Merge branch 'master' into doc/find_degenerates_parameters
commit
6cde21bf2f
|
@ -60,6 +60,7 @@ test/gtest/src/gtest-stamp/Debug/gtest-build
|
|||
*.lib
|
||||
test/gtest/src/gtest-stamp/Debug/
|
||||
tools/assimp_view/assimp_viewer.vcxproj.user
|
||||
*.pyc
|
||||
|
||||
# Unix editor backups
|
||||
*~
|
||||
|
|
|
@ -103,6 +103,7 @@ OPTION ( BUILD_DOCS
|
|||
OFF
|
||||
)
|
||||
|
||||
# Use subset of Windows.h
|
||||
if (WIN32)
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
endif()
|
||||
|
@ -203,7 +204,6 @@ IF( UNIX )
|
|||
INCLUDE(GNUInstallDirs)
|
||||
ENDIF( UNIX )
|
||||
|
||||
|
||||
# Grouped compiler settings
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
# hide all not-exported symbols
|
||||
|
|
|
@ -43,7 +43,7 @@ __Importers__:
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- AMJ
|
||||
- ASE
|
||||
- ASK
|
||||
- B3D;
|
||||
- B3D
|
||||
- BLEND (Blender)
|
||||
- BVH
|
||||
- COB
|
||||
|
|
|
@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#include "TargetAnimation.h"
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||||
#include <assimp/scene.h>
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||||
#include <assimp/DefaultLogger.hpp>
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||||
#include "StringComparison.h"
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||||
#include <assimp/StringComparison.h>
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||||
#include <memory>
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||||
#include <cctype>
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||||
|
||||
|
@ -127,9 +127,8 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
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|||
if (cnt && idx == mScene->mMaterials.size())
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||||
{
|
||||
// We need to create our own default material
|
||||
D3DS::Material sMat;
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||||
D3DS::Material sMat("%%%DEFAULT");
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sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
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sMat.mName = "%%%DEFAULT";
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mScene->mMaterials.push_back(sMat);
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||||
|
||||
DefaultLogger::get()->info("3DS: Generating default material");
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||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#include "3DSHelper.h"
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||||
#include <assimp/SceneCombiner.h>
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||||
#include "SplitLargeMeshes.h"
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||||
#include "StringComparison.h"
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||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
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||||
#include <assimp/Exporter.hpp>
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||||
|
|
|
@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
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||||
#include <memory>
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||||
|
||||
#include "StreamWriter.h"
|
||||
#include <assimp/StreamWriter.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
struct aiScene;
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||||
|
|
|
@ -44,10 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_3DSFILEHELPER_H_INC
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||||
#define AI_3DSFILEHELPER_H_INC
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||||
|
||||
#include "SpatialSort.h"
|
||||
#include "SmoothingGroups.h"
|
||||
#include "StringUtils.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/SpatialSort.h>
|
||||
#include <assimp/SmoothingGroups.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/qnan.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/camera.h>
|
||||
#include <assimp/light.h>
|
||||
|
@ -370,9 +370,14 @@ struct Texture
|
|||
/** Helper structure representing a 3ds material */
|
||||
struct Material
|
||||
{
|
||||
//! Default constructor. Builds a default name for the material
|
||||
Material()
|
||||
: mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
|
||||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
|
||||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name)
|
||||
: mName(name)
|
||||
, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
|
||||
, mSpecularExponent ( ai_real( 0.0 ) )
|
||||
, mShininessStrength ( ai_real( 1.0 ) )
|
||||
, mShading(Discreet3DS::Gouraud)
|
||||
|
@ -380,13 +385,70 @@ struct Material
|
|||
, mBumpHeight ( ai_real( 1.0 ) )
|
||||
, mTwoSided (false)
|
||||
{
|
||||
static int iCnt = 0;
|
||||
|
||||
char szTemp[128];
|
||||
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
||||
mName = szTemp;
|
||||
}
|
||||
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other)
|
||||
: mName(std::move(other.mName))
|
||||
, mDiffuse(std::move(other.mDiffuse))
|
||||
, mSpecularExponent(std::move(other.mSpecularExponent))
|
||||
, mShininessStrength(std::move(other.mShininessStrength))
|
||||
, mSpecular(std::move(other.mSpecular))
|
||||
, mAmbient(std::move(other.mAmbient))
|
||||
, mShading(std::move(other.mShading))
|
||||
, mTransparency(std::move(other.mTransparency))
|
||||
, sTexDiffuse(std::move(other.sTexDiffuse))
|
||||
, sTexOpacity(std::move(other.sTexOpacity))
|
||||
, sTexSpecular(std::move(other.sTexSpecular))
|
||||
, sTexReflective(std::move(other.sTexReflective))
|
||||
, sTexBump(std::move(other.sTexBump))
|
||||
, sTexEmissive(std::move(other.sTexEmissive))
|
||||
, sTexShininess(std::move(other.sTexShininess))
|
||||
, mBumpHeight(std::move(other.mBumpHeight))
|
||||
, mEmissive(std::move(other.mEmissive))
|
||||
, sTexAmbient(std::move(other.sTexAmbient))
|
||||
, mTwoSided(std::move(other.mTwoSided))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Material &operator=(Material &&other) {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mName = std::move(other.mName);
|
||||
mDiffuse = std::move(other.mDiffuse);
|
||||
mSpecularExponent = std::move(other.mSpecularExponent);
|
||||
mShininessStrength = std::move(other.mShininessStrength),
|
||||
mSpecular = std::move(other.mSpecular);
|
||||
mAmbient = std::move(other.mAmbient);
|
||||
mShading = std::move(other.mShading);
|
||||
mTransparency = std::move(other.mTransparency);
|
||||
sTexDiffuse = std::move(other.sTexDiffuse);
|
||||
sTexOpacity = std::move(other.sTexOpacity);
|
||||
sTexSpecular = std::move(other.sTexSpecular);
|
||||
sTexReflective = std::move(other.sTexReflective);
|
||||
sTexBump = std::move(other.sTexBump);
|
||||
sTexEmissive = std::move(other.sTexEmissive);
|
||||
sTexShininess = std::move(other.sTexShininess);
|
||||
mBumpHeight = std::move(other.mBumpHeight);
|
||||
mEmissive = std::move(other.mEmissive);
|
||||
sTexAmbient = std::move(other.sTexAmbient);
|
||||
mTwoSided = std::move(other.mTwoSided);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
~Material() {}
|
||||
|
||||
|
||||
//! Name of the material
|
||||
std::string mName;
|
||||
//! Diffuse color of the material
|
||||
|
|
|
@ -51,12 +51,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// internal headers
|
||||
#include "3DSLoader.h"
|
||||
#include "Macros.h"
|
||||
#include <assimp/Macros.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -105,14 +105,14 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
Discreet3DSImporter::Discreet3DSImporter()
|
||||
: stream(),
|
||||
mLastNodeIndex(),
|
||||
mCurrentNode(),
|
||||
mRootNode(),
|
||||
mScene(),
|
||||
mMasterScale(),
|
||||
bHasBG(),
|
||||
bIsPrj()
|
||||
: stream()
|
||||
, mLastNodeIndex()
|
||||
, mCurrentNode()
|
||||
, mRootNode()
|
||||
, mScene()
|
||||
, mMasterScale()
|
||||
, bHasBG()
|
||||
, bIsPrj()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -346,7 +346,7 @@ void Discreet3DSImporter::ParseObjectChunk()
|
|||
case Discreet3DS::CHUNK_MAT_MATERIAL:
|
||||
|
||||
// Add a new material to the list
|
||||
mScene->mMaterials.push_back(D3DS::Material());
|
||||
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + std::to_string(mScene->mMaterials.size()))));
|
||||
ParseMaterialChunk();
|
||||
break;
|
||||
|
||||
|
|
|
@ -46,13 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_3DSIMPORTER_H_INC
|
||||
#define AI_3DSIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include "StreamReader.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
|
|
@ -49,11 +49,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// internal headers
|
||||
#include "ACLoader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include "Subdivision.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Subdivision.h>
|
||||
#include "Importer.h"
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <vector>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiNode;
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AMFImporter.hpp"
|
||||
#include "AMFImporter_Macro.hpp"
|
||||
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
// Header files, stdlib.
|
||||
|
|
|
@ -56,8 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "assimp/types.h"
|
||||
#include "BaseImporter.h"
|
||||
#include "irrXMLWrapper.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
|
||||
// Header files, stdlib.
|
||||
#include <set>
|
||||
|
|
|
@ -51,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Header files, Assimp.
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "StandardShapes.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StandardShapes.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
// Header files, stdlib.
