Merge branch 'master' into Manage_PCloud_in_Filters

pull/2148/head
arkeon7 2018-09-20 10:34:55 +02:00 committed by GitHub
commit 6cea62142c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 471 additions and 202 deletions

7
Build.md 100644
View File

@ -0,0 +1,7 @@
# Build instructions
> cmake CMakeLists.txt
make -j4
##UWP
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app

View File

@ -210,8 +210,8 @@ ENDIF( UNIX )
# Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
# hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -std=c++0x ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
@ -224,11 +224,11 @@ ELSEIF(MSVC)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC ")
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()

View File

@ -824,8 +824,7 @@ public:
}
};
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
AssbinExport exporter;
exporter.WriteBinaryDump( pFile, pIOSystem, pScene );
}

View File

@ -547,7 +547,6 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
}
}
}
// -----------------------------------------------------------------------------------

View File

@ -185,12 +185,8 @@ void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4&
}
if ( !name_carrier ) {
NodeNameCache::const_iterator it = mNodeNames.find(original_name);
if ( it != mNodeNames.end() ) {
original_name = original_name + std::string( "001" );
}
mNodeNames.insert( original_name );
std::string old_original_name = original_name;
GetUniqueName(old_original_name, original_name);
nodes_chain.push_back( new aiNode( original_name ) );
} else {
original_name = nodes_chain.back()->mName.C_Str();

View File

@ -437,7 +437,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && isDirect) {
if (!HasElement(source, indexDataElementName)) {
if (!HasElement(source, dataElementName)) {
return;
}
std::vector<T> tempData;

View File

@ -50,8 +50,7 @@ namespace Assimp {
// ---------------------------------------------------------------------------
/** Default implementation of IOSystem using the standard C file functions */
class ASSIMP_API DefaultIOSystem : public IOSystem
{
class ASSIMP_API DefaultIOSystem : public IOSystem {
public:
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */

