Merge branch 'master' of https://github.com/assimp/assimp
commit
6b1cac5743
|
@ -27,6 +27,7 @@ execute_process(
|
|||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
|
@ -35,6 +36,7 @@ execute_process(
|
|||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
|
||||
if(NOT GIT_COMMIT_HASH)
|
||||
|
@ -63,7 +65,9 @@ if( CMAKE_COMPILER_IS_MINGW )
|
|||
endif()
|
||||
|
||||
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") # this is a very important switch and some libraries seem now to have it....
|
||||
if (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
|
||||
endif()
|
||||
# hide all not-exported symbols
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" )
|
||||
elseif(MSVC)
|
||||
|
|
|
@ -113,6 +113,7 @@ If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflo
|
|||
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
|
||||
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
|
||||
|
||||
And we also have an IRC-channel at freenode: #assetimporterlib .
|
||||
### Contributing ###
|
||||
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
|
|
|
@ -89,6 +89,9 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// read a string (may be enclosed in double quotation marks). buffer must point to "
|
||||
#define AI_AC_GET_STRING(out) \
|
||||
if (*buffer == '\0') { \
|
||||
throw DeadlyImportError("AC3D: Unexpected EOF in string"); \
|
||||
} \
|
||||
++buffer; \
|
||||
const char* sz = buffer; \
|
||||
while ('\"' != *buffer) \
|
||||
|
@ -293,7 +296,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
SkipSpaces(&buffer);
|
||||
|
||||
unsigned int t = strtoul10(buffer,&buffer);
|
||||
if (t >= std::numeric_limits<int32_t>::max() / sizeof(aiVector3D)) {
|
||||
if (t >= AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||
}
|
||||
obj.vertices.reserve(t);
|
||||
|
@ -584,9 +587,19 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
|
||||
// allocate storage for vertices and normals
|
||||
mesh->mNumFaces = (*cit).first;
|
||||
if (mesh->mNumFaces == 0) {
|
||||
throw DeadlyImportError("AC3D: No faces");
|
||||
} else if (mesh->mNumFaces > AI_MAX_ALLOC(aiFace)) {
|
||||
throw DeadlyImportError("AC3D: Too many faces, would run out of memory");
|
||||
}
|
||||
aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
|
||||
mesh->mNumVertices = (*cit).second;
|
||||
if (mesh->mNumVertices == 0) {
|
||||
throw DeadlyImportError("AC3D: No vertices");
|
||||
} else if (mesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||
}
|
||||
aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
unsigned int cur = 0;
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,352 +0,0 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ColladaParser.h
|
||||
* @brief Defines the parser helper class for the collada loader
|
||||
*/
|
||||
|
||||
#ifndef AI_COLLADAPARSER_H_INC
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
#include "irrXMLWrapper.h"
|
||||
#include "ColladaHelper.h"
|
||||
#include "../include/assimp/ai_assert.h"
|
||||
#include <boost/format.hpp>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ------------------------------------------------------------------------------------------
|
||||
/** Parser helper class for the Collada loader.
|
||||
*
|
||||
* Does all the XML reading and builds internal data structures from it,
|
||||
* but leaves the resolving of all the references to the loader.
|
||||
*/
|
||||
class ColladaParser
|
||||
{
|
||||
friend class ColladaLoader;
|
||||
|
||||
protected:
|
||||
/** Constructor from XML file */
|
||||
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
|
||||
|
||||
/** Destructor */
|
||||
~ColladaParser();
|
||||
|
||||
/** Reads the contents of the file */
|
||||
void ReadContents();
|
||||
|
||||
/** Reads the structure of the file */
|
||||
void ReadStructure();
|
||||
|
||||
/** Reads asset informations such as coordinate system informations and legal blah */
|
||||
void ReadAssetInfo();
|
||||
|
||||
/** Reads the animation library */
|
||||
void ReadAnimationLibrary();
|
||||
|
||||
/** Reads an animation into the given parent structure */
|
||||
void ReadAnimation( Collada::Animation* pParent);
|
||||
|
||||
/** Reads an animation sampler into the given anim channel */
|
||||
void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
|
||||
|
||||
/** Reads the skeleton controller library */
|
||||
void ReadControllerLibrary();
|
||||
|
||||
/** Reads a controller into the given mesh structure */
|
||||
void ReadController( Collada::Controller& pController);
|
||||
|
||||
/** Reads the joint definitions for the given controller */
|
||||
void ReadControllerJoints( Collada::Controller& pController);
|
||||
|
||||
/** Reads the joint weights for the given controller */
|
||||
void ReadControllerWeights( Collada::Controller& pController);
|
||||
|
||||
/** Reads the image library contents */
|
||||
void ReadImageLibrary();
|
||||
|
||||
/** Reads an image entry into the given image */
|
||||
void ReadImage( Collada::Image& pImage);
|
||||
|
||||
/** Reads the material library */
|
||||
void ReadMaterialLibrary();
|
||||
|
||||
/** Reads a material entry into the given material */
|
||||
void ReadMaterial( Collada::Material& pMaterial);
|
||||
|
||||
/** Reads the camera library */
|
||||
void ReadCameraLibrary();
|
||||
|
||||
/** Reads a camera entry into the given camera */
|
||||
void ReadCamera( Collada::Camera& pCamera);
|
||||
|
||||
/** Reads the light library */
|
||||
void ReadLightLibrary();
|
||||
|
||||
/** Reads a light entry into the given light */
|
||||
void ReadLight( Collada::Light& pLight);
|
||||
|
||||
/** Reads the effect library */
|
||||
void ReadEffectLibrary();
|
||||
|
||||
/** Reads an effect entry into the given effect*/
|
||||
void ReadEffect( Collada::Effect& pEffect);
|
||||
|
||||
/** Reads an COMMON effect profile */
|
||||
void ReadEffectProfileCommon( Collada::Effect& pEffect);
|
||||
|
||||
/** Read sampler properties */
|
||||
void ReadSamplerProperties( Collada::Sampler& pSampler);
|
||||
|
||||
/** Reads an effect entry containing a color or a texture defining that color */
|
||||
void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
|
||||
|
||||
/** Reads an effect entry containing a float */
|
||||
void ReadEffectFloat( float& pFloat);
|
||||
|
||||
/** Reads an effect parameter specification of any kind */
|
||||
void ReadEffectParam( Collada::EffectParam& pParam);
|
||||
|
||||
/** Reads the geometry library contents */
|
||||
void ReadGeometryLibrary();
|
||||
|
||||
/** Reads a geometry from the geometry library. */
|
||||
void ReadGeometry( Collada::Mesh* pMesh);
|
||||
|
||||
/** Reads a mesh from the geometry library */
|
||||
void ReadMesh( Collada::Mesh* pMesh);
|
||||
|
||||
/** Reads a source element - a combination of raw data and an accessor defining
|
||||
* things that should not be redefinable. Yes, that's another rant.
