fixing the conflicts
parent
18cb5745bc
commit
691dfe7012
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@ -75,7 +75,7 @@ SplitByBoneCountProcess::~SplitByBoneCountProcess()
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// Returns whether the processing step is present in the given flag.
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bool SplitByBoneCountProcess::IsActive( unsigned int pFlags) const
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{
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return !!(pFlags & aiProcess_SplitByBoneCount);
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return !!(pFlags & aiProcess_SplitByBoneCount);
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}
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// ------------------------------------------------------------------------------------------------
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@ -172,7 +172,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
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const aiBone* bone = pMesh->mBones[a];
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for( unsigned int b = 0; b < bone->mNumWeights; ++b)
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{
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vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
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vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
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}
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}
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