fix most warnings with -pendantic

pull/335/head
abma 2014-08-18 02:09:06 +02:00
parent 48a772b20b
commit 6c5f9ecb06
23 changed files with 95 additions and 95 deletions

View File

@ -273,8 +273,8 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
void * GetBufferPointer() { return buffer; };
// -------------------------------------------------------------------
virtual size_t Read(void* pvBuffer, size_t pSize, size_t pCount) { return 0; };
virtual aiReturn Seek(size_t pOffset, aiOrigin pOrigin) { return aiReturn_FAILURE; };
virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; };
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; };
virtual size_t Tell() const { return cursor; };
virtual void Flush() { };

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@ -78,7 +78,7 @@ const aiImporterDesc* AssbinImporter::GetInfo() const
return &desc;
}
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
{
IOStream * in = pIOHandler->Open(pFile);
if (!in)
@ -186,7 +186,7 @@ void ReadArray(IOStream * stream, T * out, unsigned int size)
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
}
template <typename T> void ReadBounds( IOStream * stream, T* p, unsigned int n )
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
{
// not sure what to do here, the data isn't really useful.
stream->Seek( sizeof(T) * n, aiOrigin_CUR );

View File

@ -999,7 +999,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
// ------------------------------------------------------------------------------------------------
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* camera, ConversionData& /*conv_data*/)
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* /*camera*/, ConversionData& /*conv_data*/)
{
ScopeGuard<aiCamera> out(new aiCamera());
out->mName = obj->id.name+2;
@ -1010,7 +1010,7 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
}
// ------------------------------------------------------------------------------------------------
aiLight* BlenderImporter::ConvertLight(const Scene& in, const Object* obj, const Lamp* lamp, ConversionData& conv_data)
aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
{
ScopeGuard<aiLight> out(new aiLight());
out->mName = obj->id.name+2;

View File

@ -100,7 +100,7 @@ namespace boost {
};
// dummy
list_elem& operator = (const list_elem& other) {
list_elem& operator = (const list_elem& /*other*/) {
return *this;
}
@ -142,7 +142,7 @@ namespace boost {
return me.me;
}
};
};
}
// A very minimal implementation for up to 5 elements
template <typename T0 = detail::nulltype,
@ -278,6 +278,6 @@ namespace boost {
tuple <> t;
return t;
}
};
}
#endif // !! BOOST_TUPLE_INCLUDED

View File

@ -59,7 +59,7 @@ namespace FBX {
using namespace Util;
// ------------------------------------------------------------------------------------------------
AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc)
AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& /*doc*/)
: Object(id, element, name)
{
const Scope& sc = GetRequiredScope(element);

View File

@ -1319,7 +1319,7 @@ private:
// ------------------------------------------------------------------------------------------------
void ConvertCluster(std::vector<aiBone*>& bones, const Model& model, const Cluster& cl,
void ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
std::vector<size_t>& out_indices,
std::vector<size_t>& index_out_indices,
std::vector<size_t>& count_out_indices,
@ -2347,7 +2347,7 @@ private:
// ------------------------------------------------------------------------------------------------
aiNodeAnim* GenerateScalingNodeAnim(const std::string& name,
const Model& target,
const Model& /*target*/,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
double& max_time,
@ -2378,7 +2378,7 @@ private:
// ------------------------------------------------------------------------------------------------
aiNodeAnim* GenerateTranslationNodeAnim(const std::string& name,
const Model& target,
const Model& /*target*/,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
double& max_time,
@ -2830,7 +2830,7 @@ private:
// ------------------------------------------------------------------------------------------------
void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
double& maxTime,
double& minTime)
{
@ -2851,7 +2851,7 @@ private:
// ------------------------------------------------------------------------------------------------
void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
const LayerMap& layers,
const LayerMap& /*layers*/,
double& maxTime,
double& minTime)
{
@ -2869,7 +2869,7 @@ private:
// ------------------------------------------------------------------------------------------------
void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
const LayerMap& layers,
const LayerMap& /*layers*/,
double& maxTime,
double& minTime,
Model::RotOrder order)

