Merge pull request #2802 from RichardTea/remove-cout-2797
Remove cout calls from FBX, LWO and B3Dpull/2810/head
commit
6d71921a2f
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2019, assimp team
|
Copyright (c) 2006-2019, assimp team
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -78,7 +76,6 @@ static const aiImporterDesc desc = {
|
||||||
"b3d"
|
"b3d"
|
||||||
};
|
};
|
||||||
|
|
||||||
// (fixme, Aramis) quick workaround to get rid of all those signed to unsigned warnings
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
# pragma warning (disable: 4018)
|
# pragma warning (disable: 4018)
|
||||||
#endif
|
#endif
|
||||||
|
@ -86,10 +83,8 @@ static const aiImporterDesc desc = {
|
||||||
//#define DEBUG_B3D
|
//#define DEBUG_B3D
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void DeleteAllBarePointers(std::vector<T>& x)
|
void DeleteAllBarePointers(std::vector<T>& x) {
|
||||||
{
|
for(auto p : x) {
|
||||||
for(auto p : x)
|
|
||||||
{
|
|
||||||
delete p;
|
delete p;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -102,10 +97,14 @@ B3DImporter::~B3DImporter()
|
||||||
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
|
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
|
||||||
|
|
||||||
size_t pos=pFile.find_last_of( '.' );
|
size_t pos=pFile.find_last_of( '.' );
|
||||||
if( pos==string::npos ) return false;
|
if( pos==string::npos ) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
string ext=pFile.substr( pos+1 );
|
string ext=pFile.substr( pos+1 );
|
||||||
if( ext.size()!=3 ) return false;
|
if( ext.size()!=3 ) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
|
return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
|
||||||
}
|
}
|
||||||
|
@ -117,30 +116,21 @@ const aiImporterDesc* B3DImporter::GetInfo () const
|
||||||
return &desc;
|
return &desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DEBUG_B3D
|
|
||||||
extern "C"{ void _stdcall AllocConsole(); }
|
|
||||||
#endif
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){
|
void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){
|
||||||
|
|
||||||
#ifdef DEBUG_B3D
|
|
||||||
AllocConsole();
|
|
||||||
freopen( "conin$","r",stdin );
|
|
||||||
freopen( "conout$","w",stdout );
|
|
||||||
freopen( "conout$","w",stderr );
|
|
||||||
cout<<"Hello world from the B3DImporter!"<<endl;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||||
|
|
||||||
// Check whether we can read from the file
|
// Check whether we can read from the file
|
||||||
if( file.get() == NULL)
|
if( file.get() == nullptr) {
|
||||||
throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
|
throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
|
||||||
|
}
|
||||||
|
|
||||||
// check whether the .b3d file is large enough to contain
|
// check whether the .b3d file is large enough to contain
|
||||||
// at least one chunk.
|
// at least one chunk.
|
||||||
size_t fileSize = file->FileSize();
|
size_t fileSize = file->FileSize();
|
||||||
if( fileSize<8 ) throw DeadlyImportError( "B3D File is too small.");
|
if( fileSize<8 ) {
|
||||||
|
throw DeadlyImportError( "B3D File is too small.");
|
||||||
|
}
|
||||||
|
|
||||||
_pos=0;
|
_pos=0;
|
||||||
_buf.resize( fileSize );
|
_buf.resize( fileSize );
|
||||||
|
@ -158,14 +148,17 @@ AI_WONT_RETURN void B3DImporter::Oops(){
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
AI_WONT_RETURN void B3DImporter::Fail( string str ){
|
AI_WONT_RETURN void B3DImporter::Fail( string str ){
|
||||||
#ifdef DEBUG_B3D