|
||||
*/
|
||||
void ReadSource();
|
||||
|
||||
/** Reads a data array holding a number of elements, and stores it in the global library.
|
||||
* Currently supported are array of floats and arrays of strings.
|
||||
*/
|
||||
void ReadDataArray();
|
||||
|
||||
/** Reads an accessor and stores it in the global library under the given ID -
|
||||
* accessors use the ID of the parent <source> element
|
||||
*/
|
||||
void ReadAccessor( const std::string& pID);
|
||||
|
||||
/** Reads input declarations of per-vertex mesh data into the given mesh */
|
||||
void ReadVertexData( Collada::Mesh* pMesh);
|
||||
|
||||
/** Reads input declarations of per-index mesh data into the given mesh */
|
||||
void ReadIndexData( Collada::Mesh* pMesh);
|
||||
|
||||
/** Reads a single input channel element and stores it in the given array, if valid */
|
||||
void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
|
||||
|
||||
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
|
||||
size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
|
||||
size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
|
||||
|
||||
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
|
||||
void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
|
||||
Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
|
||||
size_t currentPrimitive, const std::vector<size_t>& indices);
|
||||
|
||||
/** Reads one triangle of a tristrip into the mesh */
|
||||
void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh* pMesh,
|
||||
std::vector<Collada::InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices);
|
||||
|
||||
/** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
|
||||
void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
|
||||
|
||||
/** Reads the library of node hierarchies and scene parts */
|
||||
void ReadSceneLibrary();
|
||||
|
||||
/** Reads a scene node's contents including children and stores it in the given node */
|
||||
void ReadSceneNode( Collada::Node* pNode);
|
||||
|
||||
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
|
||||
void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
|
||||
|
||||
/** Reads a mesh reference in a node and adds it to the node's mesh list */
|
||||
void ReadNodeGeometry( Collada::Node* pNode);
|
||||
|
||||
/** Reads the collada scene */
|
||||
void ReadScene();
|
||||
|
||||
// Processes bind_vertex_input and bind elements
|
||||
void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
|
||||
|
||||
protected:
|
||||
/** Aborts the file reading with an exception */
|
||||
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
/** Skips all data until the end node of the current element */
|
||||
void SkipElement();
|
||||
|
||||
/** Skips all data until the end node of the given element */
|
||||
void SkipElement( const char* pElement);
|
||||
|
||||
/** Compares the current xml element name to the given string and returns true if equal */
|
||||
bool IsElement( const char* pName) const;
|
||||
|
||||
/** Tests for the opening tag of the given element, throws an exception if not found */
|
||||
void TestOpening( const char* pName);
|
||||
|
||||
/** Tests for the closing tag of the given element, throws an exception if not found */
|
||||
void TestClosing( const char* pName);
|
||||
|
||||
/** Checks the present element for the presence of the attribute, returns its index
|
||||
or throws an exception if not found */
|
||||
int GetAttribute( const char* pAttr) const;
|
||||
|
||||
/** Returns the index of the named attribute or -1 if not found. Does not throw,
|
||||
therefore useful for optional attributes */
|
||||
int TestAttribute( const char* pAttr) const;
|
||||
|
||||
/** Reads the text contents of an element, throws an exception if not given.
|
||||
Skips leading whitespace. */
|
||||
const char* GetTextContent();
|
||||
|
||||
/** Reads the text contents of an element, returns NULL if not given.
|
||||
Skips leading whitespace. */
|
||||
const char* TestTextContent();
|
||||
|
||||
/** Reads a single bool from current text content */
|
||||
bool ReadBoolFromTextContent();
|
||||
|
||||
/** Reads a single float from current text content */
|
||||
float ReadFloatFromTextContent();
|
||||
|
||||
/** Calculates the resulting transformation from all the given transform steps */
|
||||
aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
|
||||
|
||||
/** Determines the input data type for the given semantic string */
|
||||
Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
|
||||
|
||||
/** Finds the item in the given library by its reference, throws if not found */
|
||||
template <typename Type> const Type& ResolveLibraryReference(
|
||||
const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
std::string mFileName;
|
||||
|
||||
/** XML reader, member for everyday use */
|
||||
irr::io::IrrXMLReader* mReader;
|
||||
|
||||
/** All data arrays found in the file by ID. Might be referred to by actually
|
||||
everyone. Collada, you are a steaming pile of indirection. */
|
||||
typedef std::map<std::string, Collada::Data> DataLibrary;
|
||||
DataLibrary mDataLibrary;
|
||||
|
||||
/** Same for accessors which define how the data in a data array is accessed. */
|
||||
typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
|
||||
AccessorLibrary mAccessorLibrary;
|
||||
|
||||
/** Mesh library: mesh by ID */
|
||||
typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
|
||||
MeshLibrary mMeshLibrary;
|
||||
|
||||
/** node library: root node of the hierarchy part by ID */
|
||||
typedef std::map<std::string, Collada::Node*> NodeLibrary;
|
||||
NodeLibrary mNodeLibrary;
|
||||
|
||||
/** Image library: stores texture properties by ID */
|
||||
typedef std::map<std::string, Collada::Image> ImageLibrary;
|
||||
ImageLibrary mImageLibrary;
|
||||
|
||||
/** Effect library: surface attributes by ID */
|
||||
