fix merge issues
parent
7e93ae4428
commit
6a8edb21f8
|
@ -249,7 +249,7 @@ void XGLImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadWorld(TempScope &scope) {
|
||||
XmlNode *root = m_xmlParser->getRootNode();
|
||||
XmlNode *root = mXmlParser->getRootNode();
|
||||
for (XmlNode &node : root->children()) {
|
||||
const std::string &s = node.name();
|
||||
// XXX right now we'd skip <lighting> if it comes after
|
||||
|
@ -261,7 +261,7 @@ void XGLImporter::ReadWorld(TempScope &scope) {
|
|||
}
|
||||
}
|
||||
|
||||
aiNode *const nd = ReadObject(*root, scope, true, "world");
|
||||
aiNode *const nd = ReadObject( *root, scope, true);
|
||||
if (!nd) {
|
||||
ThrowException("failure reading <world>");
|
||||
}
|
||||
|
@ -307,7 +307,7 @@ aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope, bool skipFirst, const char *closetag) {
|
||||
aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope, bool skipFirst/*, const char *closetag */) {
|
||||
aiNode *nd = new aiNode;
|
||||
std::vector<aiNode *> children;
|
||||
std::vector<unsigned int> meshes;
|
||||
|
@ -546,22 +546,22 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
|
|||
TempFace tf[3];
|
||||
bool has[3] = { false };
|
||||
for (XmlNode &sub_child : child.children()) {
|
||||
const std::string &s = sub_child.name();
|
||||
if (s == "fv1" || s == "lv1" || s == "pv1") {
|
||||
const std::string &scn = sub_child.name();
|
||||
if (scn == "fv1" || scn == "lv1" || scn == "pv1") {
|
||||
ReadFaceVertex(sub_child, t, tf[0]);
|
||||
has[0] = true;
|
||||
} else if (s == "fv2" || s == "lv2") {
|
||||
} else if (scn == "fv2" || scn == "lv2") {
|
||||
ReadFaceVertex(sub_child, t, tf[1]);
|
||||
has[1] = true;
|
||||
} else if (s == "fv3") {
|
||||
} else if (scn == "fv3") {
|
||||
ReadFaceVertex(sub_child, t, tf[2]);
|
||||
has[2] = true;
|
||||
} else if (s == "mat") {
|
||||
} else if (scn == "mat") {
|
||||
if (mid != ~0u) {
|
||||
LogWarn("only one material tag allowed per <f>");
|
||||
}
|
||||
mid = ResolveMaterialRef(sub_child, scope);
|
||||
} else if (s == "matref") {
|
||||
} else if (scn == "matref") {
|
||||
if (mid != ~0u) {
|
||||
LogWarn("only one material tag allowed per <f>");
|
||||
}
|
||||
|
@ -688,10 +688,7 @@ void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
|
|||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out) {
|
||||
const std::string &end = node.name();
|
||||
|
||||
bool havep = false;
|
||||
//while (ReadElementUpToClosing(end.c_str())) {
|
||||
for (XmlNode &child : node.children()) {
|
||||
const std::string &s = child.name();
|
||||
if (s == "pref") {
|
||||
|
|
|
@ -171,27 +171,26 @@ private:
|
|||
bool ReadElement();
|
||||
bool ReadElementUpToClosing(const char *closetag);
|
||||
bool SkipToText();
|
||||
unsigned int ReadIDAttr();
|
||||
unsigned int ReadIDAttr(XmlNode &node);
|
||||
|
||||
void ReadWorld(TempScope &scope);
|
||||
void ReadLighting(TempScope &scope);
|
||||
aiLight *ReadDirectionalLight();
|
||||
aiNode *ReadObject(TempScope &scope, bool skipFirst = false, const char *closetag = "object");
|
||||
bool ReadMesh(TempScope &scope);
|
||||
void ReadMaterial(TempScope &scope);
|
||||
aiVector2D ReadVec2();
|
||||
aiVector3D ReadVec3();
|
||||
aiColor3D ReadCol3();
|
||||
aiMatrix4x4 ReadTrafo();
|
||||
unsigned int ReadIndexFromText();
|
||||
float ReadFloat();
|
||||
void ReadLighting(XmlNode &node, TempScope &scope);
|
||||
aiLight *ReadDirectionalLight(XmlNode &node);
|
||||
aiNode *ReadObject(XmlNode &node, TempScope &scope, bool skipFirst = false/*, const char *closetag = "object"*/);
|
||||
bool ReadMesh(XmlNode &node, TempScope &scope);
|
||||
void ReadMaterial(XmlNode &node, TempScope &scope);
|
||||
aiVector2D ReadVec2(XmlNode &node);
|
||||
aiVector3D ReadVec3(XmlNode &node);
|
||||
aiColor3D ReadCol3(XmlNode &node);
|
||||
aiMatrix4x4 ReadTrafo(XmlNode &node);
|
||||
unsigned int ReadIndexFromText(XmlNode &node);
|
||||
float ReadFloat(XmlNode &node);
|
||||
|
||||
aiMesh *ToOutputMesh(const TempMaterialMesh &m);
|
||||
void ReadFaceVertex(const TempMesh &t, TempFace &out);
|
||||
unsigned int ResolveMaterialRef(TempScope &scope);
|
||||
void ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out);
|
||||
unsigned int ResolveMaterialRef(XmlNode &node, TempScope &scope);
|
||||
|
||||
private:
|
||||
//std::shared_ptr<irr::io::IrrXMLReader> m_reader;
|
||||
XmlParser *mXmlParser;
|
||||
aiScene *m_scene;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue