diff --git a/code/AssetLib/3DS/3DSConverter.cpp b/code/AssetLib/3DS/3DSConverter.cpp index 1004c74a5..ef37e03de 100644 --- a/code/AssetLib/3DS/3DSConverter.cpp +++ b/code/AssetLib/3DS/3DSConverter.cpp @@ -539,7 +539,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, ai_assert(nullptr != anim); if (pcIn->aCameraRollKeys.size() > 1) { - ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ..."); + ASSIMP_LOG_VERBOSE_DEBUG("3DS: Converting camera roll track ..."); // Camera roll keys - in fact they're just rotations // around the camera's z axis. The angles are given @@ -558,7 +558,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, #if 0 if (pcIn->aTargetPositionKeys.size() > 1) { - ASSIMP_LOG_DEBUG("3DS: Converting target track ..."); + ASSIMP_LOG_VERBOSE_DEBUG("3DS: Converting target track ..."); // Camera or spot light - need to convert the separate // target position channel to our representation diff --git a/code/AssetLib/3MF/D3MFOpcPackage.cpp b/code/AssetLib/3MF/D3MFOpcPackage.cpp index 565790656..64300ed83 100644 --- a/code/AssetLib/3MF/D3MFOpcPackage.cpp +++ b/code/AssetLib/3MF/D3MFOpcPackage.cpp @@ -147,7 +147,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile) } } - ASSIMP_LOG_DEBUG(rootFile); + ASSIMP_LOG_VERBOSE_DEBUG(rootFile); mZipArchive->Close(fileStream); diff --git a/code/AssetLib/AC/ACLoader.cpp b/code/AssetLib/AC/ACLoader.cpp index 40ff8dc86..2b8b7f087 100644 --- a/code/AssetLib/AC/ACLoader.cpp +++ b/code/AssetLib/AC/ACLoader.cpp @@ -207,7 +207,7 @@ void AC3DImporter::LoadObjectSection(std::vector &objects) { light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast(mLights->size()) - 1); obj.name = std::string(light->mName.data); - ASSIMP_LOG_DEBUG("AC3D: Light source encountered"); + ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered"); obj.type = Object::Light; } else if (!ASSIMP_strincmp(buffer, "group", 5)) { obj.type = Object::Group; @@ -294,7 +294,7 @@ void AC3DImporter::LoadObjectSection(std::vector &objects) { // example writes no surf chunks if (!Q3DWorkAround) { ASSIMP_LOG_WARN("AC3D: SURF token was expected"); - ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled"); + ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled"); } --buffer; // make sure the line is processed a second time // break; --- see fix notes above diff --git a/code/AssetLib/ASE/ASELoader.cpp b/code/AssetLib/ASE/ASELoader.cpp index 47b357248..a27767229 100644 --- a/code/AssetLib/ASE/ASELoader.cpp +++ b/code/AssetLib/ASE/ASELoader.cpp @@ -614,7 +614,7 @@ void ASEImporter::AddNodes(const std::vector &nodes, node->mNumChildren++; // What we did is so great, it is at least worth a debug message - ASSIMP_LOG_DEBUG("ASE: Generating separate target node (" + snode->mName + ")"); + ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")"); } } diff --git a/code/AssetLib/BVH/BVHLoader.cpp b/code/AssetLib/BVH/BVHLoader.cpp index 9c22879d2..348c30337 100644 --- a/code/AssetLib/BVH/BVHLoader.cpp +++ b/code/AssetLib/BVH/BVHLoader.cpp @@ -493,37 +493,30 @@ void BVHLoader::CreateAnimation(aiScene *pScene) { for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) { aiMatrix4x4 temp; aiMatrix3x3 rotMatrix; - for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1)) { - //Find channel in node - std::map::iterator mapIter = channelMap.find(channel); - - if (mapIter == channelMap.end()) - throw DeadlyImportError("Missing rotation channel in node " + nodeName); - else { - int channelIdx = mapIter->second; - // translate ZXY euler angels into a quaternion + for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++ channelIdx) { + switch (node.mChannels[channelIdx]) { + case Channel_RotationX: + { const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f; - - // Compute rotation transformations in the right order - switch (channel) { - case Channel_RotationX: - aiMatrix4x4::RotationX(angle, temp); - rotMatrix *= aiMatrix3x3(temp); - break; - case Channel_RotationY: - aiMatrix4x4::RotationY(angle, temp); - rotMatrix *= aiMatrix3x3(temp); - break; - case Channel_RotationZ: - aiMatrix4x4::RotationZ(angle, temp); - rotMatrix *= aiMatrix3x3(temp); - break; - default: - break; + aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); } - } - } - + break; + case Channel_RotationY: + { + const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f; + aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); + } + break; + case Channel_RotationZ: + { + const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f; + aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); + } + break; + default: + break; + } + } rotkey->mTime = double(fr); rotkey->mValue = aiQuaternion(rotMatrix); ++rotkey; diff --git a/code/AssetLib/Blender/BlenderDNA.cpp b/code/AssetLib/Blender/BlenderDNA.cpp index 69f139ec5..920362f24 100644 --- a/code/AssetLib/Blender/BlenderDNA.cpp +++ b/code/AssetLib/Blender/BlenderDNA.cpp @@ -353,7 +353,7 @@ void SectionParser ::Next() { } #ifdef ASSIMP_BUILD_BLENDER_DEBUG - ASSIMP_LOG_DEBUG(current.id); + ASSIMP_LOG_VERBOSE_DEBUG(current.id); #endif } diff --git a/code/AssetLib/COB/COBLoader.cpp b/code/AssetLib/COB/COBLoader.cpp index d66fb4f4c..52273d9e1 100644 --- a/code/AssetLib/COB/COBLoader.cpp +++ b/code/AssetLib/COB/COBLoader.cpp @@ -290,7 +290,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi } std::unique_ptr defmat; if (!min) { - ASSIMP_LOG_DEBUG(format() << "Could not resolve material index " + ASSIMP_LOG_VERBOSE_DEBUG(format() << "Could not resolve material index " << reflist.first << " - creating default material for this slot"); defmat.reset(min = new Material()); diff --git a/code/AssetLib/Collada/ColladaParser.cpp b/code/AssetLib/Collada/ColladaParser.cpp index 04e6eb7d4..e5e958a08 100644 --- a/code/AssetLib/Collada/ColladaParser.cpp +++ b/code/AssetLib/Collada/ColladaParser.cpp @@ -284,7 +284,7 @@ void ColladaParser::ReadContents() { ReadStructure(); } else { - ASSIMP_LOG_DEBUG_F("Ignoring global element <", mReader->getNodeName(), ">."); + ASSIMP_LOG_VERBOSE_DEBUG_F("Ignoring global element <", mReader->getNodeName(), ">."); SkipElement(); } } else { diff --git a/code/AssetLib/DXF/DXFHelper.h b/code/AssetLib/DXF/DXFHelper.h index 8140d00c6..d11addc0a 100644 --- a/code/AssetLib/DXF/DXFHelper.h +++ b/code/AssetLib/DXF/DXFHelper.h @@ -135,7 +135,7 @@ public: for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++); splitter++; - ASSIMP_LOG_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)")); + ASSIMP_LOG_VERBOSE_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)")); } } catch(std::logic_error&) { ai_assert(!splitter); diff --git a/code/AssetLib/DXF/DXFLoader.cpp b/code/AssetLib/DXF/DXFLoader.cpp index bd5c23c7b..97b0d19dd 100644 --- a/code/AssetLib/DXF/DXFLoader.cpp +++ b/code/AssetLib/DXF/DXFLoader.cpp @@ -241,7 +241,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) { } } - ASSIMP_LOG_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount); + ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount); } if (! output.blocks.size() ) { @@ -473,7 +473,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) { ++reader; } - ASSIMP_LOG_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" ); + ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" ); } // ------------------------------------------------------------------------------------------------ @@ -549,7 +549,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) ++reader; } - ASSIMP_LOG_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), + ASSIMP_LOG_VERBOSE_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), " inserted blocks in ENTITIES" ); } diff --git a/code/AssetLib/FBX/FBXBinaryTokenizer.cpp b/code/AssetLib/FBX/FBXBinaryTokenizer.cpp index 7faa0518b..719b928bc 100644 --- a/code/AssetLib/FBX/FBXBinaryTokenizer.cpp +++ b/code/AssetLib/FBX/FBXBinaryTokenizer.cpp @@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include #include +#include namespace Assimp { namespace FBX { @@ -426,7 +427,8 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, // TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length) { - ai_assert(input); + ai_assert(input); + ASSIMP_LOG_DEBUG("Tokenizing binary FBX file"); if(length < 0x1b) { TokenizeError("file is too short",0); @@ -451,6 +453,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length) /*Result ignored*/ ReadByte(input, cursor, input + length); /*Result ignored*/ ReadByte(input, cursor, input + length); const uint32_t version = ReadWord(input, cursor, input + length); + ASSIMP_LOG_DEBUG_F("FBX version: ", version); const bool is64bits = version >= 7500; const char *end = input + length; while (cursor < end ) { diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index cf50c715b..eb995f429 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -105,7 +105,7 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo // The idea here is to traverse all objects to find these Textures and convert them, // so later during material conversion it will find converted texture in the textures_converted array. if (doc.Settings().readTextures) { - ConvertOrphantEmbeddedTextures(); + ConvertOrphanedEmbeddedTextures(); } ConvertRootNode(); @@ -1542,10 +1542,10 @@ void FBXConverter::ConvertCluster(std::vector &local_mesh_bones, const aiBone *bone = nullptr; if (bone_map.count(deformer_name)) { - ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name); + ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name); bone = bone_map[deformer_name]; } else { - ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name); + ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name); bone = new aiBone(); bone->mName = bone_name; @@ -2719,7 +2719,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector &node_anims, if (doc.Settings().optimizeEmptyAnimationCurves && IsRedundantAnimationData(target, comp, (chain[i]->second))) { - FBXImporter::LogDebug("dropping redundant animation channel for node " + target.Name()); + FBXImporter::LogVerboseDebug("dropping redundant animation channel for node " + target.Name()); continue; } @@ -3467,7 +3467,7 @@ void FBXConverter::TransferDataToScene() { } } -void FBXConverter::ConvertOrphantEmbeddedTextures() { +void FBXConverter::ConvertOrphanedEmbeddedTextures() { // in C++14 it could be: // for (auto&& [id, object] : objects) for (auto &&id_and_object : doc.Objects()) { diff --git a/code/AssetLib/FBX/FBXConverter.h b/code/AssetLib/FBX/FBXConverter.h index d4f75820f..c24434c34 100644 --- a/code/AssetLib/FBX/FBXConverter.h +++ b/code/AssetLib/FBX/FBXConverter.h @@ -412,7 +412,7 @@ private: // ------------------------------------------------------------------------------------------------ // FBX file could have embedded textures not connected to anything - void ConvertOrphantEmbeddedTextures(); + void ConvertOrphanedEmbeddedTextures(); private: // 0: not assigned yet, others: index is value - 1 diff --git a/code/AssetLib/FBX/FBXDocument.cpp b/code/AssetLib/FBX/FBXDocument.cpp index 5940f3cfa..bab3707d2 100644 --- a/code/AssetLib/FBX/FBXDocument.cpp +++ b/code/AssetLib/FBX/FBXDocument.cpp @@ -55,6 +55,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "FBXDocumentUtil.h" #include "FBXProperties.h" +#include + #include #include #include @@ -264,6 +266,8 @@ Document::Document(const Parser& parser, const ImportSettings& settings) : settings(settings) , parser(parser) { + ASSIMP_LOG_DEBUG("Creating FBX Document"); + // Cannot use array default initialization syntax because vc8 fails on it for (auto &timeStamp : creationTimeStamp) { timeStamp = 0; @@ -308,6 +312,7 @@ void Document::ReadHeader() { const Scope& shead = *ehead->Compound(); fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0)); + ASSIMP_LOG_DEBUG_F("FBX Version: ", fbxVersion); // While we may have some success with newer files, we don't support // the older 6.n fbx format diff --git a/code/AssetLib/FBX/FBXImporter.cpp b/code/AssetLib/FBX/FBXImporter.cpp index 11c1503d8..8c908be40 100644 --- a/code/AssetLib/FBX/FBXImporter.cpp +++ b/code/AssetLib/FBX/FBXImporter.cpp @@ -146,6 +146,8 @@ void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy ThrowException("Could not open file for reading"); } + ASSIMP_LOG_DEBUG("Reading FBX file"); + // read entire file into memory - no streaming for this, fbx // files can grow large, but the assimp output data structure // then becomes very large, too. Assimp doesn't support diff --git a/code/AssetLib/FBX/FBXMaterial.cpp b/code/AssetLib/FBX/FBXMaterial.cpp index 6de44bd23..9679e62a5 100644 --- a/code/AssetLib/FBX/FBXMaterial.cpp +++ b/code/AssetLib/FBX/FBXMaterial.cpp @@ -383,7 +383,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std } catch (const runtime_error& runtimeError) { //we don't need the content data for contents that has already been loaded - ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ", + ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ", runtimeError.what()); } } diff --git a/code/AssetLib/FBX/FBXParser.cpp b/code/AssetLib/FBX/FBXParser.cpp index aef59d60c..c47f36150 100644 --- a/code/AssetLib/FBX/FBXParser.cpp +++ b/code/AssetLib/FBX/FBXParser.cpp @@ -59,6 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include #include +#include #include @@ -220,6 +221,7 @@ Parser::Parser (const TokenList& tokens, bool is_binary) , cursor(tokens.begin()) , is_binary(is_binary) { + ASSIMP_LOG_DEBUG("Parsing FBX tokens"); root.reset(new Scope(*this,true)); } diff --git a/code/AssetLib/FBX/FBXTokenizer.cpp b/code/AssetLib/FBX/FBXTokenizer.cpp index 831c40061..23c238d1f 100644 --- a/code/AssetLib/FBX/FBXTokenizer.cpp +++ b/code/AssetLib/FBX/FBXTokenizer.cpp @@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "FBXTokenizer.h" #include "FBXUtil.h" #include +#include namespace Assimp { namespace FBX { @@ -134,7 +135,8 @@ void ProcessDataToken( TokenList& output_tokens, const char*& start, const char* // ------------------------------------------------------------------------------------------------ void Tokenize(TokenList& output_tokens, const char* input) { - ai_assert(input); + ai_assert(input); + ASSIMP_LOG_DEBUG("Tokenizing ASCII FBX file"); // line and column numbers numbers are one-based unsigned int line = 1; diff --git a/code/AssetLib/IFC/IFCBoolean.cpp b/code/AssetLib/IFC/IFCBoolean.cpp index 2c9f6cf8f..22fbaa01d 100644 --- a/code/AssetLib/IFC/IFCBoolean.cpp +++ b/code/AssetLib/IFC/IFCBoolean.cpp @@ -221,7 +221,7 @@ void ProcessBooleanHalfSpaceDifference(const Schema_2x3::IfcHalfSpaceSolid *hs, result.mVerts.pop_back(); } } - IFCImporter::LogDebug("generating CSG geometry by plane clipping (IfcBooleanClippingResult)"); + IFCImporter::LogVerboseDebug("generating CSG geometry by plane clipping (IfcBooleanClippingResult)"); } // ------------------------------------------------------------------------------------------------ @@ -658,7 +658,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly } } } - IFCImporter::LogDebug("generating CSG geometry by plane clipping with polygonal bounding (IfcBooleanClippingResult)"); + IFCImporter::LogVerboseDebug("generating CSG geometry by plane clipping with polygonal bounding (IfcBooleanClippingResult)"); } // ------------------------------------------------------------------------------------------------ @@ -706,7 +706,7 @@ void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedArea vit += pcount; } - IFCImporter::LogDebug("generating CSG geometry by geometric difference to a solid (IfcExtrudedAreaSolid)"); + IFCImporter::LogVerboseDebug("generating CSG geometry by geometric difference to a solid (IfcExtrudedAreaSolid)"); } // ------------------------------------------------------------------------------------------------ diff --git a/code/AssetLib/IFC/IFCCurve.cpp b/code/AssetLib/IFC/IFCCurve.cpp index ba2b1eaf1..4643574a8 100644 --- a/code/AssetLib/IFC/IFCCurve.cpp +++ b/code/AssetLib/IFC/IFCCurve.cpp @@ -223,7 +223,7 @@ public: } if ( (std::string)curveSegment.Transition != "CONTINUOUS" ) { - IFCImporter::LogDebug("ignoring transition code on composite curve segment, only continuous transitions are supported"); + IFCImporter::LogVerboseDebug("ignoring transition code on composite curve segment, only continuous transitions are supported"); } curves.push_back( CurveEntry(bc,IsTrue(curveSegment.SameSense)) ); diff --git a/code/AssetLib/IFC/IFCGeometry.cpp b/code/AssetLib/IFC/IFCGeometry.cpp index 781f01964..f996c8753 100644 --- a/code/AssetLib/IFC/IFCGeometry.cpp +++ b/code/AssetLib/IFC/IFCGeometry.cpp @@ -319,7 +319,7 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem ConvertAxisPlacement(trafo, solid.Position); result.Transform(trafo); - IFCImporter::LogDebug("generate mesh procedurally by radial extrusion (IfcRevolvedAreaSolid)"); + IFCImporter::LogVerboseDebug("generate mesh procedurally by radial extrusion (IfcRevolvedAreaSolid)"); } // ------------------------------------------------------------------------------------------------ @@ -457,7 +457,7 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh& } } - IFCImporter::LogDebug("generate mesh procedurally by sweeping a disk along a curve (IfcSweptDiskSolid)"); + IFCImporter::LogVerboseDebug("generate mesh procedurally by sweeping a disk along a curve (IfcSweptDiskSolid)"); } // ------------------------------------------------------------------------------------------------ @@ -660,7 +660,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp"); } - IFCImporter::LogDebug("generate mesh procedurally by extrusion (IfcExtrudedAreaSolid)"); + IFCImporter::LogVerboseDebug("generate mesh procedurally by extrusion (IfcExtrudedAreaSolid)"); // If this is an opening element, store both the extruded mesh and the 2D profile mesh // it was created from. Return an empty mesh to the caller. diff --git a/code/AssetLib/IFC/IFCLoader.cpp b/code/AssetLib/IFC/IFCLoader.cpp index b96733c68..9ec377d21 100644 --- a/code/AssetLib/IFC/IFCLoader.cpp +++ b/code/AssetLib/IFC/IFCLoader.cpp @@ -641,14 +641,14 @@ aiNode *ProcessSpatialStructure(aiNode *parent, const Schema_2x3::IfcProduct &el bool skipGeometry = false; if (conv.settings.skipSpaceRepresentations) { if (el.ToPtr()) { - IFCImporter::LogDebug("skipping IfcSpace entity due to importer settings"); + IFCImporter::LogVerboseDebug("skipping IfcSpace entity due to importer settings"); skipGeometry = true; } } if (conv.settings.skipAnnotations) { if (el.ToPtr()) { - IFCImporter::LogDebug("skipping IfcAnnotation entity due to importer settings"); + IFCImporter::LogVerboseDebug("skipping IfcAnnotation entity due to importer settings"); return nullptr; } } @@ -856,7 +856,7 @@ void ProcessSpatialStructures(ConversionData &conv) { if (!prod) { continue; } - IFCImporter::LogDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : "")); + IFCImporter::LogVerboseDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : "")); // the primary sites are referenced by an IFCRELAGGREGATES element which assigns them to the IFCPRODUCT const STEP::DB::RefMap &refs = conv.db.GetRefs(); @@ -868,7 +868,7 @@ void ProcessSpatialStructures(ConversionData &conv) { // comparing pointer values is not sufficient, we would need to cast them to the same type first // as there is multiple inheritance in the game. if (def.GetID() == prod->GetID()) { - IFCImporter::LogDebug("selecting this spatial structure as root structure"); + IFCImporter::LogVerboseDebug("selecting this spatial structure as root structure"); // got it, this is one primary site. nodes.push_back(ProcessSpatialStructure(NULL, *prod, conv, NULL)); } diff --git a/code/AssetLib/IFC/IFCOpenings.cpp b/code/AssetLib/IFC/IFCOpenings.cpp index f77f33faf..e15691957 100644 --- a/code/AssetLib/IFC/IFCOpenings.cpp +++ b/code/AssetLib/IFC/IFCOpenings.cpp @@ -1359,7 +1359,7 @@ bool GenerateOpenings(std::vector& openings, break; } else { - IFCImporter::LogDebug("merging overlapping openings"); + IFCImporter::LogVerboseDebug("merging overlapping openings"); ExtractVerticesFromClipper(poly[0].outer, temp_contour, false); // Generate the union of the bounding boxes diff --git a/code/AssetLib/IFC/IFCUtil.cpp b/code/AssetLib/IFC/IFCUtil.cpp index 2620160df..e7c04bd89 100644 --- a/code/AssetLib/IFC/IFCUtil.cpp +++ b/code/AssetLib/IFC/IFCUtil.cpp @@ -162,7 +162,7 @@ void TempMesh::RemoveDegenerates() } if(drop) { - IFCImporter::LogDebug("removing degenerate faces"); + IFCImporter::LogVerboseDebug("removing degenerate faces"); } } @@ -437,7 +437,7 @@ void TempMesh::RemoveAdjacentDuplicates() { base += cnt; } if(drop) { - IFCImporter::LogDebug("removing duplicate vertices"); + IFCImporter::LogVerboseDebug("removing duplicate vertices"); } } diff --git a/code/AssetLib/LWO/LWOLoader.cpp b/code/AssetLib/LWO/LWOLoader.cpp index 7a9738228..c0431c2d9 100644 --- a/code/AssetLib/LWO/LWOLoader.cpp +++ b/code/AssetLib/LWO/LWOLoader.cpp @@ -422,7 +422,7 @@ void LWOImporter::InternReadFile(const std::string &pFile, // So we use a separate implementation. ComputeNormals(mesh, smoothingGroups, _mSurfaces[j]); } else { - ASSIMP_LOG_DEBUG("LWO2: No need to compute normals, they're already there"); + ASSIMP_LOG_VERBOSE_DEBUG("LWO2: No need to compute normals, they're already there"); } ++p; } diff --git a/code/AssetLib/LWO/LWOMaterial.cpp b/code/AssetLib/LWO/LWOMaterial.cpp index 65fcebddb..d7b08011f 100644 --- a/code/AssetLib/LWO/LWOMaterial.cpp +++ b/code/AssetLib/LWO/LWOMaterial.cpp @@ -154,7 +154,7 @@ bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTex static_assert(sizeof(aiUVTransform) / sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5"); pcMat->AddProperty(&trafo, 1, AI_MATKEY_UVTRANSFORM(type, cur)); } - ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping"); + ASSIMP_LOG_VERBOSE_DEBUG("LWO2: Setting up non-UV mapping"); } // The older LWOB format does not use indirect references to clips. diff --git a/code/AssetLib/LWS/LWSLoader.cpp b/code/AssetLib/LWS/LWSLoader.cpp index baa90d786..6e4d759ac 100644 --- a/code/AssetLib/LWS/LWSLoader.cpp +++ b/code/AssetLib/LWS/LWSLoader.cpp @@ -101,7 +101,7 @@ void LWS::Element::Parse(const char *&buffer) { SkipSpaces(&buffer); if (children.back().tokens[0] == "Plugin") { - ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data"); + ASSIMP_LOG_VERBOSE_DEBUG("LWS: Skipping over plugin-specific data"); // strange stuff inside Plugin/Endplugin blocks. Needn't // follow LWS syntax, so we skip over it diff --git a/code/AssetLib/MD3/MD3Loader.cpp b/code/AssetLib/MD3/MD3Loader.cpp index 30be0276e..e8176865c 100644 --- a/code/AssetLib/MD3/MD3Loader.cpp +++ b/code/AssetLib/MD3/MD3Loader.cpp @@ -888,7 +888,7 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS if (it != skins.textures.end()) { texture_name = &*( _texture_name = (*it).second).begin(); - ASSIMP_LOG_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME); + ASSIMP_LOG_VERBOSE_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME); (*it).resolved = true; // mark entry as resolved } diff --git a/code/AssetLib/Ogre/OgreBinarySerializer.cpp b/code/AssetLib/Ogre/OgreBinarySerializer.cpp index bc12b6403..360da898f 100644 --- a/code/AssetLib/Ogre/OgreBinarySerializer.cpp +++ b/code/AssetLib/Ogre/OgreBinarySerializer.cpp @@ -168,7 +168,7 @@ void OgreBinarySerializer::RollbackHeader() { void OgreBinarySerializer::SkipBytes(size_t numBytes) { #if (OGRE_BINARY_SERIALIZER_DEBUG == 1) - ASSIMP_LOG_DEBUG_F("Skipping ", numBytes, " bytes"); + ASSIMP_LOG_VERBOSE_DEBUG_F("Skipping ", numBytes, " bytes"); #endif m_reader->IncPtr(numBytes); @@ -207,8 +207,8 @@ Mesh *OgreBinarySerializer::ImportMesh(MemoryStreamReader *stream) { void OgreBinarySerializer::ReadMesh(Mesh *mesh) { mesh->hasSkeletalAnimations = Read(); - ASSIMP_LOG_DEBUG("Reading Mesh"); - ASSIMP_LOG_DEBUG_F(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false"); + ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false"); if (!AtEnd()) { uint16_t id = ReadHeader(); @@ -364,9 +364,9 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) { submesh->indexData->faceCount = static_cast(submesh->indexData->count / 3); submesh->indexData->is32bit = Read(); - ASSIMP_LOG_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size()); - ASSIMP_LOG_DEBUG_F(" - Material: '", submesh->materialRef, "'"); - ASSIMP_LOG_DEBUG_F(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false"); + ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size()); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Material: '", submesh->materialRef, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false"); // Index buffer if (submesh->indexData->count > 0) { @@ -374,7 +374,7 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) { uint8_t *indexBuffer = ReadBytes(numBytes); submesh->indexData->buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(indexBuffer, numBytes, true)); - ASSIMP_LOG_DEBUG_F(" - ", submesh->indexData->faceCount, + ASSIMP_LOG_VERBOSE_DEBUG_F(" - ", submesh->indexData->faceCount, " faces from ", submesh->indexData->count, (submesh->indexData->is32bit ? " 32bit" : " 16bit"), " indexes of ", numBytes, " bytes"); } @@ -475,7 +475,7 @@ void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh) { } submesh->name = ReadLine(); - ASSIMP_LOG_DEBUG_F(" - SubMesh ", submesh->index, " name '", submesh->name, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - SubMesh ", submesh->index, " name '", submesh->name, "'"); if (!AtEnd()) id = ReadHeader(); @@ -488,7 +488,7 @@ void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh) { void OgreBinarySerializer::ReadGeometry(VertexData *dest) { dest->count = Read(); - ASSIMP_LOG_DEBUG_F(" - Reading geometry of ", dest->count, " vertices"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices"); if (!AtEnd()) { uint16_t id = ReadHeader(); @@ -536,7 +536,7 @@ void OgreBinarySerializer::ReadGeometryVertexElement(VertexData *dest) { element.offset = Read(); element.index = Read(); - ASSIMP_LOG_DEBUG_F(" - Vertex element ", element.SemanticToString(), " of type ", + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Vertex element ", element.SemanticToString(), " of type ", element.TypeToString(), " index=", element.index, " source=", element.source); dest->vertexElements.push_back(element); @@ -557,7 +557,7 @@ void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest) { uint8_t *vertexBuffer = ReadBytes(numBytes); dest->vertexBindings[bindIndex] = MemoryStreamPtr(new Assimp::MemoryIOStream(vertexBuffer, numBytes, true)); - ASSIMP_LOG_DEBUG_F(" - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes"); } void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/) { @@ -807,7 +807,7 @@ void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton) { << " Supported versions: " << SKELETON_VERSION_1_8 << " and " << SKELETON_VERSION_1_1); } - ASSIMP_LOG_DEBUG("Reading Skeleton"); + ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton"); bool firstBone = true; bool firstAnim = true; @@ -821,7 +821,7 @@ void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton) { } case SKELETON_BONE: { if (firstBone) { - ASSIMP_LOG_DEBUG(" - Bones"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Bones"); firstBone = false; } @@ -834,7 +834,7 @@ void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton) { } case SKELETON_ANIMATION: { if (firstAnim) { - ASSIMP_LOG_DEBUG(" - Animations"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Animations"); firstAnim = false; } @@ -874,7 +874,7 @@ void OgreBinarySerializer::ReadBone(Skeleton *skeleton) { throw DeadlyImportError(Formatter::format() << "Ogre Skeleton bone indexes not contiguous. Error at bone index " << bone->id); } - ASSIMP_LOG_DEBUG_F(" ", bone->id, " ", bone->name); + ASSIMP_LOG_VERBOSE_DEBUG_F(" ", bone->id, " ", bone->name); skeleton->bones.push_back(bone); } @@ -919,7 +919,7 @@ void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton) { skeleton->animations.push_back(anim); - ASSIMP_LOG_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)"); } void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest) { diff --git a/code/AssetLib/Ogre/OgreMaterial.cpp b/code/AssetLib/Ogre/OgreMaterial.cpp index f79206406..74e5eb760 100644 --- a/code/AssetLib/Ogre/OgreMaterial.cpp +++ b/code/AssetLib/Ogre/OgreMaterial.cpp @@ -175,7 +175,7 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste if (materialFile) { break; } - ASSIMP_LOG_DEBUG_F( "Source file for material '", materialName, "' ", potentialFiles[i], " does not exist"); + ASSIMP_LOG_VERBOSE_DEBUG_F( "Source file for material '", materialName, "' ", potentialFiles[i], " does not exist"); } if (!materialFile) { @@ -201,7 +201,7 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste ss << &data[0]; } - ASSIMP_LOG_DEBUG_F("Reading material '", materialName, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F("Reading material '", materialName, "'"); aiMaterial *material = new aiMaterial(); m_textures.clear(); @@ -245,7 +245,7 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste return material; } - ASSIMP_LOG_DEBUG_F("material '", materialName, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F("material '", materialName, "'"); while(linePart != partBlockEnd) { @@ -353,7 +353,7 @@ bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream return false; } - ASSIMP_LOG_DEBUG_F(" technique '", techniqueName, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" technique '", techniqueName, "'"); const string partPass = "pass"; @@ -389,7 +389,7 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat return false; } - ASSIMP_LOG_DEBUG_F(" pass '", passName, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" pass '", passName, "'"); const string partAmbient = "ambient"; const string partDiffuse = "diffuse"; @@ -416,7 +416,7 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat ss >> r >> g >> b; const aiColor3D color(r, g, b); - ASSIMP_LOG_DEBUG_F( " ", linePart, " ", r, " ", g, " ", b); + ASSIMP_LOG_VERBOSE_DEBUG_F( " ", linePart, " ", r, " ", g, " ", b); if (linePart == partAmbient) { @@ -455,7 +455,7 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr return false; } - ASSIMP_LOG_DEBUG_F(" texture_unit '", textureUnitName, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" texture_unit '", textureUnitName, "'"); const string partTexture = "texture"; const string partTextCoordSet = "tex_coord_set"; @@ -490,7 +490,7 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore) { string identifier = Ogre::ToLower(textureRef.substr(posUnderscore, posSuffix - posUnderscore)); - ASSIMP_LOG_DEBUG_F( "Detecting texture type from filename postfix '", identifier, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F( "Detecting texture type from filename postfix '", identifier, "'"); if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap") { @@ -580,7 +580,7 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr unsigned int textureTypeIndex = m_textures[textureType]; m_textures[textureType]++; - ASSIMP_LOG_DEBUG_F( " texture '", textureRef, "' type ", textureType, + ASSIMP_LOG_VERBOSE_DEBUG_F( " texture '", textureRef, "' type ", textureType, " index ", textureTypeIndex, " UV ", uvCoord); aiString assimpTextureRef(textureRef); diff --git a/code/AssetLib/Ogre/OgreXmlSerializer.cpp b/code/AssetLib/Ogre/OgreXmlSerializer.cpp index 406220a9d..31c2ee74e 100644 --- a/code/AssetLib/Ogre/OgreXmlSerializer.cpp +++ b/code/AssetLib/Ogre/OgreXmlSerializer.cpp @@ -268,7 +268,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) { throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting "); } - ASSIMP_LOG_DEBUG("Reading Mesh"); + ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh"); NextNode(); @@ -294,7 +294,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) { ReadBoneAssignments(mesh->sharedVertexData); } else if (m_currentNodeName == nnSkeletonLink) { mesh->skeletonRef = ReadAttribute("name"); - ASSIMP_LOG_DEBUG_F("Read skeleton link ", mesh->skeletonRef); + ASSIMP_LOG_VERBOSE_DEBUG_F("Read skeleton link ", mesh->skeletonRef); NextNode(); } // Assimp incompatible/ignored nodes @@ -305,7 +305,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) { void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest) { dest->count = ReadAttribute("vertexcount"); - ASSIMP_LOG_DEBUG_F(" - Reading geometry of ", dest->count, " vertices"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices"); NextNode(); while (m_currentNodeName == nnVertexBuffer) { @@ -325,19 +325,19 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) { } if (positions) { - ASSIMP_LOG_DEBUG(" - Contains positions"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Contains positions"); dest->positions.reserve(dest->count); } if (normals) { - ASSIMP_LOG_DEBUG(" - Contains normals"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Contains normals"); dest->normals.reserve(dest->count); } if (tangents) { - ASSIMP_LOG_DEBUG(" - Contains