|
||||
#include <iterator>
|
||||
|
|
|
@ -50,8 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// internal headers
|
||||
#include "ASELoader.h"
|
||||
#include "StringComparison.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include "TargetAnimation.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -62,7 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
|
||||
// utilities
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::ASE;
|
||||
|
@ -83,11 +83,11 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ASEImporter::ASEImporter()
|
||||
: mParser(),
|
||||
mBuffer(),
|
||||
pcScene(),
|
||||
configRecomputeNormals(),
|
||||
noSkeletonMesh()
|
||||
: mParser()
|
||||
, mBuffer()
|
||||
, pcScene()
|
||||
, configRecomputeNormals()
|
||||
, noSkeletonMesh()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -276,14 +276,13 @@ void ASEImporter::GenerateDefaultMaterial()
|
|||
}
|
||||
if (bHas || mParser->m_vMaterials.empty()) {
|
||||
// add a simple material without submaterials to the parser's list
|
||||
mParser->m_vMaterials.push_back ( ASE::Material() );
|
||||
mParser->m_vMaterials.push_back ( ASE::Material(AI_DEFAULT_MATERIAL_NAME) );
|
||||
ASE::Material& mat = mParser->m_vMaterials.back();
|
||||
|
||||
mat.mDiffuse = aiColor3D(0.6f,0.6f,0.6f);
|
||||
mat.mSpecular = aiColor3D(1.0f,1.0f,1.0f);
|
||||
mat.mAmbient = aiColor3D(0.05f,0.05f,0.05f);
|
||||
mat.mShading = Discreet3DS::Gouraud;
|
||||
mat.mName = AI_DEFAULT_MATERIAL_NAME;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASELOADER_H_INCLUDED
|
||||
#define AI_ASELOADER_H_INCLUDED
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include "ASEParser.h"
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "TextureTransform.h"
|
||||
#include "ASELoader.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -528,7 +528,7 @@ void Parser::ParseLV1MaterialListBlock()
|
|||
ParseLV4MeshLong(iMaterialCount);
|
||||
|
||||
// now allocate enough storage to hold all materials
|
||||
m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
|
||||
m_vMaterials.resize(iOldMaterialCount+iMaterialCount, Material("INVALID"));
|
||||
continue;
|
||||
}
|
||||
if (TokenMatch(filePtr,"MATERIAL",8))
|
||||
|
@ -706,7 +706,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
|
|||
ParseLV4MeshLong(iNumSubMaterials);
|
||||
|
||||
// allocate enough storage
|
||||
mat.avSubMaterials.resize(iNumSubMaterials);
|
||||
mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL"));
|
||||
}
|
||||
// submaterial chunks
|
||||
if (TokenMatch(filePtr,"SUBMATERIAL",11))
|
||||
|
|
|
@ -52,8 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// for some helper routines like IsSpace()
|
||||
#include "ParsingUtils.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
// ASE is quite similar to 3ds. We can reuse some structures
|
||||
#include "3DSLoader.h"
|
||||
|
@ -67,10 +67,53 @@ using namespace D3DS;
|
|||
/** Helper structure representing an ASE material */
|
||||
struct Material : public D3DS::Material
|
||||
{
|
||||
//! Default constructor
|
||||
Material() : pcInstance(NULL), bNeed (false)
|
||||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
|
||||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name)
|
||||
: D3DS::Material(name)
|
||||
, pcInstance(NULL)
|
||||
, bNeed (false)
|
||||
{}
|
||||
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other)
|
||||
: D3DS::Material(std::move(other))
|
||||
, avSubMaterials(std::move(other.avSubMaterials))
|
||||
, pcInstance(std::move(other.pcInstance))
|
||||
, bNeed(std::move(other.bNeed))
|
||||
{
|
||||
other.pcInstance = nullptr;
|
||||
}
|
||||
|
||||
|
||||
Material &operator=(Material &&other) {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
D3DS::Material::operator=(std::move(other));
|
||||
|
||||
avSubMaterials = std::move(other.avSubMaterials);
|
||||
pcInstance = std::move(other.pcInstance);
|
||||
bNeed = std::move(other.bNeed);
|
||||
|
||||
other.pcInstance = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
~Material() {}
|
||||
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include "ProcessHelper.h"
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "AssbinLoader.h"
|
||||
#include "assbin_chunks.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASSBINIMPORTER_H_INC
|
||||
#define AI_ASSBINIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNode;
|
||||
|
|
|
@ -50,12 +50,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include "GenericProperty.h"
|
||||
#include <assimp/GenericProperty.h>
|
||||
#include "CInterfaceIOWrapper.h"
|
||||
#include "Importer.h"
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include "ScenePrivate.h"
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <list>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "B3DImporter.h"
|
||||
#include "TextureTransform.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/anim.h>
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
|
|
@ -45,11 +45,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
|
||||
#include "BVHLoader.h"
|
||||
#include "fast_atof.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
|
|
@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_BVHLOADER_H_INC
|
||||
#define AI_BVHLOADER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
|
|
@ -44,10 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of BaseImporter
|
||||
*/
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "FileSystemFilter.h"
|
||||
#include "Importer.h"
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
|
|
|
@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of BaseProcess */
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BASEPROCESS_H
|
||||
|
||||
#include <map>
|
||||
#include "GenericProperty.h"
|
||||
#include <assimp/GenericProperty.h>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
|
|
|
@ -47,10 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
|
||||
#include "Bitmap.h"
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -84,7 +84,8 @@ namespace Assimp {
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
inline std::size_t Copy(uint8_t* data, T& field) {
|
||||
inline
|
||||
std::size_t Copy(uint8_t* data, const T &field) {
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
T field_swapped=AI_BE(field);
|
||||
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BLEND_BMESH_H
|
||||
#define INCLUDED_AI_BLEND_BMESH_H
|
||||
|
||||
#include "LogAux.h"
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
|
|
@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
#include "BlenderDNA.h"
|
||||
#include "StreamReader.h"
|
||||
#include "fast_atof.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
|
|
|
@ -46,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BLEND_DNA_H
|
||||
#define INCLUDED_AI_BLEND_DNA_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "StreamReader.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <stdint.h>
|
||||
#include <memory>
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BLEND_DNA_INL
|
||||
|
||||
#include <memory>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
|
|
@ -53,13 +53,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderIntermediate.h"
|
||||
#include "BlenderModifier.h"
|
||||
#include "BlenderBMesh.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include "StringComparison.h"
|
||||
#include "StreamReader.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
|
||||
#include <cctype>
|
||||
|
||||
|
|
|
@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BLEND_LOADER_H
|
||||
#define INCLUDED_AI_BLEND_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "LogAux.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/LogAux.h>
|
||||
#include <memory>
|
||||
|
||||
struct aiNode;
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "BlenderModifier.h"
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "Subdivision.h"
|
||||
#include <assimp/Subdivision.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <memory>
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BLEND_MODIFIER_H
|
||||
|
||||
#include "BlenderIntermediate.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
|
|
@ -58,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# define ASSIMP_BLEND_WITH_POLY_2_TRI 1
|
||||
#endif
|
||||
|
||||
#include "LogAux.h"
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "C4DImporter.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -44,8 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_CINEMA_4D_LOADER_H
|
||||
#define INCLUDED_AI_CINEMA_4D_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "LogAux.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
#include <map>
|
||||
struct aiNode;
|
||||
|
|
|
@ -98,6 +98,40 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/DefaultIOStream.h
|
||||
${HEADER_PATH}/DefaultIOSystem.h
|
||||
${HEADER_PATH}/SceneCombiner.h
|
||||
${HEADER_PATH}/fast_atof.h
|
||||
${HEADER_PATH}/qnan.h
|
||||
${HEADER_PATH}/BaseImporter.h
|
||||
${HEADER_PATH}/Hash.h
|
||||
${HEADER_PATH}/MemoryIOWrapper.h
|
||||
${HEADER_PATH}/ParsingUtils.h
|
||||
${HEADER_PATH}/StreamReader.h
|
||||
${HEADER_PATH}/StreamWriter.h
|
||||
${HEADER_PATH}/StringComparison.h
|
||||
${HEADER_PATH}/StringUtils.h
|
||||
${HEADER_PATH}/SGSpatialSort.h
|
||||
${HEADER_PATH}/GenericProperty.h
|
||||
${HEADER_PATH}/SpatialSort.h
|
||||
${HEADER_PATH}/SkeletonMeshBuilder.h
|
||||
${HEADER_PATH}/SmoothingGroups.h
|
||||
${HEADER_PATH}/SmoothingGroups.inl
|
||||
${HEADER_PATH}/StandardShapes.h
|
||||
${HEADER_PATH}/RemoveComments.h
|
||||
${HEADER_PATH}/Subdivision.h
|
||||
${HEADER_PATH}/Vertex.h
|
||||
${HEADER_PATH}/LineSplitter.h
|
||||
${HEADER_PATH}/TinyFormatter.h
|
||||
${HEADER_PATH}/Profiler.h
|
||||
${HEADER_PATH}/LogAux.h
|
||||
${HEADER_PATH}/Bitmap.h
|
||||
${HEADER_PATH}/XMLTools.h
|
||||
${HEADER_PATH}/IOStreamBuffer.h
|
||||
${HEADER_PATH}/CreateAnimMesh.h
|
||||
${HEADER_PATH}/irrXMLWrapper.h
|
||||
${HEADER_PATH}/BlobIOSystem.h
|
||||
${HEADER_PATH}/MathFunctions.h
|
||||
${HEADER_PATH}/Macros.h
|
||||
${HEADER_PATH}/Exceptional.h
|
||||
${HEADER_PATH}/ByteSwapper.h
|
||||
)
|
||||
|
||||
SET( Core_SRCS
|
||||
|
@ -117,68 +151,40 @@ SET( Logging_SRCS
|
|||
SOURCE_GROUP(Logging FILES ${Logging_SRCS})
|
||||
|
||||
SET( Common_SRCS
|
||||
fast_atof.h
|
||||
qnan.h
|
||||
BaseImporter.cpp
|
||||
BaseImporter.h
|
||||
BaseProcess.cpp
|
||||
BaseProcess.h
|
||||
Importer.h
|
||||
ScenePrivate.h
|
||||
PostStepRegistry.cpp
|
||||
ImporterRegistry.cpp
|
||||
ByteSwapper.h
|
||||
DefaultProgressHandler.h
|
||||
DefaultIOStream.cpp
|
||||
DefaultIOSystem.cpp
|
||||
CInterfaceIOWrapper.cpp
|
||||
CInterfaceIOWrapper.h
|
||||
Hash.h
|
||||
Importer.cpp
|
||||
IFF.h
|
||||
