fix unittests.

pull/3466/head
Kim Kulling 2020-10-19 23:53:27 +02:00
parent 080322b9e2
commit 69143ed149
1 changed files with 113 additions and 139 deletions

View File

@ -73,6 +73,29 @@ static void ReportWarning(const char *msg, ...) {
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
}
static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
for (size_t i = 0; i < key_renaming.size(); ++i) {
if (key_renaming[i].first == collada_key) {
found_index = i;
return true;
}
}
found_index = std::numeric_limits<size_t>::max();
return false;
}
static void readUrlAttribute(XmlNode &node, std::string &url) {
url.clear();
if (!XmlParser::getStdStrAttribute(node, "url", url)) {
return;
}
if (url[0] != '#') {
throw DeadlyImportError("Unknown reference format");
}
url = url.c_str() + 1;
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
@ -265,35 +288,35 @@ void ColladaParser::ReadContents(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
// Reads the structure of the file
void ColladaParser::ReadStructure(XmlNode &node) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string name = std::string(currentNode.name());
ASSIMP_LOG_DEBUG("last name" + name);
if (name == "asset")
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = std::string(currentNode.name());
if (currentName == "asset") {
ReadAssetInfo(currentNode);
else if (name == "library_animations")
} else if (currentName == "library_animations") {
ReadAnimationLibrary(currentNode);
else if (name == "library_animation_clips")
} else if (currentName == "library_animation_clips") {
ReadAnimationClipLibrary(currentNode);
else if (name == "library_controllers")
} else if (currentName == "library_controllers") {
ReadControllerLibrary(currentNode);
else if (name == "library_images")
} else if (currentName == "library_images") {
ReadImageLibrary(currentNode);
else if (name == "library_materials")
} else if (currentName == "library_materials") {
ReadMaterialLibrary(currentNode);
else if (name == "library_effects")
} else if (currentName == "library_effects") {
ReadEffectLibrary(currentNode);
else if (name == "library_geometries")
} else if (currentName == "library_geometries") {
ReadGeometryLibrary(currentNode);
else if (name == "library_visual_scenes")
} else if (currentName == "library_visual_scenes") {
ReadSceneLibrary(currentNode);
else if (name == "library_lights")
} else if (currentName == "library_lights") {
ReadLightLibrary(currentNode);
else if (name == "library_cameras")
} else if (currentName == "library_cameras") {
ReadCameraLibrary(currentNode);
else if (name == "library_nodes")
} else if (currentName == "library_nodes") {
ReadSceneNode(currentNode, nullptr); /* some hacking to reuse this piece of code */
else if (name == "scene")
} else if (currentName == "scene") {
ReadScene(currentNode);
}
}
PostProcessRootAnimations();
@ -307,14 +330,16 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string name = currentNode.name();
if (name == "unit") {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "unit") {
mUnitSize = 1.f;
XmlParser::getFloatAttribute(node, "meter", mUnitSize);
} else if (name == "up_axis") {
} else if (currentName == "up_axis") {
std::string v;
XmlParser::getValueAsString(currentNode, v);
if (!XmlParser::getValueAsString(currentNode, v)) {
continue;
}
if (v == "X_UP") {
mUpDirection = UP_X;
} else if (v == "Z_UP") {
@ -322,9 +347,9 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
} else {
mUpDirection = UP_Y;
}
} else if (name == "contributor") {
for (XmlNode currentChldNode : currentNode.children()) {
ReadMetaDataItem(currentChldNode, mAssetMetaData);
} else if (currentName == "contributor") {
for (XmlNode currentChildNode : currentNode.children()) {
ReadMetaDataItem(currentChildNode, mAssetMetaData);
}
} else {
ReadMetaDataItem(currentNode, mAssetMetaData);
@ -332,23 +357,10 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
}
}
static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
for (size_t i = 0; i < key_renaming.size(); ++i) {
if (key_renaming[i].first == collada_key) {
found_index = i;
return true;
}
}
found_index = std::numeric_limits<size_t>::max();
return false;
}
// ------------------------------------------------------------------------------------------------
// Reads a single string metadata item
void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
const Collada::MetaKeyPairVector &key_renaming = GetColladaAssimpMetaKeysCamelCase();
const std::string name = node.name();
if (name.empty()) {
return;
@ -382,14 +394,8 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
}
std::string animName;
pugi::xml_attribute nameAttr = node.attribute("name");
if (nameAttr) {
animName = nameAttr.as_string();
} else {
pugi::xml_attribute idAttr = node.attribute("id");
if (idAttr) {
animName = idAttr.as_string();
} else {
if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
}
}
@ -397,17 +403,12 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
std::pair<std::string, std::vector<std::string>> clip;
clip.first = animName;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "instance_animation") {
pugi::xml_attribute url = currentNode.attribute("url");
if (url) {
const std::string urlName = url.as_string();
if (urlName[0] != '#') {
throw DeadlyImportError("Unknown reference format");
}
clip.second.push_back(url.as_string());
}
std::string url;
readUrlAttribute(node, url);
clip.second.push_back(url);
}