tangents"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Contains tangents"); dest->tangents.reserve(dest->count); } if (uvs > 0) { - ASSIMP_LOG_DEBUG_F(" - Contains ", uvs, " texture coords"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Contains ", uvs, " texture coords"); dest->uvs.resize(uvs); for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) { dest->uvs[i].reserve(dest->count); @@ -464,9 +464,9 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) { submesh->usesSharedVertexData = ReadAttribute(anUseSharedVertices); } - ASSIMP_LOG_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size()); - ASSIMP_LOG_DEBUG_F(" - Material: '", submesh->materialRef, "'"); - ASSIMP_LOG_DEBUG_F(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false")); + ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size()); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Material: '", submesh->materialRef, "'"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false")); // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order // of faces and geometry changed, and not if we have more than one of one @@ -505,7 +505,7 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) { } if (submesh->indexData->faces.size() == submesh->indexData->faceCount) { - ASSIMP_LOG_DEBUG_F(" - Faces ", submesh->indexData->faceCount); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - Faces ", submesh->indexData->faceCount); } else { throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount); } @@ -571,7 +571,7 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) { } } - ASSIMP_LOG_DEBUG_F(" - ", dest->boneAssignments.size(), " bone assignments"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" - ", dest->boneAssignments.size(), " bone assignments"); } // Skeleton @@ -648,7 +648,7 @@ void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton) { throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting "); } - ASSIMP_LOG_DEBUG("Reading Skeleton"); + ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton"); // Optional blend mode from root node if (HasAttribute("blendmode")) { @@ -678,7 +678,7 @@ void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton) { throw DeadlyImportError("Cannot read for a Skeleton without bones"); } - ASSIMP_LOG_DEBUG(" - Animations"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Animations"); NextNode(); while (m_currentNodeName == nnAnimation) { @@ -693,7 +693,7 @@ void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton) { ReadAnimationTracks(anim); skeleton->animations.push_back(anim); - ASSIMP_LOG_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)"); + ASSIMP_LOG_VERBOSE_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)"); } } @@ -793,7 +793,7 @@ static bool BoneCompare(Bone *a, Bone *b) { } void OgreXmlSerializer::ReadBones(Skeleton *skeleton) { - ASSIMP_LOG_DEBUG(" - Bones"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Bones"); NextNode(); while (m_currentNodeName == nnBone) { @@ -851,7 +851,7 @@ void OgreXmlSerializer::ReadBones(Skeleton *skeleton) { as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */ for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) { Bone *b = skeleton->bones[i]; - ASSIMP_LOG_DEBUG_F(" ", b->id, " ", b->name); + ASSIMP_LOG_VERBOSE_DEBUG_F(" ", b->id, " ", b->name); if (b->id != static_cast(i)) { throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i); diff --git a/code/AssetLib/Ply/PlyParser.cpp b/code/AssetLib/Ply/PlyParser.cpp index d47ca5b6f..1b885fb9c 100644 --- a/code/AssetLib/Ply/PlyParser.cpp +++ b/code/AssetLib/Ply/PlyParser.cpp @@ -514,7 +514,7 @@ bool PLY::DOM::SkipComments(std::vector &buffer) // ------------------------------------------------------------------------------------------------ bool PLY::DOM::ParseHeader(IOStreamBuffer &streamBuffer, std::vector &buffer, bool isBinary) { - ASSIMP_LOG_DEBUG("PLY::DOM::ParseHeader() begin"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseHeader() begin"); // parse all elements while (!buffer.empty()) @@ -543,14 +543,14 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer &streamBuffer, std::vector if (!isBinary) // it would occur an error, if binary data start with values as space or line end. SkipSpacesAndLineEnd(buffer); - ASSIMP_LOG_DEBUG("PLY::DOM::ParseHeader() succeeded"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseHeader() succeeded"); return true; } // ------------------------------------------------------------------------------------------------ bool PLY::DOM::ParseElementInstanceLists(IOStreamBuffer &streamBuffer, std::vector &buffer, PLYImporter* loader) { - ASSIMP_LOG_DEBUG("PLY::DOM::ParseElementInstanceLists() begin"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceLists() begin"); alElementData.resize(alElements.size()); std::vector::const_iterator i = alElements.begin(); @@ -571,7 +571,7 @@ bool PLY::DOM::ParseElementInstanceLists(IOStreamBuffer &streamBuffer, std } } - ASSIMP_LOG_DEBUG("PLY::DOM::ParseElementInstanceLists() succeeded"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceLists() succeeded"); return true; } @@ -582,7 +582,7 @@ bool PLY::DOM::ParseElementInstanceListsBinary(IOStreamBuffer &streamBuffe PLYImporter* loader, bool p_bBE) { - ASSIMP_LOG_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() begin"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() begin"); alElementData.resize(alElements.size()); std::vector::const_iterator i = alElements.begin(); @@ -602,7 +602,7 @@ bool PLY::DOM::ParseElementInstanceListsBinary(IOStreamBuffer &streamBuffe } } - ASSIMP_LOG_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() succeeded"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() succeeded"); return true; } @@ -615,11 +615,11 @@ bool PLY::DOM::ParseInstanceBinary(IOStreamBuffer &streamBuffer, DOM* p_pc std::vector buffer; streamBuffer.getNextLine(buffer); - ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstanceBinary() begin"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() begin"); if (!p_pcOut->ParseHeader(streamBuffer, buffer, true)) { - ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstanceBinary() failure"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() failure"); return false; } @@ -628,10 +628,10 @@ bool PLY::DOM::ParseInstanceBinary(IOStreamBuffer &streamBuffer, DOM* p_pc const char* pCur = (char*)&buffer[0]; if (!p_pcOut->ParseElementInstanceListsBinary(streamBuffer, buffer, pCur, bufferSize, loader, p_bBE)) { - ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstanceBinary() failure"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() failure"); return false; } - ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstanceBinary() succeeded"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstanceBinary() succeeded"); return true; } @@ -644,11 +644,11 @@ bool PLY::DOM::ParseInstance(IOStreamBuffer &streamBuffer, DOM* p_pcOut, P std::vector buffer; streamBuffer.getNextLine(buffer); - ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstance() begin"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() begin"); if (!p_pcOut->ParseHeader(streamBuffer, buffer, false)) { - ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstance() failure"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() failure"); return false; } @@ -656,10 +656,10 @@ bool PLY::DOM::ParseInstance(IOStreamBuffer &streamBuffer, DOM* p_pcOut, P streamBuffer.getNextLine(buffer); if (!p_pcOut->ParseElementInstanceLists(streamBuffer, buffer, loader)) { - ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstance() failure"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() failure"); return false; } - ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstance() succeeded"); + ASSIMP_LOG_VERBOSE_DEBUG("PLY::DOM::ParseInstance() succeeded"); return true; } diff --git a/code/AssetLib/glTF2/glTF2Asset.h b/code/AssetLib/glTF2/glTF2Asset.h index ed5f4318a..9c1938123 100644 --- a/code/AssetLib/glTF2/glTF2Asset.h +++ b/code/AssetLib/glTF2/glTF2Asset.h @@ -177,19 +177,19 @@ enum ComponentType { inline unsigned int ComponentTypeSize(ComponentType t) { switch (t) { - case ComponentType_SHORT: - case ComponentType_UNSIGNED_SHORT: - return 2; + case ComponentType_SHORT: + case ComponentType_UNSIGNED_SHORT: + return 2; - case ComponentType_UNSIGNED_INT: - case ComponentType_FLOAT: - return 4; + case ComponentType_UNSIGNED_INT: + case ComponentType_FLOAT: + return 4; - case ComponentType_BYTE: - case ComponentType_UNSIGNED_BYTE: - return 1; - default: - throw DeadlyImportError("GLTF: Unsupported Component Type " + to_string(t)); + case ComponentType_BYTE: + case ComponentType_UNSIGNED_BYTE: + return 1; + default: + throw DeadlyImportError("GLTF: Unsupported Component Type " + to_string(t)); } } @@ -320,9 +320,11 @@ class Ref { public: Ref() : - vector(0), index(0) {} + vector(0), + index(0) {} Ref(std::vector &vec, unsigned int idx) : - vector(&vec), index(idx) {} + vector(&vec), + index(idx) {} inline unsigned int GetIndex() const { return index; } @@ -342,7 +344,8 @@ struct Nullable { Nullable() : isPresent(false) {} Nullable(T &val) : - value(val), isPresent(true) {} + value(val), + isPresent(true) {} }; //! Base class for all glTF top-level objects @@ -365,49 +368,28 @@ struct Object { // Classes for each glTF top-level object type // -//! Base class for types that access binary data from a BufferView, such as accessors -//! or sparse accessors' indices. -//! N.B. not a virtual class. All owned pointers to BufferViewClient instances should -//! be to their most derived types (which may of course be just BufferViewClient). -struct BufferViewClient : public Object { - Ref bufferView; //!< The ID of the bufferView. (required) - size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required) - - inline uint8_t *GetPointer(); - - void Read(Value &obj, Asset &r); -}; - -//! BufferViewClient with component type information. -//! N.B. not a virtual class. All owned pointers to ComponentTypedBufferViewClient -//! instances should be to their most derived types (which may of course be just -//! ComponentTypedBufferViewClient). -struct ComponentTypedBufferViewClient : public BufferViewClient { - ComponentType componentType; //!< The datatype of components in the attribute. (required) - - unsigned int GetBytesPerComponent(); - - void Read(Value &obj, Asset &r); -}; - //! A typed view into a BufferView. A BufferView contains raw binary data. //! An accessor provides a typed view into a BufferView or a subset of a BufferView //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer. -struct Accessor : public ComponentTypedBufferViewClient { +struct Accessor : public Object { struct Sparse; + Ref bufferView; //!< The ID of the bufferView. (required) + size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required) + ComponentType componentType; //!< The datatype of components in the attribute. (required) size_t count; //!< The number of attributes referenced by this accessor. (required) AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required) std::vector max; //!< Maximum value of each component in this attribute. std::vector min; //!< Minimum value of each component in this attribute. - std::unique_ptr sparse; //!< Sparse accessor information + std::unique_ptr sparse; unsigned int GetNumComponents(); + unsigned int GetBytesPerComponent(); unsigned int GetElementSize(); inline uint8_t *GetPointer(); - template + template void ExtractData(T *&outData); void WriteData(size_t count, const void *src_buffer, size_t src_stride); @@ -416,8 +398,8 @@ struct Accessor : public ComponentTypedBufferViewClient { class Indexer { friend struct Accessor; - // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is: - // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field] + // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is: + // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field] protected: Accessor &accessor; @@ -426,8 +408,7 @@ struct Accessor : public ComponentTypedBufferViewClient { size_t elemSize, stride; Indexer(Accessor &acc); - - + public: //! Accesses the i-th value as defined by the accessor template @@ -443,62 +424,27 @@ struct Accessor : public ComponentTypedBufferViewClient { } }; - //! Sparse accessor information - struct Sparse { - size_t count; - ComponentTypedBufferViewClient indices; - BufferViewClient values; - - std::vector data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it. - - inline void PopulateData(size_t numBytes, uint8_t *bytes) { - if (bytes) { - data.assign(bytes, bytes + numBytes); - } else { - data.resize(numBytes, 0x00); - } - } - - inline void PatchData(unsigned int elementSize) - { - uint8_t *pIndices = indices.GetPointer(); - const unsigned int indexSize = indices.GetBytesPerComponent(); - uint8_t *indicesEnd = pIndices + count * indexSize; - - uint8_t *pValues = values.GetPointer(); - while (pIndices != indicesEnd) { - size_t offset; - switch (indices.componentType) { - case ComponentType_UNSIGNED_BYTE: - offset = *pIndices; - break; - case ComponentType_UNSIGNED_SHORT: - offset = *reinterpret_cast(pIndices); - break; - case ComponentType_UNSIGNED_INT: - offset = *reinterpret_cast(pIndices); - break; - default: - // have fun with float and negative values from signed types as indices. - throw DeadlyImportError("Unsupported component type in index."); - } - - offset *= elementSize; - std::memcpy(data.data() + offset, pValues, elementSize); - - pValues += elementSize; - pIndices += indexSize; - } - } - }; - inline Indexer GetIndexer() { return Indexer(*this); } Accessor() {} - void Read(Value &obj, Asset &r); + + //sparse + struct Sparse { + size_t count; + ComponentType indicesType; + Ref indices; + size_t indicesByteOffset; + Ref values; + size_t valuesByteOffset; + + std::vector data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it. + + void PopulateData(size_t numBytes, uint8_t *bytes); + void PatchData(unsigned int elementSize); + }; }; //! A buffer points to binary geometry, animation, or skins. @@ -527,7 +473,11 @@ public: /// \param [in] pDecodedData_Length - size of encoded region, in bytes. /// \param [in] pID - ID of the region. SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string pID) : - Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID) {} + Offset(pOffset), + EncodedData_Length(pEncodedData_Length), + DecodedData(pDecodedData), + DecodedData_Length(pDecodedData_Length), + ID(pID) {} /// \fn ~SEncodedRegion() /// Destructor. @@ -631,6 +581,7 @@ struct BufferView : public Object { BufferViewTarget target; //! The target that the WebGL buffer should be bound to. void Read(Value &obj, Asset &r); + uint8_t *GetPointer(size_t accOffset); }; struct Camera : public Object { @@ -658,7 +609,8 @@ struct Camera : public Object { } cameraProperties; Camera() : - type(Perspective), cameraProperties() { + type(Perspective), + cameraProperties() { // empty } void Read(Value &obj, Asset &r); @@ -963,7 +915,7 @@ class LazyDict : public LazyDictBase { Value *mDict; //! JSON dictionary object Asset &mAsset; //! The asset instance - std::gltf_unordered_set mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups + std::gltf_unordered_set mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups void AttachToDocument(Document &doc); void DetachFromDocument(); @@ -1077,7 +1029,22 @@ public: public: Asset(IOSystem *io = 0) : - mIOSystem(io), asset(), accessors(*this, "accessors"), animations(*this, "animations"), buffers(*this, "buffers"), bufferViews(*this, "bufferViews"), cameras(*this, "cameras"), lights(*this, "lights", "KHR_lights_punctual"), images(*this, "images"), materials(*this, "materials"), meshes(*this, "meshes"), nodes(*this, "nodes"), samplers(*this, "samplers"), scenes(*this, "scenes"), skins(*this, "skins"), textures(*this, "textures") { + mIOSystem(io), + asset(), + accessors(*this, "accessors"), + animations(*this, "animations"), + buffers(*this, "buffers"), + bufferViews(*this, "bufferViews"), + cameras(*this, "cameras"), + lights(*this, "lights", "KHR_lights_punctual"), + images(*this, "images"), + materials(*this, "materials"), + meshes(*this, "meshes"), + nodes(*this, "nodes"), + samplers(*this, "samplers"), + scenes(*this, "scenes"), + skins(*this, "skins"), + textures(*this, "textures") { memset(&extensionsUsed, 0, sizeof(extensionsUsed)); memset(&extensionsRequired, 0, sizeof(extensionsRequired)); } diff --git a/code/AssetLib/glTF2/glTF2Asset.inl b/code/AssetLib/glTF2/glTF2Asset.inl index 5e1cc42d6..80207a4be 100644 --- a/code/AssetLib/glTF2/glTF2Asset.inl +++ b/code/AssetLib/glTF2/glTF2Asset.inl @@ -180,7 +180,10 @@ inline Value *FindObject(Value &val, const char *id) { template inline LazyDict::LazyDict(Asset &asset, const char *dictId, const char *extId) : - mDictId(dictId), mExtId(extId), mDict(0), mAsset(asset) { + mDictId(dictId), + mExtId(extId), + mDict(0), + mAsset(asset) { asset.mDicts.push_back(this); // register to the list of dictionaries } @@ -342,7 +345,10 @@ Ref LazyDict::Create(const char *id) { // inline Buffer::Buffer() : - byteLength(0), type(Type_arraybuffer), EncodedRegion_Current(nullptr), mIsSpecial(false) {} + byteLength(0), + type(Type_arraybuffer), + EncodedRegion_Current(nullptr), + mIsSpecial(false) {} inline Buffer::~Buffer() { for (SEncodedRegion *reg : EncodedRegion_List) @@ -517,7 +523,7 @@ inline void Buffer::Grow(size_t amount) { if (amount <= 0) { return; } - + // Capacity is big enough if (capacity >= byteLength + amount) { byteLength += amount; @@ -550,11 +556,130 @@ inline void BufferView::Read(Value &obj, Asset &r) { byteStride = MemberOrDefault(obj, "byteStride", 0u); } -// -// struct BufferViewClient -// +inline uint8_t *BufferView::GetPointer(size_t accOffset) { + if (!buffer) return 0; + uint8_t *basePtr = buffer->GetPointer(); + if (!basePtr) return 0; + + size_t offset = accOffset + byteOffset; + if (buffer->EncodedRegion_Current != nullptr) { + const size_t begin = buffer->EncodedRegion_Current->Offset; + const size_t end = begin + buffer->EncodedRegion_Current->DecodedData_Length; + if ((offset >= begin) && (offset < end)) + return &buffer->EncodedRegion_Current->DecodedData[offset - begin]; + } + + return basePtr + offset; +} + +// +// struct Accessor +// +inline void Accessor::Sparse::PopulateData(size_t numBytes, uint8_t *bytes) { + if (bytes) { + data.assign(bytes, bytes + numBytes); + } else { + data.resize(numBytes, 0x00); + } +} + +inline void Accessor::Sparse::PatchData(unsigned int elementSize) { + uint8_t *pIndices = indices->GetPointer(indicesByteOffset); + const unsigned int indexSize = int(ComponentTypeSize(indicesType)); + uint8_t *indicesEnd = pIndices + count * indexSize; + + uint8_t *pValues = values->GetPointer(valuesByteOffset); + while (pIndices != indicesEnd) { + size_t offset; + switch (indicesType) { + case ComponentType_UNSIGNED_BYTE: + offset = *pIndices; + break; + case ComponentType_UNSIGNED_SHORT: + offset = *reinterpret_cast(pIndices); + break; + case ComponentType_UNSIGNED_INT: + offset = *reinterpret_cast(pIndices); + break; + default: + // have fun with float and negative values from signed types as indices. + throw DeadlyImportError("Unsupported component type in index."); + } + + offset *= elementSize; + std::memcpy(data.data() + offset, pValues, elementSize); + + pValues += elementSize; + pIndices += indexSize; + } +} + +inline void Accessor::Read(Value &obj, Asset &r) { + + if (Value *bufferViewVal = FindUInt(obj, "bufferView")) { + bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint()); + } + + byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0)); + componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE); + count = MemberOrDefault(obj, "count", size_t(0)); + + const char *typestr; + type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR; + + if (Value *sparseValue = FindObject(obj, "sparse")) { + sparse.reset(new Sparse); + // count + ReadMember(*sparseValue, "count", sparse->count); + + // indices + if (Value *indicesValue = FindObject(*sparseValue, "indices")) { + //indices bufferView + Value *indiceViewID = FindUInt(*indicesValue, "bufferView"); + sparse->indices = r.bufferViews.Retrieve(indiceViewID->GetUint()); + //indices byteOffset + sparse->indicesByteOffset = MemberOrDefault(*indicesValue, "byteOffset", size_t(0)); + //indices componentType + sparse->indicesType = MemberOrDefault(*indicesValue, "componentType", ComponentType_BYTE); + //sparse->indices->Read(*indicesValue, r); + } + + // value + if (Value *valuesValue = FindObject(*sparseValue, "values")) { + //value bufferView + Value *valueViewID = FindUInt(*valuesValue, "bufferView"); + sparse->values = r.bufferViews.Retrieve(valueViewID->GetUint()); + //value byteOffset + sparse->valuesByteOffset = MemberOrDefault(*valuesValue, "byteOffset", size_t(0)); + //sparse->values->Read(*valuesValue, r); + } + + // indicesType + sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT); + + const unsigned int elementSize = GetElementSize(); + const size_t dataSize = count * elementSize; + sparse->PopulateData(dataSize, bufferView ? bufferView->GetPointer(byteOffset) : 0); + sparse->PatchData(elementSize); + } +} + +inline unsigned int Accessor::GetNumComponents() { + return AttribType::GetNumComponents(type); +} + +inline unsigned int Accessor::GetBytesPerComponent() { + return int(ComponentTypeSize(componentType)); +} + +inline unsigned int Accessor::GetElementSize() { + return GetNumComponents() * GetBytesPerComponent(); +} + +inline uint8_t *Accessor::GetPointer() { + if (sparse) + return sparse->data.data(); -inline uint8_t *BufferViewClient::GetPointer() { if (!bufferView || !bufferView->buffer) return 0; uint8_t *basePtr = bufferView->buffer->GetPointer(); if (!basePtr) return 0; @@ -573,76 +698,6 @@ inline uint8_t *BufferViewClient::GetPointer() { return basePtr + offset; } -inline void BufferViewClient::Read(Value &obj, Asset &r) { - - if (Value *bufferViewVal = FindUInt(obj, "bufferView")) { - bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint()); - } - - byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0)); -} - -// -// struct ComponentTypedBufferViewClient -// - -inline unsigned int ComponentTypedBufferViewClient::GetBytesPerComponent() { - return int(ComponentTypeSize(componentType)); -} - -inline void ComponentTypedBufferViewClient::Read(Value &obj, Asset &r) { - - BufferViewClient::Read(obj, r); - - componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE); -} - -// -// struct Accessor -// - -inline uint8_t *Accessor::GetPointer() { - if (!sparse) return BufferViewClient::GetPointer(); - - return sparse->data.data(); -} - -inline void Accessor::Read(Value &obj, Asset &r) { - - ComponentTypedBufferViewClient::Read(obj, r); - - count = MemberOrDefault(obj, "count", size_t(0)); - - const char *typestr; - type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR; - - if (Value *sparseValue = FindObject(obj, "sparse")) { - sparse.reset(new Sparse); - ReadMember(*sparseValue, "count", sparse->count); - - if (Value *indicesValue = FindObject(*sparseValue, "indices")) { - sparse->indices.Read(*indicesValue, r); - } - - if (Value *valuesValue = FindObject(*sparseValue, "values")) { - sparse->values.Read(*valuesValue, r); - } - - const unsigned int elementSize = GetElementSize(); - const size_t dataSize = count * elementSize; - sparse->PopulateData(dataSize, BufferViewClient::GetPointer()); - sparse->PatchData(elementSize); - } -} - -inline unsigned int Accessor::GetNumComponents() { - return AttribType::GetNumComponents(type); -} - -inline unsigned int Accessor::GetElementSize() { - return GetNumComponents() * GetBytesPerComponent(); -} - namespace { inline void CopyData(size_t count, const uint8_t *src, size_t src_stride, @@ -663,10 +718,9 @@ inline void CopyData(size_t count, } } // namespace -template -void Accessor::ExtractData(T *&outData) -{ - uint8_t* data = GetPointer(); +template +void Accessor::ExtractData(T *&outData) { + uint8_t *data = GetPointer(); if (!data) { throw DeadlyImportError("GLTF: data is NULL"); } @@ -678,7 +732,6 @@ void Accessor::ExtractData(T *&outData) const size_t targetElemSize = sizeof(T); ai_assert(elemSize <= targetElemSize); - ai_assert(count * stride <= (bufferView ? bufferView->byteLength : sparse->data.size())); outData = new T[count]; @@ -705,7 +758,10 @@ inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t sr } inline Accessor::Indexer::Indexer(Accessor &acc) : - accessor(acc), data(acc.GetPointer()), elemSize(acc.GetElementSize()), stride(acc.bufferView && acc.bufferView->byteStride ? acc.bufferView->byteStride : elemSize) { + accessor(acc), + data(acc.GetPointer()), + elemSize(acc.GetElementSize()), + stride(acc.bufferView && acc.bufferView->byteStride ? acc.bufferView->byteStride : elemSize) { } //! Accesses the i-th value as defined by the accessor @@ -720,7 +776,9 @@ T Accessor::Indexer::GetValue(int i) { } inline Image::Image() : - width(0), height(0), mDataLength(0) { + width(0), + height(0), + mDataLength(0) { } inline void Image::Read(Value &obj, Asset &r) { @@ -958,8 +1016,8 @@ inline int Compare(const char *attr, const char (&str)[N]) { } #ifdef _WIN32 -# pragma warning(push) -# pragma warning(disable : 4706) +#pragma warning(push) +#pragma warning(disable : 4706) #endif // _WIN32 inline bool GetAttribVector(Mesh::Primitive &p, const char *attr, Mesh::AccessorList *&v, int &pos) { @@ -1079,11 +1137,11 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) { } Value *extras = FindObject(pJSON_Object, "extras"); - if (nullptr != extras ) { - if (Value* curTargetNames = FindArray(*extras, "targetNames")) { + if (nullptr != extras) { + if (Value *curTargetNames = FindArray(*extras, "targetNames")) { this->targetNames.resize(curTargetNames->Size()); for (unsigned int i = 0; i < curTargetNames->Size(); ++i) { - Value& targetNameValue = (*curTargetNames)[i]; + Value &targetNameValue = (*curTargetNames)[i]; if (targetNameValue.IsString()) { this->targetNames[i] = targetNameValue.GetString(); } @@ -1190,7 +1248,7 @@ inline void Node::Read(Value &obj, Asset &r) { Value *curSkin = FindUInt(obj, "skin"); if (nullptr != curSkin) { - this->skin = r.skins.Retrieve(curSkin->GetUint()); + this->skin = r.skins.Get(curSkin->GetUint()); } Value *curCamera = FindUInt(obj, "camera"); @@ -1337,6 +1395,7 @@ inline void AssetMetadata::Read(Document &doc) { // inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector &sceneData) { + ASSIMP_LOG_DEBUG("Reading GLTF2 binary"); GLB_Header header; if (stream.Read(&header, sizeof(header), 1) != 1) { throw DeadlyImportError("GLTF: Unable to read the file header"); @@ -1400,6 +1459,7 @@ inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector &sceneDa } inline void Asset::Load(const std::string &pFile, bool isBinary) { + ASSIMP_LOG_DEBUG("Loading GLTF2 asset"); mCurrentAssetDir.clear(); /*int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\'))); if (pos != int(std::string::npos)) */ @@ -1431,7 +1491,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) { } // parse the JSON document - + ASSIMP_LOG_DEBUG("Parsing GLTF2 JSON"); Document doc; doc.ParseInsitu(&sceneData[0]); @@ -1481,7 +1541,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) { } } - // Force reading of skins since they're not always directly referenced + // Read skins after nodes have been loaded to avoid infinite recursion if (Value *skinsArray = FindArray(doc, "skins")) { for (unsigned int i = 0; i < skinsArray->Size(); ++i) { skins.Retrieve(i); @@ -1593,7 +1653,7 @@ inline std::string Asset::FindUniqueID(const std::string &str, const char *suffi } #ifdef _WIN32 -# pragma warning(pop) +#pragma warning(pop) #endif // _WIN32 } // namespace glTF2 diff --git a/code/AssetLib/glTF2/glTF2Importer.cpp b/code/AssetLib/glTF2/glTF2Importer.cpp index 10d0bc83b..83f022e8f 100644 --- a/code/AssetLib/glTF2/glTF2Importer.cpp +++ b/code/AssetLib/glTF2/glTF2Importer.cpp @@ -286,6 +286,7 @@ static aiMaterial *ImportMaterial(std::vector &embeddedTexIdxs, Asset &r, M void glTF2Importer::ImportMaterials(glTF2::Asset &r) { const unsigned int numImportedMaterials = unsigned(r.materials.Size()); + ASSIMP_LOG_DEBUG_F("Importing ", numImportedMaterials, " materials"); Material defaultMaterial; mScene->mNumMaterials = numImportedMaterials + 1; @@ -333,6 +334,7 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign #endif // ASSIMP_BUILD_DEBUG void glTF2Importer::ImportMeshes(glTF2::Asset &r) { + ASSIMP_LOG_DEBUG_F("Importing ", r.meshes.Size(), " meshes"); std::vector meshes; unsigned int k = 0; @@ -662,10 +664,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) { void glTF2Importer::ImportCameras(glTF2::Asset &r) { if (!r.cameras.Size()) return; - mScene->mNumCameras = r.cameras.Size(); - mScene->mCameras = new aiCamera *[r.cameras.Size()]; + const unsigned int numCameras = r.cameras.Size(); + ASSIMP_LOG_DEBUG_F("Importing ", numCameras, " cameras"); + mScene->mNumCameras = numCameras; + mScene->mCameras = new aiCamera *[numCameras]; - for (size_t i = 0; i < r.cameras.Size(); ++i) { + for (size_t i = 0; i < numCameras; ++i) { Camera &cam = r.cameras[i]; aiCamera *aicam = mScene->mCameras[i] = new aiCamera(); @@ -696,10 +700,12 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) { if (!r.lights.Size()) return; - mScene->mNumLights = r.lights.Size(); - mScene->mLights = new aiLight *[r.lights.Size()]; + const unsigned int numLights = r.lights.Size(); + ASSIMP_LOG_DEBUG_F("Importing ", numLights, " lights"); + mScene->mNumLights = numLights; + mScene->mLights = new aiLight *[numLights]; - for (size_t i = 0; i < r.lights.Size(); ++i) { + for (size_t i = 0; i < numLights; ++i) { Light &light = r.lights[i]; aiLight *ail = mScene->mLights[i] = new aiLight(); @@ -958,6 +964,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) { if (!r.scene) { throw DeadlyImportError("GLTF: No scene"); } + ASSIMP_LOG_DEBUG("Importing nodes"); std::vector> rootNodes = r.scene->nodes; @@ -1137,13 +1144,15 @@ std::unordered_map GatherSamplers(Animation &an void glTF2Importer::ImportAnimations(glTF2::Asset &r) { if (!r.scene) return; - mScene->mNumAnimations = r.animations.Size(); + const unsigned numAnimations = r.animations.Size(); + ASSIMP_LOG_DEBUG_F("Importing ", numAnimations, " animations"); + mScene->mNumAnimations = numAnimations; if (mScene->mNumAnimations == 0) { return; } - mScene->mAnimations = new aiAnimation *[mScene->mNumAnimations]; - for (unsigned int i = 0; i < r.animations.Size(); ++i) { + mScene->mAnimations = new aiAnimation *[numAnimations]; + for (unsigned int i = 0; i < numAnimations; ++i) { Animation &anim = r.animations[i]; aiAnimation *ai_anim = new aiAnimation(); @@ -1249,6 +1258,8 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) { if (numEmbeddedTexs == 0) return; + ASSIMP_LOG_DEBUG_F("Importing ", numEmbeddedTexs, " embedded textures"); + mScene->mTextures = new aiTexture *[numEmbeddedTexs]; // Add the embedded textures @@ -1288,6 +1299,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) { } void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) { + ASSIMP_LOG_DEBUG("Importing metadata"); ai_assert(mScene->mMetaData == nullptr); const bool hasVersion = !a.asset.version.empty(); const bool hasGenerator = !a.asset.generator.empty(); @@ -1307,6 +1319,9 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) { } void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { + + ASSIMP_LOG_DEBUG("Reading GLTF2 file"); + // clean all member arrays meshOffsets.clear(); embeddedTexIdxs.clear(); diff --git a/code/Collada/ColladaExporter.cpp b/code/Collada/ColladaExporter.cpp deleted file mode 100644 index 05df6fc94..000000000 --- a/code/Collada/ColladaExporter.cpp +++ /dev/null @@ -1,1704 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef ASSIMP_BUILD_NO_EXPORT -#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER - -#include "ColladaExporter.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include - -#include -#include -#include -#include -#include - -using namespace Assimp; - -namespace Assimp { - -// ------------------------------------------------------------------------------------------------ -// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp -void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) { - std::string path = DefaultIOSystem::absolutePath(std::string(pFile)); - std::string file = DefaultIOSystem::completeBaseName(std::string(pFile)); - - // invoke the exporter - ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file); - - if (iDoTheExportThing.mOutput.fail()) { - throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile)); - } - - // we're still here - export successfully completed. Write result to the given IOSYstem - std::unique_ptr outfile (pIOSystem->Open(pFile,"wt")); - if(outfile == NULL) { - throw DeadlyExportError("could not open output .dae file: " + std::string(pFile)); - } - - // XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy. - outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast(iDoTheExportThing.mOutput.tellp()),1); -} - -} // end of namespace Assimp - -// ------------------------------------------------------------------------------------------------ -// Encodes a string into a valid XML ID using the xsd:ID schema qualifications. -static const std::string XMLIDEncode(const std::string& name) { - const char XML_ID_CHARS[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-."; - const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char); - - if (name.length() == 0) { - return name; - } - - std::stringstream idEncoded; - - // xsd:ID must start with letter or underscore - if (!