XFileParser::ReadInt() {
}
// at least one digit expected
if (!isdigit(*mP))
if (!isdigit((unsigned char)*mP))
ThrowException("Number expected.");
// read digits
unsigned int number = 0;
while (mP < mEnd) {
if (!isdigit(*mP))
if (!isdigit((unsigned char)*mP))
break;
number = number * 10 + (*mP - 48);
mP++;

View File

@ -200,7 +200,7 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// parse the XML file
mXmlParser = new XmlParser;
if (!mXmlParser->parse(stream.get())) {
return;
throw DeadlyImportError("XML parse error while loading XGL file ", pFile);
}
TempScope scope;

View File

@ -607,7 +607,7 @@ void glTFExporter::ExportMeshes()
else
msg = "mesh must has vertices and faces.";
ASSIMP_LOG_WARN_F("GLTF: can not use Open3DGC-compression: ", msg);
ASSIMP_LOG_WARN("GLTF: can not use Open3DGC-compression: ", msg);
comp_allow = false;
}

View File

@ -1118,11 +1118,13 @@ public:
bool KHR_materials_transmission;
bool KHR_draco_mesh_compression;
bool FB_ngon_encoding;
bool KHR_texture_basisu;
} extensionsUsed;
//! Keeps info about the required extensions
struct RequiredExtensions {
bool KHR_draco_mesh_compression;
bool KHR_texture_basisu;
} extensionsRequired;
AssetMetadata asset;

View File

@ -58,7 +58,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma clang diagnostic ignored "-Wsign-compare"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#if (__GNUC__ > 4)
#pragma GCC diagnostic ignored "-Wbool-compare"
#endif
#pragma GCC diagnostic ignored "-Wsign-compare"
#endif
@ -1144,6 +1146,7 @@ inline Image::Image() :
}
inline void Image::Read(Value &obj, Asset &r) {
//basisu: no need to handle .ktx2, .basis, load as is
if (!mDataLength) {
Value *curUri = FindString(obj, "uri");
if (nullptr != curUri) {
@ -2124,6 +2127,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
CHECK_EXT(KHR_materials_clearcoat);
CHECK_EXT(KHR_materials_transmission);
CHECK_EXT(KHR_draco_mesh_compression);
CHECK_EXT(KHR_texture_basisu);
#undef CHECK_EXT
}

View File

@ -250,6 +250,7 @@ namespace glTF2 {
inline void Write(Value& obj, Image& img, AssetWriter& w)
{
//basisu: no need to handle .ktx2, .basis, write as is
if (img.bufferView) {
obj.AddMember("bufferView", img.bufferView->index, w.mAl);
obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl);
@ -892,10 +893,22 @@ namespace glTF2 {
if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
}
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
exts.PushBack(StringRef("KHR_texture_basisu"), mAl);
}
}
if (!exts.Empty())
mDoc.AddMember("extensionsUsed", exts, mAl);
//basisu extensionRequired
Value extsReq;
extsReq.SetArray();
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
extsReq.PushBack(StringRef("KHR_texture_basisu"), mAl);
mDoc.AddMember("extensionsRequired", extsReq, mAl);
}
}
template<class T>

View File

@ -494,7 +494,6 @@ void glTF2Exporter::GetMatTexProp(const aiMaterial* mat, float& prop, const char
void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTextureType tt, unsigned int slot = 0)
{
if (mat->GetTextureCount(tt) > 0) {
aiString tex;
@ -507,6 +506,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
texture = mAsset->textures.Get(it->second);
}
bool useBasisUniversal = false;
if (!texture) {
std::string texId = mAsset->FindUniqueID("", "texture");
texture = mAsset->textures.Create(texId);
@ -520,17 +520,45 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
texture->source->name = curTex->mFilename.C_Str();
// The asset has its own buffer, see Image::SetData
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
//basisu: embedded ktx2, bu
if (curTex->achFormatHint[0]) {
std::string mimeType = "image/";
mimeType += (memcmp(curTex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : curTex->achFormatHint;
if(memcmp(curTex->achFormatHint, "jpg", 3) == 0)
mimeType += "jpeg";
else if(memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
useBasisUniversal = true;
mimeType += "ktx";
}
else if(memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
useBasisUniversal = true;
mimeType += "ktx2";
}
else if(memcmp(curTex->achFormatHint, "bu", 2) == 0) {
useBasisUniversal = true;
mimeType += "basis";
}
else
mimeType += curTex->achFormatHint;
texture->source->mimeType = mimeType;
}
// The asset has its own buffer, see Image::SetData
//basisu: "image/ktx2", "image/basis" as is
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
}
else {
texture->source->uri = path;
if(texture->source->uri.find(".ktx")!=std::string::npos ||
texture->source->uri.find(".basis")!=std::string::npos)
{
useBasisUniversal = true;
}
}
//basisu
if(useBasisUniversal) {
mAsset->extensionsUsed.KHR_texture_basisu = true;
mAsset->extensionsRequired.KHR_texture_basisu = true;
}
GetTexSampler(mat, texture, tt, slot);