MemoryIOWrapper.h
|
||||
ParsingUtils.h
|
||||
StreamReader.h
|
||||
StreamWriter.h
|
||||
StringComparison.h
|
||||
StringUtils.h
|
||||
SGSpatialSort.cpp
|
||||
SGSpatialSort.h
|
||||
VertexTriangleAdjacency.cpp
|
||||
VertexTriangleAdjacency.h
|
||||
GenericProperty.h
|
||||
SpatialSort.cpp
|
||||
SpatialSort.h
|
||||
SceneCombiner.cpp
|
||||
ScenePreprocessor.cpp
|
||||
ScenePreprocessor.h
|
||||
SkeletonMeshBuilder.cpp
|
||||
SkeletonMeshBuilder.h
|
||||
SplitByBoneCountProcess.cpp
|
||||
SplitByBoneCountProcess.h
|
||||
ScaleProcess.cpp
|
||||
ScaleProcess.h
|
||||
SmoothingGroups.h
|
||||
StandardShapes.cpp
|
||||
StandardShapes.h
|
||||
TargetAnimation.cpp
|
||||
TargetAnimation.h
|
||||
RemoveComments.cpp
|
||||
RemoveComments.h
|
||||
Subdivision.cpp
|
||||
Subdivision.h
|
||||
scene.cpp
|
||||
Vertex.h
|
||||
LineSplitter.h
|
||||
TinyFormatter.h
|
||||
Profiler.h
|
||||
LogAux.h
|
||||
Bitmap.cpp
|
||||
Bitmap.h
|
||||
XMLTools.h
|
||||
Version.cpp
|
||||
IOStreamBuffer.h
|
||||
CreateAnimMesh.h
|
||||
CreateAnimMesh.cpp
|
||||
)
|
||||
SOURCE_GROUP(Common FILES ${Common_SRCS})
|
||||
|
@ -457,24 +463,23 @@ ADD_ASSIMP_IMPORTER( BLEND
|
|||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( IFC
|
||||
IFCLoader.cpp
|
||||
IFCLoader.h
|
||||
IFCReaderGen1.cpp
|
||||
IFCReaderGen2.cpp
|
||||
IFCReaderGen.h
|
||||
IFCUtil.h
|
||||
IFCUtil.cpp
|
||||
IFCGeometry.cpp
|
||||
IFCMaterial.cpp
|
||||
IFCProfile.cpp
|
||||
IFCCurve.cpp
|
||||
IFCBoolean.cpp
|
||||
IFCOpenings.cpp
|
||||
STEPFile.h
|
||||
STEPFileReader.h
|
||||
STEPFileReader.cpp
|
||||
STEPFileEncoding.cpp
|
||||
STEPFileEncoding.h
|
||||
Importer/IFC/IFCLoader.cpp
|
||||
Importer/IFC/IFCLoader.h
|
||||
Importer/IFC/IFCReaderGen1_2x3.cpp
|
||||
Importer/IFC/IFCReaderGen2_2x3.cpp
|
||||
Importer/IFC/IFCReaderGen_2x3.h
|
||||
Importer/IFC/IFCUtil.h
|
||||
Importer/IFC/IFCUtil.cpp
|
||||
Importer/IFC/IFCGeometry.cpp
|
||||
Importer/IFC/IFCMaterial.cpp
|
||||
Importer/IFC/IFCProfile.cpp
|
||||
Importer/IFC/IFCCurve.cpp
|
||||
Importer/IFC/IFCBoolean.cpp
|
||||
Importer/IFC/IFCOpenings.cpp
|
||||
Importer/IFC/STEPFileReader.h
|
||||
Importer/IFC/STEPFileReader.cpp
|
||||
Importer/IFC/STEPFileEncoding.cpp
|
||||
Importer/IFC/STEPFileEncoding.h
|
||||
)
|
||||
if (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
if (MSVC)
|
||||
|
@ -525,6 +530,8 @@ SET( PostProcessing_SRCS
|
|||
ComputeUVMappingProcess.h
|
||||
ConvertToLHProcess.cpp
|
||||
ConvertToLHProcess.h
|
||||
EmbedTexturesProcess.cpp
|
||||
EmbedTexturesProcess.h
|
||||
FindDegenerates.cpp
|
||||
FindDegenerates.h
|
||||
FindInstancesProcess.cpp
|
||||
|
@ -573,7 +580,7 @@ SET( PostProcessing_SRCS
|
|||
)
|
||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
||||
|
||||
SET( IrrXML_SRCS irrXMLWrapper.h )
|
||||
SET( IrrXML_SRCS ${HEADER_PATH}/irrXMLWrapper.h )
|
||||
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
|
||||
|
||||
ADD_ASSIMP_IMPORTER( Q3D
|
||||
|
@ -695,6 +702,7 @@ ADD_ASSIMP_IMPORTER( MMD
|
|||
)
|
||||
|
||||
SET( Step_SRCS
|
||||
STEPFile.h
|
||||
StepExporter.h
|
||||
StepExporter.cpp
|
||||
)
|
||||
|
@ -703,7 +711,7 @@ SOURCE_GROUP( Step FILES ${Step_SRCS})
|
|||
SET( Exporter_SRCS
|
||||
Exporter.cpp
|
||||
AssimpCExport.cpp
|
||||
BlobIOSystem.h
|
||||
${HEADER_PATH}/BlobIOSystem.h
|
||||
)
|
||||
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
|
||||
|
||||
|
@ -945,8 +953,8 @@ if (APPLE)
|
|||
"../${HEADER_PATH}/Compiler"
|
||||
assimp.framework/Headers/Compiler
|
||||
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
|
||||
endif(BUILD_FRAMEWORK)
|
||||
endif(APPLE)
|
||||
ENDIF(BUILD_FRAMEWORK)
|
||||
ENDIF(APPLE)
|
||||
|
||||
# Build against external unzip, or add ../contrib/unzip so
|
||||
# assimp can #include "unzip.h"
|
||||
|
@ -975,7 +983,7 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
|
|||
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
|
||||
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
|
||||
COMPONENT assimp-dev)
|
||||
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
if(MSVC AND ASSIMP_INSTALL_PDB)
|
||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
||||
|
@ -997,7 +1005,7 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
|
|||
CONFIGURATIONS RelWithDebInfo
|
||||
)
|
||||
ENDIF()
|
||||
endif ()
|
||||
ENDIF ()
|
||||
|
||||
if (ASSIMP_COVERALLS)
|
||||
include(Coveralls)
|
||||
|
@ -1009,4 +1017,4 @@ if (ASSIMP_COVERALLS)
|
|||
"${COVERAGE_SRCS}" # The source files.
|
||||
ON # If we should upload.
|
||||
"${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
|
||||
endif()
|
||||
ENDIF()
|
||||
|
|
|
@ -47,12 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "COBLoader.h"
|
||||
#include "COBScene.h"
|
||||
|
||||
#include "StreamReader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include "LineSplitter.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/LineSplitter.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
|
|
@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_COB_LOADER_H
|
||||
#define INCLUDED_AI_COB_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "StreamReader.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -49,9 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
|
||||
#include "CSMLoader.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
|
|
@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_CSM_LOADER_H
|
||||
#define INCLUDED_AI_CSM_LOADER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -47,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "CalcTangentsProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -43,17 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
|
||||
#include "ColladaExporter.h"
|
||||
#include "Bitmap.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "StringUtils.h"
|
||||
#include "XMLTools.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/XMLTools.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <memory>
|
||||
#include <ctime>
|
||||
|
|
|
@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
|
|
@ -53,10 +53,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include "ColladaParser.h"
|
||||
#include "fast_atof.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "SkeletonMeshBuilder.h"
|
||||
#include "CreateAnimMesh.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
|
||||
#include "time.h"
|
||||
#include "math.h"
|
||||
|
@ -1778,6 +1778,11 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
tex->pcData = (aiTexel*)new char[tex->mWidth];
|
||||
memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
|
||||
|
||||
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
// In FBX files textures are now stored internally by Assimp with their filename included
|
||||
// Now Assimp can lookup thru the loaded textures after all data is processed
|
||||
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
|
||||
// This may occur on this case too, it has to be studied
|
||||
// setup texture reference string
|
||||
result.data[0] = '*';
|
||||
result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size()));
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLLADALOADER_H_INC
|
||||
#define AI_COLLADALOADER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "ColladaParser.h"
|
||||
|
||||
struct aiNode;
|
||||
|
|
|
@ -49,13 +49,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <sstream>
|
||||
#include <stdarg.h>
|
||||
#include "ColladaParser.h"
|
||||
#include "fast_atof.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/light.h>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
|
|
@ -46,10 +46,10 @@
|
|||
#ifndef AI_COLLADAPARSER_H_INC
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
#include "irrXMLWrapper.h"
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include "ColladaHelper.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "ComputeUVMappingProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "CreateAnimMesh.h"
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include "3MFXmlTags.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
|
||||
|
|
|
@ -47,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "StringComparison.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -58,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include <contrib/unzip/unzip.h>
|
||||
#include "irrXMLWrapper.h"
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include "3MFXmlTags.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_D3MFLOADER_H_INCLUDED
|
||||
#define AI_D3MFLOADER_H_INCLUDED
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
|
|
@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include "irrXMLWrapper.h"
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
|
|
@ -46,10 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_DXFHELPER_H
|
||||
#define INCLUDED_DXFHELPER_H
|
||||
|
||||
#include "LineSplitter.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include "StreamReader.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/LineSplitter.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <vector>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
|
|
|
@ -48,9 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||
|
||||
#include "DXFLoader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include "DXFHelper.h"
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
|
|
@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_DXFLOADER_H_INCLUDED
|
||||
#define AI_DXFLOADER_H_INCLUDED
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -123,7 +123,8 @@ size_t DefaultIOStream::FileSize() const
|
|||
// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
|
||||
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
|
||||
struct __stat64 fileStat;
|
||||
int err = _stat64( mFilename.c_str(), &fileStat );
|
||||
//using fileno + fstat avoids having to handle the filename
|
||||
int err = _fstat64( _fileno(mFile), &fileStat );
|
||||
if (0 != err)
|
||||
return 0;
|
||||
mCachedSize = (size_t) (fileStat.st_size);
|
||||
|
|
|
@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
/** @file Default implementation of IOSystem using the standard C file functions */
|
||||
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
|
@ -54,31 +54,49 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
DefaultIOSystem::DefaultIOSystem()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
DefaultIOSystem::~DefaultIOSystem()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
// maximum path length
|
||||
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
|
||||
#ifdef PATH_MAX
|
||||
# define PATHLIMIT PATH_MAX
|
||||
#else
|
||||
# define PATHLIMIT 4096
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for the existence of a file at the given path.
