Issue-1169: fix [] operator of vector3.
parent
2afeddd5cb
commit
695439fad0
410
CHANGES
410
CHANGES
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@ -1,205 +1,205 @@
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|||
----------------------------------------------------------------------
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CHANGELOG
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----------------------------------------------------------------------
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||||
|
||||
3.3.1 (2016-07-08)
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Setup of default precision for 17 exporters
|
||||
- Fix xcode project files
|
||||
- Fix BlenderTesselator: offsetof operator
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- Invalid version in cmake file
|
||||
- Update pstdint.h to latest greatest
|
||||
|
||||
|
||||
3.3.0 (2016-07-05)
|
||||
|
||||
FEATURES:
|
||||
- C++11 support enabled
|
||||
- New regression-test-UI
|
||||
- Experimental glTF-importer support
|
||||
- OpenGEX: add support for cameras and lights
|
||||
- C4D: update to latest Melange-SDK
|
||||
- Add a gitter channel
|
||||
- Coverity check enabled
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Enable export by pyAssimp
|
||||
- CI: check windows build
|
||||
- Add functionality to perform a singlepost-processing step
|
||||
- many more, just check the history
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fix of many resource leaks in unittests and main lib
|
||||
- Fix iOS-buildfor X64
|
||||
- Choosing zlib manually for cmake
|
||||
- many more, just check the history
|
||||
|
||||
|
||||
3.2.1 (2016-010-10)
|
||||
|
||||
FEATURES:
|
||||
- Updated glTF exporter to meet 1.0 specification.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fixed glTF Validator errors for exported glTF format.
|
||||
|
||||
ISSUES:
|
||||
- Hard coded sampler setting for
|
||||
- magFilter
|
||||
- minFilter
|
||||
- void* in ExportData for accessor max and min.
|
||||
|
||||
|
||||
3.2.0 (2015-11-03)
|
||||
|
||||
FEATURES:
|
||||
- OpenDDL-Parser is part of contrib-source.
|
||||
- Experimental OpenGEX-support
|
||||
- CI-check for linux and windows
|
||||
- Coverity check added
|
||||
- New regression testsuite.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- Unified line endings
|
||||
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Removed precompiled header to increase build speed for linux
|
||||
|
||||
|
||||
3.1.1 (2014-06-15)
|
||||
|
||||
FEATURES:
|
||||
- Support for FBX 2013 and newer, binary and ASCII (this is partly
|
||||
work from Google Summer of Code 2012)
|
||||
- Support for OGRE binary mesh and skeleton format
|
||||
- Updated BLEND support for newer Blender versions
|
||||
- Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||||
- OBJ Export now produces smaller files
|
||||
- Meshes can now have names, this is supported by the major importers
|
||||
- Improved IFC geometry generation
|
||||
- M3 support has been removed
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- CMake is now the primary build system
|
||||
|
||||
API COMPATIBILITY:
|
||||
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
|
||||
and aiMesh::mName
|
||||
- Export interface has been cleaned up and unified
|
||||
- Other than that no relevant changes
|
||||
|
||||
|
||||
3.0 (2012-07-07)
|
||||
|
||||
FEATURES:
|
||||
- new export interface similar to the import API.
|
||||
- Supported export formats: Collada, OBJ, PLY and STL
|
||||
- added new import formats: XGL/ZGL, M3 (experimental)
|
||||
- new postprocessing steps: Debone
|
||||
- vastly improved IFC (Industry Foundation Classes) support
|
||||
- introduced API to query importer meta information (such as supported
|
||||
format versions, full name, maintainer info).
|
||||
- reworked Ogre XML import
|
||||
- C-API now supports per-import properties
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
|
||||
- hundreds of bugfixes in all parts of the library
|
||||
- unified naming and cleanup of public headers
|
||||
- improved CMake build system
|
||||
- templatized math library
|
||||
- reduce dependency on boost.thread, only remaining spot
|
||||
is synchronization for the C logging API
|
||||
|
||||
API COMPATIBILITY:
|
||||
- renamed headers, export interface, C API properties and meta data
|
||||
prevent compatibility with code written for 2.0, but in
|
||||
most cases these can be easily resolved
|
||||
- Note: 3.0 is not binary compatible with 2.0
|
||||
|
||||
|
||||
|
||||
|
||||
2.0 (2010-11-21)
|
||||
|
||||
FEATURES:
|
||||
- Add support for static Blender (*.blend) scenes
|
||||
- Add support for Q3BSP scenes
|
||||
- Add a windows-based OpenGL sample featuring texturing & basic materials
|
||||
- Add an experimental progress feedback interface.
|
||||
- Vastly improved performance (up to 500%, depending on mesh size and
|
||||
spatial structure) in some expensive postprocessing steps
|
||||
- AssimpView now uses a reworked layout which leaves more space
|
||||
to the scene hierarchy window
|
||||
|
||||
- Add C# bindings ('Assimp.NET')
|
||||
- Keep BSD-licensed and otherwise free test files in separate
|
||||
folders (./test/models and ./test/models-nonbsd).
|
||||
|
||||
FIXES:
|
||||
- Many Collada bugfixes, improve fault tolerance
|
||||
- Fix possible crashes in the Obj loader
|
||||
- Improve the Ogre XML loader
|
||||
- OpenGL-sample now works with MinGW
|
||||
- Fix Importer::FindLoader failing on uppercase file extensions
|
||||
- Fix flawed path handling when locating external files
|
||||
- Limit the maximum number of vertices, faces, face indices and
|
||||
weights that Assimp is able to handle. This is to avoid
|
||||
crashes due to overflowing counters.
|
||||
|
||||
- Updated XCode project files
|
||||
- Further CMAKE build improvements
|
||||
|
||||
|
||||
API CHANGES:
|
||||
- Add data structures for vertex-based animations (These are not
|
||||
currently used, however ...)
|
||||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
FEATURES:
|
||||
- Vastly improved Collada support
|
||||
- Add MS3D (Milkshape 3D) support
|
||||
- Add support for Ogre XML static meshes
|
||||
- Add experimental COB (TrueSpace) support
|
||||
- Automatic test suite to quickly locate regressions
|
||||
- D bindings (`dAssimp`)
|
||||
- Python 2.n bindings (`PyAssimp`)
|
||||
- Add basic support for Unicode input files (utf8, utf16 and utf32)
|
||||
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
|
||||
- Switch to a CMAKE-based build system including an install target for unix'es
|
||||
- Automatic evaluation of subdivision surfaces for some formats.
|
||||
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
|
||||
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
|
||||
|
||||
- Move noboost files away from the public include directory
|
||||
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
|
||||
- Documentation improved and clarified in many places.
|
||||
- Add a sample on using Assimp in conjunction with OpenGL
|
||||
|
||||
- Distribution/packaging: comfortable SDK installer for Windows
|
||||
- Distribution/packaging: improved release packages for other architectures
|
||||
|
||||
CRITICAL FIXES:
|
||||
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
|
||||
- Fix automatic detection of file type if no file extension is given
|
||||
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
|
||||
- Fix possible heap corruption due to material properties pulled in incorrectly
|
||||
- Avoid leaking in certain error scenarios
|
||||
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
|
||||
|
||||
BREAKING API CHANGES:
|
||||
- None -
|
||||
|
||||
MINOR API BEHAVIOUR CHANGES:
|
||||
- Change quaternion orientation to suit to the more common convention (-w).
|
||||
- aiString is utf8 now. Not yet consistent, however.
|
||||
----------------------------------------------------------------------
|
||||
CHANGELOG
|
||||
----------------------------------------------------------------------
|
||||
|
||||
3.3.1 (2016-07-08)
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Setup of default precision for 17 exporters
|
||||
- Fix xcode project files
|
||||
- Fix BlenderTesselator: offsetof operator
|
||||
- Invalid version in cmake file
|
||||
- Update pstdint.h to latest greatest
|
||||
|
||||
|
||||
3.3.0 (2016-07-05)
|
||||
|
||||
FEATURES:
|
||||
- C++11 support enabled
|
||||
- New regression-test-UI
|
||||
- Experimental glTF-importer support
|
||||
- OpenGEX: add support for cameras and lights
|
||||
- C4D: update to latest Melange-SDK
|
||||
- Add a gitter channel
|
||||
- Coverity check enabled
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Enable export by pyAssimp
|
||||
- CI: check windows build
|
||||
- Add functionality to perform a singlepost-processing step
|
||||
- many more, just check the history
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fix of many resource leaks in unittests and main lib
|
||||
- Fix iOS-buildfor X64
|
||||
- Choosing zlib manually for cmake
|
||||
- many more, just check the history
|
||||
|
||||
|
||||
3.2.1 (2016-010-10)
|
||||
|
||||
FEATURES:
|
||||
- Updated glTF exporter to meet 1.0 specification.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fixed glTF Validator errors for exported glTF format.
|
||||
|
||||
ISSUES:
|
||||
- Hard coded sampler setting for
|
||||
- magFilter
|
||||
- minFilter
|
||||
- void* in ExportData for accessor max and min.
|
||||
|
||||
|
||||
3.2.0 (2015-11-03)
|
||||
|
||||
FEATURES:
|
||||
- OpenDDL-Parser is part of contrib-source.
|
||||
- Experimental OpenGEX-support
|
||||
- CI-check for linux and windows
|
||||
- Coverity check added
|
||||
- New regression testsuite.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- Unified line endings
|
||||
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Removed precompiled header to increase build speed for linux
|
||||
|
||||
|
||||
3.1.1 (2014-06-15)
|
||||
|
||||
FEATURES:
|
||||
- Support for FBX 2013 and newer, binary and ASCII (this is partly
|
||||
work from Google Summer of Code 2012)
|
||||
- Support for OGRE binary mesh and skeleton format
|
||||
- Updated BLEND support for newer Blender versions
|
||||
- Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||||
- OBJ Export now produces smaller files
|
||||
- Meshes can now have names, this is supported by the major importers
|
||||
- Improved IFC geometry generation
|
||||
- M3 support has been removed
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- CMake is now the primary build system
|
||||
|
||||
API COMPATIBILITY:
|
||||
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
|
||||
and aiMesh::mName
|
||||
- Export interface has been cleaned up and unified
|
||||
- Other than that no relevant changes
|
||||
|
||||
|
||||
3.0 (2012-07-07)
|
||||
|
||||
FEATURES:
|
||||
- new export interface similar to the import API.
|
||||
- Supported export formats: Collada, OBJ, PLY and STL
|
||||
- added new import formats: XGL/ZGL, M3 (experimental)
|
||||
- new postprocessing steps: Debone
|
||||
- vastly improved IFC (Industry Foundation Classes) support
|
||||
- introduced API to query importer meta information (such as supported
|
||||
format versions, full name, maintainer info).
|
||||
- reworked Ogre XML import
|
||||
- C-API now supports per-import properties
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
|
||||
- hundreds of bugfixes in all parts of the library
|
||||
- unified naming and cleanup of public headers
|
||||
- improved CMake build system
|
||||
- templatized math library
|
||||
- reduce dependency on boost.thread, only remaining spot
|
||||
is synchronization for the C logging API
|
||||
|
||||
API COMPATIBILITY:
|
||||
- renamed headers, export interface, C API properties and meta data
|
||||
prevent compatibility with code written for 2.0, but in
|
||||
most cases these can be easily resolved
|
||||
- Note: 3.0 is not binary compatible with 2.0
|
||||
|
||||
|
||||
|
||||
|
||||
2.0 (2010-11-21)
|
||||
|
||||
FEATURES:
|
||||
- Add support for static Blender (*.blend) scenes
|
||||
- Add support for Q3BSP scenes
|
||||
- Add a windows-based OpenGL sample featuring texturing & basic materials
|
||||
- Add an experimental progress feedback interface.
|
||||
- Vastly improved performance (up to 500%, depending on mesh size and
|
||||
spatial structure) in some expensive postprocessing steps
|
||||
- AssimpView now uses a reworked layout which leaves more space
|
||||
to the scene hierarchy window
|
||||
|
||||
- Add C# bindings ('Assimp.NET')
|
||||
- Keep BSD-licensed and otherwise free test files in separate
|
||||
folders (./test/models and ./test/models-nonbsd).
|
||||
|
||||
FIXES:
|
||||
- Many Collada bugfixes, improve fault tolerance
|
||||
- Fix possible crashes in the Obj loader
|
||||
- Improve the Ogre XML loader
|
||||
- OpenGL-sample now works with MinGW
|
||||
- Fix Importer::FindLoader failing on uppercase file extensions
|
||||
- Fix flawed path handling when locating external files
|
||||
- Limit the maximum number of vertices, faces, face indices and
|
||||
weights that Assimp is able to handle. This is to avoid
|
||||
crashes due to overflowing counters.
|
||||
|
||||
- Updated XCode project files
|
||||
- Further CMAKE build improvements
|
||||
|
||||
|
||||
API CHANGES:
|
||||
- Add data structures for vertex-based animations (These are not
|
||||
currently used, however ...)
|
||||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
FEATURES:
|
||||
- Vastly improved Collada support
|
||||
- Add MS3D (Milkshape 3D) support
|
||||
- Add support for Ogre XML static meshes
|
||||
- Add experimental COB (TrueSpace) support
|
||||
- Automatic test suite to quickly locate regressions
|
||||
- D bindings (`dAssimp`)
|
||||
- Python 2.n bindings (`PyAssimp`)
|
||||
- Add basic support for Unicode input files (utf8, utf16 and utf32)
|
||||
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
|
||||
- Switch to a CMAKE-based build system including an install target for unix'es
|
||||
- Automatic evaluation of subdivision surfaces for some formats.
|
||||
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
|
||||
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
|
||||
|
||||
- Move noboost files away from the public include directory
|
||||
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
|
||||
- Documentation improved and clarified in many places.
|
||||
- Add a sample on using Assimp in conjunction with OpenGL
|
||||
|
||||
- Distribution/packaging: comfortable SDK installer for Windows
|
||||
- Distribution/packaging: improved release packages for other architectures
|
||||
|
||||
CRITICAL FIXES:
|
||||
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
|
||||
- Fix automatic detection of file type if no file extension is given
|
||||
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
|
||||
- Fix possible heap corruption due to material properties pulled in incorrectly
|
||||
- Avoid leaking in certain error scenarios
|
||||
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
|
||||
|
||||
BREAKING API CHANGES:
|
||||
- None -
|
||||
|
||||
MINOR API BEHAVIOUR CHANGES:
|
||||
- Change quaternion orientation to suit to the more common convention (-w).
|
||||
- aiString is utf8 now. Not yet consistent, however.
|
||||
|
|
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@ -125,6 +125,12 @@ public:
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* @param o Second factor */
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const aiVector3t SymMul(const aiVector3t& o);
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/*union vector3 {
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TReal values[3];
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struct {
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TReal x, y, z;
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};
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};*/
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TReal x, y, z;
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} PACK_STRUCT;
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@ -143,8 +149,6 @@ struct aiVector3D {
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#ifdef __cplusplus
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#endif // __cplusplus
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#endif // AI_VECTOR3D_H_INC
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@ -141,12 +141,34 @@ AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatri
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
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return *(&x + i);
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// return *(&x + i);
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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case 2:
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return z;
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default:
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break;
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}
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return x;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
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return *(&x + i);
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// return *(&x + i);
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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case 2:
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return z;
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default:
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break;
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}
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return x;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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Reference in New Issue