((name[0] >= 'A' && name[0] <= 'z') || name[0] == '_')) { - idEncoded << '_'; - } - - for (std::string::const_iterator it = name.begin(); it != name.end(); ++it) { - // xsd:ID can only contain letters, digits, underscores, hyphens and periods - if (strchr(XML_ID_CHARS, *it) != nullptr) { - idEncoded << *it; - } else { - // Select placeholder character based on invalid character to prevent name collisions - idEncoded << XML_ID_CHARS[(*it) % XML_ID_CHARS_COUNT]; - } - } - - return idEncoded.str(); -} - -// ------------------------------------------------------------------------------------------------ -// Constructor for a specific scene to export -ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) -: mIOSystem(pIOSystem) -, mPath(path) -, mFile(file) { - // make sure that all formatting happens using the standard, C locale and not the user's current locale - mOutput.imbue( std::locale("C") ); - mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); - - mScene = pScene; - mSceneOwned = false; - - // set up strings - endstr = "\n"; - - // start writing the file - WriteFile(); -} - -// ------------------------------------------------------------------------------------------------ -// Destructor -ColladaExporter::~ColladaExporter() { - if ( mSceneOwned ) { - delete mScene; - } -} - -// ------------------------------------------------------------------------------------------------ -// Starts writing the contents -void ColladaExporter::WriteFile() { - // write the DTD - mOutput << "" << endstr; - // COLLADA element start - mOutput << "" << endstr; - PushTag(); - - WriteTextures(); - WriteHeader(); - - WriteCamerasLibrary(); - WriteLightsLibrary(); - WriteMaterials(); - WriteGeometryLibrary(); - WriteControllerLibrary(); - - WriteSceneLibrary(); - - // customized, Writes the animation library - WriteAnimationsLibrary(); - - // useless Collada fu at the end, just in case we haven't had enough indirections, yet. - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "mRootNode->mName.C_Str()) + "\" />" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << "" << endstr; -} - -// ------------------------------------------------------------------------------------------------ -// Writes the asset header -void ColladaExporter::WriteHeader() { - static const ai_real epsilon = Math::getEpsilon(); - static const aiQuaternion x_rot(aiMatrix3x3( - 0, -1, 0, - 1, 0, 0, - 0, 0, 1)); - static const aiQuaternion y_rot(aiMatrix3x3( - 1, 0, 0, - 0, 1, 0, - 0, 0, 1)); - static const aiQuaternion z_rot(aiMatrix3x3( - 1, 0, 0, - 0, 0, 1, - 0, -1, 0)); - - static const unsigned int date_nb_chars = 20; - char date_str[date_nb_chars]; - std::time_t date = std::time(NULL); - std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date)); - - aiVector3D scaling; - aiQuaternion rotation; - aiVector3D position; - mScene->mRootNode->mTransformation.Decompose(scaling, rotation, position); - rotation.Normalize(); - - bool add_root_node = false; - - ai_real scale = 1.0; - if(std::abs(scaling.x - scaling.y) <= epsilon && std::abs(scaling.x - scaling.z) <= epsilon && std::abs(scaling.y - scaling.z) <= epsilon) { - scale = (ai_real) ((((double) scaling.x) + ((double) scaling.y) + ((double) scaling.z)) / 3.0); - } else { - add_root_node = true; - } - - std::string up_axis = "Y_UP"; - if(rotation.Equal(x_rot, epsilon)) { - up_axis = "X_UP"; - } else if(rotation.Equal(y_rot, epsilon)) { - up_axis = "Y_UP"; - } else if(rotation.Equal(z_rot, epsilon)) { - up_axis = "Z_UP"; - } else { - add_root_node = true; - } - - if(! position.Equal(aiVector3D(0, 0, 0))) { - add_root_node = true; - } - - if(mScene->mRootNode->mNumChildren == 0) { - add_root_node = true; - } - - if(add_root_node) { - aiScene* scene; - SceneCombiner::CopyScene(&scene, mScene); - - aiNode* root = new aiNode("Scene"); - - root->mNumChildren = 1; - root->mChildren = new aiNode*[root->mNumChildren]; - - root->mChildren[0] = scene->mRootNode; - scene->mRootNode->mParent = root; - scene->mRootNode = root; - - mScene = scene; - mSceneOwned = true; - - up_axis = "Y_UP"; - scale = 1.0; - } - - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - - // If no Scene metadata, use root node metadata - aiMetadata* meta = mScene->mMetaData; - if (nullptr == meta) { - meta = mScene->mRootNode->mMetaData; - } - - aiString value; - if (!meta || !meta->Get("Author", value)) { - mOutput << startstr << "" << "Assimp" << "" << endstr; - } else { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - - if (nullptr == meta || !meta->Get(AI_METADATA_SOURCE_GENERATOR, value)) { - mOutput << startstr << "" << "Assimp Exporter" << "" << endstr; - } else { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - - if (meta) { - if (meta->Get("Comments", value)) { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - if (meta->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - if (meta->Get("SourceData", value)) { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - } - - PopTag(); - mOutput << startstr << "" << endstr; - - if (nullptr == meta || !meta->Get("Created", value)) { - mOutput << startstr << "" << date_str << "" << endstr; - } else { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - - // Modified date is always the date saved - mOutput << startstr << "" << date_str << "" << endstr; - - if (meta) { - if (meta->Get("Keywords", value)) { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - if (meta->Get("Revision", value)) { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - if (meta->Get("Subject", value)) { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - if (meta->Get("Title", value)) { - mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - } - } - - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << up_axis << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; -} - -// ------------------------------------------------------------------------------------------------ -// Write the embedded textures -void ColladaExporter::WriteTextures() { - static const unsigned int buffer_size = 1024; - char str[buffer_size]; - - if (mScene->HasTextures()) { - for(unsigned int i = 0; i < mScene->mNumTextures; i++) { - // It would be great to be able to create a directory in portable standard C++, but it's not the case, - // so we just write the textures in the current directory. - - aiTexture* texture = mScene->mTextures[i]; - if ( nullptr == texture ) { - continue; - } - - ASSIMP_itoa10(str, buffer_size, i + 1); - - std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint); - - std::unique_ptr outfile(mIOSystem->Open(mPath + mIOSystem->getOsSeparator() + name, "wb")); - if(outfile == NULL) { - throw DeadlyExportError("could not open output texture file: " + mPath + name); - } - - if(texture->mHeight == 0) { - outfile->Write((void*) texture->pcData, texture->mWidth, 1); - } else { - Bitmap::Save(texture, outfile.get()); - } - - outfile->Flush(); - - textures.insert(std::make_pair(i, name)); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Write the embedded textures -void ColladaExporter::WriteCamerasLibrary() { - if(mScene->HasCameras()) { - - mOutput << startstr << "" << endstr; - PushTag(); - - for( size_t a = 0; a < mScene->mNumCameras; ++a) - WriteCamera( a); - - PopTag(); - mOutput << startstr << "" << endstr; - - } -} - -void ColladaExporter::WriteCamera(size_t pIndex){ - - const aiCamera *cam = mScene->mCameras[pIndex]; - const std::string cameraName = XMLEscape(cam->mName.C_Str()); - const std::string cameraId = XMLIDEncode(cam->mName.C_Str()); - - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - //assimp doesn't support the import of orthographic cameras! se we write - //always perspective - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << ""<< - AI_RAD_TO_DEG(cam->mHorizontalFOV) - <<"" << endstr; - mOutput << startstr << "" - << cam->mAspect - << "" << endstr; - mOutput << startstr << "" - << cam->mClipPlaneNear - << "" << endstr; - mOutput << startstr << "" - << cam->mClipPlaneFar - << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - -} - - -// ------------------------------------------------------------------------------------------------ -// Write the embedded textures -void ColladaExporter::WriteLightsLibrary() { - if(mScene->HasLights()) { - - mOutput << startstr << "" << endstr; - PushTag(); - - for( size_t a = 0; a < mScene->mNumLights; ++a) - WriteLight( a); - - PopTag(); - mOutput << startstr << "" << endstr; - - } -} - -void ColladaExporter::WriteLight(size_t pIndex){ - - const aiLight *light = mScene->mLights[pIndex]; - const std::string lightName = XMLEscape(light->mName.C_Str()); - const std::string lightId = XMLIDEncode(light->mName.C_Str()); - - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - switch(light->mType){ - case aiLightSource_AMBIENT: - WriteAmbienttLight(light); - break; - case aiLightSource_DIRECTIONAL: - WriteDirectionalLight(light); - break; - case aiLightSource_POINT: - WritePointLight(light); - break; - case aiLightSource_SPOT: - WriteSpotLight(light); - break; - case aiLightSource_AREA: - case aiLightSource_UNDEFINED: - case _aiLightSource_Force32Bit: - break; - } - PopTag(); - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - -} - -void ColladaExporter::WritePointLight(const aiLight *const light){ - const aiColor3D &color= light->mColorDiffuse; - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" - << color.r<<" "<" << endstr; - mOutput << startstr << "" - << light->mAttenuationConstant - <<"" << endstr; - mOutput << startstr << "" - << light->mAttenuationLinear - <<"" << endstr; - mOutput << startstr << "" - << light->mAttenuationQuadratic - <<"" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - -} - -void ColladaExporter::WriteDirectionalLight(const aiLight *const light){ - const aiColor3D &color= light->mColorDiffuse; - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" - << color.r<<" "<" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - -} - -void ColladaExporter::WriteSpotLight(const aiLight *const light){ - - const aiColor3D &color= light->mColorDiffuse; - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" - << color.r<<" "<" << endstr; - mOutput << startstr << "" - << light->mAttenuationConstant - <<"" << endstr; - mOutput << startstr << "" - << light->mAttenuationLinear - <<"" << endstr; - mOutput << startstr << "" - << light->mAttenuationQuadratic - <<"" << endstr; - - const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); - mOutput << startstr <<"" - << fallOffAngle - <<"" << endstr; - double temp = light->mAngleOuterCone-light->mAngleInnerCone; - - temp = std::cos(temp); - temp = std::log(temp)/std::log(0.1); - temp = 1/temp; - mOutput << startstr << "" - << temp - <<"" << endstr; - - - PopTag(); - mOutput << startstr << "" << endstr; - -} - -void ColladaExporter::WriteAmbienttLight(const aiLight *const light){ - - const aiColor3D &color= light->mColorAmbient; - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" - << color.r<<" "<" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; -} - -// ------------------------------------------------------------------------------------------------ -// Reads a single surface entry from the given material keys -void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, - aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex) { - if( pSrcMat->GetTextureCount( pTexture) > 0 ) { - aiString texfile; - unsigned int uvChannel = 0; - pSrcMat->GetTexture( pTexture, 0, &texfile, NULL, &uvChannel); - - std::string index_str(texfile.C_Str()); - - if(index_str.size() != 0 && index_str[0] == '*') { - unsigned int index; - - index_str = index_str.substr(1, std::string::npos); - - try { - index = (unsigned int) strtoul10_64(index_str.c_str()); - } catch(std::exception& error) { - throw DeadlyExportError(error.what()); - } - - std::map::const_iterator name = textures.find(index); - - if(name != textures.end()) { - poSurface.texture = name->second; - } else { - throw DeadlyExportError("could not find embedded texture at index " + index_str); - } - } else { - poSurface.texture = texfile.C_Str(); - } - - poSurface.channel = uvChannel; - poSurface.exist = true; - } else { - if( pKey ) - poSurface.exist = pSrcMat->Get( pKey, static_cast(pType), static_cast(pIndex), poSurface.color) == aiReturn_SUCCESS; - } -} - -static bool isalnum_C(char c) { - return ( nullptr != strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c) ); -} - -// ------------------------------------------------------------------------------------------------ -// Writes an image entry for the given surface -void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) { - if( !pSurface.texture.empty() ) - { - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << ""; - - // URL encode image file name first, then XML encode on top - std::stringstream imageUrlEncoded; - for( std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it ) - { - if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '-' || *it == '.' || *it == '/' || *it == '\\' ) - imageUrlEncoded << *it; - else - imageUrlEncoded << '%' << std::hex << size_t( (unsigned char) *it) << std::dec; - } - mOutput << XMLEscape(imageUrlEncoded.str()); - mOutput << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - } -} - -// ------------------------------------------------------------------------------------------------ -// Writes a color-or-texture entry into an effect definition -void ColladaExporter::WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName) -{ - if(pSurface.exist) { - mOutput << startstr << "<" << pTypeName << ">" << endstr; - PushTag(); - if( pSurface.texture.empty() ) - { - mOutput << startstr << "" << pSurface.color.r << " " << pSurface.color.g << " " << pSurface.color.b << " " << pSurface.color.a << "" << endstr; - } - else - { - mOutput << startstr << "" << endstr; - } - PopTag(); - mOutput << startstr << "" << endstr; - } -} - -// ------------------------------------------------------------------------------------------------ -// Writes the two parameters necessary for referencing a texture in an effect entry -void ColladaExporter::WriteTextureParamEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pMatName) -{ - // if surface is a texture, write out the sampler and the surface parameters necessary to reference the texture - if( !pSurface.texture.empty() ) - { - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << XMLIDEncode(pMatName) << "-" << pTypeName << "-image" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - } -} - -// ------------------------------------------------------------------------------------------------ -// Writes a scalar property -void ColladaExporter::WriteFloatEntry( const Property& pProperty, const std::string& pTypeName) -{ - if(pProperty.exist) { - mOutput << startstr << "<" << pTypeName << ">" << endstr; - PushTag(); - mOutput << startstr << "" << pProperty.value << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - } -} - -// ------------------------------------------------------------------------------------------------ -// Writes the material setup -void ColladaExporter::WriteMaterials() -{ - materials.resize( mScene->mNumMaterials); - - /// collect all materials from the scene - size_t numTextures = 0; - for( size_t a = 0; a < mScene->mNumMaterials; ++a ) - { - const aiMaterial* mat = mScene->mMaterials[a]; - - aiString name; - if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS ) { - name = "mat"; - materials[a].name = std::string( "m") + to_string(a) + name.C_Str(); - } else { - // try to use the material's name if no other material has