[*] qt_assimp_viewer can be built with Qt4 or Qt5.
[F] Working in doule precision.pull/1981/head
parent
d72ff712cb
commit
67eff10d8f
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@ -412,32 +412,7 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
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ADD_SUBDIRECTORY( tools/assimp_cmd/ )
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# Check dependencies for assimp_qt_viewer.
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# Why here? Maybe user do not want Qt viewer and have no Qt.
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# Why assimp_qt_viewer/CMakeLists.txt still contain similar check?
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# Because viewer can be build independently of Assimp.
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FIND_PACKAGE(Qt5Widgets QUIET)
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FIND_PACKAGE(DevIL QUIET)
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FIND_PACKAGE(OpenGL QUIET)
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IF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
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ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
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ELSE()
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
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IF (NOT Qt5_FOUND)
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
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ENDIF (NOT Qt5_FOUND)
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IF (NOT IL_FOUND)
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
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ENDIF (NOT IL_FOUND)
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IF (NOT OPENGL_FOUND)
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
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ENDIF (NOT OPENGL_FOUND)
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MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
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ENDIF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
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ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
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IF ( ASSIMP_BUILD_SAMPLES)
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@ -3,44 +3,103 @@ project(assimp_qt_viewer)
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cmake_minimum_required(VERSION 2.6)
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find_package(Qt5 COMPONENTS Gui Widgets OpenGL REQUIRED)
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find_package(DevIL REQUIRED)
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find_package(OpenGL REQUIRED)
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OPTION( ASSIMP_QT4_VIEWER
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"Set to ON to enable Qt4 against Qt5 for assimp_qt_viewer"
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OFF
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)
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include_directories(
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${Qt5Widgets_INCLUDES}
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FIND_PACKAGE(DevIL QUIET)
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FIND_PACKAGE(OpenGL QUIET)
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IF(ASSIMP_QT4_VIEWER)
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# Qt4 version
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FIND_PACKAGE(Qt4 QUIET)
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ELSE(ASSIMP_QT4_VIEWER)
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# Qt5 version
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FIND_PACKAGE(Qt5 COMPONENTS Gui Widgets OpenGL QUIET)
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ENDIF(ASSIMP_QT4_VIEWER)
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SET(VIEWER_BUILD:BOOL FALSE)
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IF((Qt4_FOUND OR Qt5Widgets_FOUND) AND IL_FOUND AND OPENGL_FOUND)
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SET(VIEWER_BUILD TRUE)
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ELSE((Qt4_FOUND OR Qt5Widgets_FOUND) AND IL_FOUND AND OPENGL_FOUND)
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
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IF(ASSIMP_QT4_VIEWER)
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IF (NOT Qt4_FOUND)
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt4")
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ENDIF (NOT Qt4_FOUND)
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ELSE(ASSIMP_QT4_VIEWER)
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IF (NOT Qt5_FOUND)
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
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ENDIF (NOT Qt5_FOUND)
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ENDIF(ASSIMP_QT4_VIEWER)
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IF (NOT IL_FOUND)
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
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ENDIF (NOT IL_FOUND)
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IF (NOT OPENGL_FOUND)
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SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
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ENDIF (NOT OPENGL_FOUND)
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MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
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ENDIF((Qt4_FOUND OR Qt5Widgets_FOUND) AND IL_FOUND AND OPENGL_FOUND)
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IF(VIEWER_BUILD)
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INCLUDE_DIRECTORIES(
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${Assimp_SOURCE_DIR}/include
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${Assimp_SOURCE_DIR}/code
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_SOURCE_DIR}
