Merge branch 'master' of https://github.com/assimp/assimp
commit
6b1cac5743
|
@ -27,6 +27,7 @@ execute_process(
|
||||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||||
OUTPUT_VARIABLE GIT_BRANCH
|
OUTPUT_VARIABLE GIT_BRANCH
|
||||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||||
|
ERROR_QUIET
|
||||||
)
|
)
|
||||||
|
|
||||||
# Get the latest abbreviated commit hash of the working branch
|
# Get the latest abbreviated commit hash of the working branch
|
||||||
|
@ -35,6 +36,7 @@ execute_process(
|
||||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||||
|
ERROR_QUIET
|
||||||
)
|
)
|
||||||
|
|
||||||
if(NOT GIT_COMMIT_HASH)
|
if(NOT GIT_COMMIT_HASH)
|
||||||
|
@ -63,7 +65,9 @@ if( CMAKE_COMPILER_IS_MINGW )
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
|
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") # this is a very important switch and some libraries seem now to have it....
|
if (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
|
||||||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
|
||||||
|
endif()
|
||||||
# hide all not-exported symbols
|
# hide all not-exported symbols
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" )
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" )
|
||||||
elseif(MSVC)
|
elseif(MSVC)
|
||||||
|
|
|
@ -113,6 +113,7 @@ If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflo
|
||||||
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
|
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
|
||||||
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
|
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
|
||||||
|
|
||||||
|
And we also have an IRC-channel at freenode: #assetimporterlib .
|
||||||
### Contributing ###
|
### Contributing ###
|
||||||
|
|
||||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||||
|
|
|
@ -89,6 +89,9 @@ static const aiImporterDesc desc = {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// read a string (may be enclosed in double quotation marks). buffer must point to "
|
// read a string (may be enclosed in double quotation marks). buffer must point to "
|
||||||
#define AI_AC_GET_STRING(out) \
|
#define AI_AC_GET_STRING(out) \
|
||||||
|
if (*buffer == '\0') { \
|
||||||
|
throw DeadlyImportError("AC3D: Unexpected EOF in string"); \
|
||||||
|
} \
|
||||||
++buffer; \
|
++buffer; \
|
||||||
const char* sz = buffer; \
|
const char* sz = buffer; \
|
||||||
while ('\"' != *buffer) \
|
while ('\"' != *buffer) \
|
||||||
|
@ -293,7 +296,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&buffer);
|
||||||
|
|
||||||
unsigned int t = strtoul10(buffer,&buffer);
|
unsigned int t = strtoul10(buffer,&buffer);
|
||||||
if (t >= std::numeric_limits<int32_t>::max() / sizeof(aiVector3D)) {
|
if (t >= AI_MAX_ALLOC(aiVector3D)) {
|
||||||
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||||
}
|
}
|
||||||
obj.vertices.reserve(t);
|
obj.vertices.reserve(t);
|
||||||
|
@ -584,9 +587,19 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
||||||
|
|
||||||
// allocate storage for vertices and normals
|
// allocate storage for vertices and normals
|
||||||
mesh->mNumFaces = (*cit).first;
|
mesh->mNumFaces = (*cit).first;
|
||||||
|
if (mesh->mNumFaces == 0) {
|
||||||
|
throw DeadlyImportError("AC3D: No faces");
|
||||||
|
} else if (mesh->mNumFaces > AI_MAX_ALLOC(aiFace)) {
|
||||||
|
throw DeadlyImportError("AC3D: Too many faces, would run out of memory");
|
||||||
|
}
|
||||||
aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
|
aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||||
|
|
||||||
mesh->mNumVertices = (*cit).second;
|
mesh->mNumVertices = (*cit).second;
|
||||||
|
if (mesh->mNumVertices == 0) {
|
||||||
|
throw DeadlyImportError("AC3D: No vertices");
|
||||||
|
} else if (mesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
||||||
|
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||||
|
}
|
||||||
aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||||
unsigned int cur = 0;
|
unsigned int cur = 0;
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,352 +0,0 @@
|
||||||
/*
|
|
||||||
Open Asset Import Library (assimp)
|
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
|
||||||
All rights reserved.
|
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
|
||||||
with or without modification, are permitted provided that the
|
|
||||||
following conditions are met:
|
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
|
||||||
copyright notice, this list of conditions and the
|
|
||||||
following disclaimer.
|
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
|
||||||
copyright notice, this list of conditions and the
|
|
||||||
following disclaimer in the documentation and/or other
|
|
||||||
materials provided with the distribution.
|
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
|
||||||
contributors may be used to endorse or promote products
|
|
||||||
derived from this software without specific prior
|
|
||||||
written permission of the assimp team.
|
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
|
||||||
*/
|
|
||||||
|
|
||||||
/** @file ColladaParser.h
|
|
||||||
* @brief Defines the parser helper class for the collada loader
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef AI_COLLADAPARSER_H_INC
|
|
||||||
#define AI_COLLADAPARSER_H_INC
|
|
||||||
|
|
||||||
#include "irrXMLWrapper.h"
|
|
||||||
#include "ColladaHelper.h"
|
|
||||||
#include "../include/assimp/ai_assert.h"
|
|
||||||
#include <boost/format.hpp>
|
|
||||||
|
|
||||||
namespace Assimp
|
|
||||||
{
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------
|
|
||||||
/** Parser helper class for the Collada loader.
|
|
||||||
*
|
|
||||||
* Does all the XML reading and builds internal data structures from it,
|
|
||||||
* but leaves the resolving of all the references to the loader.
|
|
||||||
*/
|
|
||||||
class ColladaParser
|
|
||||||
{
|
|
||||||
friend class ColladaLoader;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
/** Constructor from XML file */
|
|
||||||
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
|
|
||||||
|
|
||||||
/** Destructor */
|
|
||||||
~ColladaParser();
|
|
||||||
|
|
||||||
/** Reads the contents of the file */
|
|
||||||
void ReadContents();
|
|
||||||
|
|
||||||
/** Reads the structure of the file */
|
|
||||||
void ReadStructure();
|
|
||||||
|
|
||||||
/** Reads asset informations such as coordinate system informations and legal blah */
|
|
||||||
void ReadAssetInfo();
|
|
||||||
|
|
||||||
/** Reads the animation library */
|
|
||||||
void ReadAnimationLibrary();
|
|
||||||
|
|
||||||
/** Reads an animation into the given parent structure */
|
|
||||||
void ReadAnimation( Collada::Animation* pParent);
|
|
||||||
|
|
||||||
/** Reads an animation sampler into the given anim channel */
|
|
||||||
void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
|
|
||||||
|
|
||||||
/** Reads the skeleton controller library */
|
|
||||||
void ReadControllerLibrary();
|
|
||||||
|
|
||||||
/** Reads a controller into the given mesh structure */
|
|
||||||
void ReadController( Collada::Controller& pController);
|
|
||||||
|
|
||||||
/** Reads the joint definitions for the given controller */
|
|
||||||
void ReadControllerJoints( Collada::Controller& pController);
|
|
||||||
|
|
||||||
/** Reads the joint weights for the given controller */
|
|
||||||
void ReadControllerWeights( Collada::Controller& pController);
|
|
||||||
|
|
||||||
/** Reads the image library contents */
|
|
||||||
void ReadImageLibrary();
|
|
||||||
|
|
||||||
/** Reads an image entry into the given image */
|
|
||||||
void ReadImage( Collada::Image& pImage);
|
|
||||||
|
|
||||||
/** Reads the material library */
|
|
||||||
void ReadMaterialLibrary();
|
|
||||||
|
|
||||||
/** Reads a material entry into the given material */
|
|
||||||
void ReadMaterial( Collada::Material& pMaterial);
|
|
||||||
|
|
||||||
/** Reads the camera library */
|
|
||||||
void ReadCameraLibrary();
|
|
||||||
|
|
||||||
/** Reads a camera entry into the given camera */
|
|
||||||
void ReadCamera( Collada::Camera& pCamera);
|
|
||||||
|
|
||||||
/** Reads the light library */
|
|
||||||
void ReadLightLibrary();
|
|
||||||
|
|
||||||
/** Reads a light entry into the given light */
|
|
||||||
void ReadLight( Collada::Light& pLight);
|
|
||||||
|
|
||||||
/** Reads the effect library */
|
|
||||||
void ReadEffectLibrary();
|
|
||||||
|
|
||||||
/** Reads an effect entry into the given effect*/
|
|
||||||
void ReadEffect( Collada::Effect& pEffect);
|
|
||||||
|
|
||||||
/** Reads an COMMON effect profile */
|
|
||||||
void ReadEffectProfileCommon( Collada::Effect& pEffect);
|
|
||||||
|
|
||||||
/** Read sampler properties */
|
|
||||||
void ReadSamplerProperties( Collada::Sampler& pSampler);
|
|
||||||
|
|
||||||
/** Reads an effect entry containing a color or a texture defining that color */
|
|
||||||
void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
|
|
||||||
|
|
||||||
/** Reads an effect entry containing a float */
|
|
||||||
void ReadEffectFloat( float& pFloat);
|
|
||||||
|
|
||||||
/** Reads an effect parameter specification of any kind */
|
|
||||||
void ReadEffectParam( Collada::EffectParam& pParam);
|
|
||||||
|
|
||||||
/** Reads the geometry library contents */
|
|
||||||
void ReadGeometryLibrary();
|
|
||||||
|
|
||||||
/** Reads a geometry from the geometry library. */
|
|
||||||
void ReadGeometry( Collada::Mesh* pMesh);
|
|
||||||
|
|
||||||
/** Reads a mesh from the geometry library */
|
|
||||||
void ReadMesh( Collada::Mesh* pMesh);
|
|
||||||
|
|
||||||
/** Reads a source element - a combination of raw data and an accessor defining
|
|
||||||
* things that should not be redefinable. Yes, that's another rant.
