reformat unittests.

pull/3012/head
Kim Kulling 2020-03-22 12:13:09 +01:00
parent edc73552cd
commit 68a9fa2df3
77 changed files with 2555 additions and 1632 deletions

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@ -42,51 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Actually just a dummy, used by the compiler to build the precompiled header.
#include <assimp/version.h>
#include <assimp/scene.h>
#include "ScenePrivate.h"
#include <assimp/scene.h>
#include <assimp/version.h>
#include "revision.h"
// --------------------------------------------------------------------------------
// Legal information string - don't remove this.
static const char* LEGAL_INFORMATION =
static const char *LEGAL_INFORMATION =
"Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n"
"Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n"
"(c) 2006-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.org\n"
;
"(c) 2006-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.org\n";
// ------------------------------------------------------------------------------------------------
// Get legal string
ASSIMP_API const char* aiGetLegalString () {
ASSIMP_API const char *aiGetLegalString() {
return LEGAL_INFORMATION;
}
// ------------------------------------------------------------------------------------------------
// Get Assimp patch version
ASSIMP_API unsigned int aiGetVersionPatch() {
return VER_PATCH;
return VER_PATCH;
}
// ------------------------------------------------------------------------------------------------
// Get Assimp minor version
ASSIMP_API unsigned int aiGetVersionMinor () {
ASSIMP_API unsigned int aiGetVersionMinor() {
return VER_MINOR;
}
// ------------------------------------------------------------------------------------------------
// Get Assimp major version
ASSIMP_API unsigned int aiGetVersionMajor () {
ASSIMP_API unsigned int aiGetVersionMajor() {
return VER_MAJOR;
}
// ------------------------------------------------------------------------------------------------
// Get flags used for compilation
ASSIMP_API unsigned int aiGetCompileFlags () {
ASSIMP_API unsigned int aiGetCompileFlags() {
unsigned int flags = 0;
@ -119,24 +118,9 @@ ASSIMP_API const char *aiGetBranchName() {
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene()
: mFlags(0)
, mRootNode(nullptr)
, mNumMeshes(0)
, mMeshes(nullptr)
, mNumMaterials(0)
, mMaterials(nullptr)
, mNumAnimations(0)
, mAnimations(nullptr)
, mNumTextures(0)
, mTextures(nullptr)
, mNumLights(0)
, mLights(nullptr)
, mNumCameras(0)
, mCameras(nullptr)
, mMetaData(nullptr)
, mPrivate(new Assimp::ScenePrivateData()) {
// empty
ASSIMP_API aiScene::aiScene() :
mFlags(0), mRootNode(nullptr), mNumMeshes(0), mMeshes(nullptr), mNumMaterials(0), mMaterials(nullptr), mNumAnimations(0), mAnimations(nullptr), mNumTextures(0), mTextures(nullptr), mNumLights(0), mLights(nullptr), mNumCameras(0), mCameras(nullptr), mMetaData(nullptr), mPrivate(new Assimp::ScenePrivateData()) {
// empty
}
// ------------------------------------------------------------------------------------------------
@ -148,40 +132,39 @@ ASSIMP_API aiScene::~aiScene() {
// much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them.
if (mNumMeshes && mMeshes)
for( unsigned int a = 0; a < mNumMeshes; a++)
for (unsigned int a = 0; a < mNumMeshes; a++)
delete mMeshes[a];
delete [] mMeshes;
delete[] mMeshes;
if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a ) {
delete mMaterials[ a ];
for (unsigned int a = 0; a < mNumMaterials; ++a) {
delete mMaterials[a];
}
}
delete [] mMaterials;
delete[] mMaterials;
if (mNumAnimations && mAnimations)
for( unsigned int a = 0; a < mNumAnimations; a++)
for (unsigned int a = 0; a < mNumAnimations; a++)
delete mAnimations[a];
delete [] mAnimations;
delete[] mAnimations;
if (mNumTextures && mTextures)
for( unsigned int a = 0; a < mNumTextures; a++)
for (unsigned int a = 0; a < mNumTextures; a++)
delete mTextures[a];
delete [] mTextures;
delete[] mTextures;
if (mNumLights && mLights)
for( unsigned int a = 0; a < mNumLights; a++)
for (unsigned int a = 0; a < mNumLights; a++)
delete mLights[a];
delete [] mLights;
delete[] mLights;
if (mNumCameras && mCameras)
for( unsigned int a = 0; a < mNumCameras; a++)
for (unsigned int a = 0; a < mNumCameras; a++)
delete mCameras[a];
delete [] mCameras;
delete[] mCameras;
aiMetadata::Dealloc(mMetaData);
mMetaData = nullptr;
delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
}

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -67,130 +65,128 @@ public:
/* Verify that animations are *NOT* imported when
'Read animations' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(0u, scene->mNumAnimations);
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS));
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS));
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(0u, scene->mNumAnimations);
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS));
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS));
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq<int>(scene, {
{ 0, "NumSequences" },
{ 0, "NumTransitionNodes" }
expect_global_info_eq<int>(scene, { { 0, "NumSequences" },
{ 0, "NumTransitionNodes" } });
});
});
/* Verify that blend controllers info is *NOT* imported when
'Read blend controllers' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_NE(0u, scene->mNumAnimations);
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_NE(0u, scene->mNumAnimations);
const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
EXPECT_NE(nullptr, sequence_infos);
const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
EXPECT_NE(nullptr, sequence_infos);
for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_BLEND_CONTROLLERS));
for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_BLEND_CONTROLLERS));
expect_global_info_eq(scene, 0, "NumBlendControllers");
});
expect_global_info_eq(scene, 0, "NumBlendControllers");
});
/* Verify that animation events are *NOT* imported when
'Read animation events' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_NE(0u, scene->mNumAnimations);
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_NE(0u, scene->mNumAnimations);
const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
EXPECT_NE(nullptr, sequence_infos);
const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
EXPECT_NE(nullptr, sequence_infos);
for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_ANIMATION_EVENTS));
});
for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_ANIMATION_EVENTS));
});
/* Verify that sequence transitions info is read when
'Read sequence transitions' is enabled. */
load_with_import_setting_bool(
ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
true, // Set config value to true.
[&](const aiScene *scene) {
EXPECT_NE(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq(scene, 4, "NumTransitionNodes");
});
ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
true, // Set config value to true.
[&](const aiScene *scene) {
EXPECT_NE(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq(scene, 4, "NumTransitionNodes");
});
/* Verify that sequence transitions info is *NOT* read when
'Read sequence transitions' is disabled. */
load_with_import_setting_bool(
ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq(scene, 0, "NumTransitionNodes");
});
ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq(scene, 0, "NumTransitionNodes");
});
/* Verify that bone controllers info is *NOT* read when
'Read bone controllers' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONE_CONTROLLERS));
expect_global_info_eq(scene, 0, "NumBoneControllers");
});
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONE_CONTROLLERS));
expect_global_info_eq(scene, 0, "NumBoneControllers");
});
/* Verify that attachments info is *NOT* read when
'Read attachments' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_ATTACHMENTS));
expect_global_info_eq(scene, 0, "NumAttachments");
});
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_ATTACHMENTS));
expect_global_info_eq(scene, 0, "NumAttachments");
});
/* Verify that hitboxes info is *NOT* read when
'Read hitboxes' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_HITBOXES));
expect_global_info_eq(scene, 0, "NumHitboxes");
});
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_HITBOXES));
expect_global_info_eq(scene, 0, "NumHitboxes");
});
/* Verify that misc global info is *NOT* read when
'Read misc global info' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO,
false, // Set config value to false.
[&](const aiScene *scene) {
aiNode *global_info = get_global_info(scene);
EXPECT_NE(nullptr, global_info);
aiVector3D temp;
EXPECT_FALSE(global_info->mMetaData->Get("EyePosition", temp));
});
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO,
false, // Set config value to false.
[&](const aiScene *scene) {
aiNode *global_info = get_global_info(scene);
EXPECT_NE(nullptr, global_info);
aiVector3D temp;
EXPECT_FALSE(global_info->mMetaData->Get("EyePosition", temp));
});
}
private:
void load_with_import_setting_bool(
const char *file_path,
const char *setting_key,
bool setting_value,
std::function<void(const aiScene *)> &&func) {
const char *file_path,
const char *setting_key,
bool setting_value,
std::function<void(const aiScene *)> &&func) {
Assimp::Importer importer;
importer.SetPropertyBool(setting_key, setting_value);
const aiScene *scene = importer.ReadFile(file_path, aiProcess_ValidateDataStructure);
@ -204,9 +200,9 @@ private:
template <typename T>
static void expect_global_info_eq(
const aiScene *scene,
T expected_value,
const char *key_name) {
const aiScene *scene,
T expected_value,
const char *key_name) {
aiNode *global_info = get_global_info(scene);
EXPECT_NE(nullptr, global_info);
T temp;
@ -216,7 +212,7 @@ private:
template <typename T>
static void expect_global_info_eq(const aiScene *scene,
std::initializer_list<std::pair<T, const char *>> p_kv) {
std::initializer_list<std::pair<T, const char *>> p_kv) {
aiNode *global_info = get_global_info(scene);
EXPECT_NE(nullptr, global_info);
for (auto it = p_kv.begin(); it != p_kv.end(); ++it) {

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -45,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Half-Life 1 MDL loader materials tests.
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
#include "MDLHL1TestFiles.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include "MDLHL1TestFiles.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
using namespace Assimp;

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -45,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Half-Life 1 MDL loader nodes tests.
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
#include "MDLHL1TestFiles.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include "MDLHL1TestFiles.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
using namespace Assimp;
@ -196,16 +194,16 @@ public:
const std::vector<std::vector<std::string>> expected_bodypart_sub_models_names = {
{
"triangle",
"triangle_0",
"triangle",
"triangle_0",
},
{
"triangle_1",
"triangle_2",
"triangle_1",
"triangle_2",
},
{
"triangle2",
"triangle2_0",
"triangle2",
"triangle2_0",
}
};

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@ -38,13 +38,13 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp;

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,15 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utCOBImporter, importDwarfASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure);
@ -58,14 +55,12 @@ TEST(utCOBImporter, importDwarfASCII) {
ASSERT_EQ(nullptr, scene);
}
TEST(utCOBImporter, importDwarf) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importMoleculeASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure);
@ -74,35 +69,30 @@ TEST(utCOBImporter, importMoleculeASCII) {
ASSERT_EQ(nullptr, scene);
}
TEST(utCOBImporter, importMolecule) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider43ASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider43) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider66ASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider66) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,39 +45,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utMD2Importer, importFaerie) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/faerie.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importSydney) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/sydney.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importDolphin) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/dolphin.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importFlag) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/flag.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importHorse) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/horse.md2", aiProcess_ValidateDataStructure);

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,25 +45,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utMD3Importer, importWatercan) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan.md3", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD3Importer, importWatercan_dmg) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan_dmg.md3", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD3Importer, importEuropean_fnt_v2) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/q3root/models/mapobjects/kt_kubalwagon/european_fnt_v2.md3", aiProcess_ValidateDataStructure);

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,32 +45,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utMD5Importer, importEmpty) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_EQ(nullptr, scene);
}
TEST(utMD5Importer, importSimpleCube) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD5Importer, importBoarMan) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD5Importer, importBob) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -65,7 +63,7 @@ public:
}
private:
void importerTest_HL1(Assimp::Importer* const importer) {
void importerTest_HL1(Assimp::Importer *const importer) {
const aiScene *scene = importer->ReadFile(MDL_HL1_FILE_MAN, 0);
EXPECT_NE(nullptr, scene);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,10 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,13 +39,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
class utOFFImportExport : public AbstractImportExportBase {
protected:

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -59,6 +57,6 @@ public:
}
};
TEST_F(utOgreImportExport, importerTest ) {
TEST_F(utOgreImportExport, importerTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,62 +40,53 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utXGLImporter, importBCN_Epileptic) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/BCN_Epileptic.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importCubesWithAlpha) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/cubes_with_alpha.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importSample_official) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importSample_official_asxml) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official_asxml.xml", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importSphereWithMatGloss) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sphere_with_mat_gloss_10pc.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importSpiderASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Spider_ascii.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importWuson) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Wuson.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importWusonDXF) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/wuson_dxf.zgl", aiProcess_ValidateDataStructure);

View File

@ -1,26 +1,26 @@
#include "UnitTestPCH.h"
#include "../../include/assimp/DefaultLogger.hpp"
#include "UnitTestPCH.h"
#include <math.h>
#include <time.h>
int main(int argc, char* argv[])
{
int main(int argc, char *argv[]) {
::testing::InitGoogleTest(&argc, argv);
// seed the randomizer with the current system time
time_t t;time(&t);
time_t t;
time(&t);
srand((unsigned int)t);
// ............................................................................
// create a logger from both CPP
Assimp::DefaultLogger::create("AssimpLog_Cpp.txt",Assimp::Logger::VERBOSE,
aiDefaultLogStream_STDOUT | aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE);
Assimp::DefaultLogger::create("AssimpLog_Cpp.txt", Assimp::Logger::VERBOSE,
aiDefaultLogStream_STDOUT | aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE);
// .. and C. They should smoothly work together
aiEnableVerboseLogging(AI_TRUE);
aiLogStream logstream= aiGetPredefinedLogStream(aiDefaultLogStream_FILE, "AssimpLog_C.txt");
aiLogStream logstream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE, "AssimpLog_C.txt");
aiAttachLogStream(&logstream);
int result = RUN_ALL_TESTS();

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,20 +39,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class ut3DSImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
bool importerTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3DS/fels.3ds", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/fels.3ds", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
return nullptr != scene;
#else
@ -63,14 +61,13 @@ public:
}
};
TEST_F( ut3DSImportExport, import3DSFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(ut3DSImportExport, import3DSFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F( ut3DSImportExport, import3DSformatdetection) {
TEST_F(ut3DSImportExport, import3DSformatdetection) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/testFormatDetection", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}

View File

@ -39,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -52,17 +52,15 @@ class utAMFImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utAMFImportExport, importAMFFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utAMFImportExport, importAMFFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utAMFImportExport, importAMFWithMatFromFileTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test_with_mat.amf", aiProcess_ValidateDataStructure);

View File

@ -39,20 +39,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utASEImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
bool importerTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
return nullptr != scene;
#else
@ -61,6 +61,6 @@ public:
}
};
TEST_F( utASEImportExport, importACFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utASEImportExport, importACFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,18 +38,17 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "TestModelFactory.h"
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/material.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/types.h>
#include <assimp/Importer.hpp>
#include "PostProcessing/ArmaturePopulate.h"
@ -62,18 +59,18 @@ class utArmaturePopulate : public ::testing::Test {
// empty
};
TEST_F( utArmaturePopulate, importCheckForArmatureTest) {
TEST_F(utArmaturePopulate, importCheckForArmatureTest) {
Assimp::Importer importer;
unsigned int mask = aiProcess_PopulateArmatureData | aiProcess_ValidateDataStructure;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/huesitos.fbx", mask);
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/huesitos.fbx", mask);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1u);
aiMesh* mesh = scene->mMeshes[0];
aiMesh *mesh = scene->mMeshes[0];
EXPECT_EQ(mesh->mNumFaces, 68u);
EXPECT_EQ(mesh->mNumVertices, 256u);
EXPECT_GT(mesh->mNumBones, 0u);
aiBone* exampleBone = mesh->mBones[0];
aiBone *exampleBone = mesh->mBones[0];
EXPECT_NE(exampleBone, nullptr);
EXPECT_NE(exampleBone->mArmature, nullptr);
EXPECT_NE(exampleBone->mNode, nullptr);

View File

@ -39,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -52,11 +52,11 @@ class utB3DImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/B3D/WusonBlitz.b3d", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/B3D/WusonBlitz.b3d", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utB3DImportExport, importACFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utB3DImportExport, importACFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,23 +38,23 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utBVHImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
bool importerTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/BVH/01_01.bvh", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BVH/01_01.bvh", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utBVHImportExport, importBlenFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utBVHImportExport, importBlenFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,37 +41,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h"
#include <assimp/cexport.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
class BlendImportAreaLight : public ::testing::Test {
public:
virtual void SetUp()
{
void SetUp() override {
im = new Assimp::Importer();
}
virtual void TearDown()
{
void TearDown() override {
delete im;
}
protected:
Assimp::Importer* im;
Assimp::Importer *im;
};
// ------------------------------------------------------------------------------------------------
TEST_F(BlendImportAreaLight, testImportLight)
{
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest != NULL);
TEST_F(BlendImportAreaLight, testImportLight) {
const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest != nullptr);
ASSERT_TRUE(pTest->HasLights());
std::vector< std::pair<std::string, size_t> > lightNames;
std::vector<std::pair<std::string, size_t>> lightNames;
for (size_t i = 0; i < pTest->mNumLights; i++) {
lightNames.push_back(std::make_pair(pTest->mLights[i]->mName.C_Str(), i));