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${OPENGL_INCLUDE_DIR}
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${IL_INCLUDE_DIR}
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)
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)
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link_directories(${Assimp_BINARY_DIR})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -pedantic -Wall")
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LINK_DIRECTORIES(${Assimp_BINARY_DIR})
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -pedantic -Wall")
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set(assimp_qt_viewer_SRCS main.cpp loggerview.cpp glview.cpp mainwindow.cpp)
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qt5_wrap_ui(UISrcs mainwindow.ui)
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qt5_wrap_cpp(MOCrcs mainwindow.hpp glview.hpp)
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SET(assimp_qt_viewer_SRCS main.cpp loggerview.cpp glview.cpp mainwindow.cpp)
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add_executable(${PROJECT_NAME} ${assimp_qt_viewer_SRCS} ${UISrcs} ${MOCrcs})
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target_link_libraries(${PROJECT_NAME} Qt5::Gui Qt5::Widgets Qt5::OpenGL ${IL_LIBRARIES} ${OPENGL_LIBRARIES} assimp)
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IF(ASSIMP_QT4_VIEWER)
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MESSAGE("assimp_qt_viewer use Qt4")
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ADD_DEFINITIONS( -DASSIMP_QT4_VIEWER )
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INCLUDE_DIRECTORIES(${QT_INCLUDES})
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qt4_wrap_ui(UISrcs mainwindow.ui)
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qt4_wrap_cpp(MOCrcs mainwindow.hpp glview.hpp)
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ELSE()
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MESSAGE("assimp_qt_viewer use Qt5")
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INCLUDE_DIRECTORIES(${Qt5Widgets_INCLUDES})
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qt5_wrap_ui(UISrcs mainwindow.ui)
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qt5_wrap_cpp(MOCrcs mainwindow.hpp glview.hpp)
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ENDIF()
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if(WIN32) # Check if we are on Windows
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if(MSVC) # Check if we are using the Visual Studio compiler
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add_executable(${PROJECT_NAME} ${assimp_qt_viewer_SRCS} ${UISrcs} ${MOCrcs})
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IF(ASSIMP_QT4_VIEWER)
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target_link_libraries(${PROJECT_NAME} ${QT_LIBRARIES} ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${IL_LIBRARIES} ${OPENGL_LIBRARIES} assimp)
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ELSE()
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target_link_libraries(${PROJECT_NAME} Qt5::Gui Qt5::Widgets Qt5::OpenGL ${IL_LIBRARIES} ${OPENGL_LIBRARIES} assimp)
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ENDIF()
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IF(WIN32) # Check if we are on Windows
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IF(MSVC) # Check if we are using the Visual Studio compiler
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#set_target_properties(TestProject PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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elseif(CMAKE_COMPILER_IS_GNUCXX)
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
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# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mwindows") # Not tested
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else()
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message(SEND_ERROR "You are using an unsupported Windows compiler! (Not MSVC or GCC)")
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endif()
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elseif(UNIX)
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ELSE()
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MESSAGE(SEND_ERROR "You are using an unsupported Windows compiler! (Not MSVC or GCC)")
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ENDIF()
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ELSEIF(UNIX)
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# Nothing special required
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else()
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message(SEND_ERROR "You are on an unsupported platform! (Not Win32 or Unix)")
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endif()
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ELSE()
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MESSAGE(SEND_ERROR "You are on an unsupported platform! (Not Win32 or Unix)")
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ENDIF()
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set_property(TARGET ${PROJECT_NAME} PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
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install(TARGETS assimp_qt_viewer DESTINATION "${ASSIMP_BIN_INSTALL_DIR}")
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SET_PROPERTY(TARGET ${PROJECT_NAME} PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
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INSTALL(TARGETS assimp_qt_viewer DESTINATION "${ASSIMP_BIN_INSTALL_DIR}")
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ENDIF(VIEWER_BUILD)
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@ -5,6 +5,9 @@
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#include "glview.hpp"
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// Header files, Qt.
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#include <QTime>
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// Header files, OpenGL.
