Merge branch 'master' into added_check_before_using

pull/3182/head
Rafał Mikrut 2020-04-28 18:33:29 +00:00 committed by GitHub
commit 6967a02fcb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
117 changed files with 4331 additions and 3667 deletions

2
.github/FUNDING.yml vendored
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@ -1,2 +1,2 @@
patreon: assimp patreon: assimp
Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4 custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4

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@ -7,16 +7,53 @@ on:
branches: [ master ] branches: [ master ]
jobs: jobs:
build-ubuntu: job:
name: ${{ matrix.os }}-${{ matrix.cxx }}-build-and-test
runs-on: ubuntu-latest runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
name: [ubuntu-gcc, macos-clang, windows-msvc, ubuntu-clang]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-msvc
os: windows-latest
cxx: cl.exe
cc: cl.exe
- name: ubuntu-clang
os: ubuntu-latest
cxx: clang++
cc: clang
- name: macos-clang
os: macos-latest
cxx: clang++
cc: clang
- name: ubuntu-gcc
os: ubuntu-latest
cxx: g++
cc: gcc
steps: steps:
- uses: actions/checkout@v1 - uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build .
- name: test
run: cd bin && ./unit
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- uses: lukka/set-shell-env@v1
with:
CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }}
- name: configure and build
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release'
buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: test
run: cd build/bin && ./unit
shell: bash

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@ -108,10 +108,6 @@ OPTION ( ASSIMP_ERROR_MAX
"Enable all warnings." "Enable all warnings."
OFF OFF
) )
OPTION ( ASSIMP_WERROR
"Treat warnings as errors."
OFF
)
OPTION ( ASSIMP_ASAN OPTION ( ASSIMP_ASAN
"Enable AddressSanitizer." "Enable AddressSanitizer."
OFF OFF
@ -243,14 +239,14 @@ IF( UNIX )
INCLUDE(GNUInstallDirs) INCLUDE(GNUInstallDirs)
ENDIF() ENDIF()
# Grouped compiler settings # Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
# hide all not-exported symbols # hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++) SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC) ELSEIF(MSVC)
@ -263,10 +259,10 @@ ELSEIF(MSVC)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" ) SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW ) ELSEIF( CMAKE_COMPILER_IS_MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0) IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
@ -311,16 +307,6 @@ IF (ASSIMP_ERROR_MAX)
ENDIF() ENDIF()
ENDIF() ENDIF()
IF (ASSIMP_WERROR)
MESSAGE(STATUS "Treating warnings as errors")
IF (MSVC)
ADD_COMPILE_OPTIONS(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
ENDIF()
IF (ASSIMP_ASAN) IF (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled") MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
@ -350,14 +336,6 @@ ELSE()
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
ENDIF () ENDIF ()
# Cache these to allow the user to override them manually.
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG) get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug")) IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
@ -417,6 +395,28 @@ ELSE()
else() else()
set(BUILD_LIB_TYPE STATIC) set(BUILD_LIB_TYPE STATIC)
endif() endif()
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
SET( ASSIMP_LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
SET( ASSIMP_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
SET( ASSIMP_BIN_INSTALL_DIR ${CMAKE_INSTALL_BINDIR})
ELSE()
# Cache these to allow the user to override them on non-Unix platforms
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
SET(CMAKE_INSTALL_FULL_INCLUDEDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_INCLUDE_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_LIBDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_BINDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_BIN_INSTALL_DIR})
ENDIF()
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
IF (is_multi_config) IF (is_multi_config)

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@ -1,7 +1,5 @@
prefix=@CMAKE_INSTALL_PREFIX@ libdir=@CMAKE_INSTALL_FULL_LIBDIR@
exec_prefix=@CMAKE_INSTALL_PREFIX@/ includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
Name: @CMAKE_PROJECT_NAME@ Name: @CMAKE_PROJECT_NAME@
Description: Import various well-known 3D model formats in an uniform manner. Description: Import various well-known 3D model formats in an uniform manner.

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@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@) set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if(MSVC) if(MSVC)
if(MSVC_TOOLSET_VERSION) if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}") set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -35,8 +37,6 @@ if(MSVC)
endif() endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" ) set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS) if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@") set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@") set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
@ -44,22 +44,22 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Debug" # Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}" IMPORTED_IMPLIB_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug" # Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif() endif()
else() else()
@ -75,23 +75,20 @@ else()
endif() endif()
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}" IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
endif() endif()
endif() endif()
# Commands beyond this point should not need to know the version. # Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION) set(CMAKE_IMPORT_FILE_VERSION)

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@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@) set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if(MSVC) if(MSVC)
if(MSVC_TOOLSET_VERSION) if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}") set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -35,8 +37,6 @@ if(MSVC)
endif() endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" ) set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS) if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@") set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@") set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
@ -44,22 +44,22 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Release" # Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}" IMPORTED_IMPLIB_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Release" # Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif() endif()
else() else()
@ -75,18 +75,17 @@ else()
endif() endif()
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}" IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
endif() endif()
endif() endif()

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@ -43,23 +43,13 @@ unset(_targetsDefined)
unset(_targetsNotDefined) unset(_targetsNotDefined)
unset(_expectedTargets) unset(_expectedTargets)
# Compute the installation prefix relative to this file.
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
# Create imported target assimp::assimp # Create imported target assimp::assimp
add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED) add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION" COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
INTERFACE_assimp_MAJOR_VERSION "1" INTERFACE_assimp_MAJOR_VERSION "1"
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include" INTERFACE_INCLUDE_DIRECTORIES "@CMAKE_INSTALL_FULL_INCLUDEDIR@"
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine" #INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
) )
@ -74,9 +64,6 @@ foreach(f ${CONFIG_FILES})
include(${f}) include(${f})
endforeach() endforeach()
# Cleanup temporary variables.
set(_IMPORT_PREFIX)
# Loop over all imported files and verify that they actually exist # Loop over all imported files and verify that they actually exist
foreach(target ${_IMPORT_CHECK_TARGETS} ) foreach(target ${_IMPORT_CHECK_TARGETS} )
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} ) foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the 3ds importer class */ /** @file Implementation of the 3ds importer class */
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers // internal headers

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@ -322,7 +322,7 @@ struct Face : public FaceWithSmoothingGroup {
}; };
#ifdef _WIN32 #ifdef _WIN32
# pragma warning(disable : 4315) #pragma warning(disable : 4315)
#endif #endif
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -441,12 +441,33 @@ struct Material {
// empty // empty
} }
Material(const Material &other) = default; Material(const Material &other) :
Material &operator=(const Material &other) = default; mName(other.mName),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(other.sTexDiffuse),
sTexOpacity(other.sTexOpacity),
sTexSpecular(other.sTexSpecular),
sTexReflective(other.sTexReflective),
sTexBump(other.sTexBump),
sTexEmissive(other.sTexEmissive),
sTexShininess(other.sTexShininess),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT Material(Material &&other) AI_NO_EXCEPT :
: mName(std::move(other.mName)), mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)), mDiffuse(std::move(other.mDiffuse)),
mSpecularExponent(std::move(other.mSpecularExponent)), mSpecularExponent(std::move(other.mSpecularExponent)),
mShininessStrength(std::move(other.mShininessStrength)), mShininessStrength(std::move(other.mShininessStrength)),
@ -465,6 +486,7 @@ struct Material {
mEmissive(std::move(other.mEmissive)), mEmissive(std::move(other.mEmissive)),
sTexAmbient(std::move(other.sTexAmbient)), sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(std::move(other.mTwoSided)) { mTwoSided(std::move(other.mTwoSided)) {
// empty
} }
Material &operator=(Material &&other) AI_NO_EXCEPT { Material &operator=(Material &&other) AI_NO_EXCEPT {

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
"3ds prj" "3ds prj"
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Begins a new parsing block // Begins a new parsing block
// - Reads the current chunk and validates it // - Reads the current chunk and validates it
@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Loader registry entry // Loader registry entry
const aiImporterDesc* Discreet3DSImporter::GetInfo () const const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties // Setup configuration properties
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
{
// nothing to be done for the moment // nothing to be done for the moment
} }
@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh); ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
} }
// Replace all occurences of the default material with a // Replace all occurrences of the default material with a
// valid material. Generate it if no material containing // valid material. Generate it if no material containing
// DEFAULT in its name has been found in the file // DEFAULT in its name has been found in the file
ReplaceDefaultMaterial(); ReplaceDefaultMaterial();
@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Applies a master-scaling factor to the imported scene // Applies a master-scaling factor to the imported scene
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
{
// There are some 3DS files with a zero scaling factor // There are some 3DS files with a zero scaling factor
if (!mMasterScale)mMasterScale = 1.0f; if (!mMasterScale)mMasterScale = 1.0f;
else mMasterScale = 1.0f / mMasterScale; else mMasterScale = 1.0f / mMasterScale;
@ -1084,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd); mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
// Larger 3DS files could have multiple FACE chunks here // Larger 3DS files could have multiple FACE chunks here
chunkSize = stream->GetRemainingSizeToLimit(); chunkSize = (int)stream->GetRemainingSizeToLimit();
if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) ) if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
ParseFaceChunk(); ParseFaceChunk();
} }

View File

@ -65,15 +65,11 @@ using namespace D3DS;
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
/** Importer class for 3D Studio r3 and r4 3DS files /** Importer class for 3D Studio r3 and r4 3DS files
*/ */
class Discreet3DSImporter : public BaseImporter class Discreet3DSImporter : public BaseImporter {
{
public: public:
Discreet3DSImporter(); Discreet3DSImporter();
~Discreet3DSImporter(); ~Discreet3DSImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.

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@ -181,7 +181,7 @@ bool D3MFExporter::export3DModel() {
writeHeader(); writeHeader();
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\"" mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">" << " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< std::endl; << std::endl;
mModelOutput << "<" << XmlTag::resources << ">"; mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl; mModelOutput << std::endl;
@ -212,7 +212,7 @@ bool D3MFExporter::export3DModel() {
} }
void D3MFExporter::writeHeader() { void D3MFExporter::writeHeader() {
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>"; mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
mModelOutput << std::endl; mModelOutput << std::endl;
} }
@ -254,8 +254,19 @@ void D3MFExporter::writeBaseMaterials() {
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) { if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor.clear(); hexDiffuseColor.clear();
tmp.clear(); tmp.clear();
hexDiffuseColor = "#"; // rgbs %
if(color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1){
hexDiffuseColor = Rgba2Hex(
(int)((ai_real)color.r)*255,
(int)((ai_real)color.g)*255,
(int)((ai_real)color.b)*255,
(int)((ai_real)color.a)*255,
true
);
}else{
hexDiffuseColor = "#";
tmp = DecimalToHexa( (ai_real) color.r ); tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.g); tmp = DecimalToHexa((ai_real)color.g);
@ -264,6 +275,7 @@ void D3MFExporter::writeBaseMaterials() {
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.a); tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
}
} else { } else {
hexDiffuseColor = "#FFFFFFFF"; hexDiffuseColor = "#FFFFFFFF";
} }
@ -284,7 +296,7 @@ void D3MFExporter::writeObjects() {
if ( nullptr == currentNode ) { if ( nullptr == currentNode ) {
continue; continue;
} }
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">"; mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
mModelOutput << std::endl; mModelOutput << std::endl;
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) { for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ]; aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
@ -348,7 +360,7 @@ void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl; mModelOutput << "<" << XmlTag::build << ">" << std::endl;
for ( size_t i = 0; i < mBuildItems.size(); ++i ) { for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>"; mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
mModelOutput << std::endl; mModelOutput << std::endl;
} }
mModelOutput << "</" << XmlTag::build << ">"; mModelOutput << "</" << XmlTag::build << ">";

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@ -142,11 +142,11 @@ void Parser::LogWarning(const char* szWarn)
{ {
ai_assert(NULL != szWarn); ai_assert(NULL != szWarn);
char szTemp[1024]; char szTemp[2048];
#if _MSC_VER >= 1400 #if _MSC_VER >= 1400
sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn); sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn);
#else #else
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); ai_snprintf(szTemp,sizeof(szTemp),"Line %u: %s",iLineNumber,szWarn);
#endif #endif
// output the warning to the logger ... // output the warning to the logger ...

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@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
const int CHARS_PER_LINE = 72; const int CHARS_PER_LINE = 72;
#pragma warning(push)
#pragma warning(disable : 4244)
void base64_init_encodestate(base64_encodestate* state_in) void base64_init_encodestate(base64_encodestate* state_in)
{ {
state_in->step = step_A; state_in->step = step_A;
@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
return (int)(codechar - code_out); return (int)(codechar - code_out);
} }
#pragma warning(pop)

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@ -42,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Conversion of Blender's new BMesh stuff * @brief Conversion of Blender's new BMesh stuff
*/ */
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h" #include "BlenderDNA.h"
@ -181,6 +180,7 @@ void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
face.v2 = v2; face.v2 = v2;
face.v3 = v3; face.v3 = v3;
face.v4 = v4; face.v4 = v4;
face.flag = 0;
// TODO - Work out how materials work // TODO - Work out how materials work
face.mat_nr = 0; face.mat_nr = 0;
triMesh->mface.push_back( face ); triMesh->mface.push_back( face );

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@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
inflateInit2(&zstream, 16+MAX_WBITS); inflateInit2(&zstream, 16+MAX_WBITS);
zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() ); zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
zstream.avail_in = reader->GetRemainingSize(); zstream.avail_in = (uInt) reader->GetRemainingSize();
size_t total = 0l; size_t total = 0l;

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@ -73,11 +73,11 @@ ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
aiExportFormatDesc *desc = new aiExportFormatDesc; aiExportFormatDesc *desc = new aiExportFormatDesc;
desc->description = new char[ strlen( orig->description ) + 1 ](); desc->description = new char[ strlen( orig->description ) + 1 ]();
::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) ); ::memcpy( (char*) desc->description, orig->description, strlen( orig->description ) );
desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ](); desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ]();
::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) ); ::memcpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
desc->id = new char[ strlen( orig->id ) + 1 ](); desc->id = new char[ strlen( orig->id ) + 1 ]();
::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) ); ::memcpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
return desc; return desc;
} }

View File

@ -121,6 +121,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/GenericProperty.h ${HEADER_PATH}/GenericProperty.h
${HEADER_PATH}/SpatialSort.h ${HEADER_PATH}/SpatialSort.h
${HEADER_PATH}/SkeletonMeshBuilder.h ${HEADER_PATH}/SkeletonMeshBuilder.h
${HEADER_PATH}/SmallVector.h
${HEADER_PATH}/SmoothingGroups.h ${HEADER_PATH}/SmoothingGroups.h
${HEADER_PATH}/SmoothingGroups.inl ${HEADER_PATH}/SmoothingGroups.inl
${HEADER_PATH}/StandardShapes.h ${HEADER_PATH}/StandardShapes.h
@ -1133,6 +1134,13 @@ ENDIF ()
ADD_LIBRARY( assimp ${assimp_src} ) ADD_LIBRARY( assimp ${assimp_src} )
ADD_LIBRARY(assimp::assimp ALIAS assimp) ADD_LIBRARY(assimp::assimp ALIAS assimp)
# enable warnings as errors ########################################
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp PRIVATE /WX)
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
ENDIF()
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include> $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>

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@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++; *ot++ = *buffer++;
*ot = '\0'; *ot = '\0';
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data); nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
} }
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size()); anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

File diff suppressed because it is too large Load Diff

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@ -83,32 +83,61 @@ namespace Assimp {
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out); void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype // Exporter worker function prototypes. Do not use const, because some exporter need to convert
// do not use const, because some exporter need to convert the scene temporary // the scene temporary
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* ); void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
#endif
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*); void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
#endif
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) { static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER

View File

@ -979,7 +979,7 @@ void GetArrayCopy(Type*& dest, ai_uint num ) {
dest = new Type[num]; dest = new Type[num];
::memcpy(dest, old, sizeof(Type) * num); ::memcpy(dest, old, sizeof(Type) * num);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src) { void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src) {
@ -994,8 +994,7 @@ void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src) {
} else { } else {
*_dest = new aiScene(); *_dest = new aiScene();
} }
CopyScene(_dest, src, false);
::memcpy(*_dest,src,sizeof(aiScene));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1066,7 +1065,7 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
aiMesh* dest = *_dest = new aiMesh(); aiMesh* dest = *_dest = new aiMesh();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiMesh)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mVertices, dest->mNumVertices ); GetArrayCopy( dest->mVertices, dest->mNumVertices );
@ -1105,7 +1104,7 @@ void SceneCombiner::Copy(aiAnimMesh** _dest, const aiAnimMesh* src) {
aiAnimMesh* dest = *_dest = new aiAnimMesh(); aiAnimMesh* dest = *_dest = new aiAnimMesh();
// get a flat copy // get a flat copy
::memcpy(dest, src, sizeof(aiAnimMesh)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy(dest->mVertices, dest->mNumVertices); GetArrayCopy(dest->mVertices, dest->mNumVertices);
@ -1162,7 +1161,7 @@ void SceneCombiner::Copy(aiTexture** _dest, const aiTexture* src) {
aiTexture* dest = *_dest = new aiTexture(); aiTexture* dest = *_dest = new aiTexture();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiTexture)); *dest = *src;
// and reallocate all arrays. We must do it manually here // and reallocate all arrays. We must do it manually here
const char* old = (const char*)dest->pcData; const char* old = (const char*)dest->pcData;
@ -1192,7 +1191,7 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) {
aiAnimation* dest = *_dest = new aiAnimation(); aiAnimation* dest = *_dest = new aiAnimation();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiAnimation)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels ); CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels );
@ -1208,7 +1207,7 @@ void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) {
aiNodeAnim* dest = *_dest = new aiNodeAnim(); aiNodeAnim* dest = *_dest = new aiNodeAnim();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiNodeAnim)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mPositionKeys, dest->mNumPositionKeys ); GetArrayCopy( dest->mPositionKeys, dest->mNumPositionKeys );
@ -1224,7 +1223,7 @@ void SceneCombiner::Copy(aiMeshMorphAnim** _dest, const aiMeshMorphAnim* src) {
aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim(); aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiMeshMorphAnim)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mKeys, dest->mNumKeys ); GetArrayCopy( dest->mKeys, dest->mNumKeys );
@ -1245,7 +1244,7 @@ void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) {
aiCamera* dest = *_dest = new aiCamera(); aiCamera* dest = *_dest = new aiCamera();
// get a flat copy, that's already OK // get a flat copy, that's already OK
::memcpy(dest,src,sizeof(aiCamera)); *dest = *src;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1257,7 +1256,7 @@ void SceneCombiner::Copy(aiLight** _dest, const aiLight* src) {
aiLight* dest = *_dest = new aiLight(); aiLight* dest = *_dest = new aiLight();
// get a flat copy, that's already OK // get a flat copy, that's already OK
::memcpy(dest,src,sizeof(aiLight)); *dest = *src;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1269,7 +1268,7 @@ void SceneCombiner::Copy(aiBone** _dest, const aiBone* src) {
aiBone* dest = *_dest = new aiBone(); aiBone* dest = *_dest = new aiBone();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiBone)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mWeights, dest->mNumWeights ); GetArrayCopy( dest->mWeights, dest->mNumWeights );
@ -1283,7 +1282,7 @@ void SceneCombiner::Copy (aiNode** _dest, const aiNode* src)
aiNode* dest = *_dest = new aiNode(); aiNode* dest = *_dest = new aiNode();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiNode)); *dest = *src;
if (src->mMetaData) { if (src->mMetaData) {
Copy(&dest->mMetaData, src->mMetaData); Copy(&dest->mMetaData, src->mMetaData);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,71 +48,60 @@ using namespace Assimp;
// CHAR_BIT seems to be defined under MVSC, but not under GCC. Pray that the correct value is 8. // CHAR_BIT seems to be defined under MVSC, but not under GCC. Pray that the correct value is 8.
#ifndef CHAR_BIT #ifndef CHAR_BIT
# define CHAR_BIT 8 #define CHAR_BIT 8
#endif #endif
#ifdef _WIN32 const aiVector3D PlaneInit(0.8523f, 0.34321f, 0.5736f);
# pragma warning(disable : 4127)
#endif // _WIN32
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructs a spatially sorted representation from the given position array. // Constructs a spatially sorted representation from the given position array.
SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions, // define the reference plane. We choose some arbitrary vector away from all basic axises
unsigned int pElementOffset) // in the hope that no model spreads all its vertices along this plane.
SpatialSort::SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions, unsigned int pElementOffset) :
// define the reference plane. We choose some arbitrary vector away from all basic axises mPlaneNormal(PlaneInit) {
// in the hope that no model spreads all its vertices along this plane.
: mPlaneNormal(0.8523f, 0.34321f, 0.5736f)
{
mPlaneNormal.Normalize(); mPlaneNormal.Normalize();
Fill(pPositions,pNumPositions,pElementOffset); Fill(pPositions, pNumPositions, pElementOffset);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
SpatialSort :: SpatialSort() SpatialSort::SpatialSort() :
: mPlaneNormal(0.8523f, 0.34321f, 0.5736f) mPlaneNormal(PlaneInit) {
{
mPlaneNormal.Normalize(); mPlaneNormal.Normalize();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor // Destructor
SpatialSort::~SpatialSort() SpatialSort::~SpatialSort() {
{ // empty
// nothing to do here, everything destructs automatically
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SpatialSort::Fill( const aiVector3D* pPositions, unsigned int pNumPositions, void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset, unsigned int pElementOffset,
bool pFinalize /*= true */) bool pFinalize /*= true */) {
{
mPositions.clear(); mPositions.clear();
Append(pPositions,pNumPositions,pElementOffset,pFinalize); Append(pPositions, pNumPositions, pElementOffset, pFinalize);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SpatialSort :: Finalize() void SpatialSort::Finalize() {
{ std::sort(mPositions.begin(), mPositions.end());
std::sort( mPositions.begin(), mPositions.end());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositions, void SpatialSort::Append(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset, unsigned int pElementOffset,
bool pFinalize /*= true */) bool pFinalize /*= true */) {
{
// store references to all given positions along with their distance to the reference plane // store references to all given positions along with their distance to the reference plane
const size_t initial = mPositions.size(); const size_t initial = mPositions.size();
mPositions.reserve(initial + (pFinalize?pNumPositions:pNumPositions*2)); mPositions.reserve(initial + (pFinalize ? pNumPositions : pNumPositions * 2));
for( unsigned int a = 0; a < pNumPositions; a++) for (unsigned int a = 0; a < pNumPositions; a++) {
{ const char *tempPointer = reinterpret_cast<const char *>(pPositions);
const char* tempPointer = reinterpret_cast<const char*> (pPositions); const aiVector3D *vec = reinterpret_cast<const aiVector3D *>(tempPointer + a * pElementOffset);
const aiVector3D* vec = reinterpret_cast<const aiVector3D*> (tempPointer + a * pElementOffset);
// store position by index and distance // store position by index and distance
ai_real distance = *vec * mPlaneNormal; ai_real distance = *vec * mPlaneNormal;
mPositions.push_back( Entry( static_cast<unsigned int>(a+initial), *vec, distance)); mPositions.push_back(Entry(static_cast<unsigned int>(a + initial), *vec, distance));
} }
if (pFinalize) { if (pFinalize) {
@ -125,9 +112,8 @@ void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositio
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns an iterator for all positions close to the given position. // Returns an iterator for all positions close to the given position.
void SpatialSort::FindPositions( const aiVector3D& pPosition, void SpatialSort::FindPositions(const aiVector3D &pPosition,
ai_real pRadius, std::vector<unsigned int>& poResults) const ai_real pRadius, std::vector<unsigned int> &poResults) const {
{
const ai_real dist = pPosition * mPlaneNormal; const ai_real dist = pPosition * mPlaneNormal;
const ai_real minDist = dist - pRadius, maxDist = dist + pRadius; const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
@ -135,19 +121,18 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
poResults.clear(); poResults.clear();
// quick check for positions outside the range // quick check for positions outside the range
if( mPositions.size() == 0) if (mPositions.size() == 0)
return; return;
if( maxDist < mPositions.front().mDistance) if (maxDist < mPositions.front().mDistance)
return; return;
if( minDist > mPositions.back().mDistance) if (minDist > mPositions.back().mDistance)
return; return;
// do a binary search for the minimal distance to start the iteration there // do a binary search for the minimal distance to start the iteration there
unsigned int index = (unsigned int)mPositions.size() / 2; unsigned int index = (unsigned int)mPositions.size() / 2;
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4; unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
while( binaryStepSize > 1) while (binaryStepSize > 1) {
{ if (mPositions[index].mDistance < minDist)
if( mPositions[index].mDistance < minDist)
index += binaryStepSize; index += binaryStepSize;
else else
index -= binaryStepSize; index -= binaryStepSize;
@ -157,21 +142,20 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
// depending on the direction of the last step we need to single step a bit back or forth // depending on the direction of the last step we need to single step a bit back or forth
// to find the actual beginning element of the range // to find the actual beginning element of the range
while( index > 0 && mPositions[index].mDistance > minDist) while (index > 0 && mPositions[index].mDistance > minDist)
index--; index--;
while( index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist) while (index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist)
index++; index++;
// Mow start iterating from there until the first position lays outside of the distance range. // Mow start iterating from there until the first position lays outside of the distance range.
// Add all positions inside the distance range within the given radius to the result aray // Add all positions inside the distance range within the given radius to the result aray
std::vector<Entry>::const_iterator it = mPositions.begin() + index; std::vector<Entry>::const_iterator it = mPositions.begin() + index;
const ai_real pSquared = pRadius*pRadius; const ai_real pSquared = pRadius * pRadius;
while( it->mDistance < maxDist) while (it->mDistance < maxDist) {
{ if ((it->mPosition - pPosition).SquareLength() < pSquared)
if( (it->mPosition - pPosition).SquareLength() < pSquared) poResults.push_back(it->mIndex);
poResults.push_back( it->mIndex);
++it; ++it;
if( it == mPositions.end()) if (it == mPositions.end())
break; break;
} }
@ -180,34 +164,36 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
namespace { namespace {
// Binary, signed-integer representation of a single-precision floating-point value. // Binary, signed-integer representation of a single-precision floating-point value.
// IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are // IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are
// ordered the same way when their bits are reinterpreted as sign-magnitude integers." // ordered the same way when their bits are reinterpreted as sign-magnitude integers."
// This allows us to convert all floating-point numbers to signed integers of arbitrary size // This allows us to convert all floating-point numbers to signed integers of arbitrary size
// and then use them to work with ULPs (Units in the Last Place, for high-precision // and then use them to work with ULPs (Units in the Last Place, for high-precision
// computations) or to compare them (integer comparisons are faster than floating-point // computations) or to compare them (integer comparisons are faster than floating-point
// comparisons on many platforms). // comparisons on many platforms).
typedef ai_int BinFloat; typedef ai_int BinFloat;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
// Converts the bit pattern of a floating-point number to its signed integer representation. // Converts the bit pattern of a floating-point number to its signed integer representation.
BinFloat ToBinary( const ai_real & pValue) { BinFloat ToBinary(const ai_real &pValue) {
// If this assertion fails, signed int is not big enough to store a float on your platform. // If this assertion fails, signed int is not big enough to store a float on your platform.
// Please correct the declaration of BinFloat a few lines above - but do it in a portable, // Please correct the declaration of BinFloat a few lines above - but do it in a portable,
// #ifdef'd manner! // #ifdef'd manner!
static_assert( sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)"); static_assert(sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)");
#if defined( _MSC_VER) #if defined(_MSC_VER)
// If this assertion fails, Visual C++ has finally moved to ILP64. This means that this // If this assertion fails, Visual C++ has finally moved to ILP64. This means that this
// code has just become legacy code! Find out the current value of _MSC_VER and modify // code has just become legacy code! Find out the current value of _MSC_VER and modify
// the #if above so it evaluates false on the current and all upcoming VC versions (or // the #if above so it evaluates false on the current and all upcoming VC versions (or
// on the current platform, if LP64 or LLP64 are still used on other platforms). // on the current platform, if LP64 or LLP64 are still used on other platforms).
static_assert( sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)"); static_assert(sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)");
// This works best on Visual C++, but other compilers have their problems with it. // This works best on Visual C++, but other compilers have their problems with it.
const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue); const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue);
#else //::memcpy(&binValue, &pValue, sizeof(pValue));
//return binValue;
#else
// On many compilers, reinterpreting a float address as an integer causes aliasing // On many compilers, reinterpreting a float address as an integer causes aliasing
// problems. This is an ugly but more or less safe way of doing it. // problems. This is an ugly but more or less safe way of doing it.
union { union {
@ -217,33 +203,35 @@ namespace {
conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float) conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float)
conversion.asFloat = pValue; conversion.asFloat = pValue;
const BinFloat binValue = conversion.asBin; const BinFloat binValue = conversion.asBin;
#endif #endif
// floating-point numbers are of sign-magnitude format, so find out what signed number // floating-point numbers are of sign-magnitude format, so find out what signed number
// representation we must convert negative values to. // representation we must convert negative values to.
// See http://en.wikipedia.org/wiki/Signed_number_representations. // See http://en.wikipedia.org/wiki/Signed_number_representations.
// Two's complement? // Two's complement?
if( (-42 == (~42 + 1)) && (binValue & 0x80000000)) bool DefaultValue = ((-42 == (~42 + 1)) && (binValue & 0x80000000));
bool OneComplement = ((-42 == ~42) && (binValue & 0x80000000));
bool SignedMagnitude = ((-42 == (42 | (-0))) && (binValue & 0x80000000));
if (DefaultValue)
return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue; return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue;
// One's complement? // One's complement?
else if ( (-42 == ~42) && (binValue & 0x80000000)) else if (OneComplement)
return BinFloat(-0) - binValue; return BinFloat(-0) - binValue;
// Sign-magnitude? // Sign-magnitude?
else if( (-42 == (42 | (-0))) && (binValue & 0x80000000)) // -0 = 1000... binary else if (SignedMagnitude) // -0 = 1000... binary
return binValue; return binValue;
else else
return binValue; return binValue;
} }
} // namespace } // namespace
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Fills an array with indices of all positions identical to the given position. In opposite to // Fills an array with indices of all positions identical to the given position. In opposite to
// FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units. // FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units.
void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition, void SpatialSort::FindIdenticalPositions(const aiVector3D &pPosition, std::vector<unsigned int> &poResults) const {
std::vector<unsigned int>& poResults) const
{
// Epsilons have a huge disadvantage: they are of constant precision, while floating-point // Epsilons have a huge disadvantage: they are of constant precision, while floating-point
// values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but // values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but
// if you apply it to 0.001, it is enormous. // if you apply it to 0.001, it is enormous.
@ -269,20 +257,19 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
// Convert the plane distance to its signed integer representation so the ULPs tolerance can be // Convert the plane distance to its signed integer representation so the ULPs tolerance can be
// applied. For some reason, VC won't optimize two calls of the bit pattern conversion. // applied. For some reason, VC won't optimize two calls of the bit pattern conversion.
const BinFloat minDistBinary = ToBinary( pPosition * mPlaneNormal) - distanceToleranceInULPs; const BinFloat minDistBinary = ToBinary(pPosition * mPlaneNormal) - distanceToleranceInULPs;
const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs; const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs;
// clear the array in this strange fashion because a simple clear() would also deallocate // clear the array in this strange fashion because a simple clear() would also deallocate
// the array which we want to avoid // the array which we want to avoid
poResults.resize( 0 ); poResults.resize(0);
// do a binary search for the minimal distance to start the iteration there // do a binary search for the minimal distance to start the iteration there
unsigned int index = (unsigned int)mPositions.size() / 2; unsigned int index = (unsigned int)mPositions.size() / 2;
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4; unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
while( binaryStepSize > 1) while (binaryStepSize > 1) {
{
// Ugly, but conditional jumps are faster with integers than with floats // Ugly, but conditional jumps are faster with integers than with floats
if( minDistBinary > ToBinary(mPositions[index].mDistance)) if (minDistBinary > ToBinary(mPositions[index].mDistance))
index += binaryStepSize; index += binaryStepSize;
else else
index -= binaryStepSize; index -= binaryStepSize;
@ -292,20 +279,19 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
// depending on the direction of the last step we need to single step a bit back or forth // depending on the direction of the last step we need to single step a bit back or forth
// to find the actual beginning element of the range // to find the actual beginning element of the range
while( index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance) ) while (index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance))
index--; index--;
while( index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance)) while (index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance))
index++; index++;
// Now start iterating from there until the first position lays outside of the distance range. // Now start iterating from there until the first position lays outside of the distance range.
// Add all positions inside the distance range within the tolerance to the result array // Add all positions inside the distance range within the tolerance to the result array
std::vector<Entry>::const_iterator it = mPositions.begin() + index; std::vector<Entry>::const_iterator it = mPositions.begin() + index;
while( ToBinary(it->mDistance) < maxDistBinary) while (ToBinary(it->mDistance) < maxDistBinary) {
{ if (distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength()))
if( distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength()))
poResults.push_back(it->mIndex); poResults.push_back(it->mIndex);
++it; ++it;
if( it == mPositions.end()) if (it == mPositions.end())
break; break;
} }
@ -313,22 +299,19 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill, ai_real pRadius) const unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int> &fill, ai_real pRadius) const {
{ fill.resize(mPositions.size(), UINT_MAX);
fill.resize(mPositions.size(),UINT_MAX);
ai_real dist, maxDist; ai_real dist, maxDist;
unsigned int t=0; unsigned int t = 0;
const ai_real pSquared = pRadius*pRadius; const ai_real pSquared = pRadius * pRadius;
for (size_t i = 0; i < mPositions.size();) { for (size_t i = 0; i < mPositions.size();) {
dist = mPositions[i].mPosition * mPlaneNormal; dist = mPositions[i].mPosition * mPlaneNormal;
maxDist = dist + pRadius; maxDist = dist + pRadius;
fill[mPositions[i].mIndex] = t; fill[mPositions[i].mIndex] = t;
const aiVector3D& oldpos = mPositions[i].mPosition; const aiVector3D &oldpos = mPositions[i].mPosition;
for (++i; i < fill.size() && mPositions[i].mDistance < maxDist for (++i; i < fill.size() && mPositions[i].mDistance < maxDist && (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i) {
&& (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i)
{
fill[mPositions[i].mIndex] = t; fill[mPositions[i].mIndex] = t;
} }
++t; ++t;
@ -338,7 +321,7 @@ unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,
// debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1 // debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1
for (size_t i = 0; i < fill.size(); ++i) { for (size_t i = 0; i < fill.size(); ++i) {
ai_assert(fill[i]<mPositions.size()); ai_assert(fill[i] < mPositions.size());
} }
#endif #endif