typedef std::map<std::string, Collada::Effect> EffectLibrary;
|
||||
EffectLibrary mEffectLibrary;
|
||||
|
||||
/** Material library: surface material by ID */
|
||||
typedef std::map<std::string, Collada::Material> MaterialLibrary;
|
||||
MaterialLibrary mMaterialLibrary;
|
||||
|
||||
/** Light library: surface light by ID */
|
||||
typedef std::map<std::string, Collada::Light> LightLibrary;
|
||||
LightLibrary mLightLibrary;
|
||||
|
||||
/** Camera library: surface material by ID */
|
||||
typedef std::map<std::string, Collada::Camera> CameraLibrary;
|
||||
CameraLibrary mCameraLibrary;
|
||||
|
||||
/** Controller library: joint controllers by ID */
|
||||
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
|
||||
ControllerLibrary mControllerLibrary;
|
||||
|
||||
/** Pointer to the root node. Don't delete, it just points to one of
|
||||
the nodes in the node library. */
|
||||
Collada::Node* mRootNode;
|
||||
|
||||
/** Root animation container */
|
||||
Collada::Animation mAnims;
|
||||
|
||||
/** Size unit: how large compared to a meter */
|
||||
float mUnitSize;
|
||||
|
||||
/** Which is the up vector */
|
||||
enum { UP_X, UP_Y, UP_Z } mUpDirection;
|
||||
|
||||
/** Collada file format version */
|
||||
Collada::FormatVersion mFormat;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check for element match
|
||||
inline bool ColladaParser::IsElement( const char* pName) const
|
||||
{
|
||||
ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
|
||||
return ::strcmp( mReader->getNodeName(), pName) == 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds the item in the given library by its reference, throws if not found
|
||||
template <typename Type>
|
||||
const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
|
||||
{
|
||||
typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
|
||||
if( it == pLibrary.end())
|
||||
ThrowException( boost::str( boost::format( "Unable to resolve library reference \"%s\".") % pURL));
|
||||
return it->second;
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_COLLADAPARSER_H_INC
|
File diff suppressed because it is too large
Load Diff
|
@ -1067,6 +1067,12 @@ void ColladaParser::ReadLight( Collada::Light& pLight)
|
|||
pLight.mFalloffAngle = ReadFloatFromTextContent();
|
||||
TestClosing("hotspot_beam");
|
||||
}
|
||||
// OpenCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (IsElement("decay_falloff")) {
|
||||
pLight.mOuterAngle = ReadFloatFromTextContent();
|
||||
TestClosing("decay_falloff");
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
if( strcmp( mReader->getNodeName(), "light") == 0)
|
||||
|
|
|
@ -602,12 +602,12 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
|
|||
const IfcVector2& m0, const IfcVector2& m1,
|
||||
IfcVector2& out0, IfcVector2& out1)
|
||||
{
|
||||
const IfcVector2& n0_to_n1 = n1 - n0;
|
||||
const IfcVector2 n0_to_n1 = n1 - n0;
|
||||
|
||||
const IfcVector2& n0_to_m0 = m0 - n0;
|
||||
const IfcVector2& n1_to_m1 = m1 - n1;
|
||||
const IfcVector2 n0_to_m0 = m0 - n0;
|
||||
const IfcVector2 n1_to_m1 = m1 - n1;
|
||||
|
||||
const IfcVector2& n0_to_m1 = m1 - n0;
|
||||
const IfcVector2 n0_to_m1 = m1 - n0;
|
||||
|
||||
const IfcFloat e = 1e-5f;
|
||||
const IfcFloat smalle = 1e-9f;
|
||||
|
@ -927,7 +927,7 @@ size_t CloseWindows(ContourVector& contours,
|
|||
IfcFloat best = static_cast<IfcFloat>(1e10);
|
||||
IfcVector3 bestv;
|
||||
|
||||
const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
|
||||
const IfcVector3 world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
|
||||
|
||||
BOOST_FOREACH(const TempOpening* opening, refs) {
|
||||
BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) {
|
||||
|
@ -1066,7 +1066,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
|
|||
|
||||
// Project all points into the new coordinate system, collect min/max verts on the way
|
||||
BOOST_FOREACH(const IfcVector3& x, in_verts) {
|
||||
const IfcVector3& vv = m * x;
|
||||
const IfcVector3 vv = m * x;
|
||||
// keep Z offset in the plane coordinate system. Ignoring precision issues
|
||||
// (which are present, of course), this should be the same value for
|
||||
// all polygon vertices (assuming the polygon is planar).
|
||||
|
@ -1144,7 +1144,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
|||
std::vector<IfcVector2> contour_flat;
|
||||
|
||||
IfcVector3 nor;
|
||||
const IfcMatrix4& m = ProjectOntoPlane(contour_flat, curmesh, ok, nor);
|
||||
const IfcMatrix4 m = ProjectOntoPlane(contour_flat, curmesh, ok, nor);
|
||||
if(!ok) {
|
||||
return false;
|
||||
}
|
||||
|
@ -1227,7 +1227,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
|||
|
||||
bool side_flag = true;
|
||||
if (!is_2d_source) {
|
||||
const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
|
||||
const IfcVector3 face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
|
||||
(profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
|
||||
|
||||
const IfcFloat abs_dot_face_nor = std::abs(nor * face_nor);
|
||||
|
@ -1242,7 +1242,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
|||
for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) {
|
||||
const IfcVector3& x = profile_verts[vi_total];
|
||||
|
||||
const IfcVector3& v = m * x;
|
||||
const IfcVector3 v = m * x;
|
||||
IfcVector2 vv(v.x, v.y);
|
||||
|
||||
//if(check_intersection) {
|
||||
|
@ -1322,7 +1322,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
|||
MakeDisjunctWindowContours(other, temp_contour, poly);
|
||||
if(poly.size() == 1) {
|
||||
|
||||
const BoundingBox& newbb = GetBoundingBox(poly[0].outer);
|
||||
const BoundingBox newbb = GetBoundingBox(poly[0].outer);
|
||||
if (!BoundingBoxesOverlapping(ibb, newbb )) {
|
||||
// Good guy bounding box
|
||||
bb = newbb ;
|
||||
|
@ -1438,7 +1438,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
|
|||
// working coordinate system.
