Bugfix: collada loader now preserves empty data arrays to work around stupid exporters writing empty animation channels
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1246 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/5/head
parent
7cb9438522
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6d2857ed4a
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@ -926,7 +926,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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const Collada::AnimationChannel& srcChannel = *cit;
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const Collada::AnimationChannel& srcChannel = *cit;
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Collada::ChannelEntry entry;
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Collada::ChannelEntry entry;
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// we except the animation target to be of type "nodeName/transformID.subElement". Ignore all others
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// we expect the animation target to be of type "nodeName/transformID.subElement". Ignore all others
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// find the slash that separates the node name - there should be only one
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// find the slash that separates the node name - there should be only one
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std::string::size_type slashPos = srcChannel.mTarget.find( '/');
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std::string::size_type slashPos = srcChannel.mTarget.find( '/');
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if( slashPos == std::string::npos)
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if( slashPos == std::string::npos)
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@ -995,18 +995,23 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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if( e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
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if( e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
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throw DeadlyImportError( boost::str( boost::format( "Time count / value count mismatch in animation channel \"%s\".") % e.mChannel->mTarget));
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throw DeadlyImportError( boost::str( boost::format( "Time count / value count mismatch in animation channel \"%s\".") % e.mChannel->mTarget));
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if( e.mTimeAccessor->mCount > 0 )
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{
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// find bounding times
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// find bounding times
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startTime = std::min( startTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, 0, 0));
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startTime = std::min( startTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, 0, 0));
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endTime = std::max( endTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, e.mTimeAccessor->mCount-1, 0));
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endTime = std::max( endTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, e.mTimeAccessor->mCount-1, 0));
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}
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}
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}
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std::vector<aiMatrix4x4> resultTrafos;
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if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
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{
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// create a local transformation chain of the node's transforms
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// create a local transformation chain of the node's transforms
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std::vector<Collada::Transform> transforms = srcNode->mTransforms;
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std::vector<Collada::Transform> transforms = srcNode->mTransforms;
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// now for every unique point in time, find or interpolate the key values for that time
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// now for every unique point in time, find or interpolate the key values for that time
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// and apply them to the transform chain. Then the node's present transformation can be calculated.
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// and apply them to the transform chain. Then the node's present transformation can be calculated.
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float time = startTime;
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float time = startTime;
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std::vector<aiMatrix4x4> resultTrafos;
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while( 1)
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while( 1)
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{
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{
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for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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@ -1084,11 +1089,14 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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// else construct next keyframe at this following time point
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// else construct next keyframe at this following time point
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time = nextTime;
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time = nextTime;
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}
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}
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}
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// there should be some keyframes
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// there should be some keyframes, but we aren't that fixated on valid input data
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ai_assert( resultTrafos.size() > 0);
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// ai_assert( resultTrafos.size() > 0);
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// build an animation channel for the given node out of these trafo keys
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// build an animation channel for the given node out of these trafo keys
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if( !resultTrafos.empty() )
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{
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aiNodeAnim* dstAnim = new aiNodeAnim;
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aiNodeAnim* dstAnim = new aiNodeAnim;
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dstAnim->mNodeName = nodeName;
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dstAnim->mNodeName = nodeName;
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dstAnim->mNumPositionKeys = resultTrafos.size();
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dstAnim->mNumPositionKeys = resultTrafos.size();
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@ -1111,6 +1119,10 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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}
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}
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anims.push_back( dstAnim);
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anims.push_back( dstAnim);
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} else
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{
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DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
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}
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}
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}
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if( !anims.empty())
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if( !anims.empty())
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@ -1647,6 +1647,7 @@ void ColladaParser::ReadDataArray()
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{
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{
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std::string elmName = mReader->getNodeName();
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std::string elmName = mReader->getNodeName();
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bool isStringArray = (elmName == "IDREF_array" || elmName == "Name_array");
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bool isStringArray = (elmName == "IDREF_array" || elmName == "Name_array");
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bool isEmptyElement = mReader->isEmptyElement();
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// read attributes
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// read attributes
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int indexID = GetAttribute( "id");
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int indexID = GetAttribute( "id");
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@ -1654,13 +1655,15 @@ void ColladaParser::ReadDataArray()
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int indexCount = GetAttribute( "count");
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int indexCount = GetAttribute( "count");
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unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount);
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unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount);
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const char* content = TestTextContent();
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const char* content = TestTextContent();
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if (content) { // some exporters write empty data arrays, silently skip over them
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// read values and store inside an array in the data library
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// read values and store inside an array in the data library
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mDataLibrary[id] = Data();
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mDataLibrary[id] = Data();
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Data& data = mDataLibrary[id];
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Data& data = mDataLibrary[id];
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data.mIsStringArray = isStringArray;
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data.mIsStringArray = isStringArray;
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// some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
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if (content)
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{
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if( isStringArray)
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if( isStringArray)
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{
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{
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data.mStrings.reserve( count);
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data.mStrings.reserve( count);
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@ -1695,10 +1698,11 @@ void ColladaParser::ReadDataArray()
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SkipSpacesAndLineEnd( &content);
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SkipSpacesAndLineEnd( &content);
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}
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}
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}
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}
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}
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// test for closing tag
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// test for closing tag
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if( !isEmptyElement )
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TestClosing( elmName.c_str());
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TestClosing( elmName.c_str());
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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