|
||||
bool DefaultIOSystem::Exists( const char* pFile) const
|
||||
{
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
|
||||
bool isUnicode = IsTextUnicode(pFile, strlen(pFile), NULL);
|
||||
if (isUnicode) {
|
||||
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
|
||||
struct _stat64 filestat;
|
||||
if (0 != _wstat64(fileName16, &filestat)) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
FILE* file = ::fopen(pFile, "rb");
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
::fclose(file);
|
||||
}
|
||||
#else
|
||||
FILE* file = ::fopen( pFile, "rb");
|
||||
if( !file)
|
||||
return false;
|
||||
|
||||
::fclose( file);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -88,10 +106,22 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
|
|||
{
|
||||
ai_assert(NULL != strFile);
|
||||
ai_assert(NULL != strMode);
|
||||
|
||||
FILE* file = ::fopen( strFile, strMode);
|
||||
if( NULL == file)
|
||||
return NULL;
|
||||
FILE* file;
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
bool isUnicode = IsTextUnicode(strFile, strlen(strFile), NULL );
|
||||
if (isUnicode) {
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
|
||||
std::string mode8(strMode);
|
||||
file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
|
||||
} else {
|
||||
file = ::fopen(strFile, strMode);
|
||||
}
|
||||
#else
|
||||
file = ::fopen(strFile, strMode);
|
||||
#endif
|
||||
if (nullptr == file)
|
||||
return nullptr;
|
||||
|
||||
return new DefaultIOStream(file, (std::string) strFile);
|
||||
}
|
||||
|
@ -121,32 +151,47 @@ bool IOSystem::ComparePaths (const char* one, const char* second) const
|
|||
return !ASSIMP_stricmp(one,second);
|
||||
}
|
||||
|
||||
// maximum path length
|
||||
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
|
||||
#ifdef PATH_MAX
|
||||
# define PATHLIMIT PATH_MAX
|
||||
#else
|
||||
# define PATHLIMIT 4096
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a relative path into an absolute path
|
||||
inline void MakeAbsolutePath (const char* in, char* _out)
|
||||
inline static void MakeAbsolutePath (const char* in, char* _out)
|
||||
{
|
||||
ai_assert(in && _out);
|
||||
char* ret;
|
||||
#if defined( _MSC_VER ) || defined( __MINGW32__ )
|
||||
ret = ::_fullpath( _out, in, PATHLIMIT );
|
||||
bool isUnicode = IsTextUnicode(in, strlen(in), NULL);
|
||||
if (isUnicode) {
|
||||
wchar_t out16[PATHLIMIT];
|
||||
wchar_t in16[PATHLIMIT];
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT);
|
||||
wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT);
|
||||
if (ret) {
|
||||
WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr);
|
||||
}
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
|
||||
} else {
|
||||
char* ret = :: _fullpath(_out, in, PATHLIMIT);
|
||||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
}
|
||||
#else
|
||||
// use realpath
|
||||
ret = realpath(in, _out);
|
||||
#endif
|
||||
char* ret = realpath(in, _out);
|
||||
if(!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
DefaultLogger::get()->warn("Invalid path: "+std::string(in));
|
||||
strcpy(_out,in);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Win32DebugLogStream.h"
|
||||
#include "StdOStreamLogStream.h"
|
||||
#include "FileLogStream.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/NullLogger.hpp>
|
||||
|
|
|
@ -0,0 +1,147 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "EmbedTexturesProcess.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "ProcessHelper.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
EmbedTexturesProcess::EmbedTexturesProcess()
|
||||
: BaseProcess() {
|
||||
}
|
||||
|
||||
EmbedTexturesProcess::~EmbedTexturesProcess() {
|
||||
}
|
||||
|
||||
bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_EmbedTextures) != 0;
|
||||
}
|
||||
|
||||
void EmbedTexturesProcess::SetupProperties(const Importer* pImp) {
|
||||
mRootPath = pImp->GetPropertyString("sourceFilePath");
|
||||
mRootPath = mRootPath.substr(0, mRootPath.find_last_of("\\/") + 1u);
|
||||
}
|
||||
|
||||
void EmbedTexturesProcess::Execute(aiScene* pScene) {
|
||||
if (pScene == nullptr || pScene->mRootNode == nullptr) return;
|
||||
|
||||
aiString path;
|
||||
|
||||
uint32_t embeddedTexturesCount = 0u;
|
||||
|
||||
for (auto matId = 0u; matId < pScene->mNumMaterials; ++matId) {
|
||||
auto material = pScene->mMaterials[matId];
|
||||
|
||||
for (auto ttId = 1u; ttId < AI_TEXTURE_TYPE_MAX; ++ttId) {
|
||||
auto tt = static_cast<aiTextureType>(ttId);
|
||||
auto texturesCount = material->GetTextureCount(tt);
|
||||
|
||||
for (auto texId = 0u; texId < texturesCount; ++texId) {
|
||||
material->GetTexture(tt, texId, &path);
|
||||
if (path.data[0] == '*') continue; // Already embedded
|
||||
|
||||
// Indeed embed
|
||||
if (addTexture(pScene, path.data)) {
|
||||
auto embeddedTextureId = pScene->mNumTextures - 1u;
|
||||
::ai_snprintf(path.data, 1024, "*%u", embeddedTextureId);
|
||||
material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId));
|
||||
embeddedTexturesCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char stringBuffer[128];
|
||||
::ai_snprintf(stringBuffer, 128, "EmbedTexturesProcess finished. Embedded %u textures.", embeddedTexturesCount);
|
||||
DefaultLogger::get()->info(stringBuffer);
|
||||
}
|
||||
|
||||
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
|
||||
uint32_t imageSize = 0;
|
||||
std::string imagePath = path;
|
||||
|
||||
// Test path directly
|
||||
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
|
||||
if ((imageSize = file.tellg()) == -1u) {
|
||||
DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
|
||||
|
||||
// Test path in root path
|
||||
imagePath = mRootPath + path;
|
||||
file.open(imagePath, std::ios::binary | std::ios::ate);
|
||||
if ((imageSize = file.tellg()) == -1u) {
|
||||
// Test path basename in root path
|
||||
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
|
||||
file.open(imagePath, std::ios::binary | std::ios::ate);
|
||||
if ((imageSize = file.tellg()) == -1u) {
|
||||
DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aiTexel* imageContent = new aiTexel[1u + imageSize / sizeof(aiTexel)];
|
||||
file.seekg(0, std::ios::beg);
|
||||
file.read(reinterpret_cast<char*>(imageContent), imageSize);
|
||||
|
||||
// Enlarging the textures table
|
||||
auto textureId = pScene->mNumTextures++;
|
||||
auto oldTextures = pScene->mTextures;
|
||||
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
|
||||
memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
|
||||
|
||||
// Add the new texture
|
||||
auto pTexture = new aiTexture();
|
||||
pTexture->mHeight = 0; // Means that this is still compressed
|
||||
pTexture->mWidth = imageSize;
|
||||
pTexture->pcData = imageContent;
|
||||
|
||||
auto extension = path.substr(path.find_last_of('.') + 1u);
|
||||
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
|
||||
if (extension == "jpeg") extension = "jpg";
|
||||
strcpy(pTexture->achFormatHint, extension.c_str());
|
||||
|
||||
pScene->mTextures[textureId] = pTexture;
|
||||
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BaseProcess.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
* Force embedding of textures (using the path = "*1" convention).
|
||||
* If a texture's file does not exist at the specified path
|
||||
* (due, for instance, to an absolute path generated on another system),
|
||||
* it will check if a file with the same name exists at the root folder
|
||||
* of the imported model. And if so, it uses that.
|
||||
*/
|
||||
class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
EmbedTexturesProcess();
|
||||
|
||||
/// The class destructor.
|
||||
virtual ~EmbedTexturesProcess();
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual bool IsActive(unsigned int pFlags) const;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void Execute(aiScene* pScene);
|
||||
|
||||
private:
|
||||
// Resolve the path and add the file content to the scene as a texture.