|
||||
bool ok;
|
||||
IfcVector3 nor;
|
||||
const IfcMatrix3& m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
|
||||
const IfcMatrix3 m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
|
||||
if (!ok) {
|
||||
return false;
|
||||
}
|
||||
|
@ -1686,13 +1686,13 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
|
|||
continue;
|
||||
}
|
||||
|
||||
const std::vector<p2t::Triangle*>& tris = cdt->GetTriangles();
|
||||
const std::vector<p2t::Triangle*> tris = cdt->GetTriangles();
|
||||
|
||||
// Collect the triangles we just produced
|
||||
BOOST_FOREACH(p2t::Triangle* tri, tris) {
|
||||
for(int i = 0; i < 3; ++i) {
|
||||
|
||||
const IfcVector2& v = IfcVector2(
|
||||
const IfcVector2 v = IfcVector2(
|
||||
static_cast<IfcFloat>( tri->GetPoint(i)->x ),
|
||||
static_cast<IfcFloat>( tri->GetPoint(i)->y )
|
||||
);
|
||||
|
|
|
@ -783,6 +783,13 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Allocate output storage
|
||||
pScene->mNumMeshes = pcHeader->NUM_SURFACES;
|
||||
if (pcHeader->NUM_SURFACES == 0) {
|
||||
throw DeadlyImportError("MD3: No surfaces");
|
||||
} else if (pcHeader->NUM_SURFACES > AI_MAX_ALLOC(aiMesh)) {
|
||||
// We allocate pointers but check against the size of aiMesh
|
||||
// since those pointers will eventually have to point to real objects
|
||||
throw DeadlyImportError("MD3: Too many surfaces, would run out of memory");
|
||||
}
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
|
||||
pScene->mNumMaterials = pcHeader->NUM_SURFACES;
|
||||
|
|
|
@ -355,6 +355,9 @@ void MDLImporter::InternReadFile_Quake1( )
|
|||
for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i)
|
||||
{
|
||||
union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;};
|
||||
if (szCurrent + sizeof(MDL::Skin) > this->mBuffer + this->iFileSize) {
|
||||
throw DeadlyImportError("[Quake 1 MDL] Unexpected EOF");
|
||||
}
|
||||
pcSkin = (BE_NCONST MDL::Skin*)szCurrent;
|
||||
|
||||
AI_SWAP4( pcSkin->group );
|
||||
|
|
|
@ -133,15 +133,16 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
TextFileToBuffer(file.get(),m_Buffer);
|
||||
|
||||
// Get the model name
|
||||
std::string strModelName;
|
||||
std::string modelName, folderName;
|
||||
std::string::size_type pos = pFile.find_last_of( "\\/" );
|
||||
if ( pos != std::string::npos )
|
||||
{
|
||||
strModelName = pFile.substr(pos+1, pFile.size() - pos - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
strModelName = pFile;
|
||||
if ( pos != std::string::npos ) {
|
||||
modelName = pFile.substr(pos+1, pFile.size() - pos - 1);
|
||||
folderName = pFile.substr( 0, pos );
|
||||
if ( folderName.empty() ) {
|
||||
pIOHandler->PushDirectory( folderName );
|
||||
}
|
||||
} else {
|
||||
modelName = pFile;
|
||||
}
|
||||
|
||||
// process all '\'
|
||||
|
@ -161,13 +162,18 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
}
|
||||
|
||||
// parse the file into a temporary representation
|
||||
ObjFileParser parser(m_Buffer, strModelName, pIOHandler);
|
||||
ObjFileParser parser(m_Buffer, modelName, pIOHandler);
|
||||
|
||||
// And create the proper return structures out of it
|
||||
CreateDataFromImport(parser.GetModel(), pScene);
|
||||
|
||||
// Clean up allocated storage for the next import
|
||||
m_Buffer.clear();
|
||||
|
||||
// Pop directory stack
|
||||
if ( pIOHandler->StackSize() > 0 ) {
|
||||
pIOHandler->PopDirectory();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -380,6 +386,11 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
|
||||
// Copy vertices of this mesh instance
|
||||
pMesh->mNumVertices = numIndices;
|
||||
if (pMesh->mNumVertices == 0) {
|
||||
throw DeadlyImportError( "OBJ: no vertices" );
|
||||
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
|
||||
}
|
||||
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
||||
|
||||
// Allocate buffer for normal vectors
|
||||
|
|
|
@ -61,21 +61,21 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
// Constructor with loaded data and directories.
|
||||
ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) :
|
||||
m_DataIt(Data.begin()),
|
||||
m_DataItEnd(Data.end()),
|
||||
ObjFileParser::ObjFileParser(std::vector<char> &data,const std::string &modelName, IOSystem *io ) :
|
||||
m_DataIt(data.begin()),
|
||||
m_DataItEnd(data.end()),
|
||||
m_pModel(NULL),
|
||||
m_uiLine(0),
|
||||
m_pIO( io )
|
||||
{
|
||||
std::fill_n(m_buffer,BUFFERSIZE,0);
|
||||
std::fill_n(m_buffer,Buffersize,0);
|
||||
|
||||
// Create the model instance to store all the data
|
||||
m_pModel = new ObjFile::Model();
|
||||
m_pModel->m_ModelName = strModelName;
|
||||
m_pModel->m_ModelName = modelName;
|
||||
|
||||
// create default material and store it
|
||||
m_pModel->m_pDefaultMaterial = new ObjFile::Material();
|
||||
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
|
||||
m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
|
||||
m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
|
||||
m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
|
||||
|
@ -248,20 +248,20 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
|||
}
|
||||
float x, y, z;
|
||||
if( 2 == numComponents ) {
|
||||
copyNextWord( m_buffer, BUFFERSIZE );
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
x = ( float ) fast_atof( m_buffer );
|
||||
|
||||
copyNextWord( m_buffer, BUFFERSIZE );
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
y = ( float ) fast_atof( m_buffer );
|
||||
z = 0.0;
|
||||
} else if( 3 == numComponents ) {
|
||||
copyNextWord( m_buffer, BUFFERSIZE );
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
x = ( float ) fast_atof( m_buffer );
|
||||
|
||||
copyNextWord( m_buffer, BUFFERSIZE );
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
y = ( float ) fast_atof( m_buffer );
|
||||
|
||||
copyNextWord( m_buffer, BUFFERSIZE );
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
z = ( float ) fast_atof( m_buffer );
|
||||
} else {
|
||||
throw DeadlyImportError( "OBJ: Invalid number of components" );
|
||||
|
@ -274,13 +274,13 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
|||
// Get values for a new 3D vector instance
|
||||
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
|
||||
float x, y, z;
|
||||
copyNextWord(m_buffer, BUFFERSIZE);
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
x = (float) fast_atof(m_buffer);
|
||||
|
||||
copyNextWord(m_buffer, BUFFERSIZE);
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
y = (float) fast_atof(m_buffer);
|
||||
|
||||
copyNextWord( m_buffer, BUFFERSIZE );
|
||||
copyNextWord( m_buffer, Buffersize );
|
||||