already taken it, else append # - std::string testName = name.C_Str(); - size_t materialCountWithThisName = 0; - for( size_t i = 0; i < a; i ++ ) { - if( materials[i].name == testName ) { - materialCountWithThisName ++; - } - } - if( materialCountWithThisName == 0 ) { - materials[a].name = name.C_Str(); - } else { - materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName); - } - } - - aiShadingMode shading = aiShadingMode_Flat; - materials[a].shading_model = "phong"; - if(mat->Get( AI_MATKEY_SHADING_MODEL, shading) == aiReturn_SUCCESS) { - if(shading == aiShadingMode_Phong) { - materials[a].shading_model = "phong"; - } else if(shading == aiShadingMode_Blinn) { - materials[a].shading_model = "blinn"; - } else if(shading == aiShadingMode_NoShading) { - materials[a].shading_model = "constant"; - } else if(shading == aiShadingMode_Gouraud) { - materials[a].shading_model = "lambert"; - } - } - - ReadMaterialSurface( materials[a].ambient, mat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT); - if( !materials[a].ambient.texture.empty() ) numTextures++; - ReadMaterialSurface( materials[a].diffuse, mat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE); - if( !materials[a].diffuse.texture.empty() ) numTextures++; - ReadMaterialSurface( materials[a].specular, mat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR); - if( !materials[a].specular.texture.empty() ) numTextures++; - ReadMaterialSurface( materials[a].emissive, mat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE); - if( !materials[a].emissive.texture.empty() ) numTextures++; - ReadMaterialSurface( materials[a].reflective, mat, aiTextureType_REFLECTION, AI_MATKEY_COLOR_REFLECTIVE); - if( !materials[a].reflective.texture.empty() ) numTextures++; - ReadMaterialSurface( materials[a].transparent, mat, aiTextureType_OPACITY, AI_MATKEY_COLOR_TRANSPARENT); - if( !materials[a].transparent.texture.empty() ) numTextures++; - ReadMaterialSurface( materials[a].normal, mat, aiTextureType_NORMALS, NULL, 0, 0); - if( !materials[a].normal.texture.empty() ) numTextures++; - - materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS; - materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS; - materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS; - } - - // output textures if present - if( numTextures > 0 ) - { - mOutput << startstr << "" << endstr; - PushTag(); - for( std::vector::const_iterator it = materials.begin(); it != materials.end(); ++it ) - { - const Material& mat = *it; - WriteImageEntry( mat.ambient, mat.name + "-ambient-image"); - WriteImageEntry( mat.diffuse, mat.name + "-diffuse-image"); - WriteImageEntry( mat.specular, mat.name + "-specular-image"); - WriteImageEntry( mat.emissive, mat.name + "-emission-image"); - WriteImageEntry( mat.reflective, mat.name + "-reflective-image"); - WriteImageEntry( mat.transparent, mat.name + "-transparent-image"); - WriteImageEntry( mat.normal, mat.name + "-normal-image"); - } - PopTag(); - mOutput << startstr << "" << endstr; - } - - // output effects - those are the actual carriers of information - if( !materials.empty() ) - { - mOutput << startstr << "" << endstr; - PushTag(); - for( std::vector::const_iterator it = materials.begin(); it != materials.end(); ++it ) - { - const Material& mat = *it; - // this is so ridiculous it must be right - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - - // write sampler- and surface params for the texture entries - WriteTextureParamEntry( mat.emissive, "emission", mat.name); - WriteTextureParamEntry( mat.ambient, "ambient", mat.name); - WriteTextureParamEntry( mat.diffuse, "diffuse", mat.name); - WriteTextureParamEntry( mat.specular, "specular", mat.name); - WriteTextureParamEntry( mat.reflective, "reflective", mat.name); - WriteTextureParamEntry( mat.transparent, "transparent", mat.name); - WriteTextureParamEntry( mat.normal, "normal", mat.name); - - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "<" << mat.shading_model << ">" << endstr; - PushTag(); - - WriteTextureColorEntry( mat.emissive, "emission", mat.name + "-emission-sampler"); - WriteTextureColorEntry( mat.ambient, "ambient", mat.name + "-ambient-sampler"); - WriteTextureColorEntry( mat.diffuse, "diffuse", mat.name + "-diffuse-sampler"); - WriteTextureColorEntry( mat.specular, "specular", mat.name + "-specular-sampler"); - WriteFloatEntry(mat.shininess, "shininess"); - WriteTextureColorEntry( mat.reflective, "reflective", mat.name + "-reflective-sampler"); - WriteTextureColorEntry( mat.transparent, "transparent", mat.name + "-transparent-sampler"); - WriteFloatEntry(mat.transparency, "transparency"); - WriteFloatEntry(mat.index_refraction, "index_of_refraction"); - - if(! mat.normal.texture.empty()) { - WriteTextureColorEntry( mat.normal, "bump", mat.name + "-normal-sampler"); - } - - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - } - PopTag(); - mOutput << startstr << "" << endstr; - - // write materials - they're just effect references - mOutput << startstr << "" << endstr; - PushTag(); - for( std::vector::const_iterator it = materials.begin(); it != materials.end(); ++it ) - { - const Material& mat = *it; - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - } - PopTag(); - mOutput << startstr << "" << endstr; - } -} - -// ------------------------------------------------------------------------------------------------ -// Writes the controller library -void ColladaExporter::WriteControllerLibrary() -{ - mOutput << startstr << "" << endstr; - PushTag(); - - for( size_t a = 0; a < mScene->mNumMeshes; ++a) { - WriteController( a); - } - - PopTag(); - mOutput << startstr << "" << endstr; -} - -// ------------------------------------------------------------------------------------------------ -// Writes a skin controller of the given mesh -void ColladaExporter::WriteController( size_t pIndex) -{ - const aiMesh* mesh = mScene->mMeshes[pIndex]; - const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str(); - const std::string idstrEscaped = XMLIDEncode(idstr); - - if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 ) - return; - - if ( mesh->mNumBones == 0 ) - return; - - mOutput << startstr << ""<< endstr; - PushTag(); - - mOutput << startstr << "" << endstr; - PushTag(); - - // bind pose matrix - mOutput << startstr << "" << endstr; - PushTag(); - - // I think it is identity in general cases. - aiMatrix4x4 mat; - mOutput << startstr << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << endstr; - mOutput << startstr << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << endstr; - mOutput << startstr << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << endstr; - mOutput << startstr << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4 << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - mOutput << startstr << "" << endstr; - PushTag(); - - mOutput << startstr << "mNumBones << "\">"; - - for( size_t i = 0; i < mesh->mNumBones; ++i ) - mOutput << XMLIDEncode(mesh->mBones[i]->mName.C_Str()) << " "; - - mOutput << "" << endstr; - - mOutput << startstr << "" << endstr; - PushTag(); - - mOutput << startstr << "mNumBones << "\" stride=\"" << 1 << "\">" << endstr; - PushTag(); - - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - std::vector bind_poses; - bind_poses.reserve(mesh->mNumBones * 16); - for(unsigned int i = 0; i < mesh->mNumBones; ++i) - for( unsigned int j = 0; j < 4; ++j) - bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4); - - WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16); - - bind_poses.clear(); - - std::vector skin_weights; - skin_weights.reserve(mesh->mNumVertices * mesh->mNumBones); - for( size_t i = 0; i < mesh->mNumBones; ++i) - for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j) - skin_weights.push_back(mesh->mBones[i]->mWeights[j].mWeight); - - WriteFloatArray( idstr + "-skin-weights", FloatType_Weight, (const ai_real*) skin_weights.data(), skin_weights.size()); - - skin_weights.clear(); - - mOutput << startstr << "" << endstr; - PushTag(); - - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - mOutput << startstr << "mNumVertices << "\">" << endstr; - PushTag(); - - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - - mOutput << startstr << ""; - - std::vector num_influences(mesh->mNumVertices, (ai_uint)0); - for( size_t i = 0; i < mesh->mNumBones; ++i) - for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j) - ++num_influences[mesh->mBones[i]->mWeights[j].mVertexId]; - - for( size_t i = 0; i < mesh->mNumVertices; ++i) - mOutput << num_influences[i] << " "; - - mOutput << "" << endstr; - - mOutput << startstr << ""; - - ai_uint joint_weight_indices_length = 0; - std::vector accum_influences; - accum_influences.reserve(num_influences.size()); - for( size_t i = 0; i < num_influences.size(); ++i) - { - accum_influences.push_back(joint_weight_indices_length); - joint_weight_indices_length += num_influences[i]; - } - - ai_uint weight_index = 0; - std::vector joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1); - for( unsigned int i = 0; i < mesh->mNumBones; ++i) - for( unsigned j = 0; j < mesh->mBones[i]->mNumWeights; ++j) - { - unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId; - for( ai_uint k = 0; k < num_influences[vId]; ++k) - { - if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1) - { - joint_weight_indices[2 * (accum_influences[vId] + k)] = i; - joint_weight_indices[2 * (accum_influences[vId] + k) + 1] = weight_index; - break; - } - } - ++weight_index; - } - - for( size_t i = 0; i < joint_weight_indices.size(); ++i) - mOutput << joint_weight_indices[i] << " "; - - num_influences.clear(); - accum_influences.clear(); - joint_weight_indices.clear(); - - mOutput << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; -} - -// ------------------------------------------------------------------------------------------------ -// Writes the geometry library -void ColladaExporter::WriteGeometryLibrary() -{ - mOutput << startstr << "" << endstr; - PushTag(); - - for( size_t a = 0; a < mScene->mNumMeshes; ++a) - WriteGeometry( a); - - PopTag(); - mOutput << startstr << "" << endstr; -} - -// ------------------------------------------------------------------------------------------------ -// Writes the given mesh -void ColladaExporter::WriteGeometry( size_t pIndex) -{ - const aiMesh* mesh = mScene->mMeshes[pIndex]; - const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str(); - const std::string geometryName = XMLEscape(idstr); - const std::string geometryId = XMLIDEncode(idstr); - - if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 ) - return; - - // opening tag - mOutput << startstr << "" << endstr; - PushTag(); - - mOutput << startstr << "" << endstr; - PushTag(); - - // Positions - WriteFloatArray( idstr + "-positions", FloatType_Vector, (ai_real*) mesh->mVertices, mesh->mNumVertices); - // Normals, if any - if( mesh->HasNormals() ) - WriteFloatArray( idstr + "-normals", FloatType_Vector, (ai_real*) mesh->mNormals, mesh->mNumVertices); - - // texture coords - for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) - { - if( mesh->HasTextureCoords(static_cast(a)) ) - { - WriteFloatArray( idstr + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2, - (ai_real*) mesh->mTextureCoords[a], mesh->mNumVertices); - } - } - - // vertex colors - for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) - { - if( mesh->HasVertexColors(static_cast(a)) ) - WriteFloatArray( idstr + "-color" + to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices); - } - - // assemble vertex structure - // Only write input for POSITION since we will write other as shared inputs in polygon definition - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - - // count the number of lines, triangles and polygon meshes - int countLines = 0; - int countPoly = 0; - for( size_t a = 0; a < mesh->mNumFaces; ++a ) - { - if (mesh->mFaces[a].mNumIndices == 2) countLines++; - else if (mesh->mFaces[a].mNumIndices >= 3) countPoly++; - } - - // lines - if (countLines) - { - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - if( mesh->HasNormals() ) - mOutput << startstr << "" << endstr; - for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) - { - if( mesh->HasTextureCoords(static_cast(a)) ) - mOutput << startstr << "" << endstr; - } - for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a ) - { - if( mesh->HasVertexColors(static_cast(a) ) ) - mOutput << startstr << "" << endstr; - } - - mOutput << startstr << "

"; - for( size_t a = 0; a < mesh->mNumFaces; ++a ) - { - const aiFace& face = mesh->mFaces[a]; - if (face.mNumIndices != 2) continue; - for( size_t b = 0; b < face.mNumIndices; ++b ) - mOutput << face.mIndices[b] << " "; - } - mOutput << "

" << endstr; - PopTag(); - mOutput << startstr << "
" << endstr; - } - - // triangle - don't use it, because compatibility problems - - // polygons - if (countPoly) - { - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - if( mesh->HasNormals() ) - mOutput << startstr << "" << endstr; - for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) - { - if( mesh->HasTextureCoords(static_cast(a)) ) - mOutput << startstr << "" << endstr; - } - for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a ) - { - if( mesh->HasVertexColors(static_cast(a) ) ) - mOutput << startstr << "" << endstr; - } - - mOutput << startstr << ""; - for( size_t a = 0; a < mesh->mNumFaces; ++a ) - { - if (mesh->mFaces[a].mNumIndices < 3) continue; - mOutput << mesh->mFaces[a].mNumIndices << " "; - } - mOutput << "" << endstr; - - mOutput << startstr << "

"; - for( size_t a = 0; a < mesh->mNumFaces; ++a ) - { - const aiFace& face = mesh->mFaces[a]; - if (face.mNumIndices < 3) continue; - for( size_t b = 0; b < face.mNumIndices; ++b ) - mOutput << face.mIndices[b] << " "; - } - mOutput << "

" << endstr; - PopTag(); - mOutput << startstr << "
" << endstr; - } - - // closing tags - PopTag(); - mOutput << startstr << "
" << endstr; - PopTag(); - mOutput << startstr << "