|
#ifdef DEBUG_B3D
|
||||||
cout<<"Error in B3D file data: "<<str<<endl;
|
ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
|
||||||
#endif
|
#endif
|
||||||
throw DeadlyImportError( "B3D Importer - error in B3D file data: "+str );
|
throw DeadlyImportError( "B3D Importer - error in B3D file data: "+str );
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
int B3DImporter::ReadByte(){
|
int B3DImporter::ReadByte(){
|
||||||
if( _pos<_buf.size() ) return _buf[_pos++];
|
if( _pos<_buf.size() ) {
|
||||||
|
return _buf[_pos++];
|
||||||
|
}
|
||||||
|
|
||||||
Fail( "EOF" );
|
Fail( "EOF" );
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -224,7 +217,9 @@ string B3DImporter::ReadString(){
|
||||||
string str;
|
string str;
|
||||||
while( _pos<_buf.size() ){
|
while( _pos<_buf.size() ){
|
||||||
char c=(char)ReadByte();
|
char c=(char)ReadByte();
|
||||||
if( !c ) return str;
|
if( !c ) {
|
||||||
|
return str;
|
||||||
|
}
|
||||||
str+=c;
|
str+=c;
|
||||||
}
|
}
|
||||||
Fail( "EOF" );
|
Fail( "EOF" );
|
||||||
|
@ -238,7 +233,7 @@ string B3DImporter::ReadChunk(){
|
||||||
tag+=char( ReadByte() );
|
tag+=char( ReadByte() );
|
||||||
}
|
}
|
||||||
#ifdef DEBUG_B3D
|
#ifdef DEBUG_B3D
|
||||||
// cout<<"ReadChunk:"<<tag<<endl;
|
ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
|
||||||
#endif
|
#endif
|
||||||
unsigned sz=(unsigned)ReadInt();
|
unsigned sz=(unsigned)ReadInt();
|
||||||
_stack.push_back( _pos+sz );
|
_stack.push_back( _pos+sz );
|
||||||
|
@ -269,7 +264,6 @@ T *B3DImporter::to_array( const vector<T> &v ){
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template<class T>
|
template<class T>
|
||||||
T **unique_to_array( vector<std::unique_ptr<T> > &v ){
|
T **unique_to_array( vector<std::unique_ptr<T> > &v ){
|
||||||
|
@ -283,7 +277,6 @@ T **unique_to_array( vector<std::unique_ptr<T> > &v ){
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void B3DImporter::ReadTEXS(){
|
void B3DImporter::ReadTEXS(){
|
||||||
while( ChunkSize() ){
|
while( ChunkSize() ){
|
||||||
|
@ -376,9 +369,13 @@ void B3DImporter::ReadVRTS(){
|
||||||
|
|
||||||
v.vertex=ReadVec3();
|
v.vertex=ReadVec3();
|
||||||
|
|
||||||
if( _vflags & 1 ) v.normal=ReadVec3();
|
if( _vflags & 1 ) {
|
||||||
|
v.normal=ReadVec3();
|
||||||
|
}
|
||||||
|
|
||||||
if( _vflags & 2 ) ReadQuat(); //skip v 4bytes...
|
if( _vflags & 2 ) {
|
||||||
|
ReadQuat(); //skip v 4bytes...
|
||||||
|
}
|
||||||
|
|
||||||
for( int i=0;i<_tcsets;++i ){
|
for( int i=0;i<_tcsets;++i ){
|
||||||
float t[4]={0,0,0,0};
|
float t[4]={0,0,0,0};
|
||||||
|
@ -386,53 +383,55 @@ void B3DImporter::ReadVRTS(){
|
||||||
t[j]=ReadFloat();
|
t[j]=ReadFloat();
|
||||||
}
|
}
|
||||||
t[1]=1-t[1];
|
t[1]=1-t[1];
|
||||||
if( !i ) v.texcoords=aiVector3D( t[0],t[1],t[2] );
|
if( !i ) {
|
||||||
|
v.texcoords=aiVector3D( t[0],t[1],t[2] );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void B3DImporter::ReadTRIS( int v0 ){
|
void B3DImporter::ReadTRIS(int v0) {
|
||||||
int matid=ReadInt();
|
int matid = ReadInt();
|
||||||
if( matid==-1 ){
|
if (matid == -1) {
|
||||||
matid=0;
|
matid = 0;
|
||||||
}else if( matid<0 || matid>=(int)_materials.size() ){
|
} else if (matid < 0 || matid >= (int)_materials.size()) {
|
||||||
#ifdef DEBUG_B3D
|
#ifdef DEBUG_B3D
|
||||||
cout<<"material id="<<matid<<endl;
|
ASSIMP_LOG_ERROR_F("material id=", matid);
|
||||||
#endif
|
#endif
|
||||||
Fail( "Bad material id" );
|
Fail("Bad material id");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<aiMesh> mesh(new aiMesh);
|
std::unique_ptr<aiMesh> mesh(new aiMesh);
|
||||||
|
|
||||||
mesh->mMaterialIndex=matid;
|
mesh->mMaterialIndex = matid;
|
||||||
mesh->mNumFaces=0;
|
mesh->mNumFaces = 0;
|
||||||
mesh->mPrimitiveTypes=aiPrimitiveType_TRIANGLE;
|
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||||
|
|
||||||
int n_tris=ChunkSize()/12;
|
int n_tris = ChunkSize() / 12;
|
||||||
aiFace *face=mesh->mFaces=new aiFace[n_tris];
|
aiFace *face = mesh->mFaces = new aiFace[n_tris];
|
||||||
|
|
||||||
for( int i=0;i<n_tris;++i ){
|
for (int i = 0; i < n_tris; ++i) {
|
||||||
int i0=ReadInt()+v0;
|
int i0 = ReadInt() + v0;
|
||||||
int i1=ReadInt()+v0;
|
int i1 = ReadInt() + v0;
|
||||||
int i2=ReadInt()+v0;
|
int i2 = ReadInt() + v0;
|
||||||
if( i0<0 || i0>=(int)_vertices.size() || i1<0 || i1>=(int)_vertices.size() || i2<0 || i2>=(int)_vertices.size() ){
|
if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
|
||||||
#ifdef DEBUG_B3D
|
#ifdef DEBUG_B3D
|
||||||
cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
|
ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||||
#endif
|
#endif
|
||||||
Fail( "Bad triangle index" );
|
Fail("Bad triangle index");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
face->mNumIndices=3;
|
face->mNumIndices = 3;
|
||||||
face->mIndices=new unsigned[3];
|
face->mIndices = new unsigned[3];
|
||||||
face->mIndices[0]=i0;
|
face->mIndices[0] = i0;
|
||||||
face->mIndices[1]=i1;
|
face->mIndices[1] = i1;
|
||||||
face->mIndices[2]=i2;
|
face->mIndices[2] = i2;
|
||||||
++mesh->mNumFaces;
|
++mesh->mNumFaces;
|
||||||
++face;
|
++face;
|
||||||
}
|
}
|
||||||
|
|
||||||
_meshes.emplace_back( std::move(mesh) );
|
_meshes.emplace_back(std::move(mesh));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -453,28 +452,22 @@ void B3DImporter::ReadMESH(){
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void B3DImporter::ReadBONE( int id ){
|
void B3DImporter::ReadBONE(int id) {
|
||||||
while( ChunkSize() ){
|
while (ChunkSize()) {
|
||||||
int vertex=ReadInt();
|
int vertex = ReadInt();
|
||||||
float weight=ReadFloat();
|
float weight = ReadFloat();
|
||||||
if( vertex<0 || vertex>=(int)_vertices.size() ){
|
if (vertex < 0 || vertex >= (int)_vertices.size()) {
|
||||||
Fail( "Bad vertex index" );
|
Fail("Bad vertex index");
|
||||||
}
|
}
|
||||||
|
|
||||||
Vertex &v=_vertices[vertex];
|
Vertex &v = _vertices[vertex];
|
||||||
int i;
|
for (int i = 0; i < 4; ++i) {
|
||||||
for( i=0;i<4;++i ){
|
if (!v.weights[i]) {
|
||||||
if( !v.weights[i] ){
|
v.bones[i] = id;
|
||||||
v.bones[i]=id;
|
v.weights[i] = weight;
|
||||||
v.weights[i]=weight;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifdef DEBUG_B3D
|
|
||||||
if( i==4 ){
|
|
||||||
cout<<"Too many bone weights"<<endl;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -633,11 +626,15 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
||||||
}
|
}
|
||||||
ExitChunk();
|
ExitChunk();
|
||||||
|
|
||||||
if( !_nodes.size() ) Fail( "No nodes" );
|
if( !_nodes.size() ) {
|
||||||
|
Fail( "No nodes" );
|
||||||
|
}
|
||||||
|
|
||||||
if( !_meshes.size() ) Fail( "No meshes" );
|
if( !_meshes.size() ) {
|
||||||
|
Fail( "No meshes" );
|
||||||
|
}
|
||||||
|
|
||||||
//Fix nodes/meshes/bones
|
// Fix nodes/meshes/bones
|
||||||
for(size_t i=0;i<_nodes.size();++i ){
|
for(size_t i=0;i<_nodes.size();++i ){
|
||||||
aiNode *node=_nodes[i];
|
aiNode *node=_nodes[i];
|
||||||
|
|
||||||
|
@ -648,8 +645,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