View File

@ -325,7 +325,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
void glTF2Importer::ImportMaterials(glTF2::Asset &r) {
const unsigned int numImportedMaterials = unsigned(r.materials.Size());
ASSIMP_LOG_DEBUG_F("Importing ", numImportedMaterials, " materials");
ASSIMP_LOG_DEBUG("Importing ", numImportedMaterials, " materials");
Material defaultMaterial;
mScene->mNumMaterials = numImportedMaterials + 1;
@ -402,7 +402,7 @@ aiColor4D* GetVertexColorsForType(glTF2::Ref<glTF2::Accessor> input) {
}
void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
ASSIMP_LOG_DEBUG_F("Importing ", r.meshes.Size(), " meshes");
ASSIMP_LOG_DEBUG("Importing ", r.meshes.Size(), " meshes");
std::vector<std::unique_ptr<aiMesh>> meshes;
unsigned int k = 0;
@ -455,14 +455,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (attr.normal.size() > 0 && attr.normal[0]) {
if (attr.normal[0]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Normal count in mesh \"" + mesh.name + "\" does not match the vertex count, normals ignored.");
DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
} else {
attr.normal[0]->ExtractData(aim->mNormals);
// only extract tangents if normals are present
if (attr.tangent.size() > 0 && attr.tangent[0]) {
if (attr.tangent[0]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Tangent count in mesh \"" + mesh.name + "\" does not match the vertex count, tangents ignored.");
DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
} else {
// generate bitangents from normals and tangents according to spec
Tangent *tangents = nullptr;
@ -485,7 +485,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
if (attr.color[c]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Color stream size in mesh \"" + mesh.name +
DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
"\" does not match the vertex count");
continue;
}
@ -508,7 +508,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
if (attr.texcoord[tc]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
"\" does not match the vertex count");
continue;
}
@ -539,7 +539,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (needPositions) {
if (target.position[0]->count != aim->mNumVertices) {
ASSIMP_LOG_WARN_F("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
aiVector3D *positionDiff = nullptr;
target.position[0]->ExtractData(positionDiff);
@ -551,7 +551,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
if (needNormals) {
if (target.normal[0]->count != aim->mNumVertices) {
ASSIMP_LOG_WARN_F("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
aiVector3D *normalDiff = nullptr;
target.normal[0]->ExtractData(normalDiff);
@ -563,7 +563,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
if (needTangents) {
if (target.tangent[0]->count != aim->mNumVertices) {
ASSIMP_LOG_WARN_F("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
Tangent *tangent = nullptr;
attr.tangent[0]->ExtractData(tangent);
@ -785,7 +785,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) {
if (!r.cameras.Size()) return;
const unsigned int numCameras = r.cameras.Size();
ASSIMP_LOG_DEBUG_F("Importing ", numCameras, " cameras");
ASSIMP_LOG_DEBUG("Importing ", numCameras, " cameras");
mScene->mNumCameras = numCameras;
mScene->mCameras = new aiCamera *[numCameras];
std::fill(mScene->mCameras, mScene->mCameras + numCameras, nullptr);
@ -822,7 +822,7 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) {
return;
const unsigned int numLights = r.lights.Size();
ASSIMP_LOG_DEBUG_F("Importing ", numLights, " lights");
ASSIMP_LOG_DEBUG("Importing ", numLights, " lights");
mScene->mNumLights = numLights;
mScene->mLights = new aiLight *[numLights];
std::fill(mScene->mLights, mScene->mLights + numLights, nullptr);
@ -1263,7 +1263,7 @@ aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSampler
static const float kMillisecondsFromSeconds = 1000.f;
if (nullptr != samplers.weight) {
if (samplers.weight && samplers.weight->input && samplers.weight->output) {
float *times = nullptr;
samplers.weight->input->ExtractData(times);
float *values = nullptr;
@ -1329,7 +1329,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
if (!r.scene) return;
const unsigned numAnimations = r.animations.Size();
ASSIMP_LOG_DEBUG_F("Importing ", numAnimations, " animations");
ASSIMP_LOG_DEBUG("Importing ", numAnimations, " animations");
mScene->mNumAnimations = numAnimations;
if (mScene->mNumAnimations == 0) {
return;
@ -1445,7 +1445,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (numEmbeddedTexs == 0)
return;
ASSIMP_LOG_DEBUG_F("Importing ", numEmbeddedTexs, " embedded textures");
ASSIMP_LOG_DEBUG("Importing ", numEmbeddedTexs, " embedded textures");
mScene->mTextures = new aiTexture *[numEmbeddedTexs];
std::fill(mScene->mTextures, mScene->mTextures + numEmbeddedTexs, nullptr);
@ -1476,6 +1476,12 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (strcmp(ext, "jpeg") == 0) {
ext = "jpg";
}
else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
ext = "kx2";
}
else if(strcmp(ext, "basis") == 0) { //basisu
ext = "bu";
}
size_t len = strlen(ext);
if (len <= 3) {