|
||||
bool addTexture(aiScene* pScene, std::string path) const;
|
||||
|
||||
private:
|
||||
std::string mRootPath;
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
|
@ -53,7 +53,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
#include "BlobIOSystem.h"
|
||||
#include <assimp/BlobIOSystem.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "BaseProcess.h"
|
||||
#include "Importer.h" // need this for GetPostProcessingStepInstanceList()
|
||||
|
@ -61,7 +61,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
|
|||
#include "JoinVerticesProcess.h"
|
||||
#include "MakeVerboseFormat.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include "ScenePrivate.h"
|
||||
#include <memory>
|
||||
|
||||
|
|
|
@ -50,8 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXUtil.h"
|
||||
#include <assimp/defs.h>
|
||||
#include <stdint.h>
|
||||
#include "Exceptional.h"
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -129,30 +129,26 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int offse
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint32_t Offset(const char* begin, const char* cursor)
|
||||
{
|
||||
uint32_t Offset(const char* begin, const char* cursor) {
|
||||
ai_assert(begin <= cursor);
|
||||
|
||||
return static_cast<unsigned int>(cursor - begin);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TokenizeError(const std::string& message, const char* begin, const char* cursor)
|
||||
{
|
||||
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
|
||||
TokenizeError(message, Offset(begin, cursor));
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint32_t ReadWord(const char* input, const char*& cursor, const char* end)
|
||||
{
|
||||
uint32_t ReadWord(const char* input, const char*& cursor, const char* end) {
|
||||
const size_t k_to_read = sizeof( uint32_t );
|
||||
if(Offset(cursor, end) < k_to_read ) {
|
||||
TokenizeError("cannot ReadWord, out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
uint32_t word;
|
||||
memcpy(&word, cursor, 4);
|
||||
::memcpy(&word, cursor, 4);
|
||||
AI_SWAP4(word);
|
||||
|
||||
cursor += k_to_read;
|
||||
|
@ -167,7 +163,8 @@ uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end)
|
|||
TokenizeError("cannot ReadDoubleWord, out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
uint64_t dword = *reinterpret_cast<const uint64_t*>(cursor);
|
||||
uint64_t dword /*= *reinterpret_cast<const uint64_t*>(cursor)*/;
|
||||
::memcpy( &dword, cursor, sizeof( uint64_t ) );
|
||||
AI_SWAP8(dword);
|
||||
|
||||
cursor += k_to_read;
|
||||
|
@ -176,24 +173,21 @@ uint64_t ReadDoubleWord(const char* input, const char*& cursor, const char* end)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint8_t ReadByte(const char* input, const char*& cursor, const char* end)
|
||||
{
|
||||
uint8_t ReadByte(const char* input, const char*& cursor, const char* end) {
|
||||
if(Offset(cursor, end) < sizeof( uint8_t ) ) {
|
||||
TokenizeError("cannot ReadByte, out of bounds",input, cursor);
|
||||
}
|
||||
|
||||
uint8_t word = *reinterpret_cast<const uint8_t*>(cursor);
|
||||
uint8_t word;/* = *reinterpret_cast< const uint8_t* >( cursor )*/
|
||||
::memcpy( &word, cursor, sizeof( uint8_t ) );
|
||||
++cursor;
|
||||
|
||||
return word;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end,
|
||||
bool long_length = false,
|
||||
bool allow_null = false)
|
||||
{
|
||||
unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const char* input,
|
||||
const char*& cursor, const char* end, bool long_length = false, bool allow_null = false) {
|
||||
const uint32_t len_len = long_length ? 4 : 1;
|
||||
if(Offset(cursor, end) < len_len) {
|
||||
TokenizeError("cannot ReadString, out of bounds reading length",input, cursor);
|
||||
|
@ -222,8 +216,7 @@ unsigned int ReadString(const char*& sbegin_out, const char*& send_out, const ch
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ReadData(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end)
|
||||
{
|
||||
void ReadData(const char*& sbegin_out, const char*& send_out, const char* input, const char*& cursor, const char* end) {
|
||||
if(Offset(cursor, end) < 1) {
|
||||
TokenizeError("cannot ReadData, out of bounds reading length",input, cursor);
|
||||
}
|
||||
|
@ -422,7 +415,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
|
||||
|
|
|
@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
|
@ -66,7 +66,6 @@ namespace FBX {
|
|||
|
||||
using namespace Util;
|
||||
|
||||
|
||||
#define MAGIC_NODE_TAG "_$AssimpFbx$"
|
||||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
@ -74,387 +73,11 @@ using namespace Util;
|
|||
// XXX vc9's debugger won't step into anonymous namespaces
|
||||
//namespace {
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class Converter
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* The different parts that make up the final local transformation of a fbx-node
|
||||
*/
|
||||
enum TransformationComp
|
||||
{
|
||||
TransformationComp_Translation = 0,
|
||||
TransformationComp_RotationOffset,
|
||||
TransformationComp_RotationPivot,
|
||||
TransformationComp_PreRotation,
|
||||
TransformationComp_Rotation,
|
||||
TransformationComp_PostRotation,
|
||||
TransformationComp_RotationPivotInverse,
|
||||
TransformationComp_ScalingOffset,
|
||||
TransformationComp_ScalingPivot,
|
||||
TransformationComp_Scaling,
|
||||
TransformationComp_ScalingPivotInverse,
|
||||
TransformationComp_GeometricTranslation,
|
||||
TransformationComp_GeometricRotation,
|
||||
TransformationComp_GeometricScaling,
|
||||
|
||||
TransformationComp_MAXIMUM
|
||||
};
|
||||
|
||||
public:
|
||||
Converter( aiScene* out, const Document& doc );
|
||||
~Converter();
|
||||
|
||||
private:
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// find scene root and trigger recursive scene conversion
|
||||
void ConvertRootNode();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// collect and assign child nodes
|
||||
void ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4() );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLights( const Model& model );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCameras( const Model& model );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLight( const Model& model, const Light& light );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCamera( const Model& model, const Camera& cam );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// this returns unified names usable within assimp identifiers (i.e. no space characters -
|
||||
// while these would be allowed, they are a potential trouble spot so better not use them).
|
||||
const char* NameTransformationComp( TransformationComp comp );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// note: this returns the REAL fbx property names
|
||||
const char* NameTransformationCompProperty( TransformationComp comp );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiVector3D TransformationCompDefaultValue( TransformationComp comp );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out );
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* checks if a node has more than just scaling, rotation and translation components
|
||||
*/
|
||||
bool NeedsComplexTransformationChain( const Model& model );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// note: name must be a FixNodeName() result
|
||||
std::string NameTransformationChainNode( const std::string& name, TransformationComp comp );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* note: memory for output_nodes will be managed by the caller
|
||||
*/
|
||||
void GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetupNodeMetadata( const Model& model, aiNode& nd );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
|
||||
std::vector<unsigned int> ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* SetupEmptyMesh( const MeshGeometry& mesh );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int> ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
|
||||
static_cast<unsigned int>(-1);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
|
||||
* account when determining which weights to include.
|
||||
* - outputVertStartIndices is only used when a material index is specified, it gives for
|
||||
* each output vertex the DOM index it maps to.
|
||||
*/
|
||||
void ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
|
||||
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
|
||||
std::vector<unsigned int>* outputVertStartIndices = NULL );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
std::vector<size_t>& out_indices,
|
||||
std::vector<size_t>& index_out_indices,
|
||||
std::vector<size_t>& count_out_indices,
|
||||
const aiMatrix4x4& node_global_transform );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
MatIndexArray::value_type materialIndex );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int GetDefaultMaterial();
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Material -> aiMaterial
|
||||
unsigned int ConvertMaterial( const Material& material, const MeshGeometry* const mesh );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Video -> aiTexture
|
||||
unsigned int ConvertVideo( const Video& video );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiColor3D GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
bool& result );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// get the number of fps for a FrameRate enumerated value
|
||||
static double FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal = -1.0 );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert animation data to aiAnimation et al
|
||||
void ConvertAnimations();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// rename a node already partially converted. fixed_name is a string previously returned by
|
||||
// FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
|
||||
// which would previously have returned the old value.
|
||||
//
|
||||
// this also updates names in node animations, cameras and light sources and is thus slow.
|
||||
//
|
||||
// NOTE: the caller is responsible for ensuring that the new name is unique and does
|
||||
// not collide with any other identifiers. The best way to ensure this is to only
|
||||
// append to the old name, which is guaranteed to match these requirements.
|
||||
void RenameNode( const std::string& fixed_name, const std::string& new_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// takes a fbx node name and returns the identifier to be used in the assimp output scene.
|
||||
// the function is guaranteed to provide consistent results over multiple invocations
|
||||
// UNLESS RenameNode() is called for a particular node name.
|
||||
std::string FixNodeName( const std::string& name );
|
||||
|
||||
typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
|
||||
|
||||
// XXX: better use multi_map ..
|
||||
typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAnimationStack( const AnimationStack& st );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||
const std::string& fixed_name,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsRedundantAnimationData( const Model& target,
|
||||
TransformationComp comp,
|
||||
const std::vector<const AnimationCurveNode*>& curves );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateRotationNodeAnim( const std::string& name,
|
||||
const Model& target,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateScalingNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateTranslationNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool inverse = false );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// generate node anim, extracting only Rotation, Scaling and Translation from the given chain
|
||||
aiNodeAnim* GenerateSimpleNodeAnim( const std::string& name,
|
||||
const Model& target,
|
||||
NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
|
||||
NodeMap::const_iterator iter_end,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool reverse_order = false );
|
||||
|
||||
// key (time), value, mapto (component index)
|
||||
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
|
||||
typedef std::vector<KeyFrameList> KeyFrameListList;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyFrameListList GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyTimeList GetKeyTimeList( const KeyFrameListList& inputs );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
aiVectorKey* out_translation,
|
||||
const KeyFrameListList& scaling,
|
||||
const KeyFrameListList& translation,
|
||||
const KeyFrameListList& rotation,
|
||||
const KeyTimeList& times,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order,
|
||||
const aiVector3D& def_scale,
|
||||
const aiVector3D& def_translate,
|
||||
const aiVector3D& def_rotation );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// euler xyz -> quat
|
||||
aiQuaternion EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||
void TransferDataToScene();
|
||||
|
||||
private:
|
||||
|
||||
// 0: not assigned yet, others: index is value - 1
|
||||
unsigned int defaultMaterialIndex;
|
||||
|
||||
std::vector<aiMesh*> meshes;
|
||||
std::vector<aiMaterial*> materials;
|
||||
std::vector<aiAnimation*> animations;
|
||||
std::vector<aiLight*> lights;
|
||||
std::vector<aiCamera*> cameras;
|
||||
std::vector<aiTexture*> textures;
|
||||
|
||||
typedef std::map<const Material*, unsigned int> MaterialMap;
|
||||
MaterialMap materials_converted;
|
||||
|
||||
typedef std::map<const Video*, unsigned int> VideoMap;
|
||||
VideoMap textures_converted;
|
||||
|
||||
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
|
||||
MeshMap meshes_converted;
|
||||
|
||||
// fixed node name -> which trafo chain components have animations?
|
||||
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
|
||||
NodeAnimBitMap node_anim_chain_bits;
|
||||
|
||||
// name -> has had its prefix_stripped?