View File

@ -655,7 +655,8 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) { for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
const TransformationComp comp = static_cast<TransformationComp>(i); const TransformationComp comp = static_cast<TransformationComp>(i);
if (comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation) { if (comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ||
comp == TransformationComp_PreRotation || comp == TransformationComp_PostRotation) {
continue; continue;
} }
@ -2739,15 +2740,12 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
// be invoked _later_ (animations come first). If this node has only rotation, // be invoked _later_ (animations come first). If this node has only rotation,
// scaling and translation _and_ there are no animated other components either, // scaling and translation _and_ there are no animated other components either,
// we can use a single node and also a single node animation channel. // we can use a single node and also a single node animation channel.
if (!has_complex && !NeedsComplexTransformationChain(target)) { if( !has_complex && !NeedsComplexTransformationChain(target)) {
aiNodeAnim* const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
aiNodeAnim *const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
node_property_map.end(), node_property_map.end(),
layer_map,
start, stop, start, stop,
max_time, max_time,
min_time, min_time
true // input is TRS order, assimp is SRT
); );
ai_assert(nd); ai_assert(nd);
@ -3021,133 +3019,121 @@ aiNodeAnim *FBXConverter::GenerateTranslationNodeAnim(const std::string &name,
return na.release(); return na.release();
} }
aiNodeAnim *FBXConverter::GenerateSimpleNodeAnim(const std::string &name, aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
const Model &target, const Model& target,
NodeMap::const_iterator chain[TransformationComp_MAXIMUM], NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
NodeMap::const_iterator iter_end, NodeMap::const_iterator iterEnd,
const LayerMap &layer_map,
int64_t start, int64_t stop, int64_t start, int64_t stop,
double &max_time, double& maxTime,
double &min_time, double& minTime)
bool reverse_order)
{ {
std::unique_ptr<aiNodeAnim> na(new aiNodeAnim()); std::unique_ptr<aiNodeAnim> na(new aiNodeAnim());
na->mNodeName.Set(name); na->mNodeName.Set(name);
const PropertyTable &props = target.Props(); const PropertyTable &props = target.Props();
// need to convert from TRS order to SRT? // collect unique times and keyframe lists
if (reverse_order) { KeyFrameListList keyframeLists[TransformationComp_MAXIMUM];
KeyTimeList keytimes;
aiVector3D def_scale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f)); for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
aiVector3D def_translate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f)); if (chain[i] == iterEnd)
aiVector3D def_rot = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)); continue;
KeyFrameListList scaling; keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
KeyFrameListList translation;
KeyFrameListList rotation;
if (chain[TransformationComp_Scaling] != iter_end) { for (KeyFrameListList::const_iterator it = keyframeLists[i].begin(); it != keyframeLists[i].end(); ++it) {
scaling = GetKeyframeList((*chain[TransformationComp_Scaling]).second, start, stop); const KeyTimeList& times = *std::get<0>(*it);
keytimes.insert(keytimes.end(), times.begin(), times.end());
} }
if (chain[TransformationComp_Translation] != iter_end) { // remove duplicates
translation = GetKeyframeList((*chain[TransformationComp_Translation]).second, start, stop); std::sort(keytimes.begin(), keytimes.end());
auto last = std::unique(keytimes.begin(), keytimes.end());
keytimes.erase(last, keytimes.end());
} }
if (chain[TransformationComp_Rotation] != iter_end) { const Model::RotOrder rotOrder = target.RotationOrder();
rotation = GetKeyframeList((*chain[TransformationComp_Rotation]).second, start, stop); const size_t keyCount = keytimes.size();
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
aiVectorKey* outTranslations = new aiVectorKey[keyCount];
aiQuatKey* outRotations = new aiQuatKey[keyCount];
aiVectorKey* outScales = new aiVectorKey[keyCount];
if (keyframeLists[TransformationComp_Translation].size() > 0) {
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outTranslations[i].mValue = defTranslate;
}
} }
KeyFrameListList joined; if (keyframeLists[TransformationComp_Rotation].size() > 0) {
joined.insert(joined.end(), scaling.begin(), scaling.end()); InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
joined.insert(joined.end(), translation.begin(), translation.end()); } else {
joined.insert(joined.end(), rotation.begin(), rotation.end()); for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
const KeyTimeList &times = GetKeyTimeList(joined); outRotations[i].mValue = defQuat;
}
aiQuatKey *out_quat = new aiQuatKey[times.size()];
aiVectorKey *out_scale = new aiVectorKey[times.size()];
aiVectorKey *out_translation = new aiVectorKey[times.size()];
if (times.size()) {
ConvertTransformOrder_TRStoSRT(out_quat, out_scale, out_translation,
scaling,
translation,
rotation,
times,
max_time,
min_time,
target.RotationOrder(),
def_scale,
def_translate,
def_rot);
} }
// XXX remove duplicates / redundant keys which this operation did if (keyframeLists[TransformationComp_Scaling].size() > 0) {
// likely produce if not all three channels were equally dense. InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outScales[i].mValue = defScale;
}
}
na->mNumScalingKeys = static_cast<unsigned int>(times.size()); bool ok = false;
const float zero_epsilon = 1e-6f;
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) {
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = preQuat * outRotations[i].mValue;
}
}
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
if (ok && postRotation.SquareLength() > zero_epsilon) {
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = outRotations[i].mValue * postQuat;
}
}
// convert TRS to SRT
for (size_t i = 0; i < keyCount; ++i) {
aiQuaternion& r = outRotations[i].mValue;
aiVector3D& s = outScales[i].mValue;
aiVector3D& t = outTranslations[i].mValue;
aiMatrix4x4 mat, temp;
aiMatrix4x4::Translation(t, mat);
mat *= aiMatrix4x4(r.GetMatrix());
mat *= aiMatrix4x4::Scaling(s, temp);
mat.Decompose(s, r, t);
}
na->mNumScalingKeys = static_cast<unsigned int>(keyCount);
na->mNumRotationKeys = na->mNumScalingKeys; na->mNumRotationKeys = na->mNumScalingKeys;
na->mNumPositionKeys = na->mNumScalingKeys; na->mNumPositionKeys = na->mNumScalingKeys;
na->mScalingKeys = out_scale; na->mScalingKeys = outScales;
na->mRotationKeys = out_quat; na->mRotationKeys = outRotations;
na->mPositionKeys = out_translation; na->mPositionKeys = outTranslations;
} else {
// if a particular transformation is not given, grab it from
// the corresponding node to meet the semantics of aiNodeAnim,
// which requires all of rotation, scaling and translation
// to be set.
if (chain[TransformationComp_Scaling] != iter_end) {
ConvertScaleKeys(na.get(), (*chain[TransformationComp_Scaling]).second,
layer_map,
start, stop,
max_time,
min_time);
} else {
na->mScalingKeys = new aiVectorKey[1];
na->mNumScalingKeys = 1;
na->mScalingKeys[0].mTime = 0.;
na->mScalingKeys[0].mValue = PropertyGet(props, "Lcl Scaling",
aiVector3D(1.f, 1.f, 1.f));
}
if (chain[TransformationComp_Rotation] != iter_end) {
ConvertRotationKeys(na.get(), (*chain[TransformationComp_Rotation]).second,
layer_map,
start, stop,
max_time,
min_time,
target.RotationOrder());
} else {
na->mRotationKeys = new aiQuatKey[1];
na->mNumRotationKeys = 1;
na->mRotationKeys[0].mTime = 0.;
na->mRotationKeys[0].mValue = EulerToQuaternion(
PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)),
target.RotationOrder());
}
if (chain[TransformationComp_Translation] != iter_end) {
ConvertTranslationKeys(na.get(), (*chain[TransformationComp_Translation]).second,
layer_map,
start, stop,
max_time,
min_time);
} else {
na->mPositionKeys = new aiVectorKey[1];
na->mNumPositionKeys = 1;
na->mPositionKeys[0].mTime = 0.;
na->mPositionKeys[0].mValue = PropertyGet(props, "Lcl Translation",
aiVector3D(0.f, 0.f, 0.f));
}
}
return na.release(); return na.release();
} }
@ -3328,10 +3314,7 @@ void FBXConverter::InterpolateKeys(aiQuatKey *valOut, const KeyTimeList &keys, c
// take shortest path by checking the inner product // take shortest path by checking the inner product
// http://www.3dkingdoms.com/weekly/weekly.php?a=36 // http://www.3dkingdoms.com/weekly/weekly.php?a=36
if (quat.x * lastq.x + quat.y * lastq.y + quat.z * lastq.z + quat.w * lastq.w < 0) { if (quat.x * lastq.x + quat.y * lastq.y + quat.z * lastq.z + quat.w * lastq.w < 0) {
quat.x = -quat.x; quat.Conjugate();
quat.y = -quat.y;
quat.z = -quat.z;
quat.w = -quat.w;
} }
lastq = quat; lastq = quat;
@ -3339,60 +3322,6 @@ void FBXConverter::InterpolateKeys(aiQuatKey *valOut, const KeyTimeList &keys, c
} }
} }
void FBXConverter::ConvertTransformOrder_TRStoSRT(aiQuatKey *out_quat, aiVectorKey *out_scale,
aiVectorKey *out_translation,
const KeyFrameListList &scaling,
const KeyFrameListList &translation,
const KeyFrameListList &rotation,
const KeyTimeList &times,
double &maxTime,
double &minTime,
Model::RotOrder order,
const aiVector3D &def_scale,
const aiVector3D &def_translate,
const aiVector3D &def_rotation) {
if (rotation.size()) {
InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order);
} else {
for (size_t i = 0; i < times.size(); ++i) {
out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
out_quat[i].mValue = EulerToQuaternion(def_rotation, order);
}
}
if (scaling.size()) {
InterpolateKeys(out_scale, times, scaling, def_scale, maxTime, minTime);
} else {
for (size_t i = 0; i < times.size(); ++i) {
out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
out_scale[i].mValue = def_scale;
}
}
if (translation.size()) {
InterpolateKeys(out_translation, times, translation, def_translate, maxTime, minTime);
} else {
for (size_t i = 0; i < times.size(); ++i) {
out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
out_translation[i].mValue = def_translate;
}
}
const size_t count = times.size();
for (size_t i = 0; i < count; ++i) {
aiQuaternion &r = out_quat[i].mValue;
aiVector3D &s = out_scale[i].mValue;
aiVector3D &t = out_translation[i].mValue;
aiMatrix4x4 mat, temp;
aiMatrix4x4::Translation(t, mat);
mat *= aiMatrix4x4(r.GetMatrix());
mat *= aiMatrix4x4::Scaling(s, temp);
mat.Decompose(s, r, t);
}
}
aiQuaternion FBXConverter::EulerToQuaternion(const aiVector3D &rot, Model::RotOrder order) { aiQuaternion FBXConverter::EulerToQuaternion(const aiVector3D &rot, Model::RotOrder order) {
aiMatrix4x4 m; aiMatrix4x4 m;
GetRotationMatrix(order, rot, m); GetRotationMatrix(order, rot, m);

View File

@ -349,12 +349,10 @@ private:
aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name, aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
const Model& target, const Model& target,
NodeMap::const_iterator chain[TransformationComp_MAXIMUM], NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
NodeMap::const_iterator iter_end, NodeMap::const_iterator iterEnd,
const LayerMap& layer_map,
int64_t start, int64_t stop, int64_t start, int64_t stop,
double& max_time, double& maxTime,
double& min_time, double& minTime);
bool reverse_order = false);
// key (time), value, mapto (component index) // key (time), value, mapto (component index)
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList; typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
@ -379,20 +377,6 @@ private:
double& minTime, double& minTime,
Model::RotOrder order); Model::RotOrder order);
// ------------------------------------------------------------------------------------------------
void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
aiVectorKey* out_translation,
const KeyFrameListList& scaling,
const KeyFrameListList& translation,
const KeyFrameListList& rotation,
const KeyTimeList& times,
double& maxTime,
double& minTime,
Model::RotOrder order,
const aiVector3D& def_scale,
const aiVector3D& def_translate,
const aiVector3D& def_rotation);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// euler xyz -> quat // euler xyz -> quat
aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order); aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,27 +49,25 @@ namespace Assimp {
namespace FBX { namespace FBX {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ /** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
struct ImportSettings struct ImportSettings {
{ ImportSettings() :
ImportSettings() strictMode(true),
: strictMode(true) readAllLayers(true),
, readAllLayers(true) readAllMaterials(false),
, readAllMaterials(false) readMaterials(true),
, readMaterials(true) readTextures(true),
, readTextures(true) readCameras(true),
, readCameras(true) readLights(true),
, readLights(true) readAnimations(true),
, readAnimations(true) readWeights(true),
, readWeights(true) preservePivots(true),
, preservePivots(true) optimizeEmptyAnimationCurves(true),
, optimizeEmptyAnimationCurves(true) useLegacyEmbeddedTextureNaming(false),
, useLegacyEmbeddedTextureNaming(false) removeEmptyBones(true),
, removeEmptyBones( true ) convertToMeters(false) {
, convertToMeters( false ) {
// empty // empty
} }
/** enable strict mode: /** enable strict mode:
* - only accept fbx 2012, 2013 files * - only accept fbx 2012, 2013 files
* - on the slightest error, give up. * - on the slightest error, give up.
@ -94,7 +91,6 @@ struct ImportSettings
* This bit is ignored unless readMaterials=true*/ * This bit is ignored unless readMaterials=true*/
bool readAllMaterials; bool readAllMaterials;
/** import materials (true) or skip them and assign a default /** import materials (true) or skip them and assign a default
* material. The default value is true.*/ * material. The default value is true.*/
bool readMaterials; bool readMaterials;
@ -156,9 +152,7 @@ struct ImportSettings
bool convertToMeters; bool convertToMeters;
}; };
} // namespace FBX
} // !FBX } // namespace Assimp
} // !Assimp
#endif #endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -55,41 +54,40 @@ namespace Assimp {
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format; template <typename T, typename TR, typename A>
} class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Load the Autodesk FBX file format. /// Loads the Autodesk FBX file format.
///
See http://en.wikipedia.org/wiki/FBX /// See http://en.wikipedia.org/wiki/FBX
*/
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
{
public: public:
FBXImporter(); FBXImporter();
virtual ~FBXImporter(); virtual ~FBXImporter();
// -------------------- // --------------------
bool CanRead( const std::string& pFile, bool CanRead(const std::string &pFile,
IOSystem* pIOHandler, IOSystem *pIOHandler,
bool checkSig bool checkSig) const;
) const;
protected: protected:
// --------------------
const aiImporterDesc *GetInfo() const;
// -------------------- // --------------------
const aiImporterDesc* GetInfo () const; void SetupProperties(const Importer *pImp);
// -------------------- // --------------------
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile,
aiScene *pScene,
// -------------------- IOSystem *pIOHandler);
void InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
private: private:
FBX::ImportSettings settings; FBX::ImportSettings settings;
@ -97,4 +95,3 @@ private:
} // end of namespace Assimp } // end of namespace Assimp
#endif // !INCLUDED_AI_FBX_IMPORTER_H #endif // !INCLUDED_AI_FBX_IMPORTER_H

View File

@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
*/ */
delete root; delete root;
delete reader;
} }
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER #endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