z = ( float ) fast_atof( m_buffer );
|
||||
|
||||
point3d_array.push_back( aiVector3D( x, y, z ) );
|
||||
|
@ -291,10 +291,10 @@ void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
|
|||
// Get values for a new 2D vector instance
|
||||
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
|
||||
float x, y;
|
||||
copyNextWord(m_buffer, BUFFERSIZE);
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
x = (float) fast_atof(m_buffer);
|
||||
|
||||
copyNextWord(m_buffer, BUFFERSIZE);
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
y = (float) fast_atof(m_buffer);
|
||||
|
||||
point2d_array.push_back(aiVector2D(x, y));
|
||||
|
@ -306,12 +306,12 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
|
|||
// Get values for a new face instance
|
||||
void ObjFileParser::getFace(aiPrimitiveType type)
|
||||
{
|
||||
copyNextLine(m_buffer, BUFFERSIZE);
|
||||
copyNextLine(m_buffer, Buffersize);
|
||||
if (m_DataIt == m_DataItEnd)
|
||||
return;
|
||||
|
||||
char *pPtr = m_buffer;
|
||||
char *pEnd = &pPtr[BUFFERSIZE];
|
||||
char *pEnd = &pPtr[Buffersize];
|
||||
pPtr = getNextToken<char*>(pPtr, pEnd);
|
||||
if (pPtr == pEnd || *pPtr == '\0')
|
||||
return;
|
||||
|
@ -468,8 +468,9 @@ void ObjFileParser::getMaterialDesc()
|
|||
|
||||
// Get next data for material data
|
||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
if (m_DataIt == m_DataItEnd)
|
||||
if (m_DataIt == m_DataItEnd) {
|
||||
return;
|
||||
}
|
||||
|
||||
char *pStart = &(*m_DataIt);
|
||||
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
|
||||
|
@ -483,14 +484,11 @@ void ObjFileParser::getMaterialDesc()
|
|||
|
||||
// Search for material
|
||||
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
|
||||
if ( it == m_pModel->m_MaterialMap.end() )
|
||||
{
|
||||
if ( it == m_pModel->m_MaterialMap.end() ) {
|
||||
// Not found, use default material
|
||||
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
|
||||
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// Found, using detected material
|
||||
m_pModel->m_pCurrentMaterial = (*it).second;
|
||||
if ( needsNewMesh( strName ))
|
||||
|
@ -539,18 +537,24 @@ void ObjFileParser::getMaterialLib()
|
|||
|
||||
// Check for existence
|
||||
const std::string strMatName(pStart, &(*m_DataIt));
|
||||
IOStream *pFile = m_pIO->Open(strMatName);
|
||||
std::string absName;
|
||||
if ( m_pIO->StackSize() > 0 ) {
|
||||
const std::string &path = m_pIO->CurrentDirectory();
|
||||
absName = path + strMatName;
|
||||
} else {
|
||||
absName = strMatName;
|
||||
}
|
||||
IOStream *pFile = m_pIO->Open( absName );
|
||||
|
||||
if (!pFile )
|
||||
{
|
||||
DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
|
||||
if (!pFile ) {
|
||||
DefaultLogger::get()->error( "OBJ: Unable to locate material file " + strMatName );
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
return;
|
||||
}
|
||||
|
||||
// Import material library data from file
|
||||
std::vector<char> buffer;
|
||||
BaseImporter::TextFileToBuffer(pFile,buffer);
|
||||
BaseImporter::TextFileToBuffer( pFile, buffer );
|
||||
m_pIO->Close( pFile );
|
||||
|
||||
// Importing the material library
|
||||
|
|
|
@ -62,10 +62,9 @@ class IOSystem;
|
|||
|
||||
/// \class ObjFileParser
|
||||
/// \brief Parser for a obj waveform file
|
||||
class ObjFileParser
|
||||
{
|
||||
class ObjFileParser {
|
||||
public:
|
||||
static const size_t BUFFERSIZE = 4096;
|
||||
static const size_t Buffersize = 4096;
|
||||
typedef std::vector<char> DataArray;
|
||||
typedef std::vector<char>::iterator DataArrayIt;
|
||||
typedef std::vector<char>::const_iterator ConstDataArrayIt;
|
||||
|
@ -137,9 +136,10 @@ private:
|
|||
//! Current line (for debugging)
|
||||
unsigned int m_uiLine;
|
||||
//! Helper buffer
|
||||
char m_buffer[BUFFERSIZE];
|
||||
char m_buffer[Buffersize];
|
||||
/// Pointer to IO system instance.
|
||||
IOSystem *m_pIO;
|
||||
/// Path to the current model
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -189,7 +189,12 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
|
|||
}
|
||||
|
||||
mOutput << "element face " << faces << endl;
|
||||
mOutput << "property list uint uint vertex_index" << endl;
|
||||
|
||||
// uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
|
||||
// For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
|
||||
// Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
|
||||
mOutput << "property list uchar int vertex_index" << endl;
|
||||
|
||||
mOutput << "end_header" << endl;
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
|
@ -342,16 +347,24 @@ void PlyExporter::WriteMeshIndices(const aiMesh* m, unsigned int offset)
|
|||
}
|
||||
}
|
||||
|
||||
void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
|
||||
// Generic method in case we want to use different data types for the indices or make this configurable.
|
||||
template<typename NumIndicesType, typename IndexType>
|
||||
void WriteMeshIndicesBinary_Generic(const aiMesh* m, unsigned int offset, std::ostringstream& output)
|
||||
{
|
||||
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
||||
const aiFace& f = m->mFaces[i];
|
||||
mOutput.write(reinterpret_cast<const char*>(&f.mNumIndices), 4);
|
||||
NumIndicesType numIndices = static_cast<NumIndicesType>(f.mNumIndices);
|
||||
output.write(reinterpret_cast<const char*>(&numIndices), sizeof(NumIndicesType));
|
||||
for (unsigned int c = 0; c < f.mNumIndices; ++c) {
|
||||
unsigned int index = f.mIndices[c] + offset;
|
||||
mOutput.write(reinterpret_cast<const char*>(&index), 4);
|
||||
IndexType index = f.mIndices[c] + offset;
|
||||
output.write(reinterpret_cast<const char*>(&index), sizeof(IndexType));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
|
||||
{
|
||||
WriteMeshIndicesBinary_Generic<unsigned char, int>(m, offset, mOutput);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -154,6 +154,19 @@ const aiImporterDesc* STLImporter::GetInfo () const {
|
|||
return &desc;
|
||||
}
|
||||
|
||||
void addFacesToMesh(aiMesh* pMesh)
|
||||
{
|
||||
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
||||
for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) {
|
||||
|
||||
aiFace& face = pMesh->mFaces[i];
|
||||
face.mIndices = new unsigned int[face.mNumIndices = 3];
|
||||
for (unsigned int o = 0; o < 3;++o,++p) {
|
||||
face.mIndices[o] = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void STLImporter::InternReadFile( const std::string& pFile,
|
||||
|
@ -179,17 +192,8 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
|||
// the default vertex color is light gray.