|
||||
typedef std::map<std::string, bool> NodeNameMap;
|
||||
NodeNameMap node_names;
|
||||
|
||||
typedef std::map<std::string, std::string> NameNameMap;
|
||||
NameNameMap renamed_nodes;
|
||||
|
||||
double anim_fps;
|
||||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
|
||||
bool FindTextureIndexByFilename(const Video& video, unsigned int& index) {
|
||||
index = 0;
|
||||
const char* videoFileName = video.FileName().c_str();
|
||||
for (auto texture = textures_converted.begin(); texture != textures_converted.end(); ++texture) {
|
||||
if (!strcmp(texture->first->FileName().c_str(), videoFileName)) {
|
||||
index = texture->second;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
Converter::Converter( aiScene* out, const Document& doc )
|
||||
: defaultMaterialIndex()
|
||||
, out( out )
|
||||
, doc( doc )
|
||||
{
|
||||
: defaultMaterialIndex()
|
||||
, out( out )
|
||||
, doc( doc ) {
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
|
@ -480,6 +103,7 @@ Converter::Converter( aiScene* out, const Document& doc )
|
|||
}
|
||||
}
|
||||
|
||||
ConvertGlobalSettings();
|
||||
TransferDataToScene();
|
||||
|
||||
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
|
||||
|
@ -491,8 +115,7 @@ Converter::Converter( aiScene* out, const Document& doc )
|
|||
}
|
||||
|
||||
|
||||
Converter::~Converter()
|
||||
{
|
||||
Converter::~Converter() {
|
||||
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
|
||||
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
|
||||
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
|
||||
|
@ -501,8 +124,7 @@ Converter::~Converter()
|
|||
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
|
||||
}
|
||||
|
||||
void Converter::ConvertRootNode()
|
||||
{
|
||||
void Converter::ConvertRootNode() {
|
||||
out->mRootNode = new aiNode();
|
||||
out->mRootNode->mName.Set( "RootNode" );
|
||||
|
||||
|
@ -729,10 +351,12 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
|
|||
out_camera->mName.Set( FixNodeName( model.Name() ) );
|
||||
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
|
||||
//cameras are defined along positive x direction
|
||||
out_camera->mPosition = aiVector3D(0.0f);
|
||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
out_camera->mPosition = cam.Position();
|
||||
out_camera->mLookAt = ( cam.InterestPosition() - out_camera->mPosition ).Normalize();
|
||||
out_camera->mUp = cam.UpVector();
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD( cam.FieldOfView() );
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
|
@ -1505,14 +1129,14 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
|
|||
out_mesh->mBitangents[ cursor ] = ( *binormals )[ in_cursor ];
|
||||
}
|
||||
|
||||
for ( unsigned int i = 0; i < num_uvs; ++i ) {
|
||||
const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords( i );
|
||||
out_mesh->mTextureCoords[ i ][ cursor ] = aiVector3D( uvs[ in_cursor ].x, uvs[ in_cursor ].y, 0.0f );
|
||||
for ( unsigned int j = 0; j < num_uvs; ++j ) {
|
||||
const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords( j );
|
||||
out_mesh->mTextureCoords[ j ][ cursor ] = aiVector3D( uvs[ in_cursor ].x, uvs[ in_cursor ].y, 0.0f );
|
||||
}
|
||||
|
||||
for ( unsigned int i = 0; i < num_vcs; ++i ) {
|
||||
const std::vector<aiColor4D>& cols = mesh.GetVertexColors( i );
|
||||
out_mesh->mColors[ i ][ cursor ] = cols[ in_cursor ];
|
||||
for ( unsigned int j = 0; j < num_vcs; ++j ) {
|
||||
const std::vector<aiColor4D>& cols = mesh.GetVertexColors( j );
|
||||
out_mesh->mColors[ j ][ cursor ] = cols[ in_cursor ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1728,7 +1352,7 @@ unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeo
|
|||
|
||||
aiString str;
|
||||
|
||||
// stip Material:: prefix
|
||||
// strip Material:: prefix
|
||||
std::string name = material.Name();
|
||||
if ( name.substr( 0, 10 ) == "Material::" ) {
|
||||
name = name.substr( 10 );
|
||||
|
@ -1776,6 +1400,8 @@ unsigned int Converter::ConvertVideo( const Video& video )
|
|||
memcpy( out_tex->achFormatHint, ext.c_str(), ext.size() );
|
||||
}
|
||||
|
||||
out_tex->mFilename.Set(video.FileName().c_str());
|
||||
|
||||
return static_cast<unsigned int>( textures.size() - 1 );
|
||||
}
|
||||
|
||||
|
@ -1810,17 +1436,21 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
|
|||
textures_converted[media] = index;
|
||||
textureReady = true;
|
||||
}
|
||||
else if (doc.Settings().searchEmbeddedTextures) { //try to find the texture on the already-loaded textures by the filename, if the flag is on
|
||||
textureReady = FindTextureIndexByFilename(*media, index);
|
||||
}
|
||||
}
|
||||
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready
|
||||
if (doc.Settings().useLegacyEmbeddedTextureNaming) {
|
||||
if (textureReady) {
|
||||
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
// In FBX files textures are now stored internally by Assimp with their filename included
|
||||
// Now Assimp can lookup thru the loaded textures after all data is processed
|
||||
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
|
||||
// This may occur on this case too, it has to be studied
|
||||
path.data[0] = '*';
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
|
||||
|
||||
|
@ -2083,40 +1713,62 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureM
|
|||
TrySetTextureProperties( out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
bool& result )
|
||||
aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
||||
const std::string& factorName, bool& result, bool useTemplate )
|
||||
{
|
||||
result = true;
|
||||
|
||||
bool ok;
|
||||
const aiVector3D& Diffuse = PropertyGet<aiVector3D>( props, baseName, ok );
|
||||
if ( ok ) {
|
||||
return aiColor3D( Diffuse.x, Diffuse.y, Diffuse.z );
|
||||
}
|
||||
else {
|
||||
aiVector3D DiffuseColor = PropertyGet<aiVector3D>( props, baseName + "Color", ok );
|
||||
if ( ok ) {
|
||||
float DiffuseFactor = PropertyGet<float>( props, baseName + "Factor", ok );
|
||||
if ( ok ) {
|
||||
DiffuseColor *= DiffuseFactor;
|
||||
}
|
||||
|
||||
return aiColor3D( DiffuseColor.x, DiffuseColor.y, DiffuseColor.z );
|
||||
}
|
||||
}
|
||||
aiVector3D BaseColor = PropertyGet<aiVector3D>( props, colorName, ok, useTemplate );
|
||||
if ( ! ok ) {
|
||||
result = false;
|
||||
return aiColor3D( 0.0f, 0.0f, 0.0f );
|
||||
}
|
||||
|
||||
// if no factor name, return the colour as is
|
||||
if ( factorName.empty() ) {
|
||||
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
|
||||
}
|
||||
|
||||
// otherwise it should be multiplied by the factor, if found.
|
||||
float factor = PropertyGet<float>( props, factorName, ok, useTemplate );
|
||||
if ( ok ) {
|
||||
BaseColor *= factor;
|
||||
}
|
||||
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
bool& result )
|
||||
{
|
||||
return GetColorPropertyFactored( props, baseName + "Color", baseName + "Factor", result, true );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
||||
bool& result, bool useTemplate )
|
||||
{
|
||||
result = true;
|
||||
bool ok;
|
||||
const aiVector3D& ColorVec = PropertyGet<aiVector3D>( props, colorName, ok, useTemplate );
|
||||
if ( ! ok ) {
|
||||
result = false;
|
||||
return aiColor3D( 0.0f, 0.0f, 0.0f );
|
||||
}
|
||||
return aiColor3D( ColorVec.x, ColorVec.y, ColorVec.z );
|
||||
}
|
||||
|
||||
void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
||||
{
|
||||
// set shading properties. There are various, redundant ways in which FBX materials
|
||||
// specify their shading settings (depending on shading models, prop
|
||||
// template etc.). No idea which one is right in a particular context.
|
||||
// Just try to make sense of it - there's no spec to verify this against,
|
||||
// so why should we.
|
||||
// Set shading properties.
|
||||
// Modern FBX Files have two separate systems for defining these,
|
||||
// with only the more comprehensive one described in the property template.
|
||||
// Likely the other values are a legacy system,
|
||||
// which is still always exported by the official FBX SDK.
|
||||
//
|
||||
// Blender's FBX import and export mostly ignore this legacy system,
|
||||
// and as we only support recent versions of FBX anyway, we can do the same.
|
||||
bool ok;
|
||||
|
||||
const aiColor3D& Diffuse = GetColorPropertyFromMaterial( props, "Diffuse", ok );
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &Diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
|
||||
|
@ -2132,29 +1784,64 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
|
|||
out_mat->AddProperty( &Ambient, 1, AI_MATKEY_COLOR_AMBIENT );
|
||||
}
|
||||
|
||||
const aiColor3D& Specular = GetColorPropertyFromMaterial( props, "Specular", ok );
|
||||
// we store specular factor as SHININESS_STRENGTH, so just get the color
|
||||
const aiColor3D& Specular = GetColorProperty( props, "SpecularColor", ok, true );
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &Specular, 1, AI_MATKEY_COLOR_SPECULAR );
|
||||
}
|
||||
|
||||
// and also try to get SHININESS_STRENGTH
|
||||
const float SpecularFactor = PropertyGet<float>( props, "SpecularFactor", ok, true );
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &SpecularFactor, 1, AI_MATKEY_SHININESS_STRENGTH );
|
||||
}
|
||||
|
||||
// and the specular exponent
|
||||
const float ShininessExponent = PropertyGet<float>( props, "ShininessExponent", ok );
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &ShininessExponent, 1, AI_MATKEY_SHININESS );
|
||||
}
|
||||
|
||||
// TransparentColor / TransparencyFactor... gee thanks FBX :rolleyes:
|
||||
const aiColor3D& Transparent = GetColorPropertyFactored( props, "TransparentColor", "TransparencyFactor", ok );
|
||||
float CalculatedOpacity = 1.0;
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &Transparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
|
||||
// as calculated by FBX SDK 2017:
|
||||
CalculatedOpacity = 1.0 - ((Transparent.r + Transparent.g + Transparent.b) / 3.0);
|
||||
}
|
||||
|
||||
// use of TransparencyFactor is inconsistent.
|
||||
// Maya always stores it as 1.0,
|
||||
// so we can't use it to set AI_MATKEY_OPACITY.
|
||||
// Blender is more sensible and stores it as the alpha value.
|
||||
// However both the FBX SDK and Blender always write an additional
|
||||
// legacy "Opacity" field, so we can try to use that.
|
||||
//
|
||||
// If we can't find it,
|
||||
// we can fall back to the value which the FBX SDK calculates
|
||||
// from transparency colour (RGB) and factor (F) as
|
||||
// 1.0 - F*((R+G+B)/3).
|
||||
//
|
||||
// There's no consistent way to interpret this opacity value,
|
||||
// so it's up to clients to do the correct thing.