|
|
||||||
*/
|
|
||||||
void ReadSource();
|
|
||||||
|
|
||||||
/** Reads a data array holding a number of elements, and stores it in the global library.
|
|
||||||
* Currently supported are array of floats and arrays of strings.
|
|
||||||
*/
|
|
||||||
void ReadDataArray();
|
|
||||||
|
|
||||||
/** Reads an accessor and stores it in the global library under the given ID -
|
|
||||||
* accessors use the ID of the parent <source> element
|
|
||||||
*/
|
|
||||||
void ReadAccessor( const std::string& pID);
|
|
||||||
|
|
||||||
/** Reads input declarations of per-vertex mesh data into the given mesh */
|
|
||||||
void ReadVertexData( Collada::Mesh* pMesh);
|
|
||||||
|
|
||||||
/** Reads input declarations of per-index mesh data into the given mesh */
|
|
||||||
void ReadIndexData( Collada::Mesh* pMesh);
|
|
||||||
|
|
||||||
/** Reads a single input channel element and stores it in the given array, if valid */
|
|
||||||
void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
|
|
||||||
|
|
||||||
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
|
|
||||||
size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
|
|
||||||
size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
|
|
||||||
|
|
||||||
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
|
|
||||||
void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
|
|
||||||
Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
|
|
||||||
size_t currentPrimitive, const std::vector<size_t>& indices);
|
|
||||||
|
|
||||||
/** Reads one triangle of a tristrip into the mesh */
|
|
||||||
void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh* pMesh,
|
|
||||||
std::vector<Collada::InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices);
|
|
||||||
|
|
||||||
/** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
|
|
||||||
void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
|
|
||||||
|
|
||||||
/** Reads the library of node hierarchies and scene parts */
|
|
||||||
void ReadSceneLibrary();
|
|
||||||
|
|
||||||
/** Reads a scene node's contents including children and stores it in the given node */
|
|
||||||
void ReadSceneNode( Collada::Node* pNode);
|
|
||||||
|
|
||||||
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
|
|
||||||
void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
|
|
||||||
|
|
||||||
/** Reads a mesh reference in a node and adds it to the node's mesh list */
|
|
||||||
void ReadNodeGeometry( Collada::Node* pNode);
|
|
||||||
|
|
||||||
/** Reads the collada scene */
|
|
||||||
void ReadScene();
|
|
||||||
|
|
||||||
// Processes bind_vertex_input and bind elements
|
|
||||||
void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
/** Aborts the file reading with an exception */
|
|
||||||
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
|
|
||||||
|
|
||||||
/** Skips all data until the end node of the current element */
|
|
||||||
void SkipElement();
|
|
||||||
|
|
||||||
/** Skips all data until the end node of the given element */
|
|
||||||
void SkipElement( const char* pElement);
|
|
||||||
|
|
||||||
/** Compares the current xml element name to the given string and returns true if equal */
|
|
||||||
bool IsElement( const char* pName) const;
|
|
||||||
|
|
||||||
/** Tests for the opening tag of the given element, throws an exception if not found */
|
|
||||||
void TestOpening( const char* pName);
|
|
||||||
|
|
||||||
/** Tests for the closing tag of the given element, throws an exception if not found */
|
|
||||||
void TestClosing( const char* pName);
|
|
||||||
|
|
||||||
/** Checks the present element for the presence of the attribute, returns its index
|
|
||||||
or throws an exception if not found */
|
|
||||||
int GetAttribute( const char* pAttr) const;
|
|
||||||
|
|
||||||
/** Returns the index of the named attribute or -1 if not found. Does not throw,
|
|
||||||
therefore useful for optional attributes */
|
|
||||||
int TestAttribute( const char* pAttr) const;
|
|
||||||
|
|
||||||
/** Reads the text contents of an element, throws an exception if not given.
|
|
||||||
Skips leading whitespace. */
|
|
||||||
const char* GetTextContent();
|
|
||||||
|
|
||||||
/** Reads the text contents of an element, returns NULL if not given.
|
|
||||||
Skips leading whitespace. */
|
|
||||||
const char* TestTextContent();
|
|
||||||
|
|
||||||
/** Reads a single bool from current text content */
|
|
||||||
bool ReadBoolFromTextContent();
|
|
||||||
|
|
||||||
/** Reads a single float from current text content */
|
|
||||||
float ReadFloatFromTextContent();
|
|
||||||
|
|
||||||
/** Calculates the resulting transformation from all the given transform steps */
|
|
||||||
aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
|
|
||||||
|
|
||||||
/** Determines the input data type for the given semantic string */
|
|
||||||
Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
|
|
||||||
|
|
||||||
/** Finds the item in the given library by its reference, throws if not found */
|
|
||||||
template <typename Type> const Type& ResolveLibraryReference(
|
|
||||||
const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
/** Filename, for a verbose error message */
|
|
||||||
std::string mFileName;
|
|
||||||
|
|
||||||
/** XML reader, member for everyday use */
|
|
||||||
irr::io::IrrXMLReader* mReader;
|
|
||||||
|
|
||||||
/** All data arrays found in the file by ID. Might be referred to by actually
|
|
||||||
everyone. Collada, you are a steaming pile of indirection. */
|
|
||||||
typedef std::map<std::string, Collada::Data> DataLibrary;
|
|
||||||
DataLibrary mDataLibrary;
|
|
||||||
|
|
||||||
/** Same for accessors which define how the data in a data array is accessed. */
|
|
||||||
typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
|
|
||||||
AccessorLibrary mAccessorLibrary;
|
|
||||||
|
|
||||||
/** Mesh library: mesh by ID */
|
|
||||||
typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
|
|
||||||
MeshLibrary mMeshLibrary;
|
|
||||||
|
|
||||||
/** node library: root node of the hierarchy part by ID */
|
|
||||||
typedef std::map<std::string, Collada::Node*> NodeLibrary;
|
|
||||||
NodeLibrary mNodeLibrary;
|
|
||||||
|
|
||||||
/** Image library: stores texture properties by ID */
|
|
||||||
typedef std::map<std::string, Collada::Image> ImageLibrary;
|
|
||||||
ImageLibrary mImageLibrary;
|
|
||||||
|
|
||||||
/** Effect library: surface attributes by ID */
|
|
||||||
typedef std::map<std::string, Collada::Effect> EffectLibrary;
|
|
||||||
EffectLibrary mEffectLibrary;
|
|
||||||
|
|
||||||
/** Material library: surface material by ID */
|
|
||||||
typedef std::map<std::string, Collada::Material> MaterialLibrary;
|
|
||||||
MaterialLibrary mMaterialLibrary;
|
|
||||||
|
|
||||||
/** Light library: surface light by ID */
|
|
||||||
typedef std::map<std::string, Collada::Light> LightLibrary;
|
|
||||||
LightLibrary mLightLibrary;
|
|
||||||
|
|
||||||
/** Camera library: surface material by ID */
|
|
||||||
typedef std::map<std::string, Collada::Camera> CameraLibrary;