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,32 +41,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h"
#include <assimp/cexport.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
class BlendImportMaterials : public ::testing::Test {
public:
virtual void SetUp()
{
void SetUp() override {
im = new Assimp::Importer();
}
virtual void TearDown()
{
void TearDown() override {
delete im;
}
protected:
Assimp::Importer* im;
Assimp::Importer *im;
};
// ------------------------------------------------------------------------------------------------
TEST_F(BlendImportMaterials, testImportMaterial)
{
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderMaterial_269.blend", aiProcess_ValidateDataStructure);
TEST_F(BlendImportMaterials, testImportMaterial) {
const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderMaterial_269.blend", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest != NULL);
ASSERT_TRUE(pTest->HasMaterials());
@ -76,15 +69,15 @@ TEST_F(BlendImportMaterials, testImportMaterial)
auto alpha = pTest->mMaterials[0];
#define ASSERT_PROPERTY_EQ(expected, key, var) \
auto var = expected; \
ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
ASSERT_EQ(expected, var);
#define ASSERT_PROPERTY_EQ(expected, key, var) \
auto var = expected; \
ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
ASSERT_EQ(expected, var);
#define ASSERT_PROPERTY_FLOAT_EQ(expected, key, var) \
auto var = expected; \
ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
ASSERT_FLOAT_EQ(expected, var);
#define ASSERT_PROPERTY_FLOAT_EQ(expected, key, var) \
auto var = expected; \
ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
ASSERT_FLOAT_EQ(expected, var);
ASSERT_PROPERTY_EQ(aiColor3D(0.1f, 0.2f, 0.3f), "diffuse.color", diffuseColor);
ASSERT_PROPERTY_EQ(0.4f, "diffuse.intensity", diffuseIntensity);
@ -126,9 +119,8 @@ TEST_F(BlendImportMaterials, testImportMaterial)
ASSERT_PROPERTY_FLOAT_EQ(0.87f, "mirror.glossAnisotropic", mirrorGlossAnisotropic);
}
TEST_F(BlendImportMaterials, testImportMaterialwith2texturesAnd2TexCoordMappings)
{
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/plane_2_textures_2_texcoords_279.blend", aiProcess_ValidateDataStructure);
TEST_F(BlendImportMaterials, testImportMaterialwith2texturesAnd2TexCoordMappings) {
const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/plane_2_textures_2_texcoords_279.blend", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest != NULL);
// material has 2 diffuse textures

View File

@ -40,11 +40,11 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -52,182 +52,160 @@ class utBlenderImporterExporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utBlenderImporterExporter, importBlenFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utBlenderImporterExporter, importBlenFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST( utBlenderImporter, import4cubes ) {
TEST(utBlenderImporter, import4cubes) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, import269_regress1 ) {
TEST(utBlenderImporter, import269_regress1) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault248 ) {
TEST(utBlenderImporter, importBlenderDefault248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault250 ) {
TEST(utBlenderImporter, importBlenderDefault250) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault250Compressed ) {
TEST(utBlenderImporter, importBlenderDefault250Compressed) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault262 ) {
TEST(utBlenderImporter, importBlenderDefault262) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault269 ) {
TEST(utBlenderImporter, importBlenderDefault269) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault271 ) {
TEST(utBlenderImporter, importBlenderDefault271) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importCubeHierarchy_248 ) {
TEST(utBlenderImporter, importCubeHierarchy_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importHuman ) {
TEST(utBlenderImporter, importHuman) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importMirroredCube_252 ) {
TEST(utBlenderImporter, importMirroredCube_252) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248 ) {
TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSmoothVsSolidCube_248 ) {
TEST(utBlenderImporter, importSmoothVsSolidCube_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSuzanne_248 ) {
TEST(utBlenderImporter, importSuzanne_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSuzanneSubdiv_252 ) {
TEST(utBlenderImporter, importSuzanneSubdiv_252) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedCube_ImageGlob_248 ) {
TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedPlane_ImageUv_248 ) {
TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedPlane_ImageUvPacked_248 ) {
TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTorusLightsCams_250_compressed ) {
TEST(utBlenderImporter, importTorusLightsCams_250_compressed) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, import_yxa_1 ) {
TEST(utBlenderImporter, import_yxa_1) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBob ) {
TEST(utBlenderImporter, importBob) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importFleurOptonl ) {
TEST(utBlenderImporter, importFleurOptonl) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);

View File

@ -40,8 +40,8 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "Blender/BlenderIntermediate.h"
#include "UnitTestPCH.h"
#include <assimp/camera.h>
#include <assimp/light.h>
#include <assimp/mesh.h>
@ -61,25 +61,20 @@ class BlenderIntermediateTest : public ::testing::Test {
// A comparator in C++ is used for ordering and must implement strict weak ordering,
// which means it must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
TEST_F( BlenderIntermediateTest,ConversionData_ObjectCompareTest ) {
TEST_F(BlenderIntermediateTest, ConversionData_ObjectCompareTest) {
Object obj1, obj2;
strncpy( obj1.id.name, NAME_1, sizeof(NAME_1) );
strncpy( obj2.id.name, NAME_2, sizeof(NAME_2) );
strncpy(obj1.id.name, NAME_1, sizeof(NAME_1));
strncpy(obj2.id.name, NAME_2, sizeof(NAME_2));
Blender::ObjectCompare cmp_true_because_first_is_smaller_than_second;
bool res( cmp_true_because_first_is_smaller_than_second( &obj1, &obj2 ) );
EXPECT_TRUE( res );
bool res(cmp_true_because_first_is_smaller_than_second(&obj1, &obj2));
EXPECT_TRUE(res);
Blender::ObjectCompare cmp_false_because_equal;
res = cmp_false_because_equal( &obj1, &obj1 );
EXPECT_FALSE( res );
res = cmp_false_because_equal(&obj1, &obj1);
EXPECT_FALSE(res);
Blender::ObjectCompare cmp_false_because_first_is_greater_than_second;
res = cmp_false_because_first_is_greater_than_second( &obj2, &obj1 );
EXPECT_FALSE( res );
res = cmp_false_because_first_is_greater_than_second(&obj2, &obj1);
EXPECT_FALSE(res);
}

View File

@ -40,31 +40,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/cexport.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace ::Assimp;
class BlenderWorkTest : public ::testing::Test {
public:
virtual void SetUp()
{
virtual void SetUp() {
im = new Assimp::Importer();
}
virtual void TearDown()
{
virtual void TearDown() {
delete im;
}
protected:
Assimp::Importer* im;
Assimp::Importer *im;
};
TEST_F(BlenderWorkTest,work_279) {
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/test_279.blend", aiProcess_ValidateDataStructure);
TEST_F(BlenderWorkTest, work_279) {
const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/test_279.blend", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest != NULL);
// material has 2 diffuse textures

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,11 +38,11 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -52,11 +50,11 @@ class utCSMImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/CSM/ThomasFechten.csm", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/CSM/ThomasFechten.csm", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utCSMImportExport, importBlenFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utCSMImportExport, importBlenFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,19 +41,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h"
#include <assimp/cexport.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#ifndef ASSIMP_BUILD_NO_EXPORT
class ColladaExportCamera : public ::testing::Test {
public:
void SetUp() override{
void SetUp() override {
ex = new Assimp::Exporter();
im = new Assimp::Importer();
}
void TearDown() override {
@ -66,53 +63,52 @@ public:
}
protected:
Assimp::Exporter* ex;
Assimp::Importer* im;
Assimp::Exporter *ex;
Assimp::Importer *im;
};
TEST_F(ColladaExportCamera, testExportCamera) {
const char* file = "cameraExp.dae";
const char *file = "cameraExp.dae";
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/cameras.dae", aiProcess_ValidateDataStructure);
ASSERT_NE( nullptr, pTest );
const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/cameras.dae", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, pTest);
ASSERT_TRUE(pTest->HasCameras());
EXPECT_EQ( AI_SUCCESS, ex->Export(pTest,"collada",file));
const unsigned int origNumCams( pTest->mNumCameras );
std::unique_ptr<float[]> origFOV( new float[ origNumCams ] );
std::unique_ptr<float[]> orifClipPlaneNear( new float[ origNumCams ] );
std::unique_ptr<float[]> orifClipPlaneFar( new float[ origNumCams ] );
std::unique_ptr<aiString[]> names( new aiString[ origNumCams ] );
std::unique_ptr<aiVector3D[]> pos( new aiVector3D[ origNumCams ] );
EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file));
const unsigned int origNumCams(pTest->mNumCameras);
std::unique_ptr<float[]> origFOV(new float[origNumCams]);
std::unique_ptr<float[]> orifClipPlaneNear(new float[origNumCams]);
std::unique_ptr<float[]> orifClipPlaneFar(new float[origNumCams]);
std::unique_ptr<aiString[]> names(new aiString[origNumCams]);
std::unique_ptr<aiVector3D[]> pos(new aiVector3D[origNumCams]);
for (size_t i = 0; i < origNumCams; i++) {
const aiCamera *orig = pTest->mCameras[ i ];
ASSERT_NE(nullptr, orig );
const aiCamera *orig = pTest->mCameras[i];
ASSERT_NE(nullptr, orig);
origFOV[ i ] = orig->mHorizontalFOV;
orifClipPlaneNear[ i ] = orig->mClipPlaneNear;
orifClipPlaneFar[ i ] = orig->mClipPlaneFar;
names[ i ] = orig->mName;
pos[ i ] = orig->mPosition;
origFOV[i] = orig->mHorizontalFOV;
orifClipPlaneNear[i] = orig->mClipPlaneNear;
orifClipPlaneFar[i] = orig->mClipPlaneFar;
names[i] = orig->mName;
pos[i] = orig->mPosition;
}
const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
const aiScene *imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, imported );
ASSERT_NE(nullptr, imported);
EXPECT_TRUE( imported->HasCameras() );
EXPECT_EQ( origNumCams, imported->mNumCameras );
EXPECT_TRUE(imported->HasCameras());
EXPECT_EQ(origNumCams, imported->mNumCameras);
for(size_t i=0; i< imported->mNumCameras;i++){
const aiCamera *read = imported->mCameras[ i ];
for (size_t i = 0; i < imported->mNumCameras; i++) {
const aiCamera *read = imported->mCameras[i];
EXPECT_TRUE( names[ i ] == read->mName );
EXPECT_NEAR( origFOV[ i ],read->mHorizontalFOV, 0.0001f );
EXPECT_FLOAT_EQ( orifClipPlaneNear[ i ], read->mClipPlaneNear);
EXPECT_FLOAT_EQ( orifClipPlaneFar[ i ], read->mClipPlaneFar);
EXPECT_TRUE(names[i] == read->mName);
EXPECT_NEAR(origFOV[i], read->mHorizontalFOV, 0.0001f);
EXPECT_FLOAT_EQ(orifClipPlaneNear[i], read->mClipPlaneNear);
EXPECT_FLOAT_EQ(orifClipPlaneFar[i], read->mClipPlaneFar);
EXPECT_FLOAT_EQ( pos[ i ].x,read->mPosition.x);
EXPECT_FLOAT_EQ( pos[ i ].y,read->mPosition.y);
EXPECT_FLOAT_EQ( pos[ i ].z,read->mPosition.z);
EXPECT_FLOAT_EQ(pos[i].x, read->mPosition.x);
EXPECT_FLOAT_EQ(pos[i].y, read->mPosition.y);
EXPECT_FLOAT_EQ(pos[i].z, read->mPosition.z);
}
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,69 +42,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/cexport.h>
#include <assimp/commonMetaData.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#ifndef ASSIMP_BUILD_NO_EXPORT
class ColladaExportLight : public ::testing::Test {
public:
virtual void SetUp()
{
void SetUp() override {
ex = new Assimp::Exporter();
im = new Assimp::Importer();
}
virtual void TearDown()
{
void TearDown() override {
delete ex;
delete im;
}
protected:
Assimp::Exporter* ex;
Assimp::Importer* im;
Assimp::Exporter *ex;
Assimp::Importer *im;
};
// ------------------------------------------------------------------------------------------------
TEST_F(ColladaExportLight, testExportLight)
{
const char* file = "lightsExp.dae";
TEST_F(ColladaExportLight, testExportLight) {
const char *file = "lightsExp.dae";
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae", aiProcess_ValidateDataStructure);
const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae", aiProcess_ValidateDataStructure);
ASSERT_NE(pTest, nullptr);
ASSERT_TRUE(pTest->HasLights());
const unsigned int origNumLights( pTest->mNumLights );
std::unique_ptr<aiLight[]> origLights( new aiLight[ origNumLights ] );
const unsigned int origNumLights(pTest->mNumLights);
std::unique_ptr<aiLight[]> origLights(new aiLight[origNumLights]);
std::vector<std::string> origNames;
for (size_t i = 0; i < origNumLights; i++) {
origNames.push_back( pTest->mLights[ i ]->mName.C_Str() );
origLights[ i ] = *(pTest->mLights[ i ]);
origNames.push_back(pTest->mLights[i]->mName.C_Str());
origLights[i] = *(pTest->mLights[i]);
}
// Common metadata
// Confirm was loaded by the Collada importer
aiString origImporter;
EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, origImporter)) << "No importer format metadata";
EXPECT_STREQ("Collada Importer", origImporter.C_Str());
EXPECT_STREQ("Collada Importer", origImporter.C_Str());
aiString origGenerator;
EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, origGenerator)) << "No generator metadata";
EXPECT_EQ(strncmp(origGenerator.C_Str(), "Blender", 7), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << origGenerator.C_Str();
EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, origGenerator)) << "No generator metadata";
EXPECT_EQ(strncmp(origGenerator.C_Str(), "Blender", 7), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << origGenerator.C_Str();
aiString origCopyright;
EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, origCopyright)) << "No copyright metadata";
EXPECT_TRUE(pTest->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, origCopyright)) << "No copyright metadata";
EXPECT_STREQ("BSD", origCopyright.C_Str());
aiString origCreated;
EXPECT_TRUE(pTest->mMetaData->Get("Created", origCreated)) << "No created metadata";
EXPECT_TRUE(pTest->mMetaData->Get("Created", origCreated)) << "No created metadata";
EXPECT_STREQ("2015-05-17T21:55:44", origCreated.C_Str());
aiString origModified;
EXPECT_TRUE(pTest->mMetaData->Get("Modified", origModified)) << "No modified metadata";
EXPECT_TRUE(pTest->mMetaData->Get("Modified", origModified)) << "No modified metadata";
EXPECT_STREQ("2015-05-17T21:55:44", origModified.C_Str());
EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file));
@ -114,7 +109,7 @@ TEST_F(ColladaExportLight, testExportLight)
// Drop the pointer as about to become invalid
pTest = nullptr;
const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
const aiScene *imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
ASSERT_TRUE(imported != NULL);
@ -124,48 +119,48 @@ TEST_F(ColladaExportLight, testExportLight)
EXPECT_STREQ(origImporter.C_Str(), readImporter.C_Str()) << "Assimp Importer Format changed";
aiString readGenerator;
EXPECT_TRUE(imported->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, readGenerator)) << "No generator metadata";
EXPECT_STREQ(origGenerator.C_Str(), readGenerator.C_Str()) << "Generator changed";
EXPECT_TRUE(imported->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, readGenerator)) << "No generator metadata";
EXPECT_STREQ(origGenerator.C_Str(), readGenerator.C_Str()) << "Generator changed";
aiString readCopyright;
EXPECT_TRUE(imported->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, readCopyright)) << "No copyright metadata";
EXPECT_TRUE(imported->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, readCopyright)) << "No copyright metadata";
EXPECT_STREQ(origCopyright.C_Str(), readCopyright.C_Str()) << "Copyright changed";
aiString readCreated;
EXPECT_TRUE(imported->mMetaData->Get("Created", readCreated)) << "No created metadata";
EXPECT_TRUE(imported->mMetaData->Get("Created", readCreated)) << "No created metadata";
EXPECT_STREQ(origCreated.C_Str(), readCreated.C_Str()) << "Created date changed";
aiString readModified;
EXPECT_TRUE(imported->mMetaData->Get("Modified", readModified)) << "No modified metadata";
EXPECT_TRUE(imported->mMetaData->Get("Modified", readModified)) << "No modified metadata";
EXPECT_STRNE(origModified.C_Str(), readModified.C_Str()) << "Modified date did not change";
EXPECT_GT(readModified.length, ai_uint32(18)) << "Modified date too short";
// Lights
EXPECT_TRUE(imported->HasLights());
EXPECT_EQ(origNumLights, imported->mNumLights);
for(size_t i=0; i < origNumLights; i++) {
const aiLight *orig = &origLights[ i ];
for (size_t i = 0; i < origNumLights; i++) {
const aiLight *orig = &origLights[i];
const aiLight *read = imported->mLights[i];
EXPECT_EQ( 0,strncmp(origNames[ i ].c_str(),read->mName.C_Str(), origNames[ i ].size() ) );
EXPECT_EQ( orig->mType,read->mType);
EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant);
EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear);
EXPECT_NEAR(orig->mAttenuationQuadratic,read->mAttenuationQuadratic, 0.001f);
EXPECT_EQ(0, strncmp(origNames[i].c_str(), read->mName.C_Str(), origNames[i].size()));
EXPECT_EQ(orig->mType, read->mType);
EXPECT_FLOAT_EQ(orig->mAttenuationConstant, read->mAttenuationConstant);
EXPECT_FLOAT_EQ(orig->mAttenuationLinear, read->mAttenuationLinear);
EXPECT_NEAR(orig->mAttenuationQuadratic, read->mAttenuationQuadratic, 0.001f);
EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r);
EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g);
EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b);
EXPECT_FLOAT_EQ(orig->mColorAmbient.r, read->mColorAmbient.r);
EXPECT_FLOAT_EQ(orig->mColorAmbient.g, read->mColorAmbient.g);
EXPECT_FLOAT_EQ(orig->mColorAmbient.b, read->mColorAmbient.b);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.r, read->mColorDiffuse.r);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.g, read->mColorDiffuse.g);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.b, read->mColorDiffuse.b);
EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r);
EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g);
EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b);
EXPECT_FLOAT_EQ(orig->mColorSpecular.r, read->mColorSpecular.r);
EXPECT_FLOAT_EQ(orig->mColorSpecular.g, read->mColorSpecular.g);
EXPECT_FLOAT_EQ(orig->mColorSpecular.b, read->mColorSpecular.b);
EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
EXPECT_NEAR(orig->mAngleInnerCone, read->mAngleInnerCone, 0.001);
EXPECT_NEAR(orig->mAngleOuterCone, read->mAngleOuterCone, 0.001);
}
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -52,79 +50,79 @@ using namespace Assimp;
class utColladaImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 0u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 0u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
// Expected common metadata
aiString value;
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
EXPECT_STREQ("Collada Importer", value.C_Str());
// Expected common metadata
aiString value;
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
EXPECT_STREQ("Collada Importer", value.C_Str());
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
EXPECT_STREQ("1.4.1", value.C_Str());
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
EXPECT_STREQ("1.4.1", value.C_Str());
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, value)) << "No generator metadata";
EXPECT_EQ(strncmp(value.C_Str(), "Maya 8.0", 8), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << value.C_Str();
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, value)) << "No generator metadata";
EXPECT_EQ(strncmp(value.C_Str(), "Maya 8.0", 8), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << value.C_Str();
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) << "No copyright metadata";
EXPECT_EQ(strncmp(value.C_Str(), "Copyright 2006", 14), 0) << "AI_METADATA_SOURCE_COPYRIGHT was: " << value.C_Str();
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) << "No copyright metadata";
EXPECT_EQ(strncmp(value.C_Str(), "Copyright 2006", 14), 0) << "AI_METADATA_SOURCE_COPYRIGHT was: " << value.C_Str();
return true;
}
return true;
}
};
TEST_F(utColladaImportExport, importBlenFromFileTest) {
EXPECT_TRUE(importerTest());
EXPECT_TRUE(importerTest());
}
class utColladaZaeImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
{
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
virtual bool importerTest() {
{
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 1u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
}
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 1u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
}
{
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
{
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 1u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
}
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 1u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
}
return true;
}
return true;
}
};
TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
EXPECT_TRUE(importerTest());
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,13 +38,13 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include "3MF/D3MFExporter.h"
@ -55,23 +53,23 @@ public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure);
EXPECT_EQ( 1u, scene->mNumMeshes );
aiMesh *mesh = scene->mMeshes[ 0 ];
EXPECT_NE( nullptr, mesh );
EXPECT_EQ( 12u, mesh->mNumFaces );
EXPECT_EQ( 8u, mesh->mNumVertices );
EXPECT_EQ(1u, scene->mNumMeshes);
aiMesh *mesh = scene->mMeshes[0];
EXPECT_NE(nullptr, mesh);
EXPECT_EQ(12u, mesh->mNumFaces);
EXPECT_EQ(8u, mesh->mNumVertices);
return ( nullptr != scene );
return (nullptr != scene);
}
#ifndef ASSIMP_BUILD_NO_EXPORT
virtual bool exporterTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0 );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0);
Assimp::Exporter exporter;
return AI_SUCCESS == exporter.Export( scene, "3mf", "test.3mf" );
return AI_SUCCESS == exporter.Export(scene, "3mf", "test.3mf");
}
#endif // ASSIMP_BUILD_NO_EXPORT
};
@ -82,16 +80,16 @@ TEST_F(utD3MFImporterExporter, import3MFFromFileTest) {
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F( utD3MFImporterExporter, export3MFtoMemTest ) {
EXPECT_TRUE( exporterTest() );
TEST_F(utD3MFImporterExporter, export3MFtoMemTest) {
EXPECT_TRUE(exporterTest());
}
TEST_F( utD3MFImporterExporter, roundtrip3MFtoMemTest ) {
EXPECT_TRUE( exporterTest() );
TEST_F(utD3MFImporterExporter, roundtrip3MFtoMemTest) {
EXPECT_TRUE(exporterTest());
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( "test.3mf", 0 );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile("test.3mf", 0);
EXPECT_NE(nullptr, scene);
}
#endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,32 +39,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utDXFImporterExporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
bool importerTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/DXF/PinkEggFromLW.dxf", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/PinkEggFromLW.dxf", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utDXFImporterExporter, importDXFFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utDXFImporterExporter, importDXFFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F( utDXFImporterExporter, importerWithoutExtensionTest ) {
TEST_F(utDXFImporterExporter, importerWithoutExtensionTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/DXF/lineTest", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/lineTest", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utDXFImporterExporter, issue2229) {