View File

@ -696,7 +696,7 @@ public:
public:
/** Get the Skin attached to this geometry or NULL */
const Skin* const DeformerSkin() const {
const Skin* DeformerSkin() const {
return skin;
}
@ -1096,7 +1096,7 @@ public:
return transformLink;
}
const Model* const TargetNode() const {
const Model* TargetNode() const {
return node;
}

View File

@ -207,7 +207,7 @@ Texture::~Texture()
}
LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name)
: Object(id,element,name)
,texture(0)
,blendMode(BlendMode_Modulate)

View File

@ -506,7 +506,7 @@ void ReadBinaryDataArrayHead(const char*& data, const char* end, char& type, uin
// read binary data array, assume cursor points to the 'compression mode' field (i.e. behind the header)
void ReadBinaryDataArray(char type, uint32_t count, const char*& data, const char* end,
std::vector<char>& buff,
const Element& el)
const Element& /*el*/)
{
ai_assert(static_cast<size_t>(end-data) >= 4); // runtime check for this happens at tokenization stage

View File

@ -143,8 +143,7 @@ private:
// ------------------------------------------------------------------------------------------------
template <typename T>
inline T PropertyGet(const PropertyTable& in, const std::string& name,
const T& defaultValue,
bool ignoreTemplate = false)
const T& defaultValue)
{
const Property* const prop = in.Get(name);
if(!prop) {
@ -164,8 +163,7 @@ inline T PropertyGet(const PropertyTable& in, const std::string& name,
// ------------------------------------------------------------------------------------------------
template <typename T>
inline T PropertyGet(const PropertyTable& in, const std::string& name,
bool& result,
bool ignoreTemplate = false)
bool& result)
{
const Property* const prop = in.Get(name);
if(!prop) {

View File

@ -85,7 +85,7 @@ Intersect IntersectSegmentPlane(const IfcVector3& p,const IfcVector3& n, const I
// ------------------------------------------------------------------------------------------------
void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv)
ConversionData& /*conv*/)
{
ai_assert(hs != NULL);

View File

@ -259,7 +259,7 @@ BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
// ------------------------------------------------------------------------------------------------
void InsertWindowContours(const ContourVector& contours,
const std::vector<TempOpening>& openings,
const std::vector<TempOpening>& /*openings*/,
TempMesh& curmesh)
{
// fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now
@ -1741,4 +1741,4 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
#undef from_int64
#undef one_vec
#endif
#endif

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@ -101,7 +101,7 @@ void ProcessOpenProfile(const IfcArbitraryOpenProfileDef& def, TempMesh& meshout
}
// ------------------------------------------------------------------------------------------------
void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& /*conv*/)
{
if(const IfcRectangleProfileDef* const cprofile = def.ToPtr<IfcRectangleProfileDef>()) {
const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;

View File

@ -1045,7 +1045,7 @@ void IFC::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP {
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
template <> size_t GenericFill<NotImplemented>(const STEP::DB& /*db*/, const LIST& /*params*/, NotImplemented* /*in*/)
{
return 0;
}
@ -1253,7 +1253,7 @@ template <> size_t GenericFill<IfcPerformanceHistory>(const DB& db, const LIST&
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in)
template <> size_t GenericFill<IfcRepresentationItem>(const DB& /*db*/, const LIST& /*params*/, IfcRepresentationItem* /*in*/)
{
size_t base = 0;
return base;
@ -1715,7 +1715,7 @@ template <> size_t GenericFill<IfcPlateType>(const DB& db, const LIST& params, I
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in)
template <> size_t GenericFill<IfcObjectPlacement>(const DB& /*db*/, const LIST& /*params*/, IfcObjectPlacement* /*in*/)
{
size_t base = 0;
return base;