|
|
||||||
CameraLibrary mCameraLibrary;
|
|
||||||
|
|
||||||
/** Controller library: joint controllers by ID */
|
|
||||||
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
|
|
||||||
ControllerLibrary mControllerLibrary;
|
|
||||||
|
|
||||||
/** Pointer to the root node. Don't delete, it just points to one of
|
|
||||||
the nodes in the node library. */
|
|
||||||
Collada::Node* mRootNode;
|
|
||||||
|
|
||||||
/** Root animation container */
|
|
||||||
Collada::Animation mAnims;
|
|
||||||
|
|
||||||
/** Size unit: how large compared to a meter */
|
|
||||||
float mUnitSize;
|
|
||||||
|
|
||||||
/** Which is the up vector */
|
|
||||||
enum { UP_X, UP_Y, UP_Z } mUpDirection;
|
|
||||||
|
|
||||||
/** Collada file format version */
|
|
||||||
Collada::FormatVersion mFormat;
|
|
||||||
};
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
// Check for element match
|
|
||||||
inline bool ColladaParser::IsElement( const char* pName) const
|
|
||||||
{
|
|
||||||
ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
|
|
||||||
return ::strcmp( mReader->getNodeName(), pName) == 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
// Finds the item in the given library by its reference, throws if not found
|
|
||||||
template <typename Type>
|
|
||||||
const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
|
|
||||||
{
|
|
||||||
typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
|
|
||||||
if( it == pLibrary.end())
|
|
||||||
ThrowException( boost::str( boost::format( "Unable to resolve library reference \"%s\".") % pURL));
|
|
||||||
return it->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // end of namespace Assimp
|
|
||||||
|
|
||||||
#endif // AI_COLLADAPARSER_H_INC
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1067,6 +1067,12 @@ void ColladaParser::ReadLight( Collada::Light& pLight)
|
||||||
pLight.mFalloffAngle = ReadFloatFromTextContent();
|
pLight.mFalloffAngle = ReadFloatFromTextContent();
|
||||||
TestClosing("hotspot_beam");
|
TestClosing("hotspot_beam");
|
||||||
}
|
}
|
||||||
|
// OpenCOLLADA extensions
|
||||||
|
// -------------------------------------------------------
|
||||||
|
else if (IsElement("decay_falloff")) {
|
||||||
|
pLight.mOuterAngle = ReadFloatFromTextContent();
|
||||||
|
TestClosing("decay_falloff");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||||
if( strcmp( mReader->getNodeName(), "light") == 0)
|
if( strcmp( mReader->getNodeName(), "light") == 0)
|
||||||
|
|
|
@ -602,12 +602,12 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
|
||||||
const IfcVector2& m0, const IfcVector2& m1,
|
const IfcVector2& m0, const IfcVector2& m1,
|
||||||
IfcVector2& out0, IfcVector2& out1)
|
IfcVector2& out0, IfcVector2& out1)
|
||||||
{
|
{
|
||||||
const IfcVector2& n0_to_n1 = n1 - n0;
|
const IfcVector2 n0_to_n1 = n1 - n0;
|
||||||
|
|
||||||
const IfcVector2& n0_to_m0 = m0 - n0;
|
const IfcVector2 n0_to_m0 = m0 - n0;
|
||||||
const IfcVector2& n1_to_m1 = m1 - n1;
|
const IfcVector2 n1_to_m1 = m1 - n1;
|
||||||
|
|
||||||
const IfcVector2& n0_to_m1 = m1 - n0;
|
const IfcVector2 n0_to_m1 = m1 - n0;
|
||||||
|
|
||||||
const IfcFloat e = 1e-5f;
|
const IfcFloat e = 1e-5f;
|
||||||
const IfcFloat smalle = 1e-9f;
|
const IfcFloat smalle = 1e-9f;
|
||||||
|
@ -927,7 +927,7 @@ size_t CloseWindows(ContourVector& contours,
|
||||||
IfcFloat best = static_cast<IfcFloat>(1e10);
|
IfcFloat best = static_cast<IfcFloat>(1e10);
|
||||||
IfcVector3 bestv;
|
IfcVector3 bestv;
|
||||||
|
|
||||||
const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
|
const IfcVector3 world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
|
||||||
|
|
||||||
BOOST_FOREACH(const TempOpening* opening, refs) {
|
BOOST_FOREACH(const TempOpening* opening, refs) {
|
||||||
BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) {
|
BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) {
|
||||||
|
@ -1066,7 +1066,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
|
||||||
|
|
||||||
// Project all points into the new coordinate system, collect min/max verts on the way
|
// Project all points into the new coordinate system, collect min/max verts on the way
|
||||||
BOOST_FOREACH(const IfcVector3& x, in_verts) {
|
BOOST_FOREACH(const IfcVector3& x, in_verts) {
|
||||||
const IfcVector3& vv = m * x;
|
const IfcVector3 vv = m * x;
|
||||||
// keep Z offset in the plane coordinate system. Ignoring precision issues
|
// keep Z offset in the plane coordinate system. Ignoring precision issues
|
||||||
// (which are present, of course), this should be the same value for
|
// (which are present, of course), this should be the same value for
|
||||||
// all polygon vertices (assuming the polygon is planar).
|
// all polygon vertices (assuming the polygon is planar).
|
||||||
|
@ -1144,7 +1144,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
std::vector<IfcVector2> contour_flat;
|
std::vector<IfcVector2> contour_flat;
|
||||||
|
|
||||||
IfcVector3 nor;
|
IfcVector3 nor;
|
||||||
const IfcMatrix4& m = ProjectOntoPlane(contour_flat, curmesh, ok, nor);
|
const IfcMatrix4 m = ProjectOntoPlane(contour_flat, curmesh, ok, nor);
|
||||||
if(!ok) {
|
if(!ok) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1227,7 +1227,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
|
|
||||||
bool side_flag = true;
|
bool side_flag = true;
|
||||||
if (!is_2d_source) {
|
if (!is_2d_source) {
|
||||||
const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
|
const IfcVector3 face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
|
||||||
(profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
|
(profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
|
||||||
|
|
||||||
const IfcFloat abs_dot_face_nor = std::abs(nor * face_nor);
|
const IfcFloat abs_dot_face_nor = std::abs(nor * face_nor);
|
||||||
|
@ -1242,7 +1242,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) {
|
for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) {
|
||||||
const IfcVector3& x = profile_verts[vi_total];
|
const IfcVector3& x = profile_verts[vi_total];
|
||||||
|
|
||||||
const IfcVector3& v = m * x;
|
const IfcVector3 v = m * x;
|
||||||
IfcVector2 vv(v.x, v.y);
|
IfcVector2 vv(v.x, v.y);
|
||||||
|
|
||||||
//if(check_intersection) {
|
//if(check_intersection) {
|
||||||
|
@ -1322,7 +1322,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
||||||
MakeDisjunctWindowContours(other, temp_contour, poly);
|
MakeDisjunctWindowContours(other, temp_contour, poly);
|
||||||
if(poly.size() == 1) {
|
if(poly.size() == 1) {
|
||||||
|
|
||||||
const BoundingBox& newbb = GetBoundingBox(poly[0].outer);
|
const BoundingBox newbb = GetBoundingBox(poly[0].outer);
|
||||||
if (!BoundingBoxesOverlapping(ibb, newbb )) {
|
if (!BoundingBoxesOverlapping(ibb, newbb )) {
|
||||||
// Good guy bounding box
|
// Good guy bounding box
|
||||||
bb = newbb ;
|
bb = newbb ;
|
||||||
|
@ -1438,7 +1438,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
|
||||||
// working coordinate system.
|
// working coordinate system.