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,16 +39,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/commonMetaData.h>
#include <assimp/material.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/types.h>
#include <assimp/commonMetaData.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -58,26 +56,25 @@ class utFBXImporterExporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utFBXImporterExporter, importXFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utFBXImporterExporter, importXFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) {
TEST_F(utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1u);
aiMesh* mesh = scene->mMeshes[0];
aiMesh *mesh = scene->mMeshes[0];
EXPECT_EQ(mesh->mNumFaces, 12u);
EXPECT_EQ(mesh->mNumVertices, 36u);
}
TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_nonames.fbx", aiProcess_ValidateDataStructure);
@ -149,7 +146,7 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
auto parent = child1;
const size_t chain_length = 8u;
const char* chainStr[chain_length] = {
const char *chainStr[chain_length] = {
"Cube1_$AssimpFbx$_Translation",
"Cube1_$AssimpFbx$_RotationPivot",
"Cube1_$AssimpFbx$_RotationPivotInverse",
@ -178,33 +175,33 @@ TEST_F(utFBXImporterExporter, importCloseToIdentityTransforms) {
ASSERT_TRUE(scene);
}
TEST_F( utFBXImporterExporter, importPhongMaterial ) {
TEST_F(utFBXImporterExporter, importPhongMaterial) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
EXPECT_EQ( 1u, scene->mNumMaterials );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(1u, scene->mNumMaterials);
const aiMaterial *mat = scene->mMaterials[0];
EXPECT_NE( nullptr, mat );
EXPECT_NE(nullptr, mat);
float f;
aiColor3D c;
// phong_cube.fbx has all properties defined
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.5, 0.25, 0.25) );
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.25, 0.25, 0.5) );
EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS );
EXPECT_EQ( f, 0.5f );
EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS );
EXPECT_EQ( f, 10.0f );
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.125, 0.25, 0.25) );
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.25, 0.125, 0.25) );
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.75, 0.5, 0.25) );
EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS );
EXPECT_EQ( f, 0.5f );
EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS);
EXPECT_EQ(c, aiColor3D(0.5, 0.25, 0.25));
EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS);
EXPECT_EQ(c, aiColor3D(0.25, 0.25, 0.5));
EXPECT_EQ(mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS);
EXPECT_EQ(f, 0.5f);
EXPECT_EQ(mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS);
EXPECT_EQ(f, 10.0f);
EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS);
EXPECT_EQ(c, aiColor3D(0.125, 0.25, 0.25));
EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS);
EXPECT_EQ(c, aiColor3D(0.25, 0.125, 0.25));
EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS);
EXPECT_EQ(c, aiColor3D(0.75, 0.5, 0.25));
EXPECT_EQ(mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS);
EXPECT_EQ(f, 0.5f);
}
TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
@ -288,7 +285,7 @@ TEST_F(utFBXImporterExporter, importOrphantEmbeddedTextureTest) {
TEST_F(utFBXImporterExporter, sceneMetadata) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/global_settings.fbx",
aiProcess_ValidateDataStructure);
aiProcess_ValidateDataStructure);
ASSERT_NE(scene, nullptr);
ASSERT_NE(scene->mMetaData, nullptr);
{

View File

@ -47,10 +47,8 @@ using namespace Assimp;
class FindDegeneratesProcessTest : public ::testing::Test {
public:
FindDegeneratesProcessTest()
: Test()
, mMesh( nullptr )
, mProcess( nullptr ) {
FindDegeneratesProcessTest() :
Test(), mMesh(nullptr), mProcess(nullptr) {
// empty
}
@ -59,8 +57,8 @@ protected:
virtual void TearDown();
protected:
aiMesh* mMesh;
FindDegeneratesProcess* mProcess;
aiMesh *mMesh;
FindDegeneratesProcess *mProcess;
};
void FindDegeneratesProcessTest::SetUp() {
@ -70,24 +68,24 @@ void FindDegeneratesProcessTest::SetUp() {
mMesh->mNumFaces = 1000;
mMesh->mFaces = new aiFace[1000];
mMesh->mNumVertices = 5000*2;
mMesh->mVertices = new aiVector3D[5000*2];
mMesh->mNumVertices = 5000 * 2;
mMesh->mVertices = new aiVector3D[5000 * 2];
for (unsigned int i = 0; i < 5000; ++i) {
mMesh->mVertices[i] = mMesh->mVertices[i+5000] = aiVector3D((float)i);
mMesh->mVertices[i] = mMesh->mVertices[i + 5000] = aiVector3D((float)i);
}
mMesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT |
aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE;
aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE;
unsigned int numOut = 0, numFaces = 0;
for (unsigned int i = 0; i < 1000; ++i) {
aiFace& f = mMesh->mFaces[i];
f.mNumIndices = (i % 5)+1; // between 1 and 5
f.mIndices = new unsigned int[f.mNumIndices];
bool had = false;
for (unsigned int n = 0; n < f.mNumIndices;++n) {
// FIXME
aiFace &f = mMesh->mFaces[i];
f.mNumIndices = (i % 5) + 1; // between 1 and 5
f.mIndices = new unsigned int[f.mNumIndices];
bool had = false;
for (unsigned int n = 0; n < f.mNumIndices; ++n) {
// FIXME
#if 0
// some duplicate indices
if ( n && n == (i / 200)+1) {
@ -96,12 +94,11 @@ void FindDegeneratesProcessTest::SetUp() {
}
// and some duplicate vertices
#endif
if (n && i % 2 && 0 == n % 2) {
f.mIndices[n] = f.mIndices[n-1]+5000;
had = true;
}
else {
f.mIndices[n] = numOut++;
if (n && i % 2 && 0 == n % 2) {
f.mIndices[n] = f.mIndices[n - 1] + 5000;
had = true;
} else {
f.mIndices[n] = numOut++;
}
}
if (!had)
@ -122,7 +119,7 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesDetection) {
unsigned int out = 0;
for (unsigned int i = 0; i < 1000; ++i) {
aiFace& f = mMesh->mFaces[i];
aiFace &f = mMesh->mFaces[i];
out += f.mNumIndices;
}
@ -130,9 +127,9 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesDetection) {
EXPECT_EQ(10000U, mMesh->mNumVertices);
EXPECT_EQ(out, mMesh->mNumUVComponents[0]);
EXPECT_EQ(static_cast<unsigned int>(
aiPrimitiveType_LINE | aiPrimitiveType_POINT |
aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE),
mMesh->mPrimitiveTypes);
aiPrimitiveType_LINE | aiPrimitiveType_POINT |
aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE),
mMesh->mPrimitiveTypes);
}
TEST_F(FindDegeneratesProcessTest, testDegeneratesRemoval) {
@ -148,5 +145,5 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesRemovalWithAreaCheck) {
mProcess->EnableInstantRemoval(true);
mProcess->ExecuteOnMesh(mMesh);
EXPECT_EQ(mMesh->mNumUVComponents[1]-100, mMesh->mNumFaces);
EXPECT_EQ(mMesh->mNumUVComponents[1] - 100, mMesh->mNumFaces);
}

View File

@ -48,10 +48,8 @@ using namespace Assimp;
class utFindInvalidDataProcess : public ::testing::Test {
public:
utFindInvalidDataProcess()
: Test()
, mMesh(nullptr)
, mProcess(nullptr) {
utFindInvalidDataProcess() :
Test(), mMesh(nullptr), mProcess(nullptr) {
// empty
}
@ -60,13 +58,13 @@ protected:
virtual void TearDown();
protected:
aiMesh* mMesh;
FindInvalidDataProcess* mProcess;
aiMesh *mMesh;
FindInvalidDataProcess *mProcess;
};
// ------------------------------------------------------------------------------------------------
void utFindInvalidDataProcess::SetUp() {
ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
ASSERT_TRUE(AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
mProcess = new FindInvalidDataProcess();
mMesh = new aiMesh();
@ -92,7 +90,7 @@ void utFindInvalidDataProcess::SetUp() {
mMesh->mBitangents[i] = aiVector3D((float)i);
}
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
mMesh->mTextureCoords[a] = new aiVector3D[1000];
for (unsigned int i = 0; i < 1000; ++i) {
mMesh->mTextureCoords[a][i] = aiVector3D((float)i);
@ -108,10 +106,10 @@ void utFindInvalidDataProcess::TearDown() {
// ------------------------------------------------------------------------------------------------
TEST_F(utFindInvalidDataProcess, testStepNegativeResult) {
::memset(mMesh->mNormals, 0, mMesh->mNumVertices*sizeof(aiVector3D) );
::memset(mMesh->mBitangents, 0, mMesh->mNumVertices*sizeof(aiVector3D) );
::memset(mMesh->mNormals, 0, mMesh->mNumVertices * sizeof(aiVector3D));
::memset(mMesh->mBitangents, 0, mMesh->mNumVertices * sizeof(aiVector3D));
mMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
mMesh->mTextureCoords[2][455] = aiVector3D(std::numeric_limits<float>::quiet_NaN());
mProcess->ProcessMesh(mMesh);

View File

@ -48,11 +48,8 @@ using namespace Assimp;
class utGenBoundingBoxesProcess : public ::testing::Test {
public:
utGenBoundingBoxesProcess()
: Test()
, mProcess(nullptr)
, mMesh(nullptr)
, mScene(nullptr) {
utGenBoundingBoxesProcess() :
Test(), mProcess(nullptr), mMesh(nullptr), mScene(nullptr) {
// empty
}
@ -66,7 +63,7 @@ public:
}
mScene = new aiScene();
mScene->mNumMeshes = 1;
mScene->mMeshes = new aiMesh*[1];
mScene->mMeshes = new aiMesh *[1];
mScene->mMeshes[0] = mMesh;
}
@ -78,13 +75,13 @@ public:
protected:
GenBoundingBoxesProcess *mProcess;
aiMesh *mMesh;
aiScene* mScene;
aiScene *mScene;
};
TEST_F(utGenBoundingBoxesProcess, executeTest) {
mProcess->Execute(mScene);
aiMesh* mesh = mScene->mMeshes[0];
aiMesh *mesh = mScene->mMeshes[0];
EXPECT_NE(nullptr, mesh);
EXPECT_EQ(0, mesh->mAABB.mMin.x);
EXPECT_EQ(0, mesh->mAABB.mMin.y);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,20 +45,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace ::std;
using namespace ::Assimp;
class GenNormalsTest : public ::testing::Test
{
class GenNormalsTest : public ::testing::Test {
public:
virtual void SetUp();
virtual void TearDown();
protected:
aiMesh* pcMesh;
GenVertexNormalsProcess* piProcess;
aiMesh *pcMesh;
GenVertexNormalsProcess *piProcess;
};
// ------------------------------------------------------------------------------------------------
void GenNormalsTest::SetUp()
{
void GenNormalsTest::SetUp() {
piProcess = new GenVertexNormalsProcess();
pcMesh = new aiMesh();
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
@ -72,21 +68,19 @@ void GenNormalsTest::SetUp()
pcMesh->mFaces[0].mIndices[2] = 1;
pcMesh->mNumVertices = 3;
pcMesh->mVertices = new aiVector3D[3];
pcMesh->mVertices[0] = aiVector3D(0.0f,1.0f,6.0f);
pcMesh->mVertices[1] = aiVector3D(2.0f,3.0f,1.0f);
pcMesh->mVertices[2] = aiVector3D(3.0f,2.0f,4.0f);
pcMesh->mVertices[0] = aiVector3D(0.0f, 1.0f, 6.0f);
pcMesh->mVertices[1] = aiVector3D(2.0f, 3.0f, 1.0f);
pcMesh->mVertices[2] = aiVector3D(3.0f, 2.0f, 4.0f);
}
// ------------------------------------------------------------------------------------------------
void GenNormalsTest::TearDown()
{
void GenNormalsTest::TearDown() {
delete this->pcMesh;
delete this->piProcess;
}
// ------------------------------------------------------------------------------------------------
TEST_F(GenNormalsTest, testSimpleTriangle)
{
TEST_F(GenNormalsTest, testSimpleTriangle) {
piProcess->GenMeshVertexNormals(pcMesh, 0);
EXPECT_TRUE(pcMesh->mNormals != NULL);
}

