Merge branch 'master' into kimkulling-dev-1
commit
6b8514ba93
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@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// internal headers
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// internal headers
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#include "FindInvalidDataProcess.h"
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#include "FindInvalidDataProcess.h"
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#include "ProcessHelper.h"
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#include "ProcessHelper.h"
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#include <assimp/Macros.h>
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#include <assimp/Macros.h>
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#include <assimp/Exceptional.h>
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#include <assimp/Exceptional.h>
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#include <assimp/qnan.h>
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#include <assimp/qnan.h>
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@ -60,37 +61,34 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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// Constructor to be privately used by Importer
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FindInvalidDataProcess::FindInvalidDataProcess()
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FindInvalidDataProcess::FindInvalidDataProcess()
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: configEpsilon(0.0)
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: configEpsilon(0.0)
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{
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, mIgnoreTexCoods( false ){
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// nothing to do here
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// nothing to do here
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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// Destructor, private as well
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FindInvalidDataProcess::~FindInvalidDataProcess()
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FindInvalidDataProcess::~FindInvalidDataProcess() {
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{
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// nothing to do here
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// nothing to do here
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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// Returns whether the processing step is present in the given flag field.
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bool FindInvalidDataProcess::IsActive( unsigned int pFlags) const
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bool FindInvalidDataProcess::IsActive( unsigned int pFlags) const {
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{
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return 0 != (pFlags & aiProcess_FindInvalidData);
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return 0 != (pFlags & aiProcess_FindInvalidData);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Setup import configuration
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// Setup import configuration
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void FindInvalidDataProcess::SetupProperties(const Importer* pImp)
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void FindInvalidDataProcess::SetupProperties(const Importer* pImp) {
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{
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// Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
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// Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
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configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
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configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
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mIgnoreTexCoods = pImp->GetPropertyBool(AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS, false);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Update mesh references in the node graph
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// Update mesh references in the node graph
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void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMapping)
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void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMapping) {
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{
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if (node->mNumMeshes) {
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if (node->mNumMeshes) {
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unsigned int out = 0;
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unsigned int out = 0;
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for (unsigned int a = 0; a < node->mNumMeshes;++a) {
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for (unsigned int a = 0; a < node->mNumMeshes;++a) {
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@ -116,8 +114,7 @@ void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMap
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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// Executes the post processing step on the given imported data.
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void FindInvalidDataProcess::Execute( aiScene* pScene)
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void FindInvalidDataProcess::Execute( aiScene* pScene) {
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{
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ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");
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ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");
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bool out = false;
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bool out = false;
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@ -171,17 +168,18 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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template <typename T>
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inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
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inline
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const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
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const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
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const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
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{
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{
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return NULL;
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return nullptr;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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template <>
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template <>
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inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
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inline
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const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero )
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const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
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{
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const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero ) {
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bool b = false;
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bool b = false;
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unsigned int cnt = 0;
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < size;++i) {
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for (unsigned int i = 0; i < size;++i) {
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@ -203,14 +201,14 @@ inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsi
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if (cnt > 1 && !b && !mayBeIdentical) {
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if (cnt > 1 && !b && !mayBeIdentical) {
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return "All vectors are identical";
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return "All vectors are identical";
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}
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}
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return NULL;
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return nullptr;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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template <typename T>
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inline bool ProcessArray(T*& in, unsigned int num,const char* name,
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inline
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const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true)
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bool ProcessArray(T*& in, unsigned int num,const char* name,
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{
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const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
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const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
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const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
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if (err) {
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if (err) {
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ASSIMP_LOG_ERROR_F( "FindInvalidDataProcess fails on mesh ", name, ": ", err);
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ASSIMP_LOG_ERROR_F( "FindInvalidDataProcess fails on mesh ", name, ": ", err);
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@ -251,23 +249,20 @@ bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, ai_real e
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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template <typename T>
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inline bool AllIdentical(T* in, unsigned int num, ai_real epsilon)
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inline
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{
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bool AllIdentical(T* in, unsigned int num, ai_real epsilon) {
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if (num <= 1) {
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if (num <= 1) {
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return true;
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return true;
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}
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}
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if (epsilon > 0.f) {
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if (fabs(epsilon) > 0.f) {
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for (unsigned int i = 0; i < num-1;++i) {
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for (unsigned int i = 0; i < num-1;++i) {
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if (!EpsilonCompare(in[i],in[i+1],epsilon)) {
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if (!EpsilonCompare(in[i],in[i+1],epsilon)) {
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return false;
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return false;
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}
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}
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}
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}
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}
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} else {
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else {
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for (unsigned int i = 0; i < num-1;++i) {
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for (unsigned int i = 0; i < num-1;++i) {
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if (in[i] != in[i+1]) {
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if (in[i] != in[i+1]) {
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return false;
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return false;
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}
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}
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@ -278,27 +273,24 @@ inline bool AllIdentical(T* in, unsigned int num, ai_real epsilon)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Search an animation for invalid content
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// Search an animation for invalid content
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void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim)
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void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim) {
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{
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// Process all animation channels
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// Process all animation channels
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for (unsigned int a = 0; a < anim->mNumChannels;++a) {
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for ( unsigned int a = 0; a < anim->mNumChannels; ++a ) {
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ProcessAnimationChannel( anim->mChannels[a]);
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ProcessAnimationChannel( anim->mChannels[a]);
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
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void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
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{
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ai_assert( 0 != anim->mPositionKeys );
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int i = 0;
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ai_assert( 0 != anim->mRotationKeys );
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ai_assert( 0 != anim->mScalingKeys );
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// ScenePreprocessor's work ...