|
||||||
bool ok;
|
bool ok;
|
||||||
IfcVector3 nor;
|
IfcVector3 nor;
|
||||||
const IfcMatrix3& m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
|
const IfcMatrix3 m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
|
||||||
if (!ok) {
|
if (!ok) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1686,13 +1686,13 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<p2t::Triangle*>& tris = cdt->GetTriangles();
|
const std::vector<p2t::Triangle*> tris = cdt->GetTriangles();
|
||||||
|
|
||||||
// Collect the triangles we just produced
|
// Collect the triangles we just produced
|
||||||
BOOST_FOREACH(p2t::Triangle* tri, tris) {
|
BOOST_FOREACH(p2t::Triangle* tri, tris) {
|
||||||
for(int i = 0; i < 3; ++i) {
|
for(int i = 0; i < 3; ++i) {
|
||||||
|
|
||||||
const IfcVector2& v = IfcVector2(
|
const IfcVector2 v = IfcVector2(
|
||||||
static_cast<IfcFloat>( tri->GetPoint(i)->x ),
|
static_cast<IfcFloat>( tri->GetPoint(i)->x ),
|
||||||
static_cast<IfcFloat>( tri->GetPoint(i)->y )
|
static_cast<IfcFloat>( tri->GetPoint(i)->y )
|
||||||
);
|
);
|
||||||
|
|
|
@ -783,6 +783,13 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||||
|
|
||||||
// Allocate output storage
|
// Allocate output storage
|
||||||
pScene->mNumMeshes = pcHeader->NUM_SURFACES;
|
pScene->mNumMeshes = pcHeader->NUM_SURFACES;
|
||||||
|
if (pcHeader->NUM_SURFACES == 0) {
|
||||||
|
throw DeadlyImportError("MD3: No surfaces");
|
||||||
|
} else if (pcHeader->NUM_SURFACES > AI_MAX_ALLOC(aiMesh)) {
|
||||||
|
// We allocate pointers but check against the size of aiMesh
|
||||||
|
// since those pointers will eventually have to point to real objects
|
||||||
|
throw DeadlyImportError("MD3: Too many surfaces, would run out of memory");
|
||||||
|
}
|
||||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||||
|
|
||||||
pScene->mNumMaterials = pcHeader->NUM_SURFACES;
|
pScene->mNumMaterials = pcHeader->NUM_SURFACES;
|
||||||
|
|
|
@ -355,6 +355,9 @@ void MDLImporter::InternReadFile_Quake1( )
|
||||||
for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i)
|
for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i)
|
||||||
{
|
{
|
||||||
union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;};
|
union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;};
|
||||||
|
if (szCurrent + sizeof(MDL::Skin) > this->mBuffer + this->iFileSize) {
|
||||||
|
throw DeadlyImportError("[Quake 1 MDL] Unexpected EOF");
|
||||||
|
}
|
||||||
pcSkin = (BE_NCONST MDL::Skin*)szCurrent;
|
pcSkin = (BE_NCONST MDL::Skin*)szCurrent;
|
||||||
|
|
||||||
AI_SWAP4( pcSkin->group );
|
AI_SWAP4( pcSkin->group );
|
||||||
|
|
|
@ -133,15 +133,16 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||||
TextFileToBuffer(file.get(),m_Buffer);
|
TextFileToBuffer(file.get(),m_Buffer);
|
||||||
|
|
||||||
// Get the model name
|
// Get the model name
|
||||||
std::string strModelName;
|
std::string modelName, folderName;
|
||||||
std::string::size_type pos = pFile.find_last_of( "\\/" );
|
std::string::size_type pos = pFile.find_last_of( "\\/" );
|
||||||
if ( pos != std::string::npos )
|
if ( pos != std::string::npos ) {
|
||||||
{
|
modelName = pFile.substr(pos+1, pFile.size() - pos - 1);
|
||||||
strModelName = pFile.substr(pos+1, pFile.size() - pos - 1);
|
folderName = pFile.substr( 0, pos );
|
||||||
|
if ( folderName.empty() ) {
|
||||||
|
pIOHandler->PushDirectory( folderName );
|
||||||
}
|
}
|
||||||
else
|
} else {
|
||||||
{
|
modelName = pFile;
|
||||||
strModelName = pFile;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// process all '\'
|
// process all '\'
|
||||||
|
@ -161,13 +162,18 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||||
}
|
}
|
||||||
|
|
||||||
// parse the file into a temporary representation
|
// parse the file into a temporary representation
|
||||||
ObjFileParser parser(m_Buffer, strModelName, pIOHandler);
|
ObjFileParser parser(m_Buffer, modelName, pIOHandler);
|
||||||
|
|
||||||
// And create the proper return structures out of it
|
// And create the proper return structures out of it
|
||||||
CreateDataFromImport(parser.GetModel(), pScene);
|
CreateDataFromImport(parser.GetModel(), pScene);
|
||||||
|
|
||||||
// Clean up allocated storage for the next import
|
// Clean up allocated storage for the next import
|
||||||
m_Buffer.clear();
|
m_Buffer.clear();
|
||||||
|
|
||||||
|
// Pop directory stack
|
||||||
|
if ( pIOHandler->StackSize() > 0 ) {
|
||||||
|
pIOHandler->PopDirectory();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -380,6 +386,11 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
||||||
|
|
||||||
// Copy vertices of this mesh instance
|
// Copy vertices of this mesh instance
|
||||||
pMesh->mNumVertices = numIndices;
|
pMesh->mNumVertices = numIndices;
|
||||||
|
if (pMesh->mNumVertices == 0) {
|
||||||
|
throw DeadlyImportError( "OBJ: no vertices" );
|
||||||
|
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
||||||
|
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
|
||||||
|
}
|
||||||
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
||||||
|
|
||||||
// Allocate buffer for normal vectors
|
// Allocate buffer for normal vectors
|
||||||
|
|
|
@ -61,21 +61,21 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Constructor with loaded data and directories.
|
// Constructor with loaded data and directories.
|
||||||
ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) :
|
ObjFileParser::ObjFileParser(std::vector<char> &data,const std::string &modelName, IOSystem *io ) :
|
||||||
m_DataIt(Data.begin()),
|
m_DataIt(data.begin()),
|
||||||
m_DataItEnd(Data.end()),
|
m_DataItEnd(data.end()),
|
||||||
m_pModel(NULL),
|
m_pModel(NULL),
|
||||||
m_uiLine(0),
|
m_uiLine(0),
|
||||||
m_pIO( io )
|
m_pIO( io )
|
||||||
{
|
{
|
||||||
std::fill_n(m_buffer,BUFFERSIZE,0);
|
std::fill_n(m_buffer,Buffersize,0);
|
||||||
|
|
||||||
// Create the model instance to store all the data
|
// Create the model instance to store all the data
|
||||||
m_pModel = new ObjFile::Model();
|
m_pModel = new ObjFile::Model();
|
||||||
m_pModel->m_ModelName = strModelName;
|
m_pModel->m_ModelName = modelName;
|
||||||
|
|
||||||
// create default material and store it
|
// create default material and store it
|
||||||
m_pModel->m_pDefaultMaterial = new ObjFile::Material();
|
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
|
||||||
m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
|
m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
|
||||||
m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
|
m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
|
||||||
m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
|
m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
|
||||||
|
@ -248,20 +248,20 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||||
}
|
}
|
||||||
float x, y, z;
|
float x, y, z;
|
||||||
if( 2 == numComponents ) {
|
if( 2 == numComponents ) {
|
||||||
copyNextWord( m_buffer, BUFFERSIZE );
|
copyNextWord( m_buffer, Buffersize );
|
||||||
x = ( float ) fast_atof( m_buffer );
|
x = ( float ) fast_atof( m_buffer );
|
||||||
|
|
||||||
copyNextWord( m_buffer, BUFFERSIZE );
|
copyNextWord( m_buffer, Buffersize );
|
||||||
y = ( float ) fast_atof( m_buffer );
|
y = ( float ) fast_atof( m_buffer );
|
||||||
z = 0.0;
|
z = 0.0;
|
||||||
} else if( 3 == numComponents ) {
|
} else if( 3 == numComponents ) {
|
||||||
copyNextWord( m_buffer, BUFFERSIZE );
|
copyNextWord( m_buffer, Buffersize );
|
||||||
x = ( float ) fast_atof( m_buffer );
|
x = ( float ) fast_atof( m_buffer );
|
||||||
|
|
||||||
copyNextWord( m_buffer, BUFFERSIZE );
|
copyNextWord( m_buffer, Buffersize );
|
||||||
y = ( float ) fast_atof( m_buffer );
|
y = ( float ) fast_atof( m_buffer );
|
||||||
|
|
||||||
copyNextWord( m_buffer, BUFFERSIZE );
|