View File

@ -1139,6 +1139,9 @@ ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
ENDIF()
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
TARGET_COMPILE_FEATURES(assimp PUBLIC c_std_99)
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>

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@ -83,7 +83,7 @@ void BaseImporter::UpdateImporterScale(Importer *pImp) {
// Set active scaling
pImp->SetPropertyFloat(AI_CONFIG_APP_SCALE_KEY, static_cast<float>(activeScale));
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: ", activeScale);
ASSIMP_LOG_DEBUG("UpdateImporterScale scale set: ", activeScale);
}
// ------------------------------------------------------------------------------------------------
@ -179,7 +179,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
}
for (size_t i = 0; i < read; ++i) {
buffer[i] = static_cast<char>(::tolower(buffer[i]));
buffer[i] = static_cast<char>(::tolower((unsigned char)buffer[i]));
}
// It is not a proper handling of unicode files here ...
@ -200,7 +200,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
token.clear();
const char *ptr(tokens[i]);
for (size_t tokIdx = 0; tokIdx < len; ++tokIdx) {
token.push_back(static_cast<char>(tolower(*ptr)));
token.push_back(static_cast<char>(tolower(static_cast<unsigned char>(*ptr))));
++ptr;
}
const char *r = strstr(buffer, token.c_str());
@ -209,13 +209,13 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
}
// We need to make sure that we didn't accidentially identify the end of another token as our token,
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
if (noAlphaBeforeTokens && (r != buffer && isalpha(static_cast<unsigned char>(r[-1])))) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
ASSIMP_LOG_DEBUG_F("Found positive match for header keyword: ", tokens[i]);
ASSIMP_LOG_DEBUG("Found positive match for header keyword: ", tokens[i]);
return true;
}
}
@ -604,7 +604,7 @@ void BatchLoader::LoadAll() {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
ASSIMP_LOG_INFO_F("File: ", (*it).file);
ASSIMP_LOG_INFO("File: ", (*it).file);
}
m_data->pImporter->ReadFile((*it).file, pp);
(*it).scene = m_data->pImporter->GetOrphanedScene();

View File

@ -176,7 +176,7 @@ inline static std::string MakeAbsolutePath(const char *in) {
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
ASSIMP_LOG_WARN("Invalid path: ", std::string(in));
out = in;
}
return out;

View File

@ -169,7 +169,7 @@ void Logger::debug(const char *message) {
// sometimes importers will include data from the input file
// (i.e. node names) in their messages.
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnDebug("<fixme: long message discarded>");
}
return OnDebug(message);
}
@ -177,11 +177,9 @@ void Logger::debug(const char *message) {
// ----------------------------------------------------------------------------------
void Logger::verboseDebug(const char *message) {
// SECURITY FIX: otherwise it's easy to produce overruns since
// sometimes importers will include data from the input file
// (i.e. node names) in their messages.
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnVerboseDebug("<fixme: long message discarded>");
}
return OnVerboseDebug(message);
}
@ -191,7 +189,7 @@ void Logger::info(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnInfo("<fixme: long message discarded>");
}
return OnInfo(message);
}
@ -201,7 +199,7 @@ void Logger::warn(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnWarn("<fixme: long message discarded>");
}
return OnWarn(message);
}
@ -210,7 +208,7 @@ void Logger::warn(const char *message) {
void Logger::error(const char *message) {
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
return OnError("<fixme: long message discarded>");
}
return OnError(message);
}

View File

@ -344,8 +344,10 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
pimpl->blob = nullptr;
}
auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
BlobIOSystem* blobio = new BlobIOSystem();
BlobIOSystem *blobio = new BlobIOSystem(baseName);
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {

View File

@ -89,7 +89,7 @@ public:
mBase += getOsSeparator();
}
DefaultLogger::get()->info("Import root directory is \'" + mBase + "\'");
DefaultLogger::get()->info("Import root directory is \'", mBase, "\'");
}
/** Destructor. */