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ai_assert((0 != anim->mPositionKeys && 0 != anim->mRotationKeys && 0 != anim->mScalingKeys));
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// Check whether all values in a tracks are identical - in this case
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// Check whether all values in a tracks are identical - in this case
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// we can remove al keys except one.
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// we can remove al keys except one.
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// POSITIONS
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// POSITIONS
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if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon))
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int i = 0;
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{
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if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon)) {
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aiVectorKey v = anim->mPositionKeys[0];
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aiVectorKey v = anim->mPositionKeys[0];
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// Reallocate ... we need just ONE element, it makes no sense to reuse the array
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// Reallocate ... we need just ONE element, it makes no sense to reuse the array
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@ -309,8 +301,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
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}
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}
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// ROTATIONS
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// ROTATIONS
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if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon))
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if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon)) {
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{
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aiQuatKey v = anim->mRotationKeys[0];
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aiQuatKey v = anim->mRotationKeys[0];
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// Reallocate ... we need just ONE element, it makes no sense to reuse the array
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// Reallocate ... we need just ONE element, it makes no sense to reuse the array
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@ -321,8 +312,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
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}
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}
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// SCALINGS
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// SCALINGS
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if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon))
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if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon)) {
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{
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aiVectorKey v = anim->mScalingKeys[0];
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aiVectorKey v = anim->mScalingKeys[0];
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// Reallocate ... we need just ONE element, it makes no sense to reuse the array
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// Reallocate ... we need just ONE element, it makes no sense to reuse the array
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@ -331,8 +321,9 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
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anim->mScalingKeys[0] = v;
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anim->mScalingKeys[0] = v;
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i = 1;
|
i = 1;
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}
|
}
|
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if (1 == i)
|
if ( 1 == i ) {
|
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ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
|
ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
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|
}
|
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}
|
}
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|
|
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// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
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@ -360,18 +351,20 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
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}
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}
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|
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// process texture coordinates
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// process texture coordinates
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
|
if (!mIgnoreTexCoods) {
|
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if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
|
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
|
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pMesh->mNumUVComponents[i] = 0;
|
if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
|
||||||
|
pMesh->mNumUVComponents[i] = 0;
|
||||||
|
|
||||||
// delete all subsequent texture coordinate sets.
|
// delete all subsequent texture coordinate sets.