View File

@ -292,8 +292,8 @@ void ExportSceneM3D(
// Prototyped and registered in Exporter.cpp // Prototyped and registered in Exporter.cpp
void ExportSceneM3DA( void ExportSceneM3DA(
const char *, const char *,
IOSystem*, IOSystem *,
const aiScene*, const aiScene *,
const ExportProperties * const ExportProperties *
) { ) {
@ -312,7 +312,9 @@ void ExportSceneM3DA(
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) : M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
mScene(pScene), mScene(pScene),
mProperties(pProperties), mProperties(pProperties),
outfile() {} outfile() {
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void M3DExporter::doExport( void M3DExporter::doExport(
@ -352,6 +354,9 @@ void M3DExporter::doExport(
// explicitly release file pointer, // explicitly release file pointer,
// so we don't have to rely on class destruction. // so we don't have to rely on class destruction.
outfile.reset(); outfile.reset();
M3D_FREE(m3d->name);
m3d->name = nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -50,15 +50,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef ASSIMP_USE_M3D_READFILECB #ifdef ASSIMP_USE_M3D_READFILECB
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards #if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
# define threadlocal thread_local #define threadlocal thread_local
# else #else
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013 #if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
# define threadlocal __declspec(thread) #define threadlocal __declspec(thread)
# else #else
# define threadlocal #define threadlocal
# endif #endif
# endif #endif
extern "C" { extern "C" {
@ -121,8 +121,9 @@ M3DWrapper::~M3DWrapper() {
void M3DWrapper::reset() { void M3DWrapper::reset() {
ClearSave(); ClearSave();
if (m3d_) if (m3d_) {
m3d_free(m3d_); m3d_free(m3d_);
}
m3d_ = nullptr; m3d_ = nullptr;
} }

View File

@ -1556,7 +1556,7 @@ static int _m3dstbi__create_png_image(_m3dstbi__png *a, unsigned char *image_dat
return 1; return 1;
} }
static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char tc[3], int out_n) { static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char* tc, int out_n) {
_m3dstbi__context *s = z->s; _m3dstbi__context *s = z->s;
_m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y; _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y;
unsigned char *p = z->out; unsigned char *p = z->out;
@ -1639,7 +1639,7 @@ static int _m3dstbi__expand_png_palette(_m3dstbi__png *a, unsigned char *palette
static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) { static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) {
unsigned char palette[1024], pal_img_n = 0; unsigned char palette[1024], pal_img_n = 0;
unsigned char has_trans = 0, tc[3]; unsigned char has_trans = 0, tc[3] = {};
_m3dstbi__uint16 tc16[3]; _m3dstbi__uint16 tc16[3];
_m3dstbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0; _m3dstbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0;
int first = 1, k, interlace = 0, color = 0; int first = 1, k, interlace = 0, color = 0;
@ -4350,7 +4350,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL; M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL;
uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0; uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0;
uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL; uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL;
uint8_t *opa; uint8_t *opa = nullptr;
m3dcd_t *cd; m3dcd_t *cd;
m3dc_t *cmd; m3dc_t *cmd;
m3dstr_t *str = NULL; m3dstr_t *str = NULL;
@ -5440,13 +5440,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out += 2; out += 2;
break; break;
case 4: case 4:
*((float *)out) = vrtx[i].data.x; memcpy(out, &vrtx[i].data.x, sizeof(float));
out += 4; out += 4;
*((float *)out) = vrtx[i].data.y; memcpy(out, &vrtx[i].data.y, sizeof(float));
out += 4; out += 4;
*((float *)out) = vrtx[i].data.z; memcpy(out, &vrtx[i].data.z, sizeof(float));
out += 4; out += 4;
*((float *)out) = vrtx[i].data.w; memcpy(out, &vrtx[i].data.w, sizeof(float));
out += 4; out += 4;
break; break;
case 8: case 8:
@ -5474,9 +5474,11 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
} }
out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid); out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
} }
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy(length, &v, sizeof(uint32_t));
//*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
out = NULL; out = NULL;
len += *length; len += v;
} }
/* bones chunk */ /* bones chunk */
if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
@ -5660,8 +5662,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]); out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
} }
} }
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length; memcpy(length, &v, sizeof(uint32_t));
len += v;
out = NULL; out = NULL;
} }
/* mathematical shapes face */ /* mathematical shapes face */
@ -5721,8 +5724,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
} }
} }
} }
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length; memcpy( length, &v, sizeof(uint32_t));
len += v;
out = NULL; out = NULL;
} }
} }
@ -5765,8 +5769,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text)); out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
} }
if (length) { if (length) {
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length; memcpy( length, &v, sizeof(uint32_t));
len += v;
} }
out = NULL; out = NULL;
sn = sl = NULL; sn = sl = NULL;
@ -5796,8 +5801,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]); out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
} }
} }
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length; memcpy( length, &v, sizeof(uint32_t));
len += v;
out = NULL; out = NULL;
} }
} }

View File

@ -503,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
pcNew->mData = new char[pSizeInBytes]; pcNew->mData = new char[pSizeInBytes];
memcpy (pcNew->mData,pInput,pSizeInBytes); memcpy (pcNew->mData,pInput,pSizeInBytes);
pcNew->mKey.length = (ai_uint32)::strlen(pKey); pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
ai_assert ( MAXLEN > pcNew->mKey.length); ai_assert ( MAXLEN > pcNew->mKey.length);
strcpy( pcNew->mKey.data, pKey ); strcpy( pcNew->mKey.data, pKey );

View File

@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "LimitBoneWeightsProcess.h" #include "LimitBoneWeightsProcess.h"
#include <assimp/SmallVector.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
@ -52,7 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
LimitBoneWeightsProcess::LimitBoneWeightsProcess() LimitBoneWeightsProcess::LimitBoneWeightsProcess()
@ -76,10 +76,12 @@ bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::Execute( aiScene* pScene) { void LimitBoneWeightsProcess::Execute( aiScene* pScene)
{
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin"); ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
ProcessMesh(pScene->mMeshes[a]); for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
ProcessMesh(pScene->mMeshes[m]);
} }
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end"); ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
@ -95,107 +97,96 @@ void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Unites identical vertices in the given mesh // Unites identical vertices in the given mesh
void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh) void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
{ {
if( !pMesh->HasBones()) if (!pMesh->HasBones())
return; return;
// collect all bone weights per vertex // collect all bone weights per vertex
typedef std::vector< std::vector< Weight > > WeightsPerVertex; typedef SmallVector<Weight,8> VertexWeightArray;
WeightsPerVertex vertexWeights( pMesh->mNumVertices); typedef std::vector<VertexWeightArray> WeightsPerVertex;
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
size_t maxVertexWeights = 0;
// collect all weights per vertex for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
{ {
const aiBone* bone = pMesh->mBones[a]; const aiBone* bone = pMesh->mBones[b];
for( unsigned int b = 0; b < bone->mNumWeights; b++) for (unsigned int w = 0; w < bone->mNumWeights; ++w)
{ {
const aiVertexWeight& w = bone->mWeights[b]; const aiVertexWeight& vw = bone->mWeights[w];
vertexWeights[w.mVertexId].push_back( Weight( a, w.mWeight)); vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight));
maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size());
} }
} }
if (maxVertexWeights <= mMaxWeights)
return;
unsigned int removed = 0, old_bones = pMesh->mNumBones; unsigned int removed = 0, old_bones = pMesh->mNumBones;
// now cut the weight count if it exceeds the maximum // now cut the weight count if it exceeds the maximum
bool bChanged = false; for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
{ {
if( vit->size() <= mMaxWeights) if (vit->size() <= mMaxWeights)
continue; continue;
bChanged = true;
// more than the defined maximum -> first sort by weight in descending order. That's // more than the defined maximum -> first sort by weight in descending order. That's
// why we defined the < operator in such a weird way. // why we defined the < operator in such a weird way.
std::sort( vit->begin(), vit->end()); std::sort(vit->begin(), vit->end());
// now kill everything beyond the maximum count // now kill everything beyond the maximum count
unsigned int m = static_cast<unsigned int>(vit->size()); unsigned int m = static_cast<unsigned int>(vit->size());
vit->erase( vit->begin() + mMaxWeights, vit->end()); vit->resize(mMaxWeights);
removed += static_cast<unsigned int>(m-vit->size()); removed += static_cast<unsigned int>(m - vit->size());
// and renormalize the weights // and renormalize the weights
float sum = 0.0f; float sum = 0.0f;
for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it ) { for(const Weight* it = vit->begin(); it != vit->end(); ++it) {
sum += it->mWeight; sum += it->mWeight;
} }
if( 0.0f != sum ) { if (0.0f != sum) {
const float invSum = 1.0f / sum; const float invSum = 1.0f / sum;
for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it ) { for(Weight* it = vit->begin(); it != vit->end(); ++it) {
it->mWeight *= invSum; it->mWeight *= invSum;
} }
} }
} }
if (bChanged) { // clear weight count for all bone
for (unsigned int a = 0; a < pMesh->mNumBones; ++a)
{
pMesh->mBones[a]->mNumWeights = 0;
}
// rebuild the vertex weight array for all bones // rebuild the vertex weight array for all bones
typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone; for (unsigned int a = 0; a < vertexWeights.size(); ++a)
WeightsPerBone boneWeights( pMesh->mNumBones);
for( unsigned int a = 0; a < vertexWeights.size(); a++)
{ {
const std::vector<Weight>& vw = vertexWeights[a]; const VertexWeightArray& vw = vertexWeights[a];
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it) for (const Weight* it = vw.begin(); it != vw.end(); ++it)
boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
}
// and finally copy the vertex weight list over to the mesh's bones
std::vector<bool> abNoNeed(pMesh->mNumBones,false);
bChanged = false;
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
{ {
const std::vector<aiVertexWeight>& bw = boneWeights[a]; aiBone* bone = pMesh->mBones[it->mBone];
aiBone* bone = pMesh->mBones[a]; bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
}
}
if ( bw.empty() ) // remove empty bones
unsigned int writeBone = 0;
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone)
{ {
abNoNeed[a] = bChanged = true; aiBone* bone = pMesh->mBones[readBone];
continue; if (bone->mNumWeights > 0)
{
pMesh->mBones[writeBone++] = bone;
} }
else
// copy the weight list. should always be less weights than before, so we don't need a new allocation {
ai_assert( bw.size() <= bone->mNumWeights); delete bone;
bone->mNumWeights = static_cast<unsigned int>( bw.size() );
::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
}
if (bChanged) {
// the number of new bones is smaller than before, so we can reuse the old array
aiBone** ppcCur = pMesh->mBones;aiBone** ppcSrc = ppcCur;
for (std::vector<bool>::const_iterator iter = abNoNeed.begin();iter != abNoNeed.end() ;++iter) {
if (*iter) {
delete *ppcSrc;
--pMesh->mNumBones;
}
else *ppcCur++ = *ppcSrc;
++ppcSrc;
} }
} }
pMesh->mNumBones = writeBone;
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones ); ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
}
} }
} }

View File

@ -617,7 +617,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
// We'll leave it up to the user to figure out which extension the file has. // We'll leave it up to the user to figure out which extension the file has.
aiString name; aiString name;
strncpy( name.data, pTexture->strName, sizeof name.data ); strncpy( name.data, pTexture->strName, sizeof name.data );
name.length = (ai_uint32)strlen( name.data ); name.length = static_cast<ai_uint32>(strlen( name.data ));
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) ); pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
} }
} }

View File

@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
if (aszTextures[iMat].length()) if (aszTextures[iMat].length())
{ {
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1); ::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
szName.length = (ai_uint32)aszTextures[iMat].length(); szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,17 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the Terragen importer class */ /** @file Implementation of the Terragen importer class */
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER #ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
#include "TerragenLoader.h" #include "TerragenLoader.h"
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
#include <assimp/Importer.hpp> #include <assimp/importerdesc.h>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h> #include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -72,78 +68,72 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
TerragenImporter::TerragenImporter() TerragenImporter::TerragenImporter() :
: configComputeUVs (false) configComputeUVs(false) {}
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
TerragenImporter::~TerragenImporter() TerragenImporter::~TerragenImporter() {}
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
// check file extension // check file extension
std::string extension = GetExtension(pFile); std::string extension = GetExtension(pFile);
if( extension == "ter") if (extension == "ter")
return true; return true;
if( !extension.length() || checkSig) { if (!extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we /* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler * support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here. * might be NULL and it's our duty to return true here.
*/ */
if (!pIOHandler)return true; if (!pIOHandler) return true;
const char* tokens[] = {"terragen"}; const char *tokens[] = { "terragen" };
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported // Build a string of all file extensions supported
const aiImporterDesc* TerragenImporter::GetInfo () const const aiImporterDesc *TerragenImporter::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup import properties // Setup import properties
void TerragenImporter::SetupProperties(const Importer* pImp) void TerragenImporter::SetupProperties(const Importer *pImp) {
{
// AI_CONFIG_IMPORT_TER_MAKE_UVS // AI_CONFIG_IMPORT_TER_MAKE_UVS
configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) ); configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void TerragenImporter::InternReadFile( const std::string& pFile, void TerragenImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler) aiScene *pScene, IOSystem *pIOHandler) {
{ IOStream *file = pIOHandler->Open(pFile, "rb");
IOStream* file = pIOHandler->Open( pFile, "rb");
// Check whether we can read from the file // Check whether we can read from the file
if( file == NULL) if (file == NULL)
throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + "."); throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file " + pFile + ".");
// Construct a stream reader to read all data in the correct endianness // Construct a stream reader to read all data in the correct endianness
StreamReaderLE reader(file); StreamReaderLE reader(file);
if(reader.GetRemainingSize() < 16) if (reader.GetRemainingSize() < 16)
throw DeadlyImportError( "TER: file is too small" ); throw DeadlyImportError("TER: file is too small");
// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN ' // Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8)) if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8))
throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" ); throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found");
if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8)) if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8))
throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" ); throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found");
unsigned int x = 0,y = 0,mode = 0; unsigned int x = 0, y = 0, mode = 0;
aiNode* root = pScene->mRootNode = new aiNode(); aiNode *root = pScene->mRootNode = new aiNode();
root->mName.Set("<TERRAGEN.TERRAIN>"); root->mName.Set("<TERRAGEN.TERRAIN>");
// Default scaling is 30 // Default scaling is 30
@ -151,104 +141,98 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
// Now read all chunks until we're finished or an EOF marker is encountered // Now read all chunks until we're finished or an EOF marker is encountered
reader.IncPtr(16); reader.IncPtr(16);
while (reader.GetRemainingSize() >= 4) while (reader.GetRemainingSize() >= 4) {
{ const char *head = (const char *)reader.GetPtr();
const char* head = (const char*)reader.GetPtr();
reader.IncPtr(4); reader.IncPtr(4);
// EOF, break in every case // EOF, break in every case
if (!::strncmp(head,AI_TERR_EOF_STRING,4)) if (!::strncmp(head, AI_TERR_EOF_STRING, 4))
break; break;
// Number of x-data points // Number of x-data points
if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4)) if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) {
{
x = (uint16_t)reader.GetI2(); x = (uint16_t)reader.GetI2();
} }
// Number of y-data points // Number of y-data points
else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4)) else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) {
{
y = (uint16_t)reader.GetI2(); y = (uint16_t)reader.GetI2();
} }
// Squared terrains width-1. // Squared terrains width-1.
else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4)) else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) {
{ x = y = (uint16_t)reader.GetI2() + 1;
x = y = (uint16_t)reader.GetI2()+1;
} }
// terrain scaling // terrain scaling
else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4)) else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) {
{
root->mTransformation.a1 = reader.GetF4(); root->mTransformation.a1 = reader.GetF4();
root->mTransformation.b2 = reader.GetF4(); root->mTransformation.b2 = reader.GetF4();
root->mTransformation.c3 = reader.GetF4(); root->mTransformation.c3 = reader.GetF4();
} }
// mapping == 1: earth radius // mapping == 1: earth radius
else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4)) else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) {
{
reader.GetF4(); reader.GetF4();
} }
// mapping mode // mapping mode
else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4)) else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) {
{
mode = reader.GetI1(); mode = reader.GetI1();
if (0 != mode) if (0 != mode)
ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned"); ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned");
} }
// actual terrain data // actual terrain data
else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4)) else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) {
{
float hscale = (float)reader.GetI2() / 65536; float hscale = (float)reader.GetI2() / 65536;
float bheight = (float)reader.GetI2(); float bheight = (float)reader.GetI2();
if (!hscale)hscale = 1; if (!hscale) hscale = 1;
// Ensure we have enough data // Ensure we have enough data
if (reader.GetRemainingSize() < x*y*2) if (reader.GetRemainingSize() < x * y * 2)
throw DeadlyImportError("TER: ALTW chunk is too small"); throw DeadlyImportError("TER: ALTW chunk is too small");
if (x <= 1 || y <= 1) if (x <= 1 || y <= 1)
throw DeadlyImportError("TER: Invalid terrain size"); throw DeadlyImportError("TER: Invalid terrain size");
// Allocate the output mesh // Allocate the output mesh
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1];
aiMesh* m = pScene->mMeshes[0] = new aiMesh(); aiMesh *m = pScene->mMeshes[0] = new aiMesh();
// We return quads // We return quads
aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)]; aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)];
aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4]; aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4];
aiVector3D *uv( NULL ); aiVector3D *uv(NULL);
float step_y( 0.0f ), step_x( 0.0f ); float step_y(0.0f), step_x(0.0f);
if (configComputeUVs) { if (configComputeUVs) {
uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices]; uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
step_y = 1.f/y; step_y = 1.f / y;
step_x = 1.f/x; step_x = 1.f / x;
} }
const int16_t* data = (const int16_t*)reader.GetPtr(); const int16_t *data = (const int16_t *)reader.GetPtr();
for (unsigned int yy = 0, t = 0; yy < y-1;++yy) { for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) {
for (unsigned int xx = 0; xx < x-1;++xx,++f) { for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) {
// make verts // make verts
const float fy = (float)yy, fx = (float)xx; const float fy = (float)yy, fx = (float)xx;
unsigned tmp,tmp2; unsigned tmp, tmp2;
*pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight); *pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight); *pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight); *pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight); *pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight);
// also make texture coordinates, if necessary // also make texture coordinates, if necessary
if (configComputeUVs) { if (configComputeUVs) {
*uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f ); *uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f);
*uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f ); *uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f);
*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f ); *uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f);
*uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f ); *uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f);
} }
// make indices // make indices
f->mIndices = new unsigned int[f->mNumIndices = 4]; f->mIndices = new unsigned int[f->mNumIndices = 4];
for (unsigned int i = 0; i < 4;++i) for (unsigned int i = 0; i < 4; ++i) {
f->mIndices[i] = t++; f->mIndices[i] = t;
t++;
}
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -69,33 +68,28 @@ namespace Assimp {
* The loader is basing on the information found here: * The loader is basing on the information found here:
* http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks * http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks
*/ */
class TerragenImporter : public BaseImporter class TerragenImporter : public BaseImporter {
{
public: public:
TerragenImporter(); TerragenImporter();
~TerragenImporter(); ~TerragenImporter();
public: public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
protected: protected:
// -------------------------------------------------------------------
const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
const aiImporterDesc* GetInfo () const; void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void InternReadFile( const std::string& pFile, aiScene* pScene, void SetupProperties(const Importer *pImp);
IOSystem* pIOHandler);
// -------------------------------------------------------------------
void SetupProperties(const Importer* pImp);
private: private:
bool configComputeUVs; bool configComputeUVs;
}; //! class TerragenImporter }; //! class TerragenImporter