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#if defined(__APPLE__)
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# include <OpenGL/glu.h>
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@ -58,6 +61,33 @@ void CGLView::SHelper_Camera::SetDefault()
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/************ CGLView *************/
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/**********************************/
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#if !ASSIMP_QT4_VIEWER
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# define ConditionalContextControl_Begin \
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bool ContextEnabledHere; \
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\
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if(mGLContext_Current) \
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{ \
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ContextEnabledHere = false; \
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} \
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else \
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{ \
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makeCurrent(); \
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mGLContext_Current = true; \
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ContextEnabledHere = true; \
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} \
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\
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do {} while(false)
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# define ConditionalContextControl_End \
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if(ContextEnabledHere) \
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{ \
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doneCurrent(); \
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mGLContext_Current = false; \
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} \
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\
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do {} while(false)
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#endif // ASSIMP_QT4_VIEWER
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void CGLView::Material_Apply(const aiMaterial* pMaterial)
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{
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GLfloat tcol[4];
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@ -105,7 +135,7 @@ void CGLView::Material_Apply(const aiMaterial* pMaterial)
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, tcol);
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// Shininess
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float shininess, strength;
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ai_real shininess, strength;
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max = 1;
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ret1 = aiGetMaterialFloatArray(pMaterial, AI_MATKEY_SHININESS, &shininess, &max);
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@ -406,10 +436,11 @@ void CGLView::BBox_GetFromVertices(const aiVector3D* pVertices, const size_t pVe
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for(size_t idx_vert = 1; idx_vert < pVerticesQuantity; idx_vert++)
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{
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const GLfloat x = pVertices[idx_vert].x;
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const GLfloat y = pVertices[idx_vert].y;
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const GLfloat z = pVertices[idx_vert].z;
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const ai_real x = pVertices[idx_vert].x;
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const ai_real y = pVertices[idx_vert].y;
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const ai_real z = pVertices[idx_vert].z;
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printf("vert[%lu]=%g,%g,%g\r\n", idx_vert, x, y, z);///TODO: dbg
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// search minimal...
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AssignIfLesser(&pBBox.Minimum.x, x);
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AssignIfLesser(&pBBox.Minimum.y, y);
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/************************** Draw functions **************************/
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/********************************************************************/
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static void print_matrix(const aiMatrix4x4 pMatrix)///TODO: dbg
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{
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printf("Matrix:\r\n");
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printf("\t%g,%g,%g%g\r\n", pMatrix.a1, pMatrix.a2, pMatrix.a3, pMatrix.a4);
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printf("\t%g,%g,%g%g\r\n", pMatrix.b1, pMatrix.b2, pMatrix.b3, pMatrix.b4);
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printf("\t%g,%g,%g%g\r\n", pMatrix.c1, pMatrix.c2, pMatrix.c3, pMatrix.c4);
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printf("\t%g,%g,%g%g\r\n", pMatrix.d1, pMatrix.d2, pMatrix.d3, pMatrix.d4);
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}
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void CGLView::Draw_Node(const aiNode* pNode)
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{
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aiMatrix4x4 mat_node = pNode->mTransformation;
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// Apply node transformation matrix.
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mat_node.Transpose();
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print_matrix(mat_node);
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glPushMatrix();
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#if ASSIMP_DOUBLE_PRECISION
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glMultMatrixd((GLdouble*)mat_node[0]);
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#else
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glMultMatrixf((GLfloat*)&mat_node);
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#endif // ASSIMP_DOUBLE_PRECISION
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// Draw all meshes assigned to this node
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for(size_t idx_mesh_arr = 0; idx_mesh_arr < pNode->mNumMeshes; idx_mesh_arr++) Draw_Mesh(pNode->mMeshes[idx_mesh_arr]);
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// Vertices array
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//