|
||||
clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6f;
|
||||
|
||||
// allocate one mesh
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[1];
|
||||
aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
|
||||
pMesh->mMaterialIndex = 0;
|
||||
|
||||
// allocate a single node
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
|
||||
bool bMatClr = false;
|
||||
|
||||
|
@ -201,16 +205,11 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
|||
throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
|
||||
}
|
||||
|
||||
// now copy faces
|
||||
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
||||
for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) {
|
||||
|
||||
aiFace& face = pMesh->mFaces[i];
|
||||
face.mIndices = new unsigned int[face.mNumIndices = 3];
|
||||
for (unsigned int o = 0; o < 3;++o,++p) {
|
||||
face.mIndices[o] = p;
|
||||
}
|
||||
}
|
||||
// add all created meshes to the single node
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
|
||||
// create a single default material, using a light gray diffuse color for consistency with
|
||||
// other geometric types (e.g., PLY).
|
||||
|
@ -236,140 +235,171 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
|||
// Read an ASCII STL file
|
||||
void STLImporter::LoadASCIIFile()
|
||||
{
|
||||
aiMesh* pMesh = pScene->mMeshes[0];
|
||||
|
||||
std::vector<aiMesh*> meshes;
|
||||
const char* sz = mBuffer;
|
||||
SkipSpaces(&sz);
|
||||
ai_assert(!IsLineEnd(sz));
|
||||
|
||||
sz += 5; // skip the "solid"
|
||||
SkipSpaces(&sz);
|
||||
const char* szMe = sz;
|
||||
while (!::IsSpaceOrNewLine(*sz)) {
|
||||
sz++;
|
||||
}
|
||||
|
||||
size_t temp;
|
||||
// setup the name of the node
|
||||
if ((temp = (size_t)(sz-szMe))) {
|
||||
if (temp >= MAXLEN) {
|
||||
throw DeadlyImportError( "STL: Node name too long" );
|
||||
}
|
||||
|
||||
pScene->mRootNode->mName.length = temp;
|
||||
memcpy(pScene->mRootNode->mName.data,szMe,temp);
|
||||
pScene->mRootNode->mName.data[temp] = '\0';
|
||||
}
|
||||
else pScene->mRootNode->mName.Set("<STL_ASCII>");
|
||||
const char* bufferEnd = mBuffer + fileSize;
|
||||
std::vector<aiVector3D> positionBuffer;
|
||||
std::vector<aiVector3D> normalBuffer;
|
||||
|
||||
// try to guess how many vertices we could have
|
||||
// assume we'll need 160 bytes for each face
|
||||
pMesh->mNumVertices = ( pMesh->mNumFaces = std::max(1u,fileSize / 160u )) * 3;
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
size_t sizeEstimate = std::max(1u, fileSize / 160u ) * 3;
|
||||
positionBuffer.reserve(sizeEstimate);
|
||||
normalBuffer.reserve(sizeEstimate);
|
||||
|
||||
unsigned int curFace = 0, curVertex = 3;
|
||||
for ( ;; )
|
||||
while (IsAsciiSTL(sz, bufferEnd - sz))
|
||||
{
|
||||
// go to the next token
|
||||
if(!SkipSpacesAndLineEnd(&sz))
|
||||
aiMesh* pMesh = new aiMesh();
|
||||
pMesh->mMaterialIndex = 0;
|
||||
meshes.push_back(pMesh);
|
||||
|
||||
SkipSpaces(&sz);
|
||||
ai_assert(!IsLineEnd(sz));
|
||||
|
||||
sz += 5; // skip the "solid"
|
||||
SkipSpaces(&sz);
|
||||
const char* szMe = sz;
|
||||
while (!::IsSpaceOrNewLine(*sz)) {
|
||||
sz++;
|
||||
}
|
||||
|
||||
size_t temp;
|
||||
// setup the name of the node
|
||||
if ((temp = (size_t)(sz-szMe))) {
|
||||
if (temp >= MAXLEN) {
|
||||
throw DeadlyImportError( "STL: Node name too long" );
|
||||
}
|
||||
|
||||
pScene->mRootNode->mName.length = temp;
|
||||
memcpy(pScene->mRootNode->mName.data,szMe,temp);
|
||||
pScene->mRootNode->mName.data[temp] = '\0';
|
||||
}
|
||||
else pScene->mRootNode->mName.Set("<STL_ASCII>");
|
||||
|
||||
unsigned int faceVertexCounter = 0;
|
||||
for ( ;; )
|
||||
{
|
||||
// seems we're finished although there was no end marker
|
||||
DefaultLogger::get()->warn("STL: unexpected EOF. \'endsolid\' keyword was expected");
|
||||
break;
|
||||
}
|
||||
// facet normal -0.13 -0.13 -0.98
|
||||
if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5))) {
|
||||
|
||||
if (3 != curVertex) {
|
||||
DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
|
||||
}
|
||||
if (pMesh->mNumFaces == curFace) {
|
||||
ai_assert(pMesh->mNumFaces != 0);
|
||||
|
||||
// need to resize the arrays, our size estimate was wrong
|
||||
unsigned int iNeededSize = (unsigned int)(sz-mBuffer) / pMesh->mNumFaces;
|
||||
if (iNeededSize <= 160)iNeededSize >>= 1; // prevent endless looping
|
||||
unsigned int add = (unsigned int)((mBuffer+fileSize)-sz) / iNeededSize;
|
||||
add += add >> 3; // add 12.5% as buffer
|
||||
iNeededSize = (pMesh->mNumFaces + add)*3;
|
||||
aiVector3D* pv = new aiVector3D[iNeededSize];
|
||||
memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D));
|
||||
delete[] pMesh->mVertices;
|
||||
pMesh->mVertices = pv;
|
||||
pv = new aiVector3D[iNeededSize];
|
||||
memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D));
|
||||
delete[] pMesh->mNormals;
|
||||
pMesh->mNormals = pv;
|
||||
|
||||
pMesh->mNumVertices = iNeededSize;
|
||||
pMesh->mNumFaces += add;
|
||||
}
|
||||
aiVector3D* vn = &pMesh->mNormals[curFace++*3];
|
||||
|
||||
sz += 6;
|
||||
curVertex = 0;
|
||||
SkipSpaces(&sz);
|
||||
if (strncmp(sz,"normal",6)) {
|
||||
DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
|
||||
}
|
||||
else
|
||||
// go to the next token
|
||||
if(!SkipSpacesAndLineEnd(&sz))
|
||||
{
|
||||
sz += 7;
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->x );
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->y );
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->z );
|
||||
*(vn+1) = *vn;
|
||||
*(vn+2) = *vn;
|
||||
// seems we're finished although there was no end marker
|
||||
DefaultLogger::get()->warn("STL: unexpected EOF. \'endsolid\' keyword was expected");
|
||||
break;
|
||||
}
|
||||
}
|
||||
// vertex 1.50000 1.50000 0.00000
|
||||
else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
|
||||
{
|
||||
if (3 == curVertex) {
|
||||
DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
|
||||
++sz;
|
||||
}
|
||||
else
|
||||
{
|
||||
sz += 7;
|
||||
SkipSpaces(&sz);
|
||||
aiVector3D* vn = &pMesh->mVertices[(curFace-1)*3 + curVertex++];
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->x );
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->y );
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->z );
|
||||
}
|
||||
}
|
||||
else if (!::strncmp(sz,"endsolid",8)) {
|
||||
// finished!