" << endstr; -} - -// ------------------------------------------------------------------------------------------------ -// Writes a float array of the given type -void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount) -{ - size_t floatsPerElement = 0; - switch( pType ) - { - case FloatType_Vector: floatsPerElement = 3; break; - case FloatType_TexCoord2: floatsPerElement = 2; break; - case FloatType_TexCoord3: floatsPerElement = 3; break; - case FloatType_Color: floatsPerElement = 3; break; - case FloatType_Mat4x4: floatsPerElement = 16; break; - case FloatType_Weight: floatsPerElement = 1; break; - case FloatType_Time: floatsPerElement = 1; break; - default: - return; - } - - std::string arrayId = XMLIDEncode(pIdString) + "-array"; - - mOutput << startstr << "" << endstr; - PushTag(); - - // source array - mOutput << startstr << " "; - PushTag(); - - if( pType == FloatType_TexCoord2 ) - { - for( size_t a = 0; a < pElementCount; ++a ) - { - mOutput << pData[a*3+0] << " "; - mOutput << pData[a*3+1] << " "; - } - } - else if( pType == FloatType_Color ) - { - for( size_t a = 0; a < pElementCount; ++a ) - { - mOutput << pData[a*4+0] << " "; - mOutput << pData[a*4+1] << " "; - mOutput << pData[a*4+2] << " "; - } - } - else - { - for( size_t a = 0; a < pElementCount * floatsPerElement; ++a ) - mOutput << pData[a] << " "; - } - mOutput << "" << endstr; - PopTag(); - - // the usual Collada fun. Let's bloat it even more! - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - - switch( pType ) - { - case FloatType_Vector: - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - break; - - case FloatType_TexCoord2: - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - break; - - case FloatType_TexCoord3: - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - break; - - case FloatType_Color: - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - mOutput << startstr << "" << endstr; - break; - - case FloatType_Mat4x4: - mOutput << startstr << "" << endstr; - break; - - case FloatType_Weight: - mOutput << startstr << "" << endstr; - break; - - // customized, add animation related - case FloatType_Time: - mOutput << startstr << "" << endstr; - break; - - } - - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; -} - -// ------------------------------------------------------------------------------------------------ -// Writes the scene library -void ColladaExporter::WriteSceneLibrary() -{ - const std::string sceneName = XMLEscape(mScene->mRootNode->mName.C_Str()); - const std::string sceneId = XMLIDEncode(mScene->mRootNode->mName.C_Str()); - - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - - // start recursive write at the root node - for( size_t a = 0; a < mScene->mRootNode->mNumChildren; ++a ) - WriteNode( mScene, mScene->mRootNode->mChildren[a]); - - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; -} -// ------------------------------------------------------------------------------------------------ -void ColladaExporter::WriteAnimationLibrary(size_t pIndex) -{ - static const float kSecondsFromMilliseconds = .001f; - - const aiAnimation * anim = mScene->mAnimations[pIndex]; - - if ( anim->mNumChannels == 0 && anim->mNumMeshChannels == 0 && anim->mNumMorphMeshChannels ==0 ) { - return; - } - - const std::string animation_name_escaped = XMLEscape( anim->mName.C_Str() ); - std::string idstr = anim->mName.C_Str(); - std::string ending = std::string( "AnimId" ) + to_string(pIndex); - if (idstr.length() >= ending.length()) { - if (0 != idstr.compare (idstr.length() - ending.length(), ending.length(), ending)) { - idstr = idstr + ending; - } - } else { - idstr = idstr + ending; - } - - const std::string idstrEscaped = XMLIDEncode(idstr); - - mOutput << startstr << "" << endstr; - PushTag(); - - std::string cur_node_idstr; - for (size_t a = 0; a < anim->mNumChannels; ++a) { - const aiNodeAnim * nodeAnim = anim->mChannels[a]; - - // sanity check - if (nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys) { - continue; - } - - { - cur_node_idstr.clear(); - cur_node_idstr += nodeAnim->mNodeName.data; - cur_node_idstr += std::string("_matrix-input"); - - std::vector frames; - for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { - frames.push_back(static_cast(nodeAnim->mPositionKeys[i].mTime) * kSecondsFromMilliseconds); - } - - WriteFloatArray(cur_node_idstr, FloatType_Time, (const ai_real *)frames.data(), frames.size()); - frames.clear(); - } - - { - cur_node_idstr.clear(); - - cur_node_idstr += nodeAnim->mNodeName.data; - cur_node_idstr += std::string("_matrix-output"); - - std::vector keyframes; - keyframes.reserve(nodeAnim->mNumPositionKeys * 16); - for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { - aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue; - aiMatrix4x4 ScalingM; // identity - ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z; - - aiQuaternion RotationQ = nodeAnim->mRotationKeys[i].mValue; - aiMatrix4x4 s = aiMatrix4x4( RotationQ.GetMatrix() ); - aiMatrix4x4 RotationM(s.a1, s.a2, s.a3, 0, s.b1, s.b2, s.b3, 0, s.c1, s.c2, s.c3, 0, 0, 0, 0, 1); - - aiVector3D Translation = nodeAnim->mPositionKeys[i].mValue; - aiMatrix4x4 TranslationM; // identity - TranslationM[0][3] = Translation.x; TranslationM[1][3] = Translation.y; TranslationM[2][3] = Translation.z; - - // Combine the above transformations - aiMatrix4x4 mat = TranslationM * RotationM * ScalingM; - - for( unsigned int j = 0; j < 4; ++j) { - keyframes.insert(keyframes.end(), mat[j], mat[j] + 4); - } - } - - WriteFloatArray(cur_node_idstr, FloatType_Mat4x4, (const ai_real *)keyframes.data(), keyframes.size() / 16); - } - - { - std::vector names; - for ( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { - if ( nodeAnim->mPreState == aiAnimBehaviour_DEFAULT - || nodeAnim->mPreState == aiAnimBehaviour_LINEAR - || nodeAnim->mPreState == aiAnimBehaviour_REPEAT - ) { - names.push_back( "LINEAR" ); - } else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) { - names.push_back( "STEP" ); - } - } - - const std::string cur_node_idstr2 = nodeAnim->mNodeName.data + std::string("_matrix-interpolation"); - std::string arrayId = XMLIDEncode(cur_node_idstr2) + "-array"; - - mOutput << startstr << "" << endstr; - PushTag(); - - // source array - mOutput << startstr << " "; - for( size_t aa = 0; aa < names.size(); ++aa ) { - mOutput << names[aa] << " "; - } - mOutput << "" << endstr; - - mOutput << startstr << "" << endstr; - PushTag(); - - mOutput << startstr << "" << endstr; - PushTag(); - - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - } - } - - for (size_t a = 0; a < anim->mNumChannels; ++a) { - const aiNodeAnim * nodeAnim = anim->mChannels[a]; - - { - // samplers - const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler"); - mOutput << startstr << "" << endstr; - PushTag(); - - mOutput << startstr << "mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr; - mOutput << startstr << "mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr; - mOutput << startstr << "mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr; - - PopTag(); - mOutput << startstr << "" << endstr; - } - } - - for (size_t a = 0; a < anim->mNumChannels; ++a) { - const aiNodeAnim * nodeAnim = anim->mChannels[a]; - - { - // channels - mOutput << startstr << "mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLIDEncode(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr; - } - } - - PopTag(); - mOutput << startstr << "" << endstr; - -} -// ------------------------------------------------------------------------------------------------ -void ColladaExporter::WriteAnimationsLibrary() -{ - if ( mScene->mNumAnimations > 0 ) { - mOutput << startstr << "" << endstr; - PushTag(); - - // start recursive write at the root node - for( size_t a = 0; a < mScene->mNumAnimations; ++a) - WriteAnimationLibrary( a ); - - PopTag(); - mOutput << startstr << "" << endstr; - } -} -// ------------------------------------------------------------------------------------------------ -// Helper to find a bone by name in the scene -aiBone* findBone( const aiScene* scene, const char * name) { - for (size_t m=0; mmNumMeshes; m++) { - aiMesh * mesh = scene->mMeshes[m]; - for (size_t b=0; bmNumBones; b++) { - aiBone * bone = mesh->mBones[b]; - if (0 == strcmp(name, bone->mName.C_Str())) { - return bone; - } - } - } - return NULL; -} - -// ------------------------------------------------------------------------------------------------ -const aiNode * findBoneNode( const aiNode* aNode, const aiBone* bone) -{ - if ( aNode && bone && aNode->mName == bone->mName ) { - return aNode; - } - - if ( aNode && bone ) { - for (unsigned int i=0; i < aNode->mNumChildren; ++i) { - aiNode * aChild = aNode->mChildren[i]; - const aiNode * foundFromChild = 0; - if ( aChild ) { - foundFromChild = findBoneNode( aChild, bone ); - if ( foundFromChild ) return foundFromChild; - } - } - } - - return NULL; -} - -const aiNode * findSkeletonRootNode( const aiScene* scene, const aiMesh * mesh) -{ - std::set topParentBoneNodes; - if ( mesh && mesh->mNumBones > 0 ) { - for (unsigned int i=0; i < mesh->mNumBones; ++i) { - aiBone * bone = mesh->mBones[i]; - - const aiNode * node = findBoneNode( scene->mRootNode, bone); - if ( node ) { - while ( node->mParent && findBone(scene, node->mParent->mName.C_Str() ) != 0 ) { - node = node->mParent; - } - topParentBoneNodes.insert( node ); - } - } - } - - if ( !topParentBoneNodes.empty() ) { - const aiNode * parentBoneNode = *topParentBoneNodes.begin(); - if ( topParentBoneNodes.size() == 1 ) { - return parentBoneNode; - } else { - for (auto it : topParentBoneNodes) { - if ( it->mParent ) return it->mParent; - } - return parentBoneNode; - } - } - - return NULL; -} - -// ------------------------------------------------------------------------------------------------ -// Recursively writes the given node -void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode) -{ - // the node must have a name - if (pNode->mName.length == 0) - { - std::stringstream ss; - ss << "Node_" << pNode; - pNode->mName.Set(ss.str()); - } - - // If the node is associated with a bone, it is a joint node (JOINT) - // otherwise it is a normal node (NODE) - const char * node_type; - bool is_joint, is_skeleton_root = false; - if (nullptr == findBone(pScene, pNode->mName.C_Str())) { - node_type = "NODE"; - is_joint = false; - } else { - node_type = "JOINT"; - is_joint = true; - if (!pNode->mParent || nullptr == findBone(pScene, pNode->mParent->mName.C_Str())) { - is_skeleton_root = true; - } - } - - const std::string node_id = XMLIDEncode(pNode->mName.data); - const std::string node_name = XMLEscape(pNode->mName.data); - mOutput << startstr << "" << endstr; - PushTag(); - - // write transformation - we can directly put the matrix there - // TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards - aiMatrix4x4 mat = pNode->mTransformation; - - // If this node is a Camera node, the camera coordinate system needs to be multiplied in. - // When importing from Collada, the mLookAt is set to 0, 0, -1, and the node transform is unchanged. - // When importing from a different format, mLookAt is set to 0, 0, 1. Therefore, the local camera - // coordinate system must be changed to matche the Collada specification. - for (size_t i = 0; imNumCameras; i++){ - if (mScene->mCameras[i]->mName == pNode->mName){ - aiMatrix4x4 sourceView; - mScene->mCameras[i]->GetCameraMatrix(sourceView); - - aiMatrix4x4 colladaView; - colladaView.a1 = colladaView.c3 = -1; // move into -z space. - mat *= (sourceView * colladaView); - break; - } - } - - // customized, sid should be 'matrix' to match with loader code. - //mOutput << startstr << ""; - mOutput << startstr << ""; - - mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " "; - mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " "; - mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " "; - mOutput << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4; - mOutput << "" << endstr; - - if(pNode->mNumMeshes==0){ - //check if it is a camera node - for(size_t i=0; imNumCameras; i++){ - if(mScene->mCameras[i]->mName == pNode->mName){ - mOutput << startstr <<"" << endstr; - break; - } - } - //check if it is a light node - for(size_t i=0; imNumLights; i++){ - if(mScene->mLights[i]->mName == pNode->mName){ - mOutput << startstr <<"" << endstr; - break; - } - } - - }else - // instance every geometry - for( size_t a = 0; a < pNode->mNumMeshes; ++a ) - { - const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]]; - // do not instantiate mesh if empty. I wonder how this could happen - if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 ) - continue; - - const std::string meshName = mesh->mName.length == 0 ? GetMeshId(pNode->mMeshes[a]) : mesh->mName.C_Str(); - - if( mesh->mNumBones == 0 ) - { - mOutput << startstr << "" << endstr; - PushTag(); - } - else - { - mOutput << startstr - << "" - << endstr; - PushTag(); - - // note! this mFoundSkeletonRootNodeID some how affects animation, it makes the mesh attaches to armature skeleton root node. - // use the first bone to find skeleton root - const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh ); - if ( skeletonRootBoneNode ) { - mFoundSkeletonRootNodeID = XMLIDEncode( skeletonRootBoneNode->mName.C_Str() ); - } - mOutput << startstr << "#" << mFoundSkeletonRootNodeID << "" << endstr; - } - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "" << endstr; - PushTag(); - mOutput << startstr << "mMaterialIndex].name) << "\">" << endstr; - PushTag(); - for( size_t aa = 0; aa < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++aa ) - { - if( mesh->HasTextureCoords( static_cast(aa) ) ) - // semantic as in - // input_semantic as in - // input_set as in - mOutput << startstr << "" << endstr; - } - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - PopTag(); - mOutput << startstr << "" << endstr; - - PopTag(); - if( mesh->mNumBones == 0) - mOutput << startstr << "" << endstr; - else - mOutput << startstr << "" << endstr; - } - - // recurse into subnodes - for( size_t a = 0; a < pNode->mNumChildren; ++a ) - WriteNode( pScene, pNode->mChildren[a]); - - PopTag(); - mOutput << startstr << "" << endstr; -} - -#endif -#endif diff --git a/code/Common/Assimp.cpp b/code/Common/Assimp.cpp index 67f1c3af2..86ddb92c1 100644 --- a/code/Common/Assimp.cpp +++ b/code/Common/Assimp.cpp @@ -392,7 +392,7 @@ ASSIMP_API aiReturn aiDetachLogStream(const aiLogStream *stream) { if (it == gActiveLogStreams.end()) { return AI_FAILURE; } - DefaultLogger::get()->detatchStream(it->second); + DefaultLogger::get()->detachStream( it->second ); delete it->second; gActiveLogStreams.erase(it); @@ -416,7 +416,7 @@ ASSIMP_API void aiDetachAllLogStreams(void) { } for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) { - logger->detatchStream(it->second); + logger->detachStream( it->second ); delete it->second; } gActiveLogStreams.clear(); diff --git a/code/Common/DefaultLogger.cpp b/code/Common/DefaultLogger.cpp index adb9ba160..6b2f9252b 100644 --- a/code/Common/DefaultLogger.cpp +++ b/code/Common/DefaultLogger.cpp @@ -177,6 +177,18 @@ void Logger::debug(const char* message) { return OnDebug(message); } +// ---------------------------------------------------------------------------------- +void Logger::verboseDebug(const char *message) { + + // SECURITY FIX: otherwise it's easy to produce overruns since + // sometimes importers will include data from the input file + // (i.e. node names) in their messages. + if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) { + return; + } + return OnVerboseDebug(message); +} + // ---------------------------------------------------------------------------------- void Logger::info(const char* message) { @@ -251,7 +263,7 @@ void DefaultLogger::kill() { // ---------------------------------------------------------------------------------- // Debug message void DefaultLogger::OnDebug( const char* message ) { - if ( m_Severity == Logger::NORMAL ) { + if ( m_Severity < Logger::DEBUG ) { return; } @@ -262,6 +274,19 @@ void DefaultLogger::OnDebug( const char* message ) { WriteToStreams( msg, Logger::Debugging ); } +// Verbose debug message +void DefaultLogger::OnVerboseDebug(const char *message) { + if (m_Severity < Logger::VERBOSE) { + return; + } + + static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16; + char msg[Size]; + ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message); + + WriteToStreams(msg, Logger::Debugging); +} + // ---------------------------------------------------------------------------------- // Logs an info void DefaultLogger::OnInfo( const char* message ){ @@ -320,7 +345,7 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity ) { // ---------------------------------------------------------------------------------- // Detach a stream -bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) { +bool DefaultLogger::detachStream( LogStream *pStream, unsigned int severity ) { if ( nullptr == pStream ) { return false; } diff --git a/code/Common/SceneCombiner.cpp b/code/Common/SceneCombiner.cpp index 2aa855989..2b3b701d5 100644 --- a/code/Common/SceneCombiner.cpp +++ b/code/Common/SceneCombiner.cpp @@ -75,7 +75,7 @@ void PrefixString(aiString& string,const char* prefix, unsigned int len) { return; if (len+string.length>=MAXLEN-1) { - ASSIMP_LOG_DEBUG("Can't add an unique prefix because the string is too long"); + ASSIMP_LOG_VERBOSE_DEBUG("Can't add an unique prefix because the string is too long"); ai_assert(false); return; } diff --git a/code/Common/ScenePreprocessor.cpp b/code/Common/ScenePreprocessor.cpp index 606590519..0cb833302 100644 --- a/code/Common/ScenePreprocessor.cpp +++ b/code/Common/ScenePreprocessor.cpp @@ -225,7 +225,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mTime = 0.; q.mValue = rotation; - ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated"); + ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy rotation track has been generated"); } else { ai_assert(channel->mRotationKeys); } @@ -240,7 +240,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mTime = 0.; q.mValue = scaling; - ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated"); + ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy scaling track has been generated"); } else { ai_assert(channel->mScalingKeys); } @@ -255,7 +255,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mTime = 0.; q.mValue = position; - ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated"); + ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy position track has been generated"); } else { ai_assert(channel->mPositionKeys); } @@ -264,7 +264,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) } if (anim->mDuration == -1.) { - ASSIMP_LOG_DEBUG("ScenePreprocessor: Setting animation duration"); + ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Setting animation duration"); anim->mDuration = last - std::min( first, 0. ); } } diff --git a/code/Common/Subdivision.cpp b/code/Common/Subdivision.cpp index 2b376695e..ca7749891 100644 --- a/code/Common/Subdivision.cpp +++ b/code/Common/Subdivision.cpp @@ -181,7 +181,7 @@ void CatmullClarkSubdivider::Subdivide ( aiMesh* i = smesh[s]; // FIX - mPrimitiveTypes might not yet be initialized if (i->mPrimitiveTypes && (i->mPrimitiveTypes & (aiPrimitiveType_LINE|aiPrimitiveType_POINT))==i->mPrimitiveTypes) { - ASSIMP_LOG_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh"); + ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Skipping pure line/point mesh"); if (discard_input) { out[s] = i; @@ -346,7 +346,7 @@ void CatmullClarkSubdivider::InternSubdivide ( // Report the number of bad edges. bad edges are referenced by less than two // faces in the mesh. They occur at outer model boundaries in non-closed // shapes. - ASSIMP_LOG_DEBUG_F("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ", + ASSIMP_LOG_VERBOSE_DEBUG_F("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ", static_cast(edges.size()), " edges). "); }} @@ -405,7 +405,7 @@ void CatmullClarkSubdivider::InternSubdivide ( } ai_assert(haveit); if (!haveit) { - ASSIMP_LOG_DEBUG("Catmull-Clark Subdivider: Index not used"); + ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: Index not used"); } break; } diff --git a/code/PostProcessing/ArmaturePopulate.cpp b/code/PostProcessing/ArmaturePopulate.cpp index 9065177b6..97feca31c 100644 --- a/code/PostProcessing/ArmaturePopulate.cpp +++ b/code/PostProcessing/ArmaturePopulate.cpp @@ -82,7 +82,7 @@ void ArmaturePopulate::Execute(aiScene *out) { for (std::pair kvp : bone_stack) { aiBone *bone = kvp.first; aiNode *bone_node = kvp.second; - ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str()); + ASSIMP_LOG_VERBOSE_DEBUG_F("active node lookup: ", bone->mName.C_Str()); // lcl transform grab - done in generate_nodes :) // bone->mOffsetMatrix = bone_node->mTransformation; @@ -178,7 +178,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *, if (node == nullptr) { node_stack.clear(); BuildNodeList(root_node, node_stack); - ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str()); + ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str()); node = GetNodeFromStack(bone->mName, node_stack); @@ -188,7 +188,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *, } } - ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str()); + ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str()); bone_stack.insert(std::pair(bone, node)); } @@ -202,7 +202,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node, std::vector &bone_list) { while (bone_node) { if (!IsBoneNode(bone_node->mName, bone_list)) { - ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str()); + ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str()); return bone_node; } diff --git a/code/PostProcessing/ConvertToLHProcess.cpp b/code/PostProcessing/ConvertToLHProcess.cpp index 6ca73f10e..29c2d6a26 100644 --- a/code/PostProcessing/ConvertToLHProcess.cpp +++ b/code/PostProcessing/ConvertToLHProcess.cpp @@ -299,7 +299,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat) for (unsigned int a = 0; a < mat->mNumProperties;++a) { aiMaterialProperty* prop = mat->mProperties[a]; if( !prop ) { - ASSIMP_LOG_DEBUG( "Property is null" ); + ASSIMP_LOG_VERBOSE_DEBUG( "Property is null" ); continue; } diff --git a/code/PostProcessing/FindDegenerates.cpp b/code/PostProcessing/FindDegenerates.cpp index dfdfec6cc..e5defdeb0 100644 --- a/code/PostProcessing/FindDegenerates.cpp +++ b/code/PostProcessing/FindDegenerates.cpp @@ -289,7 +289,7 @@ evil_jump_outside: if (!mesh->mNumFaces) { //The whole mesh consists of degenerated faces //signal upward, that this mesh should be deleted. - ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives"); + ASSIMP_LOG_VERBOSE_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives"); return true; } } diff --git a/code/PostProcessing/FindInvalidDataProcess.cpp b/code/PostProcessing/FindInvalidDataProcess.cpp index 99be52fa4..3ad2446b3 100644 --- a/code/PostProcessing/FindInvalidDataProcess.cpp +++ b/code/PostProcessing/FindInvalidDataProcess.cpp @@ -124,7 +124,7 @@ void FindInvalidDataProcess::Execute(aiScene *pScene) { if (2 == result) { // remove this mesh delete pScene->mMeshes[a]; - AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]); + pScene->mMeshes[a] = NULL; meshMapping[a] = UINT_MAX; continue; diff --git a/code/PostProcessing/ImproveCacheLocality.cpp b/code/PostProcessing/ImproveCacheLocality.cpp index d72d15d3a..bab1754cd 100644 --- a/code/PostProcessing/ImproveCacheLocality.cpp +++ b/code/PostProcessing/ImproveCacheLocality.cpp @@ -355,7 +355,7 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me // very intense verbose logging ... prepare for much text if there are many meshes if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) { - ASSIMP_LOG_DEBUG_F("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f); + ASSIMP_LOG_VERBOSE_DEBUG_F("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f); } fACMR2 *= pMesh->mNumFaces; diff --git a/code/PostProcessing/JoinVerticesProcess.cpp b/code/PostProcessing/JoinVerticesProcess.cpp index 070c9636f..4a6362e3e 100644 --- a/code/PostProcessing/JoinVerticesProcess.cpp +++ b/code/PostProcessing/JoinVerticesProcess.cpp @@ -373,7 +373,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) } if (!DefaultLogger::isNullLogger() && DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) { - ASSIMP_LOG_DEBUG_F( + ASSIMP_LOG_VERBOSE_DEBUG_F( "Mesh ",meshIndex, " (", (pMesh->mName.length ? pMesh->mName.data : "unnamed"), diff --git a/code/PostProcessing/RemoveRedundantMaterials.cpp b/code/PostProcessing/RemoveRedundantMaterials.cpp index 0c4280410..7f8b77d20 100644 --- a/code/PostProcessing/RemoveRedundantMaterials.cpp +++ b/code/PostProcessing/RemoveRedundantMaterials.cpp @@ -122,7 +122,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) // Keep this material even if no mesh references it abReferenced[i] = true; - ASSIMP_LOG_DEBUG_F( "Found positive match in exclusion list: \'", name.data, "\'"); + ASSIMP_LOG_VERBOSE_DEBUG_F( "Found positive match in exclusion list: \'", name.data, "\'"); } } } diff --git a/code/PostProcessing/TriangulateProcess.cpp b/code/PostProcessing/TriangulateProcess.cpp index 3fd7eea21..cd9be0d21 100644 --- a/code/PostProcessing/TriangulateProcess.cpp +++ b/code/PostProcessing/TriangulateProcess.cpp @@ -490,7 +490,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) // drop dumb 0-area triangles - deactivated for now: //FindDegenerates post processing step can do the same thing //if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) { - // ASSIMP_LOG_DEBUG("Dropping triangle with area 0"); + // ASSIMP_LOG_VERBOSE_DEBUG("Dropping triangle with area 0"); // --curOut; // delete[] f->mIndices; diff --git a/include/assimp/DefaultLogger.hpp b/include/assimp/DefaultLogger.hpp index 789072a7c..c405a7409 100644 --- a/include/assimp/DefaultLogger.hpp +++ b/include/assimp/DefaultLogger.hpp @@ -80,7 +80,7 @@ public: /** @brief Creates a logging instance. * @param name Name for log file. Only valid in combination * with the aiDefaultLogStream_FILE flag. - * @param severity Log severity, VERBOSE turns on debug messages + * @param severity Log severity, DEBUG turns on debug messages and VERBOSE turns on all messages. * @param defStreams Default log streams to be attached. Any bitwise * combination of the aiDefaultLogStream enumerated values. * If #aiDefaultLogStream_FILE is specified but an empty string is @@ -127,8 +127,8 @@ public: unsigned int severity); // ---------------------------------------------------------------------- - /** @copydoc Logger::detatchStream */ - bool detatchStream(LogStream *pStream, + /** @copydoc Logger::detachStream */ + bool detachStream(LogStream *pStream, unsigned int severity); private: @@ -141,9 +141,12 @@ private: /** @briefDestructor */ ~DefaultLogger(); - /** @brief Logs debug infos, only been written when severity level VERBOSE is set */ + /** @brief Logs debug infos, only been written when severity level DEBUG or higher is set */ void OnDebug(const char* message); + /** @brief Logs debug infos, only been written when severity level VERBOSE is set */ + void OnVerboseDebug(const char *message); + /** @brief Logs an info message */ void OnInfo(const char* message); diff --git a/include/assimp/LineSplitter.h b/include/assimp/LineSplitter.h index 869585d92..6dfeac7eb 100644 --- a/include/assimp/LineSplitter.h +++ b/include/assimp/LineSplitter.h @@ -72,7 +72,7 @@ for(LineSplitter splitter(stream);splitter;++splitter) { if (strtol(splitter[2]) > 5) { .. } } - ASSIMP_LOG_DEBUG_F("Current line is: ", splitter.get_index()); + ASSIMP_LOG_VERBOSE_DEBUG_F("Current line is: ", splitter.get_index()); } @endcode */ diff --git a/include/assimp/LogAux.h b/include/assimp/LogAux.h index 2265ff19c..330c5e93e 100644 --- a/include/assimp/LogAux.h +++ b/include/assimp/LogAux.h @@ -94,6 +94,12 @@ public: } } + static void LogVerboseDebug(const Formatter::format& message) { + if (!DefaultLogger::isNullLogger()) { + ASSIMP_LOG_VERBOSE_DEBUG(Prefix()+(std::string)message); + } + } + // https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462 #if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6) @@ -125,6 +131,12 @@ public: } } + // ------------------------------------------------------------------------------------------------ + static void LogVerboseDebug (const char* message) { + if (!DefaultLogger::isNullLogger()) { + LogVerboseDebug(Formatter::format(message)); + } + } #endif private: diff --git a/include/assimp/Logger.hpp b/include/assimp/Logger.hpp index a0b798564..1e5a61eee 100644 --- a/include/assimp/Logger.hpp +++ b/include/assimp/Logger.hpp @@ -74,7 +74,8 @@ public: */ enum LogSeverity { NORMAL, //!< Normal granularity of logging - VERBOSE //!< Debug infos will be logged, too + DEBUG, //!< Debug messages will be logged, but not verbose debug messages. + VERBOSE //!< All messages will be logged }; // ---------------------------------------------------------------------- @@ -103,6 +104,12 @@ public: void debug(const char* message); void debug(const std::string &message); + // ---------------------------------------------------------------------- + /** @brief Writes a debug message + * @param message Debug message*/ + void verboseDebug(const char *message); + void verboseDebug(const std::string &message); + // ---------------------------------------------------------------------- /** @brief Writes a info message * @param message Info message*/ @@ -154,7 +161,7 @@ public: * if the result is 0 the stream is detached from the Logger and * the caller retakes the possession of the stream. * @return true if the stream has been detached, false otherwise.*/ - virtual bool detatchStream(LogStream *pStream, + virtual bool detachStream(LogStream *pStream, unsigned int severity = Debugging | Err | Warn | Info) = 0; protected: @@ -178,6 +185,16 @@ protected: */ virtual void OnDebug(const char* message)= 0; + // ---------------------------------------------------------------------- + /** + * @brief Called as a request to write a specific verbose debug message + * @param message Debug message. Never longer than + * MAX_LOG_MESSAGE_LENGTH characters (excluding the '0'). + * @note The message string is only valid until the scope of + * the function is left. + */ + virtual void OnVerboseDebug(const char *message) = 0; + // ---------------------------------------------------------------------- /** * @brief Called as a request to write a specific info message @@ -255,6 +272,11 @@ void Logger::debug(const std::string &message) { return debug(message.c_str()); } +// ---------------------------------------------------------------------------------- +inline void Logger::verboseDebug(const std::string &message) { + return verboseDebug(message.c_str()); +} + // ---------------------------------------------------------------------------------- inline void Logger::error(const std::string &message) { @@ -273,33 +295,37 @@ void Logger::info(const std::string &message) { return info(message.c_str()); } -// ------------------------------------------------------------------------------------------------ -#define ASSIMP_LOG_WARN_F(string,...)\ - DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__)) - -#define ASSIMP_LOG_ERROR_F(string,...)\ - DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__)) - -#define ASSIMP_LOG_DEBUG_F(string,...)\ - DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__)) - -#define ASSIMP_LOG_INFO_F(string,...)\ - DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__)) - - -#define ASSIMP_LOG_WARN(string)\ - DefaultLogger::get()->warn(string) - -#define ASSIMP_LOG_ERROR(string)\ - DefaultLogger::get()->error(string) - -#define ASSIMP_LOG_DEBUG(string)\ - DefaultLogger::get()->debug(string) - -#define ASSIMP_LOG_INFO(string)\ - DefaultLogger::get()->info(string) - - } // Namespace Assimp +// ------------------------------------------------------------------------------------------------ +#define ASSIMP_LOG_WARN_F(string, ...) \ + Assimp::DefaultLogger::get()->warn((Assimp::Formatter::format(string), __VA_ARGS__)) + +#define ASSIMP_LOG_ERROR_F(string, ...) \ + Assimp::DefaultLogger::get()->error((Assimp::Formatter::format(string), __VA_ARGS__)) + +#define ASSIMP_LOG_DEBUG_F(string, ...) \ + Assimp::DefaultLogger::get()->debug((Assimp::Formatter::format(string), __VA_ARGS__)) + +#define ASSIMP_LOG_VERBOSE_DEBUG_F(string, ...) \ + Assimp::DefaultLogger::get()->verboseDebug((Assimp::Formatter::format(string), __VA_ARGS__)) + +#define ASSIMP_LOG_INFO_F(string, ...) \ + Assimp::DefaultLogger::get()->info((Assimp::Formatter::format(string), __VA_ARGS__)) + +#define ASSIMP_LOG_WARN(string) \ + Assimp::DefaultLogger::get()->warn(string) + +#define ASSIMP_LOG_ERROR(string) \ + Assimp::DefaultLogger::get()->error(string) + +#define ASSIMP_LOG_DEBUG(string) \ + Assimp::DefaultLogger::get()->debug(string) + +#define ASSIMP_LOG_VERBOSE_DEBUG(string) \ + Assimp::DefaultLogger::get()->verboseDebug(string) + +#define ASSIMP_LOG_INFO(string) \ + Assimp::DefaultLogger::get()->info(string) + #endif // !! INCLUDED_AI_LOGGER_H diff --git a/include/assimp/NullLogger.hpp b/include/assimp/NullLogger.hpp index 7effca83a..e7a01ed78 100644 --- a/include/assimp/NullLogger.hpp +++ b/include/assimp/NullLogger.hpp @@ -66,6 +66,11 @@ public: (void)message; //this avoids compiler warnings } + /** @brief Logs a verbose debug message */ + void OnVerboseDebug(const char *message) { + (void)message; //this avoids compiler warnings + } + /** @brief Logs an info message */ void OnInfo(const char* message) { (void)message; //this avoids compiler warnings @@ -88,7 +93,7 @@ public: } /** @brief Detach a still attached stream from logger */ - bool detatchStream(LogStream *pStream, unsigned int severity) { + bool detachStream(LogStream *pStream, unsigned int severity) { (void)pStream; (void)severity; //this avoids compiler warnings return false; } diff --git a/test/unit/utRemoveComponent.cpp b/test/unit/utRemoveComponent.cpp index d3c102cfb..622a582d6 100644 --- a/test/unit/utRemoveComponent.cpp +++ b/test/unit/utRemoveComponent.cpp @@ -98,13 +98,6 @@ void RemoveVCProcessTest::SetUp() { pScene->mCameras = new aiCamera *[pScene->mNumCameras = 2]; pScene->mCameras[0] = new aiCamera(); pScene->mCameras[1] = new aiCamera(); - - // COMPILE TEST: aiMaterial may no add any extra members, - // so we don't need a virtual destructor - char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1]; - check[0] = 0; - // to remove compiler warning - EXPECT_EQ(0, check[0]); } // ------------------------------------------------------------------------------------------------ diff --git a/tools/assimp_view/Display.cpp b/tools/assimp_view/Display.cpp index 9fa157c41..1f6bb89eb 100644 --- a/tools/assimp_view/Display.cpp +++ b/tools/assimp_view/Display.cpp @@ -462,7 +462,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType, TVINSERTSTRUCT sNew; tvi.pszText = chTemp; tvi.cchTextMax = (int)strlen(chTemp); - tvi.mask = TVIF_TEXT | TVIF_SELECTEDIMAGE | TVIF_IMAGE | TVIF_HANDLE | TVIF_HANDLE; + tvi.mask = TVIF_TEXT | TVIF_SELECTEDIMAGE | TVIF_IMAGE | TVIF_HANDLE; tvi.lParam = (LPARAM)20; // find out whether this is the default texture or not