copyNextWord( m_buffer, Buffersize );
|
||||||
z = ( float ) fast_atof( m_buffer );
|
z = ( float ) fast_atof( m_buffer );
|
||||||
} else {
|
} else {
|
||||||
throw DeadlyImportError( "OBJ: Invalid number of components" );
|
throw DeadlyImportError( "OBJ: Invalid number of components" );
|
||||||
|
@ -274,13 +274,13 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||||
// Get values for a new 3D vector instance
|
// Get values for a new 3D vector instance
|
||||||
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
|
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
|
||||||
float x, y, z;
|
float x, y, z;
|
||||||
copyNextWord(m_buffer, BUFFERSIZE);
|
copyNextWord(m_buffer, Buffersize);
|
||||||
x = (float) fast_atof(m_buffer);
|
x = (float) fast_atof(m_buffer);
|
||||||
|
|
||||||
copyNextWord(m_buffer, BUFFERSIZE);
|
copyNextWord(m_buffer, Buffersize);
|
||||||
y = (float) fast_atof(m_buffer);
|
y = (float) fast_atof(m_buffer);
|
||||||
|
|
||||||
copyNextWord( m_buffer, BUFFERSIZE );
|
copyNextWord( m_buffer, Buffersize );
|
||||||
z = ( float ) fast_atof( m_buffer );
|
z = ( float ) fast_atof( m_buffer );
|
||||||
|
|
||||||
point3d_array.push_back( aiVector3D( x, y, z ) );
|
point3d_array.push_back( aiVector3D( x, y, z ) );
|
||||||
|
@ -291,10 +291,10 @@ void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
|
||||||
// Get values for a new 2D vector instance
|
// Get values for a new 2D vector instance
|
||||||
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
|
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
|
||||||
float x, y;
|
float x, y;
|
||||||
copyNextWord(m_buffer, BUFFERSIZE);
|
copyNextWord(m_buffer, Buffersize);
|
||||||
x = (float) fast_atof(m_buffer);
|
x = (float) fast_atof(m_buffer);
|
||||||
|
|
||||||
copyNextWord(m_buffer, BUFFERSIZE);
|
copyNextWord(m_buffer, Buffersize);
|
||||||
y = (float) fast_atof(m_buffer);
|
y = (float) fast_atof(m_buffer);
|
||||||
|
|
||||||
point2d_array.push_back(aiVector2D(x, y));
|
point2d_array.push_back(aiVector2D(x, y));
|
||||||
|
@ -306,12 +306,12 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
|
||||||
// Get values for a new face instance
|
// Get values for a new face instance
|
||||||
void ObjFileParser::getFace(aiPrimitiveType type)
|
void ObjFileParser::getFace(aiPrimitiveType type)
|
||||||
{
|
{
|
||||||
copyNextLine(m_buffer, BUFFERSIZE);
|
copyNextLine(m_buffer, Buffersize);
|
||||||
if (m_DataIt == m_DataItEnd)
|
if (m_DataIt == m_DataItEnd)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
char *pPtr = m_buffer;
|
char *pPtr = m_buffer;
|
||||||
char *pEnd = &pPtr[BUFFERSIZE];
|
char *pEnd = &pPtr[Buffersize];
|
||||||
pPtr = getNextToken<char*>(pPtr, pEnd);
|
pPtr = getNextToken<char*>(pPtr, pEnd);
|
||||||
if (pPtr == pEnd || *pPtr == '\0')
|
if (pPtr == pEnd || *pPtr == '\0')
|
||||||
return;
|
return;
|
||||||
|
@ -468,8 +468,9 @@ void ObjFileParser::getMaterialDesc()
|
||||||
|
|
||||||
// Get next data for material data
|
// Get next data for material data
|
||||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||||
if (m_DataIt == m_DataItEnd)
|
if (m_DataIt == m_DataItEnd) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
char *pStart = &(*m_DataIt);
|
char *pStart = &(*m_DataIt);
|
||||||
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
|
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
|
||||||
|
@ -483,14 +484,11 @@ void ObjFileParser::getMaterialDesc()
|
||||||
|
|
||||||
// Search for material
|
// Search for material
|
||||||
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
|
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
|
||||||
if ( it == m_pModel->m_MaterialMap.end() )
|
if ( it == m_pModel->m_MaterialMap.end() ) {
|
||||||
{
|
|
||||||
// Not found, use default material
|
// Not found, use default material
|
||||||
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
|
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
|
||||||
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
|
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
// Found, using detected material
|
// Found, using detected material
|
||||||
m_pModel->m_pCurrentMaterial = (*it).second;
|
m_pModel->m_pCurrentMaterial = (*it).second;
|
||||||
if ( needsNewMesh( strName ))
|
if ( needsNewMesh( strName ))
|
||||||
|
@ -539,18 +537,24 @@ void ObjFileParser::getMaterialLib()
|
||||||
|
|
||||||
// Check for existence
|
// Check for existence
|
||||||
const std::string strMatName(pStart, &(*m_DataIt));
|
const std::string strMatName(pStart, &(*m_DataIt));
|
||||||
IOStream *pFile = m_pIO->Open(strMatName);
|
std::string absName;
|
||||||
|
if ( m_pIO->StackSize() > 0 ) {
|
||||||
|
const std::string &path = m_pIO->CurrentDirectory();
|
||||||
|
absName = path + strMatName;
|
||||||
|
} else {
|
||||||
|
absName = strMatName;
|
||||||
|
}
|
||||||
|
IOStream *pFile = m_pIO->Open( absName );
|
||||||
|
|
||||||
if (!pFile )
|
if (!pFile ) {
|
||||||
{
|
DefaultLogger::get()->error( "OBJ: Unable to locate material file " + strMatName );
|
||||||
DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
|
|
||||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Import material library data from file
|
// Import material library data from file
|
||||||
std::vector<char> buffer;
|
std::vector<char> buffer;
|
||||||
BaseImporter::TextFileToBuffer(pFile,buffer);
|
BaseImporter::TextFileToBuffer( pFile, buffer );
|
||||||
m_pIO->Close( pFile );
|
m_pIO->Close( pFile );
|
||||||
|
|
||||||
// Importing the material library
|
// Importing the material library
|
||||||
|
|
|
@ -62,10 +62,9 @@ class IOSystem;
|
||||||
|
|
||||||
/// \class ObjFileParser
|
/// \class ObjFileParser
|
||||||
/// \brief Parser for a obj waveform file
|
/// \brief Parser for a obj waveform file
|
||||||
class ObjFileParser
|
class ObjFileParser {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
static const size_t BUFFERSIZE = 4096;
|
static const size_t Buffersize = 4096;
|
||||||
typedef std::vector<char> DataArray;
|
typedef std::vector<char> DataArray;
|
||||||
typedef std::vector<char>::iterator DataArrayIt;
|
typedef std::vector<char>::iterator DataArrayIt;
|
||||||
typedef std::vector<char>::const_iterator ConstDataArrayIt;
|
typedef std::vector<char>::const_iterator ConstDataArrayIt;
|
||||||
|
@ -137,9 +136,10 @@ private:
|
||||||
//! Current line (for debugging)
|
//! Current line (for debugging)
|
||||||
unsigned int m_uiLine;
|
unsigned int m_uiLine;
|
||||||
//! Helper buffer
|
//! Helper buffer
|
||||||
char m_buffer[BUFFERSIZE];
|
char m_buffer[Buffersize];
|
||||||
/// Pointer to IO system instance.
|
/// Pointer to IO system instance.
|
||||||
IOSystem *m_pIO;
|
IOSystem *m_pIO;
|
||||||
|
/// Path to the current model
|
||||||
};
|
};
|
||||||
|
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
|
@ -189,7 +189,12 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
|
||||||
}
|
}
|
||||||
|
|
||||||
mOutput << "element face " << faces << endl;
|
mOutput << "element face " << faces << endl;
|
||||||
mOutput << "property list uint uint vertex_index" << endl;
|
|
||||||
|
// uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
|
||||||
|
// For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
|
||||||
|
// Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
|
||||||
|
mOutput << "property list uchar int vertex_index" << endl;
|
||||||
|
|
||||||
mOutput << "end_header" << endl;
|
mOutput << "end_header" << endl;
|
||||||
|
|
||||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||||
|
@ -342,16 +347,24 @@ void PlyExporter::WriteMeshIndices(const aiMesh* m, unsigned int offset)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
|
// Generic method in case we want to use different data types for the indices or make this configurable.