|
||||
break;
|
||||
}
|
||||
// else skip the whole identifier
|
||||
else {
|
||||
do {
|
||||
++sz;
|
||||
} while (!::IsSpaceOrNewLine(*sz));
|
||||
}
|
||||
}
|
||||
// facet normal -0.13 -0.13 -0.98
|
||||
if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5)) && *(sz + 5) != '\0') {
|
||||
|
||||
if (!curFace) {
|
||||
pMesh->mNumFaces = 0;
|
||||
throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
|
||||
if (faceVertexCounter != 3) {
|
||||
DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
|
||||
}
|
||||
faceVertexCounter = 0;
|
||||
normalBuffer.push_back(aiVector3D());
|
||||
aiVector3D* vn = &normalBuffer.back();
|
||||
|
||||
sz += 6;
|
||||
SkipSpaces(&sz);
|
||||
if (strncmp(sz,"normal",6)) {
|
||||
DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sz[6] == '\0') {
|
||||
throw DeadlyImportError("STL: unexpected EOF while parsing facet");
|
||||
}
|
||||
sz += 7;
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->x );
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->y );
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->z );
|
||||
normalBuffer.push_back(*vn);
|
||||
normalBuffer.push_back(*vn);
|
||||
}
|
||||
}
|
||||
// vertex 1.50000 1.50000 0.00000
|
||||
else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
|
||||
{
|
||||
if (faceVertexCounter >= 3) {
|
||||
DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
|
||||
++sz;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sz[6] == '\0') {
|
||||
throw DeadlyImportError("STL: unexpected EOF while parsing facet");
|
||||
}
|
||||
sz += 7;
|
||||
SkipSpaces(&sz);
|
||||
positionBuffer.push_back(aiVector3D());
|
||||
aiVector3D* vn = &positionBuffer.back();
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->x );
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->y );
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float&)vn->z );
|
||||
faceVertexCounter++;
|
||||
}
|
||||
}
|
||||
else if (!::strncmp(sz,"endsolid",8)) {
|
||||
do {
|
||||
++sz;
|
||||
} while (!::IsLineEnd(*sz));
|
||||
SkipSpacesAndLineEnd(&sz);
|
||||
// finished!
|
||||
break;
|
||||
}
|
||||
// else skip the whole identifier
|
||||
else {
|
||||
do {
|
||||
++sz;
|
||||
} while (!::IsSpaceOrNewLine(*sz));
|
||||
}
|
||||
}
|
||||
|
||||
if (positionBuffer.empty()) {
|
||||
pMesh->mNumFaces = 0;
|
||||
throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
|
||||
}
|
||||
if (positionBuffer.size() % 3 != 0) {
|
||||
pMesh->mNumFaces = 0;
|
||||
throw DeadlyImportError("STL: Invalid number of vertices");
|
||||
}
|
||||
if (normalBuffer.size() != positionBuffer.size()) {
|
||||
pMesh->mNumFaces = 0;
|
||||
throw DeadlyImportError("Normal buffer size does not match position buffer size");
|
||||
}
|
||||
pMesh->mNumFaces = positionBuffer.size() / 3;
|
||||
pMesh->mNumVertices = positionBuffer.size();
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
|
||||
positionBuffer.clear();
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
|
||||
normalBuffer.clear();
|
||||
|
||||
// now copy faces
|
||||
addFacesToMesh(pMesh);
|
||||
}
|
||||
// now add the loaded meshes
|
||||
pScene->mNumMeshes = (unsigned int)meshes.size();
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
for (size_t i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
pScene->mMeshes[i] = meshes[i];
|
||||
}
|
||||
pMesh->mNumFaces = curFace;
|
||||
pMesh->mNumVertices = curFace*3;
|
||||
// we are finished!
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read a binary STL file
|
||||
bool STLImporter::LoadBinaryFile()
|
||||
{
|
||||
// allocate one mesh
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[1];
|
||||
aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
|
||||
pMesh->mMaterialIndex = 0;
|
||||
|
||||
// skip the first 80 bytes
|
||||
if (fileSize < 84) {
|
||||
throw DeadlyImportError("STL: file is too small for the header");
|
||||
|
@ -397,7 +427,6 @@ bool STLImporter::LoadBinaryFile()
|
|||
const unsigned char* sz = (const unsigned char*)mBuffer + 80;
|
||||
|
||||
// now read the number of facets
|
||||
aiMesh* pMesh = pScene->mMeshes[0];
|
||||
pScene->mRootNode->mName.Set("<STL_BINARY>");
|
||||
|
||||
pMesh->mNumFaces = *((uint32_t*)sz);
|
||||
|
@ -417,7 +446,7 @@ bool STLImporter::LoadBinaryFile()
|
|||
vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
|
||||
for (unsigned int i = 0; i < pMesh->mNumFaces;++i) {
|
||||
for (unsigned int i = 0; i < pMesh->mNumFaces;++i) {
|
||||
|
||||
// NOTE: Blender sometimes writes empty normals ... this is not
|
||||
// our fault ... the RemoveInvalidData helper step should fix that
|
||||
|
@ -470,6 +499,10 @@ bool STLImporter::LoadBinaryFile()
|
|||
*(clr+2) = *clr;
|
||||
}
|
||||
}
|
||||
|
||||
// now copy faces
|
||||
addFacesToMesh(pMesh);
|
||||
|
||||
if (bIsMaterialise && !pMesh->mColors[0])
|
||||
{
|
||||
// use the color as diffuse material color
|
||||
|
|
|
@ -399,10 +399,14 @@ void CatmullClarkSubdivider::InternSubdivide (
|
|||
bool haveit = false;
|
||||
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
|
||||
if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
|
||||
haveit = true; break;
|
||||
haveit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ai_assert(haveit);
|
||||
if (!haveit) {
|
||||
DefaultLogger::get()->debug("Catmull-Clark Subdivider: Index not used");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
class IOStream;
|
||||
|
||||
|
@ -102,18 +105,14 @@ public:
|
|||
* @param pFile Path to the file
|
||||
* @return true if there is a file with this path, else false.