File diff suppressed because it is too large Load Diff

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -49,10 +49,8 @@ using namespace Assimp;
class utJoinVertices : public ::testing::Test {
public:
utJoinVertices()
: Test()
, piProcess(nullptr)
, pcMesh(nullptr) {
utJoinVertices() :
Test(), piProcess(nullptr), pcMesh(nullptr) {
// empty
}
@ -61,8 +59,8 @@ protected:
virtual void TearDown();
protected:
JoinVerticesProcess* piProcess;
aiMesh* pcMesh;
JoinVerticesProcess *piProcess;
aiMesh *pcMesh;
};
// ------------------------------------------------------------------------------------------------
@ -75,20 +73,20 @@ void utJoinVertices::SetUp() {
pcMesh = new aiMesh();
pcMesh->mNumVertices = 900;
aiVector3D*& pv = pcMesh->mVertices = new aiVector3D[900];
for (unsigned int i = 0; i < 3;++i) {
const unsigned int base = i*300;
for (unsigned int a = 0; a < 300;++a) {
pv[base+a].x = pv[base+a].y = pv[base+a].z = (float)a;
aiVector3D *&pv = pcMesh->mVertices = new aiVector3D[900];
for (unsigned int i = 0; i < 3; ++i) {
const unsigned int base = i * 300;
for (unsigned int a = 0; a < 300; ++a) {
pv[base + a].x = pv[base + a].y = pv[base + a].z = (float)a;
}
}
// generate faces - each vertex is referenced once
pcMesh->mNumFaces = 300;
pcMesh->mFaces = new aiFace[300];
for (unsigned int i = 0,p = 0; i < 300;++i) {
aiFace& face = pcMesh->mFaces[i];
face.mIndices = new unsigned int[ face.mNumIndices = 3 ];
for (unsigned int i = 0, p = 0; i < 300; ++i) {
aiFace &face = pcMesh->mFaces[i];
face.mIndices = new unsigned int[face.mNumIndices = 3];
for (unsigned int a = 0; a < 3; ++a) {
face.mIndices[a] = p++;
}
@ -118,21 +116,21 @@ void utJoinVertices::TearDown() {
// ------------------------------------------------------------------------------------------------
TEST_F(utJoinVertices, testProcess) {
// execute the step on the given data
piProcess->ProcessMesh(pcMesh,0);
piProcess->ProcessMesh(pcMesh, 0);
// the number of faces shouldn't change
ASSERT_EQ(300U, pcMesh->mNumFaces);
ASSERT_EQ(300U, pcMesh->mNumVertices);
ASSERT_TRUE( nullptr != pcMesh->mNormals);
ASSERT_TRUE( nullptr != pcMesh->mTangents);
ASSERT_TRUE( nullptr != pcMesh->mBitangents);
ASSERT_TRUE( nullptr != pcMesh->mTextureCoords[0]);
ASSERT_TRUE(nullptr != pcMesh->mNormals);
ASSERT_TRUE(nullptr != pcMesh->mTangents);
ASSERT_TRUE(nullptr != pcMesh->mBitangents);
ASSERT_TRUE(nullptr != pcMesh->mTextureCoords[0]);
// the order doesn't care
float fSum = 0.f;
for (unsigned int i = 0; i < 300; ++i) {
aiVector3D& v = pcMesh->mVertices[i];
aiVector3D &v = pcMesh->mVertices[i];
fSum += v.x + v.y + v.z;
EXPECT_FALSE(pcMesh->mNormals[i].x);
@ -140,5 +138,5 @@ TEST_F(utJoinVertices, testProcess) {
EXPECT_FALSE(pcMesh->mBitangents[i].x);
EXPECT_FALSE(pcMesh->mTextureCoords[0][i].x);
}
EXPECT_EQ(150.f*299.f*3.f, fSum); // gaussian sum equation
EXPECT_EQ(150.f * 299.f * 3.f, fSum); // gaussian sum equation
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,20 +38,19 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utLWOImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/LWO/LWO2/boxuv.lwo", aiProcess_ValidateDataStructure);
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWO/LWO2/boxuv.lwo", aiProcess_ValidateDataStructure);
EXPECT_EQ(1u, scene->mNumMeshes);
EXPECT_NE(nullptr, scene->mMeshes[0]);
@ -68,8 +65,8 @@ public:
}
};
TEST_F( utLWOImportExport, importLWObox_uv ) {
EXPECT_TRUE( importerTest() );
TEST_F(utLWOImportExport, importLWObox_uv) {
EXPECT_TRUE(importerTest());
}
TEST_F(utLWOImportExport, importLWOformatdetection) {
@ -78,4 +75,3 @@ TEST_F(utLWOImportExport, importLWOformatdetection) {
EXPECT_NE(nullptr, scene);
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,26 +38,25 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utLWSImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_ValidateDataStructure);
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utLWSImportExport, importLWSFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utLWSImportExport, importLWSFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utLWSImportExport, importLWSmove_x_post_linear) {
@ -139,4 +136,3 @@ TEST_F(utLWSImportExport, importLWSmove_xz_spline) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_spline.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}

View File

@ -40,18 +40,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/LimitBoneWeightsProcess.h"
#include <assimp/scene.h>
using namespace std;
using namespace Assimp;
class LimitBoneWeightsTest : public ::testing::Test {
public:
LimitBoneWeightsTest()
: Test()
, mProcess(nullptr)
, mMesh(nullptr) {
LimitBoneWeightsTest() :
Test(), mProcess(nullptr), mMesh(nullptr) {
// empty
}
@ -75,14 +73,14 @@ void LimitBoneWeightsTest::SetUp() {
mMesh->mNumVertices = 500;
mMesh->mVertices = new aiVector3D[500]; // uninit.
mMesh->mNumBones = 30;
mMesh->mBones = new aiBone*[30];
mMesh->mBones = new aiBone *[30];
unsigned int iCur = 0;
for (unsigned int i = 0; i < 30;++i) {
aiBone* pc = mMesh->mBones[i] = new aiBone();
for (unsigned int i = 0; i < 30; ++i) {
aiBone *pc = mMesh->mBones[i] = new aiBone();
pc->mNumWeights = 250;
pc->mWeights = new aiVertexWeight[pc->mNumWeights];
for (unsigned int qq = 0; qq < pc->mNumWeights;++qq) {
aiVertexWeight& v = pc->mWeights[qq];
for (unsigned int qq = 0; qq < pc->mNumWeights; ++qq) {
aiVertexWeight &v = pc->mWeights[qq];
v.mVertexId = iCur++;
if (500 == iCur) {
iCur = 0;
@ -105,26 +103,26 @@ TEST_F(LimitBoneWeightsTest, testProcess) {
// check whether everything is ok ...
typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
VertexWeightList* asWeights = new VertexWeightList[mMesh->mNumVertices];
VertexWeightList *asWeights = new VertexWeightList[mMesh->mNumVertices];
for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
asWeights[i].reserve(4);
}
// sort back as per-vertex lists
for (unsigned int i = 0; i < mMesh->mNumBones;++i) {
aiBone& pcBone = **(mMesh->mBones+i);
for (unsigned int q = 0; q < pcBone.mNumWeights;++q) {
for (unsigned int i = 0; i < mMesh->mNumBones; ++i) {
aiBone &pcBone = **(mMesh->mBones + i);
for (unsigned int q = 0; q < pcBone.mNumWeights; ++q) {
aiVertexWeight weight = pcBone.mWeights[q];
asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight(i, weight.mWeight));
}
}
// now validate the size of the lists and check whether all weights sum to 1.0f
for (unsigned int i = 0; i < mMesh->mNumVertices;++i) {
for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
EXPECT_LE(asWeights[i].size(), 4U);
float fSum = 0.0f;
for (VertexWeightList::const_iterator iter = asWeights[i].begin(); iter != asWeights[i].end();++iter) {
for (VertexWeightList::const_iterator iter = asWeights[i].begin(); iter != asWeights[i].end(); ++iter) {
fSum += (*iter).mWeight;
}
EXPECT_GE(fSum, 0.95F);

View File

@ -3,8 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2020, assimp tea
All rights reserved.
@ -41,12 +40,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -54,7 +53,7 @@ class utM3DImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
return nullptr != scene;
#else
@ -63,6 +62,6 @@ public:
}
};
TEST_F( utM3DImportExport, importM3DFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utM3DImportExport, importM3DFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -52,7 +52,7 @@ public:
Assimp::Importer importer;
//const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0);
static_cast<void>( importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0) );
static_cast<void>(importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0));
return true;
}
};

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "Material/MaterialSystem.h"
#include <assimp/scene.h>
using namespace ::std;
using namespace ::Assimp;
@ -54,67 +52,65 @@ public:
virtual void TearDown() { delete this->pcMat; }
protected:
aiMaterial* pcMat;
aiMaterial *pcMat;
};
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testFloatProperty)
{
TEST_F(MaterialSystemTest, testFloatProperty) {
float pf = 150392.63f;
this->pcMat->AddProperty(&pf,1,"testKey1");
this->pcMat->AddProperty(&pf, 1, "testKey1");
pf = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf));
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1", 0, 0, pf));
EXPECT_EQ(150392.63f, pf);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testFloatArrayProperty)
{
float pf[] = {0.0f,1.0f,2.0f,3.0f};
TEST_F(MaterialSystemTest, testFloatArrayProperty) {
float pf[] = { 0.0f, 1.0f, 2.0f, 3.0f };
unsigned int pMax = sizeof(pf) / sizeof(float);
this->pcMat->AddProperty(pf,pMax,"testKey2");
this->pcMat->AddProperty(pf, pMax, "testKey2");
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax));
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testIntProperty)
{
TEST_F(MaterialSystemTest, testIntProperty) {
int pf = 15039263;
this->pcMat->AddProperty(&pf,1,"testKey3");
this->pcMat->AddProperty(&pf, 1, "testKey3");
pf = 12;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf));
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3", 0, 0, pf));
EXPECT_EQ(15039263, pf);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testIntArrayProperty)
{
int pf[] = {0,1,2,3};
TEST_F(MaterialSystemTest, testIntArrayProperty) {
int pf[] = { 0, 1, 2, 3 };
unsigned int pMax = sizeof(pf) / sizeof(int);
this->pcMat->AddProperty(pf,pMax,"testKey4");
this->pcMat->AddProperty(pf, pMax, "testKey4");
pf[0] = pf[1] = pf[2] = pf[3] = 12;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax));
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4", 0, 0, pf, &pMax));
EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3]);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testColorProperty)
{
TEST_F(MaterialSystemTest, testColorProperty) {
aiColor4D clr;
clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
this->pcMat->AddProperty(&clr,1,"testKey5");
clr.r = 2.0f;
clr.g = 3.0f;
clr.b = 4.0f;
clr.a = 5.0f;
this->pcMat->AddProperty(&clr, 1, "testKey5");
clr.b = 1.0f;
clr.a = clr.g = clr.r = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr));
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5", 0, 0, clr));
EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
}
@ -122,13 +118,12 @@ TEST_F(MaterialSystemTest, testColorProperty)
TEST_F(MaterialSystemTest, testStringProperty) {
aiString s;
s.Set("Hello, this is a small test");
this->pcMat->AddProperty(&s,"testKey6");
this->pcMat->AddProperty(&s, "testKey6");
s.Set("358358");
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s));
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6", 0, 0, s));
EXPECT_STREQ("Hello, this is a small test", s.data);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testMaterialNameAccess) {
aiMaterial *mat = new aiMaterial();
@ -136,7 +131,7 @@ TEST_F(MaterialSystemTest, testMaterialNameAccess) {
aiString name = mat->GetName();
const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
EXPECT_EQ(0, retValue );
EXPECT_EQ(0, retValue);
delete mat;
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -50,27 +48,23 @@ class utMatrix3x3Test : public ::testing::Test {
// empty
};
TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
TEST_F(utMatrix3x3Test, FromToMatrixTest) {
aiVector3D res;
aiMatrix3x3 trafo;
const double PRECISION = 0.000001;
// axes test
aiVector3D axes[] =
{ aiVector3D(1, 0, 0)
, aiVector3D(0, 1, 0)
, aiVector3D(0, 0, 1)
};
aiVector3D axes[] = { aiVector3D(1, 0, 0), aiVector3D(0, 1, 0), aiVector3D(0, 0, 1) };
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
aiMatrix3x3::FromToMatrix( axes[i], axes[j], trafo );
aiMatrix3x3::FromToMatrix(axes[i], axes[j], trafo);
res = trafo * axes[i];
ASSERT_NEAR( axes[j].x, res.x, PRECISION );
ASSERT_NEAR( axes[j].y, res.y, PRECISION );
ASSERT_NEAR( axes[j].z, res.z, PRECISION );
ASSERT_NEAR(axes[j].x, res.x, PRECISION);
ASSERT_NEAR(axes[j].y, res.y, PRECISION);
ASSERT_NEAR(axes[j].z, res.z, PRECISION);
}
}
@ -80,22 +74,14 @@ TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
aiVector3D from, to;
for (int i = 0; i < NUM_SAMPLES; ++i) {
from = aiVector3D
( 1.f * rand() / RAND_MAX
, 1.f * rand() / RAND_MAX
, 1.f * rand() / RAND_MAX
).Normalize();
to = aiVector3D
( 1.f * rand() / RAND_MAX
, 1.f * rand() / RAND_MAX
, 1.f * rand() / RAND_MAX
).Normalize();
from = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
to = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
aiMatrix3x3::FromToMatrix( from, to, trafo );
aiMatrix3x3::FromToMatrix(from, to, trafo);
res = trafo * from;
ASSERT_NEAR( to.x, res.x, PRECISION );
ASSERT_NEAR( to.y, res.y, PRECISION );
ASSERT_NEAR( to.z, res.z, PRECISION );
ASSERT_NEAR(to.x, res.x, PRECISION);
ASSERT_NEAR(to.y, res.y, PRECISION);
ASSERT_NEAR(to.z, res.z, PRECISION);
}
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -46,50 +44,49 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
class utMatrix4x4 : public ::testing::Test {
};
TEST_F( utMatrix4x4, badIndexOperatorTest ) {
TEST_F(utMatrix4x4, badIndexOperatorTest) {
aiMatrix4x4 m;
ai_real *a0 = m[ 4 ];
EXPECT_EQ( NULL, a0 );
ai_real *a0 = m[4];
EXPECT_EQ(NULL, a0);
}
TEST_F( utMatrix4x4, indexOperatorTest ) {
TEST_F(utMatrix4x4, indexOperatorTest) {
aiMatrix4x4 m;
ai_real *a0 = m[ 0 ];
EXPECT_FLOAT_EQ( 1.0, *a0 );
ai_real *a1 = a0+1;
EXPECT_FLOAT_EQ( 0.0, *a1 );
ai_real *a0 = m[0];
EXPECT_FLOAT_EQ(1.0, *a0);
ai_real *a1 = a0 + 1;
EXPECT_FLOAT_EQ(0.0, *a1);
ai_real *a2 = a0 + 2;
EXPECT_FLOAT_EQ( 0.0, *a2 );
EXPECT_FLOAT_EQ(0.0, *a2);
ai_real *a3 = a0 + 3;
EXPECT_FLOAT_EQ( 0.0, *a3 );
EXPECT_FLOAT_EQ(0.0, *a3);
ai_real *a4 = m[ 1 ];
EXPECT_FLOAT_EQ( 0.0, *a4 );
ai_real *a4 = m[1];
EXPECT_FLOAT_EQ(0.0, *a4);
ai_real *a5 = a4 + 1;
EXPECT_FLOAT_EQ( 1.0, *a5 );
EXPECT_FLOAT_EQ(1.0, *a5);
ai_real *a6 = a4 + 2;
EXPECT_FLOAT_EQ( 0.0, *a6 );
EXPECT_FLOAT_EQ(0.0, *a6);
ai_real *a7 = a4 + 3;
EXPECT_FLOAT_EQ( 0.0, *a7 );
EXPECT_FLOAT_EQ(0.0, *a7);
ai_real *a8 = m[ 2 ];
EXPECT_FLOAT_EQ( 0.0, *a8 );
ai_real *a8 = m[2];
EXPECT_FLOAT_EQ(0.0, *a8);
ai_real *a9 = a8 + 1;
EXPECT_FLOAT_EQ( 0.0, *a9 );
EXPECT_FLOAT_EQ(0.0, *a9);
ai_real *a10 = a8 + 2;
EXPECT_FLOAT_EQ( 1.0, *a10 );
EXPECT_FLOAT_EQ(1.0, *a10);
ai_real *a11 = a8 + 3;
EXPECT_FLOAT_EQ( 0.0, *a11 );
EXPECT_FLOAT_EQ(0.0, *a11);
ai_real *a12 = m[ 3 ];
EXPECT_FLOAT_EQ( 0.0, *a12 );
ai_real *a12 = m[3];
EXPECT_FLOAT_EQ(0.0, *a12);
ai_real *a13 = a12 + 1;
EXPECT_FLOAT_EQ( 0.0, *a13 );
EXPECT_FLOAT_EQ(0.0, *a13);
ai_real *a14 = a12 + 2;
EXPECT_FLOAT_EQ( 0.0, *a14 );
EXPECT_FLOAT_EQ(0.0, *a14);
ai_real *a15 = a12 + 3;
EXPECT_FLOAT_EQ( 1.0, *a15 );
EXPECT_FLOAT_EQ(1.0, *a15);
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,9 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "Obj/ObjTools.h"
#include "Obj/ObjFileParser.h"
#include "Obj/ObjTools.h"
#include "UnitTestPCH.h"
using namespace ::Assimp;
@ -52,7 +50,8 @@ class utObjTools : public ::testing::Test {
class TestObjFileParser : public ObjFileParser {
public:
TestObjFileParser() : ObjFileParser(){
TestObjFileParser() :
ObjFileParser() {
// empty
}
@ -60,8 +59,8 @@ public:
// empty
}
void testCopyNextWord( char *pBuffer, size_t length ) {
copyNextWord( pBuffer, length );
void testCopyNextWord(char *pBuffer, size_t length) {
copyNextWord(pBuffer, length);
}
size_t testGetNumComponentsInDataDefinition() {
@ -69,49 +68,49 @@ public:
}
};
TEST_F( utObjTools, skipDataLine_OneLine_Success ) {
TEST_F(utObjTools, skipDataLine_OneLine_Success) {
std::vector<char> buffer;
std::string data( "v -0.5 -0.5 0.5\nend" );
buffer.resize( data.size() );
::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() );
std::vector<char>::iterator itBegin( buffer.begin() ), itEnd( buffer.end() );
std::string data("v -0.5 -0.5 0.5\nend");
buffer.resize(data.size());
::memcpy(&buffer[0], &data[0], data.size());
std::vector<char>::iterator itBegin(buffer.begin()), itEnd(buffer.end());
unsigned int line = 0;
std::vector<char>::iterator current = skipLine<std::vector<char>::iterator>( itBegin, itEnd, line );
EXPECT_EQ( 'e', *current );
std::vector<char>::iterator current = skipLine<std::vector<char>::iterator>(itBegin, itEnd, line);
EXPECT_EQ('e', *current);
}
TEST_F( utObjTools, skipDataLine_TwoLines_Success ) {
TEST_F(utObjTools, skipDataLine_TwoLines_Success) {
TestObjFileParser test_parser;
std::string data( "vn -2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323" );
std::string data("vn -2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323");
std::vector<char> buffer;
buffer.resize( data.size() );
::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() );
test_parser.setBuffer( buffer );
buffer.resize(data.size());
::memcpy(&buffer[0], &data[0], data.size());
test_parser.setBuffer(buffer);
static const size_t Size = 4096UL;
char data_buffer[ Size ];
char data_buffer[Size];
test_parser.testCopyNextWord( data_buffer, Size );
EXPECT_EQ( 0, strncmp( data_buffer, "vn", 2 ) );
test_parser.testCopyNextWord(data_buffer, Size);
EXPECT_EQ(0, strncmp(data_buffer, "vn", 2));
test_parser.testCopyNextWord( data_buffer, Size );
EXPECT_EQ( data_buffer[0], '-' );
test_parser.testCopyNextWord(data_buffer, Size);
EXPECT_EQ(data_buffer[0], '-');
test_parser.testCopyNextWord( data_buffer, Size );
EXPECT_EQ( data_buffer[0], '-' );
test_parser.testCopyNextWord(data_buffer, Size);
EXPECT_EQ(data_buffer[0], '-');
test_parser.testCopyNextWord( data_buffer, Size );
EXPECT_EQ( data_buffer[ 0 ], '-' );
test_parser.testCopyNextWord(data_buffer, Size);
EXPECT_EQ(data_buffer[0], '-');
}
TEST_F( utObjTools, countComponents_TwoLines_Success ) {
TEST_F(utObjTools, countComponents_TwoLines_Success) {
TestObjFileParser test_parser;
std::string data( "-2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323" );
std::string data("-2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323");
std::vector<char> buffer;
buffer.resize( data.size() + 1 );
::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() );
buffer[ buffer.size() - 1 ] = '\0';
test_parser.setBuffer( buffer );
buffer.resize(data.size() + 1);
::memcpy(&buffer[0], &data[0], data.size());
buffer[buffer.size() - 1] = '\0';
test_parser.setBuffer(buffer);
size_t numComps = test_parser.testGetNumComponentsInDataDefinition();
EXPECT_EQ( 3U, numComps );
EXPECT_EQ(3U, numComps);
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,32 +39,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
using namespace Assimp;
class utOpenGEXImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OpenGEX/Example.ogex", 0 );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OpenGEX/Example.ogex", 0);
return nullptr != scene;
}
};
TEST_F( utOpenGEXImportExport, importLWSFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utOpenGEXImportExport, importLWSFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F( utOpenGEXImportExport, Importissue1262_NoCrash ) {
TEST_F(utOpenGEXImportExport, Importissue1262_NoCrash) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OpenGEX/light_issue1262.ogex", 0 );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OpenGEX/light_issue1262.ogex", 0);
EXPECT_NE(nullptr, scene);
}
TEST_F(utOpenGEXImportExport, Importissue1340_EmptyCameraObject) {