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,26 +46,112 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/ * http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/
*/ */
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER #ifndef ASSIMP_BUILD_NO_3D_IMPORTER
#include "Unreal/UnrealLoader.h" #include "Unreal/UnrealLoader.h"
#include "PostProcessing/ConvertToLHProcess.h" #include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/StreamReader.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/Importer.hpp> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <stdint.h>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
namespace Unreal {
/*
0 = Normal one-sided
1 = Normal two-sided
2 = Translucent two-sided
3 = Masked two-sided
4 = Modulation blended two-sided
8 = Placeholder triangle for weapon positioning (invisible)
*/
enum MeshFlags {
MF_NORMAL_OS = 0,
MF_NORMAL_TS = 1,
MF_NORMAL_TRANS_TS = 2,
MF_NORMAL_MASKED_TS = 3,
MF_NORMAL_MOD_TS = 4,
MF_WEAPON_PLACEHOLDER = 8
};
// a single triangle
struct Triangle {
uint16_t mVertex[3]; // Vertex indices
char mType; // James' Mesh Type
char mColor; // Color for flat and Gourand Shaded
unsigned char mTex[3][2]; // Texture UV coordinates
unsigned char mTextureNum; // Source texture offset
char mFlags; // Unreal Mesh Flags (unused)
unsigned int matIndex;
};
// temporary representation for a material
struct TempMat {
TempMat() :
type(MF_NORMAL_OS), tex(), numFaces(0) {}
explicit TempMat(const Triangle &in) :
type((Unreal::MeshFlags)in.mType), tex(in.mTextureNum), numFaces(0) {}
// type of mesh
Unreal::MeshFlags type;
// index of texture
unsigned int tex;
// number of faces using us
unsigned int numFaces;
// for std::find
bool operator==(const TempMat &o) {
return (tex == o.tex && type == o.type);
}
};
struct Vertex {
int32_t X : 11;
int32_t Y : 11;
int32_t Z : 10;
};
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D &v, uint32_t &out) {
union {
Vertex n;
int32_t t;
};
t = 0;
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
::memcpy(&out, &t, sizeof(int32_t));
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D &v, int32_t in) {
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;
}
} // end namespace Unreal
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Unreal Mesh Importer", "Unreal Mesh Importer",
"", "",
@ -81,60 +165,52 @@ static const aiImporterDesc desc = {
"3d uc" "3d uc"
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
UnrealImporter::UnrealImporter() UnrealImporter::UnrealImporter() :
: configFrameID (0) mConfigFrameID(0), mConfigHandleFlags(true) {}
, configHandleFlags (true)
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
UnrealImporter::~UnrealImporter() UnrealImporter::~UnrealImporter() {}
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const bool UnrealImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
{ return SimpleExtensionCheck(pFile, "3d", "uc");
return SimpleExtensionCheck(pFile,"3d","uc");
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported // Build a string of all file extensions supported
const aiImporterDesc* UnrealImporter::GetInfo () const const aiImporterDesc *UnrealImporter::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader // Setup configuration properties for the loader
void UnrealImporter::SetupProperties(const Importer* pImp) void UnrealImporter::SetupProperties(const Importer *pImp) {
{
// The // The
// AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the // AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option. // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME,-1); mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME, -1);
if(static_cast<unsigned int>(-1) == configFrameID) { if (static_cast<unsigned int>(-1) == mConfigFrameID) {
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0); mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
} }
// AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true // AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true
configHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS,1)); mConfigHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, 1));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void UnrealImporter::InternReadFile( const std::string& pFile, void UnrealImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler) aiScene *pScene, IOSystem *pIOHandler) {
{
// For any of the 3 files being passed get the three correct paths // For any of the 3 files being passed get the three correct paths
// First of all, determine file extension // First of all, determine file extension
std::string::size_type pos = pFile.find_last_of('.'); std::string::size_type pos = pFile.find_last_of('.');
std::string extension = GetExtension(pFile); std::string extension = GetExtension(pFile);
std::string d_path,a_path,uc_path; std::string d_path, a_path, uc_path;
if (extension == "3d") { if (extension == "3d") {
// jjjj_d.3d // jjjj_d.3d
// jjjj_a.3d // jjjj_a.3d
@ -142,18 +218,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
if (std::string::npos == pos) { if (std::string::npos == pos) {
throw DeadlyImportError("UNREAL: Unexpected naming scheme"); throw DeadlyImportError("UNREAL: Unexpected naming scheme");
} }
extension = pFile.substr(0,pos); extension = pFile.substr(0, pos);
} } else {
else { extension = pFile.substr(0, pos);
extension = pFile.substr(0,pos);
} }
// build proper paths // build proper paths
d_path = extension+"_d.3d"; d_path = extension + "_d.3d";
a_path = extension+"_a.3d"; a_path = extension + "_a.3d";
uc_path = extension+".uc"; uc_path = extension + ".uc";
ASSIMP_LOG_DEBUG_F( "UNREAL: data file is ", d_path); ASSIMP_LOG_DEBUG_F("UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path); ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path); ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
@ -174,8 +249,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// collect triangles // collect triangles
std::vector<Unreal::Triangle> triangles(numTris); std::vector<Unreal::Triangle> triangles(numTris);
for (auto & tri : triangles) { for (auto &tri : triangles) {
for (unsigned int i = 0; i < 3;++i) { for (unsigned int i = 0; i < 3; ++i) {
tri.mVertex[i] = d_reader.GetI2(); tri.mVertex[i] = d_reader.GetI2();
if (tri.mVertex[i] >= numTris) { if (tri.mVertex[i] >= numTris) {
@ -186,7 +261,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
tri.mType = d_reader.GetI1(); tri.mType = d_reader.GetI1();
// handle mesh flagss? // handle mesh flagss?
if (configHandleFlags) if (mConfigHandleFlags)
tri.mType = Unreal::MF_NORMAL_OS; tri.mType = Unreal::MF_NORMAL_OS;
else { else {
// ignore MOD and MASKED for the moment, treat them as two-sided // ignore MOD and MASKED for the moment, treat them as two-sided
@ -195,12 +270,12 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
} }
d_reader.IncPtr(1); d_reader.IncPtr(1);
for (unsigned int i = 0; i < 3;++i) for (unsigned int i = 0; i < 3; ++i)
for (unsigned int i2 = 0; i2 < 2;++i2) for (unsigned int i2 = 0; i2 < 2; ++i2)
tri.mTex[i][i2] = d_reader.GetI1(); tri.mTex[i][i2] = d_reader.GetI1();
tri.mTextureNum = d_reader.GetI1(); tri.mTextureNum = d_reader.GetI1();
maxTexIdx = std::max(maxTexIdx,(unsigned int)tri.mTextureNum); maxTexIdx = std::max(maxTexIdx, (unsigned int)tri.mTextureNum);
d_reader.IncPtr(1); d_reader.IncPtr(1);
} }
@ -211,63 +286,64 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// read number of frames // read number of frames
const uint32_t numFrames = a_reader.GetI2(); const uint32_t numFrames = a_reader.GetI2();
if (configFrameID >= numFrames) { if (mConfigFrameID >= numFrames) {
throw DeadlyImportError("UNREAL: The requested frame does not exist"); throw DeadlyImportError("UNREAL: The requested frame does not exist");
} }
uint32_t st = a_reader.GetI2(); uint32_t st = a_reader.GetI2();
if (st != numVert*4u) if (st != numVert * 4u)
throw DeadlyImportError("UNREAL: Unexpected aniv file length"); throw DeadlyImportError("UNREAL: Unexpected aniv file length");
// skip to our frame // skip to our frame
a_reader.IncPtr(configFrameID *numVert*4); a_reader.IncPtr(mConfigFrameID * numVert * 4);
// collect vertices // collect vertices
std::vector<aiVector3D> vertices(numVert); std::vector<aiVector3D> vertices(numVert);
for (auto &vertex : vertices) { for (auto &vertex : vertices) {
int32_t val = a_reader.GetI4(); int32_t val = a_reader.GetI4();
Unreal::DecompressVertex(vertex ,val); Unreal::DecompressVertex(vertex, val);
} }
// list of textures. // list of textures.
std::vector< std::pair<unsigned int, std::string> > textures; std::vector<std::pair<unsigned int, std::string>> textures;
// allocate the output scene // allocate the output scene
aiNode* nd = pScene->mRootNode = new aiNode(); aiNode *nd = pScene->mRootNode = new aiNode();
nd->mName.Set("<UnrealRoot>"); nd->mName.Set("<UnrealRoot>");
// we can live without the uc file if necessary // we can live without the uc file if necessary
std::unique_ptr<IOStream> pb (pIOHandler->Open(uc_path)); std::unique_ptr<IOStream> pb(pIOHandler->Open(uc_path));
if (pb.get()) { if (pb.get()) {
std::vector<char> _data; std::vector<char> _data;
TextFileToBuffer(pb.get(),_data); TextFileToBuffer(pb.get(), _data);
const char* data = &_data[0]; const char *data = &_data[0];
std::vector< std::pair< std::string,std::string > > tempTextures; std::vector<std::pair<std::string, std::string>> tempTextures;
// do a quick search in the UC file for some known, usually texture-related, tags // do a quick search in the UC file for some known, usually texture-related, tags
for (;*data;++data) { for (; *data; ++data) {
if (TokenMatchI(data,"#exec",5)) { if (TokenMatchI(data, "#exec", 5)) {
SkipSpacesAndLineEnd(&data); SkipSpacesAndLineEnd(&data);
// #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...] // #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...]
if (TokenMatchI(data,"TEXTURE",7)) { if (TokenMatchI(data, "TEXTURE", 7)) {
SkipSpacesAndLineEnd(&data); SkipSpacesAndLineEnd(&data);
if (TokenMatchI(data,"IMPORT",6)) { if (TokenMatchI(data, "IMPORT", 6)) {
tempTextures.push_back(std::pair< std::string,std::string >()); tempTextures.push_back(std::pair<std::string, std::string>());
std::pair< std::string,std::string >& me = tempTextures.back(); std::pair<std::string, std::string> &me = tempTextures.back();
for (;!IsLineEnd(*data);++data) { for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data,"NAME=",5)) { if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
const char *d = data+=5; const char *d = data += 5;
for (;!IsSpaceOrNewLine(*data);++data); for (; !IsSpaceOrNewLine(*data); ++data)
me.first = std::string(d,(size_t)(data-d)); ;
} me.first = std::string(d, (size_t)(data - d));
else if (!::ASSIMP_strincmp(data,"FILE=",5)) { } else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
const char *d = data+=5; const char *d = data += 5;
for (;!IsSpaceOrNewLine(*data);++data); for (; !IsSpaceOrNewLine(*data); ++data)
me.second = std::string(d,(size_t)(data-d)); ;
me.second = std::string(d, (size_t)(data - d));
} }
} }
if (!me.first.length() || !me.second.length()) if (!me.first.length() || !me.second.length())
@ -276,27 +352,27 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
} }
// #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1 // #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
// #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2 // #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
else if (TokenMatchI(data,"MESHMAP",7)) { else if (TokenMatchI(data, "MESHMAP", 7)) {
SkipSpacesAndLineEnd(&data); SkipSpacesAndLineEnd(&data);
if (TokenMatchI(data,"SETTEXTURE",10)) { if (TokenMatchI(data, "SETTEXTURE", 10)) {
textures.push_back(std::pair<unsigned int, std::string>()); textures.push_back(std::pair<unsigned int, std::string>());
std::pair<unsigned int, std::string>& me = textures.back(); std::pair<unsigned int, std::string> &me = textures.back();
for (;!IsLineEnd(*data);++data) { for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data,"NUM=",4)) { if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
data += 4; data += 4;
me.first = strtoul10(data,&data); me.first = strtoul10(data, &data);
} } else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
else if (!::ASSIMP_strincmp(data,"TEXTURE=",8)) {
data += 8; data += 8;
const char *d = data; const char *d = data;
for (;!IsSpaceOrNewLine(*data);++data); for (; !IsSpaceOrNewLine(*data); ++data)
me.second = std::string(d,(size_t)(data-d)); ;
me.second = std::string(d, (size_t)(data - d));
// try to find matching path names, doesn't care if we don't find them // try to find matching path names, doesn't care if we don't find them
for (std::vector< std::pair< std::string,std::string > >::const_iterator it = tempTextures.begin(); for (std::vector<std::pair<std::string, std::string>>::const_iterator it = tempTextures.begin();
it != tempTextures.end(); ++it) { it != tempTextures.end(); ++it) {
if ((*it).first == me.second) { if ((*it).first == me.second) {
me.second = (*it).second; me.second = (*it).second;
@ -305,36 +381,32 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
} }
} }
} }
} } else if (TokenMatchI(data, "SCALE", 5)) {
else if (TokenMatchI(data,"SCALE",5)) {
for (;!IsLineEnd(*data);++data) { for (; !IsLineEnd(*data); ++data) {
if (data[0] == 'X' && data[1] == '=') { if (data[0] == 'X' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.a1); data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.a1);
} } else if (data[0] == 'Y' && data[1] == '=') {
else if (data[0] == 'Y' && data[1] == '=') { data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.b2);
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.b2); } else if (data[0] == 'Z' && data[1] == '=') {
} data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.c3);
else if (data[0] == 'Z' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.c3);
} }
} }
} }
} }
} }
} }
} } else {
else {
ASSIMP_LOG_ERROR("Unable to open .uc file"); ASSIMP_LOG_ERROR("Unable to open .uc file");
} }
std::vector<Unreal::TempMat> materials; std::vector<Unreal::TempMat> materials;
materials.reserve(textures.size()*2+5); materials.reserve(textures.size() * 2 + 5);
// find out how many output meshes and materials we'll have and build material indices // find out how many output meshes and materials we'll have and build material indices
for (Unreal::Triangle &tri : triangles) { for (Unreal::Triangle &tri : triangles) {
Unreal::TempMat mat(tri); Unreal::TempMat mat(tri);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat); std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
if (nt == materials.end()) { if (nt == materials.end()) {
// add material // add material
tri.matIndex = static_cast<unsigned int>(materials.size()); tri.matIndex = static_cast<unsigned int>(materials.size());
@ -342,9 +414,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
materials.push_back(mat); materials.push_back(mat);
++pScene->mNumMeshes; ++pScene->mNumMeshes;
} } else {
else { tri.matIndex = static_cast<unsigned int>(nt - materials.begin());
tri.matIndex = static_cast<unsigned int>(nt-materials.begin());
++nt->numFaces; ++nt->numFaces;
} }
} }
@ -354,65 +425,65 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
} }
// allocate meshes and bind them to the node graph // allocate meshes and bind them to the node graph
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes]; pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = pScene->mNumMeshes];
nd->mNumMeshes = pScene->mNumMeshes; nd->mNumMeshes = pScene->mNumMeshes;
nd->mMeshes = new unsigned int[nd->mNumMeshes]; nd->mMeshes = new unsigned int[nd->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh* m = pScene->mMeshes[i] = new aiMesh(); aiMesh *m = pScene->mMeshes[i] = new aiMesh();
m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
const unsigned int num = materials[i].numFaces; const unsigned int num = materials[i].numFaces;
m->mFaces = new aiFace [num]; m->mFaces = new aiFace[num];
m->mVertices = new aiVector3D [num*3]; m->mVertices = new aiVector3D[num * 3];
m->mTextureCoords[0] = new aiVector3D [num*3]; m->mTextureCoords[0] = new aiVector3D[num * 3];
nd->mMeshes[i] = i; nd->mMeshes[i] = i;
// create materials, too // create materials, too
aiMaterial* mat = new aiMaterial(); aiMaterial *mat = new aiMaterial();
pScene->mMaterials[i] = mat; pScene->mMaterials[i] = mat;
// all white by default - texture rulez // all white by default - texture rulez
aiColor3D color(1.f,1.f,1.f); aiColor3D color(1.f, 1.f, 1.f);
aiString s; aiString s;
::ai_snprintf( s.data, MAXLEN, "mat%u_tx%u_",i,materials[i].tex ); ::ai_snprintf(s.data, MAXLEN, "mat%u_tx%u_", i, materials[i].tex);
// set the two-sided flag // set the two-sided flag
if (materials[i].type == Unreal::MF_NORMAL_TS) { if (materials[i].type == Unreal::MF_NORMAL_TS) {
const int twosided = 1; const int twosided = 1;
mat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED); mat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
::strcat(s.data,"ts_"); ::strcat(s.data, "ts_");
} } else
else ::strcat(s.data,"os_"); ::strcat(s.data, "os_");
// make TRANS faces 90% opaque that RemRedundantMaterials won't catch us // make TRANS faces 90% opaque that RemRedundantMaterials won't catch us
if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) { if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) {
const float opac = 0.9f; const float opac = 0.9f;
mat->AddProperty(&opac,1,AI_MATKEY_OPACITY); mat->AddProperty(&opac, 1, AI_MATKEY_OPACITY);
::strcat(s.data,"tran_"); ::strcat(s.data, "tran_");
} } else
else ::strcat(s.data,"opaq_"); ::strcat(s.data, "opaq_");
// a special name for the weapon attachment point // a special name for the weapon attachment point
if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) { if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
s.length = ::ai_snprintf( s.data, MAXLEN, "$WeaponTag$" ); s.length = ::ai_snprintf(s.data, MAXLEN, "$WeaponTag$");
color = aiColor3D(0.f,0.f,0.f); color = aiColor3D(0.f, 0.f, 0.f);
} }
// set color and name // set color and name
mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE); mat->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
s.length = (ai_uint32)::strlen(s.data); s.length = static_cast<ai_uint32>(::strlen(s.data));
mat->AddProperty(&s,AI_MATKEY_NAME); mat->AddProperty(&s, AI_MATKEY_NAME);
// set texture, if any // set texture, if any
const unsigned int tex = materials[i].tex; const unsigned int tex = materials[i].tex;
for (std::vector< std::pair< unsigned int, std::string > >::const_iterator it = textures.begin();it != textures.end();++it) { for (std::vector<std::pair<unsigned int, std::string>>::const_iterator it = textures.begin(); it != textures.end(); ++it) {
if ((*it).first == tex) { if ((*it).first == tex) {
s.Set((*it).second); s.Set((*it).second);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
break; break;
} }
} }
@ -421,17 +492,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// fill them. // fill them.
for (const Unreal::Triangle &tri : triangles) { for (const Unreal::Triangle &tri : triangles) {
Unreal::TempMat mat(tri); Unreal::TempMat mat(tri);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat); std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
aiMesh* mesh = pScene->mMeshes[nt-materials.begin()]; aiMesh *mesh = pScene->mMeshes[nt - materials.begin()];
aiFace& f = mesh->mFaces[mesh->mNumFaces++]; aiFace &f = mesh->mFaces[mesh->mNumFaces++];
f.mIndices = new unsigned int[f.mNumIndices = 3]; f.mIndices = new unsigned int[f.mNumIndices = 3];
for (unsigned int i = 0; i < 3;++i,mesh->mNumVertices++) { for (unsigned int i = 0; i < 3; ++i, mesh->mNumVertices++) {
f.mIndices[i] = mesh->mNumVertices; f.mIndices[i] = mesh->mNumVertices;
mesh->mVertices[mesh->mNumVertices] = vertices[ tri.mVertex[i] ]; mesh->mVertices[mesh->mNumVertices] = vertices[tri.mVertex[i]];
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D( tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f); mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D(tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,161 +46,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_3D_LOADER_H #define INCLUDED_AI_3D_LOADER_H
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <stdint.h>
namespace Assimp { namespace Assimp {
namespace Unreal {
/*
0 = Normal one-sided
1 = Normal two-sided
2 = Translucent two-sided
3 = Masked two-sided
4 = Modulation blended two-sided
8 = Placeholder triangle for weapon positioning (invisible)
*/
enum MeshFlags {
MF_NORMAL_OS = 0,
MF_NORMAL_TS = 1,
MF_NORMAL_TRANS_TS = 2,
MF_NORMAL_MASKED_TS = 3,
MF_NORMAL_MOD_TS = 4,
MF_WEAPON_PLACEHOLDER = 8
};
// a single triangle
struct Triangle {
uint16_t mVertex[3]; // Vertex indices
char mType; // James' Mesh Type
char mColor; // Color for flat and Gourand Shaded
unsigned char mTex[3][2]; // Texture UV coordinates
unsigned char mTextureNum; // Source texture offset
char mFlags; // Unreal Mesh Flags (unused)
unsigned int matIndex;
};
// temporary representation for a material
struct TempMat {
TempMat()
: type()
, tex()
, numFaces (0)
{}
explicit TempMat(const Triangle& in)
: type ((Unreal::MeshFlags)in.mType)
, tex (in.mTextureNum)
, numFaces (0)
{}
// type of mesh
Unreal::MeshFlags type;
// index of texture
unsigned int tex;
// number of faces using us
unsigned int numFaces;
// for std::find
bool operator == (const TempMat& o ) {
return (tex == o.tex && type == o.type);
}
};
struct Vertex
{
int32_t X : 11;
int32_t Y : 11;
int32_t Z : 10;
};
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
{
union {
Vertex n;
int32_t t;
};
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
::memcpy( &out, &t, sizeof(int32_t));
//out = t;
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D& v, int32_t in)
{
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;
}
} // end namespace Unreal
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Importer class to load UNREAL files (*.3d) /** @brief Importer class to load UNREAL files (*.3d)
*/ */
class UnrealImporter : public BaseImporter class UnrealImporter : public BaseImporter {
{
public: public:
UnrealImporter(); UnrealImporter();
~UnrealImporter(); ~UnrealImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Returns whether we can handle the format of the given file /** @brief Returns whether we can handle the format of the given file
* *
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
**/ **/
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Called by Importer::GetExtensionList() /** @brief Called by Importer::GetExtensionList()
* *
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Setup properties for the importer /** @brief Setup properties for the importer
* *
* See BaseImporter::SetupProperties() for details * See BaseImporter::SetupProperties() for details
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Imports the given file into the given scene structure. /** @brief Imports the given file into the given scene structure.
* *
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler);
private: private:
//! frame to be loaded //! frame to be loaded
uint32_t configFrameID; uint32_t mConfigFrameID;
//! process surface flags //! process surface flags
bool configHandleFlags; bool mConfigHandleFlags;
}; // !class UnrealImporter }; // !class UnrealImporter
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_UNREALIMPORTER_H_INC #endif // AI_UNREALIMPORTER_H_INC

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@ -176,7 +176,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
raw_reader->IncPtr(2); raw_reader->IncPtr(2);
zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() ); zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
zstream.avail_in = raw_reader->GetRemainingSize(); zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
size_t total = 0l; size_t total = 0l;

View File

@ -382,7 +382,12 @@ namespace glTF
{ {
friend struct Accessor; friend struct Accessor;
Accessor& accessor; // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
protected:
Accessor &accessor;
private:
uint8_t* data; uint8_t* data;
size_t elemSize, stride; size_t elemSize, stride;

View File

@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <algorithm> #include <algorithm>
#include <list> #include <list>
#include <map> #include <map>
#include <set>
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
#include <vector> #include <vector>
@ -81,14 +82,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP #define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#else #else
#define gltf_unordered_map map #define gltf_unordered_map map
#define gltf_unordered_set set
#endif #endif
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP #ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#include <unordered_map> #include <unordered_map>
#include <unordered_set>
#if _MSC_VER > 1600 #if _MSC_VER > 1600
#define gltf_unordered_map unordered_map #define gltf_unordered_map unordered_map
#define gltf_unordered_set unordered_set
#else #else
#define gltf_unordered_map tr1::unordered_map #define gltf_unordered_map tr1::unordered_map
#define gltf_unordered_set tr1::unordered_set
#endif #endif
#endif #endif
@ -375,8 +380,8 @@ struct Accessor : public Object {
inline uint8_t *GetPointer(); inline uint8_t *GetPointer();
template <class T> template<class T>
bool ExtractData(T *&outData); void ExtractData(T *&outData);
void WriteData(size_t count, const void *src_buffer, size_t src_stride); void WriteData(size_t count, const void *src_buffer, size_t src_stride);
@ -384,12 +389,18 @@ struct Accessor : public Object {
class Indexer { class Indexer {
friend struct Accessor; friend struct Accessor;
// This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
protected:
Accessor &accessor; Accessor &accessor;
private:
uint8_t *data; uint8_t *data;
size_t elemSize, stride; size_t elemSize, stride;
Indexer(Accessor &acc); Indexer(Accessor &acc);
public: public:
//! Accesses the i-th value as defined by the accessor //! Accesses the i-th value as defined by the accessor
template <class T> template <class T>
@ -720,6 +731,7 @@ struct Mesh : public Object {
std::vector<Primitive> primitives; std::vector<Primitive> primitives;
std::vector<float> weights; std::vector<float> weights;
std::vector<std::string> targetNames;
Mesh() {} Mesh() {}
@ -874,6 +886,8 @@ class LazyDict : public LazyDictBase {
Value *mDict; //! JSON dictionary object Value *mDict; //! JSON dictionary object
Asset &mAsset; //! The asset instance Asset &mAsset; //! The asset instance
std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups
void AttachToDocument(Document &doc); void AttachToDocument(Document &doc);
void DetachFromDocument(); void DetachFromDocument();

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@ -280,6 +280,11 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object"); throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
} }
if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) {
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" has recursive reference to itself");
}
mRecursiveReferenceCheck.insert(i);
// Unique ptr prevents memory leak in case of Read throws an exception // Unique ptr prevents memory leak in case of Read throws an exception
auto inst = std::unique_ptr<T>(new T()); auto inst = std::unique_ptr<T>(new T());
inst->id = std::string(mDictId) + "_" + to_string(i); inst->id = std::string(mDictId) + "_" + to_string(i);
@ -287,7 +292,9 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
ReadMember(obj, "name", inst->name); ReadMember(obj, "name", inst->name);
inst->Read(obj, mAsset); inst->Read(obj, mAsset);
return Add(inst.release()); Ref<T> result = Add(inst.release());
mRecursiveReferenceCheck.erase(i);
return result;
} }
template <class T> template <class T>
@ -508,18 +515,23 @@ inline size_t Buffer::AppendData(uint8_t *data, size_t length) {
} }
inline void Buffer::Grow(size_t amount) { inline void Buffer::Grow(size_t amount) {
if (amount <= 0) return; if (amount <= 0) {
return;
}
// Capacity is big enough
if (capacity >= byteLength + amount) { if (capacity >= byteLength + amount) {
byteLength += amount; byteLength += amount;
return; return;
} }
// Shift operation is standard way to divide integer by 2, it doesn't cast it to float back and forth, also works for odd numbers, // Just allocate data which we need
// originally it would look like: static_cast<size_t>(capacity * 1.5f) capacity = byteLength + amount;
capacity = std::max(capacity + (capacity >> 1), byteLength + amount);
uint8_t *b = new uint8_t[capacity]; uint8_t *b = new uint8_t[capacity];
if (mData) memcpy(b, mData.get(), byteLength); if (nullptr != mData) {
memcpy(b, mData.get(), byteLength);
}
mData.reset(b, std::default_delete<uint8_t[]>()); mData.reset(b, std::default_delete<uint8_t[]>());
byteLength += amount; byteLength += amount;
} }
@ -608,10 +620,13 @@ inline void CopyData(size_t count,
} }
} // namespace } // namespace
template <class T> template<class T>
bool Accessor::ExtractData(T *&outData) { void Accessor::ExtractData(T *&outData)
uint8_t *data = GetPointer(); {
if (!data) return false; uint8_t* data = GetPointer();
if (!data) {
throw DeadlyImportError("GLTF: data is NULL");
}
const size_t elemSize = GetElementSize(); const size_t elemSize = GetElementSize();
const size_t totalSize = elemSize * count; const size_t totalSize = elemSize * count;
@ -631,8 +646,6 @@ bool Accessor::ExtractData(T *&outData) {
memcpy(outData + i, data + i * stride, elemSize); memcpy(outData + i, data + i * stride, elemSize);
} }
} }
return true;
} }
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) { inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
@ -1021,6 +1034,19 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
} }
} }
} }
Value *extras = FindObject(pJSON_Object, "extras");
if (nullptr != extras ) {
if (Value* curTargetNames = FindArray(*extras, "targetNames")) {
this->targetNames.resize(curTargetNames->Size());
for (unsigned int i = 0; i < curTargetNames->Size(); ++i) {
Value& targetNameValue = (*curTargetNames)[i];
if (targetNameValue.IsString()) {
this->targetNames[i] = targetNameValue.GetString();
}
}
}
}
} }
inline void Camera::Read(Value &obj, Asset & /*r*/) { inline void Camera::Read(Value &obj, Asset & /*r*/) {

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@ -472,6 +472,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (mesh.weights.size() > i) { if (mesh.weights.size() > i) {
aiAnimMesh.mWeight = mesh.weights[i]; aiAnimMesh.mWeight = mesh.weights[i];
} }
if (mesh.targetNames.size() > i) {
aiAnimMesh.mName = mesh.targetNames[i];
}
} }
} }
@ -680,6 +683,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) {
aicam->mClipPlaneFar = cam.cameraProperties.ortographic.zfar; aicam->mClipPlaneFar = cam.cameraProperties.ortographic.zfar;
aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear; aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear;
aicam->mHorizontalFOV = 0.0; aicam->mHorizontalFOV = 0.0;
aicam->mOrthographicWidth = cam.cameraProperties.ortographic.xmag;
aicam->mAspect = 1.0f; aicam->mAspect = 1.0f;
if (0.f != cam.cameraProperties.ortographic.ymag) { if (0.f != cam.cameraProperties.ortographic.ymag) {
aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag; aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag;

View File

@ -15,7 +15,11 @@ if ( MSVC )
endif ( MSVC ) endif ( MSVC )
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)") IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
IF(APPLE)
add_library(IrrXML STATIC ${IrrXML_SRCS})
ELSE()
add_library(IrrXML ${IrrXML_SRCS}) add_library(IrrXML ${IrrXML_SRCS})
ENDIF()
ELSE() ELSE()
add_library(IrrXML STATIC ${IrrXML_SRCS}) add_library(IrrXML STATIC ${IrrXML_SRCS})
ENDIF() ENDIF()

View File

@ -8,16 +8,7 @@
#include "irrXML.h" #include "irrXML.h"
#include "irrString.h" #include "irrString.h"
#include "irrArray.h" #include "irrArray.h"
#include "fast_atof.h"
#include <cassert>
#include <stdlib.h>
#include <cctype>
#include <cstdint>
//using namespace Assimp;
// For locale independent number conversion
#include <sstream>
#include <locale>
#ifdef _DEBUG #ifdef _DEBUG
#define IRR_DEBUGPRINT(x) printf((x)); #define IRR_DEBUGPRINT(x) printf((x));
@ -37,14 +28,23 @@ template<class char_type, class superclass>
class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass> class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
{ {
public: public:
//! Constructor //! Constructor
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true) CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
: TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE), : TextData(0)
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII) , P(0)
{ , TextBegin(0)
if (!callback) , TextSize(0)
, CurrentNodeType(EXN_NONE)
, SourceFormat(ETF_ASCII)
, TargetFormat(ETF_ASCII)
, NodeName ()
, EmptyString()
, IsEmptyElement(false)
, SpecialCharacters()
, Attributes() {
if (!callback) {
return; return;
}
storeTargetFormat(); storeTargetFormat();
@ -168,8 +168,7 @@ public:
return 0; return 0;
core::stringc c = attr->Value.c_str(); core::stringc c = attr->Value.c_str();
return static_cast<float>(atof(c.c_str())); return core::fast_atof(c.c_str());
//return fast_atof(c.c_str());
} }
@ -181,11 +180,7 @@ public:
return 0; return 0;
core::stringc c = attrvalue; core::stringc c = attrvalue;
std::istringstream sstr(c.c_str()); return core::fast_atof(c.c_str());
sstr.imbue(std::locale("C")); // Locale free number convert
float fNum;
sstr >> fNum;
return fNum;
} }
@ -228,7 +223,7 @@ private:
{ {
char_type* start = P; char_type* start = P;
// move forward until '<' found // more forward until '<' found
while(*P != L'<' && *P) while(*P != L'<' && *P)
++P; ++P;
@ -438,10 +433,6 @@ private:
while(*P != L'>') while(*P != L'>')
++P; ++P;
// remove trailing whitespace, if any
while( std::isspace( P[-1]))
--P;
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose)); NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
++P; ++P;
} }
@ -676,12 +667,8 @@ private:
TextData = new char_type[sizeWithoutHeader]; TextData = new char_type[sizeWithoutHeader];
// MSVC debugger complains here about loss of data ...
size_t numShift = sizeof( char_type) * 8;
assert(numShift < 64);
const src_char_type cc = (src_char_type)(((uint64_t(1u) << numShift) - 1));
for (int i=0; i<sizeWithoutHeader; ++i) for (int i=0; i<sizeWithoutHeader; ++i)
TextData[i] = char_type( source[i] & cc); TextData[i] = (char_type)source[i];
TextBegin = TextData; TextBegin = TextData;
TextSize = sizeWithoutHeader; TextSize = sizeWithoutHeader;