View File

@ -376,14 +376,14 @@ void OgreBinarySerializer::ReadMeshSkeletonLink(Mesh *mesh)
mesh->skeletonRef = ReadLine();
}
void OgreBinarySerializer::ReadMeshBounds(Mesh *mesh)
void OgreBinarySerializer::ReadMeshBounds(Mesh * /*mesh*/)
{
// Skip bounds, not compatible with Assimp.
// 2x float vec3 + 1x float sphere radius
SkipBytes(sizeof(float) * 7);
}
void OgreBinarySerializer::ReadMeshExtremes(Mesh *mesh)
void OgreBinarySerializer::ReadMeshExtremes(Mesh * /*mesh*/)
{
// Skip extremes, not compatible with Assimp.
size_t numBytes = m_currentLen - MSTREAM_OVERHEAD_SIZE;
@ -643,7 +643,7 @@ void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest)
DefaultLogger::get()->debug(Formatter::format() << " - Read vertex buffer for source " << bindIndex << " of " << numBytes << " bytes");
}
void OgreBinarySerializer::ReadEdgeList(Mesh *mesh)
void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/)
{
// Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped.
@ -1054,7 +1054,7 @@ void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton)
DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
}
void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton *skeleton, Animation *dest)
void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest)
{
uint16_t boneId = Read<uint16_t>();
Bone *bone = dest->parentSkeleton->BoneById(boneId);
@ -1096,7 +1096,7 @@ void OgreBinarySerializer::ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *d
dest->transformKeyFrames.push_back(keyframe);
}
void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton *skeleton)
void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton * /*skeleton*/)
{
// Skip bounds, not compatible with Assimp.
ReadLine(); // skeleton name

View File

@ -301,7 +301,7 @@ enum MeshChunkId
// unsigned short poseIndex
// float influence
// Optional submesh extreme vertex list chink
M_TABLE_EXTREMES = 0xE000,
M_TABLE_EXTREMES = 0xE000
// unsigned short submesh_index;
// float extremes [n_extremes][3];
};

View File

@ -1105,7 +1105,7 @@ aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode)
return node;
}
aiBone *Bone::ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights)
aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights)
{
aiBone *bone = new aiBone();
bone->mName = name;

View File

@ -68,25 +68,25 @@ voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
return (voidpf) io_system->Open(filename, mode_fopen);
}
uLong IOSystem2Unzip::read(voidpf opaque, voidpf stream, void* buf, uLong size) {
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
IOStream* io_stream = (IOStream*) stream;
return io_stream->Read(buf, 1, size);
}
uLong IOSystem2Unzip::write(voidpf opaque, voidpf stream, const void* buf, uLong size) {
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
IOStream* io_stream = (IOStream*) stream;
return io_stream->Write(buf, 1, size);
}
long IOSystem2Unzip::tell(voidpf opaque, voidpf stream) {
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream* io_stream = (IOStream*) stream;
return io_stream->Tell();
}
long IOSystem2Unzip::seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
IOStream* io_stream = (IOStream*) stream;
aiOrigin assimp_origin;
@ -115,7 +115,7 @@ int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
return 0;
}
int IOSystem2Unzip::testerror(voidpf opaque, voidpf stream) {
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
return 0;
}

View File

@ -72,7 +72,7 @@ enum aiImporterFlags
* should be used with care. This only happens for trunk
* (i.e. SVN) versions, experimental code is not included
* in releases. */
aiImporterFlags_Experimental = 0x10,
aiImporterFlags_Experimental = 0x10
};