View File

@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,11 +40,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include "AbstractImportExportBase.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
using namespace ::Assimp;
@ -53,14 +52,14 @@ class utPLYImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_EQ( 1u, scene->mNumMeshes );
EXPECT_NE( nullptr, scene->mMeshes[0] );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_EQ(1u, scene->mNumMeshes);
EXPECT_NE(nullptr, scene->mMeshes[0]);
if (nullptr == scene->mMeshes[0]) {
return false;
}
EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
EXPECT_EQ( 6u, scene->mMeshes[0]->mNumFaces );
EXPECT_EQ(8u, scene->mMeshes[0]->mNumVertices);
EXPECT_EQ(6u, scene->mMeshes[0]->mNumFaces);
return (nullptr != scene);
}
@ -78,13 +77,13 @@ public:
#endif // ASSIMP_BUILD_NO_EXPORT
};
TEST_F( utPLYImportExport, importTest_Success ) {
EXPECT_TRUE( importerTest() );
TEST_F(utPLYImportExport, importTest_Success) {
EXPECT_TRUE(importerTest());
}
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utPLYImportExport, exportTest_Success ) {
TEST_F(utPLYImportExport, exportTest_Success) {
EXPECT_TRUE(exporterTest());
}
@ -126,10 +125,10 @@ TEST_F(utPLYImportExport, importBinaryPLY) {
EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
}
TEST_F( utPLYImportExport, vertexColorTest ) {
TEST_F(utPLYImportExport, vertexColorTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces);
EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes);
EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
@ -157,27 +156,27 @@ TEST_F(utPLYImportExport, pointcloudTest) {
}
static const char *test_file =
"ply\n"
"format ascii 1.0\n"
"element vertex 4\n"
"property float x\n"
"property float y\n"
"property float z\n"
"property uchar red\n"
"property uchar green\n"
"property uchar blue\n"
"property float nx\n"
"property float ny\n"
"property float nz\n"
"end_header\n"
"0.0 0.0 0.0 255 255 255 0.0 1.0 0.0\n"
"0.0 0.0 1.0 255 0 255 0.0 0.0 1.0\n"
"0.0 1.0 0.0 255 255 0 1.0 0.0 0.0\n"
"0.0 1.0 1.0 0 255 255 1.0 1.0 0.0\n";
"ply\n"
"format ascii 1.0\n"
"element vertex 4\n"
"property float x\n"
"property float y\n"
"property float z\n"
"property uchar red\n"
"property uchar green\n"
"property uchar blue\n"
"property float nx\n"
"property float ny\n"
"property float nz\n"
"end_header\n"
"0.0 0.0 0.0 255 255 255 0.0 1.0 0.0\n"
"0.0 0.0 1.0 255 0 255 0.0 0.0 1.0\n"
"0.0 1.0 0.0 255 255 0 1.0 0.0 0.0\n"
"0.0 1.0 1.0 0 255 255 1.0 1.0 0.0\n";
TEST_F( utPLYImportExport, parseErrorTest ) {
TEST_F(utPLYImportExport, parseErrorTest) {
Assimp::Importer importer;
//Could not use aiProcess_ValidateDataStructure since it's missing faces.
const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0);
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFileFromMemory(test_file, strlen(test_file), 0);
EXPECT_NE(nullptr, scene);
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,19 +40,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/PretransformVertices.h"
#include <assimp/scene.h>
using namespace std;
using namespace Assimp;
class PretransformVerticesTest : public ::testing::Test {
public:
PretransformVerticesTest()
: Test()
, mScene(nullptr)
, mProcess(nullptr) {
PretransformVerticesTest() :
Test(), mScene(nullptr), mProcess(nullptr) {
// empty
}
@ -68,20 +63,20 @@ protected:
};
// ------------------------------------------------------------------------------------------------
void AddNodes(unsigned int num, aiNode* father, unsigned int depth) {
father->mChildren = new aiNode*[father->mNumChildren = 5];
void AddNodes(unsigned int num, aiNode *father, unsigned int depth) {
father->mChildren = new aiNode *[father->mNumChildren = 5];
for (unsigned int i = 0; i < 5; ++i) {
aiNode* nd = father->mChildren[i] = new aiNode();
aiNode *nd = father->mChildren[i] = new aiNode();
nd->mName.length = sprintf(nd->mName.data,"%i%i",depth,i);
nd->mName.length = sprintf(nd->mName.data, "%i%i", depth, i);
// spawn two meshes
nd->mMeshes = new unsigned int[nd->mNumMeshes = 2];
nd->mMeshes[0] = num*5+i;
nd->mMeshes[1] = 24-(num*5+i); // mesh 12 is special ... it references the same mesh twice
nd->mMeshes[0] = num * 5 + i;
nd->mMeshes[1] = 24 - (num * 5 + i); // mesh 12 is special ... it references the same mesh twice
// setup an unique transformation matrix
nd->mTransformation.a1 = num*5.f+i + 1;
nd->mTransformation.a1 = num * 5.f + i + 1;
}
if (depth > 1) {
@ -96,35 +91,35 @@ void PretransformVerticesTest::SetUp() {
mScene = new aiScene();
// add 5 empty materials
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials = 5];
for (unsigned int i = 0; i < 5;++i) {
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials = 5];
for (unsigned int i = 0; i < 5; ++i) {
mScene->mMaterials[i] = new aiMaterial();
}
// add 25 test meshes
mScene->mMeshes = new aiMesh*[mScene->mNumMeshes = 25];
for ( unsigned int i = 0; i < 25; ++i) {
aiMesh* mesh = mScene->mMeshes[ i ] = new aiMesh();
mScene->mMeshes = new aiMesh *[mScene->mNumMeshes = 25];
for (unsigned int i = 0; i < 25; ++i) {
aiMesh *mesh = mScene->mMeshes[i] = new aiMesh();
mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
mesh->mFaces = new aiFace[ mesh->mNumFaces = 10+i ];
mesh->mFaces = new aiFace[mesh->mNumFaces = 10 + i];
mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces];
for (unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
aiFace& f = mesh->mFaces[ a ];
f.mIndices = new unsigned int [ f.mNumIndices = 1 ];
f.mIndices[0] = a*3;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
aiFace &f = mesh->mFaces[a];
f.mIndices = new unsigned int[f.mNumIndices = 1];
f.mIndices[0] = a * 3;
mesh->mVertices[a] = aiVector3D((float)i,(float)a,0.f);
mesh->mVertices[a] = aiVector3D((float)i, (float)a, 0.f);
}
mesh->mMaterialIndex = i%5;
mesh->mMaterialIndex = i % 5;
if (i % 2) {
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
for ( unsigned int normalIdx=0; normalIdx<mesh->mNumVertices; ++normalIdx ) {
mesh->mNormals[ normalIdx ].x = 1.0f;
mesh->mNormals[ normalIdx ].y = 1.0f;
mesh->mNormals[ normalIdx ].z = 1.0f;
mesh->mNormals[ normalIdx ].Normalize();
for (unsigned int normalIdx = 0; normalIdx < mesh->mNumVertices; ++normalIdx) {
mesh->mNormals[normalIdx].x = 1.0f;
mesh->mNormals[normalIdx].y = 1.0f;
mesh->mNormals[normalIdx].z = 1.0f;
mesh->mNormals[normalIdx].Normalize();
}
}
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,8 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -53,11 +51,11 @@ class utQ3DImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/Q3D/earth.q3o", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Q3D/earth.q3o", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utQ3DImportExport, importTest) {
EXPECT_TRUE( importerTest() );
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,54 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/RemoveComments.h>
using namespace std;
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
TEST(RemoveCommentsTest, testSingleLineComments)
{
const char* szTest = "int i = 0; \n"
"if (4 == //)\n"
"\ttrue) { // do something here \n"
"\t// hello ... and bye //\n";
TEST(RemoveCommentsTest, testSingleLineComments) {
const char *szTest = "int i = 0; \n"
"if (4 == //)\n"
"\ttrue) { // do something here \n"
"\t// hello ... and bye //\n";
const size_t len( ::strlen( szTest ) + 1 );
char* szTest2 = new char[ len ];
::strncpy( szTest2, szTest, len );
const size_t len(::strlen(szTest) + 1);
char *szTest2 = new char[len];
::strncpy(szTest2, szTest, len);
const char* szTestResult = "int i = 0; \n"
"if (4 == \n"
"\ttrue) { \n"
"\t \n";
const char *szTestResult = "int i = 0; \n"
"if (4 == \n"
"\ttrue) { \n"
"\t \n";
CommentRemover::RemoveLineComments("//",szTest2,' ');
CommentRemover::RemoveLineComments("//", szTest2, ' ');
EXPECT_STREQ(szTestResult, szTest2);
delete[] szTest2;
}
// ------------------------------------------------------------------------------------------------
TEST(RemoveCommentsTest, testMultiLineComments)
{
const char* szTest =
"/* comment to be removed */\n"
"valid text /* \n "
" comment across multiple lines */"
" / * Incomplete comment */ /* /* multiple comments */ */";
TEST(RemoveCommentsTest, testMultiLineComments) {
const char *szTest =
"/* comment to be removed */\n"
"valid text /* \n "
" comment across multiple lines */"
" / * Incomplete comment */ /* /* multiple comments */ */";
const char* szTestResult =
" \n"
"valid text "
" "
" / * Incomplete comment */ */";
const char *szTestResult =
" \n"
"valid text "
" "
" / * Incomplete comment */ */";
const size_t len( ::strlen( szTest ) + 1 );
char* szTest2 = new char[ len ];
::strncpy( szTest2, szTest, len );
const size_t len(::strlen(szTest) + 1);
char *szTest2 = new char[len];
::strncpy(szTest2, szTest, len);
CommentRemover::RemoveMultiLineComments("/*","*/",szTest2,' ');
CommentRemover::RemoveMultiLineComments("/*", "*/", szTest2, ' ');
EXPECT_STREQ(szTestResult, szTest2);
delete[] szTest2;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/RemoveVCProcess.h"
#include "Material/MaterialSystem.h"
#include "PostProcessing/RemoveVCProcess.h"
#include <assimp/scene.h>
using namespace std;
using namespace Assimp;
@ -55,19 +53,18 @@ public:
virtual void TearDown();
protected:
RemoveVCProcess* piProcess;
aiScene* pScene;
RemoveVCProcess *piProcess;
aiScene *pScene;
};
// ------------------------------------------------------------------------------------------------
void RemoveVCProcessTest::SetUp()
{
void RemoveVCProcessTest::SetUp() {
// construct the process
piProcess = new RemoveVCProcess();
pScene = new aiScene();
// fill the scene ..
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2];
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 2];
pScene->mMeshes[0] = new aiMesh();
pScene->mMeshes[1] = new aiMesh();
@ -82,23 +79,23 @@ void RemoveVCProcessTest::SetUp()
pScene->mMeshes[1]->mNumVertices = 120;
pScene->mMeshes[1]->mVertices = new aiVector3D[120];
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 2];
pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 2];
pScene->mAnimations[0] = new aiAnimation();
pScene->mAnimations[1] = new aiAnimation();
pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2];
pScene->mTextures = new aiTexture *[pScene->mNumTextures = 2];
pScene->mTextures[0] = new aiTexture();
pScene->mTextures[1] = new aiTexture();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 2];
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = 2];
pScene->mMaterials[0] = new aiMaterial();
pScene->mMaterials[1] = new aiMaterial();
pScene->mLights = new aiLight*[pScene->mNumLights = 2];
pScene->mLights = new aiLight *[pScene->mNumLights = 2];
pScene->mLights[0] = new aiLight();
pScene->mLights[1] = new aiLight();
pScene->mCameras = new aiCamera*[pScene->mNumCameras = 2];
pScene->mCameras = new aiCamera *[pScene->mNumCameras = 2];
pScene->mCameras[0] = new aiCamera();
pScene->mCameras[1] = new aiCamera();
@ -107,19 +104,17 @@ void RemoveVCProcessTest::SetUp()
char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1];
check[0] = 0;
// to remove compiler warning
EXPECT_EQ( 0, check[0] );
EXPECT_EQ(0, check[0]);
}
// ------------------------------------------------------------------------------------------------
void RemoveVCProcessTest::TearDown()
{
void RemoveVCProcessTest::TearDown() {
delete pScene;
delete piProcess;
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testMeshRemove)
{
TEST_F(RemoveVCProcessTest, testMeshRemove) {
piProcess->SetDeleteFlags(aiComponent_MESHES);
piProcess->Execute(pScene);
@ -129,8 +124,7 @@ TEST_F(RemoveVCProcessTest, testMeshRemove)
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testAnimRemove)
{
TEST_F(RemoveVCProcessTest, testAnimRemove) {
piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
piProcess->Execute(pScene);
@ -140,21 +134,19 @@ TEST_F(RemoveVCProcessTest, testAnimRemove)
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testMaterialRemove)
{
TEST_F(RemoveVCProcessTest, testMaterialRemove) {
piProcess->SetDeleteFlags(aiComponent_MATERIALS);
piProcess->Execute(pScene);
// there should be one default material now ...
EXPECT_TRUE(1 == pScene->mNumMaterials &&
pScene->mMeshes[0]->mMaterialIndex == 0 &&
pScene->mMeshes[1]->mMaterialIndex == 0);
pScene->mMeshes[0]->mMaterialIndex == 0 &&
pScene->mMeshes[1]->mMaterialIndex == 0);
EXPECT_EQ(0U, pScene->mFlags);
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testTextureRemove)
{
TEST_F(RemoveVCProcessTest, testTextureRemove) {
piProcess->SetDeleteFlags(aiComponent_TEXTURES);
piProcess->Execute(pScene);
@ -164,8 +156,7 @@ TEST_F(RemoveVCProcessTest, testTextureRemove)
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testCameraRemove)
{
TEST_F(RemoveVCProcessTest, testCameraRemove) {
piProcess->SetDeleteFlags(aiComponent_CAMERAS);
piProcess->Execute(pScene);
@ -175,8 +166,7 @@ TEST_F(RemoveVCProcessTest, testCameraRemove)
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testLightRemove)
{
TEST_F(RemoveVCProcessTest, testLightRemove) {
piProcess->SetDeleteFlags(aiComponent_LIGHTS);
piProcess->Execute(pScene);
@ -186,37 +176,34 @@ TEST_F(RemoveVCProcessTest, testLightRemove)
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA)
{
TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA) {
piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
piProcess->Execute(pScene);
EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
!pScene->mMeshes[0]->mTextureCoords[1] &&
!pScene->mMeshes[0]->mTextureCoords[2] &&
!pScene->mMeshes[0]->mTextureCoords[3]);
!pScene->mMeshes[0]->mTextureCoords[1] &&
!pScene->mMeshes[0]->mTextureCoords[2] &&
!pScene->mMeshes[0]->mTextureCoords[3]);
EXPECT_EQ(0U, pScene->mFlags);
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB)
{
TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB) {
piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
piProcess->Execute(pScene);
EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
pScene->mMeshes[0]->mTextureCoords[1] &&
pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ...
!pScene->mMeshes[0]->mTextureCoords[3] &&
!pScene->mMeshes[0]->mNormals);
pScene->mMeshes[0]->mTextureCoords[1] &&
pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ...
!pScene->mMeshes[0]->mTextureCoords[3] &&
!pScene->mMeshes[0]->mNormals);
EXPECT_EQ(0U, pScene->mFlags);
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testRemoveEverything)
{
TEST_F(RemoveVCProcessTest, testRemoveEverything) {
piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
piProcess->Execute(pScene);
EXPECT_EQ(0U, pScene->mNumAnimations);
EXPECT_EQ(0U, pScene->mNumCameras);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/RemoveRedundantMaterials.h"
#include "Material/MaterialSystem.h"
#include "PostProcessing/RemoveRedundantMaterials.h"
#include <assimp/scene.h>
using namespace std;
using namespace Assimp;
@ -55,19 +53,18 @@ public:
virtual void TearDown();
protected:
RemoveRedundantMatsProcess* piProcess;
aiScene* pcScene1;
RemoveRedundantMatsProcess *piProcess;
aiScene *pcScene1;
};
// ------------------------------------------------------------------------------------------------
aiMaterial* getUniqueMaterial1()
{
aiMaterial *getUniqueMaterial1() {
// setup an unique name for each material - this shouldn't care
aiString mTemp;
mTemp.Set("UniqueMat1");
aiMaterial* pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
aiMaterial *pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
float f = 2.0f;
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH);
@ -75,42 +72,40 @@ aiMaterial* getUniqueMaterial1()
}
// ------------------------------------------------------------------------------------------------
aiMaterial* getUniqueMaterial2()
{
aiMaterial *getUniqueMaterial2() {
// setup an unique name for each material - this shouldn't care
aiString mTemp;
mTemp.Set("Unique Mat2");
aiMaterial* pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
float f = 4.0f;int i = 1;
aiMaterial *pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
float f = 4.0f;
int i = 1;
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME);
return pcMat;
}
// ------------------------------------------------------------------------------------------------
aiMaterial* getUniqueMaterial3()
{
aiMaterial *getUniqueMaterial3() {
// setup an unique name for each material - this shouldn't care
aiString mTemp;
mTemp.Set("Complex material name");
aiMaterial* pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
aiMaterial *pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
return pcMat;
}
// ------------------------------------------------------------------------------------------------
void RemoveRedundantMatsTest::SetUp()
{
void RemoveRedundantMatsTest::SetUp() {
// construct the process
piProcess = new RemoveRedundantMatsProcess();
// create a scene with 5 materials (2 is a duplicate of 0, 3 of 1)
pcScene1 = new aiScene();
pcScene1->mNumMaterials = 5;
pcScene1->mMaterials = new aiMaterial*[5];
pcScene1->mMaterials = new aiMaterial *[5];
pcScene1->mMaterials[0] = getUniqueMaterial1();
pcScene1->mMaterials[1] = getUniqueMaterial2();
@ -118,8 +113,8 @@ void RemoveRedundantMatsTest::SetUp()
// all materials must be referenced
pcScene1->mNumMeshes = 5;
pcScene1->mMeshes = new aiMesh*[5];
for (unsigned int i = 0; i < 5;++i) {
pcScene1->mMeshes = new aiMesh *[5];
for (unsigned int i = 0; i < 5; ++i) {
pcScene1->mMeshes[i] = new aiMesh();
pcScene1->mMeshes[i]->mMaterialIndex = i;
}
@ -130,57 +125,53 @@ void RemoveRedundantMatsTest::SetUp()
mTemp.data[0] = 48;
mTemp.data[1] = 0;
aiMaterial* pcMat;
aiMaterial *pcMat;
pcScene1->mMaterials[2] = pcMat = new aiMaterial();
aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[0]);
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
aiMaterial::CopyPropertyList(pcMat, (const aiMaterial *)pcScene1->mMaterials[0]);
pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
mTemp.data[0]++;
pcScene1->mMaterials[3] = pcMat = new aiMaterial();
aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[1]);
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
aiMaterial::CopyPropertyList(pcMat, (const aiMaterial *)pcScene1->mMaterials[1]);
pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
mTemp.data[0]++;
}
// ------------------------------------------------------------------------------------------------
void RemoveRedundantMatsTest::TearDown()
{
void RemoveRedundantMatsTest::TearDown() {
delete piProcess;
delete pcScene1;
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveRedundantMatsTest, testRedundantMaterials)
{
TEST_F(RemoveRedundantMatsTest, testRedundantMaterials) {
piProcess->SetFixedMaterialsString();
piProcess->Execute(pcScene1);
EXPECT_EQ(3U, pcScene1->mNumMaterials);
EXPECT_TRUE(0 != pcScene1->mMaterials &&
0 != pcScene1->mMaterials[0] &&
0 != pcScene1->mMaterials[1] &&
0 != pcScene1->mMaterials[2]);
0 != pcScene1->mMaterials[0] &&
0 != pcScene1->mMaterials[1] &&
0 != pcScene1->mMaterials[2]);
aiString sName;
EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2],AI_MATKEY_NAME,&sName));
EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2], AI_MATKEY_NAME, &sName));
EXPECT_STREQ("Complex material name", sName.data);
}
// ------------------------------------------------------------------------------------------------
TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList)
{
TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList) {
piProcess->SetFixedMaterialsString("\'Unique Mat2\'\t\'Complex material name\' and_another_one_which_we_wont_use");
piProcess->Execute(pcScene1);
EXPECT_EQ(4U, pcScene1->mNumMaterials);
EXPECT_TRUE(0 != pcScene1->mMaterials &&
0 != pcScene1->mMaterials[0] &&
0 != pcScene1->mMaterials[1] &&
0 != pcScene1->mMaterials[2] &&
0 != pcScene1->mMaterials[3]);
0 != pcScene1->mMaterials[0] &&
0 != pcScene1->mMaterials[1] &&
0 != pcScene1->mMaterials[2] &&
0 != pcScene1->mMaterials[3]);
aiString sName;
EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3],AI_MATKEY_NAME,&sName));
EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3], AI_MATKEY_NAME, &sName));
EXPECT_STREQ("Complex material name", sName.data);
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,8 +38,8 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "PostProcessing/RemoveVCProcess.h"
#include "UnitTestPCH.h"
#include <assimp/mesh.h>
#include <assimp/scene.h>
@ -52,27 +50,27 @@ class utRevmoveVCProcess : public ::testing::Test {
// empty
};
TEST_F( utRevmoveVCProcess, createTest ) {
TEST_F(utRevmoveVCProcess, createTest) {
bool ok = true;
try {
RemoveVCProcess *process = new RemoveVCProcess;
delete process;
} catch ( ... ) {
} catch (...) {
ok = false;
}
EXPECT_TRUE( ok );
EXPECT_TRUE(ok);
}
TEST_F( utRevmoveVCProcess, issue1266_ProcessMeshTest_NoCrash ) {
TEST_F(utRevmoveVCProcess, issue1266_ProcessMeshTest_NoCrash) {
aiScene *scene = new aiScene;
scene->mNumMeshes = 1;
scene->mMeshes = new aiMesh*[ 1 ];
scene->mMeshes = new aiMesh *[1];
aiMesh *mesh = new aiMesh;
mesh->mNumVertices = 1;
mesh->mColors[ 0 ] = new aiColor4D[ 2 ];
scene->mMeshes[ 0 ] = mesh;
mesh->mColors[0] = new aiColor4D[2];
scene->mMeshes[0] = mesh;
std::unique_ptr<RemoveVCProcess> process(new RemoveVCProcess);
process->Execute( scene );
process->Execute(scene);
delete scene;
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,8 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SIB/SIBImporter.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
#include "AbstractImportExportBase.h"
@ -55,21 +53,21 @@ class utSIBImporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SIB/heffalump.sib", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SIB/heffalump.sib", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utSIBImporter, createTest ) {
bool ok( true );
TEST_F(utSIBImporter, createTest) {
bool ok(true);
try {
SIBImporter myImporter;
} catch ( ... ) {
} catch (...) {
ok = false;
}
EXPECT_TRUE( ok );
EXPECT_TRUE(ok);
}
TEST_F( utSIBImporter, importTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utSIBImporter, importTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,10 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include "SMD/SMDLoader.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include "AbstractImportExportBase.h"
#include "SMD/SMDLoader.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace ::Assimp;
@ -53,28 +51,27 @@ class utSMDImporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SMD/triangle.smd", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SMD/triangle.smd", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utSMDImporter, createTest ) {
bool ok( true );
TEST_F(utSMDImporter, createTest) {
bool ok(true);
try {
SMDImporter myImporter;
}
catch ( ... ) {
} catch (...) {
ok = false;
}
EXPECT_TRUE( ok );
EXPECT_TRUE(ok);
}
TEST_F( utSMDImporter, importTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utSMDImporter, importTest) {
EXPECT_TRUE(importerTest());
}
TEST_F( utSMDImporter, issue_899_Texture_garbage_at_end_of_string_Test ) {
TEST_F(utSMDImporter, issue_899_Texture_garbage_at_end_of_string_Test) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SMD/holy_grailref.smd", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SMD/holy_grailref.smd", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,14 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include <vector>
@ -58,25 +56,24 @@ class utSTLImporterExporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utSTLImporterExporter, importSTLFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utSTLImporterExporter, importSTLFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utSTLImporterExporter, test_multiple) {
// import same file twice, each with its own importer
// must work both times and not crash
Assimp::Importer importer1;
const aiScene *scene1 = importer1.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
const aiScene *scene1 = importer1.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene1);
Assimp::Importer importer2;
const aiScene *scene2 = importer2.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
const aiScene *scene2 = importer2.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene2);
}
@ -87,10 +84,10 @@ TEST_F(utSTLImporterExporter, importSTLformatdetection) {
EXPECT_NE(nullptr, scene);
}
TEST_F( utSTLImporterExporter, test_with_two_solids ) {
TEST_F(utSTLImporterExporter, test_with_two_solids) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utSTLImporterExporter, test_with_empty_solid) {
@ -110,7 +107,7 @@ TEST_F(utSTLImporterExporter, exporterTest) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
Assimp::Exporter mAiExporter;
mAiExporter.Export( scene, "stl", "spiderExport.stl" );
mAiExporter.Export(scene, "stl", "spiderExport.stl");
const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene2);
@ -133,11 +130,11 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
aiScene scene;
scene.mRootNode = new aiNode();
scene.mMeshes = new aiMesh*[1];
scene.mMeshes = new aiMesh *[1];
scene.mMeshes[0] = nullptr;
scene.mNumMeshes = 1;
scene.mMaterials = new aiMaterial*[1];
scene.mMaterials = new aiMaterial *[1];
scene.mMaterials[0] = nullptr;
scene.mNumMaterials = 1;
@ -155,7 +152,7 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
size_t numValidPoints = points.size();
pMesh->mVertices = new aiVector3D[numValidPoints];
pMesh->mNumVertices = static_cast<unsigned int>( numValidPoints );
pMesh->mNumVertices = static_cast<unsigned int>(numValidPoints);
int i = 0;
for (XYZ &p : points) {
@ -166,7 +163,7 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
Assimp::Exporter mAiExporter;
ExportProperties *properties = new ExportProperties;
properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true);
mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties );
mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties);
delete properties;
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,9 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "PostProcessing/ScaleProcess.h"
#include "TestModelFactory.h"
#include "UnitTestPCH.h"
namespace Assimp {
namespace UnitTest {
@ -51,22 +49,22 @@ class utScaleProcess : public ::testing::Test {
// empty
};
TEST_F( utScaleProcess, createTest ) {
TEST_F(utScaleProcess, createTest) {
bool ok = true;
try {
ScaleProcess process;
} catch ( ... ) {
} catch (...) {
ok = false;
}
EXPECT_TRUE( ok );
EXPECT_TRUE(ok);
}
TEST_F( utScaleProcess, accessScaleTest ) {
TEST_F(utScaleProcess, accessScaleTest) {
ScaleProcess process;
EXPECT_FLOAT_EQ( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT, process.getScale() );
EXPECT_FLOAT_EQ(AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT, process.getScale());
process.setScale( 2.0f );
EXPECT_FLOAT_EQ( 2.0f, process.getScale() );
process.setScale(2.0f);
EXPECT_FLOAT_EQ(2.0f, process.getScale());
}
} // Namespace UnitTest