View File

@ -0,0 +1,139 @@
// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
#ifndef __FAST_A_TO_F_H_INCLUDED__
#define __FAST_A_TO_F_H_INCLUDED__
#include <stdlib.h>
#include <math.h>
namespace irr
{
namespace core
{
const float fast_atof_table[] = {
0.f,
0.1f,
0.01f,
0.001f,
0.0001f,
0.00001f,
0.000001f,
0.0000001f,
0.00000001f,
0.000000001f,
0.0000000001f,
0.00000000001f,
0.000000000001f,
0.0000000000001f,
0.00000000000001f,
0.000000000000001f
};
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
inline char* fast_atof_move(char* c, float& out)
{
bool inv = false;
char *t;
float f;
if (*c=='-')
{
c++;
inv = true;
}
f = (float)strtol(c, &t, 10);
c = t;
if (*c == '.')
{
c++;
float pl = (float)strtol(c, &t, 10);
pl *= fast_atof_table[t-c];
f += pl;
c = t;
if (*c == 'e')
{
++c;
float exp = (float)strtol(c, &t, 10);
f *= (float)pow(10.0f, exp);
c = t;
}
}
if (inv)
f *= -1.0f;
out = f;
return c;
}
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
inline const char* fast_atof_move_const(const char* c, float& out)
{
bool inv = false;
char *t;
float f;
if (*c=='-')
{
c++;
inv = true;
}
f = (float)strtol(c, &t, 10);
c = t;
if (*c == '.')
{
c++;
float pl = (float)strtol(c, &t, 10);
pl *= fast_atof_table[t-c];
f += pl;
c = t;
if (*c == 'e')
{
++c;
f32 exp = (f32)strtol(c, &t, 10);
f *= (f32)powf(10.0f, exp);
c = t;
}
}
if (inv)
f *= -1.0f;
out = f;
return c;
}
inline float fast_atof(const char* c)
{
float ret;
fast_atof_move_const(c, ret);
return ret;
}
} // end namespace core
}// end namespace irr
#endif

View File

@ -21,6 +21,7 @@ class array
{ {
public: public:
array() array()
: data(0), allocated(0), used(0), : data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true) free_when_destroyed(true), is_sorted(true)

View File

@ -117,7 +117,7 @@ public:
//! Constructor for unicode and ascii strings //! Constructor for unicode and ascii strings
template <class B> template <class B>
string(const B* c) string(const B* c)
: array(0),allocated(0), used(0) : array(0), allocated(0), used(0)
{ {
*this = c; *this = c;
} }
@ -636,9 +636,6 @@ private:
for (s32 i=0; i<amount; ++i) for (s32 i=0; i<amount; ++i)
array[i] = old_array[i]; array[i] = old_array[i];
if (allocated < used)
used = allocated;
delete [] old_array; delete [] old_array;
} }

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@ -79,13 +79,8 @@ typedef unsigned short wchar_t;
#endif // microsoft compiler #endif // microsoft compiler
//! define a break macro for debugging only in Win32 mode. //! define a break macro for debugging only in Win32 mode.
// WORKAROUND (assimp): remove __asm #if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
#if defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG) #define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
#if defined(_M_IX86)
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) /*if (_CONDITION_) {_asm int 3}*/
#else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif
#else #else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) #define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif #endif
@ -96,10 +91,8 @@ When you call unmanaged code that returns a bool type value of false from manage
the return value may appear as true. See the return value may appear as true. See
http://support.microsoft.com/default.aspx?kbid=823071 for details. http://support.microsoft.com/default.aspx?kbid=823071 for details.
Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/ Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
// WORKAROUND (assimp): remove __asm #define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX __asm mov eax,100
#if defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX /*__asm mov eax,100*/
#else #else
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX #define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
#endif // _IRR_MANAGED_MARSHALLING_BUGFIX #endif // _IRR_MANAGED_MARSHALLING_BUGFIX

View File

@ -2,14 +2,10 @@
// This file is part of the "Irrlicht Engine" and the "irrXML" project. // This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h // For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
// Need to include Assimp, too. We're using Assimp's version of fast_atof
// so we need stdint.h. But no PCH.
#include "irrXML.h" #include "irrXML.h"
#include "irrString.h" #include "irrString.h"
#include "irrArray.h" #include "irrArray.h"
//#include <assimp/fast_atof.h> #include "fast_atof.h"
#include "CXMLReaderImpl.h" #include "CXMLReaderImpl.h"
namespace irr namespace irr
@ -18,7 +14,7 @@ namespace io
{ {
//! Implementation of the file read callback for ordinary files //! Implementation of the file read callback for ordinary files
class IRRXML_API CFileReadCallBack : public IFileReadCallBack class CFileReadCallBack : public IFileReadCallBack
{ {
public: public:

View File

@ -7,12 +7,6 @@
#include <stdio.h> #include <stdio.h>
#ifdef _WIN32
# define IRRXML_API __declspec(dllexport)
#else
# define IRRXML_API __attribute__ ((visibility("default")))
#endif // _WIN32
/** \mainpage irrXML 1.2 API documentation /** \mainpage irrXML 1.2 API documentation
<div align="center"><img src="logobig.png" ></div> <div align="center"><img src="logobig.png" ></div>
@ -178,7 +172,7 @@ namespace io
ETF_UTF32_BE, ETF_UTF32_BE,
//! UTF-32 format, little endian //! UTF-32 format, little endian
ETF_UTF32_LE ETF_UTF32_LE,
}; };
@ -215,7 +209,7 @@ namespace io
two methods to read your data and give a pointer to an instance of two methods to read your data and give a pointer to an instance of
your implementation when calling createIrrXMLReader(), your implementation when calling createIrrXMLReader(),
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */ createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
class IRRXML_API IFileReadCallBack class IFileReadCallBack
{ {
public: public:
@ -415,7 +409,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(const char* filename); IrrXMLReader* createIrrXMLReader(const char* filename);
//! Creates an instance of an UFT-8 or ASCII character xml parser. //! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -427,7 +421,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(FILE* file); IrrXMLReader* createIrrXMLReader(FILE* file);
//! Creates an instance of an UFT-8 or ASCII character xml parser. //! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -440,7 +434,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback); IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
//! Creates an instance of an UFT-16 xml parser. //! Creates an instance of an UFT-16 xml parser.
/** This means that /** This means that
@ -452,7 +446,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename); IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
//! Creates an instance of an UFT-16 xml parser. //! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can /** This means that all character data will be returned in UTF-16. The file to read can
@ -464,7 +458,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file); IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
//! Creates an instance of an UFT-16 xml parser. //! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can /** This means that all character data will be returned in UTF-16. The file to read can
@ -477,7 +471,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback); IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
//! Creates an instance of an UFT-32 xml parser. //! Creates an instance of an UFT-32 xml parser.
@ -489,7 +483,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename); IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
//! Creates an instance of an UFT-32 xml parser. //! Creates an instance of an UFT-32 xml parser.
/** This means that all character data will be returned in UTF-32. The file to read can /** This means that all character data will be returned in UTF-32. The file to read can
@ -501,7 +495,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file); IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
//! Creates an instance of an UFT-32 xml parser. //! Creates an instance of an UFT-32 xml parser.
/** This means that /** This means that
@ -515,7 +509,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback); IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
/*! \file irrxml.h /*! \file irrxml.h

View File

@ -55,36 +55,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace Math { namespace Math {
// TODO: use binary GCD for unsigned integers .... /// @brief Will return the greatest common divisor.
template < typename IntegerType > /// @param a [in] Value a.
inline /// @param b [in] Value b.
IntegerType gcd( IntegerType a, IntegerType b ) { /// @return The greatest common divisor.
template <typename IntegerType>
inline IntegerType gcd( IntegerType a, IntegerType b ) {
const IntegerType zero = (IntegerType)0; const IntegerType zero = (IntegerType)0;
while ( true ) { while ( true ) {
if ( a == zero ) if ( a == zero ) {
return b; return b;
}
b %= a; b %= a;
if ( b == zero ) if ( b == zero ) {
return a; return a;
}
a %= b; a %= b;
} }
} }
/// @brief Will return the greatest common divisor.
/// @param a [in] Value a.
/// @param b [in] Value b.
/// @return The greatest common divisor.
template < typename IntegerType > template < typename IntegerType >
inline inline IntegerType lcm( IntegerType a, IntegerType b ) {
IntegerType lcm( IntegerType a, IntegerType b ) {
const IntegerType t = gcd (a,b); const IntegerType t = gcd (a,b);
if (!t) if (!t) {
return t; return t;
}
return a / t * b; return a / t * b;
} }
/// @brief Will return the smallest epsilon-value for the requested type.
/// @return The numercical limit epsilon depending on its type.
template<class T> template<class T>
inline inline T getEpsilon() {
T getEpsilon() {
return std::numeric_limits<T>::epsilon(); return std::numeric_limits<T>::epsilon();
} }
/// @brief Will return the constant PI for the requested type.
/// @return Pi
template<class T>
inline T PI() {
return static_cast<T>(3.14159265358979323846);
} }
}
} // namespace Math
} // namespace Assimp

View File

@ -0,0 +1,164 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines small vector with inplace storage.
Based on CppCon 2016: Chandler Carruth "High Performance Code 201: Hybrid Data Structures" */
#pragma once
#ifndef AI_SMALLVECTOR_H_INC
#define AI_SMALLVECTOR_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
namespace Assimp {
// --------------------------------------------------------------------------------------------
/// @brief Small vector with inplace storage.
///
/// Reduces heap allocations when list is shorter. It uses a small array for a dedicated size.
/// When the growing gets bigger than this small cache a dynamic growing algorithm will be
/// used.
// --------------------------------------------------------------------------------------------
template<typename T, unsigned int Capacity>
class SmallVector {
public:
/// @brief The default class constructor.
SmallVector() :
mStorage(mInplaceStorage),
mSize(0),
mCapacity(Capacity) {
// empty
}
/// @brief The class destructor.
~SmallVector() {
if (mStorage != mInplaceStorage) {
delete [] mStorage;
}
}
/// @brief Will push a new item. The capacity will grow in case of a too small capacity.
/// @param item [in] The item to push at the end of the vector.
void push_back(const T& item) {
if (mSize < mCapacity) {
mStorage[mSize++] = item;
return;
}
push_back_and_grow(item);
}
/// @brief Will resize the vector.
/// @param newSize [in] The new size.
void resize(size_t newSize) {
if (newSize > mCapacity) {
grow(newSize);
}
mSize = newSize;
}
/// @brief Returns the current size of the vector.
/// @return The current size.
size_t size() const {
return mSize;
}
/// @brief Returns a pointer to the first item.
/// @return The first item as a pointer.
T* begin() {
return mStorage;
}
/// @brief Returns a pointer to the end.
/// @return The end as a pointer.
T* end() {
return &mStorage[mSize];
}
/// @brief Returns a const pointer to the first item.
/// @return The first item as a const pointer.
T* begin() const {
return mStorage;
}
/// @brief Returns a const pointer to the end.
/// @return The end as a const pointer.
T* end() const {
return &mStorage[mSize];
}
SmallVector(const SmallVector &) = delete;
SmallVector(SmallVector &&) = delete;
SmallVector &operator = (const SmallVector &) = delete;
SmallVector &operator = (SmallVector &&) = delete;
private:
void grow( size_t newCapacity) {
T* oldStorage = mStorage;
T* newStorage = new T[newCapacity];
std::memcpy(newStorage, oldStorage, mSize * sizeof(T));
mStorage = newStorage;
mCapacity = newCapacity;
if (oldStorage != mInplaceStorage) {
delete [] oldStorage;
}
}
void push_back_and_grow(const T& item) {
grow(mCapacity + Capacity);
mStorage[mSize++] = item;
}
T* mStorage;
size_t mSize;
size_t mCapacity;
T mInplaceStorage[Capacity];
};
} // end namespace Assimp
#endif // !! AI_SMALLVECTOR_H_INC

View File

@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_SPATIALSORT_H_INC #define AI_SPATIALSORT_H_INC
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header #pragma GCC system_header
#endif #endif
#include <vector>
#include <assimp/types.h> #include <assimp/types.h>
#include <vector>
namespace Assimp { namespace Assimp {
@ -62,10 +62,8 @@ namespace Assimp {
* time, with O(n) worst case complexity when all vertices lay on the plane. The plane is chosen * time, with O(n) worst case complexity when all vertices lay on the plane. The plane is chosen
* so that it avoids common planes in usual data sets. */ * so that it avoids common planes in usual data sets. */
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class ASSIMP_API SpatialSort class ASSIMP_API SpatialSort {
{
public: public:
SpatialSort(); SpatialSort();
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
@ -76,14 +74,12 @@ public:
* @param pNumPositions Number of vectors to expect in that array. * @param pNumPositions Number of vectors to expect in that array.
* @param pElementOffset Offset in bytes from the beginning of one vector in memory * @param pElementOffset Offset in bytes from the beginning of one vector in memory
* to the beginning of the next vector. */ * to the beginning of the next vector. */
SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions, SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset); unsigned int pElementOffset);
/** Destructor */ /** Destructor */
~SpatialSort(); ~SpatialSort();
public:
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
/** Sets the input data for the SpatialSort. This replaces existing data, if any. /** Sets the input data for the SpatialSort. This replaces existing data, if any.
* The new data receives new indices in ascending order. * The new data receives new indices in ascending order.
@ -97,18 +93,16 @@ public:
* required in order to use #FindPosition() or #GenerateMappingTable(). * required in order to use #FindPosition() or #GenerateMappingTable().
* If you don't finalize yet, you can use #Append() to add data from * If you don't finalize yet, you can use #Append() to add data from
* other sources.*/ * other sources.*/
void Fill( const aiVector3D* pPositions, unsigned int pNumPositions, void Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset, unsigned int pElementOffset,
bool pFinalize = true); bool pFinalize = true);
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
/** Same as #Fill(), except the method appends to existing data in the #SpatialSort. */ /** Same as #Fill(), except the method appends to existing data in the #SpatialSort. */
void Append( const aiVector3D* pPositions, unsigned int pNumPositions, void Append(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset, unsigned int pElementOffset,
bool pFinalize = true); bool pFinalize = true);
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
/** Finalize the spatial hash data structure. This can be useful after /** Finalize the spatial hash data structure. This can be useful after
* multiple calls to #Append() with the pFinalize parameter set to false. * multiple calls to #Append() with the pFinalize parameter set to false.
@ -123,8 +117,8 @@ public:
* @param poResults The container to store the indices of the found positions. * @param poResults The container to store the indices of the found positions.
* Will be emptied by the call so it may contain anything. * Will be emptied by the call so it may contain anything.
* @return An iterator to iterate over all vertices in the given area.*/ * @return An iterator to iterate over all vertices in the given area.*/
void FindPositions( const aiVector3D& pPosition, ai_real pRadius, void FindPositions(const aiVector3D &pPosition, ai_real pRadius,
std::vector<unsigned int>& poResults) const; std::vector<unsigned int> &poResults) const;
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
/** Fills an array with indices of all positions identical to the given position. In /** Fills an array with indices of all positions identical to the given position. In
@ -133,8 +127,8 @@ public:
* @param pPosition The position to look for vertices. * @param pPosition The position to look for vertices.
* @param poResults The container to store the indices of the found positions. * @param poResults The container to store the indices of the found positions.
* Will be emptied by the call so it may contain anything.*/ * Will be emptied by the call so it may contain anything.*/
void FindIdenticalPositions( const aiVector3D& pPosition, void FindIdenticalPositions(const aiVector3D &pPosition,
std::vector<unsigned int>& poResults) const; std::vector<unsigned int> &poResults) const;
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
/** Compute a table that maps each vertex ID referring to a spatially close /** Compute a table that maps each vertex ID referring to a spatially close
@ -144,7 +138,7 @@ public:
* @param pRadius Maximal distance from the position a vertex may have to * @param pRadius Maximal distance from the position a vertex may have to
* be counted in. * be counted in.
* @return Number of unique vertices (n). */ * @return Number of unique vertices (n). */
unsigned int GenerateMappingTable(std::vector<unsigned int>& fill, unsigned int GenerateMappingTable(std::vector<unsigned int> &fill,
ai_real pRadius) const; ai_real pRadius) const;
protected: protected:
@ -159,15 +153,17 @@ protected:
ai_real mDistance; ///< Distance of this vertex to the sorting plane ai_real mDistance; ///< Distance of this vertex to the sorting plane
Entry() AI_NO_EXCEPT Entry() AI_NO_EXCEPT
: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) { : mIndex(999999999),
mPosition(),
mDistance(99999.) {
// empty // empty
} }
Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance) Entry(unsigned int pIndex, const aiVector3D &pPosition, ai_real pDistance) :
: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance) { mIndex(pIndex), mPosition(pPosition), mDistance(pDistance) {
// empty // empty
} }
bool operator < (const Entry& e) const { return mDistance < e.mDistance; } bool operator<(const Entry &e) const { return mDistance < e.mDistance; }
}; };
// all positions, sorted by distance to the sorting plane // all positions, sorted by distance to the sorting plane

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,13 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_STREAMREADER_H_INCLUDED #define AI_STREAMREADER_H_INCLUDED
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header #pragma GCC system_header
#endif #endif
#include <assimp/IOStream.hpp>
#include <assimp/Defines.h>
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
#include <assimp/Defines.h>
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/IOStream.hpp>
#include <memory> #include <memory>
@ -74,10 +72,8 @@ namespace Assimp {
template <bool SwapEndianess = false, bool RuntimeSwitch = false> template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamReader { class StreamReader {
public: public:
// FIXME: use these data types throughout the whole library, using diff = size_t;
// then change them to 64 bit values :-) using pos = size_t;
using diff = int;
using pos = unsigned int;
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianness. /** Construction from a given stream with a well-defined endianness.
@ -91,39 +87,44 @@ public:
* stream is in little endian byte order. Otherwise the * stream is in little endian byte order. Otherwise the
* endianness information is contained in the @c SwapEndianess * endianness information is contained in the @c SwapEndianess
* template parameter and this parameter is meaningless. */ * template parameter and this parameter is meaningless. */
StreamReader(std::shared_ptr<IOStream> stream, bool le = false) StreamReader(std::shared_ptr<IOStream> stream, bool le = false) :
: stream(stream) mStream(stream),
, le(le) mBuffer(nullptr),
{ mCurrent(nullptr),
mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(stream); ai_assert(stream);
InternBegin(); InternBegin();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
StreamReader(IOStream* stream, bool le = false) StreamReader(IOStream *stream, bool le = false) :
: stream(std::shared_ptr<IOStream>(stream)) mStream(std::shared_ptr<IOStream>(stream)),
, le(le) mBuffer(nullptr),
{ mCurrent(nullptr),
ai_assert(stream); mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(nullptr != stream);
InternBegin(); InternBegin();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
~StreamReader() { ~StreamReader() {
delete[] buffer; delete[] mBuffer;
} }
// deprecated, use overloaded operator>> instead // deprecated, use overloaded operator>> instead
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a float from the stream */ /// Read a float from the stream.
float GetF4() float GetF4() {
{
return Get<float>(); return Get<float>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a double from the stream */ /// Read a double from the stream.
double GetF8() { double GetF8() {
return Get<double>(); return Get<double>();
} }
@ -159,50 +160,50 @@ public:
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a unsigned 8 bit integer from the stream */ /// Read a unsigned 8 bit integer from the stream
uint8_t GetU1() { uint8_t GetU1() {
return Get<uint8_t>(); return Get<uint8_t>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read an unsigned 32 bit integer from the stream */ /// Read an unsigned 32 bit integer from the stream
uint32_t GetU4() { uint32_t GetU4() {
return Get<uint32_t>(); return Get<uint32_t>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a unsigned 64 bit integer from the stream */ /// Read a unsigned 64 bit integer from the stream
uint64_t GetU8() { uint64_t GetU8() {
return Get<uint64_t>(); return Get<uint64_t>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Get the remaining stream size (to the end of the stream) */ /// Get the remaining stream size (to the end of the stream)
unsigned int GetRemainingSize() const { size_t GetRemainingSize() const {
return (unsigned int)(end - current); return (unsigned int)(mEnd - mCurrent);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Get the remaining stream size (to the current read limit). The /** Get the remaining stream size (to the current read limit). The
* return value is the remaining size of the stream if no custom * return value is the remaining size of the stream if no custom
* read limit has been set. */ * read limit has been set. */
unsigned int GetRemainingSizeToLimit() const { size_t GetRemainingSizeToLimit() const {
return (unsigned int)(limit - current); return (unsigned int)(mLimit - mCurrent);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Increase the file pointer (relative seeking) */ /** Increase the file pointer (relative seeking) */
void IncPtr(intptr_t plus) { void IncPtr(intptr_t plus) {
current += plus; mCurrent += plus;
if (current > limit) { if (mCurrent > mLimit) {
throw DeadlyImportError("End of file or read limit was reached"); throw DeadlyImportError("End of file or read limit was reached");
} }
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Get the current file pointer */ /** Get the current file pointer */
int8_t* GetPtr() const { int8_t *GetPtr() const {
return current; return mCurrent;
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
@ -211,9 +212,9 @@ public:
* large chunks of data at once. * large chunks of data at once.
* @param p The new pointer, which is validated against the size * @param p The new pointer, which is validated against the size
* limit and buffer boundaries. */ * limit and buffer boundaries. */
void SetPtr(int8_t* p) { void SetPtr(int8_t *p) {
current = p; mCurrent = p;
if (current > limit || current < buffer) { if (mCurrent > mLimit || mCurrent < mBuffer) {
throw DeadlyImportError("End of file or read limit was reached"); throw DeadlyImportError("End of file or read limit was reached");
} }
} }
@ -222,21 +223,20 @@ public:
/** Copy n bytes to an external buffer /** Copy n bytes to an external buffer
* @param out Destination for copying * @param out Destination for copying
* @param bytes Number of bytes to copy */ * @param bytes Number of bytes to copy */
void CopyAndAdvance(void* out, size_t bytes) { void CopyAndAdvance(void *out, size_t bytes) {
int8_t* ur = GetPtr(); int8_t *ur = GetPtr();
SetPtr(ur+bytes); // fire exception if eof SetPtr(ur + bytes); // fire exception if eof
::memcpy(out,ur,bytes); ::memcpy(out, ur, bytes);
} }
// --------------------------------------------------------------------- /// @brief Get the current offset from the beginning of the file
/** Get the current offset from the beginning of the file */
int GetCurrentPos() const { int GetCurrentPos() const {
return (unsigned int)(current - buffer); return (unsigned int)(mCurrent - mBuffer);
} }
void SetCurrentPos(size_t pos) { void SetCurrentPos(size_t pos) {
SetPtr(buffer + pos); SetPtr(mBuffer + pos);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
@ -249,12 +249,12 @@ public:
unsigned int SetReadLimit(unsigned int _limit) { unsigned int SetReadLimit(unsigned int _limit) {
unsigned int prev = GetReadLimit(); unsigned int prev = GetReadLimit();
if (UINT_MAX == _limit) { if (UINT_MAX == _limit) {
limit = end; mLimit = mEnd;
return prev; return prev;
} }
limit = buffer + _limit; mLimit = mBuffer + _limit;
if (limit > end) { if (mLimit > mEnd) {
throw DeadlyImportError("StreamReader: Invalid read limit"); throw DeadlyImportError("StreamReader: Invalid read limit");
} }
return prev; return prev;
@ -264,20 +264,20 @@ public:
/** Get the current read limit in bytes. Reading over this limit /** Get the current read limit in bytes. Reading over this limit
* accidentally raises an exception. */ * accidentally raises an exception. */
unsigned int GetReadLimit() const { unsigned int GetReadLimit() const {
return (unsigned int)(limit - buffer); return (unsigned int)(mLimit - mBuffer);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Skip to the read limit in bytes. Reading over this limit /** Skip to the read limit in bytes. Reading over this limit
* accidentally raises an exception. */ * accidentally raises an exception. */
void SkipToReadLimit() { void SkipToReadLimit() {
current = limit; mCurrent = mLimit;
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** overload operator>> and allow chaining of >> ops. */ /** overload operator>> and allow chaining of >> ops. */
template <typename T> template <typename T>
StreamReader& operator >> (T& f) { StreamReader &operator>>(T &f) {
f = Get<T>(); f = Get<T>();
return *this; return *this;
} }
@ -286,14 +286,14 @@ public:
/** Generic read method. ByteSwap::Swap(T*) *must* be defined */ /** Generic read method. ByteSwap::Swap(T*) *must* be defined */
template <typename T> template <typename T>
T Get() { T Get() {
if ( current + sizeof(T) > limit) { if (mCurrent + sizeof(T) > mLimit) {
throw DeadlyImportError("End of file or stream limit was reached"); throw DeadlyImportError("End of file or stream limit was reached");
} }
T f; T f;
::memcpy (&f, current, sizeof(T)); ::memcpy(&f, mCurrent, sizeof(T));
Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le); Intern::Getter<SwapEndianess, T, RuntimeSwitch>()(&f, mLe);
current += sizeof(T); mCurrent += sizeof(T);
return f; return f;
} }
@ -301,46 +301,44 @@ public:
private: private:
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
void InternBegin() { void InternBegin() {
if (!stream) { if (nullptr == mStream) {
// in case someone wonders: StreamReader is frequently invoked with
// no prior validation whether the input stream is valid. Since
// no one bothers changing the error message, this message here
// is passed down to the caller and 'unable to open file'
// simply describes best what happened.
throw DeadlyImportError("StreamReader: Unable to open file"); throw DeadlyImportError("StreamReader: Unable to open file");
} }
const size_t s = stream->FileSize() - stream->Tell(); const size_t filesize = mStream->FileSize() - mStream->Tell();
if (!s) { if (0 == filesize) {
throw DeadlyImportError("StreamReader: File is empty or EOF is already reached"); throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
} }
current = buffer = new int8_t[s]; mCurrent = mBuffer = new int8_t[filesize];
const size_t read = stream->Read(current,1,s); const size_t read = mStream->Read(mCurrent, 1, filesize);
// (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable // (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
ai_assert(read <= s); ai_assert(read <= filesize);
end = limit = &buffer[read-1] + 1; mEnd = mLimit = &mBuffer[read - 1] + 1;
} }
private: private:
std::shared_ptr<IOStream> stream; std::shared_ptr<IOStream> mStream;
int8_t *buffer, *current, *end, *limit; int8_t *mBuffer;
bool le; int8_t *mCurrent;
int8_t *mEnd;
int8_t *mLimit;
bool mLe;
}; };
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster. // `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
#ifdef AI_BUILD_BIG_ENDIAN #ifdef AI_BUILD_BIG_ENDIAN
typedef StreamReader<true> StreamReaderLE; typedef StreamReader<true> StreamReaderLE;
typedef StreamReader<false> StreamReaderBE; typedef StreamReader<false> StreamReaderBE;
#else #else
typedef StreamReader<true> StreamReaderBE; typedef StreamReader<true> StreamReaderBE;
typedef StreamReader<false> StreamReaderLE; typedef StreamReader<false> StreamReaderLE;
#endif #endif
// `dynamic` StreamReader. The byte order of the input data is specified in the // `dynamic` StreamReader. The byte order of the input data is specified in the
// c'tor. This involves runtime branching and might be a little bit slower. // c'tor. This involves runtime branching and might be a little bit slower.
typedef StreamReader<true,true> StreamReaderAny; typedef StreamReader<true, true> StreamReaderAny;
} // end namespace Assimp } // end namespace Assimp

