Merge branch 'master' into optimized_bonelimits

pull/3085/head
Ville Ruusutie 2020-03-26 21:28:47 +02:00 committed by GitHub
commit 69176ad425
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4 changed files with 33 additions and 2 deletions

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@ -952,7 +952,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
void glTF2Importer::ImportNodes(glTF2::Asset &r) {
if (!r.scene) {
return;
throw DeadlyImportError("GLTF: No scene");
}
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
@ -970,6 +970,8 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
root->mChildren[root->mNumChildren++] = node;
}
mScene->mRootNode = root;
} else {
mScene->mRootNode = new aiNode("ROOT");
}
}

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@ -0,0 +1,6 @@
{
"asset": {
"version": "2.0"
},
"scene": 0
}

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@ -0,0 +1,10 @@
{
"asset": {
"version": "2.0"
},
"scene": 0,
"scenes": [
{
}
]
}

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@ -490,3 +490,16 @@ TEST_F(utglTF2ImportExport, texcoords) {
EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_UNKNOWN, 0), &uvIndex), aiReturn_SUCCESS);
EXPECT_EQ(uvIndex, 1);
}
TEST_F(utglTF2ImportExport, norootnode_noscene) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);
ASSERT_EQ(scene, nullptr);
}
TEST_F(utglTF2ImportExport, norootnode_scenewithoutnodes) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/SceneWithoutNodes.gltf", aiProcess_ValidateDataStructure);
ASSERT_NE(scene, nullptr);
ASSERT_NE(scene->mRootNode, nullptr);
}