reformat unittests.

pull/3012/head
Kim Kulling 2020-03-22 12:13:09 +01:00
parent edc73552cd
commit 68a9fa2df3
77 changed files with 2555 additions and 1632 deletions

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@ -42,27 +42,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Actually just a dummy, used by the compiler to build the precompiled header. // Actually just a dummy, used by the compiler to build the precompiled header.
#include <assimp/version.h>
#include <assimp/scene.h>
#include "ScenePrivate.h" #include "ScenePrivate.h"
#include <assimp/scene.h>
#include <assimp/version.h>
#include "revision.h" #include "revision.h"
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// Legal information string - don't remove this. // Legal information string - don't remove this.
static const char* LEGAL_INFORMATION = static const char *LEGAL_INFORMATION =
"Open Asset Import Library (Assimp).\n" "Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n" "A free C/C++ library to import various 3D file formats into applications\n\n"
"(c) 2006-2020, assimp team\n" "(c) 2006-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n" "License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.org\n" "http://assimp.org\n";
;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get legal string // Get legal string
ASSIMP_API const char* aiGetLegalString () { ASSIMP_API const char *aiGetLegalString() {
return LEGAL_INFORMATION; return LEGAL_INFORMATION;
} }
@ -74,19 +73,19 @@ ASSIMP_API unsigned int aiGetVersionPatch() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get Assimp minor version // Get Assimp minor version
ASSIMP_API unsigned int aiGetVersionMinor () { ASSIMP_API unsigned int aiGetVersionMinor() {
return VER_MINOR; return VER_MINOR;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get Assimp major version // Get Assimp major version
ASSIMP_API unsigned int aiGetVersionMajor () { ASSIMP_API unsigned int aiGetVersionMajor() {
return VER_MAJOR; return VER_MAJOR;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get flags used for compilation // Get flags used for compilation
ASSIMP_API unsigned int aiGetCompileFlags () { ASSIMP_API unsigned int aiGetCompileFlags() {
unsigned int flags = 0; unsigned int flags = 0;
@ -119,23 +118,8 @@ ASSIMP_API const char *aiGetBranchName() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene() ASSIMP_API aiScene::aiScene() :
: mFlags(0) mFlags(0), mRootNode(nullptr), mNumMeshes(0), mMeshes(nullptr), mNumMaterials(0), mMaterials(nullptr), mNumAnimations(0), mAnimations(nullptr), mNumTextures(0), mTextures(nullptr), mNumLights(0), mLights(nullptr), mNumCameras(0), mCameras(nullptr), mMetaData(nullptr), mPrivate(new Assimp::ScenePrivateData()) {
, mRootNode(nullptr)
, mNumMeshes(0)
, mMeshes(nullptr)
, mNumMaterials(0)
, mMaterials(nullptr)
, mNumAnimations(0)
, mAnimations(nullptr)
, mNumTextures(0)
, mTextures(nullptr)
, mNumLights(0)
, mLights(nullptr)
, mNumCameras(0)
, mCameras(nullptr)
, mMetaData(nullptr)
, mPrivate(new Assimp::ScenePrivateData()) {
// empty // empty
} }
@ -148,40 +132,39 @@ ASSIMP_API aiScene::~aiScene() {
// much better to check whether both mNumXXX and mXXX are // much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them. // valid instead of relying on just one of them.
if (mNumMeshes && mMeshes) if (mNumMeshes && mMeshes)
for( unsigned int a = 0; a < mNumMeshes; a++) for (unsigned int a = 0; a < mNumMeshes; a++)
delete mMeshes[a]; delete mMeshes[a];
delete [] mMeshes; delete[] mMeshes;
if (mNumMaterials && mMaterials) { if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a ) { for (unsigned int a = 0; a < mNumMaterials; ++a) {
delete mMaterials[ a ]; delete mMaterials[a];
} }
} }
delete [] mMaterials; delete[] mMaterials;
if (mNumAnimations && mAnimations) if (mNumAnimations && mAnimations)
for( unsigned int a = 0; a < mNumAnimations; a++) for (unsigned int a = 0; a < mNumAnimations; a++)
delete mAnimations[a]; delete mAnimations[a];
delete [] mAnimations; delete[] mAnimations;
if (mNumTextures && mTextures) if (mNumTextures && mTextures)
for( unsigned int a = 0; a < mNumTextures; a++) for (unsigned int a = 0; a < mNumTextures; a++)
delete mTextures[a]; delete mTextures[a];
delete [] mTextures; delete[] mTextures;
if (mNumLights && mLights) if (mNumLights && mLights)
for( unsigned int a = 0; a < mNumLights; a++) for (unsigned int a = 0; a < mNumLights; a++)
delete mLights[a]; delete mLights[a];
delete [] mLights; delete[] mLights;
if (mNumCameras && mCameras) if (mNumCameras && mCameras)
for( unsigned int a = 0; a < mNumCameras; a++) for (unsigned int a = 0; a < mNumCameras; a++)
delete mCameras[a]; delete mCameras[a];
delete [] mCameras; delete[] mCameras;
aiMetadata::Dealloc(mMetaData); aiMetadata::Dealloc(mMetaData);
mMetaData = nullptr; mMetaData = nullptr;
delete static_cast<Assimp::ScenePrivateData*>( mPrivate ); delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
} }

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -76,10 +74,8 @@ public:
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS)); EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS));
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH)); EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq<int>(scene, { expect_global_info_eq<int>(scene, { { 0, "NumSequences" },
{ 0, "NumSequences" }, { 0, "NumTransitionNodes" } });
{ 0, "NumTransitionNodes" }
});
}); });
/* Verify that blend controllers info is *NOT* imported when /* Verify that blend controllers info is *NOT* imported when

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Half-Life 1 MDL loader materials tests. * @brief Half-Life 1 MDL loader materials tests.
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
#include "MDLHL1TestFiles.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include "MDLHL1TestFiles.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
using namespace Assimp; using namespace Assimp;

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Half-Life 1 MDL loader nodes tests. * @brief Half-Life 1 MDL loader nodes tests.
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
#include "MDLHL1TestFiles.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include "MDLHL1TestFiles.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
using namespace Assimp; using namespace Assimp;

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@ -38,13 +38,13 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,15 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h" #include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
TEST(utCOBImporter, importDwarfASCII) { TEST(utCOBImporter, importDwarfASCII) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure);
@ -58,14 +55,12 @@ TEST(utCOBImporter, importDwarfASCII) {
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utCOBImporter, importDwarf) { TEST(utCOBImporter, importDwarf) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utCOBImporter, importMoleculeASCII) { TEST(utCOBImporter, importMoleculeASCII) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure);
@ -74,35 +69,30 @@ TEST(utCOBImporter, importMoleculeASCII) {
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utCOBImporter, importMolecule) { TEST(utCOBImporter, importMolecule) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utCOBImporter, importSpider43ASCII) { TEST(utCOBImporter, importSpider43ASCII) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utCOBImporter, importSpider43) { TEST(utCOBImporter, importSpider43) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utCOBImporter, importSpider66ASCII) { TEST(utCOBImporter, importSpider66ASCII) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utCOBImporter, importSpider66) { TEST(utCOBImporter, importSpider66) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure);

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,39 +45,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
TEST(utMD2Importer, importFaerie) { TEST(utMD2Importer, importFaerie) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/faerie.md2", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/faerie.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utMD2Importer, importSydney) { TEST(utMD2Importer, importSydney) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/sydney.md2", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/sydney.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utMD2Importer, importDolphin) { TEST(utMD2Importer, importDolphin) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/dolphin.md2", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/dolphin.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utMD2Importer, importFlag) { TEST(utMD2Importer, importFlag) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/flag.md2", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/flag.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utMD2Importer, importHorse) { TEST(utMD2Importer, importHorse) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/horse.md2", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/horse.md2", aiProcess_ValidateDataStructure);

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,25 +45,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
TEST(utMD3Importer, importWatercan) { TEST(utMD3Importer, importWatercan) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan.md3", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan.md3", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utMD3Importer, importWatercan_dmg) { TEST(utMD3Importer, importWatercan_dmg) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan_dmg.md3", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan_dmg.md3", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utMD3Importer, importEuropean_fnt_v2) { TEST(utMD3Importer, importEuropean_fnt_v2) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/q3root/models/mapobjects/kt_kubalwagon/european_fnt_v2.md3", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/q3root/models/mapobjects/kt_kubalwagon/european_fnt_v2.md3", aiProcess_ValidateDataStructure);

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,32 +45,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
TEST(utMD5Importer, importEmpty) { TEST(utMD5Importer, importEmpty) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utMD5Importer, importSimpleCube) { TEST(utMD5Importer, importSimpleCube) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utMD5Importer, importBoarMan) { TEST(utMD5Importer, importBoarMan) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utMD5Importer, importBob) { TEST(utMD5Importer, importBob) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure);

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -65,7 +63,7 @@ public:
} }
private: private:
void importerTest_HL1(Assimp::Importer* const importer) { void importerTest_HL1(Assimp::Importer *const importer) {
const aiScene *scene = importer->ReadFile(MDL_HL1_FILE_MAN, 0); const aiScene *scene = importer->ReadFile(MDL_HL1_FILE_MAN, 0);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,10 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp> #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,13 +39,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include <assimp/scene.h> #include "SceneDiffer.h"
#include <assimp/Importer.hpp> #include "UnitTestPCH.h"
#include <assimp/Exporter.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
class utOFFImportExport : public AbstractImportExportBase { class utOFFImportExport : public AbstractImportExportBase {
protected: protected:

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -59,6 +57,6 @@ public:
} }
}; };
TEST_F(utOgreImportExport, importerTest ) { TEST_F(utOgreImportExport, importerTest) {
EXPECT_TRUE(importerTest()); EXPECT_TRUE(importerTest());
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,62 +40,53 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
TEST(utXGLImporter, importBCN_Epileptic) { TEST(utXGLImporter, importBCN_Epileptic) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/BCN_Epileptic.zgl", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/BCN_Epileptic.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXGLImporter, importCubesWithAlpha) { TEST(utXGLImporter, importCubesWithAlpha) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/cubes_with_alpha.zgl", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/cubes_with_alpha.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXGLImporter, importSample_official) { TEST(utXGLImporter, importSample_official) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXGLImporter, importSample_official_asxml) { TEST(utXGLImporter, importSample_official_asxml) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official_asxml.xml", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official_asxml.xml", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXGLImporter, importSphereWithMatGloss) { TEST(utXGLImporter, importSphereWithMatGloss) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sphere_with_mat_gloss_10pc.zgl", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sphere_with_mat_gloss_10pc.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXGLImporter, importSpiderASCII) { TEST(utXGLImporter, importSpiderASCII) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Spider_ascii.zgl", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Spider_ascii.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXGLImporter, importWuson) { TEST(utXGLImporter, importWuson) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Wuson.zgl", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Wuson.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXGLImporter, importWusonDXF) { TEST(utXGLImporter, importWusonDXF) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/wuson_dxf.zgl", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/wuson_dxf.zgl", aiProcess_ValidateDataStructure);

View File

@ -1,26 +1,26 @@
#include "UnitTestPCH.h"
#include "../../include/assimp/DefaultLogger.hpp" #include "../../include/assimp/DefaultLogger.hpp"
#include "UnitTestPCH.h"
#include <math.h> #include <math.h>
#include <time.h> #include <time.h>
int main(int argc, char* argv[]) int main(int argc, char *argv[]) {
{
::testing::InitGoogleTest(&argc, argv); ::testing::InitGoogleTest(&argc, argv);
// seed the randomizer with the current system time // seed the randomizer with the current system time
time_t t;time(&t); time_t t;
time(&t);
srand((unsigned int)t); srand((unsigned int)t);
// ............................................................................ // ............................................................................
// create a logger from both CPP // create a logger from both CPP
Assimp::DefaultLogger::create("AssimpLog_Cpp.txt",Assimp::Logger::VERBOSE, Assimp::DefaultLogger::create("AssimpLog_Cpp.txt", Assimp::Logger::VERBOSE,
aiDefaultLogStream_STDOUT | aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE); aiDefaultLogStream_STDOUT | aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE);
// .. and C. They should smoothly work together // .. and C. They should smoothly work together
aiEnableVerboseLogging(AI_TRUE); aiEnableVerboseLogging(AI_TRUE);
aiLogStream logstream= aiGetPredefinedLogStream(aiDefaultLogStream_FILE, "AssimpLog_C.txt"); aiLogStream logstream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE, "AssimpLog_C.txt");
aiAttachLogStream(&logstream); aiAttachLogStream(&logstream);
int result = RUN_ALL_TESTS(); int result = RUN_ALL_TESTS();

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,20 +39,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
class ut3DSImportExport : public AbstractImportExportBase { class ut3DSImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { bool importerTest() override {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3DS/fels.3ds", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/fels.3ds", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
return nullptr != scene; return nullptr != scene;
#else #else
@ -63,14 +61,13 @@ public:
} }
}; };
TEST_F( ut3DSImportExport, import3DSFromFileTest ) { TEST_F(ut3DSImportExport, import3DSFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F( ut3DSImportExport, import3DSformatdetection) { TEST_F(ut3DSImportExport, import3DSformatdetection) {
::Assimp::Importer importer; ::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/testFormatDetection", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/testFormatDetection", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
} }

View File

@ -39,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -52,17 +52,15 @@ class utAMFImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utAMFImportExport, importAMFFromFileTest ) { TEST_F(utAMFImportExport, importAMFFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F(utAMFImportExport, importAMFWithMatFromFileTest) { TEST_F(utAMFImportExport, importAMFWithMatFromFileTest) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test_with_mat.amf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test_with_mat.amf", aiProcess_ValidateDataStructure);

View File

@ -39,20 +39,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
class utASEImportExport : public AbstractImportExportBase { class utASEImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { bool importerTest() override {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
return nullptr != scene; return nullptr != scene;
#else #else
@ -61,6 +61,6 @@ public:
} }
}; };
TEST_F( utASEImportExport, importACFromFileTest ) { TEST_F(utASEImportExport, importACFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,18 +38,17 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "TestModelFactory.h" #include "TestModelFactory.h"
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/Importer.hpp>
#include "PostProcessing/ArmaturePopulate.h" #include "PostProcessing/ArmaturePopulate.h"
@ -62,18 +59,18 @@ class utArmaturePopulate : public ::testing::Test {
// empty // empty
}; };
TEST_F( utArmaturePopulate, importCheckForArmatureTest) { TEST_F(utArmaturePopulate, importCheckForArmatureTest) {
Assimp::Importer importer; Assimp::Importer importer;
unsigned int mask = aiProcess_PopulateArmatureData | aiProcess_ValidateDataStructure; unsigned int mask = aiProcess_PopulateArmatureData | aiProcess_ValidateDataStructure;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/huesitos.fbx", mask); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/huesitos.fbx", mask);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1u); EXPECT_EQ(scene->mNumMeshes, 1u);
aiMesh* mesh = scene->mMeshes[0]; aiMesh *mesh = scene->mMeshes[0];
EXPECT_EQ(mesh->mNumFaces, 68u); EXPECT_EQ(mesh->mNumFaces, 68u);
EXPECT_EQ(mesh->mNumVertices, 256u); EXPECT_EQ(mesh->mNumVertices, 256u);
EXPECT_GT(mesh->mNumBones, 0u); EXPECT_GT(mesh->mNumBones, 0u);
aiBone* exampleBone = mesh->mBones[0]; aiBone *exampleBone = mesh->mBones[0];
EXPECT_NE(exampleBone, nullptr); EXPECT_NE(exampleBone, nullptr);
EXPECT_NE(exampleBone->mArmature, nullptr); EXPECT_NE(exampleBone->mArmature, nullptr);
EXPECT_NE(exampleBone->mNode, nullptr); EXPECT_NE(exampleBone->mNode, nullptr);

View File

@ -39,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -52,11 +52,11 @@ class utB3DImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/B3D/WusonBlitz.b3d", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/B3D/WusonBlitz.b3d", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utB3DImportExport, importACFromFileTest ) { TEST_F(utB3DImportExport, importACFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,23 +38,23 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
class utBVHImportExport : public AbstractImportExportBase { class utBVHImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { bool importerTest() override {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/BVH/01_01.bvh", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BVH/01_01.bvh", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utBVHImportExport, importBlenFromFileTest ) { TEST_F(utBVHImportExport, importBlenFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,37 +41,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/cexport.h> #include <assimp/cexport.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
class BlendImportAreaLight : public ::testing::Test { class BlendImportAreaLight : public ::testing::Test {
public: public:
void SetUp() override {
virtual void SetUp()
{
im = new Assimp::Importer(); im = new Assimp::Importer();
} }
virtual void TearDown() void TearDown() override {
{
delete im; delete im;
} }
protected: protected:
Assimp::Importer *im;
Assimp::Importer* im;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(BlendImportAreaLight, testImportLight) TEST_F(BlendImportAreaLight, testImportLight) {
{ const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend", aiProcess_ValidateDataStructure);
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/AreaLight_269.blend", aiProcess_ValidateDataStructure); ASSERT_TRUE(pTest != nullptr);
ASSERT_TRUE(pTest != NULL);
ASSERT_TRUE(pTest->HasLights()); ASSERT_TRUE(pTest->HasLights());
std::vector< std::pair<std::string, size_t> > lightNames; std::vector<std::pair<std::string, size_t>> lightNames;
for (size_t i = 0; i < pTest->mNumLights; i++) { for (size_t i = 0; i < pTest->mNumLights; i++) {
lightNames.push_back(std::make_pair(pTest->mLights[i]->mName.C_Str(), i)); lightNames.push_back(std::make_pair(pTest->mLights[i]->mName.C_Str(), i));

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,32 +41,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/cexport.h> #include <assimp/cexport.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
class BlendImportMaterials : public ::testing::Test { class BlendImportMaterials : public ::testing::Test {
public: public:
void SetUp() override {
virtual void SetUp()
{
im = new Assimp::Importer(); im = new Assimp::Importer();
} }
virtual void TearDown() void TearDown() override {
{
delete im; delete im;
} }
protected: protected:
Assimp::Importer *im;
Assimp::Importer* im;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(BlendImportMaterials, testImportMaterial) TEST_F(BlendImportMaterials, testImportMaterial) {
{ const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderMaterial_269.blend", aiProcess_ValidateDataStructure);
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderMaterial_269.blend", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest != NULL); ASSERT_TRUE(pTest != NULL);
ASSERT_TRUE(pTest->HasMaterials()); ASSERT_TRUE(pTest->HasMaterials());
@ -76,12 +69,12 @@ TEST_F(BlendImportMaterials, testImportMaterial)
auto alpha = pTest->mMaterials[0]; auto alpha = pTest->mMaterials[0];
#define ASSERT_PROPERTY_EQ(expected, key, var) \ #define ASSERT_PROPERTY_EQ(expected, key, var) \
auto var = expected; \ auto var = expected; \
ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \ ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
ASSERT_EQ(expected, var); ASSERT_EQ(expected, var);
#define ASSERT_PROPERTY_FLOAT_EQ(expected, key, var) \ #define ASSERT_PROPERTY_FLOAT_EQ(expected, key, var) \
auto var = expected; \ auto var = expected; \
ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \ ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \
ASSERT_FLOAT_EQ(expected, var); ASSERT_FLOAT_EQ(expected, var);
@ -126,9 +119,8 @@ TEST_F(BlendImportMaterials, testImportMaterial)
ASSERT_PROPERTY_FLOAT_EQ(0.87f, "mirror.glossAnisotropic", mirrorGlossAnisotropic); ASSERT_PROPERTY_FLOAT_EQ(0.87f, "mirror.glossAnisotropic", mirrorGlossAnisotropic);
} }
TEST_F(BlendImportMaterials, testImportMaterialwith2texturesAnd2TexCoordMappings) TEST_F(BlendImportMaterials, testImportMaterialwith2texturesAnd2TexCoordMappings) {
{ const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/plane_2_textures_2_texcoords_279.blend", aiProcess_ValidateDataStructure);
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/plane_2_textures_2_texcoords_279.blend", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest != NULL); ASSERT_TRUE(pTest != NULL);
// material has 2 diffuse textures // material has 2 diffuse textures