View File

@ -145,4 +145,21 @@ std::string DecimalToHexa( T toConvert ) {
return result; return result;
} }
/// @brief translate RGBA to String
/// @param r aiColor.r
/// @param g aiColor.g
/// @param b aiColor.b
/// @param a aiColor.a
/// @param with_head #
/// @return The hexadecimal string, is empty in case of an error.
AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head) {
std::stringstream ss;
if (with_head) {
ss << "#";
}
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
return ss.str();
}
#endif // INCLUDED_AI_STRINGUTILS_H #endif // INCLUDED_AI_STRINGUTILS_H

View File

@ -171,6 +171,16 @@ struct aiCamera
*/ */
float mAspect; float mAspect;
/** Half horizontal orthographic width, in scene units.
*
* The orthographic width specifies the half width of the
* orthographic view box. If non-zero the camera is
* orthographic and the mAspect should define to the
* ratio between the orthographic width and height
* and mHorizontalFOV should be set to 0.
* The default value is 0 (not orthographic).
*/
float mOrthographicWidth;
#ifdef __cplusplus #ifdef __cplusplus
aiCamera() AI_NO_EXCEPT aiCamera() AI_NO_EXCEPT
@ -180,6 +190,7 @@ struct aiCamera
, mClipPlaneNear (0.1f) , mClipPlaneNear (0.1f)
, mClipPlaneFar (1000.f) , mClipPlaneFar (1000.f)
, mAspect (0.f) , mAspect (0.f)
, mOrthographicWidth (0.f)
{} {}
/** @brief Get a *right-handed* camera matrix from me /** @brief Get a *right-handed* camera matrix from me

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,20 +47,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_METADATA_H_INC #define AI_METADATA_H_INC
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header #pragma GCC system_header
#endif #endif
#if defined(_MSC_VER) && (_MSC_VER <= 1500) #if defined(_MSC_VER) && (_MSC_VER <= 1500)
# include "Compiler/pstdint.h" #include "Compiler/pstdint.h"
#else #else
# include <stdint.h> #include <stdint.h>
#endif #endif
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** /**
* Enum used to distinguish data types * Enum used to distinguish data types
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
typedef enum aiMetadataType { typedef enum aiMetadataType {
AI_BOOL = 0, AI_BOOL = 0,
AI_INT32 = 1, AI_INT32 = 1,
@ -84,10 +82,10 @@ typedef enum aiMetadataType {
* *
* The type field uniquely identifies the underlying type of the data field * The type field uniquely identifies the underlying type of the data field
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct aiMetadataEntry { struct aiMetadataEntry {
aiMetadataType mType; aiMetadataType mType;
void* mData; void *mData;
}; };
#ifdef __cplusplus #ifdef __cplusplus
@ -98,15 +96,29 @@ struct aiMetadataEntry {
/** /**
* Helper functions to get the aiType enum entry for a type * Helper functions to get the aiType enum entry for a type
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
inline aiMetadataType GetAiType( bool ) { return AI_BOOL; } inline aiMetadataType GetAiType(bool) {
inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; } return AI_BOOL;
inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; } }
inline aiMetadataType GetAiType( float ) { return AI_FLOAT; } inline aiMetadataType GetAiType(int32_t) {
inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; } return AI_INT32;
inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; } }
inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; } inline aiMetadataType GetAiType(uint64_t) {
return AI_UINT64;
}
inline aiMetadataType GetAiType(float) {
return AI_FLOAT;
}
inline aiMetadataType GetAiType(double) {
return AI_DOUBLE;
}
inline aiMetadataType GetAiType(const aiString &) {
return AI_AISTRING;
}
inline aiMetadataType GetAiType(const aiVector3D &) {
return AI_AIVECTOR3D;
}
#endif // __cplusplus #endif // __cplusplus
@ -116,17 +128,17 @@ inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
* *
* Metadata is a key-value store using string keys and values. * Metadata is a key-value store using string keys and values.
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct aiMetadata { struct aiMetadata {
/** Length of the mKeys and mValues arrays, respectively */ /** Length of the mKeys and mValues arrays, respectively */
unsigned int mNumProperties; unsigned int mNumProperties;
/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */ /** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
C_STRUCT aiString* mKeys; C_STRUCT aiString *mKeys;
/** Arrays of values, may not be NULL. Entries in this array may be NULL if the /** Arrays of values, may not be NULL. Entries in this array may be NULL if the
* corresponding property key has no assigned value. */ * corresponding property key has no assigned value. */
C_STRUCT aiMetadataEntry* mValues; C_STRUCT aiMetadataEntry *mValues;
#ifdef __cplusplus #ifdef __cplusplus
@ -134,71 +146,62 @@ struct aiMetadata {
* @brief The default constructor, set all members to zero by default. * @brief The default constructor, set all members to zero by default.
*/ */
aiMetadata() AI_NO_EXCEPT aiMetadata() AI_NO_EXCEPT
: mNumProperties(0) : mNumProperties(0),
, mKeys(nullptr) mKeys(nullptr),
, mValues(nullptr) { mValues(nullptr) {
// empty // empty
} }
aiMetadata( const aiMetadata &rhs ) aiMetadata(const aiMetadata &rhs) :
: mNumProperties( rhs.mNumProperties ) mNumProperties(rhs.mNumProperties), mKeys(nullptr), mValues(nullptr) {
, mKeys( nullptr ) mKeys = new aiString[mNumProperties];
, mValues( nullptr ) { for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mKeys = new aiString[ mNumProperties ]; mKeys[i] = rhs.mKeys[i];
for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
mKeys[ i ] = rhs.mKeys[ i ];
} }
mValues = new aiMetadataEntry[ mNumProperties ]; mValues = new aiMetadataEntry[mNumProperties];
for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) { for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mValues[ i ].mType = rhs.mValues[ i ].mType; mValues[i].mType = rhs.mValues[i].mType;
switch ( rhs.mValues[ i ].mType ) { switch (rhs.mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
mValues[ i ].mData = new bool; mValues[i].mData = new bool;
::memcpy( mValues[ i ].mData, rhs.mValues[ i ].mData, sizeof(bool) ); ::memcpy(mValues[i].mData, rhs.mValues[i].mData, sizeof(bool));
break; break;
case AI_INT32: { case AI_INT32: {
int32_t v; int32_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) ); ::memcpy(&v, rhs.mValues[i].mData, sizeof(int32_t));
mValues[ i ].mData = new int32_t( v ); mValues[i].mData = new int32_t(v);
} } break;
break;
case AI_UINT64: { case AI_UINT64: {
uint64_t v; uint64_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) ); ::memcpy(&v, rhs.mValues[i].mData, sizeof(uint64_t));
mValues[ i ].mData = new uint64_t( v ); mValues[i].mData = new uint64_t(v);
} } break;
break;
case AI_FLOAT: { case AI_FLOAT: {
float v; float v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) ); ::memcpy(&v, rhs.mValues[i].mData, sizeof(float));
mValues[ i ].mData = new float( v ); mValues[i].mData = new float(v);
} } break;
break;
case AI_DOUBLE: { case AI_DOUBLE: {
double v; double v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) ); ::memcpy(&v, rhs.mValues[i].mData, sizeof(double));
mValues[ i ].mData = new double( v ); mValues[i].mData = new double(v);
} } break;
break;
case AI_AISTRING: { case AI_AISTRING: {
aiString v; aiString v;
rhs.Get<aiString>( mKeys[ i ], v ); rhs.Get<aiString>(mKeys[i], v);
mValues[ i ].mData = new aiString( v ); mValues[i].mData = new aiString(v);
} } break;
break;
case AI_AIVECTOR3D: { case AI_AIVECTOR3D: {
aiVector3D v; aiVector3D v;
rhs.Get<aiVector3D>( mKeys[ i ], v ); rhs.Get<aiVector3D>(mKeys[i], v);
mValues[ i ].mData = new aiVector3D( v ); mValues[i].mData = new aiVector3D(v);
} } break;
break;
#ifndef SWIG #ifndef SWIG
case FORCE_32BIT: case FORCE_32BIT:
#endif #endif
default: default:
break; break;
} }
} }
} }
@ -206,33 +209,33 @@ struct aiMetadata {
* @brief The destructor. * @brief The destructor.
*/ */
~aiMetadata() { ~aiMetadata() {
delete [] mKeys; delete[] mKeys;
mKeys = nullptr; mKeys = nullptr;
if (mValues) { if (mValues) {
// Delete each metadata entry // Delete each metadata entry
for (unsigned i=0; i<mNumProperties; ++i) { for (unsigned i = 0; i < mNumProperties; ++i) {
void* data = mValues[i].mData; void *data = mValues[i].mData;
switch (mValues[i].mType) { switch (mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
delete static_cast< bool* >( data ); delete static_cast<bool *>(data);
break; break;
case AI_INT32: case AI_INT32:
delete static_cast< int32_t* >( data ); delete static_cast<int32_t *>(data);
break; break;
case AI_UINT64: case AI_UINT64:
delete static_cast< uint64_t* >( data ); delete static_cast<uint64_t *>(data);
break; break;
case AI_FLOAT: case AI_FLOAT:
delete static_cast< float* >( data ); delete static_cast<float *>(data);
break; break;
case AI_DOUBLE: case AI_DOUBLE:
delete static_cast< double* >( data ); delete static_cast<double *>(data);
break; break;
case AI_AISTRING: case AI_AISTRING:
delete static_cast< aiString* >( data ); delete static_cast<aiString *>(data);
break; break;
case AI_AIVECTOR3D: case AI_AIVECTOR3D:
delete static_cast< aiVector3D* >( data ); delete static_cast<aiVector3D *>(data);
break; break;
#ifndef SWIG #ifndef SWIG
case FORCE_32BIT: case FORCE_32BIT:
@ -243,7 +246,7 @@ struct aiMetadata {
} }
// Delete the metadata array // Delete the metadata array
delete [] mValues; delete[] mValues;
mValues = nullptr; mValues = nullptr;
} }
} }
@ -252,16 +255,15 @@ struct aiMetadata {
* @brief Allocates property fields + keys. * @brief Allocates property fields + keys.
* @param numProperties Number of requested properties. * @param numProperties Number of requested properties.
*/ */
static inline static inline aiMetadata *Alloc(unsigned int numProperties) {
aiMetadata *Alloc( unsigned int numProperties ) { if (0 == numProperties) {
if ( 0 == numProperties ) {
return nullptr; return nullptr;
} }
aiMetadata *data = new aiMetadata; aiMetadata *data = new aiMetadata;
data->mNumProperties = numProperties; data->mNumProperties = numProperties;
data->mKeys = new aiString[ data->mNumProperties ](); data->mKeys = new aiString[data->mNumProperties]();
data->mValues = new aiMetadataEntry[ data->mNumProperties ](); data->mValues = new aiMetadataEntry[data->mNumProperties]();
return data; return data;
} }
@ -269,19 +271,16 @@ struct aiMetadata {
/** /**
* @brief Deallocates property fields + keys. * @brief Deallocates property fields + keys.
*/ */
static inline static inline void Dealloc(aiMetadata *metadata) {
void Dealloc( aiMetadata *metadata ) {
delete metadata; delete metadata;
} }
template<typename T> template <typename T>
inline inline void Add(const std::string &key, const T &value) {
void Add(const std::string& key, const T& value) { aiString *new_keys = new aiString[mNumProperties + 1];
aiString* new_keys = new aiString[mNumProperties + 1]; aiMetadataEntry *new_values = new aiMetadataEntry[mNumProperties + 1];
aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
for(unsigned int i = 0; i < mNumProperties; ++i) for (unsigned int i = 0; i < mNumProperties; ++i) {
{
new_keys[i] = mKeys[i]; new_keys[i] = mKeys[i];
new_values[i] = mValues[i]; new_values[i] = mValues[i];
} }
@ -297,16 +296,15 @@ struct aiMetadata {
Set(mNumProperties - 1, key, value); Set(mNumProperties - 1, key, value);
} }
template<typename T> template <typename T>
inline inline bool Set(unsigned index, const std::string &key, const T &value) {
bool Set( unsigned index, const std::string& key, const T& value ) {
// In range assertion // In range assertion
if ( index >= mNumProperties ) { if (index >= mNumProperties) {
return false; return false;
} }
// Ensure that we have a valid key. // Ensure that we have a valid key.
if ( key.empty() ) { if (key.empty()) {
return false; return false;
} }
@ -321,42 +319,57 @@ struct aiMetadata {
return true; return true;
} }
template<typename T> template <typename T>
inline inline bool Set( const std::string &key, const T &value ) {
bool Get( unsigned index, T& value ) const { if (key.empty()) {
return false;
}
bool result = false;
for (unsigned int i = 0; i < mNumProperties; ++i) {
if (key == mKeys[i].C_Str()) {
Set(i, key, value);
result = true;
break;
}
}
return result;
}
template <typename T>
inline bool Get(unsigned index, T &value) const {
// In range assertion // In range assertion
if ( index >= mNumProperties ) { if (index >= mNumProperties) {
return false; return false;
} }
// Return false if the output data type does // Return false if the output data type does
// not match the found value's data type // not match the found value's data type
if ( GetAiType( value ) != mValues[ index ].mType ) { if (GetAiType(value) != mValues[index].mType) {
return false; return false;
} }
// Otherwise, output the found value and // Otherwise, output the found value and
// return true // return true
value = *static_cast<T*>(mValues[index].mData); value = *static_cast<T *>(mValues[index].mData);
return true; return true;
} }
template<typename T> template <typename T>
inline inline bool Get(const aiString &key, T &value) const {
bool Get( const aiString& key, T& value ) const {
// Search for the given key // Search for the given key
for ( unsigned int i = 0; i < mNumProperties; ++i ) { for (unsigned int i = 0; i < mNumProperties; ++i) {
if ( mKeys[ i ] == key ) { if (mKeys[i] == key) {
return Get( i, value ); return Get(i, value);
} }
} }
return false; return false;
} }
template<typename T> template <typename T>
inline inline bool Get(const std::string &key, T &value) const {
bool Get( const std::string& key, T& value ) const {
return Get(aiString(key), value); return Get(aiString(key), value);
} }
@ -365,9 +378,8 @@ struct aiMetadata {
/// \param [out] pKey - pointer to the key value. /// \param [out] pKey - pointer to the key value.
/// \param [out] pEntry - pointer to the entry: type and value. /// \param [out] pEntry - pointer to the entry: type and value.
/// \return false - if pIndex is out of range, else - true. /// \return false - if pIndex is out of range, else - true.
inline inline bool Get(size_t index, const aiString *&key, const aiMetadataEntry *&entry) const {
bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const { if (index >= mNumProperties) {
if ( index >= mNumProperties ) {
return false; return false;
} }
@ -379,15 +391,14 @@ struct aiMetadata {
/// Check whether there is a metadata entry for the given key. /// Check whether there is a metadata entry for the given key.
/// \param [in] Key - the key value value to check for. /// \param [in] Key - the key value value to check for.
inline inline bool HasKey(const char *key) {
bool HasKey(const char* key) { if (nullptr == key) {
if ( nullptr == key ) {
return false; return false;
} }
// Search for the given key // Search for the given key
for (unsigned int i = 0; i < mNumProperties; ++i) { for (unsigned int i = 0; i < mNumProperties; ++i) {
if ( 0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length ) ) { if (0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length)) {
return true; return true;
} }
} }
@ -395,7 +406,6 @@ struct aiMetadata {
} }
#endif // __cplusplus #endif // __cplusplus
}; };
#endif // AI_METADATA_H_INC #endif // AI_METADATA_H_INC

View File

@ -2,7 +2,7 @@
[Setup] [Setup]
AppName=Open Asset Import Library - SDK AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v5.0.0) AppVerName=Open Asset Import Library - SDK (v5.0.1)
DefaultDirName={pf}\Assimp DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x64\assimp.exe UninstallDisplayIcon={app}\bin\x64\assimp.exe
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-5.0.0-setup OutputBaseFileName=assimp-sdk-5.0.1-setup
VersionInfoVersion=5.0.0.0 VersionInfoVersion=5.0.1.0
VersionInfoTextVersion=5.0.0 VersionInfoTextVersion=5.0.1
VersionInfoCompany=Assimp Development Team VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64 ArchitecturesInstallIn64BitMode=x64

View File

@ -2,7 +2,7 @@
[Setup] [Setup]
AppName=Open Asset Import Library - SDK AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v5.0.0) AppVerName=Open Asset Import Library - SDK (v5.0.1)
DefaultDirName={pf}\Assimp DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x86\assimp.exe UninstallDisplayIcon={app}\bin\x86\assimp.exe
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-5.0.0-setup OutputBaseFileName=assimp-sdk-5.0.1-setup
VersionInfoVersion=4.1.0.0 VersionInfoVersion=5.0.1.0
VersionInfoTextVersion=4.1.0 VersionInfoTextVersion=5.0.1
VersionInfoCompany=Assimp Development Team VersionInfoCompany=Assimp Development Team
;ArchitecturesInstallIn64BitMode=x64 ;ArchitecturesInstallIn64BitMode=x64

View File

@ -1,3 +1,5 @@
SET(SAMPLE_PROJECT_NAME assimp_simpleogl)
FIND_PACKAGE(OpenGL) FIND_PACKAGE(OpenGL)
FIND_PACKAGE(GLUT) FIND_PACKAGE(GLUT)
IF ( MSVC ) IF ( MSVC )
@ -16,6 +18,10 @@ IF ( NOT GLUT_FOUND )
ENDIF () ENDIF ()
ENDIF () ENDIF ()
# Used for usage and error messages in the program.
ADD_COMPILE_DEFINITIONS(ASSIMP_VERSION="${ASSIMP_VERSION}")
ADD_COMPILE_DEFINITIONS(PROJECT_NAME="${SAMPLE_PROJECT_NAME}")
if ( MSVC ) if ( MSVC )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
@ -34,17 +40,17 @@ LINK_DIRECTORIES(
${Assimp_BINARY_DIR}/lib ${Assimp_BINARY_DIR}/lib
) )
ADD_EXECUTABLE( assimp_simpleogl ADD_EXECUTABLE( ${SAMPLE_PROJECT_NAME}
Sample_SimpleOpenGL.c Sample_SimpleOpenGL.c
) )
SET_PROPERTY(TARGET assimp_simpleogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX}) SET_PROPERTY(TARGET ${SAMPLE_PROJECT_NAME} PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
TARGET_LINK_LIBRARIES( assimp_simpleogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} ) TARGET_LINK_LIBRARIES( ${SAMPLE_PROJECT_NAME} assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
SET_TARGET_PROPERTIES( assimp_simpleogl PROPERTIES SET_TARGET_PROPERTIES( ${SAMPLE_PROJECT_NAME} PROPERTIES
OUTPUT_NAME assimp_simpleogl OUTPUT_NAME ${SAMPLE_PROJECT_NAME}
) )
INSTALL( TARGETS assimp_simpleogl INSTALL( TARGETS ${SAMPLE_PROJECT_NAME}
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
) )

View File

@ -15,9 +15,9 @@
#include <stdio.h> #include <stdio.h>
#ifdef __APPLE__ #ifdef __APPLE__
#include <glut.h> #include <freeglut.h>
#else #else
#include <GL/glut.h> #include <GL/freeglut.h>
#endif #endif
/* assimp include files. These three are usually needed. */ /* assimp include files. These three are usually needed. */
@ -25,6 +25,39 @@
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#define COMMAND_USAGE "--usage"
/* ---------------------------------------------------------------------------- */
inline static void print_run_command(const char* command_name) {
printf("Run '%s %s' for more information.\n",
PROJECT_NAME, command_name);
}
/* ---------------------------------------------------------------------------- */
inline static void print_error(const char* msg) {
printf("ERROR: %s\n", msg);
}
#define NEW_LINE "\n"
#define DOUBLE_NEW_LINE NEW_LINE NEW_LINE
/* ---------------------------------------------------------------------------- */
inline static void print_usage() {
static const char* usage_format =
"Usage: "
PROJECT_NAME
" <file>" DOUBLE_NEW_LINE
"where:" DOUBLE_NEW_LINE
" %-10s %s" DOUBLE_NEW_LINE
"options:" DOUBLE_NEW_LINE
" %-10s %s" DOUBLE_NEW_LINE;
printf(usage_format,
// where
"file", "The input model file to load.",
// options
COMMAND_USAGE, "Display usage.");
}
/* the global Assimp scene object */ /* the global Assimp scene object */
const C_STRUCT aiScene* scene = NULL; const C_STRUCT aiScene* scene = NULL;
GLuint scene_list = 0; GLuint scene_list = 0;
@ -245,7 +278,7 @@ void do_motion (void)
static int frames = 0; static int frames = 0;
int time = glutGet(GLUT_ELAPSED_TIME); int time = glutGet(GLUT_ELAPSED_TIME);
angle += (time-prev_time)*0.01; angle += static_cast<float>((time-prev_time)*0.01);
prev_time = time; prev_time = time;
frames += 1; frames += 1;
@ -324,12 +357,42 @@ int loadasset (const char* path)
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
const char* model_file = NULL;
C_STRUCT aiLogStream stream; C_STRUCT aiLogStream stream;
if (argc < 2) {
print_error("No input model file specifed.");
print_run_command(COMMAND_USAGE);
return EXIT_FAILURE;
}
// Find and execute available commands entered by the user.
for (int i = 1; i < argc; ++i) {
if (!strncmp(argv[i], COMMAND_USAGE, strlen(COMMAND_USAGE))) {
print_usage();
return EXIT_SUCCESS;
}
}
// Check and validate the specified model file extension.
model_file = argv[1];
const char* extension = strchr(model_file, '.');
if (!extension) {
print_error("Please provide a file with a valid extension.");
return EXIT_FAILURE;
}
if (AI_FALSE == aiIsExtensionSupported(extension)) {
print_error("The specified model file extension is currently "
"unsupported in Assimp " ASSIMP_VERSION ".");
return EXIT_FAILURE;
}
glutInitWindowSize(900,600); glutInitWindowSize(900,600);
glutInitWindowPosition(100,100); glutInitWindowPosition(100,100);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInit(&argc, argv); glutInit(&argc, argv);
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
glutCreateWindow("Assimp - Very simple OpenGL sample"); glutCreateWindow("Assimp - Very simple OpenGL sample");
glutDisplayFunc(display); glutDisplayFunc(display);
@ -346,14 +409,11 @@ int main(int argc, char **argv)
stream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"assimp_log.txt"); stream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"assimp_log.txt");
aiAttachLogStream(&stream); aiAttachLogStream(&stream);
/* the model name can be specified on the command line. If none // Load the model file.
is specified, we try to locate one of the more expressive test if(0 != loadasset(model_file)) {
models from the repository (/models-nonbsd may be missing in print_error("Failed to load model. Please ensure that the specified file exists.");
some distributions so we need a fallback from /models!). */ aiDetachAllLogStreams();
if( 0 != loadasset( argc >= 2 ? argv[1] : "../../test/models-nonbsd/X/dwarf.x")) { return EXIT_FAILURE;
if( argc != 1 || (0 != loadasset( "../../../../test/models-nonbsd/X/dwarf.x") && 0 != loadasset( "../../test/models/X/Testwuson.X"))) {
return -1;
}
} }
glClearColor(0.1f,0.1f,0.1f,1.f); glClearColor(0.1f,0.1f,0.1f,1.f);
@ -384,5 +444,5 @@ int main(int argc, char **argv)
again. This will definitely release the last resources allocated again. This will definitely release the last resources allocated
by Assimp.*/ by Assimp.*/
aiDetachAllLogStreams(); aiDetachAllLogStreams();
return 0; return EXIT_SUCCESS;
} }

