[+] Flag for scene for supporting formats where more than one face can reference to one vertex.
parent
ed35882ee9
commit
6a9ccf2016
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@ -1,4 +1,4 @@
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/*
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/*
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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@ -408,7 +408,8 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
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// the MSB flag is temporarily used by the extra verbose
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// the MSB flag is temporarily used by the extra verbose
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// mode to tell us that the JoinVerticesProcess might have
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// mode to tell us that the JoinVerticesProcess might have
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// been executed already.
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// been executed already.
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if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && abRefList[face.mIndices[a]])
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if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && !(this->mScene->mFlags & AI_SCENE_FLAGS_ALLOW_SHARED) &&
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abRefList[face.mIndices[a]])
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{
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{
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ReportError("aiMesh::mVertices[%i] is referenced twice - second "
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ReportError("aiMesh::mVertices[%i] is referenced twice - second "
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"time by aiMesh::mFaces[%i]::mIndices[%i]",face.mIndices[a],i,a);
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"time by aiMesh::mFaces[%i]::mIndices[%i]",face.mIndices[a],i,a);
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@ -1,4 +1,4 @@
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/*
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/*
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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@ -266,6 +266,13 @@ struct aiNode
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*/
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*/
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#define AI_SCENE_FLAGS_TERRAIN 0x10
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#define AI_SCENE_FLAGS_TERRAIN 0x10
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/**
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* Specifies that the scene data can be shared between structures. For example:
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* one vertex in few faces. \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT can not be
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* used for this because \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT has internal
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* meaning about postprocessing steps.
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*/
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#define AI_SCENE_FLAGS_ALLOW_SHARED 0x20
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// -------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------
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/** The root structure of the imported data.
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/** The root structure of the imported data.
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