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glEnableClientState(GL_VERTEX_ARRAY);
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#if ASSIMP_DOUBLE_PRECISION
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glVertexPointer(3, GL_DOUBLE, 0, mesh_cur.mVertices);
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#else
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glVertexPointer(3, GL_FLOAT, 0, mesh_cur.mVertices);
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#endif // ASSIMP_DOUBLE_PRECISION
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if(mesh_cur.HasVertexColors(0))
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{
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glEnable(GL_COLOR_MATERIAL);///TODO: cache
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glEnableClientState(GL_COLOR_ARRAY);
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#if ASSIMP_DOUBLE_PRECISION
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glColorPointer(4, GL_DOUBLE, 0, mesh_cur.mColors[0]);
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#else
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glColorPointer(4, GL_FLOAT, 0, mesh_cur.mColors[0]);
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#endif // ASSIMP_DOUBLE_PRECISION
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}
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//
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@ -488,7 +542,11 @@ void CGLView::Draw_Mesh(const size_t pMesh_Index)
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if(mesh_cur.HasTextureCoords(0))
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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#if ASSIMP_DOUBLE_PRECISION
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glTexCoordPointer(2, GL_DOUBLE, sizeof(aiVector3D), mesh_cur.mTextureCoords[0]);
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#else
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glTexCoordPointer(2, GL_FLOAT, sizeof(aiVector3D), mesh_cur.mTextureCoords[0]);
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#endif // ASSIMP_DOUBLE_PRECISION
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}
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//
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@ -497,7 +555,11 @@ void CGLView::Draw_Mesh(const size_t pMesh_Index)
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if(mesh_cur.HasNormals())
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{
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glEnableClientState(GL_NORMAL_ARRAY);
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#if ASSIMP_DOUBLE_PRECISION
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glNormalPointer(GL_DOUBLE, 0, mesh_cur.mNormals);
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#else
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glNormalPointer(GL_FLOAT, 0, mesh_cur.mNormals);
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#endif // ASSIMP_DOUBLE_PRECISION
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}
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//
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@ -530,22 +592,46 @@ void CGLView::Draw_BBox(const SBBox& pBBox)
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glBindTexture(GL_TEXTURE_1D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_3D, 0);
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#if ASSIMP_QT4_VIEWER
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qglColor(QColor(Qt::white));
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#else
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const QColor c_w(Qt::white);
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glColor3f(c_w.redF(), c_w.greenF(), c_w.blueF());
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#endif // ASSIMP_QT4_VIEWER
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glBegin(GL_LINE_STRIP);
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# if ASSIMP_DOUBLE_PRECISION
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glVertex3dv(&vertex[0][0]), glVertex3dv(&vertex[1][0]), glVertex3dv(&vertex[2][0]), glVertex3dv(&vertex[3][0]), glVertex3dv(&vertex[0][0]);// "Minimum" side.
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glVertex3dv(&vertex[4][0]), glVertex3dv(&vertex[5][0]), glVertex3dv(&vertex[6][0]), glVertex3dv(&vertex[7][0]), glVertex3dv(&vertex[4][0]);// Edge and "maximum" side.
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# else
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glVertex3fv(&vertex[0][0]), glVertex3fv(&vertex[1][0]), glVertex3fv(&vertex[2][0]), glVertex3fv(&vertex[3][0]), glVertex3fv(&vertex[0][0]);// "Minimum" side.
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glVertex3fv(&vertex[4][0]), glVertex3fv(&vertex[5][0]), glVertex3fv(&vertex[6][0]), glVertex3fv(&vertex[7][0]), glVertex3fv(&vertex[4][0]);// Edge and "maximum" side.
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# endif // ASSIMP_DOUBLE_PRECISION
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glEnd();
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glBegin(GL_LINES);
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# if ASSIMP_DOUBLE_PRECISION
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glVertex3dv(&vertex[1][0]), glVertex3dv(&vertex[5][0]);
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glVertex3dv(&vertex[2][0]), glVertex3dv(&vertex[6][0]);
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glVertex3dv(&vertex[3][0]), glVertex3dv(&vertex[7][0]);
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# else
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glVertex3fv(&vertex[1][0]), glVertex3fv(&vertex[5][0]);
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glVertex3fv(&vertex[2][0]), glVertex3fv(&vertex[6][0]);
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glVertex3fv(&vertex[3][0]), glVertex3fv(&vertex[7][0]);
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# endif // ASSIMP_DOUBLE_PRECISION
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glEnd();
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glDisable(GL_COLOR_MATERIAL);
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if(mLightingEnabled) glEnable(GL_LIGHTING);
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}
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void CGLView::Enable_Textures(const bool pEnable)
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{
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#if !ASSIMP_QT4_VIEWER
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ConditionalContextControl_Begin;
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#endif // ASSIMP_QT4_VIEWER
