diff --git a/code/AssetLib/XGL/XGLLoader.cpp b/code/AssetLib/XGL/XGLLoader.cpp index 0ef5943c0..3590b9441 100644 --- a/code/AssetLib/XGL/XGLLoader.cpp +++ b/code/AssetLib/XGL/XGLLoader.cpp @@ -598,7 +598,7 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) { } // finally extract output meshes and add them to the scope - typedef std::pair pairt; + typedef std::pair pairt; for (const pairt &p : bymat) { aiMesh *const m = ToOutputMesh(p.second); scope.meshes_linear.push_back(m);