|
||||||
|
template<typename NumIndicesType, typename IndexType>
|
||||||
|
void WriteMeshIndicesBinary_Generic(const aiMesh* m, unsigned int offset, std::ostringstream& output)
|
||||||
{
|
{
|
||||||
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
||||||
const aiFace& f = m->mFaces[i];
|
const aiFace& f = m->mFaces[i];
|
||||||
mOutput.write(reinterpret_cast<const char*>(&f.mNumIndices), 4);
|
NumIndicesType numIndices = static_cast<NumIndicesType>(f.mNumIndices);
|
||||||
|
output.write(reinterpret_cast<const char*>(&numIndices), sizeof(NumIndicesType));
|
||||||
for (unsigned int c = 0; c < f.mNumIndices; ++c) {
|
for (unsigned int c = 0; c < f.mNumIndices; ++c) {
|
||||||
unsigned int index = f.mIndices[c] + offset;
|
IndexType index = f.mIndices[c] + offset;
|
||||||
mOutput.write(reinterpret_cast<const char*>(&index), 4);
|
output.write(reinterpret_cast<const char*>(&index), sizeof(IndexType));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
|
||||||
|
{
|
||||||
|
WriteMeshIndicesBinary_Generic<unsigned char, int>(m, offset, mOutput);
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -154,6 +154,19 @@ const aiImporterDesc* STLImporter::GetInfo () const {
|
||||||
return &desc;
|
return &desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void addFacesToMesh(aiMesh* pMesh)
|
||||||
|
{
|
||||||
|
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
||||||
|
for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) {
|
||||||
|
|
||||||
|
aiFace& face = pMesh->mFaces[i];
|
||||||
|
face.mIndices = new unsigned int[face.mNumIndices = 3];
|
||||||
|
for (unsigned int o = 0; o < 3;++o,++p) {
|
||||||
|
face.mIndices[o] = p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Imports the given file into the given scene structure.
|
// Imports the given file into the given scene structure.
|
||||||
void STLImporter::InternReadFile( const std::string& pFile,
|
void STLImporter::InternReadFile( const std::string& pFile,
|
||||||
|
@ -179,17 +192,8 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
||||||
// the default vertex color is light gray.
|
// the default vertex color is light gray.
|
||||||
clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6f;
|
clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6f;
|
||||||
|
|
||||||
// allocate one mesh
|
|
||||||
pScene->mNumMeshes = 1;
|
|
||||||
pScene->mMeshes = new aiMesh*[1];
|
|
||||||
aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
|
|
||||||
pMesh->mMaterialIndex = 0;
|
|
||||||
|
|
||||||
// allocate a single node
|
// allocate a single node
|
||||||
pScene->mRootNode = new aiNode();
|
pScene->mRootNode = new aiNode();
|
||||||
pScene->mRootNode->mNumMeshes = 1;
|
|
||||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
|
||||||
pScene->mRootNode->mMeshes[0] = 0;
|
|
||||||
|
|
||||||
bool bMatClr = false;
|
bool bMatClr = false;
|
||||||
|
|
||||||
|
@ -201,16 +205,11 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
||||||
throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
|
throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
|
||||||
}
|
}
|
||||||
|
|
||||||
// now copy faces
|
// add all created meshes to the single node
|
||||||
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||||
for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) {
|
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||||
|
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
|
||||||
aiFace& face = pMesh->mFaces[i];
|
pScene->mRootNode->mMeshes[i] = i;
|
||||||
face.mIndices = new unsigned int[face.mNumIndices = 3];
|
|
||||||
for (unsigned int o = 0; o < 3;++o,++p) {
|
|
||||||
face.mIndices[o] = p;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// create a single default material, using a light gray diffuse color for consistency with
|
// create a single default material, using a light gray diffuse color for consistency with
|
||||||
// other geometric types (e.g., PLY).
|
// other geometric types (e.g., PLY).
|
||||||
|
@ -236,9 +235,24 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
||||||
// Read an ASCII STL file
|
// Read an ASCII STL file
|
||||||
void STLImporter::LoadASCIIFile()
|
void STLImporter::LoadASCIIFile()
|
||||||
{
|
{
|
||||||
aiMesh* pMesh = pScene->mMeshes[0];
|
std::vector<aiMesh*> meshes;
|
||||||
|
|
||||||
const char* sz = mBuffer;
|
const char* sz = mBuffer;
|
||||||
|
const char* bufferEnd = mBuffer + fileSize;
|
||||||
|
std::vector<aiVector3D> positionBuffer;
|
||||||
|
std::vector<aiVector3D> normalBuffer;
|
||||||
|
|
||||||
|
// try to guess how many vertices we could have
|
||||||
|
// assume we'll need 160 bytes for each face
|
||||||
|
size_t sizeEstimate = std::max(1u, fileSize / 160u ) * 3;
|
||||||
|
positionBuffer.reserve(sizeEstimate);
|
||||||
|
normalBuffer.reserve(sizeEstimate);
|
||||||
|
|
||||||
|
while (IsAsciiSTL(sz, bufferEnd - sz))
|
||||||
|
{
|
||||||
|
aiMesh* pMesh = new aiMesh();
|
||||||
|
pMesh->mMaterialIndex = 0;
|
||||||
|
meshes.push_back(pMesh);
|
||||||
|
|
||||||
SkipSpaces(&sz);
|
SkipSpaces(&sz);
|
||||||
ai_assert(!IsLineEnd(sz));
|
ai_assert(!IsLineEnd(sz));
|
||||||
|
|
||||||
|
@ -262,13 +276,7 @@ void STLImporter::LoadASCIIFile()
|
||||||
}
|
}
|
||||||
else pScene->mRootNode->mName.Set("<STL_ASCII>");
|
else pScene->mRootNode->mName.Set("<STL_ASCII>");
|
||||||
|
|
||||||
// try to guess how many vertices we could have
|
unsigned int faceVertexCounter = 0;
|
||||||
// assume we'll need 160 bytes for each face
|
|
||||||
pMesh->mNumVertices = ( pMesh->mNumFaces = std::max(1u,fileSize / 160u )) * 3;
|
|
||||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
|
||||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
|
||||||
|
|
||||||
unsigned int curFace = 0, curVertex = 3;
|
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
// go to the next token
|
// go to the next token
|
||||||
|
@ -279,42 +287,25 @@ void STLImporter::LoadASCIIFile()
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// facet normal -0.13 -0.13 -0.98
|
// facet normal -0.13 -0.13 -0.98
|
||||||
if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5))) {
|
if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5)) && *(sz + 5) != '\0') {
|
||||||
|
|
||||||
if (3 != curVertex) {
|
if (faceVertexCounter != 3) {
|
||||||
DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
|
DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
|
||||||
}
|
}
|
||||||
if (pMesh->mNumFaces == curFace) {
|
faceVertexCounter = 0;
|
||||||
ai_assert(pMesh->mNumFaces != 0);
|
normalBuffer.push_back(aiVector3D());
|
||||||
|
aiVector3D* vn = &normalBuffer.back();
|
||||||
// need to resize the arrays, our size estimate was wrong
|
|
||||||
unsigned int iNeededSize = (unsigned int)(sz-mBuffer) / pMesh->mNumFaces;
|
|
||||||
if (iNeededSize <= 160)iNeededSize >>= 1; // prevent endless looping
|
|
||||||
unsigned int add = (unsigned int)((mBuffer+fileSize)-sz) / iNeededSize;
|
|
||||||
add += add >> 3; // add 12.5% as buffer
|
|
||||||
iNeededSize = (pMesh->mNumFaces + add)*3;
|
|
||||||
aiVector3D* pv = new aiVector3D[iNeededSize];
|
|
||||||
memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D));
|
|
||||||
delete[] pMesh->mVertices;
|
|
||||||