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if(pEnable)
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{
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glEnable(GL_TEXTURE_1D);
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@ -558,6 +644,10 @@ void CGLView::Enable_Textures(const bool pEnable)
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_3D);
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}
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#if !ASSIMP_QT4_VIEWER
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ConditionalContextControl_End;
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#endif // ASSIMP_QT4_VIEWER
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}
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/********************************************************************/
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@ -566,7 +656,13 @@ void CGLView::Enable_Textures(const bool pEnable)
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void CGLView::initializeGL()
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{
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#if ASSIMP_QT4_VIEWER
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qglClearColor(Qt::gray);
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#else
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mGLContext_Current = true;
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initializeOpenGLFunctions();
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glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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#endif // ASSIMP_QT4_VIEWER
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glShadeModel(GL_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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@ -583,15 +679,25 @@ void CGLView::initializeGL()
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glCullFace(GL_BACK);
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glFrontFace(GL_CCW);
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#if !ASSIMP_QT4_VIEWER
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mGLContext_Current = false;
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#endif // ASSIMP_QT4_VIEWER
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}
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void CGLView::resizeGL(int pWidth, int pHeight)
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{
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#if !ASSIMP_QT4_VIEWER
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mGLContext_Current = true;
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#endif // ASSIMP_QT4_VIEWER
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mCamera_Viewport_AspectRatio = (GLdouble)pWidth / pHeight;
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glViewport(0, 0, pWidth, pHeight);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
|
||||
gluPerspective(mCamera_FOVY, mCamera_Viewport_AspectRatio, 1.0, 100000.0);///TODO: znear/zfar depend on scene size.
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
mGLContext_Current = false;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::drawCoordSystem() {
|
||||
|
@ -604,6 +710,7 @@ void CGLView::drawCoordSystem() {
|
|||
glBindTexture(GL_TEXTURE_3D, 0);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glBegin(GL_LINES);
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
// X, -X
|
||||
qglColor(QColor(Qt::red)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
|
||||
qglColor(QColor(Qt::cyan)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
|
||||
|
@ -614,13 +721,30 @@ void CGLView::drawCoordSystem() {
|
|||
qglColor(QColor(Qt::blue)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
|
||||
qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
|
||||
qglColor(QColor(Qt::white));
|
||||
#else
|
||||
// X, -X
|
||||
glColor3f(1.0f, 0.0f, 0.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(100000.0, 0.0, 0.0);
|
||||
glColor3f(0.5f, 0.5f, 1.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(-100000.0, 0.0, 0.0);
|
||||
// Y, -Y
|
||||
glColor3f(0.0f, 1.0f, 0.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 100000.0, 0.0);
|
||||
glColor3f(1.0f, 0.0f, 1.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, -100000.0, 0.0);
|
||||
// Z, -Z
|
||||
glColor3f(0.0f, 0.0f, 1.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, 100000.0);
|
||||
glColor3f(1.0f, 1.0f, 0.0f), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
glEnd();
|
||||
// Restore previous state of lighting.
|
||||
if(mLightingEnabled) glEnable(GL_LIGHTING);
|
||||
|
||||
}
|
||||
|
||||
void CGLView::paintGL()
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
mGLContext_Current = true;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
QTime time_paintbegin;
|
||||
|
||||
time_paintbegin = QTime::currentTime();
|
||||
|
@ -629,9 +753,16 @@ void CGLView::paintGL()
|
|||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
// Apply current camera transformations.
|
||||
#if ASSIMP_DOUBLE_PRECISION
|
||||
glMultMatrixd((GLdouble*)&mHelper_Camera.Rotation_AroundCamera);
|
||||
glTranslated(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z);
|
||||
glMultMatrixd((GLdouble*)&mHelper_Camera.Rotation_Scene);
|
||||
#else
|
||||
glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_AroundCamera);
|
||||
glTranslatef(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z);
|
||||
glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_Scene);
|
||||
#endif // ASSIMP_DOUBLE_PRECISION
|
||||
|
||||
// Coordinate system
|
||||
if (mScene_AxesEnabled == true)
|
||||
{
|
||||
|
@ -645,9 +776,13 @@ void CGLView::paintGL()
|
|||
Draw_Node(mScene->mRootNode);
|
||||
// Scene BBox
|
||||
if(mScene_DrawBBox) Draw_BBox(mScene_BBox);
|
||||
|
||||
}
|
||||
|
||||
emit Paint_Finished((size_t)time_paintbegin.msecsTo(QTime::currentTime()), mHelper_Camera.Translation_ToScene.Length());
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
mGLContext_Current = false;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
|
@ -655,10 +790,12 @@ void CGLView::paintGL()
|
|||
/********************************************************************/
|
||||
|
||||
CGLView::CGLView(QWidget *pParent)
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
: QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer), pParent)
|
||||
#else
|
||||
: QOpenGLWidget(pParent), mGLContext_Current(false)
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
{
|
||||
static_assert(sizeof(GLfloat) == sizeof(ai_real), "ai_real in Assimp must be equal to GLfloat/float.");///TODO: may be templates can be used.