|
||||
const float Opacity = PropertyGet<float>( props, "Opacity", ok );
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &Opacity, 1, AI_MATKEY_OPACITY );
|
||||
}
|
||||
|
||||
const float Reflectivity = PropertyGet<float>( props, "Reflectivity", ok );
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &Reflectivity, 1, AI_MATKEY_REFLECTIVITY );
|
||||
else if ( CalculatedOpacity != 1.0 ) {
|
||||
out_mat->AddProperty( &CalculatedOpacity, 1, AI_MATKEY_OPACITY );
|
||||
}
|
||||
|
||||
const float Shininess = PropertyGet<float>( props, "Shininess", ok );
|
||||
// reflection color and factor are stored separately
|
||||
const aiColor3D& Reflection = GetColorProperty( props, "ReflectionColor", ok, true );
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &Shininess, 1, AI_MATKEY_SHININESS_STRENGTH );
|
||||
out_mat->AddProperty( &Reflection, 1, AI_MATKEY_COLOR_REFLECTIVE );
|
||||
}
|
||||
|
||||
const float ShininessExponent = PropertyGet<float>( props, "ShininessExponent", ok );
|
||||
float ReflectionFactor = PropertyGet<float>( props, "ReflectionFactor", ok, true );
|
||||
if ( ok ) {
|
||||
out_mat->AddProperty( &ShininessExponent, 1, AI_MATKEY_SHININESS );
|
||||
out_mat->AddProperty( &ReflectionFactor, 1, AI_MATKEY_REFLECTIVITY );
|
||||
}
|
||||
|
||||
const float BumpFactor = PropertyGet<float>(props, "BumpFactor", ok);
|
||||
|
@ -3286,8 +2973,20 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
|
|||
|
||||
na->mNumRotationKeys = static_cast<unsigned int>( keys.size() );
|
||||
na->mRotationKeys = new aiQuatKey[ keys.size() ];
|
||||
if ( keys.size() > 0 )
|
||||
InterpolateKeys( na->mRotationKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime, order );
|
||||
if (!keys.empty()) {
|
||||
InterpolateKeys(na->mRotationKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime, order);
|
||||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertGlobalSettings() {
|
||||
if (nullptr == out) {
|
||||
return;
|
||||
}
|
||||
|
||||
out->mMetaData = aiMetadata::Alloc(1);
|
||||
unsigned int index(0);
|
||||
const double unitScalFactor(doc.GlobalSettings().UnitScaleFactor());
|
||||
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
|
||||
}
|
||||
|
||||
void Converter::TransferDataToScene()
|
||||
|
|
|
@ -45,7 +45,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_FBX_CONVERTER_H
|
||||
#define INCLUDED_AI_FBX_CONVERTER_H
|
||||
|
||||
#include "FBXParser.h"
|
||||
#include "FBXMeshGeometry.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
#include "FBXImporter.h"
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/camera.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -59,6 +74,373 @@ class Document;
|
|||
*/
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class Converter {
|
||||
public:
|
||||
/**
|
||||
* The different parts that make up the final local transformation of a fbx-node
|
||||
*/
|
||||
enum TransformationComp {
|
||||
TransformationComp_Translation = 0,
|
||||
TransformationComp_RotationOffset,
|
||||
TransformationComp_RotationPivot,
|
||||
TransformationComp_PreRotation,
|
||||
TransformationComp_Rotation,
|
||||
TransformationComp_PostRotation,
|
||||
TransformationComp_RotationPivotInverse,
|
||||
TransformationComp_ScalingOffset,
|
||||
TransformationComp_ScalingPivot,
|
||||
TransformationComp_Scaling,
|
||||
TransformationComp_ScalingPivotInverse,
|
||||
TransformationComp_GeometricTranslation,
|
||||
TransformationComp_GeometricRotation,
|
||||
TransformationComp_GeometricScaling,
|
||||
|
||||
TransformationComp_MAXIMUM
|
||||
};
|
||||
|
||||
public:
|
||||
Converter(aiScene* out, const Document& doc);
|
||||
~Converter();
|
||||
|
||||
private:
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// find scene root and trigger recursive scene conversion
|
||||
void ConvertRootNode();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// collect and assign child nodes
|
||||
void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLights(const Model& model);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCameras(const Model& model);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLight(const Model& model, const Light& light);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCamera(const Model& model, const Camera& cam);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// this returns unified names usable within assimp identifiers (i.e. no space characters -
|
||||
// while these would be allowed, they are a potential trouble spot so better not use them).
|
||||
const char* NameTransformationComp(TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// note: this returns the REAL fbx property names
|
||||
const char* NameTransformationCompProperty(TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiVector3D TransformationCompDefaultValue(TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out);
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* checks if a node has more than just scaling, rotation and translation components
|
||||
*/
|
||||
bool NeedsComplexTransformationChain(const Model& model);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// note: name must be a FixNodeName() result
|
||||
std::string NameTransformationChainNode(const std::string& name, TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* note: memory for output_nodes will be managed by the caller
|
||||
*/
|
||||
void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetupNodeMetadata(const Model& model, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
|
||||
std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* SetupEmptyMesh(const MeshGeometry& mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
|
||||
static_cast<unsigned int>(-1);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
|
||||
* account when determining which weights to include.
|
||||
* - outputVertStartIndices is only used when a material index is specified, it gives for
|
||||
* each output vertex the DOM index it maps to.
|
||||
*/
|
||||
void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
|
||||
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
|
||||
std::vector<unsigned int>* outputVertStartIndices = NULL);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
std::vector<size_t>& out_indices,
|
||||
std::vector<size_t>& index_out_indices,
|
||||
std::vector<size_t>& count_out_indices,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
MatIndexArray::value_type materialIndex);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int GetDefaultMaterial();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Material -> aiMaterial
|
||||
unsigned int ConvertMaterial(const Material& material, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Video -> aiTexture
|
||||
unsigned int ConvertVideo(const Video& video);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetTextureProperties(aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiColor3D GetColorPropertyFromMaterial(const PropertyTable& props, const std::string& baseName,
|
||||
bool& result);
|
||||
aiColor3D GetColorPropertyFactored(const PropertyTable& props, const std::string& colorName,
|
||||
const std::string& factorName, bool& result, bool useTemplate = true);
|
||||
aiColor3D GetColorProperty(const PropertyTable& props, const std::string& colorName,
|
||||
bool& result, bool useTemplate = true);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetShadingPropertiesCommon(aiMaterial* out_mat, const PropertyTable& props);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// get the number of fps for a FrameRate enumerated value
|
||||
static double FrameRateToDouble(FileGlobalSettings::FrameRate fp, double customFPSVal = -1.0);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert animation data to aiAnimation et al
|
||||
void ConvertAnimations();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// rename a node already partially converted. fixed_name is a string previously returned by
|
||||
// FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
|
||||
// which would previously have returned the old value.
|
||||
//
|
||||
// this also updates names in node animations, cameras and light sources and is thus slow.
|
||||
//
|
||||
// NOTE: the caller is responsible for ensuring that the new name is unique and does
|
||||
// not collide with any other identifiers. The best way to ensure this is to only
|
||||
// append to the old name, which is guaranteed to match these requirements.
|
||||
void RenameNode(const std::string& fixed_name, const std::string& new_name);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// takes a fbx node name and returns the identifier to be used in the assimp output scene.
|
||||
// the function is guaranteed to provide consistent results over multiple invocations
|
||||
// UNLESS RenameNode() is called for a particular node name.
|
||||
std::string FixNodeName(const std::string& name);
|
||||
|
||||
typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
|
||||
|
||||
// XXX: better use multi_map ..
|
||||
typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAnimationStack(const AnimationStack& st);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GenerateNodeAnimations(std::vector<aiNodeAnim*>& node_anims,
|
||||
const std::string& fixed_name,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsRedundantAnimationData(const Model& target,
|
||||
TransformationComp comp,
|
||||
const std::vector<const AnimationCurveNode*>& curves);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateRotationNodeAnim(const std::string& name,
|
||||
const Model& target,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateScalingNodeAnim(const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNodeAnim* GenerateTranslationNodeAnim(const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool inverse = false);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// generate node anim, extracting only Rotation, Scaling and Translation from the given chain
|
||||
aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
|
||||
const Model& target,
|
||||
NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
|
||||
NodeMap::const_iterator iter_end,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool reverse_order = false);
|
||||
|
||||
// key (time), value, mapto (component index)
|
||||
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
|
||||
typedef std::vector<KeyFrameList> KeyFrameListList;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void InterpolateKeys(aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void InterpolateKeys(aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
aiVectorKey* out_translation,
|
||||
const KeyFrameListList& scaling,
|
||||
const KeyFrameListList& translation,
|
||||
const KeyFrameListList& rotation,
|
||||
const KeyTimeList& times,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order,
|
||||
const aiVector3D& def_scale,
|
||||
const aiVector3D& def_translate,
|
||||
const aiVector3D& def_rotation);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// euler xyz -> quat
|
||||
aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order);
|
||||
|
||||
void ConvertGlobalSettings();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||
void TransferDataToScene();
|
||||
|
||||
private:
|
||||
|
||||
// 0: not assigned yet, others: index is value - 1
|
||||
unsigned int defaultMaterialIndex;
|
||||
|
||||
std::vector<aiMesh*> meshes;
|
||||
std::vector<aiMaterial*> materials;
|
||||
std::vector<aiAnimation*> animations;
|
||||
std::vector<aiLight*> lights;
|
||||
std::vector<aiCamera*> cameras;
|
||||
std::vector<aiTexture*> textures;
|
||||
|
||||
typedef std::map<const Material*, unsigned int> MaterialMap;
|
||||
MaterialMap materials_converted;
|
||||
|
||||
typedef std::map<const Video*, unsigned int> VideoMap;
|
||||
VideoMap textures_converted;
|
||||
|
||||
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
|
||||
MeshMap meshes_converted;
|
||||
|
||||
// fixed node name -> which trafo chain components have animations?
|
||||
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
|
||||
NodeAnimBitMap node_anim_chain_bits;
|
||||
|
||||
// name -> has had its prefix_stripped?