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -51,29 +49,29 @@ class utSceneCombiner : public ::testing::Test {
// empty
};
TEST_F( utSceneCombiner, MergeMeshes_ValidNames_Test ) {
std::vector<aiMesh*> merge_list;
TEST_F(utSceneCombiner, MergeMeshes_ValidNames_Test) {
std::vector<aiMesh *> merge_list;
aiMesh *mesh1 = new aiMesh;
mesh1->mName.Set( "mesh_1" );
merge_list.push_back( mesh1 );
mesh1->mName.Set("mesh_1");
merge_list.push_back(mesh1);
aiMesh *mesh2 = new aiMesh;
mesh2->mName.Set( "mesh_2" );
merge_list.push_back( mesh2 );
mesh2->mName.Set("mesh_2");
merge_list.push_back(mesh2);
aiMesh *mesh3 = new aiMesh;
mesh3->mName.Set( "mesh_3" );
merge_list.push_back( mesh3 );
mesh3->mName.Set("mesh_3");
merge_list.push_back(mesh3);
std::unique_ptr<aiMesh> out;
aiMesh* ptr = nullptr;
SceneCombiner::MergeMeshes( &ptr, 0, merge_list.begin(), merge_list.end() );
aiMesh *ptr = nullptr;
SceneCombiner::MergeMeshes(&ptr, 0, merge_list.begin(), merge_list.end());
out.reset(ptr);
std::string outName = out->mName.C_Str();
EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName );
EXPECT_EQ("mesh_1.mesh_2.mesh_3", outName);
}
TEST_F( utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion ) {
EXPECT_NO_THROW( SceneCombiner::CopyScene( nullptr, nullptr ) );
EXPECT_NO_THROW( SceneCombiner::CopySceneFlat( nullptr, nullptr ) );
TEST_F(utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion) {
EXPECT_NO_THROW(SceneCombiner::CopyScene(nullptr, nullptr));
EXPECT_NO_THROW(SceneCombiner::CopySceneFlat(nullptr, nullptr));
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,20 +40,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include "Common/ScenePreprocessor.h"
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include "Common/ScenePreprocessor.h"
using namespace std;
using namespace Assimp;
class ScenePreprocessorTest : public ::testing::Test {
public:
ScenePreprocessorTest()
: Test()
, mScenePreprocessor(nullptr)
, mScene(nullptr) {
ScenePreprocessorTest() :
Test(), mScenePreprocessor(nullptr), mScene(nullptr) {
// empty
}
@ -64,9 +60,9 @@ protected:
virtual void TearDown();
protected:
void CheckIfOnly(aiMesh* p, unsigned int num, unsigned flag);
void ProcessAnimation(aiAnimation* anim) { mScenePreprocessor->ProcessAnimation(anim); }
void ProcessMesh(aiMesh* mesh) { mScenePreprocessor->ProcessMesh(mesh); }
void CheckIfOnly(aiMesh *p, unsigned int num, unsigned flag);
void ProcessAnimation(aiAnimation *anim) { mScenePreprocessor->ProcessAnimation(anim); }
void ProcessMesh(aiMesh *mesh) { mScenePreprocessor->ProcessMesh(mesh); }
private:
ScenePreprocessor *mScenePreprocessor;
@ -97,9 +93,9 @@ void ScenePreprocessorTest::TearDown() {
// ------------------------------------------------------------------------------------------------
// Check whether ProcessMesh() returns flag for a mesh that consist of primitives with num indices
void ScenePreprocessorTest::CheckIfOnly(aiMesh* p, unsigned int num, unsigned int flag) {
void ScenePreprocessorTest::CheckIfOnly(aiMesh *p, unsigned int num, unsigned int flag) {
// Triangles only
for (unsigned i = 0; i < p->mNumFaces;++i) {
for (unsigned i = 0; i < p->mNumFaces; ++i) {
p->mFaces[i].mNumIndices = num;
}
mScenePreprocessor->ProcessMesh(p);
@ -110,7 +106,7 @@ void ScenePreprocessorTest::CheckIfOnly(aiMesh* p, unsigned int num, unsigned in
// ------------------------------------------------------------------------------------------------
// Check whether a mesh is preprocessed correctly. Case 1: The mesh needs preprocessing
TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
aiMesh* p = new aiMesh;
aiMesh *p = new aiMesh;
p->mNumFaces = 100;
p->mFaces = new aiFace[p->mNumFaces];
@ -118,26 +114,26 @@ TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
p->mNumUVComponents[0] = 0;
p->mNumUVComponents[1] = 0;
CheckIfOnly(p,1,aiPrimitiveType_POINT);
CheckIfOnly(p,2,aiPrimitiveType_LINE);
CheckIfOnly(p,3,aiPrimitiveType_TRIANGLE);
CheckIfOnly(p,4,aiPrimitiveType_POLYGON);
CheckIfOnly(p,1249,aiPrimitiveType_POLYGON);
CheckIfOnly(p, 1, aiPrimitiveType_POINT);
CheckIfOnly(p, 2, aiPrimitiveType_LINE);
CheckIfOnly(p, 3, aiPrimitiveType_TRIANGLE);
CheckIfOnly(p, 4, aiPrimitiveType_POLYGON);
CheckIfOnly(p, 1249, aiPrimitiveType_POLYGON);
// Polygons and triangles mixed
unsigned i;
for (i = 0; i < p->mNumFaces/2;++i) {
for (i = 0; i < p->mNumFaces / 2; ++i) {
p->mFaces[i].mNumIndices = 3;
}
for (; i < p->mNumFaces-p->mNumFaces/4;++i) {
for (; i < p->mNumFaces - p->mNumFaces / 4; ++i) {
p->mFaces[i].mNumIndices = 4;
}
for (; i < p->mNumFaces;++i) {
for (; i < p->mNumFaces; ++i) {
p->mFaces[i].mNumIndices = 10;
}
ProcessMesh(p);
EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON),
p->mPrimitiveTypes);
EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON),
p->mPrimitiveTypes);
EXPECT_EQ(2U, p->mNumUVComponents[0]);
EXPECT_EQ(0U, p->mNumUVComponents[1]);
delete p;
@ -146,24 +142,24 @@ TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
// ------------------------------------------------------------------------------------------------
// Check whether a mesh is preprocessed correctly. Case 1: The mesh doesn't need preprocessing
TEST_F(ScenePreprocessorTest, testMeshPreprocessingNeg) {
aiMesh* p = new aiMesh;
p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON;
aiMesh *p = new aiMesh;
p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON;
ProcessMesh(p);
// should be unmodified
EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON),
p->mPrimitiveTypes);
EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON),
p->mPrimitiveTypes);
delete p;
}
// ------------------------------------------------------------------------------------------------
// Make a dummy animation with a single channel, '<test>'
aiAnimation* MakeDummyAnimation() {
aiAnimation* p = new aiAnimation();
aiAnimation *MakeDummyAnimation() {
aiAnimation *p = new aiAnimation();
p->mNumChannels = 1;
p->mChannels = new aiNodeAnim*[1];
aiNodeAnim* anim = p->mChannels[0] = new aiNodeAnim();
p->mChannels = new aiNodeAnim *[1];
aiNodeAnim *anim = p->mChannels[0] = new aiNodeAnim();
anim->mNodeName.Set("<test>");
return p;
}
@ -171,14 +167,14 @@ aiAnimation* MakeDummyAnimation() {
// ------------------------------------------------------------------------------------------------
// Check whether an anim is preprocessed correctly. Case 1: The anim needs preprocessing
TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) {
aiAnimation* p = MakeDummyAnimation();
aiNodeAnim* anim = p->mChannels[0];
aiAnimation *p = MakeDummyAnimation();
aiNodeAnim *anim = p->mChannels[0];
// we don't set the animation duration, but generate scaling channels
anim->mNumScalingKeys = 10;
anim->mScalingKeys = new aiVectorKey[10];
for (unsigned int i = 0; i < 10;++i) {
for (unsigned int i = 0; i < 10; ++i) {
anim->mScalingKeys[i].mTime = i;
anim->mScalingKeys[i].mValue = aiVector3D((float)i);
}
@ -189,14 +185,13 @@ TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) {
// ... one scaling key
EXPECT_TRUE(anim->mNumPositionKeys == 1 &&
anim->mPositionKeys &&
anim->mPositionKeys[0].mTime == 0.0 &&
anim->mPositionKeys[0].mValue == aiVector3D(1.f,2.f,3.f));
anim->mPositionKeys &&
anim->mPositionKeys[0].mTime == 0.0 &&
anim->mPositionKeys[0].mValue == aiVector3D(1.f, 2.f, 3.f));
// ... and one rotation key
EXPECT_TRUE(anim->mNumRotationKeys == 1 && anim->mRotationKeys &&
anim->mRotationKeys[0].mTime == 0.0);
anim->mRotationKeys[0].mTime == 0.0);
delete p;
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,20 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "Common/ScenePreprocessor.h"
#include "PostProcessing/SortByPTypeProcess.h"
#include <assimp/scene.h>
using namespace std;
using namespace Assimp;
class SortByPTypeProcessTest : public ::testing::Test {
public:
SortByPTypeProcessTest()
: Test()
, mProcess1(nullptr)
, mScene(nullptr) {
SortByPTypeProcessTest() :
Test(), mProcess1(nullptr), mScene(nullptr) {
// empty
}
@ -64,23 +59,23 @@ protected:
virtual void TearDown();
protected:
SortByPTypeProcess* mProcess1;
aiScene* mScene;
SortByPTypeProcess *mProcess1;
aiScene *mScene;
};
// ------------------------------------------------------------------------------------------------
static unsigned int num[10][4] = {
{0,0,0,1000},
{0,0,1000,0},
{0,1000,0,0},
{1000,0,0,0},
{500,500,0,0},
{500,0,500,0},
{0,330,330,340},
{250,250,250,250},
{100,100,100,700},
{0,100,0,900},
};
{ 0, 0, 0, 1000 },
{ 0, 0, 1000, 0 },
{ 0, 1000, 0, 0 },
{ 1000, 0, 0, 0 },
{ 500, 500, 0, 0 },
{ 500, 0, 500, 0 },
{ 0, 330, 330, 340 },
{ 250, 250, 250, 250 },
{ 100, 100, 100, 700 },
{ 0, 100, 0, 900 },
};
// ------------------------------------------------------------------------------------------------
static unsigned int result[10] = {
@ -91,8 +86,8 @@ static unsigned int result[10] = {
aiPrimitiveType_POINT | aiPrimitiveType_LINE,
aiPrimitiveType_POINT | aiPrimitiveType_TRIANGLE,
aiPrimitiveType_TRIANGLE | aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
aiPrimitiveType_POLYGON | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
aiPrimitiveType_POLYGON | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
aiPrimitiveType_POLYGON | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
aiPrimitiveType_POLYGON | aiPrimitiveType_LINE | aiPrimitiveType_TRIANGLE | aiPrimitiveType_POINT,
aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
};
@ -102,22 +97,22 @@ void SortByPTypeProcessTest::SetUp() {
mScene = new aiScene();
mScene->mNumMeshes = 10;
mScene->mMeshes = new aiMesh*[10];
mScene->mMeshes = new aiMesh *[10];
bool five = false;
for (unsigned int i = 0; i < 10; ++i) {
aiMesh* mesh = mScene->mMeshes[i] = new aiMesh();
aiMesh *mesh = mScene->mMeshes[i] = new aiMesh();
mesh->mNumFaces = 1000;
aiFace* faces = mesh->mFaces = new aiFace[1000];
aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumFaces*5];
aiVector3D* pn = mesh->mNormals = new aiVector3D[mesh->mNumFaces*5];
aiFace *faces = mesh->mFaces = new aiFace[1000];
aiVector3D *pv = mesh->mVertices = new aiVector3D[mesh->mNumFaces * 5];
aiVector3D *pn = mesh->mNormals = new aiVector3D[mesh->mNumFaces * 5];
aiVector3D* pt = mesh->mTangents = new aiVector3D[mesh->mNumFaces*5];
aiVector3D* pb = mesh->mBitangents = new aiVector3D[mesh->mNumFaces*5];
aiVector3D *pt = mesh->mTangents = new aiVector3D[mesh->mNumFaces * 5];
aiVector3D *pb = mesh->mBitangents = new aiVector3D[mesh->mNumFaces * 5];
aiVector3D* puv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumFaces*5];
aiVector3D *puv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumFaces * 5];
unsigned int remaining[4] = {num[i][0],num[i][1],num[i][2],num[i][3]};
unsigned int remaining[4] = { num[i][0], num[i][1], num[i][2], num[i][3] };
unsigned int n = 0;
for (unsigned int m = 0; m < 1000; ++m) {
unsigned int idx = m % 4;
@ -130,22 +125,22 @@ void SortByPTypeProcessTest::SetUp() {
}
break;
}
faces->mNumIndices = idx+1;
faces->mNumIndices = idx + 1;
if (4 == faces->mNumIndices) {
if(five)++faces->mNumIndices;
if (five) ++faces->mNumIndices;
five = !five;
}
faces->mIndices = new unsigned int[faces->mNumIndices];
for (unsigned int q = 0; q <faces->mNumIndices;++q,++n) {
for (unsigned int q = 0; q < faces->mNumIndices; ++q, ++n) {
faces->mIndices[q] = n;
float f = (float)remaining[idx];
// (the values need to be unique - otherwise all degenerates would be removed)
*pv++ = aiVector3D(f,f+1.f,f+q);
*pn++ = aiVector3D(f,f+1.f,f+q);
*pt++ = aiVector3D(f,f+1.f,f+q);
*pb++ = aiVector3D(f,f+1.f,f+q);
*puv++ = aiVector3D(f,f+1.f,f+q);
*pv++ = aiVector3D(f, f + 1.f, f + q);
*pn++ = aiVector3D(f, f + 1.f, f + q);
*pt++ = aiVector3D(f, f + 1.f, f + q);
*pb++ = aiVector3D(f, f + 1.f, f + q);
*puv++ = aiVector3D(f, f + 1.f, f + q);
}
++faces;
--remaining[idx];
@ -155,13 +150,13 @@ void SortByPTypeProcessTest::SetUp() {
mScene->mRootNode = new aiNode();
mScene->mRootNode->mNumChildren = 5;
mScene->mRootNode->mChildren = new aiNode*[5];
for (unsigned int i = 0; i< 5;++i ) {
aiNode* node = mScene->mRootNode->mChildren[i] = new aiNode();
mScene->mRootNode->mChildren = new aiNode *[5];
for (unsigned int i = 0; i < 5; ++i) {
aiNode *node = mScene->mRootNode->mChildren[i] = new aiNode();
node->mNumMeshes = 2;
node->mMeshes = new unsigned int[2];
node->mMeshes[0] = (i<<1u);
node->mMeshes[1] = (i<<1u)+1;
node->mMeshes[0] = (i << 1u);
node->mMeshes[1] = (i << 1u) + 1;
}
}
@ -175,22 +170,22 @@ void SortByPTypeProcessTest::TearDown() {
TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
ScenePreprocessor s(mScene);
s.ProcessScene();
for (unsigned int m = 0; m< 10;++m)
for (unsigned int m = 0; m < 10; ++m)
EXPECT_EQ(result[m], mScene->mMeshes[m]->mPrimitiveTypes);
mProcess1->Execute(mScene);
unsigned int idx = 0;
for (unsigned int m = 0,real = 0; m< 10;++m) {
for (unsigned int n = 0; n < 4;++n) {
for (unsigned int m = 0, real = 0; m < 10; ++m) {
for (unsigned int n = 0; n < 4; ++n) {
idx = num[m][n];
if (idx) {
EXPECT_TRUE(real < mScene->mNumMeshes);
aiMesh* mesh = mScene->mMeshes[real];
aiMesh *mesh = mScene->mMeshes[real];
EXPECT_TRUE(NULL != mesh);
EXPECT_EQ(AI_PRIMITIVE_TYPE_FOR_N_INDICES(n+1), mesh->mPrimitiveTypes);
EXPECT_EQ(AI_PRIMITIVE_TYPE_FOR_N_INDICES(n + 1), mesh->mPrimitiveTypes);
EXPECT_TRUE(NULL != mesh->mVertices);
EXPECT_TRUE(NULL != mesh->mNormals);
EXPECT_TRUE(NULL != mesh->mTangents);
@ -198,9 +193,9 @@ TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
EXPECT_TRUE(NULL != mesh->mTextureCoords[0]);
EXPECT_TRUE(mesh->mNumFaces == idx);
for (unsigned int f = 0; f < mesh->mNumFaces;++f) {
aiFace& face = mesh->mFaces[f];
EXPECT_TRUE(face.mNumIndices == (n+1) || (3 == n && face.mNumIndices > 3));
for (unsigned int f = 0; f < mesh->mNumFaces; ++f) {
aiFace &face = mesh->mFaces[f];
EXPECT_TRUE(face.mNumIndices == (n + 1) || (3 == n && face.mNumIndices > 3));
}
++real;
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/SplitLargeMeshes.h"
#include <assimp/scene.h>
using namespace std;
using namespace Assimp;
@ -54,64 +52,56 @@ public:
virtual void TearDown();
protected:
SplitLargeMeshesProcess_Triangle* piProcessTriangle;
SplitLargeMeshesProcess_Vertex* piProcessVertex;
SplitLargeMeshesProcess_Triangle *piProcessTriangle;
SplitLargeMeshesProcess_Vertex *piProcessVertex;
};
// ------------------------------------------------------------------------------------------------
void SplitLargeMeshesTest::SetUp()
{
void SplitLargeMeshesTest::SetUp() {
// construct the processes
this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
this->piProcessTriangle->SetLimit(1000);
this->piProcessVertex->SetLimit(1000);
}
// ------------------------------------------------------------------------------------------------
void SplitLargeMeshesTest::TearDown()
{
void SplitLargeMeshesTest::TearDown() {
delete this->piProcessTriangle;
delete this->piProcessVertex;
}
// ------------------------------------------------------------------------------------------------
TEST_F(SplitLargeMeshesTest, testVertexSplit)