if (clip.second.size() > 0) {
@ -477,8 +478,8 @@ void ColladaParser::ReadAnimationLibrary(XmlNode &node) {
return;
}
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "animation") {
ReadAnimation(currentNode, &mAnims);
}
@ -494,17 +495,14 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
// an <animation> element may be a container for grouping sub-elements or an animation channel
// this is the channel collection by ID, in case it has channels
typedef std::map<std::string, AnimationChannel> ChannelMap;
using ChannelMap = std::map<std::string, AnimationChannel> ;
ChannelMap channels;
// this is the anim container in case we're a container
Animation *anim = nullptr;
// optional name given as an attribute
std::string animName;
pugi::xml_attribute nameAttr = node.attribute("name");
if (nameAttr) {
animName = nameAttr.as_string();
} else {
if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
animName = "animation";
}
@ -514,8 +512,8 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
animID = idAttr.as_string();
}
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "animation") {
if (!anim) {
anim = new Animation;
@ -528,23 +526,21 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
} else if (currentName == "source") {
ReadSource(currentNode);
} else if (currentName == "sampler") {
pugi::xml_attribute sampler_id = currentNode.attribute("id");
if (sampler_id) {
std::string id = sampler_id.as_string();
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
std::string id;
if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
// have it read into a channel
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
ReadAnimationSampler(currentNode, newChannel->second);
} else if (currentName == "channel") {
pugi::xml_attribute target = currentNode.attribute("target");
pugi::xml_attribute source = currentNode.attribute("source");
std::string source_name = source.as_string();
std::string source_name, target;
XmlParser::getStdStrAttribute(currentNode, "source", source_name);
XmlParser::getStdStrAttribute(currentNode, "target", target);
if (source_name[0] == '#') {
source_name = source_name.substr(1, source_name.size() - 1);
}
ChannelMap::iterator cit = channels.find(source_name);
if (cit != channels.end()) {
cit->second.mTarget = target.as_string();
cit->second.mTarget = target;
}
}
}
@ -571,8 +567,8 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
// ------------------------------------------------------------------------------------------------
// Reads an animation sampler into the given anim channel
void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) {
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "input") {
if (XmlParser::hasAttribute(currentNode, "semantic")) {
std::string semantic, sourceAttr;
@ -585,16 +581,17 @@ void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChanne
}
source++;
if (semantic == "INPUT")
if (semantic == "INPUT") {
pChannel.mSourceTimes = source;
else if (semantic == "OUTPUT")
} else if (semantic == "OUTPUT") {
pChannel.mSourceValues = source;
else if (semantic == "IN_TANGENT")
} else if (semantic == "IN_TANGENT") {
pChannel.mInTanValues = source;
else if (semantic == "OUT_TANGENT")
} else if (semantic == "OUT_TANGENT") {
pChannel.mOutTanValues = source;
else if (semantic == "INTERPOLATION")
} else if (semantic == "INTERPOLATION") {
pChannel.mInterpolationValues = source;
}
}
}
}
@ -612,7 +609,6 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
const std::string &currentName = currentNode.name();
if (currentName != "controller") {
continue;
;
}
std::string id = node.attribute("id").as_string();
mControllerLibrary[id] = Controller();
@ -626,7 +622,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
// initial values
pController.mType = Skin;
pController.mMethod = Normalized;
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "morph") {
pController.mType = Morph;
@ -678,8 +674,8 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
// ------------------------------------------------------------------------------------------------
// Reads the joint definitions for the given controller
void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) {
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "input") {
const char *attrSemantic = currentNode.attribute("semantic").as_string();
const char *attrSource = currentNode.attribute("source").as_string();
@ -706,8 +702,8 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
int vertexCount=0;
XmlParser::getIntAttribute(node, "count", vertexCount);
for (XmlNode currentNode : node.children()) {
std::string currentName = currentNode.name();
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "input") {
InputChannel channel;
@ -771,7 +767,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
return;
}
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "image") {
std::string id = currentNode.attribute("id").as_string();
@ -786,7 +782,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
// Reads an image entry into the given image
void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == "image") {
// Ignore
@ -806,23 +802,6 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
if (!pImage.mFileName.length()) {
pImage.mFileName = "unknown_texture";
}
} else if (mFormat == FV_1_5_n) {
// make sure we skip over mip and array initializations, which
// we don't support, but which could confuse the loader if
// they're not skipped.