View File

@ -31,40 +31,40 @@ struct Texture {
class Mesh { class Mesh {
public: public:
std::vector<VERTEX> vertices; std::vector<VERTEX> vertices_;
std::vector<UINT> indices; std::vector<UINT> indices_;
std::vector<Texture> textures; std::vector<Texture> textures_;
ID3D11Device *dev; ID3D11Device *dev_;
Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) : Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) :
vertices(vertices), vertices_(vertices),
indices(indices), indices_(indices),
textures(textures), textures_(textures),
dev(dev), dev_(dev),
VertexBuffer(nullptr), VertexBuffer_(nullptr),
IndexBuffer(nullptr) { IndexBuffer_(nullptr) {
this->setupMesh(this->dev); this->setupMesh(this->dev_);
} }
void Draw(ID3D11DeviceContext *devcon) { void Draw(ID3D11DeviceContext *devcon) {
UINT stride = sizeof(VERTEX); UINT stride = sizeof(VERTEX);
UINT offset = 0; UINT offset = 0;
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset); devcon->IASetVertexBuffers(0, 1, &VertexBuffer_, &stride, &offset);
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0); devcon->IASetIndexBuffer(IndexBuffer_, DXGI_FORMAT_R32_UINT, 0);
devcon->PSSetShaderResources(0, 1, &textures[0].texture); devcon->PSSetShaderResources(0, 1, &textures_[0].texture);
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0); devcon->DrawIndexed(static_cast<UINT>(indices_.size()), 0, 0);
} }
void Close() { void Close() {
SafeRelease(VertexBuffer); SafeRelease(VertexBuffer_);
SafeRelease(IndexBuffer); SafeRelease(IndexBuffer_);
} }
private: private:
// Render data // Render data
ID3D11Buffer *VertexBuffer, *IndexBuffer; ID3D11Buffer *VertexBuffer_, *IndexBuffer_;
// Functions // Functions
// Initializes all the buffer objects/arrays // Initializes all the buffer objects/arrays
@ -73,15 +73,15 @@ private:
D3D11_BUFFER_DESC vbd; D3D11_BUFFER_DESC vbd;
vbd.Usage = D3D11_USAGE_IMMUTABLE; vbd.Usage = D3D11_USAGE_IMMUTABLE;
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices.size()); vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices_.size());
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER; vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vbd.CPUAccessFlags = 0; vbd.CPUAccessFlags = 0;
vbd.MiscFlags = 0; vbd.MiscFlags = 0;
D3D11_SUBRESOURCE_DATA initData; D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = &vertices[0]; initData.pSysMem = &vertices_[0];
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer); hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer_);
if (FAILED(hr)) { if (FAILED(hr)) {
Close(); Close();
throw std::runtime_error("Failed to create vertex buffer."); throw std::runtime_error("Failed to create vertex buffer.");
@ -89,14 +89,14 @@ private:
D3D11_BUFFER_DESC ibd; D3D11_BUFFER_DESC ibd;
ibd.Usage = D3D11_USAGE_IMMUTABLE; ibd.Usage = D3D11_USAGE_IMMUTABLE;
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices.size()); ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices_.size());
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER; ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
ibd.CPUAccessFlags = 0; ibd.CPUAccessFlags = 0;
ibd.MiscFlags = 0; ibd.MiscFlags = 0;
initData.pSysMem = &indices[0]; initData.pSysMem = &indices_[0];
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer); hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer_);
if (FAILED(hr)) { if (FAILED(hr)) {
Close(); Close();
throw std::runtime_error("Failed to create index buffer."); throw std::runtime_error("Failed to create index buffer.");

View File

@ -1,12 +1,12 @@
#include "ModelLoader.h" #include "ModelLoader.h"
ModelLoader::ModelLoader() : ModelLoader::ModelLoader() :
dev(nullptr), dev_(nullptr),
devcon(nullptr), devcon_(nullptr),
meshes(), meshes_(),
directory(), directory_(),
textures_loaded(), textures_loaded_(),
hwnd(nullptr) { hwnd_(nullptr) {
// empty // empty
} }
@ -22,14 +22,14 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
aiProcess_Triangulate | aiProcess_Triangulate |
aiProcess_ConvertToLeftHanded); aiProcess_ConvertToLeftHanded);
if (pScene == NULL) if (pScene == nullptr)
return false; return false;
this->directory = filename.substr(0, filename.find_last_of("/\\")); this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
this->dev = dev; this->dev_ = dev;
this->devcon = devcon; this->devcon_ = devcon;
this->hwnd = hwnd; this->hwnd_ = hwnd;
processNode(pScene->mRootNode, pScene); processNode(pScene->mRootNode, pScene);
@ -37,8 +37,8 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
} }
void ModelLoader::Draw(ID3D11DeviceContext * devcon) { void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
for (int i = 0; i < meshes.size(); ++i ) { for (size_t i = 0; i < meshes_.size(); ++i ) {
meshes[i].Draw(devcon); meshes_[i].Draw(devcon);
} }
} }
@ -88,7 +88,7 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end()); textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
} }
return Mesh(dev, vertices, indices, textures); return Mesh(dev_, vertices, indices, textures);
} }
std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) { std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) {
@ -98,9 +98,9 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
mat->GetTexture(type, i, &str); mat->GetTexture(type, i, &str);
// Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture // Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
bool skip = false; bool skip = false;
for (UINT j = 0; j < textures_loaded.size(); j++) { for (UINT j = 0; j < textures_loaded_.size(); j++) {
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0) { if (std::strcmp(textures_loaded_[j].path.c_str(), str.C_Str()) == 0) {
textures.push_back(textures_loaded[j]); textures.push_back(textures_loaded_[j]);
skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization) skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
break; break;
} }
@ -113,34 +113,34 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
texture.texture = getTextureFromModel(scene, textureindex); texture.texture = getTextureFromModel(scene, textureindex);
} else { } else {
std::string filename = std::string(str.C_Str()); std::string filename = std::string(str.C_Str());
filename = directory + '/' + filename; filename = directory_ + '/' + filename;
std::wstring filenamews = std::wstring(filename.begin(), filename.end()); std::wstring filenamews = std::wstring(filename.begin(), filename.end());
hr = CreateWICTextureFromFile(dev, devcon, filenamews.c_str(), nullptr, &texture.texture); hr = CreateWICTextureFromFile(dev_, devcon_, filenamews.c_str(), nullptr, &texture.texture);
if (FAILED(hr)) if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK); MessageBox(hwnd_, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
} }
texture.type = typeName; texture.type = typeName;
texture.path = str.C_Str(); texture.path = str.C_Str();
textures.push_back(texture); textures.push_back(texture);
this->textures_loaded.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures. this->textures_loaded_.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures.
} }
} }
return textures; return textures;
} }
void ModelLoader::Close() { void ModelLoader::Close() {
for (auto& t : textures_loaded) for (auto& t : textures_loaded_)
t.Release(); t.Release();
for (int i = 0; i < meshes.size(); i++) { for (size_t i = 0; i < meshes_.size(); i++) {
meshes[i].Close(); meshes_[i].Close();
} }
} }
void ModelLoader::processNode(aiNode * node, const aiScene * scene) { void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
for (UINT i = 0; i < node->mNumMeshes; i++) { for (UINT i = 0; i < node->mNumMeshes; i++) {
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]]; aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
meshes.push_back(this->processMesh(mesh, scene)); meshes_.push_back(this->processMesh(mesh, scene));
} }
for (UINT i = 0; i < node->mNumChildren; i++) { for (UINT i = 0; i < node->mNumChildren; i++) {
@ -179,9 +179,9 @@ ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scen
int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth); int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth);
hr = CreateWICTextureFromMemory(dev, devcon, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture); hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
if (FAILED(hr)) if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK); MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
return texture; return texture;
} }

View File

@ -25,12 +25,12 @@ public:
void Close(); void Close();
private: private:
ID3D11Device *dev; ID3D11Device *dev_;
ID3D11DeviceContext *devcon; ID3D11DeviceContext *devcon_;
std::vector<Mesh> meshes; std::vector<Mesh> meshes_;
std::string directory; std::string directory_;
std::vector<Texture> textures_loaded; std::vector<Texture> textures_loaded_;
HWND hwnd; HWND hwnd_;
void processNode(aiNode* node, const aiScene* scene); void processNode(aiNode* node, const aiScene* scene);
Mesh processMesh(aiMesh* mesh, const aiScene* scene); Mesh processMesh(aiMesh* mesh, const aiScene* scene);

View File

@ -56,7 +56,7 @@ const char g_szClassName[] = "directxWindowClass";
static std::string g_ModelPath; static std::string g_ModelPath;
UINT width, height; UINT width, height;
HWND hwnd = nullptr; HWND g_hwnd = nullptr;
// ------------------------------------------------------------ // ------------------------------------------------------------
// DirectX Variables // DirectX Variables
@ -120,13 +120,13 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0; return 0;
} }
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
LPWSTR lpCmdLine, int nCmdShow) LPWSTR /*lpCmdLine*/, int nCmdShow)
{ {
int argc; int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (!argv) { if (!argv) {
MessageBox(NULL, MessageBox(nullptr,
TEXT("An error occured while reading command line arguments."), TEXT("An error occured while reading command line arguments."),
TEXT("Error!"), TEXT("Error!"),
MB_ICONERROR | MB_OK); MB_ICONERROR | MB_OK);
@ -143,7 +143,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
// Ensure that a model file has been specified. // Ensure that a model file has been specified.
if (argc < 2) { if (argc < 2) {
MessageBox(NULL, MessageBox(nullptr,
TEXT("No model file specified. The program will now close."), TEXT("No model file specified. The program will now close."),
TEXT("Error!"), TEXT("Error!"),
MB_ICONERROR | MB_OK); MB_ICONERROR | MB_OK);
@ -165,16 +165,16 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
wc.cbClsExtra = 0; wc.cbClsExtra = 0;
wc.cbWndExtra = 0; wc.cbWndExtra = 0;
wc.hInstance = hInstance; wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = NULL; wc.hbrBackground = nullptr;
wc.lpszMenuName = NULL; wc.lpszMenuName = nullptr;
wc.lpszClassName = g_szClassName; wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); wc.hIconSm = LoadIcon(nullptr, IDI_APPLICATION);
if (!RegisterClassEx(&wc)) if (!RegisterClassEx(&wc))
{ {
MessageBox(NULL, "Window Registration Failed!", "Error!", MessageBox(nullptr, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK); MB_ICONEXCLAMATION | MB_OK);
return 0; return 0;
} }
@ -182,35 +182,35 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT }; RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT };
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
hwnd = CreateWindowEx( g_hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE, WS_EX_CLIENTEDGE,
g_szClassName, g_szClassName,
" Simple Textured Directx11 Sample ", " Simple Textured Directx11 Sample ",
WS_OVERLAPPEDWINDOW, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top, CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top,
NULL, NULL, hInstance, NULL nullptr, nullptr, hInstance, nullptr
); );
if (hwnd == NULL) if (g_hwnd == nullptr)
{ {
MessageBox(NULL, "Window Creation Failed!", "Error!", MessageBox(nullptr, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK); MB_ICONEXCLAMATION | MB_OK);
return 0; return 0;
} }
ShowWindow(hwnd, nCmdShow); ShowWindow(g_hwnd, nCmdShow);
UpdateWindow(hwnd); UpdateWindow(g_hwnd);
width = wr.right - wr.left; width = wr.right - wr.left;
height = wr.bottom - wr.top; height = wr.bottom - wr.top;
try { try {
InitD3D(hInstance, hwnd); InitD3D(hInstance, g_hwnd);
while (true) while (true)
{ {
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{ {
TranslateMessage(&msg); TranslateMessage(&msg);
DispatchMessage(&msg); DispatchMessage(&msg);
@ -225,17 +225,17 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
CleanD3D(); CleanD3D();
return static_cast<int>(msg.wParam); return static_cast<int>(msg.wParam);
} catch (const std::exception& e) { } catch (const std::exception& e) {
MessageBox(hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK); MessageBox(g_hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D(); CleanD3D();
return EXIT_FAILURE; return EXIT_FAILURE;
} catch (...) { } catch (...) {
MessageBox(hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK); MessageBox(g_hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D(); CleanD3D();
return EXIT_FAILURE; return EXIT_FAILURE;
} }
} }
void InitD3D(HINSTANCE hinstance, HWND hWnd) void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
{ {
HRESULT hr; HRESULT hr;
@ -362,7 +362,7 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
} }
// Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut // Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut
dxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER); dxgiFactory->MakeWindowAssociation(g_hwnd, DXGI_MWA_NO_ALT_ENTER);
dxgiFactory->Release(); dxgiFactory->Release();
@ -372,7 +372,7 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
ID3D11Texture2D *pBackBuffer; ID3D11Texture2D *pBackBuffer;
swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
dev->CreateRenderTargetView(pBackBuffer, NULL, &backbuffer); dev->CreateRenderTargetView(pBackBuffer, nullptr, &backbuffer);
pBackBuffer->Release(); pBackBuffer->Release();
D3D11_TEXTURE2D_DESC descDepth; D3D11_TEXTURE2D_DESC descDepth;
@ -440,7 +440,7 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
void CleanD3D(void) void CleanD3D(void)
{ {
if (swapchain) if (swapchain)
swapchain->SetFullscreenState(FALSE, NULL); swapchain->SetFullscreenState(FALSE, nullptr);
if (ourModel) { if (ourModel) {
ourModel->Close(); ourModel->Close();
@ -513,8 +513,8 @@ void InitPipeline()
if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS))) if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str()); Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS); dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), nullptr, &pVS);
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS); dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), nullptr, &pPS);
D3D11_INPUT_ELEMENT_DESC ied[] = D3D11_INPUT_ELEMENT_DESC ied[] =
{ {
@ -564,7 +564,7 @@ void InitGraphics()
m_View = XMMatrixLookAtLH(Eye, At, Up); m_View = XMMatrixLookAtLH(Eye, At, Up);
ourModel = new ModelLoader; ourModel = new ModelLoader;
if (!ourModel->Load(hwnd, dev, devcon, g_ModelPath)) if (!ourModel->Load(g_hwnd, dev, devcon, g_ModelPath))
Throwanerror("Model couldn't be loaded"); Throwanerror("Model couldn't be loaded");
} }
@ -576,16 +576,16 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
compileFlags |= D3DCOMPILE_DEBUG; compileFlags |= D3DCOMPILE_DEBUG;
#endif #endif
ID3DBlob* pErrorBlob = NULL; ID3DBlob* pErrorBlob = nullptr;
HRESULT result = D3DCompileFromFile(pFileName, pDefines, D3D_COMPILE_STANDARD_FILE_INCLUDE, pEntryPoint, pShaderModel, compileFlags, 0, ppBytecodeBlob, &pErrorBlob); HRESULT result = D3DCompileFromFile(pFileName, pDefines, D3D_COMPILE_STANDARD_FILE_INCLUDE, pEntryPoint, pShaderModel, compileFlags, 0, ppBytecodeBlob, &pErrorBlob);
if (FAILED(result)) if (FAILED(result))
{ {
if (pErrorBlob != NULL) if (pErrorBlob != nullptr)
OutputDebugStringA((LPCSTR)pErrorBlob->GetBufferPointer()); OutputDebugStringA((LPCSTR)pErrorBlob->GetBufferPointer());
} }
if (pErrorBlob != NULL) if (pErrorBlob != nullptr)
pErrorBlob->Release(); pErrorBlob->Release();
return result; return result;

View File

@ -17,7 +17,6 @@ if ( MSVC )
endif () endif ()
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code ${Assimp_SOURCE_DIR}/code
${OPENGL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}
${GLUT_INCLUDE_DIR} ${GLUT_INCLUDE_DIR}
@ -30,7 +29,6 @@ LINK_DIRECTORIES(
) )
ADD_EXECUTABLE( assimp_simpletexturedogl WIN32 ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
SimpleTexturedOpenGL/include/boost_includes.h
SimpleTexturedOpenGL/src/model_loading.cpp SimpleTexturedOpenGL/src/model_loading.cpp
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp ${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h ${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
@ -47,3 +45,4 @@ SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
INSTALL( TARGETS assimp_simpletexturedogl INSTALL( TARGETS assimp_simpletexturedogl
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
) )

View File

@ -1 +0,0 @@
#include <boost/lexical_cast.hpp>

View File

@ -18,8 +18,10 @@
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glu.h> #include <GL/glu.h>
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h" #include "contrib/stb_image/stb_image.h"
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
#include <fstream> #include <fstream>
@ -38,10 +40,10 @@
// The default hard-coded path. Can be overridden by supplying a path through the command line. // The default hard-coded path. Can be overridden by supplying a path through the command line.
static std::string modelpath = "../../test/models/OBJ/spider.obj"; static std::string modelpath = "../../test/models/OBJ/spider.obj";
HGLRC hRC=NULL; // Permanent Rendering Context HGLRC hRC=nullptr; // Permanent Rendering Context
HDC hDC=NULL; // Private GDI Device Context HDC hDC=nullptr; // Private GDI Device Context
HWND hWnd=NULL; // Holds Window Handle HWND g_hWnd=nullptr; // Holds Window Handle
HINSTANCE hInstance; // Holds The Instance Of The Application HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
bool keys[256]; // Array used for Keyboard Routine; bool keys[256]; // Array used for Keyboard Routine;
bool active=TRUE; // Window Active Flag Set To TRUE by Default bool active=TRUE; // Window Active Flag Set To TRUE by Default
@ -64,7 +66,7 @@ GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
// the global Assimp scene object // the global Assimp scene object
const aiScene* scene = NULL; const aiScene* g_scene = nullptr;
GLuint scene_list = 0; GLuint scene_list = 0;
aiVector3D scene_min, scene_max, scene_center; aiVector3D scene_min, scene_max, scene_center;
@ -122,15 +124,15 @@ bool Import3DFromFile( const std::string& pFile)
} }
else else
{ {
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
logInfo( importer.GetErrorString()); logInfo( importer.GetErrorString());
return false; return false;
} }
scene = importer.ReadFile( pFile, aiProcessPreset_TargetRealtime_Quality); g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
// If the import failed, report it // If the import failed, report it
if( !scene) if(!g_scene)
{ {
logInfo( importer.GetErrorString()); logInfo( importer.GetErrorString());
return false; return false;
@ -179,7 +181,7 @@ void freeTextureIds()
if (textureIds) if (textureIds)
{ {
delete[] textureIds; delete[] textureIds;
textureIds = NULL; textureIds = nullptr;
} }
} }
@ -215,7 +217,7 @@ int LoadGLTextures(const aiScene* scene)
while (texFound == AI_SUCCESS) while (texFound == AI_SUCCESS)
{ {
texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path); texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path);
textureIdMap[path.data] = NULL; //fill map with textures, pointers still NULL yet textureIdMap[path.data] = nullptr; //fill map with textures, pointers still NULL yet
texIndex++; texIndex++;
} }
} }
@ -283,7 +285,7 @@ int LoadGLTextures(const aiScene* scene)
else else
{ {
/* Error occurred */ /* Error occurred */
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
} }
} }
// Because we have already copied image data into texture data we can release memory used by image. // Because we have already copied image data into texture data we can release memory used by image.
@ -299,7 +301,7 @@ int LoadGLTextures(const aiScene* scene)
// All Setup For OpenGL goes here // All Setup For OpenGL goes here
int InitGL() int InitGL()
{ {
if (!LoadGLTextures(scene)) if (!LoadGLTextures(g_scene))
{ {
return FALSE; return FALSE;
} }
@ -440,12 +442,12 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
// draw all meshes assigned to this node // draw all meshes assigned to this node
for (; n < nd->mNumMeshes; ++n) for (; n < nd->mNumMeshes; ++n)
{ {
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; const struct aiMesh* mesh = sc->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]); apply_material(sc->mMaterials[mesh->mMaterialIndex]);
if(mesh->mNormals == NULL) if(mesh->mNormals == nullptr)
{ {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
} }
@ -454,7 +456,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
} }
if(mesh->mColors[0] != NULL) if(mesh->mColors[0] != nullptr)
{ {
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
} }
@ -480,9 +482,9 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face
{ {
int vertexIndex = face->mIndices[i]; // get group index for current index int vertexIndex = face->mIndices[i]; // get group index for current index
if(mesh->mColors[0] != NULL) if(mesh->mColors[0] != nullptr)
Color4f(&mesh->mColors[0][vertexIndex]); Color4f(&mesh->mColors[0][vertexIndex]);
if(mesh->mNormals != NULL) if(mesh->mNormals != nullptr)
if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set) if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set)
{ {
@ -527,7 +529,7 @@ int DrawGLScene() //Here's where we do all the drawing
glRotatef(yrot, 0.0f, 1.0f, 0.0f); glRotatef(yrot, 0.0f, 1.0f, 0.0f);
glRotatef(zrot, 0.0f, 0.0f, 1.0f); glRotatef(zrot, 0.0f, 0.0f, 1.0f);
drawAiScene(scene); drawAiScene(g_scene);
//xrot+=0.3f; //xrot+=0.3f;
yrot+=0.2f; yrot+=0.2f;
@ -541,50 +543,50 @@ void KillGLWindow() // Properly Kill The Window
{ {
if (fullscreen) // Are We In Fullscreen Mode? if (fullscreen) // Are We In Fullscreen Mode?
{ {
ChangeDisplaySettings(NULL, 0); // If So Switch Back To The Desktop ChangeDisplaySettings(nullptr, 0); // If So Switch Back To The Desktop
ShowCursor(TRUE); // Show Mouse Pointer ShowCursor(TRUE); // Show Mouse Pointer
} }
if (hRC) // Do We Have A Rendering Context? if (hRC) // Do We Have A Rendering Context?
{ {
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts? if (!wglMakeCurrent(nullptr, nullptr)) // Are We Able To Release The DC And RC Contexts?
{ {
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
} }
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC? if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{ {
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
} }
hRC = NULL; hRC = nullptr;
} }
if (hDC) if (hDC)
{ {
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC? if (!ReleaseDC(g_hWnd, hDC)) // Are We able to Release The DC?
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = NULL; hDC = nullptr;
} }
if (hWnd) if (g_hWnd)
{ {
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window if (!DestroyWindow(g_hWnd)) // Are We Able To Destroy The Window
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hWnd = NULL; g_hWnd = nullptr;
} }
if (hInstance) if (g_hInstance)
{ {
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class if (!UnregisterClass(TEXT("OpenGL"), g_hInstance)) // Are We Able To Unregister Class
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hInstance = NULL; g_hInstance = nullptr;
} }
} }
GLboolean abortGLInit(const char* abortMessage) GLboolean abortGLInit(const char* abortMessage)
{ {
KillGLWindow(); // Reset Display KillGLWindow(); // Reset Display
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
return FALSE; // quit and return False return FALSE; // quit and return False
} }
@ -602,21 +604,21 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
fullscreen = fullscreenflag; fullscreen = fullscreenflag;
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window g_hInstance = GetModuleHandle(nullptr); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages
wc.cbClsExtra = 0; // No Extra Window Data wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; wc.hInstance = g_hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // Load the default arrow
wc.hbrBackground= NULL; // No Background required for OpenGL wc.hbrBackground= nullptr; // No Background required for OpenGL
wc.lpszMenuName = NULL; // No Menu wc.lpszMenuName = nullptr; // No Menu
wc.lpszClassName= TEXT("OpenGL"); // Class Name wc.lpszClassName= TEXT("OpenGL"); // Class Name
if (!RegisterClass(&wc)) if (!RegisterClass(&wc))
{ {
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
return FALSE; //exit and return false return FALSE; //exit and return false
} }
@ -634,14 +636,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL) if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{ {
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window. // If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES) if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{ {
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE) fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
} }
else else
{ {
//Popup Messagebox: Closing //Popup Messagebox: Closing
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP); MessageBox(nullptr, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
return FALSE; //exit, return false return FALSE; //exit, return false
} }
} }
@ -661,7 +663,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
TEXT("OpenGL"), // Class Name TEXT("OpenGL"), // Class Name
UTFConverter(title).c_wstr(), // Window Title UTFConverter(title).c_wstr(), // Window Title
WS_CLIPSIBLINGS | // Required Window Style WS_CLIPSIBLINGS | // Required Window Style
@ -670,10 +672,10 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, // Window Position 0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calc adjusted Window Width WindowRect.right-WindowRect.left, // Calc adjusted Window Width
WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height
NULL, // No Parent Window nullptr, // No Parent Window
NULL, // No Menu nullptr, // No Menu
hInstance, // Instance g_hInstance, // Instance
NULL ))) // Don't pass anything To WM_CREATE nullptr ))) // Don't pass anything To WM_CREATE
{ {
abortGLInit("Window Creation Error."); abortGLInit("Window Creation Error.");
return FALSE; return FALSE;
@ -701,13 +703,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, 0 // Layer Masks Ignored 0, 0, 0 // Layer Masks Ignored
}; };
if (!(hDC=GetDC(hWnd))) // Did we get the Device Context? if (nullptr == (hDC=GetDC(g_hWnd))) // Did we get the Device Context?
{ {
abortGLInit("Can't Create A GL Device Context."); abortGLInit("Can't Create A GL Device Context.");
return FALSE; return FALSE;
} }
if (!(PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format? if (0 == (PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
{ {
abortGLInit("Can't Find Suitable PixelFormat"); abortGLInit("Can't Find Suitable PixelFormat");
return FALSE; return FALSE;
@ -719,7 +721,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
return FALSE; return FALSE;
} }
if (!(hRC=wglCreateContext(hDC))) if (nullptr == (hRC=wglCreateContext(hDC)))
{ {
abortGLInit("Can't Create A GL Rendering Context."); abortGLInit("Can't Create A GL Rendering Context.");
return FALSE; return FALSE;
@ -733,9 +735,9 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
//// *** everything okay *** //// *** everything okay ***
ShowWindow(hWnd, SW_SHOW); // Show The Window ShowWindow(g_hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Prio SetForegroundWindow(g_hWnd); // Slightly Higher Prio
SetFocus(hWnd); // Sets Keyboard Focus To The Window SetFocus(g_hWnd); // Sets Keyboard Focus To The Window
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
if (!InitGL()) if (!InitGL())
@ -753,7 +755,7 @@ void cleanup()
destroyAILogger(); destroyAILogger();
if (hWnd) if (g_hWnd)
KillGLWindow(); KillGLWindow();
}; };
@ -818,12 +820,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
return DefWindowProc(hWnd, uMsg, wParam, lParam); return DefWindowProc(hWnd, uMsg, wParam, lParam);
} }
int WINAPI WinMain( HINSTANCE hInstance, // The instance int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
HINSTANCE hPrevInstance, // Previous instance HINSTANCE /*hPrevInstance*/, // Previous instance
LPSTR lpCmdLine, // Command Line Parameters LPSTR /*lpCmdLine*/, // Command Line Parameters
int nShowCmd ) // Window Show State int /*nShowCmd*/ ) // Window Show State
{ {
MSG msg; MSG msg = {};
BOOL done=FALSE; BOOL done=FALSE;
createAILogger(); createAILogger();
@ -832,7 +834,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
// Check the command line for an override file path. // Check the command line for an override file path.
int argc; int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argv != NULL && argc > 1) if (argv != nullptr && argc > 1)
{ {
std::wstring modelpathW(argv[1]); std::wstring modelpathW(argv[1]);
modelpath = UTFConverter(modelpathW).str(); modelpath = UTFConverter(modelpathW).str();
@ -846,7 +848,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
logInfo("=============== Post Import ===================="); logInfo("=============== Post Import ====================");
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO) if (MessageBox(nullptr, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
{ {
fullscreen=FALSE; fullscreen=FALSE;
} }
@ -859,7 +861,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
while(!done) // Game Loop while(!done) // Game Loop
{ {
if (PeekMessage(&msg, NULL, 0,0, PM_REMOVE)) if (PeekMessage(&msg, nullptr, 0,0, PM_REMOVE))
{ {
if (msg.message==WM_QUIT) if (msg.message==WM_QUIT)
{ {