|
||||
|
||||
// set initial view
|
||||
mHelper_CameraDefault.SetDefault();
|
||||
Camera_Set(0);
|
||||
|
@ -675,6 +812,10 @@ CGLView::~CGLView()
|
|||
|
||||
void CGLView::FreeScene()
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
// Set scene to null and after that \ref paintGL will not try to render it.
|
||||
mScene = nullptr;
|
||||
// Clean helper objects.
|
||||
|
@ -704,10 +845,18 @@ void CGLView::FreeScene()
|
|||
mTexture_IDMap.clear();
|
||||
delete [] id_tex;
|
||||
}
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
FreeScene();// Clear old data
|
||||
// Why checking here, not at begin of function. Because old scene may not exist at know. So, need cleanup.
|
||||
if(pScene == nullptr) return;
|
||||
|
@ -934,6 +1083,10 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
|
|||
emit SceneObject_Camera(mScene->mCameras[idx_cam]->mName.C_Str());
|
||||
}
|
||||
}// if(!mScene->HasCameras()) else
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
|
@ -942,39 +1095,65 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
|
|||
|
||||
void CGLView::Lighting_Enable()
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
mLightingEnabled = true;
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::Lighting_Disable()
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
mLightingEnabled = false;
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::Lighting_EditSource(const size_t pLightNumber, const SLightParameters& pLightParameters)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
const size_t light_num = GL_LIGHT0 + pLightNumber;
|
||||
|
||||
GLfloat farr[4];
|
||||
|
||||
if(pLightNumber >= GL_MAX_LIGHTS) return;///TODO: return value;
|
||||
|
||||
glLightfv(light_num, GL_AMBIENT, &pLightParameters.Ambient.r);// Ambient color
|
||||
glLightfv(light_num, GL_DIFFUSE, &pLightParameters.Diffuse.r);// Diffuse color
|
||||
glLightfv(light_num, GL_SPECULAR, &pLightParameters.Specular.r);// Specular color
|
||||
// Ambient color
|
||||
farr[0] = pLightParameters.Ambient.r, farr[1] = pLightParameters.Ambient.g; farr[2] = pLightParameters.Ambient.b; farr[3] = pLightParameters.Ambient.a;
|
||||
glLightfv(light_num, GL_AMBIENT, farr);
|
||||
// Diffuse color
|
||||
farr[0] = pLightParameters.Diffuse.r, farr[1] = pLightParameters.Diffuse.g; farr[2] = pLightParameters.Diffuse.b; farr[3] = pLightParameters.Diffuse.a;
|
||||
glLightfv(light_num, GL_DIFFUSE, farr);
|
||||
// Specular color
|
||||
farr[0] = pLightParameters.Specular.r, farr[1] = pLightParameters.Specular.g; farr[2] = pLightParameters.Specular.b; farr[3] = pLightParameters.Specular.a;
|
||||
glLightfv(light_num, GL_SPECULAR, farr);
|
||||
// Other parameters
|
||||
switch(pLightParameters.Type)
|
||||
{
|
||||
case aiLightSource_DIRECTIONAL:
|
||||
// Direction
|
||||
farr[0] = pLightParameters.For.Directional.Direction.x, farr[2] = pLightParameters.For.Directional.Direction.y;
|
||||
farr[0] = pLightParameters.For.Directional.Direction.x, farr[1] = pLightParameters.For.Directional.Direction.y;
|
||||
farr[2] = pLightParameters.For.Directional.Direction.z; farr[3] = 0;
|
||||
glLightfv(light_num, GL_POSITION, farr);
|
||||
break;
|
||||
case aiLightSource_POINT:
|
||||
// Position
|
||||
farr[0] = pLightParameters.For.Point.Position.x, farr[2] = pLightParameters.For.Point.Position.y;
|
||||