View File

@ -44,11 +44,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief LineSplitter, a helper class to iterate through all lines
* of a file easily. Works with StreamReader.
*/
#pragma once
#ifndef INCLUDED_LINE_SPLITTER_H
#define INCLUDED_LINE_SPLITTER_H
#include <stdexcept>
#include "StreamReader.h"
#include "ParsingUtils.h"
@ -81,72 +81,131 @@ public:
/** construct from existing stream reader
note: trim is *always* assumed true if skyp_empty_lines==true
*/
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true)
: idx( 0 )
, stream(stream)
, swallow()
, skip_empty_lines(skip_empty_lines)
, trim(trim) {
cur.reserve(1024);
operator++();
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true);
idx = 0;
}
~LineSplitter() {
// empty
}
public:
~LineSplitter();
// -----------------------------------------
/** pseudo-iterator increment */
LineSplitter& operator++() {
if(swallow) {
swallow = false;
LineSplitter& operator++();
// -----------------------------------------
LineSplitter& operator++(int);
// -----------------------------------------
/** get a pointer to the beginning of a particular token */
const char* operator[] (size_t idx) const;
// -----------------------------------------
/** extract the start positions of N tokens from the current line*/
template <size_t N>
void get_tokens(const char* (&tokens)[N]) const;
// -----------------------------------------
/** member access */
const std::string* operator -> () const;
std::string operator* () const;
// -----------------------------------------
/** boolean context */
operator bool() const;
// -----------------------------------------
/** line indices are zero-based, empty lines are included */
operator line_idx() const;
line_idx get_index() const;
// -----------------------------------------
/** access the underlying stream object */
StreamReaderLE& get_stream();
// -----------------------------------------
/** !strcmp((*this)->substr(0,strlen(check)),check) */
bool match_start(const char* check);
// -----------------------------------------
/** swallow the next call to ++, return the previous value. */
void swallow_next_increment();
LineSplitter( const LineSplitter & ) = delete;
LineSplitter(LineSplitter &&) = delete;
LineSplitter &operator = ( const LineSplitter & ) = delete;
private:
line_idx mIdx;
std::string mCur;
StreamReaderLE& mStream;
bool mSwallow, mSkip_empty_lines, mTrim;
};
inline
LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim )
: mIdx(0)
, mCur()
, mStream(stream)
, mSwallow()
, mSkip_empty_lines(skip_empty_lines)
, mTrim(trim) {
mCur.reserve(1024);
operator++();
mIdx = 0;
}
inline
LineSplitter::~LineSplitter() {
// empty
}
inline
LineSplitter& LineSplitter::operator++() {
if (mSwallow) {
mSwallow = false;
return *this;
}
if (!*this) {
throw std::logic_error("End of file, no more lines to be retrieved.");
}
char s;
cur.clear();
while(stream.GetRemainingSize() && (s = stream.GetI1(),1)) {
mCur.clear();
while (mStream.GetRemainingSize() && (s = mStream.GetI1(), 1)) {
if (s == '\n' || s == '\r') {
if (skip_empty_lines) {
while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ' || s == '\r' || s == '\n'));
if (stream.GetRemainingSize()) {
stream.IncPtr(-1);
if (mSkip_empty_lines) {
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\r' || s == '\n'));
if (mStream.GetRemainingSize()) {
mStream.IncPtr(-1);
}
}
else {
} else {
// skip both potential line terminators but don't read past this line.
if (stream.GetRemainingSize() && (s == '\r' && stream.GetI1() != '\n')) {
stream.IncPtr(-1);
if (mStream.GetRemainingSize() && (s == '\r' && mStream.GetI1() != '\n')) {
mStream.IncPtr(-1);
}
if (trim) {
while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ' || s == '\t'));
if (stream.GetRemainingSize()) {
stream.IncPtr(-1);
if (mTrim) {
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\t'));
if (mStream.GetRemainingSize()) {
mStream.IncPtr(-1);
}
}
}
break;
}
cur += s;
mCur += s;
}
++idx;
++mIdx;
return *this;
}
// -----------------------------------------
LineSplitter& operator++(int) {
inline
LineSplitter &LineSplitter::operator++(int) {
return ++(*this);
}
// -----------------------------------------
/** get a pointer to the beginning of a particular token */
const char* operator[] (size_t idx) const {
inline
const char *LineSplitter::operator[] (size_t idx) const {
const char* s = operator->()->c_str();
SkipSpaces(&s);
@ -162,18 +221,15 @@ public:
return s;
}
// -----------------------------------------
/** extract the start positions of N tokens from the current line*/
template <size_t N>
void get_tokens(const char* (&tokens)[N]) const {
inline
void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
const char* s = operator->()->c_str();
SkipSpaces(&s);
for (size_t i = 0; i < N; ++i) {
if (IsLineEnd(*s)) {
throw std::range_error("Token count out of range, EOL reached");
}
tokens[i] = s;
@ -182,63 +238,48 @@ public:
}
}
// -----------------------------------------
/** member access */
const std::string* operator -> () const {
return &cur;
inline
const std::string* LineSplitter::operator -> () const {
return &mCur;
}
std::string operator* () const {
return cur;
inline
std::string LineSplitter::operator* () const {
return mCur;
}
// -----------------------------------------
/** boolean context */
operator bool() const {
return stream.GetRemainingSize()>0;
inline
LineSplitter::operator bool() const {
return mStream.GetRemainingSize() > 0;
}
// -----------------------------------------
/** line indices are zero-based, empty lines are included */
operator line_idx() const {
return idx;
inline
LineSplitter::operator line_idx() const {
return mIdx;
}
line_idx get_index() const {
return idx;
inline
LineSplitter::line_idx LineSplitter::get_index() const {
return mIdx;
}
// -----------------------------------------
/** access the underlying stream object */
StreamReaderLE& get_stream() {
return stream;
inline
StreamReaderLE &LineSplitter::get_stream() {
return mStream;
}
// -----------------------------------------
/** !strcmp((*this)->substr(0,strlen(check)),check) */
bool match_start(const char* check) {
const size_t len = strlen(check);
inline
bool LineSplitter::match_start(const char* check) {
const size_t len = ::strlen(check);
return len <= cur.length() && std::equal(check,check+len,cur.begin());
return len <= mCur.length() && std::equal(check, check + len, mCur.begin());
}
// -----------------------------------------
/** swallow the next call to ++, return the previous value. */
void swallow_next_increment() {
swallow = true;
inline
void LineSplitter::swallow_next_increment() {
mSwallow = true;
}
private:
LineSplitter( const LineSplitter & );
LineSplitter &operator = ( const LineSplitter & );
} // Namespace Assimp
private:
line_idx idx;
std::string cur;
StreamReaderLE& stream;
bool swallow, skip_empty_lines, trim;
};
}
#endif // INCLUDED_LINE_SPLITTER_H

