Add missing docu
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#pragma once
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#include <assimp/vector3.h>
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -47,17 +46,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/// @brief The 3MF-importer class.
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///
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/// Implements the basic topology import and embedded textures.
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// ---------------------------------------------------------------------------
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class D3MFImporter : public BaseImporter {
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public:
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/// @brief The default class constructor.
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D3MFImporter();
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~D3MFImporter();
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
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void SetupProperties(const Importer *pImp);
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const aiImporterDesc *GetInfo() const;
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/// @brief The class destructor.
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~D3MFImporter() override;
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/// @brief Performs the data format detection.
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/// @param pFile The filename to check.
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/// @param pIOHandler The used IO-System.
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/// @param checkSig true for signature checking.
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/// @return true for can be loaded, false for not.
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
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/// @brief Not used
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/// @param pImp Not used
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void SetupProperties(const Importer *pImp) override;
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/// @brief The importer description getter.
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/// @return The info
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const aiImporterDesc *GetInfo() const override;
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protected:
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
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/// @brief Internal read function, performs the file parsing.
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/// @param pFile The filename
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/// @param pScene The scene to load in.
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/// @param pIOHandler The io-system
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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};
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} // Namespace Assimp
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