{
std::vector< std::pair<aiMesh*, unsigned int> > avOut;
TEST_F(SplitLargeMeshesTest, testVertexSplit) {
std::vector<std::pair<aiMesh *, unsigned int>> avOut;
aiMesh *pcMesh1 = new aiMesh();
pcMesh1->mNumVertices = 2100; // quersumme: 3
pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
aiMesh *pcMesh1 = new aiMesh();
pcMesh1->mNumVertices = 2100; // quersumme: 3
pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
unsigned int qq = 0;
for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i)
{
aiFace& face = pcMesh1->mFaces[i];
face.mNumIndices = 3;
face.mIndices = new unsigned int[3];
face.mIndices[0] = qq++;
face.mIndices[1] = qq++;
face.mIndices[2] = qq++;
}
pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
unsigned int qq = 0;
for (unsigned int i = 0; i < pcMesh1->mNumFaces; ++i) {
aiFace &face = pcMesh1->mFaces[i];
face.mNumIndices = 3;
face.mIndices = new unsigned int[3];
face.mIndices[0] = qq++;
face.mIndices[1] = qq++;
face.mIndices[2] = qq++;
}
int iOldFaceNum = (int)pcMesh1->mNumFaces;
piProcessVertex->SplitMesh(0,pcMesh1,avOut);
piProcessVertex->SplitMesh(0, pcMesh1, avOut);
for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
iter = avOut.begin(), end = avOut.end();
iter != end; ++iter)
{
aiMesh* mesh = (*iter).first;
for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator
iter = avOut.begin(),
end = avOut.end();
iter != end; ++iter) {
aiMesh *mesh = (*iter).first;
EXPECT_LT(mesh->mNumVertices, 1000U);
EXPECT_TRUE(NULL != mesh->mNormals);
EXPECT_TRUE(NULL != mesh->mVertices);
@ -123,9 +113,8 @@ TEST_F(SplitLargeMeshesTest, testVertexSplit)
}
// ------------------------------------------------------------------------------------------------
TEST_F(SplitLargeMeshesTest, testTriangleSplit)
{
std::vector< std::pair<aiMesh*, unsigned int> > avOut;
TEST_F(SplitLargeMeshesTest, testTriangleSplit) {
std::vector<std::pair<aiMesh *, unsigned int>> avOut;
// generate many, many faces with randomized indices for
// the second mesh
@ -137,9 +126,8 @@ TEST_F(SplitLargeMeshesTest, testTriangleSplit)
pcMesh2->mNumFaces = 10000;
pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i)
{
aiFace& face = pcMesh2->mFaces[i];
for (unsigned int i = 0; i < pcMesh2->mNumFaces; ++i) {
aiFace &face = pcMesh2->mFaces[i];
face.mNumIndices = 3;
face.mIndices = new unsigned int[3];
face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
@ -149,13 +137,13 @@ TEST_F(SplitLargeMeshesTest, testTriangleSplit)
// the number of faces shouldn't change
int iOldFaceNum = (int)pcMesh2->mNumFaces;
piProcessTriangle->SplitMesh(0,pcMesh2,avOut);
piProcessTriangle->SplitMesh(0, pcMesh2, avOut);
for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
iter = avOut.begin(), end = avOut.end();
iter != end; ++iter)
{
aiMesh* mesh = (*iter).first;
for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator
iter = avOut.begin(),
end = avOut.end();
iter != end; ++iter) {
aiMesh *mesh = (*iter).first;
EXPECT_LT(mesh->mNumFaces, 1000U);
EXPECT_TRUE(NULL != mesh->mNormals);
EXPECT_TRUE(NULL != mesh->mVertices);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "PostProcessing/TriangulateProcess.h"
using namespace std;
using namespace Assimp;
@ -54,8 +53,8 @@ public:
virtual void TearDown();
protected:
aiMesh* pcMesh;
TriangulateProcess* piProcess;
aiMesh *pcMesh;
TriangulateProcess *piProcess;
};
void TriangulateProcessTest::SetUp() {
@ -67,27 +66,27 @@ void TriangulateProcessTest::SetUp() {
pcMesh->mVertices = new aiVector3D[10000];
pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE |
aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m) {
++t;
aiFace& face = pcMesh->mFaces[m];
aiFace &face = pcMesh->mFaces[m];
face.mNumIndices = t;
if (4 == t) {
face.mNumIndices = q++;
t = 0;
if (10 == q)q = 4;
if (10 == q) q = 4;
}
face.mIndices = new unsigned int[face.mNumIndices];
for (unsigned int p = 0; p < face.mNumIndices; ++p) {
face.mIndices[ p ] = pcMesh->mNumVertices;
face.mIndices[p] = pcMesh->mNumVertices;
// construct fully convex input data in ccw winding, xy plane
aiVector3D& v = pcMesh->mVertices[pcMesh->mNumVertices++];
aiVector3D &v = pcMesh->mVertices[pcMesh->mNumVertices++];
v.z = 0.f;
v.x = cos (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
v.y = sin (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
v.x = cos(p * (float)(AI_MATH_TWO_PI) / face.mNumIndices);
v.y = sin(p * (float)(AI_MATH_TWO_PI) / face.mNumIndices);
}
}
}
@ -100,17 +99,17 @@ void TriangulateProcessTest::TearDown() {
TEST_F(TriangulateProcessTest, testTriangulation) {
piProcess->TriangulateMesh(pcMesh);
for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max;++m) {
for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max; ++m) {
++t;
aiFace& face = pcMesh->mFaces[m];
aiFace &face = pcMesh->mFaces[m];
if (4 == t) {
t = 0;
max += q-3;
max += q - 3;
std::vector<bool> ait(q,false);
std::vector<bool> ait(q, false);
for (unsigned int i = 0, tt = q-2; i < tt; ++i,++m) {
aiFace& curFace = pcMesh->mFaces[m];
for (unsigned int i = 0, tt = q - 2; i < tt; ++i, ++m) {
aiFace &curFace = pcMesh->mFaces[m];
EXPECT_EQ(3U, curFace.mNumIndices);
for (unsigned int qqq = 0; qqq < curFace.mNumIndices; ++qqq) {
@ -121,14 +120,14 @@ TEST_F(TriangulateProcessTest, testTriangulation) {
EXPECT_TRUE(*it);
}
--m;
idx+=q;
if ( ++q == 10 ) {
idx += q;
if (++q == 10) {
q = 4;
}
} else {
EXPECT_EQ(t, face.mNumIndices);
for (unsigned int i = 0; i < face.mNumIndices; ++i,++idx) {
for (unsigned int i = 0; i < face.mNumIndices; ++i, ++idx) {
EXPECT_EQ(idx, face.mIndices[i]);
}
}
@ -137,4 +136,3 @@ TEST_F(TriangulateProcessTest, testTriangulation) {
// we should have no valid normal vectors now necause we aren't a pure polygon mesh
EXPECT_TRUE(pcMesh->mNormals == NULL);
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,23 +47,23 @@ class utVector3 : public ::testing::Test {
TEST_F(utVector3, CreationTest) {
aiVector3D v0;
aiVector3D v1( 1.0f, 2.0f, 3.0f );
EXPECT_FLOAT_EQ (1.0f, v1[ 0 ] );
EXPECT_FLOAT_EQ( 2.0f, v1[ 1 ] );
EXPECT_FLOAT_EQ( 3.0f, v1[ 2 ] );
aiVector3D v2( 1 );
EXPECT_FLOAT_EQ( 1.0f, v2[ 0 ] );
EXPECT_FLOAT_EQ( 1.0f, v2[ 1 ] );
EXPECT_FLOAT_EQ( 1.0f, v2[ 2 ] );
aiVector3D v3( v1 );
EXPECT_FLOAT_EQ( v1[ 0 ], v3[ 0 ] );
EXPECT_FLOAT_EQ( v1[ 1 ], v3[ 1 ] );
EXPECT_FLOAT_EQ( v1[ 2 ], v3[ 2 ] );
aiVector3D v1(1.0f, 2.0f, 3.0f);
EXPECT_FLOAT_EQ(1.0f, v1[0]);
EXPECT_FLOAT_EQ(2.0f, v1[1]);
EXPECT_FLOAT_EQ(3.0f, v1[2]);
aiVector3D v2(1);
EXPECT_FLOAT_EQ(1.0f, v2[0]);
EXPECT_FLOAT_EQ(1.0f, v2[1]);
EXPECT_FLOAT_EQ(1.0f, v2[2]);
aiVector3D v3(v1);
EXPECT_FLOAT_EQ(v1[0], v3[0]);
EXPECT_FLOAT_EQ(v1[1], v3[1]);
EXPECT_FLOAT_EQ(v1[2], v3[2]);
}
TEST_F( utVector3, BracketOpTest ) {
TEST_F(utVector3, BracketOpTest) {
aiVector3D v(1.0f, 2.0f, 3.0f);
EXPECT_FLOAT_EQ( 1.0f, v[ 0 ] );
EXPECT_FLOAT_EQ( 2.0f, v[ 1 ] );
EXPECT_FLOAT_EQ( 3.0f, v[ 2 ] );
EXPECT_FLOAT_EQ(1.0f, v[0]);
EXPECT_FLOAT_EQ(2.0f, v[1]);
EXPECT_FLOAT_EQ(3.0f, v[2]);
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include <assimp/types.h>
#include <assimp/mesh.h>
#include <assimp/types.h>
#include "Common/VertexTriangleAdjacency.h"
@ -52,12 +50,11 @@ using namespace Assimp;
class VTAdjacencyTest : public ::testing::Test {
protected:
void checkMesh(const aiMesh& mesh);
void checkMesh(const aiMesh &mesh);
};
// ------------------------------------------------------------------------------------------------
TEST_F(VTAdjacencyTest, largeRandomDataSet)
{
TEST_F(VTAdjacencyTest, largeRandomDataSet) {
// build a test mesh with randomized input data
// *******************************************************************************
aiMesh mesh;
@ -67,27 +64,26 @@ TEST_F(VTAdjacencyTest, largeRandomDataSet)
mesh.mFaces = new aiFace[600];
unsigned int iCurrent = 0;
for (unsigned int i = 0; i < 600;++i)
{
aiFace& face = mesh.mFaces[i];
for (unsigned int i = 0; i < 600; ++i) {
aiFace &face = mesh.mFaces[i];
face.mNumIndices = 3;
face.mIndices = new unsigned int[3];
if (499 == iCurrent)iCurrent = 0;
if (499 == iCurrent) iCurrent = 0;
face.mIndices[0] = iCurrent++;
while(face.mIndices[0] == ( face.mIndices[1] = (unsigned int)(((float)rand()/RAND_MAX)*499)));
while(face.mIndices[0] == ( face.mIndices[2] = (unsigned int)(((float)rand()/RAND_MAX)*499)) ||
face.mIndices[1] == face.mIndices[2]);
while (face.mIndices[0] == (face.mIndices[1] = (unsigned int)(((float)rand() / RAND_MAX) * 499)))
;
while (face.mIndices[0] == (face.mIndices[2] = (unsigned int)(((float)rand() / RAND_MAX) * 499)) ||
face.mIndices[1] == face.mIndices[2])
;
}
checkMesh(mesh);
}
// ------------------------------------------------------------------------------------------------
TEST_F(VTAdjacencyTest, smallDataSet)
{
TEST_F(VTAdjacencyTest, smallDataSet) {
// build a test mesh - this one is extremely small
// *******************************************************************************
@ -120,8 +116,7 @@ TEST_F(VTAdjacencyTest, smallDataSet)
}
// ------------------------------------------------------------------------------------------------
TEST_F(VTAdjacencyTest, unreferencedVerticesSet)
{
TEST_F(VTAdjacencyTest, unreferencedVerticesSet) {
// build a test mesh which does not reference all vertices
// *******************************************************************************
aiMesh mesh;
@ -131,60 +126,53 @@ TEST_F(VTAdjacencyTest, unreferencedVerticesSet)
mesh.mFaces = new aiFace[600];
unsigned int iCurrent = 0;
for (unsigned int i = 0; i < 600;++i)
{
aiFace& face = mesh.mFaces[i];
for (unsigned int i = 0; i < 600; ++i) {
aiFace &face = mesh.mFaces[i];
face.mNumIndices = 3;
face.mIndices = new unsigned int[3];
if (499 == iCurrent)iCurrent = 0;
if (499 == iCurrent) iCurrent = 0;
face.mIndices[0] = iCurrent++;
if (499 == iCurrent)iCurrent = 0;
if (499 == iCurrent) iCurrent = 0;
face.mIndices[1] = iCurrent++;
if (499 == iCurrent)iCurrent = 0;
if (499 == iCurrent) iCurrent = 0;
face.mIndices[2] = iCurrent++;
if (rand() > RAND_MAX/2 && face.mIndices[0])
{
if (rand() > RAND_MAX / 2 && face.mIndices[0]) {
face.mIndices[0]--;
}
else if (face.mIndices[1]) face.mIndices[1]--;
} else if (face.mIndices[1])
face.mIndices[1]--;
}
checkMesh(mesh);
}
// ------------------------------------------------------------------------------------------------
void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
{
VertexTriangleAdjacency adj(mesh.mFaces,mesh.mNumFaces,mesh.mNumVertices,true);
void VTAdjacencyTest::checkMesh(const aiMesh &mesh) {
VertexTriangleAdjacency adj(mesh.mFaces, mesh.mNumFaces, mesh.mNumVertices, true);
unsigned int* const piNum = adj.mLiveTriangles;
unsigned int *const piNum = adj.mLiveTriangles;
// check the primary adjacency table and check whether all faces
// are contained in the list
unsigned int maxOfs = 0;
for (unsigned int i = 0; i < mesh.mNumFaces;++i)
{
aiFace& face = mesh.mFaces[i];
for (unsigned int qq = 0; qq < 3 ;++qq)
{
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
aiFace &face = mesh.mFaces[i];
for (unsigned int qq = 0; qq < 3; ++qq) {
const unsigned int idx = face.mIndices[qq];
const unsigned int num = piNum[idx];
// go to this offset
const unsigned int ofs = adj.mOffsetTable[idx];
maxOfs = std::max(ofs+num,maxOfs);
unsigned int* pi = &adj.mAdjacencyTable[ofs];
maxOfs = std::max(ofs + num, maxOfs);
unsigned int *pi = &adj.mAdjacencyTable[ofs];
// and search for us ...
unsigned int tt = 0;
for (; tt < num;++tt,++pi)
{
if (i == *pi)
{
for (; tt < num; ++tt, ++pi) {
if (i == *pi) {
// mask our entry in the table. Finally all entries should be masked
*pi = 0xffffffff;
@ -198,18 +186,15 @@ void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
}
// now check whether there are invalid faces
const unsigned int* pi = adj.mAdjacencyTable;
for (unsigned int i = 0; i < maxOfs;++i,++pi)
{
const unsigned int *pi = adj.mAdjacencyTable;
for (unsigned int i = 0; i < maxOfs; ++i, ++pi) {
EXPECT_EQ(0xffffffff, *pi);
}
// check the numTrianglesPerVertex table
for (unsigned int i = 0; i < mesh.mNumFaces;++i)
{
aiFace& face = mesh.mFaces[i];
for (unsigned int qq = 0; qq < 3 ;++qq)
{
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
aiFace &face = mesh.mFaces[i];
for (unsigned int qq = 0; qq < 3; ++qq) {
const unsigned int idx = face.mIndices[qq];
// we should not reach 0 here ...
@ -219,8 +204,7 @@ void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
}
// check whether we reached 0 in all entries
for (unsigned int i = 0; i < mesh.mNumVertices;++i)
{
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
EXPECT_FALSE(piNum[i]);
}
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -54,11 +52,11 @@ class utX3DImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utX3DImportExport, importX3DFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utX3DImportExport, importX3DFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -54,84 +52,74 @@ class utXImporterExporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X/test.x", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test.x", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utXImporterExporter, importXFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utXImporterExporter, importXFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F( utXImporterExporter, heap_overflow_in_tokenizer ) {
TEST_F(utXImporterExporter, heap_overflow_in_tokenizer) {
Assimp::Importer importer;
EXPECT_NO_THROW( importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X/OV_GetNextToken", 0 ) );
EXPECT_NO_THROW(importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/OV_GetNextToken", 0));
}
TEST(utXImporter, importAnimTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/anim_test.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importBCNEpileptic) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/BCN_Epileptic.X", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importFromTrueSpaceBin32) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/fromtruespace_bin32.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, import_kwxport_test_cubewithvcolors) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/kwxport_test_cubewithvcolors.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importTestCubeBinary) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_binary.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importTestCubeCompressed) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_compressed.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importTestCubeText) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_text.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importTestWuson) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/Testwuson.X", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, TestFormatDetection) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/TestFormatDetection", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importDwarf) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X/dwarf.x", aiProcess_ValidateDataStructure);