View File

@ -67,16 +67,13 @@ namespace Assimp {
* XXX switch from unsigned int for size types to size_t? or ptrdiff_t?*/
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamReader
{
class StreamReader {
public:
// FIXME: use these data types throughout the whole library,
// then change them to 64 bit values :-)
using diff = int;
using pos = unsigned int;
typedef int diff;
typedef unsigned int pos;
public:
// ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianness.
*
@ -111,8 +108,6 @@ public:
delete[] buffer;
}
public:
// deprecated, use overloaded operator>> instead
// ---------------------------------------------------------------------
@ -176,7 +171,6 @@ public:
return Get<uint64_t>();
}
public:
// ---------------------------------------------------------------------
/** Get the remaining stream size (to the end of the stream) */
unsigned int GetRemainingSize() const {

View File

@ -5,7 +5,7 @@ from ctypes import POINTER, c_void_p, c_int, c_uint, c_char, c_float, Structure,
class Vector2D(Structure):
"""
See 'aiVector2D.h' for details.
See 'vector2.h' for details.
"""
@ -15,7 +15,7 @@ class Vector2D(Structure):
class Matrix3x3(Structure):
"""
See 'aiMatrix3x3.h' for details.
See 'matrix3x3.h' for details.
"""
@ -27,7 +27,7 @@ class Matrix3x3(Structure):
class Texel(Structure):
"""
See 'aiTexture.h' for details.
See 'texture.h' for details.
"""
_fields_ = [
@ -36,7 +36,7 @@ class Texel(Structure):
class Color4D(Structure):
"""
See 'aiColor4D.h' for details.
See 'color4.h' for details.
"""
@ -47,7 +47,7 @@ class Color4D(Structure):
class Plane(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
_fields_ = [
@ -57,7 +57,7 @@ class Plane(Structure):
class Color3D(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
_fields_ = [
@ -67,7 +67,7 @@ class Color3D(Structure):
class String(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
MAXLEN = 1024
@ -84,7 +84,7 @@ class String(Structure):
class MaterialPropertyString(Structure):
"""
See 'aiTypes.h' for details.
See 'MaterialSystem.cpp' for details.
The size of length is truncated to 4 bytes on 64-bit platforms when used as a
material property (see MaterialSystem.cpp aiMaterial::AddProperty() for details).
@ -104,7 +104,7 @@ class MaterialPropertyString(Structure):
class MemoryInfo(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
_fields_ = [
@ -135,7 +135,7 @@ class MemoryInfo(Structure):
class Quaternion(Structure):
"""
See 'aiQuaternion.h' for details.
See 'quaternion.h' for details.
"""
@ -146,7 +146,7 @@ class Quaternion(Structure):
class Face(Structure):
"""
See 'aiMesh.h' for details.
See 'mesh.h' for details.
"""
_fields_ = [
@ -161,7 +161,7 @@ class Face(Structure):
class VertexWeight(Structure):
"""
See 'aiMesh.h' for details.
See 'mesh.h' for details.
"""
_fields_ = [
@ -175,7 +175,7 @@ class VertexWeight(Structure):
class Matrix4x4(Structure):
"""
See 'aiMatrix4x4.h' for details.
See 'matrix4x4.h' for details.
"""
@ -188,7 +188,7 @@ class Matrix4x4(Structure):
class Vector3D(Structure):
"""
See 'aiVector3D.h' for details.
See 'vector3.h' for details.
"""
@ -198,7 +198,7 @@ class Vector3D(Structure):
class MeshKey(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -251,7 +251,7 @@ class Metadata(Structure):
class Node(Structure):
"""
See 'aiScene.h' for details.
See 'scene.h' for details.
"""
@ -296,7 +296,7 @@ Node._fields_ = [
class Light(Structure):
"""
See 'aiLight.h' for details.
See 'light.h' for details.
"""
@ -322,6 +322,13 @@ class Light(Structure):
# may be normalized, but it needn't.
("mDirection", Vector3D),
# Up direction of the light source in space. Relative to the
# transformation of the node corresponding to the light.
#
# The direction is undefined for point lights. The vector
# may be normalized, but it needn't.
("mUp", Vector3D),
# Constant light attenuation factor.
# The intensity of the light source at a given distance 'd' from
# the light's position is
@ -393,11 +400,14 @@ class Light(Structure):
# interpolation between the inner and the outer cone of the
# spot light.
("mAngleOuterCone", c_float),
# Size of area light source.
("mSize", Vector2D),