View File

@ -61,6 +61,14 @@ SET( COMMON
unit/utIssues.cpp unit/utIssues.cpp
unit/utAnim.cpp unit/utAnim.cpp
unit/AssimpAPITest.cpp unit/AssimpAPITest.cpp
unit/AssimpAPITest_aiMatrix3x3.cpp
unit/AssimpAPITest_aiMatrix4x4.cpp
unit/AssimpAPITest_aiQuaternion.cpp
unit/AssimpAPITest_aiVector2D.cpp
unit/AssimpAPITest_aiVector3D.cpp
unit/MathTest.cpp
unit/MathTest.h
unit/RandomNumberGeneration.h
unit/utBatchLoader.cpp unit/utBatchLoader.cpp
unit/utDefaultIOStream.cpp unit/utDefaultIOStream.cpp
unit/utFastAtof.cpp unit/utFastAtof.cpp
@ -76,10 +84,13 @@ SET( COMMON
unit/utProfiler.cpp unit/utProfiler.cpp
unit/utSharedPPData.cpp unit/utSharedPPData.cpp
unit/utStringUtils.cpp unit/utStringUtils.cpp
unit/Common/uiScene.cpp
unit/Common/utLineSplitter.cpp unit/Common/utLineSplitter.cpp
unit/Common/utSpatialSort.cpp
) )
SET( IMPORTERS SET( IMPORTERS
unit/ImportExport/Assxml/utAssxmlImportExport.cpp
unit/utLWSImportExport.cpp unit/utLWSImportExport.cpp
unit/utLWOImportExport.cpp unit/utLWOImportExport.cpp
unit/utSMDImportExport.cpp unit/utSMDImportExport.cpp
@ -136,6 +147,9 @@ SET( IMPORTERS
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
#unit/ImportExport/IRR/utIrrImportExport.cpp
unit/ImportExport/RAW/utRAWImportExport.cpp
unit/ImportExport/Terragen/utTerragenImportExport.cpp
) )
SET( MATERIAL SET( MATERIAL

Binary file not shown.

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@ -0,0 +1,25 @@
{
"asset": {
"version": "2.0"
},
"scene": 0,
"scenes": [
{
"nodes": [
0
]
}
],
"nodes": [
{
"children": [
1
]
},
{
"children": [
0
]
}
]
}

View File

@ -0,0 +1,151 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiMatrix3x3();
}
aiMatrix3x3 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
// Force a non-identity matrix.
result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
aiIdentityMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
const auto m = random_mat4();
result_cpp = aiMatrix3x3(m);
aiMatrix3FromMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
const auto q = random_quat();
result_cpp = q.GetMatrix();
aiMatrix3FromQuaternion(&result_c, &q);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
const auto m = random_mat3();
result_c = result_cpp = random_mat3();
result_cpp *= m;
aiMultiplyMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
result_c = result_cpp = random_mat3();
result_cpp.Transpose();
aiTransposeMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix3x3(
5, 2, 7,
4, 6, 9,
1, 8, 3);
result_cpp.Inverse();
aiMatrix3Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Determinant(),
aiMatrix3Determinant(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
const float angle(RandPI.next());
aiMatrix3x3::RotationZ(angle, result_cpp);
aiMatrix3RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix3x3::Rotation(angle, axis, result_cpp);
aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
const auto axis = random_vec2();
aiMatrix3x3::Translation(axis, result_cpp);
aiMatrix3Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix3x3::FromToMatrix(from, to, result_cpp);
aiMatrix3FromTo(&result_c, &from, &to);
EXPECT_EQ(result_cpp, result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiMatrix4x4 : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiMatrix4x4();
}
/* Generates a predetermined transformation matrix to use
for the aiDecompose functions to prevent running into
division by zero. */
aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const {
aiMatrix4x4 t, r;
aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t);
aiMatrix4x4::Rotation(Math::PI<float>() / 4.0f, aiVector3D(1).Normalize(), r);
return t * r;
}
aiMatrix4x4 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix4x4, aiIdentityMatrix4Test) {
// Force a non-identity matrix.
result_c = aiMatrix4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
aiIdentityMatrix4(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromMatrix3Test) {
aiMatrix3x3 m = random_mat3();
result_cpp = aiMatrix4x4(m);
aiMatrix4FromMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromScalingQuaternionPositionTest) {
const aiVector3D s = random_vec3();
const aiQuaternion q = random_quat();
const aiVector3D t = random_vec3();
result_cpp = aiMatrix4x4(s, q, t);
aiMatrix4FromScalingQuaternionPosition(&result_c, &s, &q, &t);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AddTest) {
const aiMatrix4x4 temp = random_mat4();
result_c = result_cpp = random_mat4();
result_cpp = result_cpp + temp;
aiMatrix4Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix4AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualEpsilonTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix4AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMultiplyMatrix4Test) {
const auto m = random_mat4();
result_c = result_cpp = random_mat4();
result_cpp *= m;
aiMultiplyMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiTransposeMatrix4Test) {
result_c = result_cpp = random_mat4();
result_cpp.Transpose();
aiTransposeMatrix4(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix4x4(
6, 10, 15, 3,
14, 2, 12, 8,
9, 13, 5, 16,
4, 7, 11, 1);
result_cpp.Inverse();
aiMatrix4Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DeterminantTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp.Determinant(),
aiMatrix4Determinant(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4IsIdentityTest) {
EXPECT_EQ(result_cpp.IsIdentity(),
(bool)aiMatrix4IsIdentity(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiDecomposeMatrixTest) {
aiVector3D scaling_c, scaling_cpp,
position_c, position_cpp;
aiQuaternion rotation_c, rotation_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
aiDecomposeMatrix(&result_c, &scaling_c, &rotation_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingEulerAnglesPositionTest) {
aiVector3D scaling_c, scaling_cpp,
rotation_c, rotation_cpp,
position_c, position_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
aiMatrix4DecomposeIntoScalingEulerAnglesPosition(&result_c, &scaling_c, &rotation_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingAxisAnglePositionTest) {
aiVector3D scaling_c, scaling_cpp,
axis_c, axis_cpp,
position_c, position_cpp;
float angle_c, angle_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, axis_cpp, angle_cpp, position_cpp);
aiMatrix4DecomposeIntoScalingAxisAnglePosition(&result_c, &scaling_c, &axis_c, &angle_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(axis_cpp, axis_c);
EXPECT_EQ(angle_cpp, angle_c);
EXPECT_EQ(position_cpp, position_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeNoScalingTest) {
aiVector3D position_c, position_cpp;
aiQuaternion rotation_c, rotation_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.DecomposeNoScaling(rotation_cpp, position_cpp);
aiMatrix4DecomposeNoScaling(&result_c, &rotation_c, &position_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromEulerAnglesTest) {
const float x(RandPI.next()),
y(RandPI.next()),
z(RandPI.next());
result_cpp.FromEulerAnglesXYZ(x, y, z);
aiMatrix4FromEulerAngles(&result_c, x, y, z);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationXTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationX(angle, result_cpp);
aiMatrix4RotationX(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationYTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationY(angle, result_cpp);
aiMatrix4RotationY(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationZTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationZ(angle, result_cpp);
aiMatrix4RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix4x4::Rotation(angle, axis, result_cpp);
aiMatrix4FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4TranslationTest) {
const auto axis = random_vec3();
aiMatrix4x4::Translation(axis, result_cpp);
aiMatrix4Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4ScalingTest) {
const auto scaling = random_vec3();
aiMatrix4x4::Scaling(scaling, result_cpp);
aiMatrix4Scaling(&result_c, &scaling);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix4x4::FromToMatrix(from, to, result_cpp);
aiMatrix4FromTo(&result_c, &from, &to);
EXPECT_EQ(result_cpp, result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiQuaternion : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiQuaternion();
}
aiQuaternion result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiQuaternion, aiCreateQuaternionFromMatrixTest) {
// Use a predetermined transformation matrix
// to prevent running into division by zero.
aiMatrix3x3 m, r;
aiMatrix3x3::Translation(aiVector2D(14,-25), m);
aiMatrix3x3::RotationZ(Math::PI<float>() / 4.0f, r);
m = m * r;
result_cpp = aiQuaternion(m);
aiCreateQuaternionFromMatrix(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromEulerAnglesTest) {
const float x(RandPI.next()),
y(RandPI.next()),
z(RandPI.next());
result_cpp = aiQuaternion(x, y, z);
aiQuaternionFromEulerAngles(&result_c, x, y, z);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromAxisAngleTest) {
const float angle(RandPI.next());
const aiVector3D axis(random_unit_vec3());
result_cpp = aiQuaternion(axis, angle);
aiQuaternionFromAxisAngle(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromNormalizedQuaternionTest) {
const auto qvec3 = random_unit_vec3();
result_cpp = aiQuaternion(qvec3);
aiQuaternionFromNormalizedQuaternion(&result_c, &qvec3);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualTest) {
result_c = result_cpp = random_quat();
EXPECT_EQ(result_cpp == result_c,
(bool)aiQuaternionAreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualEpsilonTest) {
result_c = result_cpp = random_quat();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiQuaternionAreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionNormalizeTest) {
result_c = result_cpp = random_quat();
aiQuaternionNormalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionConjugateTest) {
result_c = result_cpp = random_quat();
aiQuaternionConjugate(&result_c);
EXPECT_EQ(result_cpp.Conjugate(), result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
const aiQuaternion temp = random_quat();
result_c = result_cpp = random_quat();
result_cpp = result_cpp * temp;
aiQuaternionMultiply(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionInterpolateTest) {
// Use predetermined quaternions to prevent division by zero
// during slerp calculations.
const float INTERPOLATION(0.5f);
const auto q1 = aiQuaternion(aiVector3D(-1,1,1).Normalize(), Math::PI<float>() / 4.0f);
const auto q2 = aiQuaternion(aiVector3D(1,2,1).Normalize(), Math::PI<float>() / 2.0f);
aiQuaternion::Interpolate(result_cpp, q1, q2, INTERPOLATION);
aiQuaternionInterpolate(&result_c, &q1, &q2, INTERPOLATION);
EXPECT_EQ(result_cpp, result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiVector2D : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiVector2D();
temp = random_vec2(); // Generates a random 2D vector != null vector.
}
aiVector2D result_c, result_cpp, temp;
};
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp == result_c,
(bool)aiVector2AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualEpsilonTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiVector2AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2AddTest) {
result_c = result_cpp = random_vec2();
result_cpp += temp;
aiVector2Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SubtractTest) {
result_c = result_cpp = random_vec2();
result_cpp -= temp;
aiVector2Subtract(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2ScaleTest) {
const float FACTOR = RandNonZero.next();
result_c = result_cpp = random_vec2();
result_cpp *= FACTOR;
aiVector2Scale(&result_c, FACTOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SymMulTest) {
result_c = result_cpp = random_vec2();
result_cpp = result_cpp.SymMul(temp);
aiVector2SymMul(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByScalarTest) {
const float DIVISOR = RandNonZero.next();
result_c = result_cpp = random_vec2();
result_cpp /= DIVISOR;
aiVector2DivideByScalar(&result_c, DIVISOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByVectorTest) {
result_c = result_cpp = random_vec2();
result_cpp = result_cpp / temp;
aiVector2DivideByVector(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2LengthTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.Length(), aiVector2Length(&result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SquareLengthTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.SquareLength(), aiVector2SquareLength(&result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2NegateTest) {
result_c = result_cpp = random_vec2();
aiVector2Negate(&result_c);
EXPECT_EQ(-result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DotProductTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp * result_c,
aiVector2DotProduct(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2NormalizeTest) {
result_c = result_cpp = random_vec2();
aiVector2Normalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiVector3D : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiVector3D();
temp = random_vec3(); // Generates a random 3D vector != null vector.
}
aiVector3D result_c, result_cpp, temp;
};
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiVector3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualEpsilonTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiVector3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3LessThanTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp < temp,
(bool)aiVector3LessThan(&result_c, &temp));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3AddTest) {
result_c = result_cpp = random_vec3();
result_cpp += temp;
aiVector3Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SubtractTest) {
result_c = result_cpp = random_vec3();
result_cpp -= temp;
aiVector3Subtract(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3ScaleTest) {
const float FACTOR = RandNonZero.next();
result_c = result_cpp = random_vec3();
result_cpp *= FACTOR;
aiVector3Scale(&result_c, FACTOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SymMulTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp.SymMul(temp);
aiVector3SymMul(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByScalarTest) {
const float DIVISOR = RandNonZero.next();
result_c = result_cpp = random_vec3();
result_cpp /= DIVISOR;
aiVector3DivideByScalar(&result_c, DIVISOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByVectorTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp / temp;
aiVector3DivideByVector(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3LengthTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.Length(), aiVector3Length(&result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SquareLengthTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.SquareLength(), aiVector3SquareLength(&result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NegateTest) {
result_c = result_cpp = random_vec3();
aiVector3Negate(&result_c);
EXPECT_EQ(-result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DotProductTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp * result_c,
aiVector3DotProduct(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3CrossProductTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp ^ temp;
aiVector3CrossProduct(&result_c, &result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeTest) {
result_c = result_cpp = random_vec3();
aiVector3Normalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeSafeTest) {
result_c = result_cpp = random_vec3();
aiVector3NormalizeSafe(&result_c);
EXPECT_EQ(result_cpp.NormalizeSafe(), result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3RotateByQuaternionTest) {
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
const auto q = random_quat();
aiVector3RotateByQuaternion(&v_c, &q);
EXPECT_EQ(q.Rotate(v_cpp), v_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix3Test) {
const auto m = random_mat3();
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
v_cpp *= m;
aiTransformVecByMatrix3(&v_c, &m);
EXPECT_EQ(v_cpp, v_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix4Test) {
const auto m = random_mat4();
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
v_cpp *= m;
aiTransformVecByMatrix4(&v_c, &m);
EXPECT_EQ(v_cpp, v_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
using namespace Assimp;
class utScene : public ::testing::Test {
protected:
aiScene *scene;
void SetUp() override {
scene = new aiScene;
}
void TearDown() override {
delete scene;
scene = nullptr;
}
};
TEST_F(utScene, findNodeTest) {
scene->mRootNode = new aiNode();
scene->mRootNode->mName.Set("test");
aiNode *child = new aiNode;
child->mName.Set("child");
scene->mRootNode->addChildren(1, &child);
aiNode *found = scene->mRootNode->FindNode("child");
EXPECT_EQ(child, found);
}
TEST_F(utScene, sceneHasContentTest) {
EXPECT_FALSE(scene->HasAnimations());
EXPECT_FALSE(scene->HasMaterials());
EXPECT_FALSE(scene->HasMeshes());
EXPECT_FALSE(scene->HasCameras());
EXPECT_FALSE(scene->HasLights());
EXPECT_FALSE(scene->HasTextures());
}
TEST_F(utScene, getShortFilenameTest) {
std::string long_filename1 = "foo_bar/name";
const char *name1 = scene->GetShortFilename(long_filename1.c_str());
EXPECT_NE(nullptr, name1);
std::string long_filename2 = "foo_bar\\name";
const char *name2 = scene->GetShortFilename(long_filename2.c_str());
EXPECT_NE(nullptr, name2);
}
TEST_F(utScene, getEmbeddedTextureTest) {
}

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@ -0,0 +1,84 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/SpatialSort.h>
using namespace Assimp;
class utSpatialSort : public ::testing::Test {
public
:
aiVector3D *vecs;
protected:
void SetUp() override {
::srand(static_cast<unsigned>(time(0)));
vecs = new aiVector3D[100];
for (size_t i = 0; i < 100; ++i) {
vecs[i].x = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
vecs[i].y = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
vecs[i].z = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
}
}
void TearDown() override {
delete[] vecs;
}
};
TEST_F( utSpatialSort, findIdenticalsTest ) {
SpatialSort sSort;
sSort.Fill(vecs, 100, sizeof(aiVector3D));
std::vector<unsigned int> indices;
sSort.FindIdenticalPositions(vecs[0], indices);
EXPECT_EQ(1u, indices.size());
}
TEST_F(utSpatialSort, findPositionsTest) {
SpatialSort sSort;
sSort.Fill(vecs, 100, sizeof(aiVector3D));
std::vector<unsigned int> indices;
sSort.FindPositions(vecs[0], 0.01f, indices);
EXPECT_EQ(1u, indices.size());
}

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@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
using namespace Assimp;
class utAssxmlImportExport : public AbstractImportExportBase {
public:
bool importerTest() override {
return true;
}
#ifndef ASSIMP_BUILD_NO_EXPORT
bool exporterTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
EXPECT_NE(scene, nullptr );
::Assimp::Exporter exporter;
return AI_SUCCESS == exporter.Export(scene, "assxml", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assxml");
}
#endif
};
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utAssxmlImportExport, exportAssxmlTest) {
EXPECT_TRUE(exporterTest());
}
#endif

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@ -0,0 +1,66 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utIrrImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/box.irr", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utIrrImportExport, importSimpleIrrTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utIrrImportExport, importSGIrrTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/dawfInCellar_SameHierarchy.irr", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr,scene);
}

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@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utRAWImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/RAW/Wuson.raw", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
return nullptr != scene;
#else
return nullptr == scene;
#endif
}
};
TEST_F(utRAWImportExport, importSimpleRAWTest) {
EXPECT_TRUE(importerTest());
}

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@ -0,0 +1,60 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
class utTerragenImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
/*Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/TER/RealisticTerrain.ter", aiProcess_ValidateDataStructure);
return nullptr != scene;*/
return true;
}
};
TEST_F(utTerragenImportExport, importX3DFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

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@ -0,0 +1,56 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "MathTest.h"
namespace Assimp {
// Initialize epsilon value.
const float AssimpMathTest::Epsilon = Math::getEpsilon<float>();
// Initialize with an interval of [1,100].
RandomUniformFloatGenerator AssimpMathTest::RandNonZero(1.0f, 100.0f);
// Initialize with an interval of [-PI,PI] inclusively.
RandomUniformFloatGenerator AssimpMathTest::RandPI(-Math::PI<float>(), Math::PI<float>());
}

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@ -0,0 +1,103 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_MATH_TEST_H
#define ASSIMP_MATH_TEST_H
#include "UnitTestPCH.h"
#include <assimp/types.h>
#include "RandomNumberGeneration.h"
namespace Assimp {
/** Custom test class providing several math related utilities. */
class AssimpMathTest : public ::testing::Test {
public:
/** Return a random non-null 2D vector. */
inline static aiVector2D random_vec2() {
return aiVector2D(RandNonZero.next(), RandNonZero.next());
}
/** Return a random non-null 3D vector. */
inline static aiVector3D random_vec3() {
return aiVector3D(RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
}
/** Return a random unit 3D vector. */
inline static aiVector3D random_unit_vec3() {
return random_vec3().NormalizeSafe();
}
/** Return a quaternion with random orientation and
* rotation angle around axis. */
inline static aiQuaternion random_quat() {
return aiQuaternion(random_unit_vec3(), RandPI.next());
}
/** Return a random non-null 3x3 matrix. */
inline static aiMatrix3x3 random_mat3() {
return aiMatrix3x3(
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
}
/** Return a random non-null 4x4 matrix. */
inline static aiMatrix4x4 random_mat4() {
return aiMatrix4x4(
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next());
}
/** Epsilon value to use in tests. */
static const float Epsilon;
/** Random number generators. */
static RandomUniformFloatGenerator RandNonZero, RandPI;
};
}
#endif // ASSIMP_MATH_TEST_H

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@ -0,0 +1,82 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_RANDOM_NUMBER_GENERATION_H
#define ASSIMP_RANDOM_NUMBER_GENERATION_H
#include <random>
namespace Assimp {
/** Helper class to use for generating pseudo-random
* real numbers, with a uniform distribution. */
template<typename T>
class RandomUniformRealGenerator {
public:
RandomUniformRealGenerator() :
dist_(),
rd_(),
re_(rd_()) {
// empty
}
RandomUniformRealGenerator(T min, T max) :
dist_(min, max),
rd_(),
re_(rd_()) {
// empty
}
inline T next() {
return dist_(re_);
}
private:
std::uniform_real_distribution<T> dist_;
std::random_device rd_;
std::default_random_engine re_;
};
using RandomUniformFloatGenerator = RandomUniformRealGenerator<float>;
}
#endif // ASSIMP_RANDOM_NUMBER_GENERATION_H

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -42,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

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@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

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@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/commonMetaData.h> #include <assimp/commonMetaData.h>
@ -214,6 +213,10 @@ TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
double factor(0.0); double factor(0.0);
scene->mMetaData->Get("UnitScaleFactor", factor); scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(500.0, factor); EXPECT_DOUBLE_EQ(500.0, factor);
scene->mMetaData->Set("UnitScaleFactor", factor * 2);
scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(1000.0, factor);
} }
TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) { TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {

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