|
||||||
for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||||
delete[] pMesh->mTextureCoords[a];
|
delete[] pMesh->mTextureCoords[a];
|
||||||
pMesh->mTextureCoords[a] = NULL;
|
pMesh->mTextureCoords[a] = NULL;
|
||||||
pMesh->mNumUVComponents[a] = 0;
|
pMesh->mNumUVComponents[a] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
ret = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
ret = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -388,13 +381,11 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
||||||
aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
|
aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
|
||||||
{
|
{
|
||||||
// We need to update the lookup-table
|
// We need to update the lookup-table
|
||||||
for (unsigned int m = 0; m < pMesh->mNumFaces;++m)
|
for (unsigned int m = 0; m < pMesh->mNumFaces;++m) {
|
||||||
{
|
const aiFace& f = pMesh->mFaces[ m ];
|
||||||
const aiFace& f = pMesh->mFaces[m];
|
|
||||||
|
|
||||||
if (f.mNumIndices < 3) {
|
if (f.mNumIndices < 3) {
|
||||||
dirtyMask[f.mIndices[0]] = true;
|
dirtyMask[f.mIndices[0]] = true;
|
||||||
|
|
||||||
if (f.mNumIndices == 2) {
|
if (f.mNumIndices == 2) {
|
||||||
dirtyMask[f.mIndices[1]] = true;
|
dirtyMask[f.mIndices[1]] = true;
|
||||||
}
|
}
|
||||||
|
@ -403,7 +394,9 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
||||||
}
|
}
|
||||||
// Normals, tangents and bitangents are undefined for
|
// Normals, tangents and bitangents are undefined for
|
||||||
// the whole mesh (and should not even be there)
|
// the whole mesh (and should not even be there)
|
||||||
else return ret;
|
else {
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Process mesh normals
|
// Process mesh normals
|
||||||
|
@ -426,5 +419,4 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
||||||
return ret ? 1 : 0;
|
return ret ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endif // !! ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
|
#endif // !! ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
|
||||||
|
|
|
@ -41,7 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file Defines a post processing step to search an importer's output
|
/** @file Defines a post processing step to search an importer's output
|
||||||
for data that is obviously invalid */
|
* for data that is obviously invalid
|
||||||
|
*/
|
||||||
#ifndef AI_FINDINVALIDDATA_H_INC
|
#ifndef AI_FINDINVALIDDATA_H_INC
|
||||||
#define AI_FINDINVALIDDATA_H_INC
|
#define AI_FINDINVALIDDATA_H_INC
|
||||||
|
|
||||||
|
@ -50,7 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/anim.h>
|
#include <assimp/anim.h>
|
||||||
|
|
||||||
struct aiMesh;
|
struct aiMesh;
|
||||||
|
|
||||||
class FindInvalidDataProcessTest;
|
class FindInvalidDataProcessTest;
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -59,15 +62,11 @@ namespace Assimp {
|
||||||
*
|
*
|
||||||
* Originally this was a workaround for some models written by Blender
|
* Originally this was a workaround for some models written by Blender
|
||||||
* which have zero normal vectors. */
|
* which have zero normal vectors. */
|
||||||
class ASSIMP_API FindInvalidDataProcess : public BaseProcess
|
class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
FindInvalidDataProcess();
|
FindInvalidDataProcess();
|
||||||
~FindInvalidDataProcess();
|
~FindInvalidDataProcess();
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
bool IsActive( unsigned int pFlags) const;
|
bool IsActive( unsigned int pFlags) const;
|
||||||
|
@ -80,26 +79,25 @@ public:
|
||||||
// Run the step
|
// Run the step
|
||||||
void Execute( aiScene* pScene);
|
void Execute( aiScene* pScene);
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Executes the postprocessing step on the given mesh
|
/** Executes the post-processing step on the given mesh
|
||||||
* @param pMesh The mesh to process.
|
* @param pMesh The mesh to process.
|
||||||
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
|
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
|
||||||
int ProcessMesh( aiMesh* pMesh);
|
int ProcessMesh( aiMesh* pMesh);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Executes the postprocessing step on the given animation
|
/** Executes the post-processing step on the given animation
|
||||||
* @param anim The animation to process. */
|
* @param anim The animation to process. */
|
||||||
void ProcessAnimation (aiAnimation* anim);
|
void ProcessAnimation (aiAnimation* anim);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Executes the postprocessing step on the given anim channel
|
/** Executes the post-processing step on the given anim channel
|
||||||
* @param anim The animation channel to process.*/
|
* @param anim The animation channel to process.*/
|
||||||
void ProcessAnimationChannel (aiNodeAnim* anim);
|
void ProcessAnimationChannel (aiNodeAnim* anim);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ai_real configEpsilon;
|
ai_real configEpsilon;
|
||||||
|
bool mIgnoreTexCoods;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end of namespace Assimp
|
} // end of namespace Assimp
|
||||||
|
|
|
@ -498,6 +498,13 @@ enum aiComponent
|
||||||
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
||||||
"PP_FID_ANIM_ACCURACY"
|
"PP_FID_ANIM_ACCURACY"
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||||
|
* Set to true to ignore texture coordinates. This may be useful if you have
|
||||||
|
* to assign different kind of textures like one for the summer or one for the winter.
|
||||||
|
*/
|
||||||
|
#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \
|
||||||
|
"PP_FID_IGNORE_TEXTURECOORDS"
|
||||||
|
|
||||||
// TransformUVCoords evaluates UV scalings
|
// TransformUVCoords evaluates UV scalings
|
||||||
#define AI_UVTRAFO_SCALING 0x1
|
#define AI_UVTRAFO_SCALING 0x1
|
||||||
|
|
Loading…
Reference in New Issue