View File

@ -1,4 +1,4 @@
// ----------------------------------------------------------------------------
/* ----------------------------------------------------------------------------
// Simple sample to prove that Assimp is easy to use with OpenGL.
// It takes a file name as command line parameter, loads it using standard
// settings and displays it.
@ -9,29 +9,30 @@
// The vc8 solution links against assimp-release-dll_win32 - be sure to
// have this configuration built.
// ----------------------------------------------------------------------------
*/
#include <stdlib.h>
#include <stdio.h>
#include <GL/glut.h>
// assimp include files. These three are usually needed.
/* assimp include files. These three are usually needed. */
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
// the global Assimp scene object
/* the global Assimp scene object */
const struct aiScene* scene = NULL;
GLuint scene_list = 0;
struct aiVector3D scene_min, scene_max, scene_center;
// current rotation angle
/* current rotation angle */
static float angle = 0.f;
#define aisgl_min(x,y) (x<y?x:y)
#define aisgl_max(x,y) (y>x?y:x)
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void reshape(int width, int height)
{
const double aspectRatio = (float) width / height, fieldOfView = 45.0;
@ -43,7 +44,7 @@ void reshape(int width, int height)
glViewport(0, 0, width, height);
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void get_bounding_box_for_node (const struct aiNode* nd,
struct aiVector3D* min,
struct aiVector3D* max,
@ -78,7 +79,7 @@ void get_bounding_box_for_node (const struct aiNode* nd,
*trafo = prev;
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
{
struct aiMatrix4x4 trafo;
@ -89,7 +90,7 @@ void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
get_bounding_box_for_node(scene->mRootNode,min,max,&trafo);
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void color4_to_float4(const struct aiColor4D *c, float f[4])
{
f[0] = c->r;
@ -98,7 +99,7 @@ void color4_to_float4(const struct aiColor4D *c, float f[4])
f[3] = c->a;
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void set_float4(float f[4], float a, float b, float c, float d)
{
f[0] = a;
@ -107,7 +108,7 @@ void set_float4(float f[4], float a, float b, float c, float d)
f[3] = d;
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void apply_material(const struct aiMaterial *mtl)
{
float c[4];
@ -173,19 +174,19 @@ void apply_material(const struct aiMaterial *mtl)
glEnable(GL_CULL_FACE);
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
{
unsigned int i;
unsigned int n = 0, t;
struct aiMatrix4x4 m = nd->mTransformation;
// update transform
/* update transform */
aiTransposeMatrix4(&m);
glPushMatrix();
glMultMatrixf((float*)&m);
// draw all meshes assigned to this node
/* draw all meshes assigned to this node */
for (; n < nd->mNumMeshes; ++n) {
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
@ -224,7 +225,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
}
// draw all children
/* draw all children */
for (n = 0; n < nd->mNumChildren; ++n) {
recursive_render(sc, nd->mChildren[n]);
}
@ -232,7 +233,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
glPopMatrix();
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void do_motion (void)
{
static GLint prev_time = 0;
@ -244,7 +245,7 @@ void do_motion (void)
prev_time = time;
frames += 1;
if ((time - prev_fps_time) > 1000) // update every seconds
if ((time - prev_fps_time) > 1000) /* update every seconds */
{
int current_fps = frames * 1000 / (time - prev_fps_time);
printf("%d fps\n", current_fps);
@ -256,7 +257,7 @@ void do_motion (void)
glutPostRedisplay ();
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
void display(void)
{
float tmp;
@ -267,27 +268,27 @@ void display(void)
glLoadIdentity();
gluLookAt(0.f,0.f,3.f,0.f,0.f,-5.f,0.f,1.f,0.f);
// rotate it around the y axis
/* rotate it around the y axis */
glRotatef(angle,0.f,1.f,0.f);
// scale the whole asset to fit into our view frustum
/* scale the whole asset to fit into our view frustum */
tmp = scene_max.x-scene_min.x;
tmp = aisgl_max(scene_max.y - scene_min.y,tmp);
tmp = aisgl_max(scene_max.z - scene_min.z,tmp);
tmp = 1.f / tmp;
glScalef(tmp, tmp, tmp);
// center the model
/* center the model */
glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z );
// if the display list has not been made yet, create a new one and
// fill it with scene contents
/* if the display list has not been made yet, create a new one and
fill it with scene contents */
if(scene_list == 0) {
scene_list = glGenLists(1);
glNewList(scene_list, GL_COMPILE);
// now begin at the root node of the imported data and traverse
// the scenegraph by multiplying subsequent local transforms
// together on GL's matrix stack.
/* now begin at the root node of the imported data and traverse
the scenegraph by multiplying subsequent local transforms
together on GL's matrix stack. */
recursive_render(scene, scene->mRootNode);
glEndList();
}
@ -299,11 +300,11 @@ void display(void)
do_motion();
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
int loadasset (const char* path)
{
// we are taking one of the postprocessing presets to avoid
// spelling out 20+ single postprocessing flags here.
/* we are taking one of the postprocessing presets to avoid
spelling out 20+ single postprocessing flags here. */
scene = aiImportFile(path,aiProcessPreset_TargetRealtime_MaxQuality);
if (scene) {
@ -316,7 +317,7 @@ int loadasset (const char* path)
return 1;
}
// ----------------------------------------------------------------------------
/* ---------------------------------------------------------------------------- */
int main(int argc, char **argv)
{
struct aiLogStream stream;
@ -330,21 +331,21 @@ int main(int argc, char **argv)
glutDisplayFunc(display);
glutReshapeFunc(reshape);
// get a handle to the predefined STDOUT log stream and attach
// it to the logging system. It remains active for all further
// calls to aiImportFile(Ex) and aiApplyPostProcessing.
/* get a handle to the predefined STDOUT log stream and attach
it to the logging system. It remains active for all further
calls to aiImportFile(Ex) and aiApplyPostProcessing. */
stream = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
aiAttachLogStream(&stream);
// ... same procedure, but this stream now writes the
// log messages to assimp_log.txt
/* ... same procedure, but this stream now writes the
log messages to assimp_log.txt */
stream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"assimp_log.txt");
aiAttachLogStream(&stream);
// the model name can be specified on the command line. If none
// is specified, we try to locate one of the more expressive test
// models from the repository (/models-nonbsd may be missing in
// some distributions so we need a fallback from /models!).
/* the model name can be specified on the command line. If none
is specified, we try to locate one of the more expressive test
models from the repository (/models-nonbsd may be missing in
some distributions so we need a fallback from /models!). */
if( 0 != loadasset( argc >= 2 ? argv[1] : "../../test/models-nonbsd/X/dwarf.x")) {
if( argc != 1 || (0 != loadasset( "../../../../test/models-nonbsd/X/dwarf.x") && 0 != loadasset( "../../test/models/X/Testwuson.X"))) {
return -1;
@ -354,14 +355,14 @@ int main(int argc, char **argv)
glClearColor(0.1f,0.1f,0.1f,1.f);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0); // Uses default lighting parameters
glEnable(GL_LIGHT0); /* Uses default lighting parameters */
glEnable(GL_DEPTH_TEST);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
glEnable(GL_NORMALIZE);
// XXX docs say all polygons are emitted CCW, but tests show that some aren't.
/* XXX docs say all polygons are emitted CCW, but tests show that some aren't. */
if(getenv("MODEL_IS_BROKEN"))
glFrontFace(GL_CW);
@ -370,14 +371,15 @@ int main(int argc, char **argv)
glutGet(GLUT_ELAPSED_TIME);
glutMainLoop();
// cleanup - calling 'aiReleaseImport' is important, as the library
// keeps internal resources until the scene is freed again. Not
// doing so can cause severe resource leaking.
/* cleanup - calling 'aiReleaseImport' is important, as the library
keeps internal resources until the scene is freed again. Not
doing so can cause severe resource leaking. */
aiReleaseImport(scene);
// We added a log stream to the library, it's our job to disable it
// again. This will definitely release the last resources allocated
// by Assimp.
/* We added a log stream to the library, it's our job to disable it
again. This will definitely release the last resources allocated
by Assimp.*/
aiDetachAllLogStreams();
return 0;
}

View File

@ -1,5 +1,5 @@
// This is just a small test to check whether Assimp's API compiles from C
/* This is just a small test to check whether Assimp's API compiles from C */
#include <assimp/postprocess.h>
#include <assimp/scene.h>

View File

@ -72,7 +72,7 @@ static const aiImporterDesc desc = {
bool TestPlugin :: CanRead( const std::string& pFile,
IOSystem* pIOHandler, bool test) const
IOSystem* /*pIOHandler*/, bool /*test*/) const
{
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
@ -90,8 +90,8 @@ const aiImporterDesc* TestPlugin :: GetInfo() const
return & desc;
}
void TestPlugin :: InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
void TestPlugin :: InternReadFile( const std::string& /*pFile*/,
aiScene* /*pScene*/, IOSystem* /*pIOHandler*/)
{
throw DeadlyImportError(AIUT_DEF_ERROR_TEXT);
}

View File

@ -656,7 +656,7 @@ uint32_t WriteBinaryScene(const aiScene* scene)
// -----------------------------------------------------------------------------------
// Write a binary model dump
void WriteBinaryDump(const aiScene* scene, FILE* _out, const char* src, const char* cmd,
bool _shortened, bool compressed, ImportData& imp)
bool _shortened, bool compressed, ImportData& /*imp*/)
{
out = _out;
shortened = _shortened;