farr[0] = pLightParameters.For.Point.Position.x, farr[1] = pLightParameters.For.Point.Position.y;
|
||||
farr[2] = pLightParameters.For.Point.Position.z; farr[3] = 1;
|
||||
glLightfv(light_num, GL_POSITION, farr);
|
||||
// Attenuation
|
||||
|
@ -985,20 +1164,20 @@ GLfloat farr[4];
|
|||
break;
|
||||
case aiLightSource_SPOT:
|
||||
// Position
|
||||
farr[0] = pLightParameters.For.Spot.Position.x, farr[2] = pLightParameters.For.Spot.Position.y, farr[2] = pLightParameters.For.Spot.Position.z; farr[3] = 1;
|
||||
farr[0] = pLightParameters.For.Spot.Position.x, farr[1] = pLightParameters.For.Spot.Position.y, farr[2] = pLightParameters.For.Spot.Position.z; farr[3] = 1;
|
||||
glLightfv(light_num, GL_POSITION, farr);
|
||||
// Attenuation
|
||||
glLightf(light_num, GL_CONSTANT_ATTENUATION, pLightParameters.For.Spot.Attenuation_Constant);
|
||||
glLightf(light_num, GL_LINEAR_ATTENUATION, pLightParameters.For.Spot.Attenuation_Linear);
|
||||
glLightf(light_num, GL_QUADRATIC_ATTENUATION, pLightParameters.For.Spot.Attenuation_Quadratic);
|
||||
// Spot specific
|
||||
farr[0] = pLightParameters.For.Spot.Direction.x, farr[2] = pLightParameters.For.Spot.Direction.y, farr[2] = pLightParameters.For.Spot.Direction.z; farr[3] = 0;
|
||||
farr[0] = pLightParameters.For.Spot.Direction.x, farr[1] = pLightParameters.For.Spot.Direction.y, farr[2] = pLightParameters.For.Spot.Direction.z; farr[3] = 0;
|
||||
glLightfv(light_num, GL_SPOT_DIRECTION, farr);
|
||||
glLightf(light_num, GL_SPOT_CUTOFF, pLightParameters.For.Spot.CutOff);
|
||||
break;
|
||||
default:// For unknown light source types use point source.
|
||||
// Position
|
||||
farr[0] = pLightParameters.For.Point.Position.x, farr[2] = pLightParameters.For.Point.Position.y;
|
||||
farr[0] = pLightParameters.For.Point.Position.x, farr[1] = pLightParameters.For.Point.Position.y;
|
||||
farr[2] = pLightParameters.For.Point.Position.z; farr[3] = 1;
|
||||
glLightfv(light_num, GL_POSITION, farr);
|
||||
// Attenuation
|
||||
|
@ -1008,20 +1187,40 @@ GLfloat farr[4];
|
|||
glLightf(light_num, GL_SPOT_CUTOFF, 180.0);
|
||||
break;
|
||||
}// switch(pLightParameters.Type)
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::Lighting_EnableSource(const size_t pLightNumber)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
if(pLightNumber >= GL_MAX_LIGHTS) return;///TODO: return value;
|
||||
|
||||
glEnable(GL_LIGHT0 + pLightNumber);
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void CGLView::Lighting_DisableSource(const size_t pLightNumber)
|
||||
{
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_Begin;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
if(pLightNumber >= GL_MAX_LIGHTS) return;///TODO: return value;
|
||||
|
||||
glDisable(GL_LIGHT0 + pLightNumber);
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
ConditionalContextControl_End;
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
|
|
|
@ -6,14 +6,24 @@
|
|||
#pragma once
|
||||
|
||||
// Header files, Qt.
|
||||
#include <QtOpenGL>
|
||||
#include <QMap>
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
# include <QtOpenGL>
|
||||
#else
|
||||
# include <QOpenGLWidget>
|
||||
# include <QOpenGLFunctions>
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
|
||||
// Header files Assimp
|
||||
#include <assimp/scene.h>
|
||||
|
||||
/// \class CGLView
|
||||
/// Class which hold and render scene.