|
||||
typedef std::map<std::string, bool> NodeNameMap;
|
||||
NodeNameMap node_names;
|
||||
|
||||
typedef std::map<std::string, std::string> NameNameMap;
|
||||
NameNameMap renamed_nodes;
|
||||
|
||||
double anim_fps;
|
||||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -344,9 +344,8 @@ void Document::ReadGlobalSettings()
|
|||
{
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
const Element* const ehead = sc["GlobalSettings"];
|
||||
if(!ehead || !ehead->Compound()) {
|
||||
DOMWarning("no GlobalSettings dictionary found");
|
||||
|
||||
if ( nullptr == ehead || !ehead->Compound() ) {
|
||||
DOMWarning( "no GlobalSettings dictionary found" );
|
||||
globals.reset(new FileGlobalSettings(*this, std::make_shared<const PropertyTable>()));
|
||||
return;
|
||||
}
|
||||
|
@ -619,10 +618,10 @@ std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t dest, const char* classname) const
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const
|
||||
{
|
||||
const char* arr[] = {classname};
|
||||
return GetConnectionsBySourceSequenced(dest, arr,1);
|
||||
return GetConnectionsBySourceSequenced(src, arr,1);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -999,8 +999,7 @@ typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
|
|||
|
||||
/** DOM class for global document settings, a single instance per document can
|
||||
* be accessed via Document.Globals(). */
|
||||
class FileGlobalSettings
|
||||
{
|
||||
class FileGlobalSettings {
|
||||
public:
|
||||
FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
|
||||
~FileGlobalSettings();
|
||||
|
|
|
@ -105,7 +105,7 @@ inline const T* ProcessSimpleConnection(const Connection& con,
|
|||
|
||||
const Object* const ob = con.SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for incoming" + std::string(name) +
|
||||
DOMWarning("failed to read source object for incoming " + std::string(name) +
|
||||
" link, ignoring",
|
||||
&element);
|
||||
return NULL;
|
||||
|
|
|
@ -63,7 +63,7 @@ struct ImportSettings
|
|||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, searchEmbeddedTextures(false)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
{}
|
||||
|
||||
|
||||
|
@ -139,9 +139,9 @@ struct ImportSettings
|
|||
* The default value is true. */
|
||||
bool optimizeEmptyAnimationCurves;
|
||||
|
||||
/** search for embedded loaded textures, where no embedded texture data is provided.
|
||||
* The default value is false. */
|
||||
bool searchEmbeddedTextures;
|
||||
/** use legacy naming for embedded textures eg: (*0, *1, *2)
|
||||
**/
|
||||
bool useLegacyEmbeddedTextureNaming;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -53,8 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXDocument.h"
|
||||
#include "FBXConverter.h"
|
||||
|
||||
#include "StreamReader.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
|
@ -135,13 +135,12 @@ void FBXImporter::SetupProperties(const Importer* pImp)
|
|||
settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false);
|
||||
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
|
||||
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
|
||||
settings.searchEmbeddedTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES, false);
|
||||
settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void FBXImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
|
||||
if (!stream) {
|
||||
|
|
|
@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_FBX_IMPORTER_H
|
||||
#define INCLUDED_AI_FBX_IMPORTER_H
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "LogAux.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
#include "FBXImportSettings.h"
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
|
|
@ -433,6 +433,10 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
// deal with this more elegantly and with less redundancy, but right
|
||||
// now it seems unavoidable.
|
||||
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
|
||||
if ( !HasElement( source, indexDataElementName ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
|
@ -450,10 +454,12 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
if ( !HasElement( source, indexDataElementName ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
|
|
|
@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
#else
|
||||
|
@ -56,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXParser.h"
|
||||
#include "FBXUtil.h"
|
||||
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
@ -67,7 +66,6 @@ using namespace Assimp::FBX;
|
|||
|
||||
namespace {
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// signal parse error, this is always unrecoverable. Throws DeadlyImportError.
|
||||
AI_WONT_RETURN void ParseError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
|
||||
|
@ -213,7 +211,6 @@ Scope::~Scope()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Parser::Parser (const TokenList& tokens, bool is_binary)
|
||||
: tokens(tokens)
|
||||
|
@ -1197,6 +1194,14 @@ std::string ParseTokenAsString(const Token& t)
|
|||
return i;
|
||||
}
|
||||
|
||||
bool HasElement( const Scope& sc, const std::string& index ) {
|
||||
const Element* el = sc[ index ];
|
||||
if ( nullptr == el ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// extract a required element from a scope, abort if the element cannot be found
|
||||
|
|
|
@ -48,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <stdint.h>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include "LogAux.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/LogAux.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
@ -174,11 +174,9 @@ private:
|
|||
friend class Element;
|
||||
|
||||
TokenPtr AdvanceToNextToken();
|
||||
|
||||
TokenPtr LastToken() const;
|
||||
TokenPtr CurrentToken() const;
|
||||
|
||||
|
||||
private:
|
||||
const TokenList& tokens;
|
||||
|
||||
|
@ -199,7 +197,6 @@ int ParseTokenAsInt(const Token& t, const char*& err_out);
|
|||
int64_t ParseTokenAsInt64(const Token& t, const char*& err_out);
|
||||
std::string ParseTokenAsString(const Token& t, const char*& err_out);
|
||||
|
||||
|
||||
/* wrapper around ParseTokenAsXXX() with DOMError handling */
|
||||
uint64_t ParseTokenAsID(const Token& t);
|
||||
size_t ParseTokenAsDim(const Token& t);
|
||||
|
@ -218,6 +215,8 @@ void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
|
|||
void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
|
||||
void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
|
||||
|
||||
bool HasElement( const Scope& sc, const std::string& index );
|
||||
|
||||
// extract a required element from a scope, abort if the element cannot be found
|
||||
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@ Property* ReadTypedProperty(const Element& element)
|
|||
ParseTokenAsFloat(*tok[6]))
|
||||
);
|
||||
}
|
||||
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView")) {
|
||||
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
|
||||
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
|
||||
}
|
||||
return NULL;
|
||||
|
@ -138,7 +138,6 @@ PropertyTable::PropertyTable()
|
|||
{
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
|
||||
: templateProps(templateProps)
|
||||
|
@ -229,8 +228,6 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
|
|||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
} //! FBX
|
||||
} //! Assimp
|
||||
|
||||
|
|
|
@ -148,12 +148,24 @@ T PropertyGet(const PropertyTable& in, const std::string& name, const T& default
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
T PropertyGet(const PropertyTable& in, const std::string& name, bool& result) {
|
||||
const Property* const prop = in.Get(name);
|
||||
T PropertyGet(const PropertyTable& in, const std::string& name, bool& result, bool useTemplate=false ) {
|
||||
const Property* prop = in.Get(name);
|
||||
if( nullptr == prop) {
|
||||
if ( ! useTemplate ) {
|
||||
result = false;
|
||||
return T();
|
||||
}
|
||||
const PropertyTable* templ = in.TemplateProps();
|
||||
if ( nullptr == templ ) {
|
||||
result = false;
|
||||
return T();
|
||||
}
|
||||
prop = templ->Get(name);
|
||||
if ( nullptr == prop ) {
|
||||
result = false;
|
||||
return T();
|
||||
}
|
||||
}
|
||||
|
||||
// strong typing, no need to be lenient
|
||||
const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
|
||||
|
|
|
@ -48,11 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// tab width for logging columns
|
||||
#define ASSIMP_FBX_TAB_WIDTH 4
|
||||
|
||||
#include "ParsingUtils.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXUtil.h"
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -76,13 +76,11 @@ Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int
|
|||
ai_assert(static_cast<size_t>(send-sbegin) > 0);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Token::~Token()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXUtil.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <string>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
|
||||
#include "FIReader.hpp"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
// Workaround for issue #1361
|
||||
// https://github.com/assimp/assimp/issues/1361
|
||||
|
@ -54,13 +54,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# define _GLIBCXX_USE_C99 1
|
||||
#endif
|
||||
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/types.h>
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include "irrXMLWrapper.h"
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <stack>
|
||||
#include <map>
|
||||
#include <iostream>
|
||||
|
|
|
@ -62,6 +62,7 @@ namespace Assimp {
|
|||
|
||||
struct FIValue {
|
||||
virtual const std::string &toString() const = 0;
|
||||
virtual ~FIValue() {}
|
||||
};
|
||||
|
||||
struct FIStringValue: public FIValue {
|
||||
|
@ -121,6 +122,7 @@ struct FICDATAValue: public FIStringValue {
|
|||
|
||||
struct FIDecoder {
|
||||
virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) = 0;
|
||||
virtual ~FIDecoder() {}
|
||||
};
|
||||
|
||||
struct FIQName {
|
||||
|
|
|
@ -47,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "../include/assimp/DefaultLogger.hpp"
|
||||
#include "fast_atof.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "../include/assimp/fast_atof.h"
|
||||
#include "../include/assimp/ParsingUtils.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "ProcessHelper.h"
|
||||
#include "FindDegenerates.h"
|
||||
#include "Exceptional.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -50,9 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "FindInvalidDataProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Macros.h"
|
||||
#include "Exceptional.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/Macros.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// internal headers
|
||||
#include "FixNormalsStep.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include "Exceptional.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "GenVertexNormalsProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Exceptional.h"
|
||||
#include "qnan.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_HMPLOADER_H_INCLUDED
|
||||
|
||||
// internal headers
|
||||
#include "BaseImporter.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "MDLLoader.h"
|
||||
#include "HMPFileData.h"
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#ifndef AI_IFF_H_INCLUDED
|
||||
#define AI_IFF_H_INCLUDED
|
||||
|
||||
#include "ByteSwapper.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFF {
|
||||
|
|
|
@ -49,16 +49,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
|
||||
|
||||
#include "IRRLoader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include "GenericProperty.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/GenericProperty.h>
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "StandardShapes.h"
|
||||
#include <assimp/StandardShapes.h>
|
||||
#include "Importer.h"
|
||||
|
||||
// We need MathFunctions.h to compute the lcm/gcd of a number
|
||||
#include "MathFunctions.h"
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <memory>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
|
|
|
@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "IRRShared.h"
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "Importer.h"
|
||||
#include "StringUtils.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -47,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||
|
||||
#include "IRRMeshLoader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include "fast_atof.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include "Macros.h"
|
||||
#include <assimp/Macros.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace irr;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue