- refactoring : remove not used mesh index from private method in obj-importer.

- refactoring : remove commented code.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
pull/171/head
Kim Kulling 2013-10-11 15:29:17 +02:00
parent 87a0e77032
commit 685612b9f4
4 changed files with 11 additions and 15 deletions

View File

@ -277,7 +277,7 @@ struct Model
//! Material map
std::map<std::string, Material*> m_MaterialMap;
//! \brief Default constructor
//! \brief The default class constructor
Model() :
m_ModelName(""),
m_pCurrent(NULL),
@ -290,7 +290,7 @@ struct Model
// empty
}
//! \brief Destructor
//! \brief The class destructor
~Model()
{
// Clear all stored object instances

View File

@ -123,8 +123,9 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// Get the file-size and validate it, throwing an exception when fails
size_t fileSize = file->FileSize();
if( fileSize < 16)
if( fileSize < 16) {
throw DeadlyImportError( "OBJ-file is too small.");
}
// Allocate buffer and read file into it
TextFileToBuffer(file.get(),m_Buffer);
@ -167,7 +168,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
}
else
{
// This is an error, so break down the application
// This is a fatal error, so break down the application
ai_assert(false);
}
@ -175,7 +176,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
std::vector<aiMesh*> MeshArray;
for (size_t index = 0; index < pModel->m_Objects.size(); index++)
{
createNodes(pModel, pModel->m_Objects[ index ], index, pScene->mRootNode, pScene, MeshArray);
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
}
// Create mesh pointer buffer for this scene
@ -195,7 +196,6 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// ------------------------------------------------------------------------------------------------
// Creates all nodes of the model
aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
unsigned int /*uiMeshIndex*/,
aiNode *pParent, aiScene* pScene,
std::vector<aiMesh*> &MeshArray )
{

View File

@ -87,7 +87,7 @@ private:
void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
//! \brief Creates all nodes stored in imported content.
aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int uiMeshIndex,
aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
//! \brief Creates topology data like faces and meshes for the geometry.

View File

@ -50,10 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/assimp/types.h"
#include "DefaultIOSystem.h"
namespace Assimp
{
namespace Assimp {
// -------------------------------------------------------------------
const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
// -------------------------------------------------------------------
@ -71,6 +69,7 @@ ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModel
m_pModel = new ObjFile::Model();
m_pModel->m_ModelName = strModelName;
// create default material and store it
m_pModel->m_pDefaultMaterial = new ObjFile::Material();
m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
@ -84,9 +83,6 @@ ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModel
// Destructor
ObjFileParser::~ObjFileParser()
{
/*delete m_pModel->m_pDefaultMaterial;
m_pModel->m_pDefaultMaterial = NULL;*/
delete m_pModel;
m_pModel = NULL;
}