]
class Texture(Structure):
"""
See 'aiTexture.h' for details.
See 'texture.h' for details.
"""
@ -414,16 +424,25 @@ class Texture(Structure):
("mHeight", c_uint),
# A hint from the loader to make it easier for applications
# to determine the type of embedded compressed textures.
# If mHeight != 0 this member is undefined. Otherwise it
# is set set to '\\0\\0\\0\\0' if the loader has no additional
# to determine the type of embedded textures.
#
# If mHeight != 0 this member is show how data is packed. Hint will consist of
# two parts: channel order and channel bitness (count of the bits for every
# color channel). For simple parsing by the viewer it's better to not omit
# absent color channel and just use 0 for bitness. For example:
# 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888";
# 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888";
# 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel,
# achFormatHint == "rgba5650";
# 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010";
# If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional
# information about the texture file format used OR the
# file extension of the format without a trailing dot. If there
# are multiple file extensions for a format, the shortest
# extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
# E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
# The fourth character will always be '\\0'.
("achFormatHint", c_char*4),
("achFormatHint", c_char*9),
# Data of the texture.
# Points to an array of mWidth
@ -434,11 +453,15 @@ class Texture(Structure):
# buffer of size mWidth containing the compressed texture
# data. Good luck, have fun!
("pcData", POINTER(Texel)),
# Texture original filename
# Used to get the texture reference
("mFilename", String),
]
class Ray(Structure):
"""
See 'aiTypes.h' for details.
See 'types.h' for details.
"""
_fields_ = [
@ -448,7 +471,7 @@ class Ray(Structure):
class UVTransform(Structure):
"""
See 'aiMaterial.h' for details.
See 'material.h' for details.
"""
_fields_ = [
@ -469,7 +492,7 @@ class UVTransform(Structure):
class MaterialProperty(Structure):
"""
See 'aiMaterial.h' for details.
See 'material.h' for details.
"""
_fields_ = [
@ -505,7 +528,7 @@ class MaterialProperty(Structure):
class Material(Structure):
"""
See 'aiMaterial.h' for details.
See 'material.h' for details.
"""
_fields_ = [
@ -521,7 +544,7 @@ class Material(Structure):
class Bone(Structure):
"""
See 'aiMesh.h' for details.
See 'mesh.h' for details.
"""
_fields_ = [
@ -540,9 +563,56 @@ class Bone(Structure):
("mOffsetMatrix", Matrix4x4),
]
class AnimMesh(Structure):
"""
See 'mesh.h' for details.
"""
AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x8
AI_MAX_NUMBER_OF_COLOR_SETS = 0x8
_fields_ = [
# Replacement for aiMesh::mVertices. If this array is non-NULL,
# it *must* contain mNumVertices entries. The corresponding
# array in the host mesh must be non-NULL as well - animation
# meshes may neither add or nor remove vertex components (if
# a replacement array is NULL and the corresponding source
# array is not, the source data is taken instead)
("mVertices", POINTER(Vector3D)),
# Replacement for aiMesh::mNormals.
("mNormals", POINTER(Vector3D)),
# Replacement for aiMesh::mTangents.
("mTangents", POINTER(Vector3D)),
# Replacement for aiMesh::mBitangents.
("mBitangents", POINTER(Vector3D)),
# Replacement for aiMesh::mColors
("mColors", POINTER(Color4D) * AI_MAX_NUMBER_OF_COLOR_SETS),
# Replacement for aiMesh::mTextureCoords
("mTextureCoords", POINTER(Vector3D) * AI_MAX_NUMBER_OF_TEXTURECOORDS),
# The number of vertices in the aiAnimMesh, and thus the length of all
# the member arrays.
#
# This has always the same value as the mNumVertices property in the
# corresponding aiMesh. It is duplicated here merely to make the length
# of the member arrays accessible even if the aiMesh is not known, e.g.
# from language bindings.
("mNumVertices", c_uint),
# Weight of the AnimMesh.
("mWeight", c_float),
]
class Mesh(Structure):
"""
See 'aiMesh.h' for details.
See 'mesh.h' for details.
"""
AI_MAX_FACE_INDICES = 0x7fff
@ -552,8 +622,7 @@ class Mesh(Structure):
AI_MAX_NUMBER_OF_COLOR_SETS = 0x8
AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x8
_fields_ = [
# Bitwise combination of the members of the
_fields_ = [ # Bitwise combination of the members of the
#aiPrimitiveType enum.
# This specifies which types of primitives are present in the mesh.
# The "SortByPrimitiveType"-Step can be used to make sure the
@ -676,17 +745,23 @@ class Mesh(Structure):
# - Vertex animations refer to meshes by their names.
("mName", String),
# NOT CURRENTLY IN USE. The number of attachment meshes
# The number of attachment meshes. Note! Currently only works with Collada loader.
("mNumAnimMeshes", c_uint),
# NOT CURRENTLY IN USE. Attachment meshes for this mesh, for vertex-based animation.
# Attachment meshes for this mesh, for vertex-based animation.
# Attachment meshes carry replacement data for some of the
# mesh'es vertex components (usually positions, normals).
# Note! Currently only works with Collada loader.
("mAnimMesh", POINTER(POINTER(AnimMesh))),
# Method of morphing when animeshes are specified.
("mMethod", c_uint),
]
class Camera(Structure):
"""
See 'aiCamera.h' for details.
See 'camera.h' for details.
"""
@ -746,7 +821,7 @@ class Camera(Structure):
class VectorKey(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -759,7 +834,7 @@ class VectorKey(Structure):
class QuatKey(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -770,9 +845,27 @@ class QuatKey(Structure):
("mValue", Quaternion),
]
class MeshMorphKey(Structure):
"""
See 'anim.h' for details.
"""
_fields_ = [
# The time of this key
("mTime", c_double),
# The values and weights at the time of this key
("mValues", POINTER(c_uint)),
("mWeights", POINTER(c_double)),
# The number of values and weights
("mNumValuesAndWeights", c_uint),
]
class NodeAnim(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -821,9 +914,48 @@ class NodeAnim(Structure):
("mPostState", c_uint),
]
class MeshAnim(Structure):
"""
See 'anim.h' for details.
"""
_fields_ = [
# Name of the mesh to be animated. An empty string is not allowed,
# animated meshes need to be named (not necessarily uniquely,
# the name can basically serve as wild-card to select a group
# of meshes with similar animation setup)
("mName", String),
# Size of the #mKeys array. Must be 1, at least.
("mNumKeys", c_uint),
# Key frames of the animation. May not be NULL.
("mKeys", POINTER(MeshKey)),
]
class MeshMorphAnim(Structure):
"""
See 'anim.h' for details.
"""
_fields_ = [
# Name of the mesh to be animated. An empty string is not allowed,
# animated meshes need to be named (not necessarily uniquely,
# the name can basically serve as wildcard to select a group
# of meshes with similar animation setup)
("mName", String),
# Size of the #mKeys array. Must be 1, at least.
("mNumKeys", c_uint),
# Key frames of the animation. May not be NULL.
("mKeys", POINTER(MeshMorphKey)),
]
class Animation(Structure):
"""
See 'aiAnim.h' for details.
See 'anim.h' for details.
"""
_fields_ = [
@ -852,6 +984,16 @@ class Animation(Structure):
# The mesh animation channels. Each channel affects a single mesh.
# The array is mNumMeshChannels in size.
("mMeshChannels", POINTER(POINTER(MeshAnim))),
# The number of mesh animation channels. Each channel affects
# a single mesh and defines morphing animation.
("mNumMorphMeshChannels", c_uint),
# The morph mesh animation channels. Each channel affects a single mesh.
# The array is mNumMorphMeshChannels in size.
("mMorphMeshChannels", POINTER(POINTER(MeshMorphAnim))),
]
class Scene(Structure):
@ -864,6 +1006,7 @@ class Scene(Structure):
AI_SCENE_FLAGS_VALIDATION_WARNING = 0x4
AI_SCENE_FLAGS_NON_VERBOSE_FORMAT = 0x8
AI_SCENE_FLAGS_TERRAIN = 0x10
AI_SCENE_FLAGS_ALLOW_SHARED = 0x20
_fields_ = [
# Any combination of the AI_SCENE_FLAGS_XXX flags. By default
@ -940,6 +1083,9 @@ class Scene(Structure):
# unit-conversions, versions, vendors or other model-specific data. This
# can be used to store format-specific metadata as well.
("mMetadata", POINTER(Metadata)),
# Internal data, do not touch
("mPrivate", c_char_p),
]
assimp_structs_as_tuple = (Matrix4x4,

View File

@ -40,8 +40,9 @@
cmake_minimum_required( VERSION 2.6 )
INCLUDE_DIRECTORIES(
../contrib/gtest/include
../contrib/gtest/
${Assimp_SOURCE_DIR}/contrib/gtest/include
${Assimp_SOURCE_DIR}/contrib/gtest/
${Assimp_SOURCE_DIR}/test/unit
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code
)
@ -74,6 +75,7 @@ SET( COMMON
unit/utProfiler.cpp
unit/utSharedPPData.cpp
unit/utStringUtils.cpp
unit/Common/utLineSplitter.cpp
)
SET( IMPORTERS

View File

@ -0,0 +1,3 @@
TEST
the rest

View File

@ -0,0 +1,12 @@
#1= IFCORGANIZATION('GS','Graphisoft','Graphisoft',$,$);
#5= IFCAPPLICATION(#1,'14.0','ArchiCAD 14.0','ArchiCAD');
#6= IFCPERSON('','Haefele','Karl-Heinz',$,$,$,$,$);
#8= IFCORGANIZATION('','KIT / IAI','',$,$);
#12= IFCPERSONANDORGANIZATION(#6,#8,$);
#13= IFCOWNERHISTORY(#12,#5,$,.ADDED.,$,$,$,1286451639);
#14= IFCSIUNIT(*,.LENGTHUNIT.,$,.METRE.);
#15= IFCSIUNIT(*,.AREAUNIT.,$,.SQUARE_METRE.);
#16= IFCSIUNIT(*,.VOLUMEUNIT.,$,.CUBIC_METRE.);
#17= IFCSIUNIT(*,.PLANEANGLEUNIT.,$,.RADIAN.);
#18= IFCMEASUREWITHUNIT(IFCPLANEANGLEMEASURE(0.017453293),#17);

View File

@ -0,0 +1,71 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/LineSplitter.h>
#include <assimp/DefaultIOSystem.h>
#include <string>
using namespace Assimp;
class utLineSplitter : public ::testing::Test {
// empty
};
TEST_F(utLineSplitter, tokenizetest) {
DefaultIOSystem fs;
IOStream* file = fs.Open(ASSIMP_TEST_MODELS_DIR"/ParsingFiles/linesplitter_tokenizetest.txt", "rb");
StreamReaderLE stream(file);
LineSplitter myLineSplitter(stream);
}
TEST_F( utLineSplitter, issue212Test) {
DefaultIOSystem fs;
IOStream* file = fs.Open(ASSIMP_TEST_MODELS_DIR"/ParsingFiles/linesplitter_emptyline_test.txt", "rb");
StreamReaderLE stream(file);
LineSplitter myLineSplitter(stream);
myLineSplitter++;
EXPECT_THROW( myLineSplitter++, std::logic_error );
}