QtViewer: some refactorings.

pull/1062/head
Kim Kulling 2016-11-08 14:53:52 +01:00
parent 6d58926046
commit 67febc41c6
2 changed files with 23 additions and 17 deletions

View File

@ -590,6 +590,24 @@ void CGLView::resizeGL(int pWidth, int pHeight)
gluPerspective(mCamera_FOVY, mCamera_Viewport_AspectRatio, 1.0, 100000.0);///TODO: znear/zfar depend on scene size. gluPerspective(mCamera_FOVY, mCamera_Viewport_AspectRatio, 1.0, 100000.0);///TODO: znear/zfar depend on scene size.
} }
void CGLView::drawCoordSystem() {
glBindTexture(GL_TEXTURE_1D, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_3D, 0);
glEnable(GL_COLOR_MATERIAL);
glBegin(GL_LINES);
// X, -X
qglColor(QColor(Qt::red)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
qglColor(QColor(Qt::cyan)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
// Y, -Y
qglColor(QColor(Qt::green)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 100000.0, 0.0);
qglColor(QColor(Qt::magenta)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, -100000.0, 0.0);
// Z, -Z
qglColor(QColor(Qt::blue)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
glEnd();
}
void CGLView::paintGL() void CGLView::paintGL()
{ {
QTime time_paintbegin; QTime time_paintbegin;
@ -604,23 +622,11 @@ void CGLView::paintGL()
glTranslatef(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z); glTranslatef(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z);
glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_Scene); glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_Scene);
// Coordinate system // Coordinate system
if(mLightingEnabled) glDisable(GL_LIGHTING);///TODO: display list if ( mLightingEnabled ) {
glDisable( GL_LIGHTING );///TODO: display list
}
drawCoordSystem();
glBindTexture(GL_TEXTURE_1D, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_3D, 0);
glEnable(GL_COLOR_MATERIAL);
glBegin(GL_LINES);
// X, -X
qglColor(QColor(Qt::red)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
qglColor(QColor(Qt::cyan)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
// Y, -Y
qglColor(QColor(Qt::green)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 100000.0, 0.0);
qglColor(QColor(Qt::magenta)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, -100000.0, 0.0);
// Z, -Z
qglColor(QColor(Qt::blue)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
glEnd();
glDisable(GL_COLOR_MATERIAL); glDisable(GL_COLOR_MATERIAL);
if(mLightingEnabled) glEnable(GL_LIGHTING); if(mLightingEnabled) glEnable(GL_LIGHTING);

View File

@ -253,7 +253,7 @@ private:
/********************************************************************/ /********************************************************************/
protected: protected:
void drawCoordSystem();
/// \fn void initializeGL() override /// \fn void initializeGL() override
/// Overrided function for initialise OpenGL. /// Overrided function for initialise OpenGL.
void initializeGL() override; void initializeGL() override;