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
class CGLView : public QGLWidget
|
||||
#else
|
||||
class CGLView : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -139,6 +149,10 @@ public:
|
|||
|
||||
private:
|
||||
|
||||
#if !ASSIMP_QT4_VIEWER
|
||||
// Qt5 widget has another behavior, so you must to know that you already made context are current. Yes, its a dirty hack. Better decision are welcome.
|
||||
bool mGLContext_Current;///< Widget's GL-context made current.
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
// Scene
|
||||
const aiScene* mScene = nullptr;///< Copy of pointer to scene (\ref aiScene).
|
||||
SBBox mScene_BBox;///< Bounding box of scene.
|
||||
|
|
|
@ -84,7 +84,11 @@ QTime time_begin = QTime::currentTime();
|
|||
mGLView->Camera_Set(0);
|
||||
// Scene is loaded, do first rendering.
|
||||
LogInfo("Scene is ready for rendering.");
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -173,7 +177,11 @@ void MainWindow::mouseMoveEvent(QMouseEvent* pEvent)
|
|||
else
|
||||
mGLView->Camera_RotateScene(dy, dx, 0, &mMouse_Transformation.Rotation_Scene);// Rotate around oX and oY axises.
|
||||
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
if(pEvent->buttons() & Qt::RightButton)
|
||||
|
@ -186,7 +194,11 @@ void MainWindow::mouseMoveEvent(QMouseEvent* pEvent)
|
|||
else
|
||||
mGLView->Camera_Rotate(dy, dx, 0, &mMouse_Transformation.Rotation_AroundCamera);// Rotate around oX and oY axises.
|
||||
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -215,7 +227,11 @@ GLfloat step;
|
|||
else if(pEvent->key() == Qt::Key_Down)
|
||||
mGLView->Camera_Translate(0, 0, step);
|
||||
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
|
@ -303,7 +319,6 @@ QString filename, filter;
|
|||
if(!filename.isEmpty()) ImportFile(filename);
|
||||
}
|
||||
|
||||
|
||||
void MainWindow::on_butExport_clicked()
|
||||
{
|
||||
using namespace Assimp;
|
||||
|
@ -367,7 +382,11 @@ void MainWindow::on_cbxLighting_clicked(bool pChecked)
|
|||
else
|
||||
mGLView->Lighting_Disable();
|
||||
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void MainWindow::on_lstLight_itemSelectionChanged()
|
||||
|
@ -379,29 +398,49 @@ bool selected = ui->lstLight->isItemSelected(ui->lstLight->currentItem());
|
|||
else
|
||||
mGLView->Lighting_DisableSource(ui->lstLight->currentRow());
|
||||
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void MainWindow::on_lstCamera_clicked( const QModelIndex &)
|
||||
{
|
||||
mGLView->Camera_Set(ui->lstLight->currentRow());
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void MainWindow::on_cbxBBox_clicked(bool checked)
|
||||
{
|
||||
mGLView->Enable_SceneBBox(checked);
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void MainWindow::on_cbxDrawAxes_clicked(bool checked)
|
||||
{
|
||||
mGLView->Enable_Axes(checked);
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
||||
void MainWindow::on_cbxTextures_clicked(bool checked)
|
||||
{
|
||||
mGLView->Enable_Textures(checked);
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
mGLView->updateGL();
|
||||
#else
|
||||
mGLView->update();
|
||||
#endif // ASSIMP_QT4_VIEWER
|
||||
}
|
||||
|
|
|
@ -6,7 +6,11 @@
|
|||
#pragma once
|
||||
|
||||
// Header files, Qt.
|
||||
#include <QtWidgets>
|
||||
#if ASSIMP_QT4_VIEWER
|
||||
# include <QMainWindow>
|
||||
#else
|
||||
# include <QtWidgets>
|
||||
#endif
|
||||
|
||||
// Header files, project.
|
||||
#include "glview.hpp"
|
||||
|
|
Loading…
Reference in New Issue