View File

@ -38,14 +38,14 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/commonMetaData.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/commonMetaData.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include <array>
@ -57,14 +57,14 @@ class utglTF2ImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE( scene, nullptr );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(scene, nullptr);
if (!scene) {
return false;
}
EXPECT_TRUE( scene->HasMaterials() );
EXPECT_TRUE(scene->HasMaterials());
if (!scene->HasMaterials()) {
return false;
}
@ -72,19 +72,19 @@ public:
aiString path;
aiTextureMapMode modes[2];
EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
nullptr, nullptr, modes) );
EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
nullptr, nullptr, modes));
EXPECT_STREQ(path.C_Str(), "CesiumLogoFlat.png");
EXPECT_EQ(modes[0], aiTextureMapMode_Mirror);
EXPECT_EQ(modes[1], aiTextureMapMode_Clamp);
return true;
}
virtual bool binaryImporterTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
aiProcess_ValidateDataStructure);
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
aiProcess_ValidateDataStructure);
return nullptr != scene;
}
@ -92,23 +92,22 @@ public:
virtual bool exporterTest() {
Assimp::Importer importer;
Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf"));
return true;
}
#endif // ASSIMP_BUILD_NO_EXPORT
};
TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utglTF2ImportExport, importglTF2FromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
EXPECT_TRUE( binaryImporterTest() );
TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
EXPECT_TRUE(binaryImporterTest());
}
#ifndef ASSIMP_BUILD_NO_EXPORT
@ -116,7 +115,7 @@ TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
Assimp::Importer importer;
Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
}
@ -125,7 +124,7 @@ TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
Assimp::Importer importer;
Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
}
@ -151,8 +150,8 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2u + 1u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i * 2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i * 2u + 1u);
}
}
@ -163,7 +162,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }};
std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
@ -194,13 +193,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (unsigned int i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<unsigned int, 3> f2 = {{ 2u, 1u, 3u }};
std::array<unsigned int, 3> f2 = { { 2u, 1u, 3u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -214,13 +213,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices)
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }};
std::array<unsigned int, 3> f2 = { { 0u, 2u, 3u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -234,13 +233,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<unsigned int, 3> f2 = {{ 3u, 4u, 5u }};
std::array<unsigned int, 3> f2 = { { 3u, 4u, 5u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -265,10 +264,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
}
@ -280,12 +278,11 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }};
std::array<unsigned int, 5> l1 = { { 0, 3u, 2u, 1u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
}
}
@ -295,7 +292,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@ -310,13 +307,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 3> f1 = {{ 0u, 3u, 1u }};
std::array<unsigned int, 3> f1 = { { 0u, 3u, 1u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<unsigned int, 3> f2 = {{ 1u, 3u, 2u }};
std::array<unsigned int, 3> f2 = { { 1u, 3u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -330,23 +327,23 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
std::array<unsigned int, 3> f1 = {{ 0u, 3u, 2u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u );
std::array<unsigned int, 3> f1 = { { 0u, 3u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u );
std::array<unsigned int, 3> f2 = { { 0u, 2u, 1u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
}
}
std::vector<char> ReadFile(const char* name) {
std::vector<char> ReadFile(const char *name) {
std::vector<char> ret;
FILE* p = ::fopen(name, "r");
FILE *p = ::fopen(name, "r");
if (nullptr == p) {
return ret;
}
@ -372,24 +369,24 @@ TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
EXPECT_EQ( nullptr, Scene );*/
}
TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
TEST_F(utglTF2ImportExport, bug_import_simple_skin) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utglTF2ImportExport, import_cameras) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/cameras/Cameras.gltf",
aiProcess_ValidateDataStructure);
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/cameras/Cameras.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IncorrectVertexArrays/Cube.gltf",
aiProcess_ValidateDataStructure);
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IncorrectVertexArrays/Cube.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 12u);
@ -409,23 +406,23 @@ TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
}
TEST_F( utglTF2ImportExport, texture_transform_test ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
TEST_F(utglTF2ImportExport, texture_transform_test) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
EXPECT_TRUE( exporterTest() );
TEST_F(utglTF2ImportExport, exportglTF2FromFileTest) {
EXPECT_TRUE(exporterTest());
}
TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
TEST_F(utglTF2ImportExport, crash_in_anim_mesh_destructor) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
aiProcess_ValidateDataStructure);
ASSERT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
Assimp::Exporter exporter;
ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
}
@ -433,7 +430,7 @@ TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
TEST_F(utglTF2ImportExport, error_string_preserved) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/MissingBin/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
aiProcess_ValidateDataStructure);
ASSERT_EQ(nullptr, scene);
std::string error = importer.GetErrorString();
ASSERT_NE(error.find("BoxTextured0.bin"), std::string::npos) << "Error string should contain an error about missing .bin file";
@ -444,7 +441,7 @@ TEST_F(utglTF2ImportExport, error_string_preserved) {
TEST_F(utglTF2ImportExport, sceneMetadata) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
aiProcess_ValidateDataStructure);
ASSERT_NE(scene, nullptr);
ASSERT_NE(scene->mMetaData, nullptr);
{
@ -470,7 +467,7 @@ TEST_F(utglTF2ImportExport, sceneMetadata) {
TEST_F(utglTF2ImportExport, texcoords) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf",
aiProcess_ValidateDataStructure);
aiProcess_ValidateDataStructure);
ASSERT_NE(scene, nullptr);
ASSERT_TRUE(scene->HasMaterials());
@ -479,7 +476,7 @@ TEST_F(utglTF2ImportExport, texcoords) {
aiString path;
aiTextureMapMode modes[2];
EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
nullptr, nullptr, modes));
nullptr, nullptr, modes));
EXPECT_STREQ(path.C_Str(), "texture.png");
int uvIndex = -1;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -40,14 +38,14 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/commonMetaData.h>
#include <assimp/scene.h>
using namespace Assimp;
@ -55,19 +53,19 @@ class utglTFImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utglTFImportExport, importglTFFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utglTFImportExport, importglTFFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utglTFImportExport, incorrect_vertex_arrays) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/IncorrectVertexArrays/Cube_v1.gltf",
aiProcess_ValidateDataStructure);
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/IncorrectVertexArrays/Cube_v1.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 12u);