View File

@ -232,7 +232,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
#ifdef ASSIMP_BUILD_DEBUG
if (IsExtensionSupported(*it)) {
ASSIMP_LOG_WARN_F("The file extension ", *it, " is already in use");
ASSIMP_LOG_WARN("The file extension ", *it, " is already in use");
}
#endif
baked += *it;
@ -240,7 +240,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
// add the loader
pimpl->mImporter.push_back(pImp);
ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
ASSIMP_LOG_INFO("Registering custom importer for these file extensions: ", baked);
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_SUCCESS;
@ -519,7 +519,7 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
// ------------------------------------------------------------------------------------------------
void WriteLogOpening(const std::string& file) {
ASSIMP_LOG_INFO_F("Load ", file);
ASSIMP_LOG_INFO("Load ", file);
// print a full version dump. This is nice because we don't
// need to ask the authors of incoming bug reports for
@ -665,7 +665,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
if ( nullptr != desc ) {
ext = desc->mName;
}
ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
ASSIMP_LOG_INFO("Found a matching importer for this file format: ", ext, "." );
pimpl->mProgressHandler->UpdateFileRead( 0, fileSize );
if (profiler) {

View File

@ -612,7 +612,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
}
}
if (!(*it).resolved) {
ASSIMP_LOG_ERROR_F("SceneCombiner: Failed to resolve attachment ", (*it).node->mName.data,
ASSIMP_LOG_ERROR("SceneCombiner: Failed to resolve attachment ", (*it).node->mName.data,
" ", (*it).attachToNode->mName.data);
}
}

View File

@ -336,7 +336,7 @@ void CatmullClarkSubdivider::InternSubdivide(
// Report the number of bad edges. bad edges are referenced by less than two
// faces in the mesh. They occur at outer model boundaries in non-closed
// shapes.
ASSIMP_LOG_VERBOSE_DEBUG_F("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
static_cast<unsigned int>(edges.size()), " edges). ");
}
}

View File

@ -160,7 +160,7 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial *pMat,
break;
}
if (!IsSpace(*cur)) {
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
ASSIMP_LOG_ERROR("Material property", pKey,
" is a string; failed to parse a float array out of it.");
return AI_FAILURE;
}
@ -238,7 +238,7 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial *pMat,
break;
}
if (!IsSpace(*cur)) {
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
ASSIMP_LOG_ERROR("Material property", pKey,
" is a string; failed to parse an integer array out of it.");
return AI_FAILURE;
}
@ -306,8 +306,7 @@ aiReturn aiGetMaterialString(const aiMaterial *pMat,
memcpy(pOut->data, prop->mData + 4, pOut->length + 1);
} else {
// TODO - implement lexical cast as well
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
" was found, but is no string");
ASSIMP_LOG_ERROR("Material property", pKey, " was found, but is no string");
return AI_FAILURE;
}
return AI_SUCCESS;

View File

@ -77,12 +77,12 @@ void ArmaturePopulate::Execute(aiScene *out) {
BuildBoneStack(out->mRootNode, out->mRootNode, out, bones, bone_stack, nodes);
ASSIMP_LOG_DEBUG_F("Bone stack size: ", bone_stack.size());
ASSIMP_LOG_DEBUG("Bone stack size: ", bone_stack.size());
for (std::pair<aiBone *, aiNode *> kvp : bone_stack) {
aiBone *bone = kvp.first;
aiNode *bone_node = kvp.second;
ASSIMP_LOG_VERBOSE_DEBUG_F("active node lookup: ", bone->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG("active node lookup: ", bone->mName.C_Str());
// lcl transform grab - done in generate_nodes :)
// bone->mOffsetMatrix = bone_node->mTransformation;
@ -179,7 +179,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
if (node == nullptr) {
node_stack.clear();
BuildNodeList(root_node, node_stack);
ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG("Resetting bone stack: nullptr element ", bone->mName.C_Str());
node = GetNodeFromStack(bone->mName, node_stack);
@ -189,7 +189,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
}
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node));
}
@ -203,7 +203,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
std::vector<aiBone *> &bone_list) {
while (nullptr != bone_node) {
if (!IsBoneNode(bone_node->mName, bone_list)) {
ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
return bone_node;
}
@ -247,7 +247,7 @@ aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name,
}
if (found != nullptr) {
ASSIMP_LOG_INFO_F("Removed node from stack: ", found->mName.C_Str());
ASSIMP_LOG_INFO("Removed node from stack: ", found->mName.C_Str());
// now pop the element from the node list
nodes.erase(iter);

View File

@ -129,7 +129,7 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
return false;
}
if (configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV]) {
ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"), configSourceUV));
ASSIMP_LOG_ERROR("Failed to compute tangents; need UV data in channel", configSourceUV);
return false;
}

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