pMesh->mVertices = pv;
|
|
||||||
pv = new aiVector3D[iNeededSize];
|
|
||||||
memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D));
|
|
||||||
delete[] pMesh->mNormals;
|
|
||||||
pMesh->mNormals = pv;
|
|
||||||
|
|
||||||
pMesh->mNumVertices = iNeededSize;
|
|
||||||
pMesh->mNumFaces += add;
|
|
||||||
}
|
|
||||||
aiVector3D* vn = &pMesh->mNormals[curFace++*3];
|
|
||||||
|
|
||||||
sz += 6;
|
sz += 6;
|
||||||
curVertex = 0;
|
|
||||||
SkipSpaces(&sz);
|
SkipSpaces(&sz);
|
||||||
if (strncmp(sz,"normal",6)) {
|
if (strncmp(sz,"normal",6)) {
|
||||||
DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
|
DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (sz[6] == '\0') {
|
||||||
|
throw DeadlyImportError("STL: unexpected EOF while parsing facet");
|
||||||
|
}
|
||||||
sz += 7;
|
sz += 7;
|
||||||
SkipSpaces(&sz);
|
SkipSpaces(&sz);
|
||||||
sz = fast_atoreal_move<float>(sz, (float&)vn->x );
|
sz = fast_atoreal_move<float>(sz, (float&)vn->x );
|
||||||
|
@ -322,30 +313,39 @@ void STLImporter::LoadASCIIFile()
|
||||||
sz = fast_atoreal_move<float>(sz, (float&)vn->y );
|
sz = fast_atoreal_move<float>(sz, (float&)vn->y );
|
||||||
SkipSpaces(&sz);
|
SkipSpaces(&sz);
|
||||||
sz = fast_atoreal_move<float>(sz, (float&)vn->z );
|
sz = fast_atoreal_move<float>(sz, (float&)vn->z );
|
||||||
*(vn+1) = *vn;
|
normalBuffer.push_back(*vn);
|
||||||
*(vn+2) = *vn;
|
normalBuffer.push_back(*vn);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// vertex 1.50000 1.50000 0.00000
|
// vertex 1.50000 1.50000 0.00000
|
||||||
else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
|
else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
|
||||||
{
|
{
|
||||||
if (3 == curVertex) {
|
if (faceVertexCounter >= 3) {
|
||||||
DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
|
DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
|
||||||
++sz;
|
++sz;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (sz[6] == '\0') {
|
||||||
|
throw DeadlyImportError("STL: unexpected EOF while parsing facet");
|
||||||
|
}
|
||||||
sz += 7;
|
sz += 7;
|
||||||
SkipSpaces(&sz);
|
SkipSpaces(&sz);
|
||||||
aiVector3D* vn = &pMesh->mVertices[(curFace-1)*3 + curVertex++];
|
positionBuffer.push_back(aiVector3D());
|
||||||
|
aiVector3D* vn = &positionBuffer.back();
|
||||||
sz = fast_atoreal_move<float>(sz, (float&)vn->x );
|
sz = fast_atoreal_move<float>(sz, (float&)vn->x );
|
||||||
SkipSpaces(&sz);
|
SkipSpaces(&sz);
|
||||||
sz = fast_atoreal_move<float>(sz, (float&)vn->y );
|
sz = fast_atoreal_move<float>(sz, (float&)vn->y );
|
||||||
SkipSpaces(&sz);
|
SkipSpaces(&sz);
|
||||||
sz = fast_atoreal_move<float>(sz, (float&)vn->z );
|
sz = fast_atoreal_move<float>(sz, (float&)vn->z );
|
||||||
|
faceVertexCounter++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!::strncmp(sz,"endsolid",8)) {
|
else if (!::strncmp(sz,"endsolid",8)) {
|
||||||
|
do {
|
||||||
|
++sz;
|
||||||
|
} while (!::IsLineEnd(*sz));
|
||||||
|
SkipSpacesAndLineEnd(&sz);
|
||||||
// finished!
|
// finished!
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -357,19 +357,49 @@ void STLImporter::LoadASCIIFile()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!curFace) {
|
if (positionBuffer.empty()) {
|
||||||
pMesh->mNumFaces = 0;
|
pMesh->mNumFaces = 0;
|
||||||
throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
|
throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
|
||||||
}
|
}
|
||||||
pMesh->mNumFaces = curFace;
|
if (positionBuffer.size() % 3 != 0) {
|
||||||
pMesh->mNumVertices = curFace*3;
|
pMesh->mNumFaces = 0;
|
||||||
// we are finished!
|
throw DeadlyImportError("STL: Invalid number of vertices");
|
||||||
|
}
|
||||||
|
if (normalBuffer.size() != positionBuffer.size()) {
|
||||||
|
pMesh->mNumFaces = 0;
|
||||||
|
throw DeadlyImportError("Normal buffer size does not match position buffer size");
|
||||||
|
}
|
||||||
|
pMesh->mNumFaces = positionBuffer.size() / 3;
|
||||||
|
pMesh->mNumVertices = positionBuffer.size();
|
||||||
|
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||||
|
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
|
||||||
|
positionBuffer.clear();
|
||||||
|
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||||
|
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
|
||||||
|
normalBuffer.clear();
|
||||||
|
|
||||||
|
// now copy faces
|
||||||
|
addFacesToMesh(pMesh);
|
||||||
|
}
|
||||||
|
// now add the loaded meshes
|
||||||
|
pScene->mNumMeshes = (unsigned int)meshes.size();
|
||||||
|
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||||
|
for (size_t i = 0; i < meshes.size(); i++)
|
||||||
|
{
|
||||||
|
pScene->mMeshes[i] = meshes[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Read a binary STL file
|
// Read a binary STL file
|
||||||
bool STLImporter::LoadBinaryFile()
|
bool STLImporter::LoadBinaryFile()
|
||||||
{
|
{
|
||||||
|
// allocate one mesh
|
||||||
|
pScene->mNumMeshes = 1;
|
||||||
|
pScene->mMeshes = new aiMesh*[1];
|
||||||
|
aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
|
||||||
|
pMesh->mMaterialIndex = 0;
|
||||||
|
|
||||||
// skip the first 80 bytes
|
// skip the first 80 bytes
|
||||||
if (fileSize < 84) {
|
if (fileSize < 84) {
|
||||||
throw DeadlyImportError("STL: file is too small for the header");
|
throw DeadlyImportError("STL: file is too small for the header");
|
||||||
|
@ -397,7 +427,6 @@ bool STLImporter::LoadBinaryFile()
|
||||||
const unsigned char* sz = (const unsigned char*)mBuffer + 80;
|
const unsigned char* sz = (const unsigned char*)mBuffer + 80;
|
||||||
|
|
||||||
// now read the number of facets
|
// now read the number of facets
|
||||||
aiMesh* pMesh = pScene->mMeshes[0];
|
|
||||||
pScene->mRootNode->mName.Set("<STL_BINARY>");
|
pScene->mRootNode->mName.Set("<STL_BINARY>");
|
||||||
|
|
||||||
pMesh->mNumFaces = *((uint32_t*)sz);
|
pMesh->mNumFaces = *((uint32_t*)sz);
|
||||||
|
@ -470,6 +499,10 @@ bool STLImporter::LoadBinaryFile()
|
||||||
*(clr+2) = *clr;
|
*(clr+2) = *clr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// now copy faces
|
||||||
|
addFacesToMesh(pMesh);
|
||||||
|
|
||||||
if (bIsMaterialise && !pMesh->mColors[0])
|
if (bIsMaterialise && !pMesh->mColors[0])
|
||||||
{
|
{
|
||||||
// use the color as diffuse material color
|
// use the color as diffuse material color
|
||||||
|
|
|
@ -399,10 +399,14 @@ void CatmullClarkSubdivider::InternSubdivide (
|
||||||
bool haveit = false;
|
bool haveit = false;
|
||||||
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
|
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
|
||||||
if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
|
if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
|
||||||
haveit = true; break;
|
haveit = true;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ai_assert(haveit);
|
ai_assert(haveit);
|
||||||
|
if (!haveit) {
|
||||||
|
DefaultLogger::get()->debug("Catmull-Clark Subdivider: Index not used");
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
class IOStream;
|
class IOStream;
|
||||||
|
|
||||||
|
@ -102,18 +105,14 @@ public:
|
||||||
* @param pFile Path to the file
|
* @param pFile Path to the file
|
||||||
* @return true if there is a file with this path, else false.
