AC3D: Throw DeadlyImportError when too many vertices instead of out-of-memory exception
Valgrind can't throw an exception when running out of memory. The program wil just crash. This fixes it in some cases but not all.pull/523/head
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@ -274,6 +274,9 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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SkipSpaces(&buffer);
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SkipSpaces(&buffer);
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unsigned int t = strtoul10(buffer,&buffer);
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unsigned int t = strtoul10(buffer,&buffer);
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if (t >= std::numeric_limits<int32_t>::max() / sizeof(aiVector3D)) {
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throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
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}
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obj.vertices.reserve(t);
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obj.vertices.reserve(t);
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for (unsigned int i = 0; i < t;++i)
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for (unsigned int i = 0; i < t;++i)
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{
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{
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