|
||||
*/
|
||||
|
||||
virtual bool Exists( const char* pFile) const = 0;
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns the system specific directory separator
|
||||
* @return System specific directory separator
|
||||
*/
|
||||
virtual char getOsSeparator() const = 0;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Open a new file with a given path.
|
||||
*
|
||||
|
@ -139,8 +138,6 @@ public:
|
|||
inline IOStream* Open(const std::string& pFile,
|
||||
const std::string& pMode = std::string("rb"));
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Closes the given file and releases all resources
|
||||
* associated with it.
|
||||
|
@ -170,10 +167,41 @@ public:
|
|||
*/
|
||||
inline bool ComparePaths (const std::string& one,
|
||||
const std::string& second) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Pushes a new directory onto the directory stack.
|
||||
* @param path Path to push onto the stack.
|
||||
* @return True, when push was successful, false if path is empty.
|
||||
*/
|
||||
virtual bool PushDirectory( const std::string &path );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns the top directory from the stack.
|
||||
* @return The directory on the top of the stack.
|
||||
* Returns empty when no directory was pushed to the stack.
|
||||
*/
|
||||
virtual const std::string &CurrentDirectory() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns the number of directories stored on the stack.
|
||||
* @return The number of directories of the stack.
|
||||
*/
|
||||
virtual size_t StackSize() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Pops the top directory from the stack.
|
||||
* @return True, when a directory was on the stack. False if no
|
||||
* directory was on the stack.
|
||||
*/
|
||||
virtual bool PopDirectory();
|
||||
|
||||
private:
|
||||
std::vector<std::string> m_pathStack;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE IOSystem::IOSystem()
|
||||
AI_FORCE_INLINE IOSystem::IOSystem() :
|
||||
m_pathStack()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
@ -220,6 +248,43 @@ inline bool IOSystem::ComparePaths (const std::string& one,
|
|||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
inline bool IOSystem::PushDirectory( const std::string &path ) {
|
||||
if ( path.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pathStack.push_back( path );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
inline const std::string &IOSystem::CurrentDirectory() const {
|
||||
if ( m_pathStack.empty() ) {
|
||||
static const std::string Dummy("");
|
||||
return Dummy;
|
||||
}
|
||||
return m_pathStack[ m_pathStack.size()-1 ];
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
inline size_t IOSystem::StackSize() const {
|
||||
return m_pathStack.size();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
inline bool IOSystem::PopDirectory() {
|
||||
if ( m_pathStack.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pathStack.pop_back();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
} //!ns Assimp
|
||||
|
||||
#endif //AI_IOSYSTEM_H_INC
|
||||
|
|
|
@ -276,4 +276,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# define AI_BUILD_BIG_ENDIAN
|
||||
#endif
|
||||
|
||||
|
||||
/* To avoid running out of memory
|
||||
* This can be adjusted for specific use cases
|
||||
* It's NOT a total limit, just a limit for individual allocations
|
||||
*/
|
||||
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
|
||||
|
||||
|
||||
#endif // !! INCLUDED_AI_DEFINES_H
|
||||
|
|
|
@ -1,28 +0,0 @@
|
|||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Makefile for assimp/Sample_SimpleOpenGL
|
||||
# aramis_acg@users.sourceforge.net
|
||||
#
|
||||
# Usage: make <target> <macros>
|
||||
|
||||
# TARGETS:
|
||||
# all Build the sample + assimp itself
|
||||
# clean Cleanup all object files
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
VPATH = ./usr/include/
|
||||
# Include flags for gcc
|
||||
INCLUDEFLAGS = -I../../include
|
||||
|
||||
# Library flags for gcc
|
||||
LIBFLAGS = -L../../bin/gcc
|
||||
|
||||
# Output name of executable
|
||||
OUTPUT = samplegl
|
||||
|
||||
all: $(OBJECTS)
|
||||
cd ../../code/ && $(MAKE) static
|
||||
gcc -o $(OUTPUT) $(INCLUDEFLAGS) -s Sample_SimpleOpenGL.c $(LIBFLAGS) -Wl,-Bstatic -lassimp -Wl,-Bdynamic -lstdc++ -lglut
|
||||
.PHONY: clean
|
||||
clean:
|
||||
-rm *.o
|
|
@ -24,6 +24,7 @@ SET( TEST_SRCS
|
|||
unit/utGenNormals.cpp
|
||||
unit/utImporter.cpp
|
||||
unit/utImproveCacheLocality.cpp
|
||||
unit/utIOSystem.cpp
|
||||
unit/utJoinVertices.cpp
|
||||
unit/utLimitBoneWeights.cpp
|
||||
unit/utMaterialSystem.cpp
|
||||
|
|
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2014, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
||||
static const string Sep = "/";
|
||||
class TestIOSystem : public IOSystem {
|
||||
public:
|
||||
TestIOSystem() : IOSystem() {}
|
||||
virtual ~TestIOSystem() {}
|
||||
virtual bool Exists( const char* ) const {
|
||||
return true;
|
||||
}
|
||||
virtual char getOsSeparator() const {
|
||||
return Sep[ 0 ];
|
||||
}
|
||||
|
||||
virtual IOStream* Open(const char* pFile, const char* pMode = "rb") {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
virtual void Close( IOStream* pFile) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
class IOSystemTest : public ::testing::Test {
|
||||
public:
|
||||
virtual void SetUp() { pImp = new TestIOSystem(); }
|
||||
virtual void TearDown() { delete pImp; }
|
||||
|
||||
protected:
|
||||
TestIOSystem* pImp;
|
||||
};
|
||||
|
||||
/*
|
||||
virtual bool PushDirectory( const std::string &path );
|
||||
virtual const std::string &CurrentDirectory() const;
|
||||
virtual bool PopDirectory();
|
||||
*/
|
||||
|
||||
TEST_F( IOSystemTest, accessDirectoryStackTest ) {
|
||||
EXPECT_FALSE( pImp->PopDirectory() );
|
||||
EXPECT_EQ( 0, pImp->StackSize() );
|
||||
EXPECT_FALSE( pImp->PushDirectory( "" ) );
|
||||
std::string path = "test/";
|
||||
EXPECT_TRUE( pImp->PushDirectory( path ) );
|
||||
EXPECT_EQ( 1, pImp->StackSize() );
|
||||
EXPECT_EQ( path, pImp->CurrentDirectory() );
|
||||
EXPECT_TRUE( pImp->PopDirectory() );
|
||||
EXPECT_EQ( 0, pImp->StackSize() );
|
||||
}
|
Loading…
Reference in New Issue