//int v = currentNode.attribute("ref").as_int();
/* if (v y) {
ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
continue;
}*/
//v = currentNode.attribute("mip_index").as_int();
/*if (attrib != -1 && v > 0) {
ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
continue;
}*/
// TODO: correctly jump over cube and volume maps?
}
} else if (mFormat == FV_1_5_n) {
std::string value;
@ -869,7 +848,7 @@ void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
}
std::map<std::string, int> names;
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
std::string id = currentNode.attribute("id").as_string();
std::string name = currentNode.attribute("name").as_string();
mMaterialLibrary[id] = Material();
@ -898,11 +877,13 @@ void ColladaParser::ReadLightLibrary(XmlNode &node) {
return;
}
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "light") {
std::string id = currentNode.attribute("id").as_string();
ReadLight(currentNode, mLightLibrary[id] = Light());
std::string id;
if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
ReadLight(currentNode, mLightLibrary[id] = Light());
}
}
}
}
@ -914,14 +895,20 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
return;
}
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "camera") {
std::string id = currentNode.attribute("id").as_string();
std::string id;
if (!XmlParser::getStdStrAttribute(currentNode, "id", id)) {
continue;
}
// create an entry and store it in the library under its ID
Camera &cam = mCameraLibrary[id];
std::string name = currentNode.attribute("name").as_string();
std::string name;
if (!XmlParser::getStdStrAttribute(currentNode, "name", name)) {
continue;
}
if (!name.empty()) {
cam.mName = name;
}
@ -933,14 +920,12 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
// Reads a material entry into the given material
void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "instance_effect") {
const char *url = currentNode.attribute("url").as_string();
if (url[0] != '#') {
throw DeadlyImportError("Unknown reference format");
}
pMaterial.mEffect = url + 1;
std::string url;
readUrlAttribute(currentNode, url);
pMaterial.mEffect = url.c_str();
}
}
}
@ -1039,7 +1024,7 @@ void ColladaParser::ReadEffectLibrary(XmlNode &node) {
return;
}
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "effect") {
// read ID. Do I have to repeat my ranting about "optional" attributes?
@ -1058,7 +1043,7 @@ void ColladaParser::ReadEffectLibrary(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
// Reads an effect entry into the given effect
void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "profile_COMMON") {
ReadEffectProfileCommon(currentNode, pEffect);
@ -1263,8 +1248,6 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
} else if (currentName == "technique") {
std::string profile;
XmlParser::getStdStrAttribute(currentNode, "profile", profile);
//const int _profile = GetAttribute("profile");
//const char *profile = mReader->getAttributeValue(_profile);
// Some extensions are quite useful ... ReadSamplerProperties processes
// several extensions in MAYA, OKINO and MAX3D profiles.
@ -1337,7 +1320,7 @@ void ColladaParser::ReadGeometryLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "geometry") {
// read ID. Another entry which is "optional" by design but obligatory in reality
@ -1366,7 +1349,7 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
if (node.empty()) {
return;
}
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "mesh") {
ReadMesh(currentNode, pMesh);
@ -1550,16 +1533,11 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
acc.mSubOffset[1] = acc.mParams.size();
else if (name == "P")
acc.mSubOffset[2] = acc.mParams.size();
// else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size();
/* 4D uv coordinates are not supported in Assimp */
/* Generic extra data, interpreted as UV data, too*/
else if (name == "U")
acc.mSubOffset[0] = acc.mParams.size();
else if (name == "V")
acc.mSubOffset[1] = acc.mParams.size();
//else
// DefaultLogger::get()->warn( format() << "Unknown accessor parameter \"" << name << "\". Ignoring data channel." );
}
if (XmlParser::hasAttribute(currentNode, "type")) {
// read data type
@ -1584,7 +1562,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) {
// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID);
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "input") {
ReadInputChannel(currentNode, pMesh.mPerVertexData);
@ -1787,7 +1765,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
} else {
throw DeadlyImportError("Expected different index count in <p> element.");
}
} else if (expectedPointCount == 0 && (indices.size() % numOffsets) != 0) {
throw DeadlyImportError("Expected different index count in <p> element.");
}
@ -2039,7 +2016,7 @@ void ColladaParser::ReadSceneLibrary(XmlNode &node) {
return;
}
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "visual_scene") {
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
@ -2206,11 +2183,8 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
// ------------------------------------------------------------------------------------------------
// Processes bind_vertex_input and bind elements
void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) {
//XmlNodeIterator xmlIt(node);
//xmlIt.collectChildrenPreOrder(node);
//XmlNode currentNode;
std::string name = node.name();
for (XmlNode currentNode : node.children()) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "bind_vertex_input") {
Collada::InputSemanticMapEntry vn;
@ -2305,8 +2279,8 @@ void ColladaParser::ReadScene(XmlNode &node) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "instance_visual_scene") {
// should be the first and only occurrence
if (mRootNode) {