# fix vc10 compilation issue, thanks for Stepan Hrbek for the patch.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@993 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
95e0148f95
commit
6a9e0f57d4
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@ -155,7 +155,7 @@ void DeboneProcess::Execute( aiScene* pScene)
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}
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else {
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// Mesh is kept unchanged - store it's new place in the mesh array
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mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(meshes.size(),0));
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mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(meshes.size(),(aiNode*)0));
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meshes.push_back(srcMesh);
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}
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}
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@ -343,7 +343,7 @@ void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMe
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}
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aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0);
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std::pair<aiMesh*,const aiBone*> push_pair(baseMesh,0);
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std::pair<aiMesh*,const aiBone*> push_pair(baseMesh,(const aiBone*)0);
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poNewMeshes.push_back(push_pair);
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}
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