|
* @return true if there is a file with this path, else false.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
virtual bool Exists( const char* pFile) const = 0;
|
virtual bool Exists( const char* pFile) const = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns the system specific directory separator
|
/** @brief Returns the system specific directory separator
|
||||||
* @return System specific directory separator
|
* @return System specific directory separator
|
||||||
*/
|
*/
|
||||||
virtual char getOsSeparator() const = 0;
|
virtual char getOsSeparator() const = 0;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Open a new file with a given path.
|
/** @brief Open a new file with a given path.
|
||||||
*
|
*
|
||||||
|
@ -139,8 +138,6 @@ public:
|
||||||
inline IOStream* Open(const std::string& pFile,
|
inline IOStream* Open(const std::string& pFile,
|
||||||
const std::string& pMode = std::string("rb"));
|
const std::string& pMode = std::string("rb"));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Closes the given file and releases all resources
|
/** @brief Closes the given file and releases all resources
|
||||||
* associated with it.
|
* associated with it.
|
||||||
|
@ -170,10 +167,41 @@ public:
|
||||||
*/
|
*/
|
||||||
inline bool ComparePaths (const std::string& one,
|
inline bool ComparePaths (const std::string& one,
|
||||||
const std::string& second) const;
|
const std::string& second) const;
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------
|
||||||
|
/** @brief Pushes a new directory onto the directory stack.
|
||||||
|
* @param path Path to push onto the stack.
|
||||||
|
* @return True, when push was successful, false if path is empty.
|
||||||
|
*/
|
||||||
|
virtual bool PushDirectory( const std::string &path );
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------
|
||||||
|
/** @brief Returns the top directory from the stack.
|
||||||
|
* @return The directory on the top of the stack.
|
||||||
|
* Returns empty when no directory was pushed to the stack.
|
||||||
|
*/
|
||||||
|
virtual const std::string &CurrentDirectory() const;
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------
|
||||||
|
/** @brief Returns the number of directories stored on the stack.
|
||||||
|
* @return The number of directories of the stack.
|
||||||
|
*/
|
||||||
|
virtual size_t StackSize() const;
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------
|
||||||
|
/** @brief Pops the top directory from the stack.
|
||||||
|
* @return True, when a directory was on the stack. False if no
|
||||||
|
* directory was on the stack.
|
||||||
|
*/
|
||||||
|
virtual bool PopDirectory();
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<std::string> m_pathStack;
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE IOSystem::IOSystem()
|
AI_FORCE_INLINE IOSystem::IOSystem() :
|
||||||
|
m_pathStack()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
@ -220,6 +248,43 @@ inline bool IOSystem::ComparePaths (const std::string& one,
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
inline bool IOSystem::PushDirectory( const std::string &path ) {
|
||||||
|
if ( path.empty() ) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_pathStack.push_back( path );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
inline const std::string &IOSystem::CurrentDirectory() const {
|
||||||
|
if ( m_pathStack.empty() ) {
|
||||||
|
static const std::string Dummy("");
|
||||||
|
return Dummy;
|
||||||
|
}
|
||||||
|
return m_pathStack[ m_pathStack.size()-1 ];
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
inline size_t IOSystem::StackSize() const {
|
||||||
|
return m_pathStack.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
inline bool IOSystem::PopDirectory() {
|
||||||
|
if ( m_pathStack.empty() ) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_pathStack.pop_back();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
} //!ns Assimp
|
} //!ns Assimp
|
||||||
|
|
||||||
#endif //AI_IOSYSTEM_H_INC
|
#endif //AI_IOSYSTEM_H_INC
|
||||||
|
|
|
@ -276,4 +276,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
# define AI_BUILD_BIG_ENDIAN
|
# define AI_BUILD_BIG_ENDIAN
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* To avoid running out of memory
|
||||||
|
* This can be adjusted for specific use cases
|
||||||
|
* It's NOT a total limit, just a limit for individual allocations
|
||||||
|
*/
|
||||||
|
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
|
||||||
|
|
||||||
|
|
||||||
#endif // !! INCLUDED_AI_DEFINES_H
|
#endif // !! INCLUDED_AI_DEFINES_H
|
||||||
|
|
|
@ -1,28 +0,0 @@
|
||||||
|
|
||||||
# ---------------------------------------------------------------------------
|
|
||||||
# Makefile for assimp/Sample_SimpleOpenGL
|
|
||||||
# aramis_acg@users.sourceforge.net
|
|
||||||
#
|
|
||||||
# Usage: make <target> <macros>
|
|
||||||
|
|
||||||
# TARGETS:
|
|
||||||
# all Build the sample + assimp itself
|
|
||||||
# clean Cleanup all object files
|
|
||||||
# ---------------------------------------------------------------------------
|
|
||||||
|
|
||||||
VPATH = ./usr/include/
|
|
||||||
# Include flags for gcc
|
|
||||||
INCLUDEFLAGS = -I../../include
|
|
||||||
|
|
||||||
# Library flags for gcc
|
|
||||||
LIBFLAGS = -L../../bin/gcc
|
|
||||||
|
|
||||||
# Output name of executable
|
|
||||||
OUTPUT = samplegl
|
|
||||||
|
|
||||||
all: $(OBJECTS)
|
|
||||||
cd ../../code/ && $(MAKE) static
|
|
||||||
gcc -o $(OUTPUT) $(INCLUDEFLAGS) -s Sample_SimpleOpenGL.c $(LIBFLAGS) -Wl,-Bstatic -lassimp -Wl,-Bdynamic -lstdc++ -lglut
|
|
||||||
.PHONY: clean
|
|
||||||
clean:
|
|
||||||
-rm *.o
|
|
|
@ -24,6 +24,7 @@ SET( TEST_SRCS
|
||||||
unit/utGenNormals.cpp
|
unit/utGenNormals.cpp
|
||||||
unit/utImporter.cpp
|
unit/utImporter.cpp
|
||||||
unit/utImproveCacheLocality.cpp
|
unit/utImproveCacheLocality.cpp
|
||||||
|
unit/utIOSystem.cpp
|
||||||
unit/utJoinVertices.cpp
|
unit/utJoinVertices.cpp
|
||||||
unit/utLimitBoneWeights.cpp
|
unit/utLimitBoneWeights.cpp
|
||||||
unit/utMaterialSystem.cpp
|
unit/utMaterialSystem.cpp
|
||||||
|
|
|
@ -0,0 +1,94 @@
|
||||||
|
/*
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2014, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the following
|
||||||
|
conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
#include "UnitTestPCH.h"
|
||||||
|
|
||||||
|
#include <assimp/IOSystem.hpp>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
using namespace Assimp;
|
||||||
|
|
||||||
|
static const string Sep = "/";
|
||||||
|
class TestIOSystem : public IOSystem {
|
||||||
|
public:
|
||||||
|
TestIOSystem() : IOSystem() {}
|
||||||
|
virtual ~TestIOSystem() {}
|
||||||
|
virtual bool Exists( const char* ) const {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual char getOsSeparator() const {
|
||||||
|
return Sep[ 0 ];
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual IOStream* Open(const char* pFile, const char* pMode = "rb") {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Close( IOStream* pFile) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class IOSystemTest : public ::testing::Test {
|
||||||
|
public:
|
||||||
|
virtual void SetUp() { pImp = new TestIOSystem(); }
|
||||||
|
virtual void TearDown() { delete pImp; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
TestIOSystem* pImp;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
virtual bool PushDirectory( const std::string &path );
|
||||||
|
virtual const std::string &CurrentDirectory() const;
|
||||||
|
virtual bool PopDirectory();
|
||||||
|
*/
|
||||||
|
|
||||||
|
TEST_F( IOSystemTest, accessDirectoryStackTest ) {
|
||||||
|
EXPECT_FALSE( pImp->PopDirectory() );
|
||||||
|
EXPECT_EQ( 0, pImp->StackSize() );
|
||||||
|
EXPECT_FALSE( pImp->PushDirectory( "" ) );
|
||||||
|
std::string path = "test/";
|
||||||
|
EXPECT_TRUE( pImp->PushDirectory( path ) );
|
||||||
|
EXPECT_EQ( 1, pImp->StackSize() );
|
||||||
|
EXPECT_EQ( path, pImp->CurrentDirectory() );
|
||||||
|
EXPECT_TRUE( pImp->PopDirectory() );
|
||||||
|
EXPECT_EQ( 0, pImp->StackSize() );
|
||||||
|
}
|
Loading…
Reference in New Issue