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9dddef9b9d
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69dae9599a
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@ -123,9 +123,8 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
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// Read a texture from a MDL3 file
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// Read a texture from a MDL3 file
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void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
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void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
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const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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const size_t len = pcHeader->skinwidth * pcHeader->skinheight);
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VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
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VALIDATE_FILE_SIZE(szData + len);
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pcHeader->skinheight);
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// allocate a new texture object
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// allocate a new texture object
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aiTexture *pcNew = new aiTexture();
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aiTexture *pcNew = new aiTexture();
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