View File

@ -40,11 +40,11 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -52,182 +52,160 @@ class utBlenderImporterExporter : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utBlenderImporterExporter, importBlenFromFileTest ) { TEST_F(utBlenderImporterExporter, importBlenFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST(utBlenderImporter, import4cubes) {
TEST( utBlenderImporter, import4cubes ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, import269_regress1) {
TEST( utBlenderImporter, import269_regress1 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utBlenderImporter, importBlenderDefault248) {
TEST( utBlenderImporter, importBlenderDefault248 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importBlenderDefault250) {
TEST( utBlenderImporter, importBlenderDefault250 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importBlenderDefault250Compressed) {
TEST( utBlenderImporter, importBlenderDefault250Compressed ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importBlenderDefault262) {
TEST( utBlenderImporter, importBlenderDefault262 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importBlenderDefault269) {
TEST( utBlenderImporter, importBlenderDefault269 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utBlenderImporter, importBlenderDefault271) {
TEST( utBlenderImporter, importBlenderDefault271 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utBlenderImporter, importCubeHierarchy_248) {
TEST( utBlenderImporter, importCubeHierarchy_248 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importHuman) {
TEST( utBlenderImporter, importHuman ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importMirroredCube_252) {
TEST( utBlenderImporter, importMirroredCube_252 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) {
TEST( utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importSmoothVsSolidCube_248) {
TEST( utBlenderImporter, importSmoothVsSolidCube_248 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importSuzanne_248) {
TEST( utBlenderImporter, importSuzanne_248 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importSuzanneSubdiv_252) {
TEST( utBlenderImporter, importSuzanneSubdiv_252 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) {
TEST( utBlenderImporter, importTexturedCube_ImageGlob_248 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) {
TEST( utBlenderImporter, importTexturedPlane_ImageUv_248 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) {
TEST( utBlenderImporter, importTexturedPlane_ImageUvPacked_248 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importTorusLightsCams_250_compressed) {
TEST( utBlenderImporter, importTorusLightsCams_250_compressed ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, import_yxa_1) {
TEST( utBlenderImporter, import_yxa_1 ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importBob) {
TEST( utBlenderImporter, importBob ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed // FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene); ASSERT_EQ(nullptr, scene);
} }
TEST(utBlenderImporter, importFleurOptonl) {
TEST( utBlenderImporter, importFleurOptonl ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);

View File

@ -40,8 +40,8 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "Blender/BlenderIntermediate.h" #include "Blender/BlenderIntermediate.h"
#include "UnitTestPCH.h"
#include <assimp/camera.h> #include <assimp/camera.h>
#include <assimp/light.h> #include <assimp/light.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>
@ -61,25 +61,20 @@ class BlenderIntermediateTest : public ::testing::Test {
// A comparator in C++ is used for ordering and must implement strict weak ordering, // A comparator in C++ is used for ordering and must implement strict weak ordering,
// which means it must return false for equal values. // which means it must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise. // The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
TEST_F( BlenderIntermediateTest,ConversionData_ObjectCompareTest ) { TEST_F(BlenderIntermediateTest, ConversionData_ObjectCompareTest) {
Object obj1, obj2; Object obj1, obj2;
strncpy( obj1.id.name, NAME_1, sizeof(NAME_1) ); strncpy(obj1.id.name, NAME_1, sizeof(NAME_1));
strncpy( obj2.id.name, NAME_2, sizeof(NAME_2) ); strncpy(obj2.id.name, NAME_2, sizeof(NAME_2));
Blender::ObjectCompare cmp_true_because_first_is_smaller_than_second; Blender::ObjectCompare cmp_true_because_first_is_smaller_than_second;
bool res( cmp_true_because_first_is_smaller_than_second( &obj1, &obj2 ) ); bool res(cmp_true_because_first_is_smaller_than_second(&obj1, &obj2));
EXPECT_TRUE( res ); EXPECT_TRUE(res);
Blender::ObjectCompare cmp_false_because_equal; Blender::ObjectCompare cmp_false_because_equal;
res = cmp_false_because_equal( &obj1, &obj1 ); res = cmp_false_because_equal(&obj1, &obj1);
EXPECT_FALSE( res ); EXPECT_FALSE(res);
Blender::ObjectCompare cmp_false_because_first_is_greater_than_second; Blender::ObjectCompare cmp_false_because_first_is_greater_than_second;
res = cmp_false_because_first_is_greater_than_second( &obj2, &obj1 ); res = cmp_false_because_first_is_greater_than_second(&obj2, &obj1);
EXPECT_FALSE( res ); EXPECT_FALSE(res);
} }

View File

@ -40,31 +40,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/cexport.h> #include <assimp/cexport.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace ::Assimp; using namespace ::Assimp;
class BlenderWorkTest : public ::testing::Test { class BlenderWorkTest : public ::testing::Test {
public: public:
virtual void SetUp() virtual void SetUp() {
{
im = new Assimp::Importer(); im = new Assimp::Importer();
} }
virtual void TearDown() virtual void TearDown() {
{
delete im; delete im;
} }
protected: protected:
Assimp::Importer *im;
Assimp::Importer* im;
}; };
TEST_F(BlenderWorkTest,work_279) { TEST_F(BlenderWorkTest, work_279) {
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/test_279.blend", aiProcess_ValidateDataStructure); const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/test_279.blend", aiProcess_ValidateDataStructure);
ASSERT_TRUE(pTest != NULL); ASSERT_TRUE(pTest != NULL);
// material has 2 diffuse textures // material has 2 diffuse textures

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,11 +38,11 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -52,11 +50,11 @@ class utCSMImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/CSM/ThomasFechten.csm", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/CSM/ThomasFechten.csm", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utCSMImportExport, importBlenFromFileTest ) { TEST_F(utCSMImportExport, importBlenFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,19 +41,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/cexport.h> #include <assimp/cexport.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
class ColladaExportCamera : public ::testing::Test { class ColladaExportCamera : public ::testing::Test {
public: public:
void SetUp() override{ void SetUp() override {
ex = new Assimp::Exporter(); ex = new Assimp::Exporter();
im = new Assimp::Importer(); im = new Assimp::Importer();
} }
void TearDown() override { void TearDown() override {
@ -66,53 +63,52 @@ public:
} }
protected: protected:
Assimp::Exporter* ex; Assimp::Exporter *ex;
Assimp::Importer* im; Assimp::Importer *im;
}; };
TEST_F(ColladaExportCamera, testExportCamera) { TEST_F(ColladaExportCamera, testExportCamera) {
const char* file = "cameraExp.dae"; const char *file = "cameraExp.dae";
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/cameras.dae", aiProcess_ValidateDataStructure); const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/cameras.dae", aiProcess_ValidateDataStructure);
ASSERT_NE( nullptr, pTest ); ASSERT_NE(nullptr, pTest);
ASSERT_TRUE(pTest->HasCameras()); ASSERT_TRUE(pTest->HasCameras());
EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file));
EXPECT_EQ( AI_SUCCESS, ex->Export(pTest,"collada",file)); const unsigned int origNumCams(pTest->mNumCameras);
const unsigned int origNumCams( pTest->mNumCameras ); std::unique_ptr<float[]> origFOV(new float[origNumCams]);
std::unique_ptr<float[]> origFOV( new float[ origNumCams ] ); std::unique_ptr<float[]> orifClipPlaneNear(new float[origNumCams]);
std::unique_ptr<float[]> orifClipPlaneNear( new float[ origNumCams ] ); std::unique_ptr<float[]> orifClipPlaneFar(new float[origNumCams]);
std::unique_ptr<float[]> orifClipPlaneFar( new float[ origNumCams ] ); std::unique_ptr<aiString[]> names(new aiString[origNumCams]);
std::unique_ptr<aiString[]> names( new aiString[ origNumCams ] ); std::unique_ptr<aiVector3D[]> pos(new aiVector3D[origNumCams]);
std::unique_ptr<aiVector3D[]> pos( new aiVector3D[ origNumCams ] );
for (size_t i = 0; i < origNumCams; i++) { for (size_t i = 0; i < origNumCams; i++) {
const aiCamera *orig = pTest->mCameras[ i ]; const aiCamera *orig = pTest->mCameras[i];
ASSERT_NE(nullptr, orig ); ASSERT_NE(nullptr, orig);
origFOV[ i ] = orig->mHorizontalFOV; origFOV[i] = orig->mHorizontalFOV;
orifClipPlaneNear[ i ] = orig->mClipPlaneNear; orifClipPlaneNear[i] = orig->mClipPlaneNear;
orifClipPlaneFar[ i ] = orig->mClipPlaneFar; orifClipPlaneFar[i] = orig->mClipPlaneFar;
names[ i ] = orig->mName; names[i] = orig->mName;
pos[ i ] = orig->mPosition; pos[i] = orig->mPosition;
} }
const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure); const aiScene *imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, imported ); ASSERT_NE(nullptr, imported);
EXPECT_TRUE( imported->HasCameras() ); EXPECT_TRUE(imported->HasCameras());
EXPECT_EQ( origNumCams, imported->mNumCameras ); EXPECT_EQ(origNumCams, imported->mNumCameras);
for(size_t i=0; i< imported->mNumCameras;i++){ for (size_t i = 0; i < imported->mNumCameras; i++) {
const aiCamera *read = imported->mCameras[ i ]; const aiCamera *read = imported->mCameras[i];
EXPECT_TRUE( names[ i ] == read->mName ); EXPECT_TRUE(names[i] == read->mName);
EXPECT_NEAR( origFOV[ i ],read->mHorizontalFOV, 0.0001f ); EXPECT_NEAR(origFOV[i], read->mHorizontalFOV, 0.0001f);
EXPECT_FLOAT_EQ( orifClipPlaneNear[ i ], read->mClipPlaneNear); EXPECT_FLOAT_EQ(orifClipPlaneNear[i], read->mClipPlaneNear);
EXPECT_FLOAT_EQ( orifClipPlaneFar[ i ], read->mClipPlaneFar); EXPECT_FLOAT_EQ(orifClipPlaneFar[i], read->mClipPlaneFar);
EXPECT_FLOAT_EQ( pos[ i ].x,read->mPosition.x); EXPECT_FLOAT_EQ(pos[i].x, read->mPosition.x);
EXPECT_FLOAT_EQ( pos[ i ].y,read->mPosition.y); EXPECT_FLOAT_EQ(pos[i].y, read->mPosition.y);
EXPECT_FLOAT_EQ( pos[ i ].z,read->mPosition.z); EXPECT_FLOAT_EQ(pos[i].z, read->mPosition.z);
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,47 +42,44 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/cexport.h> #include <assimp/cexport.h>
#include <assimp/commonMetaData.h> #include <assimp/commonMetaData.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
class ColladaExportLight : public ::testing::Test { class ColladaExportLight : public ::testing::Test {
public: public:
virtual void SetUp() void SetUp() override {
{
ex = new Assimp::Exporter(); ex = new Assimp::Exporter();
im = new Assimp::Importer(); im = new Assimp::Importer();
} }
virtual void TearDown() void TearDown() override {
{
delete ex; delete ex;
delete im; delete im;
} }
protected: protected:
Assimp::Exporter* ex; Assimp::Exporter *ex;
Assimp::Importer* im; Assimp::Importer *im;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(ColladaExportLight, testExportLight) TEST_F(ColladaExportLight, testExportLight) {
{ const char *file = "lightsExp.dae";
const char* file = "lightsExp.dae";
const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae", aiProcess_ValidateDataStructure); const aiScene *pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae", aiProcess_ValidateDataStructure);
ASSERT_NE(pTest, nullptr); ASSERT_NE(pTest, nullptr);
ASSERT_TRUE(pTest->HasLights()); ASSERT_TRUE(pTest->HasLights());
const unsigned int origNumLights( pTest->mNumLights ); const unsigned int origNumLights(pTest->mNumLights);
std::unique_ptr<aiLight[]> origLights( new aiLight[ origNumLights ] ); std::unique_ptr<aiLight[]> origLights(new aiLight[origNumLights]);
std::vector<std::string> origNames; std::vector<std::string> origNames;
for (size_t i = 0; i < origNumLights; i++) { for (size_t i = 0; i < origNumLights; i++) {
origNames.push_back( pTest->mLights[ i ]->mName.C_Str() ); origNames.push_back(pTest->mLights[i]->mName.C_Str());
origLights[ i ] = *(pTest->mLights[ i ]); origLights[i] = *(pTest->mLights[i]);
} }
// Common metadata // Common metadata
@ -114,7 +109,7 @@ TEST_F(ColladaExportLight, testExportLight)
// Drop the pointer as about to become invalid // Drop the pointer as about to become invalid
pTest = nullptr; pTest = nullptr;
const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure); const aiScene *imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
ASSERT_TRUE(imported != NULL); ASSERT_TRUE(imported != NULL);
@ -143,29 +138,29 @@ TEST_F(ColladaExportLight, testExportLight)
// Lights // Lights
EXPECT_TRUE(imported->HasLights()); EXPECT_TRUE(imported->HasLights());
EXPECT_EQ(origNumLights, imported->mNumLights); EXPECT_EQ(origNumLights, imported->mNumLights);
for(size_t i=0; i < origNumLights; i++) { for (size_t i = 0; i < origNumLights; i++) {
const aiLight *orig = &origLights[ i ]; const aiLight *orig = &origLights[i];
const aiLight *read = imported->mLights[i]; const aiLight *read = imported->mLights[i];
EXPECT_EQ( 0,strncmp(origNames[ i ].c_str(),read->mName.C_Str(), origNames[ i ].size() ) ); EXPECT_EQ(0, strncmp(origNames[i].c_str(), read->mName.C_Str(), origNames[i].size()));
EXPECT_EQ( orig->mType,read->mType); EXPECT_EQ(orig->mType, read->mType);
EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant); EXPECT_FLOAT_EQ(orig->mAttenuationConstant, read->mAttenuationConstant);
EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear); EXPECT_FLOAT_EQ(orig->mAttenuationLinear, read->mAttenuationLinear);
EXPECT_NEAR(orig->mAttenuationQuadratic,read->mAttenuationQuadratic, 0.001f); EXPECT_NEAR(orig->mAttenuationQuadratic, read->mAttenuationQuadratic, 0.001f);
EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r); EXPECT_FLOAT_EQ(orig->mColorAmbient.r, read->mColorAmbient.r);
EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g); EXPECT_FLOAT_EQ(orig->mColorAmbient.g, read->mColorAmbient.g);
EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b); EXPECT_FLOAT_EQ(orig->mColorAmbient.b, read->mColorAmbient.b);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r); EXPECT_FLOAT_EQ(orig->mColorDiffuse.r, read->mColorDiffuse.r);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g); EXPECT_FLOAT_EQ(orig->mColorDiffuse.g, read->mColorDiffuse.g);
EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b); EXPECT_FLOAT_EQ(orig->mColorDiffuse.b, read->mColorDiffuse.b);
EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r); EXPECT_FLOAT_EQ(orig->mColorSpecular.r, read->mColorSpecular.r);
EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g); EXPECT_FLOAT_EQ(orig->mColorSpecular.g, read->mColorSpecular.g);
EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b); EXPECT_FLOAT_EQ(orig->mColorSpecular.b, read->mColorSpecular.b);
EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001); EXPECT_NEAR(orig->mAngleInnerCone, read->mAngleInnerCone, 0.001);
EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001); EXPECT_NEAR(orig->mAngleOuterCone, read->mAngleOuterCone, 0.001);
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,13 +38,13 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include "3MF/D3MFExporter.h" #include "3MF/D3MFExporter.h"
@ -55,23 +53,23 @@ public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure);
EXPECT_EQ( 1u, scene->mNumMeshes ); EXPECT_EQ(1u, scene->mNumMeshes);
aiMesh *mesh = scene->mMeshes[ 0 ]; aiMesh *mesh = scene->mMeshes[0];
EXPECT_NE( nullptr, mesh ); EXPECT_NE(nullptr, mesh);
EXPECT_EQ( 12u, mesh->mNumFaces ); EXPECT_EQ(12u, mesh->mNumFaces);
EXPECT_EQ( 8u, mesh->mNumVertices ); EXPECT_EQ(8u, mesh->mNumVertices);
return ( nullptr != scene ); return (nullptr != scene);
} }
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
virtual bool exporterTest() { virtual bool exporterTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0 ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0);
Assimp::Exporter exporter; Assimp::Exporter exporter;
return AI_SUCCESS == exporter.Export( scene, "3mf", "test.3mf" ); return AI_SUCCESS == exporter.Export(scene, "3mf", "test.3mf");
} }
#endif // ASSIMP_BUILD_NO_EXPORT #endif // ASSIMP_BUILD_NO_EXPORT
}; };
@ -82,16 +80,16 @@ TEST_F(utD3MFImporterExporter, import3MFFromFileTest) {
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F( utD3MFImporterExporter, export3MFtoMemTest ) { TEST_F(utD3MFImporterExporter, export3MFtoMemTest) {
EXPECT_TRUE( exporterTest() ); EXPECT_TRUE(exporterTest());
} }
TEST_F( utD3MFImporterExporter, roundtrip3MFtoMemTest ) { TEST_F(utD3MFImporterExporter, roundtrip3MFtoMemTest) {
EXPECT_TRUE( exporterTest() ); EXPECT_TRUE(exporterTest());
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( "test.3mf", 0 ); const aiScene *scene = importer.ReadFile("test.3mf", 0);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
} }
#endif // ASSIMP_BUILD_NO_EXPORT #endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,32 +39,32 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
class utDXFImporterExporter : public AbstractImportExportBase { class utDXFImporterExporter : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { bool importerTest() override {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/DXF/PinkEggFromLW.dxf", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/PinkEggFromLW.dxf", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utDXFImporterExporter, importDXFFromFileTest ) { TEST_F(utDXFImporterExporter, importDXFFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F( utDXFImporterExporter, importerWithoutExtensionTest ) { TEST_F(utDXFImporterExporter, importerWithoutExtensionTest) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/DXF/lineTest", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/lineTest", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
} }
TEST_F(utDXFImporterExporter, issue2229) { TEST_F(utDXFImporterExporter, issue2229) {

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,16 +39,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp> #include <assimp/commonMetaData.h>
#include <assimp/postprocess.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/commonMetaData.h> #include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -58,26 +56,25 @@ class utFBXImporterExporter : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utFBXImporterExporter, importXFromFileTest ) { TEST_F(utFBXImporterExporter, importXFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) { TEST_F(utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1u); EXPECT_EQ(scene->mNumMeshes, 1u);
aiMesh* mesh = scene->mMeshes[0]; aiMesh *mesh = scene->mMeshes[0];
EXPECT_EQ(mesh->mNumFaces, 12u); EXPECT_EQ(mesh->mNumFaces, 12u);
EXPECT_EQ(mesh->mNumVertices, 36u); EXPECT_EQ(mesh->mNumVertices, 36u);
} }
TEST_F(utFBXImporterExporter, importCubesWithNoNames) { TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_nonames.fbx", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/cubes_nonames.fbx", aiProcess_ValidateDataStructure);
@ -149,7 +146,7 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
auto parent = child1; auto parent = child1;
const size_t chain_length = 8u; const size_t chain_length = 8u;
const char* chainStr[chain_length] = { const char *chainStr[chain_length] = {
"Cube1_$AssimpFbx$_Translation", "Cube1_$AssimpFbx$_Translation",
"Cube1_$AssimpFbx$_RotationPivot", "Cube1_$AssimpFbx$_RotationPivot",
"Cube1_$AssimpFbx$_RotationPivotInverse", "Cube1_$AssimpFbx$_RotationPivotInverse",
@ -178,33 +175,33 @@ TEST_F(utFBXImporterExporter, importCloseToIdentityTransforms) {
ASSERT_TRUE(scene); ASSERT_TRUE(scene);
} }
TEST_F( utFBXImporterExporter, importPhongMaterial ) { TEST_F(utFBXImporterExporter, importPhongMaterial) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
EXPECT_EQ( 1u, scene->mNumMaterials ); EXPECT_EQ(1u, scene->mNumMaterials);
const aiMaterial *mat = scene->mMaterials[0]; const aiMaterial *mat = scene->mMaterials[0];
EXPECT_NE( nullptr, mat ); EXPECT_NE(nullptr, mat);
float f; float f;
aiColor3D c; aiColor3D c;
// phong_cube.fbx has all properties defined // phong_cube.fbx has all properties defined
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS ); EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS);
EXPECT_EQ( c, aiColor3D(0.5, 0.25, 0.25) ); EXPECT_EQ(c, aiColor3D(0.5, 0.25, 0.25));
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS ); EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS);
EXPECT_EQ( c, aiColor3D(0.25, 0.25, 0.5) ); EXPECT_EQ(c, aiColor3D(0.25, 0.25, 0.5));
EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS ); EXPECT_EQ(mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS);
EXPECT_EQ( f, 0.5f ); EXPECT_EQ(f, 0.5f);
EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS ); EXPECT_EQ(mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS);
EXPECT_EQ( f, 10.0f ); EXPECT_EQ(f, 10.0f);
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS ); EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS);
EXPECT_EQ( c, aiColor3D(0.125, 0.25, 0.25) ); EXPECT_EQ(c, aiColor3D(0.125, 0.25, 0.25));
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS ); EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS);
EXPECT_EQ( c, aiColor3D(0.25, 0.125, 0.25) ); EXPECT_EQ(c, aiColor3D(0.25, 0.125, 0.25));
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS ); EXPECT_EQ(mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS);
EXPECT_EQ( c, aiColor3D(0.75, 0.5, 0.25) ); EXPECT_EQ(c, aiColor3D(0.75, 0.5, 0.25));
EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS ); EXPECT_EQ(mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS);
EXPECT_EQ( f, 0.5f ); EXPECT_EQ(f, 0.5f);
} }
TEST_F(utFBXImporterExporter, importUnitScaleFactor) { TEST_F(utFBXImporterExporter, importUnitScaleFactor) {

View File

@ -47,10 +47,8 @@ using namespace Assimp;
class FindDegeneratesProcessTest : public ::testing::Test { class FindDegeneratesProcessTest : public ::testing::Test {
public: public:
FindDegeneratesProcessTest() FindDegeneratesProcessTest() :
: Test() Test(), mMesh(nullptr), mProcess(nullptr) {
, mMesh( nullptr )
, mProcess( nullptr ) {
// empty // empty
} }
@ -59,8 +57,8 @@ protected:
virtual void TearDown(); virtual void TearDown();
protected: protected:
aiMesh* mMesh; aiMesh *mMesh;
FindDegeneratesProcess* mProcess; FindDegeneratesProcess *mProcess;
}; };
void FindDegeneratesProcessTest::SetUp() { void FindDegeneratesProcessTest::SetUp() {
@ -70,11 +68,11 @@ void FindDegeneratesProcessTest::SetUp() {
mMesh->mNumFaces = 1000; mMesh->mNumFaces = 1000;
mMesh->mFaces = new aiFace[1000]; mMesh->mFaces = new aiFace[1000];
mMesh->mNumVertices = 5000*2; mMesh->mNumVertices = 5000 * 2;
mMesh->mVertices = new aiVector3D[5000*2]; mMesh->mVertices = new aiVector3D[5000 * 2];
for (unsigned int i = 0; i < 5000; ++i) { for (unsigned int i = 0; i < 5000; ++i) {
mMesh->mVertices[i] = mMesh->mVertices[i+5000] = aiVector3D((float)i); mMesh->mVertices[i] = mMesh->mVertices[i + 5000] = aiVector3D((float)i);
} }
mMesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT | mMesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT |
@ -82,11 +80,11 @@ void FindDegeneratesProcessTest::SetUp() {
unsigned int numOut = 0, numFaces = 0; unsigned int numOut = 0, numFaces = 0;
for (unsigned int i = 0; i < 1000; ++i) { for (unsigned int i = 0; i < 1000; ++i) {
aiFace& f = mMesh->mFaces[i]; aiFace &f = mMesh->mFaces[i];
f.mNumIndices = (i % 5)+1; // between 1 and 5 f.mNumIndices = (i % 5) + 1; // between 1 and 5
f.mIndices = new unsigned int[f.mNumIndices]; f.mIndices = new unsigned int[f.mNumIndices];
bool had = false; bool had = false;
for (unsigned int n = 0; n < f.mNumIndices;++n) { for (unsigned int n = 0; n < f.mNumIndices; ++n) {
// FIXME // FIXME
#if 0 #if 0
// some duplicate indices // some duplicate indices
@ -97,10 +95,9 @@ void FindDegeneratesProcessTest::SetUp() {
// and some duplicate vertices // and some duplicate vertices
#endif #endif
if (n && i % 2 && 0 == n % 2) { if (n && i % 2 && 0 == n % 2) {
f.mIndices[n] = f.mIndices[n-1]+5000; f.mIndices[n] = f.mIndices[n - 1] + 5000;
had = true; had = true;
} } else {
else {
f.mIndices[n] = numOut++; f.mIndices[n] = numOut++;
} }
} }
@ -122,7 +119,7 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesDetection) {
unsigned int out = 0; unsigned int out = 0;
for (unsigned int i = 0; i < 1000; ++i) { for (unsigned int i = 0; i < 1000; ++i) {
aiFace& f = mMesh->mFaces[i]; aiFace &f = mMesh->mFaces[i];
out += f.mNumIndices; out += f.mNumIndices;
} }
@ -148,5 +145,5 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesRemovalWithAreaCheck) {
mProcess->EnableInstantRemoval(true); mProcess->EnableInstantRemoval(true);
mProcess->ExecuteOnMesh(mMesh); mProcess->ExecuteOnMesh(mMesh);
EXPECT_EQ(mMesh->mNumUVComponents[1]-100, mMesh->mNumFaces); EXPECT_EQ(mMesh->mNumUVComponents[1] - 100, mMesh->mNumFaces);
} }

View File

@ -48,10 +48,8 @@ using namespace Assimp;
class utFindInvalidDataProcess : public ::testing::Test { class utFindInvalidDataProcess : public ::testing::Test {
public: public:
utFindInvalidDataProcess() utFindInvalidDataProcess() :
: Test() Test(), mMesh(nullptr), mProcess(nullptr) {
, mMesh(nullptr)
, mProcess(nullptr) {
// empty // empty
} }
@ -60,13 +58,13 @@ protected:
virtual void TearDown(); virtual void TearDown();
protected: protected:
aiMesh* mMesh; aiMesh *mMesh;
FindInvalidDataProcess* mProcess; FindInvalidDataProcess *mProcess;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void utFindInvalidDataProcess::SetUp() { void utFindInvalidDataProcess::SetUp() {
ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3); ASSERT_TRUE(AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
mProcess = new FindInvalidDataProcess(); mProcess = new FindInvalidDataProcess();
mMesh = new aiMesh(); mMesh = new aiMesh();
@ -92,7 +90,7 @@ void utFindInvalidDataProcess::SetUp() {
mMesh->mBitangents[i] = aiVector3D((float)i); mMesh->mBitangents[i] = aiVector3D((float)i);
} }
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
mMesh->mTextureCoords[a] = new aiVector3D[1000]; mMesh->mTextureCoords[a] = new aiVector3D[1000];
for (unsigned int i = 0; i < 1000; ++i) { for (unsigned int i = 0; i < 1000; ++i) {
mMesh->mTextureCoords[a][i] = aiVector3D((float)i); mMesh->mTextureCoords[a][i] = aiVector3D((float)i);
@ -108,10 +106,10 @@ void utFindInvalidDataProcess::TearDown() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(utFindInvalidDataProcess, testStepNegativeResult) { TEST_F(utFindInvalidDataProcess, testStepNegativeResult) {
::memset(mMesh->mNormals, 0, mMesh->mNumVertices*sizeof(aiVector3D) ); ::memset(mMesh->mNormals, 0, mMesh->mNumVertices * sizeof(aiVector3D));
::memset(mMesh->mBitangents, 0, mMesh->mNumVertices*sizeof(aiVector3D) ); ::memset(mMesh->mBitangents, 0, mMesh->mNumVertices * sizeof(aiVector3D));
mMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() ); mMesh->mTextureCoords[2][455] = aiVector3D(std::numeric_limits<float>::quiet_NaN());
mProcess->ProcessMesh(mMesh); mProcess->ProcessMesh(mMesh);

View File

@ -48,11 +48,8 @@ using namespace Assimp;
class utGenBoundingBoxesProcess : public ::testing::Test { class utGenBoundingBoxesProcess : public ::testing::Test {
public: public:
utGenBoundingBoxesProcess() utGenBoundingBoxesProcess() :
: Test() Test(), mProcess(nullptr), mMesh(nullptr), mScene(nullptr) {
, mProcess(nullptr)
, mMesh(nullptr)
, mScene(nullptr) {
// empty // empty
} }
@ -66,7 +63,7 @@ public:
} }
mScene = new aiScene(); mScene = new aiScene();
mScene->mNumMeshes = 1; mScene->mNumMeshes = 1;
mScene->mMeshes = new aiMesh*[1]; mScene->mMeshes = new aiMesh *[1];
mScene->mMeshes[0] = mMesh; mScene->mMeshes[0] = mMesh;
} }
@ -78,13 +75,13 @@ public:
protected: protected:
GenBoundingBoxesProcess *mProcess; GenBoundingBoxesProcess *mProcess;
aiMesh *mMesh; aiMesh *mMesh;
aiScene* mScene; aiScene *mScene;
}; };
TEST_F(utGenBoundingBoxesProcess, executeTest) { TEST_F(utGenBoundingBoxesProcess, executeTest) {
mProcess->Execute(mScene); mProcess->Execute(mScene);
aiMesh* mesh = mScene->mMeshes[0]; aiMesh *mesh = mScene->mMeshes[0];
EXPECT_NE(nullptr, mesh); EXPECT_NE(nullptr, mesh);
EXPECT_EQ(0, mesh->mAABB.mMin.x); EXPECT_EQ(0, mesh->mAABB.mMin.x);
EXPECT_EQ(0, mesh->mAABB.mMin.y); EXPECT_EQ(0, mesh->mAABB.mMin.y);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,20 +45,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace ::std; using namespace ::std;
using namespace ::Assimp; using namespace ::Assimp;
class GenNormalsTest : public ::testing::Test class GenNormalsTest : public ::testing::Test {
{
public: public:
virtual void SetUp(); virtual void SetUp();
virtual void TearDown(); virtual void TearDown();
protected: protected:
aiMesh* pcMesh; aiMesh *pcMesh;
GenVertexNormalsProcess* piProcess; GenVertexNormalsProcess *piProcess;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void GenNormalsTest::SetUp() void GenNormalsTest::SetUp() {
{
piProcess = new GenVertexNormalsProcess(); piProcess = new GenVertexNormalsProcess();
pcMesh = new aiMesh(); pcMesh = new aiMesh();
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
@ -72,21 +68,19 @@ void GenNormalsTest::SetUp()
pcMesh->mFaces[0].mIndices[2] = 1; pcMesh->mFaces[0].mIndices[2] = 1;
pcMesh->mNumVertices = 3; pcMesh->mNumVertices = 3;
pcMesh->mVertices = new aiVector3D[3]; pcMesh->mVertices = new aiVector3D[3];
pcMesh->mVertices[0] = aiVector3D(0.0f,1.0f,6.0f); pcMesh->mVertices[0] = aiVector3D(0.0f, 1.0f, 6.0f);
pcMesh->mVertices[1] = aiVector3D(2.0f,3.0f,1.0f); pcMesh->mVertices[1] = aiVector3D(2.0f, 3.0f, 1.0f);
pcMesh->mVertices[2] = aiVector3D(3.0f,2.0f,4.0f); pcMesh->mVertices[2] = aiVector3D(3.0f, 2.0f, 4.0f);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void GenNormalsTest::TearDown() void GenNormalsTest::TearDown() {
{
delete this->pcMesh; delete this->pcMesh;
delete this->piProcess; delete this->piProcess;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(GenNormalsTest, testSimpleTriangle) TEST_F(GenNormalsTest, testSimpleTriangle) {
{
piProcess->GenMeshVertexNormals(pcMesh, 0); piProcess->GenMeshVertexNormals(pcMesh, 0);
EXPECT_TRUE(pcMesh->mNormals != NULL); EXPECT_TRUE(pcMesh->mNormals != NULL);
} }

File diff suppressed because it is too large Load Diff

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -49,10 +49,8 @@ using namespace Assimp;
class utJoinVertices : public ::testing::Test { class utJoinVertices : public ::testing::Test {
public: public:
utJoinVertices() utJoinVertices() :
: Test() Test(), piProcess(nullptr), pcMesh(nullptr) {
, piProcess(nullptr)
, pcMesh(nullptr) {
// empty // empty
} }
@ -61,8 +59,8 @@ protected:
virtual void TearDown(); virtual void TearDown();
protected: protected:
JoinVerticesProcess* piProcess; JoinVerticesProcess *piProcess;
aiMesh* pcMesh; aiMesh *pcMesh;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -75,20 +73,20 @@ void utJoinVertices::SetUp() {
pcMesh = new aiMesh(); pcMesh = new aiMesh();
pcMesh->mNumVertices = 900; pcMesh->mNumVertices = 900;
aiVector3D*& pv = pcMesh->mVertices = new aiVector3D[900]; aiVector3D *&pv = pcMesh->mVertices = new aiVector3D[900];
for (unsigned int i = 0; i < 3;++i) { for (unsigned int i = 0; i < 3; ++i) {
const unsigned int base = i*300; const unsigned int base = i * 300;
for (unsigned int a = 0; a < 300;++a) { for (unsigned int a = 0; a < 300; ++a) {
pv[base+a].x = pv[base+a].y = pv[base+a].z = (float)a; pv[base + a].x = pv[base + a].y = pv[base + a].z = (float)a;
} }
} }
// generate faces - each vertex is referenced once // generate faces - each vertex is referenced once
pcMesh->mNumFaces = 300; pcMesh->mNumFaces = 300;
pcMesh->mFaces = new aiFace[300]; pcMesh->mFaces = new aiFace[300];
for (unsigned int i = 0,p = 0; i < 300;++i) { for (unsigned int i = 0, p = 0; i < 300; ++i) {
aiFace& face = pcMesh->mFaces[i]; aiFace &face = pcMesh->mFaces[i];
face.mIndices = new unsigned int[ face.mNumIndices = 3 ]; face.mIndices = new unsigned int[face.mNumIndices = 3];
for (unsigned int a = 0; a < 3; ++a) { for (unsigned int a = 0; a < 3; ++a) {
face.mIndices[a] = p++; face.mIndices[a] = p++;
} }
@ -118,21 +116,21 @@ void utJoinVertices::TearDown() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(utJoinVertices, testProcess) { TEST_F(utJoinVertices, testProcess) {
// execute the step on the given data // execute the step on the given data
piProcess->ProcessMesh(pcMesh,0); piProcess->ProcessMesh(pcMesh, 0);
// the number of faces shouldn't change // the number of faces shouldn't change
ASSERT_EQ(300U, pcMesh->mNumFaces); ASSERT_EQ(300U, pcMesh->mNumFaces);
ASSERT_EQ(300U, pcMesh->mNumVertices); ASSERT_EQ(300U, pcMesh->mNumVertices);
ASSERT_TRUE( nullptr != pcMesh->mNormals); ASSERT_TRUE(nullptr != pcMesh->mNormals);
ASSERT_TRUE( nullptr != pcMesh->mTangents); ASSERT_TRUE(nullptr != pcMesh->mTangents);
ASSERT_TRUE( nullptr != pcMesh->mBitangents); ASSERT_TRUE(nullptr != pcMesh->mBitangents);
ASSERT_TRUE( nullptr != pcMesh->mTextureCoords[0]); ASSERT_TRUE(nullptr != pcMesh->mTextureCoords[0]);
// the order doesn't care // the order doesn't care
float fSum = 0.f; float fSum = 0.f;
for (unsigned int i = 0; i < 300; ++i) { for (unsigned int i = 0; i < 300; ++i) {
aiVector3D& v = pcMesh->mVertices[i]; aiVector3D &v = pcMesh->mVertices[i];
fSum += v.x + v.y + v.z; fSum += v.x + v.y + v.z;
EXPECT_FALSE(pcMesh->mNormals[i].x); EXPECT_FALSE(pcMesh->mNormals[i].x);
@ -140,5 +138,5 @@ TEST_F(utJoinVertices, testProcess) {
EXPECT_FALSE(pcMesh->mBitangents[i].x); EXPECT_FALSE(pcMesh->mBitangents[i].x);
EXPECT_FALSE(pcMesh->mTextureCoords[0][i].x); EXPECT_FALSE(pcMesh->mTextureCoords[0][i].x);
} }
EXPECT_EQ(150.f*299.f*3.f, fSum); // gaussian sum equation EXPECT_EQ(150.f * 299.f * 3.f, fSum); // gaussian sum equation
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,20 +38,19 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
class utLWOImportExport : public AbstractImportExportBase { class utLWOImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/LWO/LWO2/boxuv.lwo", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWO/LWO2/boxuv.lwo", aiProcess_ValidateDataStructure);
EXPECT_EQ(1u, scene->mNumMeshes); EXPECT_EQ(1u, scene->mNumMeshes);
EXPECT_NE(nullptr, scene->mMeshes[0]); EXPECT_NE(nullptr, scene->mMeshes[0]);
@ -68,8 +65,8 @@ public:
} }
}; };
TEST_F( utLWOImportExport, importLWObox_uv ) { TEST_F(utLWOImportExport, importLWObox_uv) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F(utLWOImportExport, importLWOformatdetection) { TEST_F(utLWOImportExport, importLWOformatdetection) {
@ -78,4 +75,3 @@ TEST_F(utLWOImportExport, importLWOformatdetection) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,26 +38,25 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
class utLWSImportExport : public AbstractImportExportBase { class utLWSImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utLWSImportExport, importLWSFromFileTest ) { TEST_F(utLWSImportExport, importLWSFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F(utLWSImportExport, importLWSmove_x_post_linear) { TEST_F(utLWSImportExport, importLWSmove_x_post_linear) {
@ -139,4 +136,3 @@ TEST_F(utLWSImportExport, importLWSmove_xz_spline) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_spline.lws", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_spline.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
} }

View File

@ -40,18 +40,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/LimitBoneWeightsProcess.h" #include "PostProcessing/LimitBoneWeightsProcess.h"
#include <assimp/scene.h>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
class LimitBoneWeightsTest : public ::testing::Test { class LimitBoneWeightsTest : public ::testing::Test {
public: public:
LimitBoneWeightsTest() LimitBoneWeightsTest() :
: Test() Test(), mProcess(nullptr), mMesh(nullptr) {
, mProcess(nullptr)
, mMesh(nullptr) {
// empty // empty
} }
@ -75,14 +73,14 @@ void LimitBoneWeightsTest::SetUp() {
mMesh->mNumVertices = 500; mMesh->mNumVertices = 500;
mMesh->mVertices = new aiVector3D[500]; // uninit. mMesh->mVertices = new aiVector3D[500]; // uninit.
mMesh->mNumBones = 30; mMesh->mNumBones = 30;
mMesh->mBones = new aiBone*[30]; mMesh->mBones = new aiBone *[30];
unsigned int iCur = 0; unsigned int iCur = 0;
for (unsigned int i = 0; i < 30;++i) { for (unsigned int i = 0; i < 30; ++i) {
aiBone* pc = mMesh->mBones[i] = new aiBone(); aiBone *pc = mMesh->mBones[i] = new aiBone();
pc->mNumWeights = 250; pc->mNumWeights = 250;
pc->mWeights = new aiVertexWeight[pc->mNumWeights]; pc->mWeights = new aiVertexWeight[pc->mNumWeights];
for (unsigned int qq = 0; qq < pc->mNumWeights;++qq) { for (unsigned int qq = 0; qq < pc->mNumWeights; ++qq) {
aiVertexWeight& v = pc->mWeights[qq]; aiVertexWeight &v = pc->mWeights[qq];
v.mVertexId = iCur++; v.mVertexId = iCur++;
if (500 == iCur) { if (500 == iCur) {
iCur = 0; iCur = 0;
@ -105,26 +103,26 @@ TEST_F(LimitBoneWeightsTest, testProcess) {
// check whether everything is ok ... // check whether everything is ok ...
typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList; typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
VertexWeightList* asWeights = new VertexWeightList[mMesh->mNumVertices]; VertexWeightList *asWeights = new VertexWeightList[mMesh->mNumVertices];
for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) { for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
asWeights[i].reserve(4); asWeights[i].reserve(4);
} }
// sort back as per-vertex lists // sort back as per-vertex lists
for (unsigned int i = 0; i < mMesh->mNumBones;++i) { for (unsigned int i = 0; i < mMesh->mNumBones; ++i) {
aiBone& pcBone = **(mMesh->mBones+i); aiBone &pcBone = **(mMesh->mBones + i);
for (unsigned int q = 0; q < pcBone.mNumWeights;++q) { for (unsigned int q = 0; q < pcBone.mNumWeights; ++q) {
aiVertexWeight weight = pcBone.mWeights[q]; aiVertexWeight weight = pcBone.mWeights[q];
asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight)); asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight(i, weight.mWeight));
} }
} }
// now validate the size of the lists and check whether all weights sum to 1.0f // now validate the size of the lists and check whether all weights sum to 1.0f
for (unsigned int i = 0; i < mMesh->mNumVertices;++i) { for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
EXPECT_LE(asWeights[i].size(), 4U); EXPECT_LE(asWeights[i].size(), 4U);
float fSum = 0.0f; float fSum = 0.0f;
for (VertexWeightList::const_iterator iter = asWeights[i].begin(); iter != asWeights[i].end();++iter) { for (VertexWeightList::const_iterator iter = asWeights[i].begin(); iter != asWeights[i].end(); ++iter) {
fSum += (*iter).mWeight; fSum += (*iter).mWeight;
} }
EXPECT_GE(fSum, 0.95F); EXPECT_GE(fSum, 0.95F);

View File

@ -3,8 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp tea
All rights reserved. All rights reserved.
@ -41,12 +40,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -54,7 +53,7 @@ class utM3DImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
return nullptr != scene; return nullptr != scene;
#else #else
@ -63,6 +62,6 @@ public:
} }
}; };
TEST_F( utM3DImportExport, importM3DFromFileTest ) { TEST_F(utM3DImportExport, importM3DFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }

View File

@ -52,7 +52,7 @@ public:
Assimp::Importer importer; Assimp::Importer importer;
//const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0); //const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0);
static_cast<void>( importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0) ); static_cast<void>(importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0));
return true; return true;
} }
}; };

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "Material/MaterialSystem.h" #include "Material/MaterialSystem.h"
#include <assimp/scene.h>
using namespace ::std; using namespace ::std;
using namespace ::Assimp; using namespace ::Assimp;
@ -54,67 +52,65 @@ public:
virtual void TearDown() { delete this->pcMat; } virtual void TearDown() { delete this->pcMat; }
protected: protected:
aiMaterial* pcMat; aiMaterial *pcMat;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testFloatProperty) TEST_F(MaterialSystemTest, testFloatProperty) {
{
float pf = 150392.63f; float pf = 150392.63f;
this->pcMat->AddProperty(&pf,1,"testKey1"); this->pcMat->AddProperty(&pf, 1, "testKey1");
pf = 0.0f; pf = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf)); EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1", 0, 0, pf));
EXPECT_EQ(150392.63f, pf); EXPECT_EQ(150392.63f, pf);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testFloatArrayProperty) TEST_F(MaterialSystemTest, testFloatArrayProperty) {
{ float pf[] = { 0.0f, 1.0f, 2.0f, 3.0f };
float pf[] = {0.0f,1.0f,2.0f,3.0f};
unsigned int pMax = sizeof(pf) / sizeof(float); unsigned int pMax = sizeof(pf) / sizeof(float);
this->pcMat->AddProperty(pf,pMax,"testKey2"); this->pcMat->AddProperty(pf, pMax, "testKey2");
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f; pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax)); EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
EXPECT_EQ(sizeof(pf) / sizeof(float), pMax); EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] ); EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testIntProperty) TEST_F(MaterialSystemTest, testIntProperty) {
{
int pf = 15039263; int pf = 15039263;
this->pcMat->AddProperty(&pf,1,"testKey3"); this->pcMat->AddProperty(&pf, 1, "testKey3");
pf = 12; pf = 12;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf)); EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3", 0, 0, pf));
EXPECT_EQ(15039263, pf); EXPECT_EQ(15039263, pf);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testIntArrayProperty) TEST_F(MaterialSystemTest, testIntArrayProperty) {
{ int pf[] = { 0, 1, 2, 3 };
int pf[] = {0,1,2,3};
unsigned int pMax = sizeof(pf) / sizeof(int); unsigned int pMax = sizeof(pf) / sizeof(int);
this->pcMat->AddProperty(pf,pMax,"testKey4"); this->pcMat->AddProperty(pf, pMax, "testKey4");
pf[0] = pf[1] = pf[2] = pf[3] = 12; pf[0] = pf[1] = pf[2] = pf[3] = 12;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax)); EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4", 0, 0, pf, &pMax));
EXPECT_EQ(sizeof(pf) / sizeof(int), pMax); EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] ); EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3]);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testColorProperty) TEST_F(MaterialSystemTest, testColorProperty) {
{
aiColor4D clr; aiColor4D clr;
clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f; clr.r = 2.0f;
this->pcMat->AddProperty(&clr,1,"testKey5"); clr.g = 3.0f;
clr.b = 4.0f;
clr.a = 5.0f;
this->pcMat->AddProperty(&clr, 1, "testKey5");
clr.b = 1.0f; clr.b = 1.0f;
clr.a = clr.g = clr.r = 0.0f; clr.a = clr.g = clr.r = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr)); EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5", 0, 0, clr));
EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f); EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
} }
@ -122,13 +118,12 @@ TEST_F(MaterialSystemTest, testColorProperty)
TEST_F(MaterialSystemTest, testStringProperty) { TEST_F(MaterialSystemTest, testStringProperty) {
aiString s; aiString s;
s.Set("Hello, this is a small test"); s.Set("Hello, this is a small test");
this->pcMat->AddProperty(&s,"testKey6"); this->pcMat->AddProperty(&s, "testKey6");
s.Set("358358"); s.Set("358358");
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s)); EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6", 0, 0, s));
EXPECT_STREQ("Hello, this is a small test", s.data); EXPECT_STREQ("Hello, this is a small test", s.data);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testMaterialNameAccess) { TEST_F(MaterialSystemTest, testMaterialNameAccess) {
aiMaterial *mat = new aiMaterial(); aiMaterial *mat = new aiMaterial();
@ -136,7 +131,7 @@ TEST_F(MaterialSystemTest, testMaterialNameAccess) {
aiString name = mat->GetName(); aiString name = mat->GetName();
const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length)); const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
EXPECT_EQ(0, retValue ); EXPECT_EQ(0, retValue);
delete mat; delete mat;
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,27 +48,23 @@ class utMatrix3x3Test : public ::testing::Test {
// empty // empty
}; };
TEST_F( utMatrix3x3Test, FromToMatrixTest ) { TEST_F(utMatrix3x3Test, FromToMatrixTest) {
aiVector3D res; aiVector3D res;
aiMatrix3x3 trafo; aiMatrix3x3 trafo;
const double PRECISION = 0.000001; const double PRECISION = 0.000001;
// axes test // axes test
aiVector3D axes[] = aiVector3D axes[] = { aiVector3D(1, 0, 0), aiVector3D(0, 1, 0), aiVector3D(0, 0, 1) };
{ aiVector3D(1, 0, 0)
, aiVector3D(0, 1, 0)
, aiVector3D(0, 0, 1)
};
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) { for (int j = 0; j < 3; ++j) {
aiMatrix3x3::FromToMatrix( axes[i], axes[j], trafo ); aiMatrix3x3::FromToMatrix(axes[i], axes[j], trafo);
res = trafo * axes[i]; res = trafo * axes[i];
ASSERT_NEAR( axes[j].x, res.x, PRECISION ); ASSERT_NEAR(axes[j].x, res.x, PRECISION);
ASSERT_NEAR( axes[j].y, res.y, PRECISION ); ASSERT_NEAR(axes[j].y, res.y, PRECISION);
ASSERT_NEAR( axes[j].z, res.z, PRECISION ); ASSERT_NEAR(axes[j].z, res.z, PRECISION);
} }
} }
@ -80,22 +74,14 @@ TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
aiVector3D from, to; aiVector3D from, to;
for (int i = 0; i < NUM_SAMPLES; ++i) { for (int i = 0; i < NUM_SAMPLES; ++i) {
from = aiVector3D from = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
( 1.f * rand() / RAND_MAX to = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
, 1.f * rand() / RAND_MAX
, 1.f * rand() / RAND_MAX
).Normalize();
to = aiVector3D
( 1.f * rand() / RAND_MAX
, 1.f * rand() / RAND_MAX
, 1.f * rand() / RAND_MAX
).Normalize();
aiMatrix3x3::FromToMatrix( from, to, trafo ); aiMatrix3x3::FromToMatrix(from, to, trafo);
res = trafo * from; res = trafo * from;
ASSERT_NEAR( to.x, res.x, PRECISION ); ASSERT_NEAR(to.x, res.x, PRECISION);
ASSERT_NEAR( to.y, res.y, PRECISION ); ASSERT_NEAR(to.y, res.y, PRECISION);
ASSERT_NEAR( to.z, res.z, PRECISION ); ASSERT_NEAR(to.z, res.z, PRECISION);
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,50 +44,49 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
class utMatrix4x4 : public ::testing::Test { class utMatrix4x4 : public ::testing::Test {
}; };
TEST_F( utMatrix4x4, badIndexOperatorTest ) { TEST_F(utMatrix4x4, badIndexOperatorTest) {
aiMatrix4x4 m; aiMatrix4x4 m;
ai_real *a0 = m[ 4 ]; ai_real *a0 = m[4];
EXPECT_EQ( NULL, a0 ); EXPECT_EQ(NULL, a0);
} }
TEST_F( utMatrix4x4, indexOperatorTest ) { TEST_F(utMatrix4x4, indexOperatorTest) {
aiMatrix4x4 m; aiMatrix4x4 m;
ai_real *a0 = m[ 0 ]; ai_real *a0 = m[0];
EXPECT_FLOAT_EQ( 1.0, *a0 ); EXPECT_FLOAT_EQ(1.0, *a0);
ai_real *a1 = a0+1; ai_real *a1 = a0 + 1;
EXPECT_FLOAT_EQ( 0.0, *a1 ); EXPECT_FLOAT_EQ(0.0, *a1);
ai_real *a2 = a0 + 2; ai_real *a2 = a0 + 2;
EXPECT_FLOAT_EQ( 0.0, *a2 ); EXPECT_FLOAT_EQ(0.0, *a2);
ai_real *a3 = a0 + 3; ai_real *a3 = a0 + 3;
EXPECT_FLOAT_EQ( 0.0, *a3 ); EXPECT_FLOAT_EQ(0.0, *a3);
ai_real *a4 = m[ 1 ]; ai_real *a4 = m[1];
EXPECT_FLOAT_EQ( 0.0, *a4 ); EXPECT_FLOAT_EQ(0.0, *a4);
ai_real *a5 = a4 + 1; ai_real *a5 = a4 + 1;
EXPECT_FLOAT_EQ( 1.0, *a5 ); EXPECT_FLOAT_EQ(1.0, *a5);
ai_real *a6 = a4 + 2; ai_real *a6 = a4 + 2;
EXPECT_FLOAT_EQ( 0.0, *a6 ); EXPECT_FLOAT_EQ(0.0, *a6);
ai_real *a7 = a4 + 3; ai_real *a7 = a4 + 3;
EXPECT_FLOAT_EQ( 0.0, *a7 ); EXPECT_FLOAT_EQ(0.0, *a7);
ai_real *a8 = m[ 2 ]; ai_real *a8 = m[2];
EXPECT_FLOAT_EQ( 0.0, *a8 ); EXPECT_FLOAT_EQ(0.0, *a8);
ai_real *a9 = a8 + 1; ai_real *a9 = a8 + 1;
EXPECT_FLOAT_EQ( 0.0, *a9 ); EXPECT_FLOAT_EQ(0.0, *a9);
ai_real *a10 = a8 + 2; ai_real *a10 = a8 + 2;
EXPECT_FLOAT_EQ( 1.0, *a10 ); EXPECT_FLOAT_EQ(1.0, *a10);
ai_real *a11 = a8 + 3; ai_real *a11 = a8 + 3;
EXPECT_FLOAT_EQ( 0.0, *a11 ); EXPECT_FLOAT_EQ(0.0, *a11);
ai_real *a12 = m[ 3 ]; ai_real *a12 = m[3];
EXPECT_FLOAT_EQ( 0.0, *a12 ); EXPECT_FLOAT_EQ(0.0, *a12);
ai_real *a13 = a12 + 1; ai_real *a13 = a12 + 1;
EXPECT_FLOAT_EQ( 0.0, *a13 ); EXPECT_FLOAT_EQ(0.0, *a13);
ai_real *a14 = a12 + 2; ai_real *a14 = a12 + 2;
EXPECT_FLOAT_EQ( 0.0, *a14 ); EXPECT_FLOAT_EQ(0.0, *a14);
ai_real *a15 = a12 + 3; ai_real *a15 = a12 + 3;
EXPECT_FLOAT_EQ( 1.0, *a15 ); EXPECT_FLOAT_EQ(1.0, *a15);
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,9 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "Obj/ObjTools.h"
#include "Obj/ObjFileParser.h" #include "Obj/ObjFileParser.h"
#include "Obj/ObjTools.h"
#include "UnitTestPCH.h"
using namespace ::Assimp; using namespace ::Assimp;
@ -52,7 +50,8 @@ class utObjTools : public ::testing::Test {
class TestObjFileParser : public ObjFileParser { class TestObjFileParser : public ObjFileParser {
public: public:
TestObjFileParser() : ObjFileParser(){ TestObjFileParser() :
ObjFileParser() {
// empty // empty
} }
@ -60,8 +59,8 @@ public:
// empty // empty
} }
void testCopyNextWord( char *pBuffer, size_t length ) { void testCopyNextWord(char *pBuffer, size_t length) {
copyNextWord( pBuffer, length ); copyNextWord(pBuffer, length);
} }
size_t testGetNumComponentsInDataDefinition() { size_t testGetNumComponentsInDataDefinition() {
@ -69,49 +68,49 @@ public:
} }
}; };
TEST_F( utObjTools, skipDataLine_OneLine_Success ) { TEST_F(utObjTools, skipDataLine_OneLine_Success) {
std::vector<char> buffer; std::vector<char> buffer;
std::string data( "v -0.5 -0.5 0.5\nend" ); std::string data("v -0.5 -0.5 0.5\nend");
buffer.resize( data.size() ); buffer.resize(data.size());
::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() ); ::memcpy(&buffer[0], &data[0], data.size());
std::vector<char>::iterator itBegin( buffer.begin() ), itEnd( buffer.end() ); std::vector<char>::iterator itBegin(buffer.begin()), itEnd(buffer.end());
unsigned int line = 0; unsigned int line = 0;
std::vector<char>::iterator current = skipLine<std::vector<char>::iterator>( itBegin, itEnd, line ); std::vector<char>::iterator current = skipLine<std::vector<char>::iterator>(itBegin, itEnd, line);
EXPECT_EQ( 'e', *current ); EXPECT_EQ('e', *current);
} }
TEST_F( utObjTools, skipDataLine_TwoLines_Success ) { TEST_F(utObjTools, skipDataLine_TwoLines_Success) {
TestObjFileParser test_parser; TestObjFileParser test_parser;
std::string data( "vn -2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323" ); std::string data("vn -2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323");
std::vector<char> buffer; std::vector<char> buffer;
buffer.resize( data.size() ); buffer.resize(data.size());
::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() ); ::memcpy(&buffer[0], &data[0], data.size());
test_parser.setBuffer( buffer ); test_parser.setBuffer(buffer);
static const size_t Size = 4096UL; static const size_t Size = 4096UL;
char data_buffer[ Size ]; char data_buffer[Size];
test_parser.testCopyNextWord( data_buffer, Size ); test_parser.testCopyNextWord(data_buffer, Size);
EXPECT_EQ( 0, strncmp( data_buffer, "vn", 2 ) ); EXPECT_EQ(0, strncmp(data_buffer, "vn", 2));
test_parser.testCopyNextWord( data_buffer, Size ); test_parser.testCopyNextWord(data_buffer, Size);
EXPECT_EQ( data_buffer[0], '-' ); EXPECT_EQ(data_buffer[0], '-');
test_parser.testCopyNextWord( data_buffer, Size ); test_parser.testCopyNextWord(data_buffer, Size);
EXPECT_EQ( data_buffer[0], '-' ); EXPECT_EQ(data_buffer[0], '-');
test_parser.testCopyNextWord( data_buffer, Size ); test_parser.testCopyNextWord(data_buffer, Size);
EXPECT_EQ( data_buffer[ 0 ], '-' ); EXPECT_EQ(data_buffer[0], '-');
} }
TEST_F( utObjTools, countComponents_TwoLines_Success ) { TEST_F(utObjTools, countComponents_TwoLines_Success) {
TestObjFileParser test_parser; TestObjFileParser test_parser;
std::string data( "-2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323" ); std::string data("-2.061493116917992e-15 -0.9009688496589661 \\\n-0.4338837265968323");
std::vector<char> buffer; std::vector<char> buffer;
buffer.resize( data.size() + 1 ); buffer.resize(data.size() + 1);
::memcpy( &buffer[ 0 ], &data[ 0 ], data.size() ); ::memcpy(&buffer[0], &data[0], data.size());
buffer[ buffer.size() - 1 ] = '\0'; buffer[buffer.size() - 1] = '\0';
test_parser.setBuffer( buffer ); test_parser.setBuffer(buffer);
size_t numComps = test_parser.testGetNumComponentsInDataDefinition(); size_t numComps = test_parser.testGetNumComponentsInDataDefinition();
EXPECT_EQ( 3U, numComps ); EXPECT_EQ(3U, numComps);
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,32 +39,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
class utOpenGEXImportExport : public AbstractImportExportBase { class utOpenGEXImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OpenGEX/Example.ogex", 0 ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OpenGEX/Example.ogex", 0);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utOpenGEXImportExport, importLWSFromFileTest ) { TEST_F(utOpenGEXImportExport, importLWSFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F( utOpenGEXImportExport, Importissue1262_NoCrash ) { TEST_F(utOpenGEXImportExport, Importissue1262_NoCrash) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OpenGEX/light_issue1262.ogex", 0 ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OpenGEX/light_issue1262.ogex", 0);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
} }
TEST_F(utOpenGEXImportExport, Importissue1340_EmptyCameraObject) { TEST_F(utOpenGEXImportExport, Importissue1340_EmptyCameraObject) {

View File

@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,11 +40,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
using namespace ::Assimp; using namespace ::Assimp;
@ -53,14 +52,14 @@ class utPLYImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_EQ( 1u, scene->mNumMeshes ); EXPECT_EQ(1u, scene->mNumMeshes);
EXPECT_NE( nullptr, scene->mMeshes[0] ); EXPECT_NE(nullptr, scene->mMeshes[0]);
if (nullptr == scene->mMeshes[0]) { if (nullptr == scene->mMeshes[0]) {
return false; return false;
} }
EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices ); EXPECT_EQ(8u, scene->mMeshes[0]->mNumVertices);
EXPECT_EQ( 6u, scene->mMeshes[0]->mNumFaces ); EXPECT_EQ(6u, scene->mMeshes[0]->mNumFaces);
return (nullptr != scene); return (nullptr != scene);
} }
@ -78,13 +77,13 @@ public:
#endif // ASSIMP_BUILD_NO_EXPORT #endif // ASSIMP_BUILD_NO_EXPORT
}; };
TEST_F( utPLYImportExport, importTest_Success ) { TEST_F(utPLYImportExport, importTest_Success) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utPLYImportExport, exportTest_Success ) { TEST_F(utPLYImportExport, exportTest_Success) {
EXPECT_TRUE(exporterTest()); EXPECT_TRUE(exporterTest());
} }
@ -126,10 +125,10 @@ TEST_F(utPLYImportExport, importBinaryPLY) {
EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces); EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
} }
TEST_F( utPLYImportExport, vertexColorTest ) { TEST_F(utPLYImportExport, vertexColorTest) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces); EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces);
EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes); EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes);
EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0)); EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
@ -175,9 +174,9 @@ static const char *test_file =
"0.0 1.0 0.0 255 255 0 1.0 0.0 0.0\n" "0.0 1.0 0.0 255 255 0 1.0 0.0 0.0\n"
"0.0 1.0 1.0 0 255 255 1.0 1.0 0.0\n"; "0.0 1.0 1.0 0 255 255 1.0 1.0 0.0\n";
TEST_F( utPLYImportExport, parseErrorTest ) { TEST_F(utPLYImportExport, parseErrorTest) {
Assimp::Importer importer; Assimp::Importer importer;
//Could not use aiProcess_ValidateDataStructure since it's missing faces. //Could not use aiProcess_ValidateDataStructure since it's missing faces.
const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0); const aiScene *scene = importer.ReadFileFromMemory(test_file, strlen(test_file), 0);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,19 +40,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/PretransformVertices.h" #include "PostProcessing/PretransformVertices.h"
#include <assimp/scene.h>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
class PretransformVerticesTest : public ::testing::Test { class PretransformVerticesTest : public ::testing::Test {
public: public:
PretransformVerticesTest() PretransformVerticesTest() :
: Test() Test(), mScene(nullptr), mProcess(nullptr) {
, mScene(nullptr)
, mProcess(nullptr) {
// empty // empty
} }
@ -68,20 +63,20 @@ protected:
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void AddNodes(unsigned int num, aiNode* father, unsigned int depth) { void AddNodes(unsigned int num, aiNode *father, unsigned int depth) {
father->mChildren = new aiNode*[father->mNumChildren = 5]; father->mChildren = new aiNode *[father->mNumChildren = 5];
for (unsigned int i = 0; i < 5; ++i) { for (unsigned int i = 0; i < 5; ++i) {
aiNode* nd = father->mChildren[i] = new aiNode(); aiNode *nd = father->mChildren[i] = new aiNode();
nd->mName.length = sprintf(nd->mName.data,"%i%i",depth,i); nd->mName.length = sprintf(nd->mName.data, "%i%i", depth, i);
// spawn two meshes // spawn two meshes
nd->mMeshes = new unsigned int[nd->mNumMeshes = 2]; nd->mMeshes = new unsigned int[nd->mNumMeshes = 2];
nd->mMeshes[0] = num*5+i; nd->mMeshes[0] = num * 5 + i;
nd->mMeshes[1] = 24-(num*5+i); // mesh 12 is special ... it references the same mesh twice nd->mMeshes[1] = 24 - (num * 5 + i); // mesh 12 is special ... it references the same mesh twice
// setup an unique transformation matrix // setup an unique transformation matrix
nd->mTransformation.a1 = num*5.f+i + 1; nd->mTransformation.a1 = num * 5.f + i + 1;
} }
if (depth > 1) { if (depth > 1) {
@ -96,35 +91,35 @@ void PretransformVerticesTest::SetUp() {
mScene = new aiScene(); mScene = new aiScene();
// add 5 empty materials // add 5 empty materials
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials = 5]; mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials = 5];
for (unsigned int i = 0; i < 5;++i) { for (unsigned int i = 0; i < 5; ++i) {
mScene->mMaterials[i] = new aiMaterial(); mScene->mMaterials[i] = new aiMaterial();
} }
// add 25 test meshes // add 25 test meshes
mScene->mMeshes = new aiMesh*[mScene->mNumMeshes = 25]; mScene->mMeshes = new aiMesh *[mScene->mNumMeshes = 25];
for ( unsigned int i = 0; i < 25; ++i) { for (unsigned int i = 0; i < 25; ++i) {
aiMesh* mesh = mScene->mMeshes[ i ] = new aiMesh(); aiMesh *mesh = mScene->mMeshes[i] = new aiMesh();
mesh->mPrimitiveTypes = aiPrimitiveType_POINT; mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
mesh->mFaces = new aiFace[ mesh->mNumFaces = 10+i ]; mesh->mFaces = new aiFace[mesh->mNumFaces = 10 + i];
mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces]; mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces];
for (unsigned int a = 0; a < mesh->mNumFaces; ++a ) { for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
aiFace& f = mesh->mFaces[ a ]; aiFace &f = mesh->mFaces[a];
f.mIndices = new unsigned int [ f.mNumIndices = 1 ]; f.mIndices = new unsigned int[f.mNumIndices = 1];
f.mIndices[0] = a*3; f.mIndices[0] = a * 3;
mesh->mVertices[a] = aiVector3D((float)i,(float)a,0.f); mesh->mVertices[a] = aiVector3D((float)i, (float)a, 0.f);
} }
mesh->mMaterialIndex = i%5; mesh->mMaterialIndex = i % 5;
if (i % 2) { if (i % 2) {
mesh->mNormals = new aiVector3D[mesh->mNumVertices]; mesh->mNormals = new aiVector3D[mesh->mNumVertices];
for ( unsigned int normalIdx=0; normalIdx<mesh->mNumVertices; ++normalIdx ) { for (unsigned int normalIdx = 0; normalIdx < mesh->mNumVertices; ++normalIdx) {
mesh->mNormals[ normalIdx ].x = 1.0f; mesh->mNormals[normalIdx].x = 1.0f;
mesh->mNormals[ normalIdx ].y = 1.0f; mesh->mNormals[normalIdx].y = 1.0f;
mesh->mNormals[ normalIdx ].z = 1.0f; mesh->mNormals[normalIdx].z = 1.0f;
mesh->mNormals[ normalIdx ].Normalize(); mesh->mNormals[normalIdx].Normalize();
} }
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,8 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -53,11 +51,11 @@ class utQ3DImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/Q3D/earth.q3o", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Q3D/earth.q3o", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F(utQ3DImportExport, importTest) { TEST_F(utQ3DImportExport, importTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,54 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/RemoveComments.h> #include <assimp/RemoveComments.h>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST(RemoveCommentsTest, testSingleLineComments) TEST(RemoveCommentsTest, testSingleLineComments) {
{ const char *szTest = "int i = 0; \n"
const char* szTest = "int i = 0; \n"
"if (4 == //)\n" "if (4 == //)\n"
"\ttrue) { // do something here \n" "\ttrue) { // do something here \n"
"\t// hello ... and bye //\n"; "\t// hello ... and bye //\n";
const size_t len( ::strlen( szTest ) + 1 ); const size_t len(::strlen(szTest) + 1);
char* szTest2 = new char[ len ]; char *szTest2 = new char[len];
::strncpy( szTest2, szTest, len ); ::strncpy(szTest2, szTest, len);
const char* szTestResult = "int i = 0; \n" const char *szTestResult = "int i = 0; \n"
"if (4 == \n" "if (4 == \n"
"\ttrue) { \n" "\ttrue) { \n"
"\t \n"; "\t \n";
CommentRemover::RemoveLineComments("//",szTest2,' '); CommentRemover::RemoveLineComments("//", szTest2, ' ');
EXPECT_STREQ(szTestResult, szTest2); EXPECT_STREQ(szTestResult, szTest2);
delete[] szTest2; delete[] szTest2;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST(RemoveCommentsTest, testMultiLineComments) TEST(RemoveCommentsTest, testMultiLineComments) {
{ const char *szTest =
const char* szTest =
"/* comment to be removed */\n" "/* comment to be removed */\n"
"valid text /* \n " "valid text /* \n "
" comment across multiple lines */" " comment across multiple lines */"
" / * Incomplete comment */ /* /* multiple comments */ */"; " / * Incomplete comment */ /* /* multiple comments */ */";
const char* szTestResult = const char *szTestResult =
" \n" " \n"
"valid text " "valid text "
" " " "
" / * Incomplete comment */ */"; " / * Incomplete comment */ */";
const size_t len( ::strlen( szTest ) + 1 ); const size_t len(::strlen(szTest) + 1);
char* szTest2 = new char[ len ]; char *szTest2 = new char[len];
::strncpy( szTest2, szTest, len ); ::strncpy(szTest2, szTest, len);
CommentRemover::RemoveMultiLineComments("/*","*/",szTest2,' '); CommentRemover::RemoveMultiLineComments("/*", "*/", szTest2, ' ');
EXPECT_STREQ(szTestResult, szTest2); EXPECT_STREQ(szTestResult, szTest2);
delete[] szTest2; delete[] szTest2;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/RemoveVCProcess.h"
#include "Material/MaterialSystem.h" #include "Material/MaterialSystem.h"
#include "PostProcessing/RemoveVCProcess.h"
#include <assimp/scene.h>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
@ -55,19 +53,18 @@ public:
virtual void TearDown(); virtual void TearDown();
protected: protected:
RemoveVCProcess* piProcess; RemoveVCProcess *piProcess;
aiScene* pScene; aiScene *pScene;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void RemoveVCProcessTest::SetUp() void RemoveVCProcessTest::SetUp() {
{
// construct the process // construct the process
piProcess = new RemoveVCProcess(); piProcess = new RemoveVCProcess();
pScene = new aiScene(); pScene = new aiScene();
// fill the scene .. // fill the scene ..
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 2];
pScene->mMeshes[0] = new aiMesh(); pScene->mMeshes[0] = new aiMesh();
pScene->mMeshes[1] = new aiMesh(); pScene->mMeshes[1] = new aiMesh();
@ -82,23 +79,23 @@ void RemoveVCProcessTest::SetUp()
pScene->mMeshes[1]->mNumVertices = 120; pScene->mMeshes[1]->mNumVertices = 120;
pScene->mMeshes[1]->mVertices = new aiVector3D[120]; pScene->mMeshes[1]->mVertices = new aiVector3D[120];
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 2]; pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 2];
pScene->mAnimations[0] = new aiAnimation(); pScene->mAnimations[0] = new aiAnimation();
pScene->mAnimations[1] = new aiAnimation(); pScene->mAnimations[1] = new aiAnimation();
pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2]; pScene->mTextures = new aiTexture *[pScene->mNumTextures = 2];
pScene->mTextures[0] = new aiTexture(); pScene->mTextures[0] = new aiTexture();
pScene->mTextures[1] = new aiTexture(); pScene->mTextures[1] = new aiTexture();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 2]; pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = 2];
pScene->mMaterials[0] = new aiMaterial(); pScene->mMaterials[0] = new aiMaterial();
pScene->mMaterials[1] = new aiMaterial(); pScene->mMaterials[1] = new aiMaterial();
pScene->mLights = new aiLight*[pScene->mNumLights = 2]; pScene->mLights = new aiLight *[pScene->mNumLights = 2];
pScene->mLights[0] = new aiLight(); pScene->mLights[0] = new aiLight();
pScene->mLights[1] = new aiLight(); pScene->mLights[1] = new aiLight();
pScene->mCameras = new aiCamera*[pScene->mNumCameras = 2]; pScene->mCameras = new aiCamera *[pScene->mNumCameras = 2];
pScene->mCameras[0] = new aiCamera(); pScene->mCameras[0] = new aiCamera();
pScene->mCameras[1] = new aiCamera(); pScene->mCameras[1] = new aiCamera();
@ -107,19 +104,17 @@ void RemoveVCProcessTest::SetUp()
char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1]; char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1];
check[0] = 0; check[0] = 0;
// to remove compiler warning // to remove compiler warning
EXPECT_EQ( 0, check[0] ); EXPECT_EQ(0, check[0]);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void RemoveVCProcessTest::TearDown() void RemoveVCProcessTest::TearDown() {
{
delete pScene; delete pScene;
delete piProcess; delete piProcess;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testMeshRemove) TEST_F(RemoveVCProcessTest, testMeshRemove) {
{
piProcess->SetDeleteFlags(aiComponent_MESHES); piProcess->SetDeleteFlags(aiComponent_MESHES);
piProcess->Execute(pScene); piProcess->Execute(pScene);
@ -129,8 +124,7 @@ TEST_F(RemoveVCProcessTest, testMeshRemove)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testAnimRemove) TEST_F(RemoveVCProcessTest, testAnimRemove) {
{
piProcess->SetDeleteFlags(aiComponent_ANIMATIONS); piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
piProcess->Execute(pScene); piProcess->Execute(pScene);
@ -140,8 +134,7 @@ TEST_F(RemoveVCProcessTest, testAnimRemove)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testMaterialRemove) TEST_F(RemoveVCProcessTest, testMaterialRemove) {
{
piProcess->SetDeleteFlags(aiComponent_MATERIALS); piProcess->SetDeleteFlags(aiComponent_MATERIALS);
piProcess->Execute(pScene); piProcess->Execute(pScene);
@ -153,8 +146,7 @@ TEST_F(RemoveVCProcessTest, testMaterialRemove)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testTextureRemove) TEST_F(RemoveVCProcessTest, testTextureRemove) {
{
piProcess->SetDeleteFlags(aiComponent_TEXTURES); piProcess->SetDeleteFlags(aiComponent_TEXTURES);
piProcess->Execute(pScene); piProcess->Execute(pScene);
@ -164,8 +156,7 @@ TEST_F(RemoveVCProcessTest, testTextureRemove)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testCameraRemove) TEST_F(RemoveVCProcessTest, testCameraRemove) {
{
piProcess->SetDeleteFlags(aiComponent_CAMERAS); piProcess->SetDeleteFlags(aiComponent_CAMERAS);
piProcess->Execute(pScene); piProcess->Execute(pScene);
@ -175,8 +166,7 @@ TEST_F(RemoveVCProcessTest, testCameraRemove)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testLightRemove) TEST_F(RemoveVCProcessTest, testLightRemove) {
{
piProcess->SetDeleteFlags(aiComponent_LIGHTS); piProcess->SetDeleteFlags(aiComponent_LIGHTS);
piProcess->Execute(pScene); piProcess->Execute(pScene);
@ -186,8 +176,7 @@ TEST_F(RemoveVCProcessTest, testLightRemove)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA) TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA) {
{
piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3)); piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
piProcess->Execute(pScene); piProcess->Execute(pScene);
@ -199,8 +188,7 @@ TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB) TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB) {
{
piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS); piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
piProcess->Execute(pScene); piProcess->Execute(pScene);
@ -213,8 +201,7 @@ TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveVCProcessTest, testRemoveEverything) TEST_F(RemoveVCProcessTest, testRemoveEverything) {
{
piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS | piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES); aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
piProcess->Execute(pScene); piProcess->Execute(pScene);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/RemoveRedundantMaterials.h"
#include "Material/MaterialSystem.h" #include "Material/MaterialSystem.h"
#include "PostProcessing/RemoveRedundantMaterials.h"
#include <assimp/scene.h>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
@ -55,19 +53,18 @@ public:
virtual void TearDown(); virtual void TearDown();
protected: protected:
RemoveRedundantMatsProcess* piProcess; RemoveRedundantMatsProcess *piProcess;
aiScene* pcScene1; aiScene *pcScene1;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiMaterial* getUniqueMaterial1() aiMaterial *getUniqueMaterial1() {
{
// setup an unique name for each material - this shouldn't care // setup an unique name for each material - this shouldn't care
aiString mTemp; aiString mTemp;
mTemp.Set("UniqueMat1"); mTemp.Set("UniqueMat1");
aiMaterial* pcMat = new aiMaterial(); aiMaterial *pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME); pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
float f = 2.0f; float f = 2.0f;
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING); pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH); pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH);
@ -75,42 +72,40 @@ aiMaterial* getUniqueMaterial1()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiMaterial* getUniqueMaterial2() aiMaterial *getUniqueMaterial2() {
{
// setup an unique name for each material - this shouldn't care // setup an unique name for each material - this shouldn't care
aiString mTemp; aiString mTemp;
mTemp.Set("Unique Mat2"); mTemp.Set("Unique Mat2");
aiMaterial* pcMat = new aiMaterial(); aiMaterial *pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME); pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
float f = 4.0f;int i = 1; float f = 4.0f;
int i = 1;
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING); pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME); pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME);
return pcMat; return pcMat;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiMaterial* getUniqueMaterial3() aiMaterial *getUniqueMaterial3() {
{
// setup an unique name for each material - this shouldn't care // setup an unique name for each material - this shouldn't care
aiString mTemp; aiString mTemp;
mTemp.Set("Complex material name"); mTemp.Set("Complex material name");
aiMaterial* pcMat = new aiMaterial(); aiMaterial *pcMat = new aiMaterial();
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME); pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
return pcMat; return pcMat;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void RemoveRedundantMatsTest::SetUp() void RemoveRedundantMatsTest::SetUp() {
{
// construct the process // construct the process
piProcess = new RemoveRedundantMatsProcess(); piProcess = new RemoveRedundantMatsProcess();
// create a scene with 5 materials (2 is a duplicate of 0, 3 of 1) // create a scene with 5 materials (2 is a duplicate of 0, 3 of 1)
pcScene1 = new aiScene(); pcScene1 = new aiScene();
pcScene1->mNumMaterials = 5; pcScene1->mNumMaterials = 5;
pcScene1->mMaterials = new aiMaterial*[5]; pcScene1->mMaterials = new aiMaterial *[5];
pcScene1->mMaterials[0] = getUniqueMaterial1(); pcScene1->mMaterials[0] = getUniqueMaterial1();
pcScene1->mMaterials[1] = getUniqueMaterial2(); pcScene1->mMaterials[1] = getUniqueMaterial2();
@ -118,8 +113,8 @@ void RemoveRedundantMatsTest::SetUp()
// all materials must be referenced // all materials must be referenced
pcScene1->mNumMeshes = 5; pcScene1->mNumMeshes = 5;
pcScene1->mMeshes = new aiMesh*[5]; pcScene1->mMeshes = new aiMesh *[5];
for (unsigned int i = 0; i < 5;++i) { for (unsigned int i = 0; i < 5; ++i) {
pcScene1->mMeshes[i] = new aiMesh(); pcScene1->mMeshes[i] = new aiMesh();
pcScene1->mMeshes[i]->mMaterialIndex = i; pcScene1->mMeshes[i]->mMaterialIndex = i;
} }
@ -130,28 +125,26 @@ void RemoveRedundantMatsTest::SetUp()
mTemp.data[0] = 48; mTemp.data[0] = 48;
mTemp.data[1] = 0; mTemp.data[1] = 0;
aiMaterial* pcMat; aiMaterial *pcMat;
pcScene1->mMaterials[2] = pcMat = new aiMaterial(); pcScene1->mMaterials[2] = pcMat = new aiMaterial();
aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[0]); aiMaterial::CopyPropertyList(pcMat, (const aiMaterial *)pcScene1->mMaterials[0]);
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME); pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
mTemp.data[0]++; mTemp.data[0]++;
pcScene1->mMaterials[3] = pcMat = new aiMaterial(); pcScene1->mMaterials[3] = pcMat = new aiMaterial();
aiMaterial::CopyPropertyList(pcMat,(const aiMaterial*)pcScene1->mMaterials[1]); aiMaterial::CopyPropertyList(pcMat, (const aiMaterial *)pcScene1->mMaterials[1]);
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME); pcMat->AddProperty(&mTemp, AI_MATKEY_NAME);
mTemp.data[0]++; mTemp.data[0]++;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void RemoveRedundantMatsTest::TearDown() void RemoveRedundantMatsTest::TearDown() {
{
delete piProcess; delete piProcess;
delete pcScene1; delete pcScene1;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveRedundantMatsTest, testRedundantMaterials) TEST_F(RemoveRedundantMatsTest, testRedundantMaterials) {
{
piProcess->SetFixedMaterialsString(); piProcess->SetFixedMaterialsString();
piProcess->Execute(pcScene1); piProcess->Execute(pcScene1);
@ -162,14 +155,12 @@ TEST_F(RemoveRedundantMatsTest, testRedundantMaterials)
0 != pcScene1->mMaterials[2]); 0 != pcScene1->mMaterials[2]);
aiString sName; aiString sName;
EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2],AI_MATKEY_NAME,&sName)); EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2], AI_MATKEY_NAME, &sName));
EXPECT_STREQ("Complex material name", sName.data); EXPECT_STREQ("Complex material name", sName.data);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList) TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList) {
{
piProcess->SetFixedMaterialsString("\'Unique Mat2\'\t\'Complex material name\' and_another_one_which_we_wont_use"); piProcess->SetFixedMaterialsString("\'Unique Mat2\'\t\'Complex material name\' and_another_one_which_we_wont_use");
piProcess->Execute(pcScene1); piProcess->Execute(pcScene1);
@ -181,6 +172,6 @@ TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList)
0 != pcScene1->mMaterials[3]); 0 != pcScene1->mMaterials[3]);
aiString sName; aiString sName;
EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3],AI_MATKEY_NAME,&sName)); EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3], AI_MATKEY_NAME, &sName));
EXPECT_STREQ("Complex material name", sName.data); EXPECT_STREQ("Complex material name", sName.data);
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,8 +38,8 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "PostProcessing/RemoveVCProcess.h" #include "PostProcessing/RemoveVCProcess.h"
#include "UnitTestPCH.h"
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/scene.h> #include <assimp/scene.h>
@ -52,27 +50,27 @@ class utRevmoveVCProcess : public ::testing::Test {
// empty // empty
}; };
TEST_F( utRevmoveVCProcess, createTest ) { TEST_F(utRevmoveVCProcess, createTest) {
bool ok = true; bool ok = true;
try { try {
RemoveVCProcess *process = new RemoveVCProcess; RemoveVCProcess *process = new RemoveVCProcess;
delete process; delete process;
} catch ( ... ) { } catch (...) {
ok = false; ok = false;
} }
EXPECT_TRUE( ok ); EXPECT_TRUE(ok);
} }
TEST_F( utRevmoveVCProcess, issue1266_ProcessMeshTest_NoCrash ) { TEST_F(utRevmoveVCProcess, issue1266_ProcessMeshTest_NoCrash) {
aiScene *scene = new aiScene; aiScene *scene = new aiScene;
scene->mNumMeshes = 1; scene->mNumMeshes = 1;
scene->mMeshes = new aiMesh*[ 1 ]; scene->mMeshes = new aiMesh *[1];
aiMesh *mesh = new aiMesh; aiMesh *mesh = new aiMesh;
mesh->mNumVertices = 1; mesh->mNumVertices = 1;
mesh->mColors[ 0 ] = new aiColor4D[ 2 ]; mesh->mColors[0] = new aiColor4D[2];
scene->mMeshes[ 0 ] = mesh; scene->mMeshes[0] = mesh;
std::unique_ptr<RemoveVCProcess> process(new RemoveVCProcess); std::unique_ptr<RemoveVCProcess> process(new RemoveVCProcess);
process->Execute( scene ); process->Execute(scene);
delete scene; delete scene;
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,8 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SIB/SIBImporter.h" #include "SIB/SIBImporter.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
@ -55,21 +53,21 @@ class utSIBImporter : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SIB/heffalump.sib", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SIB/heffalump.sib", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utSIBImporter, createTest ) { TEST_F(utSIBImporter, createTest) {
bool ok( true ); bool ok(true);
try { try {
SIBImporter myImporter; SIBImporter myImporter;
} catch ( ... ) { } catch (...) {
ok = false; ok = false;
} }
EXPECT_TRUE( ok ); EXPECT_TRUE(ok);
} }
TEST_F( utSIBImporter, importTest ) { TEST_F(utSIBImporter, importTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,10 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include "SMD/SMDLoader.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SMD/SMDLoader.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace ::Assimp; using namespace ::Assimp;
@ -53,28 +51,27 @@ class utSMDImporter : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SMD/triangle.smd", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SMD/triangle.smd", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utSMDImporter, createTest ) { TEST_F(utSMDImporter, createTest) {
bool ok( true ); bool ok(true);
try { try {
SMDImporter myImporter; SMDImporter myImporter;
} } catch (...) {
catch ( ... ) {
ok = false; ok = false;
} }
EXPECT_TRUE( ok ); EXPECT_TRUE(ok);
} }
TEST_F( utSMDImporter, importTest ) { TEST_F(utSMDImporter, importTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F( utSMDImporter, issue_899_Texture_garbage_at_end_of_string_Test ) { TEST_F(utSMDImporter, issue_899_Texture_garbage_at_end_of_string_Test) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/SMD/holy_grailref.smd", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/SMD/holy_grailref.smd", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,14 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include <vector> #include <vector>
@ -58,25 +56,24 @@ class utSTLImporterExporter : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utSTLImporterExporter, importSTLFromFileTest ) { TEST_F(utSTLImporterExporter, importSTLFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F(utSTLImporterExporter, test_multiple) { TEST_F(utSTLImporterExporter, test_multiple) {
// import same file twice, each with its own importer // import same file twice, each with its own importer
// must work both times and not crash // must work both times and not crash
Assimp::Importer importer1; Assimp::Importer importer1;
const aiScene *scene1 = importer1.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure ); const aiScene *scene1 = importer1.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene1); EXPECT_NE(nullptr, scene1);
Assimp::Importer importer2; Assimp::Importer importer2;
const aiScene *scene2 = importer2.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure ); const aiScene *scene2 = importer2.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene2); EXPECT_NE(nullptr, scene2);
} }
@ -87,10 +84,10 @@ TEST_F(utSTLImporterExporter, importSTLformatdetection) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
} }
TEST_F( utSTLImporterExporter, test_with_two_solids ) { TEST_F(utSTLImporterExporter, test_with_two_solids) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
} }
TEST_F(utSTLImporterExporter, test_with_empty_solid) { TEST_F(utSTLImporterExporter, test_with_empty_solid) {
@ -110,7 +107,7 @@ TEST_F(utSTLImporterExporter, exporterTest) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
Assimp::Exporter mAiExporter; Assimp::Exporter mAiExporter;
mAiExporter.Export( scene, "stl", "spiderExport.stl" ); mAiExporter.Export(scene, "stl", "spiderExport.stl");
const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure); const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene2); EXPECT_NE(nullptr, scene2);
@ -133,11 +130,11 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
aiScene scene; aiScene scene;
scene.mRootNode = new aiNode(); scene.mRootNode = new aiNode();
scene.mMeshes = new aiMesh*[1]; scene.mMeshes = new aiMesh *[1];
scene.mMeshes[0] = nullptr; scene.mMeshes[0] = nullptr;
scene.mNumMeshes = 1; scene.mNumMeshes = 1;
scene.mMaterials = new aiMaterial*[1]; scene.mMaterials = new aiMaterial *[1];
scene.mMaterials[0] = nullptr; scene.mMaterials[0] = nullptr;
scene.mNumMaterials = 1; scene.mNumMaterials = 1;
@ -155,7 +152,7 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
size_t numValidPoints = points.size(); size_t numValidPoints = points.size();
pMesh->mVertices = new aiVector3D[numValidPoints]; pMesh->mVertices = new aiVector3D[numValidPoints];
pMesh->mNumVertices = static_cast<unsigned int>( numValidPoints ); pMesh->mNumVertices = static_cast<unsigned int>(numValidPoints);
int i = 0; int i = 0;
for (XYZ &p : points) { for (XYZ &p : points) {
@ -166,7 +163,7 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
Assimp::Exporter mAiExporter; Assimp::Exporter mAiExporter;
ExportProperties *properties = new ExportProperties; ExportProperties *properties = new ExportProperties;
properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true); properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true);
mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties ); mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties);
delete properties; delete properties;
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,9 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "PostProcessing/ScaleProcess.h" #include "PostProcessing/ScaleProcess.h"
#include "TestModelFactory.h" #include "TestModelFactory.h"
#include "UnitTestPCH.h"
namespace Assimp { namespace Assimp {
namespace UnitTest { namespace UnitTest {
@ -51,22 +49,22 @@ class utScaleProcess : public ::testing::Test {
// empty // empty
}; };
TEST_F( utScaleProcess, createTest ) { TEST_F(utScaleProcess, createTest) {
bool ok = true; bool ok = true;
try { try {
ScaleProcess process; ScaleProcess process;
} catch ( ... ) { } catch (...) {
ok = false; ok = false;
} }
EXPECT_TRUE( ok ); EXPECT_TRUE(ok);
} }
TEST_F( utScaleProcess, accessScaleTest ) { TEST_F(utScaleProcess, accessScaleTest) {
ScaleProcess process; ScaleProcess process;
EXPECT_FLOAT_EQ( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT, process.getScale() ); EXPECT_FLOAT_EQ(AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT, process.getScale());
process.setScale( 2.0f ); process.setScale(2.0f);
EXPECT_FLOAT_EQ( 2.0f, process.getScale() ); EXPECT_FLOAT_EQ(2.0f, process.getScale());
} }
} // Namespace UnitTest } // Namespace UnitTest

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -51,29 +49,29 @@ class utSceneCombiner : public ::testing::Test {
// empty // empty
}; };
TEST_F( utSceneCombiner, MergeMeshes_ValidNames_Test ) { TEST_F(utSceneCombiner, MergeMeshes_ValidNames_Test) {
std::vector<aiMesh*> merge_list; std::vector<aiMesh *> merge_list;
aiMesh *mesh1 = new aiMesh; aiMesh *mesh1 = new aiMesh;
mesh1->mName.Set( "mesh_1" ); mesh1->mName.Set("mesh_1");
merge_list.push_back( mesh1 ); merge_list.push_back(mesh1);
aiMesh *mesh2 = new aiMesh; aiMesh *mesh2 = new aiMesh;
mesh2->mName.Set( "mesh_2" ); mesh2->mName.Set("mesh_2");
merge_list.push_back( mesh2 ); merge_list.push_back(mesh2);
aiMesh *mesh3 = new aiMesh; aiMesh *mesh3 = new aiMesh;
mesh3->mName.Set( "mesh_3" ); mesh3->mName.Set("mesh_3");
merge_list.push_back( mesh3 ); merge_list.push_back(mesh3);
std::unique_ptr<aiMesh> out; std::unique_ptr<aiMesh> out;
aiMesh* ptr = nullptr; aiMesh *ptr = nullptr;
SceneCombiner::MergeMeshes( &ptr, 0, merge_list.begin(), merge_list.end() ); SceneCombiner::MergeMeshes(&ptr, 0, merge_list.begin(), merge_list.end());
out.reset(ptr); out.reset(ptr);
std::string outName = out->mName.C_Str(); std::string outName = out->mName.C_Str();
EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName ); EXPECT_EQ("mesh_1.mesh_2.mesh_3", outName);
} }
TEST_F( utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion ) { TEST_F(utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion) {
EXPECT_NO_THROW( SceneCombiner::CopyScene( nullptr, nullptr ) ); EXPECT_NO_THROW(SceneCombiner::CopyScene(nullptr, nullptr));
EXPECT_NO_THROW( SceneCombiner::CopySceneFlat( nullptr, nullptr ) ); EXPECT_NO_THROW(SceneCombiner::CopySceneFlat(nullptr, nullptr));
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,20 +40,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include "Common/ScenePreprocessor.h"
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include "Common/ScenePreprocessor.h"
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
class ScenePreprocessorTest : public ::testing::Test { class ScenePreprocessorTest : public ::testing::Test {
public: public:
ScenePreprocessorTest() ScenePreprocessorTest() :
: Test() Test(), mScenePreprocessor(nullptr), mScene(nullptr) {
, mScenePreprocessor(nullptr)
, mScene(nullptr) {
// empty // empty
} }
@ -64,9 +60,9 @@ protected:
virtual void TearDown(); virtual void TearDown();
protected: protected:
void CheckIfOnly(aiMesh* p, unsigned int num, unsigned flag); void CheckIfOnly(aiMesh *p, unsigned int num, unsigned flag);
void ProcessAnimation(aiAnimation* anim) { mScenePreprocessor->ProcessAnimation(anim); } void ProcessAnimation(aiAnimation *anim) { mScenePreprocessor->ProcessAnimation(anim); }
void ProcessMesh(aiMesh* mesh) { mScenePreprocessor->ProcessMesh(mesh); } void ProcessMesh(aiMesh *mesh) { mScenePreprocessor->ProcessMesh(mesh); }
private: private:
ScenePreprocessor *mScenePreprocessor; ScenePreprocessor *mScenePreprocessor;
@ -97,9 +93,9 @@ void ScenePreprocessorTest::TearDown() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether ProcessMesh() returns flag for a mesh that consist of primitives with num indices // Check whether ProcessMesh() returns flag for a mesh that consist of primitives with num indices
void ScenePreprocessorTest::CheckIfOnly(aiMesh* p, unsigned int num, unsigned int flag) { void ScenePreprocessorTest::CheckIfOnly(aiMesh *p, unsigned int num, unsigned int flag) {
// Triangles only // Triangles only
for (unsigned i = 0; i < p->mNumFaces;++i) { for (unsigned i = 0; i < p->mNumFaces; ++i) {
p->mFaces[i].mNumIndices = num; p->mFaces[i].mNumIndices = num;
} }
mScenePreprocessor->ProcessMesh(p); mScenePreprocessor->ProcessMesh(p);
@ -110,7 +106,7 @@ void ScenePreprocessorTest::CheckIfOnly(aiMesh* p, unsigned int num, unsigned in
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether a mesh is preprocessed correctly. Case 1: The mesh needs preprocessing // Check whether a mesh is preprocessed correctly. Case 1: The mesh needs preprocessing
TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) { TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
aiMesh* p = new aiMesh; aiMesh *p = new aiMesh;
p->mNumFaces = 100; p->mNumFaces = 100;
p->mFaces = new aiFace[p->mNumFaces]; p->mFaces = new aiFace[p->mNumFaces];
@ -118,25 +114,25 @@ TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
p->mNumUVComponents[0] = 0; p->mNumUVComponents[0] = 0;
p->mNumUVComponents[1] = 0; p->mNumUVComponents[1] = 0;
CheckIfOnly(p,1,aiPrimitiveType_POINT); CheckIfOnly(p, 1, aiPrimitiveType_POINT);
CheckIfOnly(p,2,aiPrimitiveType_LINE); CheckIfOnly(p, 2, aiPrimitiveType_LINE);
CheckIfOnly(p,3,aiPrimitiveType_TRIANGLE); CheckIfOnly(p, 3, aiPrimitiveType_TRIANGLE);
CheckIfOnly(p,4,aiPrimitiveType_POLYGON); CheckIfOnly(p, 4, aiPrimitiveType_POLYGON);
CheckIfOnly(p,1249,aiPrimitiveType_POLYGON); CheckIfOnly(p, 1249, aiPrimitiveType_POLYGON);
// Polygons and triangles mixed // Polygons and triangles mixed
unsigned i; unsigned i;
for (i = 0; i < p->mNumFaces/2;++i) { for (i = 0; i < p->mNumFaces / 2; ++i) {
p->mFaces[i].mNumIndices = 3; p->mFaces[i].mNumIndices = 3;
} }
for (; i < p->mNumFaces-p->mNumFaces/4;++i) { for (; i < p->mNumFaces - p->mNumFaces / 4; ++i) {
p->mFaces[i].mNumIndices = 4; p->mFaces[i].mNumIndices = 4;
} }
for (; i < p->mNumFaces;++i) { for (; i < p->mNumFaces; ++i) {
p->mFaces[i].mNumIndices = 10; p->mFaces[i].mNumIndices = 10;
} }
ProcessMesh(p); ProcessMesh(p);
EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON), EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON),
p->mPrimitiveTypes); p->mPrimitiveTypes);
EXPECT_EQ(2U, p->mNumUVComponents[0]); EXPECT_EQ(2U, p->mNumUVComponents[0]);
EXPECT_EQ(0U, p->mNumUVComponents[1]); EXPECT_EQ(0U, p->mNumUVComponents[1]);
@ -146,12 +142,12 @@ TEST_F(ScenePreprocessorTest, testMeshPreprocessingPos) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether a mesh is preprocessed correctly. Case 1: The mesh doesn't need preprocessing // Check whether a mesh is preprocessed correctly. Case 1: The mesh doesn't need preprocessing
TEST_F(ScenePreprocessorTest, testMeshPreprocessingNeg) { TEST_F(ScenePreprocessorTest, testMeshPreprocessingNeg) {
aiMesh* p = new aiMesh; aiMesh *p = new aiMesh;
p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON; p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON;
ProcessMesh(p); ProcessMesh(p);
// should be unmodified // should be unmodified
EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON), EXPECT_EQ(static_cast<unsigned int>(aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON),
p->mPrimitiveTypes); p->mPrimitiveTypes);
delete p; delete p;
@ -159,11 +155,11 @@ TEST_F(ScenePreprocessorTest, testMeshPreprocessingNeg) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Make a dummy animation with a single channel, '<test>' // Make a dummy animation with a single channel, '<test>'
aiAnimation* MakeDummyAnimation() { aiAnimation *MakeDummyAnimation() {
aiAnimation* p = new aiAnimation(); aiAnimation *p = new aiAnimation();
p->mNumChannels = 1; p->mNumChannels = 1;
p->mChannels = new aiNodeAnim*[1]; p->mChannels = new aiNodeAnim *[1];
aiNodeAnim* anim = p->mChannels[0] = new aiNodeAnim(); aiNodeAnim *anim = p->mChannels[0] = new aiNodeAnim();
anim->mNodeName.Set("<test>"); anim->mNodeName.Set("<test>");
return p; return p;
} }
@ -171,14 +167,14 @@ aiAnimation* MakeDummyAnimation() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether an anim is preprocessed correctly. Case 1: The anim needs preprocessing // Check whether an anim is preprocessed correctly. Case 1: The anim needs preprocessing
TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) { TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) {
aiAnimation* p = MakeDummyAnimation(); aiAnimation *p = MakeDummyAnimation();
aiNodeAnim* anim = p->mChannels[0]; aiNodeAnim *anim = p->mChannels[0];
// we don't set the animation duration, but generate scaling channels // we don't set the animation duration, but generate scaling channels
anim->mNumScalingKeys = 10; anim->mNumScalingKeys = 10;
anim->mScalingKeys = new aiVectorKey[10]; anim->mScalingKeys = new aiVectorKey[10];
for (unsigned int i = 0; i < 10;++i) { for (unsigned int i = 0; i < 10; ++i) {
anim->mScalingKeys[i].mTime = i; anim->mScalingKeys[i].mTime = i;
anim->mScalingKeys[i].mValue = aiVector3D((float)i); anim->mScalingKeys[i].mValue = aiVector3D((float)i);
} }
@ -191,7 +187,7 @@ TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) {
EXPECT_TRUE(anim->mNumPositionKeys == 1 && EXPECT_TRUE(anim->mNumPositionKeys == 1 &&
anim->mPositionKeys && anim->mPositionKeys &&
anim->mPositionKeys[0].mTime == 0.0 && anim->mPositionKeys[0].mTime == 0.0 &&
anim->mPositionKeys[0].mValue == aiVector3D(1.f,2.f,3.f)); anim->mPositionKeys[0].mValue == aiVector3D(1.f, 2.f, 3.f));
// ... and one rotation key // ... and one rotation key
EXPECT_TRUE(anim->mNumRotationKeys == 1 && anim->mRotationKeys && EXPECT_TRUE(anim->mNumRotationKeys == 1 && anim->mRotationKeys &&
@ -199,4 +195,3 @@ TEST_F(ScenePreprocessorTest, testAnimationPreprocessingPos) {
delete p; delete p;
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,20 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "Common/ScenePreprocessor.h" #include "Common/ScenePreprocessor.h"
#include "PostProcessing/SortByPTypeProcess.h" #include "PostProcessing/SortByPTypeProcess.h"
#include <assimp/scene.h>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
class SortByPTypeProcessTest : public ::testing::Test { class SortByPTypeProcessTest : public ::testing::Test {
public: public:
SortByPTypeProcessTest() SortByPTypeProcessTest() :
: Test() Test(), mProcess1(nullptr), mScene(nullptr) {
, mProcess1(nullptr)
, mScene(nullptr) {
// empty // empty
} }
@ -64,23 +59,23 @@ protected:
virtual void TearDown(); virtual void TearDown();
protected: protected:
SortByPTypeProcess* mProcess1; SortByPTypeProcess *mProcess1;
aiScene* mScene; aiScene *mScene;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static unsigned int num[10][4] = { static unsigned int num[10][4] = {
{0,0,0,1000}, { 0, 0, 0, 1000 },
{0,0,1000,0}, { 0, 0, 1000, 0 },
{0,1000,0,0}, { 0, 1000, 0, 0 },
{1000,0,0,0}, { 1000, 0, 0, 0 },
{500,500,0,0}, { 500, 500, 0, 0 },
{500,0,500,0}, { 500, 0, 500, 0 },
{0,330,330,340}, { 0, 330, 330, 340 },
{250,250,250,250}, { 250, 250, 250, 250 },
{100,100,100,700}, { 100, 100, 100, 700 },
{0,100,0,900}, { 0, 100, 0, 900 },
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static unsigned int result[10] = { static unsigned int result[10] = {
@ -102,22 +97,22 @@ void SortByPTypeProcessTest::SetUp() {
mScene = new aiScene(); mScene = new aiScene();
mScene->mNumMeshes = 10; mScene->mNumMeshes = 10;
mScene->mMeshes = new aiMesh*[10]; mScene->mMeshes = new aiMesh *[10];
bool five = false; bool five = false;
for (unsigned int i = 0; i < 10; ++i) { for (unsigned int i = 0; i < 10; ++i) {
aiMesh* mesh = mScene->mMeshes[i] = new aiMesh(); aiMesh *mesh = mScene->mMeshes[i] = new aiMesh();
mesh->mNumFaces = 1000; mesh->mNumFaces = 1000;
aiFace* faces = mesh->mFaces = new aiFace[1000]; aiFace *faces = mesh->mFaces = new aiFace[1000];
aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumFaces*5]; aiVector3D *pv = mesh->mVertices = new aiVector3D[mesh->mNumFaces * 5];
aiVector3D* pn = mesh->mNormals = new aiVector3D[mesh->mNumFaces*5]; aiVector3D *pn = mesh->mNormals = new aiVector3D[mesh->mNumFaces * 5];
aiVector3D* pt = mesh->mTangents = new aiVector3D[mesh->mNumFaces*5]; aiVector3D *pt = mesh->mTangents = new aiVector3D[mesh->mNumFaces * 5];
aiVector3D* pb = mesh->mBitangents = new aiVector3D[mesh->mNumFaces*5]; aiVector3D *pb = mesh->mBitangents = new aiVector3D[mesh->mNumFaces * 5];
aiVector3D* puv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumFaces*5]; aiVector3D *puv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumFaces * 5];
unsigned int remaining[4] = {num[i][0],num[i][1],num[i][2],num[i][3]}; unsigned int remaining[4] = { num[i][0], num[i][1], num[i][2], num[i][3] };
unsigned int n = 0; unsigned int n = 0;
for (unsigned int m = 0; m < 1000; ++m) { for (unsigned int m = 0; m < 1000; ++m) {
unsigned int idx = m % 4; unsigned int idx = m % 4;
@ -130,22 +125,22 @@ void SortByPTypeProcessTest::SetUp() {
} }
break; break;
} }
faces->mNumIndices = idx+1; faces->mNumIndices = idx + 1;
if (4 == faces->mNumIndices) { if (4 == faces->mNumIndices) {
if(five)++faces->mNumIndices; if (five) ++faces->mNumIndices;
five = !five; five = !five;
} }
faces->mIndices = new unsigned int[faces->mNumIndices]; faces->mIndices = new unsigned int[faces->mNumIndices];
for (unsigned int q = 0; q <faces->mNumIndices;++q,++n) { for (unsigned int q = 0; q < faces->mNumIndices; ++q, ++n) {
faces->mIndices[q] = n; faces->mIndices[q] = n;
float f = (float)remaining[idx]; float f = (float)remaining[idx];
// (the values need to be unique - otherwise all degenerates would be removed) // (the values need to be unique - otherwise all degenerates would be removed)
*pv++ = aiVector3D(f,f+1.f,f+q); *pv++ = aiVector3D(f, f + 1.f, f + q);
*pn++ = aiVector3D(f,f+1.f,f+q); *pn++ = aiVector3D(f, f + 1.f, f + q);
*pt++ = aiVector3D(f,f+1.f,f+q); *pt++ = aiVector3D(f, f + 1.f, f + q);
*pb++ = aiVector3D(f,f+1.f,f+q); *pb++ = aiVector3D(f, f + 1.f, f + q);
*puv++ = aiVector3D(f,f+1.f,f+q); *puv++ = aiVector3D(f, f + 1.f, f + q);
} }
++faces; ++faces;
--remaining[idx]; --remaining[idx];
@ -155,13 +150,13 @@ void SortByPTypeProcessTest::SetUp() {
mScene->mRootNode = new aiNode(); mScene->mRootNode = new aiNode();
mScene->mRootNode->mNumChildren = 5; mScene->mRootNode->mNumChildren = 5;
mScene->mRootNode->mChildren = new aiNode*[5]; mScene->mRootNode->mChildren = new aiNode *[5];
for (unsigned int i = 0; i< 5;++i ) { for (unsigned int i = 0; i < 5; ++i) {
aiNode* node = mScene->mRootNode->mChildren[i] = new aiNode(); aiNode *node = mScene->mRootNode->mChildren[i] = new aiNode();
node->mNumMeshes = 2; node->mNumMeshes = 2;
node->mMeshes = new unsigned int[2]; node->mMeshes = new unsigned int[2];
node->mMeshes[0] = (i<<1u); node->mMeshes[0] = (i << 1u);
node->mMeshes[1] = (i<<1u)+1; node->mMeshes[1] = (i << 1u) + 1;
} }
} }
@ -175,22 +170,22 @@ void SortByPTypeProcessTest::TearDown() {
TEST_F(SortByPTypeProcessTest, SortByPTypeStep) { TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
ScenePreprocessor s(mScene); ScenePreprocessor s(mScene);
s.ProcessScene(); s.ProcessScene();
for (unsigned int m = 0; m< 10;++m) for (unsigned int m = 0; m < 10; ++m)
EXPECT_EQ(result[m], mScene->mMeshes[m]->mPrimitiveTypes); EXPECT_EQ(result[m], mScene->mMeshes[m]->mPrimitiveTypes);
mProcess1->Execute(mScene); mProcess1->Execute(mScene);
unsigned int idx = 0; unsigned int idx = 0;
for (unsigned int m = 0,real = 0; m< 10;++m) { for (unsigned int m = 0, real = 0; m < 10; ++m) {
for (unsigned int n = 0; n < 4;++n) { for (unsigned int n = 0; n < 4; ++n) {
idx = num[m][n]; idx = num[m][n];
if (idx) { if (idx) {
EXPECT_TRUE(real < mScene->mNumMeshes); EXPECT_TRUE(real < mScene->mNumMeshes);
aiMesh* mesh = mScene->mMeshes[real]; aiMesh *mesh = mScene->mMeshes[real];
EXPECT_TRUE(NULL != mesh); EXPECT_TRUE(NULL != mesh);
EXPECT_EQ(AI_PRIMITIVE_TYPE_FOR_N_INDICES(n+1), mesh->mPrimitiveTypes); EXPECT_EQ(AI_PRIMITIVE_TYPE_FOR_N_INDICES(n + 1), mesh->mPrimitiveTypes);
EXPECT_TRUE(NULL != mesh->mVertices); EXPECT_TRUE(NULL != mesh->mVertices);
EXPECT_TRUE(NULL != mesh->mNormals); EXPECT_TRUE(NULL != mesh->mNormals);
EXPECT_TRUE(NULL != mesh->mTangents); EXPECT_TRUE(NULL != mesh->mTangents);
@ -198,9 +193,9 @@ TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
EXPECT_TRUE(NULL != mesh->mTextureCoords[0]); EXPECT_TRUE(NULL != mesh->mTextureCoords[0]);
EXPECT_TRUE(mesh->mNumFaces == idx); EXPECT_TRUE(mesh->mNumFaces == idx);
for (unsigned int f = 0; f < mesh->mNumFaces;++f) { for (unsigned int f = 0; f < mesh->mNumFaces; ++f) {
aiFace& face = mesh->mFaces[f]; aiFace &face = mesh->mFaces[f];
EXPECT_TRUE(face.mNumIndices == (n+1) || (3 == n && face.mNumIndices > 3)); EXPECT_TRUE(face.mNumIndices == (n + 1) || (3 == n && face.mNumIndices > 3));
} }
++real; ++real;
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/scene.h>
#include "PostProcessing/SplitLargeMeshes.h" #include "PostProcessing/SplitLargeMeshes.h"
#include <assimp/scene.h>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
@ -54,35 +52,29 @@ public:
virtual void TearDown(); virtual void TearDown();
protected: protected:
SplitLargeMeshesProcess_Triangle *piProcessTriangle;
SplitLargeMeshesProcess_Triangle* piProcessTriangle; SplitLargeMeshesProcess_Vertex *piProcessVertex;
SplitLargeMeshesProcess_Vertex* piProcessVertex;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SplitLargeMeshesTest::SetUp() void SplitLargeMeshesTest::SetUp() {
{
// construct the processes // construct the processes
this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle(); this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
this->piProcessVertex = new SplitLargeMeshesProcess_Vertex(); this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
this->piProcessTriangle->SetLimit(1000); this->piProcessTriangle->SetLimit(1000);
this->piProcessVertex->SetLimit(1000); this->piProcessVertex->SetLimit(1000);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SplitLargeMeshesTest::TearDown() void SplitLargeMeshesTest::TearDown() {
{
delete this->piProcessTriangle; delete this->piProcessTriangle;
delete this->piProcessVertex; delete this->piProcessVertex;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(SplitLargeMeshesTest, testVertexSplit) TEST_F(SplitLargeMeshesTest, testVertexSplit) {
{ std::vector<std::pair<aiMesh *, unsigned int>> avOut;
std::vector< std::pair<aiMesh*, unsigned int> > avOut;
aiMesh *pcMesh1 = new aiMesh(); aiMesh *pcMesh1 = new aiMesh();
pcMesh1->mNumVertices = 2100; // quersumme: 3 pcMesh1->mNumVertices = 2100; // quersumme: 3
@ -93,9 +85,8 @@ TEST_F(SplitLargeMeshesTest, testVertexSplit)
pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces]; pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
unsigned int qq = 0; unsigned int qq = 0;
for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i) for (unsigned int i = 0; i < pcMesh1->mNumFaces; ++i) {
{ aiFace &face = pcMesh1->mFaces[i];
aiFace& face = pcMesh1->mFaces[i];
face.mNumIndices = 3; face.mNumIndices = 3;
face.mIndices = new unsigned int[3]; face.mIndices = new unsigned int[3];
face.mIndices[0] = qq++; face.mIndices[0] = qq++;
@ -103,15 +94,14 @@ TEST_F(SplitLargeMeshesTest, testVertexSplit)
face.mIndices[2] = qq++; face.mIndices[2] = qq++;
} }
int iOldFaceNum = (int)pcMesh1->mNumFaces; int iOldFaceNum = (int)pcMesh1->mNumFaces;
piProcessVertex->SplitMesh(0,pcMesh1,avOut); piProcessVertex->SplitMesh(0, pcMesh1, avOut);
for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator
iter = avOut.begin(), end = avOut.end(); iter = avOut.begin(),
iter != end; ++iter) end = avOut.end();
{ iter != end; ++iter) {
aiMesh* mesh = (*iter).first; aiMesh *mesh = (*iter).first;
EXPECT_LT(mesh->mNumVertices, 1000U); EXPECT_LT(mesh->mNumVertices, 1000U);
EXPECT_TRUE(NULL != mesh->mNormals); EXPECT_TRUE(NULL != mesh->mNormals);
EXPECT_TRUE(NULL != mesh->mVertices); EXPECT_TRUE(NULL != mesh->mVertices);
@ -123,9 +113,8 @@ TEST_F(SplitLargeMeshesTest, testVertexSplit)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(SplitLargeMeshesTest, testTriangleSplit) TEST_F(SplitLargeMeshesTest, testTriangleSplit) {
{ std::vector<std::pair<aiMesh *, unsigned int>> avOut;
std::vector< std::pair<aiMesh*, unsigned int> > avOut;
// generate many, many faces with randomized indices for // generate many, many faces with randomized indices for
// the second mesh // the second mesh
@ -137,9 +126,8 @@ TEST_F(SplitLargeMeshesTest, testTriangleSplit)
pcMesh2->mNumFaces = 10000; pcMesh2->mNumFaces = 10000;
pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces]; pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i) for (unsigned int i = 0; i < pcMesh2->mNumFaces; ++i) {
{ aiFace &face = pcMesh2->mFaces[i];
aiFace& face = pcMesh2->mFaces[i];
face.mNumIndices = 3; face.mNumIndices = 3;
face.mIndices = new unsigned int[3]; face.mIndices = new unsigned int[3];
face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices); face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
@ -149,13 +137,13 @@ TEST_F(SplitLargeMeshesTest, testTriangleSplit)
// the number of faces shouldn't change // the number of faces shouldn't change
int iOldFaceNum = (int)pcMesh2->mNumFaces; int iOldFaceNum = (int)pcMesh2->mNumFaces;
piProcessTriangle->SplitMesh(0,pcMesh2,avOut); piProcessTriangle->SplitMesh(0, pcMesh2, avOut);
for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator
iter = avOut.begin(), end = avOut.end(); iter = avOut.begin(),
iter != end; ++iter) end = avOut.end();
{ iter != end; ++iter) {
aiMesh* mesh = (*iter).first; aiMesh *mesh = (*iter).first;
EXPECT_LT(mesh->mNumFaces, 1000U); EXPECT_LT(mesh->mNumFaces, 1000U);
EXPECT_TRUE(NULL != mesh->mNormals); EXPECT_TRUE(NULL != mesh->mNormals);
EXPECT_TRUE(NULL != mesh->mVertices); EXPECT_TRUE(NULL != mesh->mVertices);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "PostProcessing/TriangulateProcess.h" #include "PostProcessing/TriangulateProcess.h"
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
@ -54,8 +53,8 @@ public:
virtual void TearDown(); virtual void TearDown();
protected: protected:
aiMesh* pcMesh; aiMesh *pcMesh;
TriangulateProcess* piProcess; TriangulateProcess *piProcess;
}; };
void TriangulateProcessTest::SetUp() { void TriangulateProcessTest::SetUp() {
@ -71,23 +70,23 @@ void TriangulateProcessTest::SetUp() {
for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m) { for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m) {
++t; ++t;
aiFace& face = pcMesh->mFaces[m]; aiFace &face = pcMesh->mFaces[m];
face.mNumIndices = t; face.mNumIndices = t;
if (4 == t) { if (4 == t) {
face.mNumIndices = q++; face.mNumIndices = q++;
t = 0; t = 0;
if (10 == q)q = 4; if (10 == q) q = 4;
} }
face.mIndices = new unsigned int[face.mNumIndices]; face.mIndices = new unsigned int[face.mNumIndices];
for (unsigned int p = 0; p < face.mNumIndices; ++p) { for (unsigned int p = 0; p < face.mNumIndices; ++p) {
face.mIndices[ p ] = pcMesh->mNumVertices; face.mIndices[p] = pcMesh->mNumVertices;
// construct fully convex input data in ccw winding, xy plane // construct fully convex input data in ccw winding, xy plane
aiVector3D& v = pcMesh->mVertices[pcMesh->mNumVertices++]; aiVector3D &v = pcMesh->mVertices[pcMesh->mNumVertices++];
v.z = 0.f; v.z = 0.f;
v.x = cos (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices); v.x = cos(p * (float)(AI_MATH_TWO_PI) / face.mNumIndices);
v.y = sin (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices); v.y = sin(p * (float)(AI_MATH_TWO_PI) / face.mNumIndices);
} }
} }
} }
@ -100,17 +99,17 @@ void TriangulateProcessTest::TearDown() {
TEST_F(TriangulateProcessTest, testTriangulation) { TEST_F(TriangulateProcessTest, testTriangulation) {
piProcess->TriangulateMesh(pcMesh); piProcess->TriangulateMesh(pcMesh);
for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max;++m) { for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max; ++m) {
++t; ++t;
aiFace& face = pcMesh->mFaces[m]; aiFace &face = pcMesh->mFaces[m];
if (4 == t) { if (4 == t) {
t = 0; t = 0;
max += q-3; max += q - 3;
std::vector<bool> ait(q,false); std::vector<bool> ait(q, false);
for (unsigned int i = 0, tt = q-2; i < tt; ++i,++m) { for (unsigned int i = 0, tt = q - 2; i < tt; ++i, ++m) {
aiFace& curFace = pcMesh->mFaces[m]; aiFace &curFace = pcMesh->mFaces[m];
EXPECT_EQ(3U, curFace.mNumIndices); EXPECT_EQ(3U, curFace.mNumIndices);
for (unsigned int qqq = 0; qqq < curFace.mNumIndices; ++qqq) { for (unsigned int qqq = 0; qqq < curFace.mNumIndices; ++qqq) {
@ -121,14 +120,14 @@ TEST_F(TriangulateProcessTest, testTriangulation) {
EXPECT_TRUE(*it); EXPECT_TRUE(*it);
} }
--m; --m;
idx+=q; idx += q;
if ( ++q == 10 ) { if (++q == 10) {
q = 4; q = 4;
} }
} else { } else {
EXPECT_EQ(t, face.mNumIndices); EXPECT_EQ(t, face.mNumIndices);
for (unsigned int i = 0; i < face.mNumIndices; ++i,++idx) { for (unsigned int i = 0; i < face.mNumIndices; ++i, ++idx) {
EXPECT_EQ(idx, face.mIndices[i]); EXPECT_EQ(idx, face.mIndices[i]);
} }
} }
@ -137,4 +136,3 @@ TEST_F(TriangulateProcessTest, testTriangulation) {
// we should have no valid normal vectors now necause we aren't a pure polygon mesh // we should have no valid normal vectors now necause we aren't a pure polygon mesh
EXPECT_TRUE(pcMesh->mNormals == NULL); EXPECT_TRUE(pcMesh->mNormals == NULL);
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,23 +47,23 @@ class utVector3 : public ::testing::Test {
TEST_F(utVector3, CreationTest) { TEST_F(utVector3, CreationTest) {
aiVector3D v0; aiVector3D v0;
aiVector3D v1( 1.0f, 2.0f, 3.0f ); aiVector3D v1(1.0f, 2.0f, 3.0f);
EXPECT_FLOAT_EQ (1.0f, v1[ 0 ] ); EXPECT_FLOAT_EQ(1.0f, v1[0]);
EXPECT_FLOAT_EQ( 2.0f, v1[ 1 ] ); EXPECT_FLOAT_EQ(2.0f, v1[1]);
EXPECT_FLOAT_EQ( 3.0f, v1[ 2 ] ); EXPECT_FLOAT_EQ(3.0f, v1[2]);
aiVector3D v2( 1 ); aiVector3D v2(1);
EXPECT_FLOAT_EQ( 1.0f, v2[ 0 ] ); EXPECT_FLOAT_EQ(1.0f, v2[0]);
EXPECT_FLOAT_EQ( 1.0f, v2[ 1 ] ); EXPECT_FLOAT_EQ(1.0f, v2[1]);
EXPECT_FLOAT_EQ( 1.0f, v2[ 2 ] ); EXPECT_FLOAT_EQ(1.0f, v2[2]);
aiVector3D v3( v1 ); aiVector3D v3(v1);
EXPECT_FLOAT_EQ( v1[ 0 ], v3[ 0 ] ); EXPECT_FLOAT_EQ(v1[0], v3[0]);
EXPECT_FLOAT_EQ( v1[ 1 ], v3[ 1 ] ); EXPECT_FLOAT_EQ(v1[1], v3[1]);
EXPECT_FLOAT_EQ( v1[ 2 ], v3[ 2 ] ); EXPECT_FLOAT_EQ(v1[2], v3[2]);
} }
TEST_F( utVector3, BracketOpTest ) { TEST_F(utVector3, BracketOpTest) {
aiVector3D v(1.0f, 2.0f, 3.0f); aiVector3D v(1.0f, 2.0f, 3.0f);
EXPECT_FLOAT_EQ( 1.0f, v[ 0 ] ); EXPECT_FLOAT_EQ(1.0f, v[0]);
EXPECT_FLOAT_EQ( 2.0f, v[ 1 ] ); EXPECT_FLOAT_EQ(2.0f, v[1]);
EXPECT_FLOAT_EQ( 3.0f, v[ 2 ] ); EXPECT_FLOAT_EQ(3.0f, v[2]);
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/types.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/types.h>
#include "Common/VertexTriangleAdjacency.h" #include "Common/VertexTriangleAdjacency.h"
@ -52,12 +50,11 @@ using namespace Assimp;
class VTAdjacencyTest : public ::testing::Test { class VTAdjacencyTest : public ::testing::Test {
protected: protected:
void checkMesh(const aiMesh& mesh); void checkMesh(const aiMesh &mesh);
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(VTAdjacencyTest, largeRandomDataSet) TEST_F(VTAdjacencyTest, largeRandomDataSet) {
{
// build a test mesh with randomized input data // build a test mesh with randomized input data
// ******************************************************************************* // *******************************************************************************
aiMesh mesh; aiMesh mesh;
@ -67,27 +64,26 @@ TEST_F(VTAdjacencyTest, largeRandomDataSet)
mesh.mFaces = new aiFace[600]; mesh.mFaces = new aiFace[600];
unsigned int iCurrent = 0; unsigned int iCurrent = 0;
for (unsigned int i = 0; i < 600;++i) for (unsigned int i = 0; i < 600; ++i) {
{ aiFace &face = mesh.mFaces[i];
aiFace& face = mesh.mFaces[i];
face.mNumIndices = 3; face.mNumIndices = 3;
face.mIndices = new unsigned int[3]; face.mIndices = new unsigned int[3];
if (499 == iCurrent)iCurrent = 0; if (499 == iCurrent) iCurrent = 0;
face.mIndices[0] = iCurrent++; face.mIndices[0] = iCurrent++;
while (face.mIndices[0] == (face.mIndices[1] = (unsigned int)(((float)rand() / RAND_MAX) * 499)))
while(face.mIndices[0] == ( face.mIndices[1] = (unsigned int)(((float)rand()/RAND_MAX)*499))); ;
while(face.mIndices[0] == ( face.mIndices[2] = (unsigned int)(((float)rand()/RAND_MAX)*499)) || while (face.mIndices[0] == (face.mIndices[2] = (unsigned int)(((float)rand() / RAND_MAX) * 499)) ||
face.mIndices[1] == face.mIndices[2]); face.mIndices[1] == face.mIndices[2])
;
} }
checkMesh(mesh); checkMesh(mesh);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(VTAdjacencyTest, smallDataSet) TEST_F(VTAdjacencyTest, smallDataSet) {
{
// build a test mesh - this one is extremely small // build a test mesh - this one is extremely small
// ******************************************************************************* // *******************************************************************************
@ -120,8 +116,7 @@ TEST_F(VTAdjacencyTest, smallDataSet)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TEST_F(VTAdjacencyTest, unreferencedVerticesSet) TEST_F(VTAdjacencyTest, unreferencedVerticesSet) {
{
// build a test mesh which does not reference all vertices // build a test mesh which does not reference all vertices
// ******************************************************************************* // *******************************************************************************
aiMesh mesh; aiMesh mesh;
@ -131,60 +126,53 @@ TEST_F(VTAdjacencyTest, unreferencedVerticesSet)
mesh.mFaces = new aiFace[600]; mesh.mFaces = new aiFace[600];
unsigned int iCurrent = 0; unsigned int iCurrent = 0;
for (unsigned int i = 0; i < 600;++i) for (unsigned int i = 0; i < 600; ++i) {
{ aiFace &face = mesh.mFaces[i];
aiFace& face = mesh.mFaces[i];
face.mNumIndices = 3; face.mNumIndices = 3;
face.mIndices = new unsigned int[3]; face.mIndices = new unsigned int[3];
if (499 == iCurrent)iCurrent = 0; if (499 == iCurrent) iCurrent = 0;
face.mIndices[0] = iCurrent++; face.mIndices[0] = iCurrent++;
if (499 == iCurrent)iCurrent = 0; if (499 == iCurrent) iCurrent = 0;
face.mIndices[1] = iCurrent++; face.mIndices[1] = iCurrent++;
if (499 == iCurrent)iCurrent = 0; if (499 == iCurrent) iCurrent = 0;
face.mIndices[2] = iCurrent++; face.mIndices[2] = iCurrent++;
if (rand() > RAND_MAX/2 && face.mIndices[0]) if (rand() > RAND_MAX / 2 && face.mIndices[0]) {
{
face.mIndices[0]--; face.mIndices[0]--;
} } else if (face.mIndices[1])
else if (face.mIndices[1]) face.mIndices[1]--; face.mIndices[1]--;
} }
checkMesh(mesh); checkMesh(mesh);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void VTAdjacencyTest::checkMesh(const aiMesh& mesh) void VTAdjacencyTest::checkMesh(const aiMesh &mesh) {
{ VertexTriangleAdjacency adj(mesh.mFaces, mesh.mNumFaces, mesh.mNumVertices, true);
VertexTriangleAdjacency adj(mesh.mFaces,mesh.mNumFaces,mesh.mNumVertices,true);
unsigned int* const piNum = adj.mLiveTriangles; unsigned int *const piNum = adj.mLiveTriangles;
// check the primary adjacency table and check whether all faces // check the primary adjacency table and check whether all faces
// are contained in the list // are contained in the list
unsigned int maxOfs = 0; unsigned int maxOfs = 0;
for (unsigned int i = 0; i < mesh.mNumFaces;++i) for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
{ aiFace &face = mesh.mFaces[i];
aiFace& face = mesh.mFaces[i]; for (unsigned int qq = 0; qq < 3; ++qq) {
for (unsigned int qq = 0; qq < 3 ;++qq)
{
const unsigned int idx = face.mIndices[qq]; const unsigned int idx = face.mIndices[qq];
const unsigned int num = piNum[idx]; const unsigned int num = piNum[idx];
// go to this offset // go to this offset
const unsigned int ofs = adj.mOffsetTable[idx]; const unsigned int ofs = adj.mOffsetTable[idx];
maxOfs = std::max(ofs+num,maxOfs); maxOfs = std::max(ofs + num, maxOfs);
unsigned int* pi = &adj.mAdjacencyTable[ofs]; unsigned int *pi = &adj.mAdjacencyTable[ofs];
// and search for us ... // and search for us ...
unsigned int tt = 0; unsigned int tt = 0;
for (; tt < num;++tt,++pi) for (; tt < num; ++tt, ++pi) {
{ if (i == *pi) {
if (i == *pi)
{
// mask our entry in the table. Finally all entries should be masked // mask our entry in the table. Finally all entries should be masked
*pi = 0xffffffff; *pi = 0xffffffff;
@ -198,18 +186,15 @@ void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
} }
// now check whether there are invalid faces // now check whether there are invalid faces
const unsigned int* pi = adj.mAdjacencyTable; const unsigned int *pi = adj.mAdjacencyTable;
for (unsigned int i = 0; i < maxOfs;++i,++pi) for (unsigned int i = 0; i < maxOfs; ++i, ++pi) {
{
EXPECT_EQ(0xffffffff, *pi); EXPECT_EQ(0xffffffff, *pi);
} }
// check the numTrianglesPerVertex table // check the numTrianglesPerVertex table
for (unsigned int i = 0; i < mesh.mNumFaces;++i) for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
{ aiFace &face = mesh.mFaces[i];
aiFace& face = mesh.mFaces[i]; for (unsigned int qq = 0; qq < 3; ++qq) {
for (unsigned int qq = 0; qq < 3 ;++qq)
{
const unsigned int idx = face.mIndices[qq]; const unsigned int idx = face.mIndices[qq];
// we should not reach 0 here ... // we should not reach 0 here ...
@ -219,8 +204,7 @@ void VTAdjacencyTest::checkMesh(const aiMesh& mesh)
} }
// check whether we reached 0 in all entries // check whether we reached 0 in all entries
for (unsigned int i = 0; i < mesh.mNumVertices;++i) for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
{
EXPECT_FALSE(piNum[i]); EXPECT_FALSE(piNum[i]);
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -54,11 +52,11 @@ class utX3DImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utX3DImportExport, importX3DFromFileTest ) { TEST_F(utX3DImportExport, importX3DFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,12 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -54,84 +52,74 @@ class utXImporterExporter : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X/test.x", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test.x", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utXImporterExporter, importXFromFileTest ) { TEST_F(utXImporterExporter, importXFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F( utXImporterExporter, heap_overflow_in_tokenizer ) { TEST_F(utXImporterExporter, heap_overflow_in_tokenizer) {
Assimp::Importer importer; Assimp::Importer importer;
EXPECT_NO_THROW( importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X/OV_GetNextToken", 0 ) ); EXPECT_NO_THROW(importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/OV_GetNextToken", 0));
} }
TEST(utXImporter, importAnimTest) { TEST(utXImporter, importAnimTest) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/anim_test.x", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/anim_test.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, importBCNEpileptic) { TEST(utXImporter, importBCNEpileptic) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/BCN_Epileptic.X", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/BCN_Epileptic.X", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, importFromTrueSpaceBin32) { TEST(utXImporter, importFromTrueSpaceBin32) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/fromtruespace_bin32.x", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/fromtruespace_bin32.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, import_kwxport_test_cubewithvcolors) { TEST(utXImporter, import_kwxport_test_cubewithvcolors) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/kwxport_test_cubewithvcolors.x", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/kwxport_test_cubewithvcolors.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, importTestCubeBinary) { TEST(utXImporter, importTestCubeBinary) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_binary.x", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_binary.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, importTestCubeCompressed) { TEST(utXImporter, importTestCubeCompressed) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_compressed.x", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_compressed.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, importTestCubeText) { TEST(utXImporter, importTestCubeText) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_text.x", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_text.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, importTestWuson) { TEST(utXImporter, importTestWuson) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/Testwuson.X", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/Testwuson.X", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, TestFormatDetection) { TEST(utXImporter, TestFormatDetection) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/TestFormatDetection", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/TestFormatDetection", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST(utXImporter, importDwarf) { TEST(utXImporter, importDwarf) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X/dwarf.x", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X/dwarf.x", aiProcess_ValidateDataStructure);

View File

@ -38,14 +38,14 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp> #include <assimp/commonMetaData.h>
#include <assimp/Exporter.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/commonMetaData.h> #include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
#include <array> #include <array>
@ -57,14 +57,14 @@ class utglTF2ImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure); aiProcess_ValidateDataStructure);
EXPECT_NE( scene, nullptr ); EXPECT_NE(scene, nullptr);
if (!scene) { if (!scene) {
return false; return false;
} }
EXPECT_TRUE( scene->HasMaterials() ); EXPECT_TRUE(scene->HasMaterials());
if (!scene->HasMaterials()) { if (!scene->HasMaterials()) {
return false; return false;
} }
@ -72,18 +72,18 @@ public:
aiString path; aiString path;
aiTextureMapMode modes[2]; aiTextureMapMode modes[2];
EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
nullptr, nullptr, modes) ); nullptr, nullptr, modes));
EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" ); EXPECT_STREQ(path.C_Str(), "CesiumLogoFlat.png");
EXPECT_EQ( modes[0], aiTextureMapMode_Mirror ); EXPECT_EQ(modes[0], aiTextureMapMode_Mirror);
EXPECT_EQ( modes[1], aiTextureMapMode_Clamp ); EXPECT_EQ(modes[1], aiTextureMapMode_Clamp);
return true; return true;
} }
virtual bool binaryImporterTest() { virtual bool binaryImporterTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
aiProcess_ValidateDataStructure); aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
@ -92,23 +92,22 @@ public:
virtual bool exporterTest() { virtual bool exporterTest() {
Assimp::Importer importer; Assimp::Importer importer;
Assimp::Exporter exporter; Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure ); aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) ); EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf"));
return true; return true;
} }
#endif // ASSIMP_BUILD_NO_EXPORT #endif // ASSIMP_BUILD_NO_EXPORT
}; };
TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) { TEST_F(utglTF2ImportExport, importglTF2FromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) { TEST_F(utglTF2ImportExport, importBinaryglTF2FromFileTest) {
EXPECT_TRUE( binaryImporterTest() ); EXPECT_TRUE(binaryImporterTest());
} }
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
@ -151,8 +150,8 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) { for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i * 2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2u + 1u); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i * 2u + 1u);
} }
} }
@ -163,7 +162,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }}; std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) { for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
@ -194,13 +193,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }}; std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<unsigned int, 3> f2 = {{ 2u, 1u, 3u }}; std::array<unsigned int, 3> f2 = { { 2u, 1u, 3u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -214,13 +213,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices)
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }}; std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }}; std::array<unsigned int, 3> f2 = { { 0u, 2u, 3u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -234,13 +233,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }}; std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<unsigned int, 3> f2 = {{ 3u, 4u, 5u }}; std::array<unsigned int, 3> f2 = { { 3u, 4u, 5u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -265,10 +264,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }}; std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
} }
@ -280,12 +278,11 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }}; std::array<unsigned int, 5> l1 = { { 0, 3u, 2u, 1u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
} }
} }
@ -295,7 +292,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }}; std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) { for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@ -310,13 +307,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<unsigned int, 3> f1 = {{ 0u, 3u, 1u }}; std::array<unsigned int, 3> f1 = { { 0u, 3u, 1u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<unsigned int, 3> f2 = {{ 1u, 3u, 2u }}; std::array<unsigned int, 3> f2 = { { 1u, 3u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@ -330,23 +327,23 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
std::array<unsigned int, 3> f1 = {{ 0u, 3u, 2u }}; std::array<unsigned int, 3> f1 = { { 0u, 3u, 2u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u ); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }}; std::array<unsigned int, 3> f2 = { { 0u, 2u, 1u } };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u ); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (size_t i = 0; i < 3; ++i) { for (size_t i = 0; i < 3; ++i) {
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
} }
} }
std::vector<char> ReadFile(const char* name) { std::vector<char> ReadFile(const char *name) {
std::vector<char> ret; std::vector<char> ret;
FILE* p = ::fopen(name, "r"); FILE *p = ::fopen(name, "r");
if (nullptr == p) { if (nullptr == p) {
return ret; return ret;
} }
@ -372,23 +369,23 @@ TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
EXPECT_EQ( nullptr, Scene );*/ EXPECT_EQ( nullptr, Scene );*/
} }
TEST_F( utglTF2ImportExport, bug_import_simple_skin ) { TEST_F(utglTF2ImportExport, bug_import_simple_skin) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
aiProcess_ValidateDataStructure ); aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE(nullptr, scene);
} }
TEST_F(utglTF2ImportExport, import_cameras) { TEST_F(utglTF2ImportExport, import_cameras) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/cameras/Cameras.gltf", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/cameras/Cameras.gltf",
aiProcess_ValidateDataStructure); aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
} }
TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) { TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IncorrectVertexArrays/Cube.gltf", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/IncorrectVertexArrays/Cube.gltf",
aiProcess_ValidateDataStructure); aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);
@ -409,7 +406,7 @@ TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u); EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
} }
TEST_F( utglTF2ImportExport, texture_transform_test ) { TEST_F(utglTF2ImportExport, texture_transform_test) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf",
aiProcess_ValidateDataStructure); aiProcess_ValidateDataStructure);
@ -417,15 +414,15 @@ TEST_F( utglTF2ImportExport, texture_transform_test ) {
} }
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) { TEST_F(utglTF2ImportExport, exportglTF2FromFileTest) {
EXPECT_TRUE( exporterTest() ); EXPECT_TRUE(exporterTest());
} }
TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) { TEST_F(utglTF2ImportExport, crash_in_anim_mesh_destructor) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
aiProcess_ValidateDataStructure); aiProcess_ValidateDataStructure);
ASSERT_NE( nullptr, scene ); ASSERT_NE(nullptr, scene);
Assimp::Exporter exporter; Assimp::Exporter exporter;
ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF")); ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,14 +38,14 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/commonMetaData.h> #include <assimp/commonMetaData.h>
#include <assimp/scene.h>
using namespace Assimp; using namespace Assimp;
@ -55,18 +53,18 @@ class utglTFImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/TwoBoxes/TwoBoxes.gltf", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
}; };
TEST_F( utglTFImportExport, importglTFFromFileTest ) { TEST_F(utglTFImportExport, importglTFFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
} }
TEST_F(utglTFImportExport, incorrect_vertex_arrays) { TEST_F(utglTFImportExport, incorrect_vertex_arrays) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/IncorrectVertexArrays/Cube_v1.gltf", const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF/IncorrectVertexArrays/Cube_v1.gltf",
aiProcess_ValidateDataStructure); aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u);