Bugfix: Collada loader now reads scenes with translucent materials correctly again.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@365 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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de50bb915b
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68d7e43056
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@ -762,7 +762,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* pScene
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AddTexture( mat, pParser, effect, effect.mTexBump, aiTextureType_HEIGHT);
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AddTexture( mat, pParser, effect, effect.mTexBump, aiTextureType_HEIGHT);
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if( !effect.mTexTransparent.mName.empty())
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if( !effect.mTexTransparent.mName.empty())
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AddTexture( mat, pParser, effect, effect.mTexBump,aiTextureType_OPACITY);
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AddTexture( mat, pParser, effect, effect.mTexTransparent, aiTextureType_OPACITY);
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if( !effect.mTexReflective.mName.empty())
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if( !effect.mTexReflective.mName.empty())
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AddTexture( mat, pParser, effect, effect.mTexReflective, aiTextureType_REFLECTION);
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AddTexture( mat, pParser, effect, effect.mTexReflective, aiTextureType_REFLECTION);
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