||||||
int n_verts=mesh->mNumVertices=n_tris * 3;
|
int n_verts=mesh->mNumVertices=n_tris * 3;
|
||||||
|
|
||||||
aiVector3D *mv=mesh->mVertices=new aiVector3D[ n_verts ],*mn=0,*mc=0;
|
aiVector3D *mv=mesh->mVertices=new aiVector3D[ n_verts ],*mn=0,*mc=0;
|
||||||
if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ];
|
if( _vflags & 1 ) {
|
||||||
if( _tcsets ) mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
|
mn=mesh->mNormals=new aiVector3D[ n_verts ];
|
||||||
|
}
|
||||||
|
if( _tcsets ) {
|
||||||
|
mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
|
||||||
|
}
|
||||||
|
|
||||||
aiFace *face=mesh->mFaces;
|
aiFace *face=mesh->mFaces;
|
||||||
|
|
||||||
|
|
|
@ -1597,11 +1597,10 @@ namespace Assimp {
|
||||||
aiBone *bone = nullptr;
|
aiBone *bone = nullptr;
|
||||||
|
|
||||||
if (bone_map.count(deformer_name)) {
|
if (bone_map.count(deformer_name)) {
|
||||||
std::cout << "retrieved bone from lookup " << bone_name.C_Str() << ". Deformer: " << deformer_name
|
ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
|
||||||
<< std::endl;
|
|
||||||
bone = bone_map[deformer_name];
|
bone = bone_map[deformer_name];
|
||||||
} else {
|
} else {
|
||||||
std::cout << "created new bone " << bone_name.C_Str() << ". Deformer: " << deformer_name << std::endl;
|
ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
|
||||||
bone = new aiBone();
|
bone = new aiBone();
|
||||||
bone->mName = bone_name;
|
bone->mName = bone_name;
|
||||||
|
|
||||||
|
@ -1648,7 +1647,7 @@ namespace Assimp {
|
||||||
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
|
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "bone research: Indicies size: " << out_indices.size() << std::endl;
|
ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size());
|
||||||
|
|
||||||
// lookup must be populated in case something goes wrong
|
// lookup must be populated in case something goes wrong
|
||||||
// this also allocates bones to mesh instance outside
|
// this also allocates bones to mesh instance outside
|
||||||
|
|
|
@ -586,7 +586,6 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
|
||||||
root->mName.Set("<LWORoot>");
|
root->mName.Set("<LWORoot>");
|
||||||
|
|
||||||
//Set parent of all children, inserting pivots
|
//Set parent of all children, inserting pivots
|
||||||
//std::cout << "Set parent of all children" << std::endl;
|
|
||||||
std::map<uint16_t, aiNode*> mapPivot;
|
std::map<uint16_t, aiNode*> mapPivot;
|
||||||
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
||||||
|
|
||||||
|
@ -618,7 +617,6 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
|
||||||
}
|
}
|
||||||
|
|
||||||
//Merge pivot map into node map
|
//Merge pivot map into node map
|
||||||
//std::cout << "Merge pivot map into node map" << std::endl;
|
|
||||||
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
|
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
|
||||||
apcNodes[itMapPivot->first] = itMapPivot->second;
|
apcNodes[itMapPivot->first] = itMapPivot->second;
|
||||||
}
|
}
|
||||||
|
|
|
@ -72,7 +72,7 @@ for(LineSplitter splitter(stream);splitter;++splitter) {
|
||||||
if (strtol(splitter[2]) > 5) { .. }
|
if (strtol(splitter[2]) > 5) { .. }
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "Current line is: " << splitter.get_index() << std::endl;
|
ASSIMP_LOG_DEBUG_F("Current line is: ", splitter.get_index());
|
||||||
}
|
}
|
||||||
@endcode
|
@endcode
|
||||||
*/
|
*/
|
||||||
|
|
Loading…
Reference in New Issue