snprintf: change next couple of sprintf to snprintf.
parent
c3d4be1dce
commit
67c258e75d
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@ -757,7 +757,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
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pcNode->mNumMeshes = 1;
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// Build a name for the node
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pcNode->mName.length = sprintf(pcNode->mName.data,"3DSMesh_%u",i);
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pcNode->mName.length = snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u",i);
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}
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// Build dummy nodes for all cameras
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@ -744,7 +744,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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// there shouldn't be more than one world, but we don't care
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case Object::World:
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node->mName.length = ::sprintf(node->mName.data,"ACWorld_%i",worlds++);
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node->mName.length = ::snprintf(node->mName.data, MAXLEN, "ACWorld_%i",worlds++);
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break;
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}
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}
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@ -1167,7 +1167,7 @@ void LWOImporter::LoadLWO2Clip(unsigned int length)
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std::ostringstream ss;
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GetS0(s,head.length);
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head.length -= (unsigned int)s.length()+1;
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head.length -= (uint16_t)s.length()+1;
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ss << s;
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ss << std::setw(digits) << offset + start;
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GetS0(s,head.length);
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@ -1370,7 +1370,7 @@ void LWOImporter::LoadLWO2File()
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// if the name is empty, generate a default name
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if (layer.mName.empty()) {
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char buffer[128]; // should be sufficiently large
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::sprintf(buffer,"Layer_%i", iUnnamed++);
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::snprintf(buffer, 128, "Layer_%i", iUnnamed++);
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layer.mName = buffer;
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}
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@ -323,11 +323,11 @@ void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
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else ++s;
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std::string::size_type t = src.path.substr(s).find_last_of(".");
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nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined);
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nd->mName.length = ::snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined);
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return;
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}
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}
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nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.name,combined);
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nd->mName.length = ::snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.name,combined);
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}
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// ------------------------------------------------------------------------------------------------
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@ -735,7 +735,7 @@ void MD5Importer::LoadMD5CameraFile ()
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for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {
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aiAnimation* anim = *tmp++ = new aiAnimation();
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anim->mName.length = ::sprintf(anim->mName.data,"anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1));
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anim->mName.length = ::snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1));
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anim->mTicksPerSecond = cameraParser.fFrameRate;
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anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1];
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@ -85,7 +85,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
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if ( !DefaultLogger::isNullLogger()) {
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char szBuffer[128]; // should be sufficiently large
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::sprintf(szBuffer,"MD5Parser end. Parsed %i sections",(int)mSections.size());
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::snprintf(szBuffer,128,"MD5Parser end. Parsed %i sections",(int)mSections.size());
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DefaultLogger::get()->debug(szBuffer);
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}
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}
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@ -95,7 +95,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
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/*static*/ AI_WONT_RETURN void MD5Parser::ReportError (const char* error, unsigned int line)
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{
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char szBuffer[1024];
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::sprintf(szBuffer,"[MD5] Line %u: %s",line,error);
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::snprintf(szBuffer, 1024, "[MD5] Line %u: %s",line,error);
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throw DeadlyImportError(szBuffer);
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}
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@ -942,7 +942,7 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7** apcOutBones)
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if (AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE == pcHeader->bone_stc_size) {
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// no real name for our poor bone is specified :-(
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pcOutBone->mName.length = ::sprintf(pcOutBone->mName.data,
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pcOutBone->mName.length = ::snprintf(pcOutBone->mName.data, MAXLEN,
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"UnnamedBone_%i",iBone);
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}
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else {
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@ -1384,7 +1384,8 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
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avOutList[i].reserve(3);
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// buffer to held the names of all groups in the file
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char* aszGroupNameBuffer = new char[AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num];
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const size_t buffersize( AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num );
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char* aszGroupNameBuffer = new char[ buffersize ];
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// read all groups
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for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num;++iGroup) {
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@ -1544,9 +1545,12 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
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// setup the name of the node
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char* const szBuffer = &aszGroupNameBuffer[i*AI_MDL7_MAX_GROUPNAMESIZE];
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if ('\0' == *szBuffer)
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pcNode->mName.length = ::sprintf(szBuffer,"Group_%u",p);
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else pcNode->mName.length = ::strlen(szBuffer);
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if ('\0' == *szBuffer) {
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const size_t maxSize(buffersize - (i*AI_MDL7_MAX_GROUPNAMESIZE));
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pcNode->mName.length = ::snprintf(szBuffer, maxSize, "Group_%u", p);
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} else {
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pcNode->mName.length = ::strlen(szBuffer);
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}
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::strcpy(pcNode->mName.data,szBuffer);
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++p;
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}
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@ -699,7 +699,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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// place this as diffuse texture
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char szCurrent[5];
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::sprintf(szCurrent,"*%i",this->pScene->mNumTextures);
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::snprintf(szCurrent,5,"*%i",this->pScene->mNumTextures);
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aiString szFile;
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const size_t iLen = strlen((const char*)szCurrent);
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@ -862,7 +862,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
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currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
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// generate a name for the mesh
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::sprintf(currentMesh.name,"sphere_%i",sphere++);
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::snprintf(currentMesh.name,128,"sphere_%i",sphere++);
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}
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// 'dod' - dodecahedron
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else if (TokenMatch(sz,"dod",3))
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@ -879,7 +879,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
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currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
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// generate a name for the mesh
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::sprintf(currentMesh.name,"dodecahedron_%i",dodecahedron++);
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::snprintf(currentMesh.name,128,"dodecahedron_%i",dodecahedron++);
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}
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// 'oct' - octahedron
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@ -897,7 +897,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
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currentMesh.faces.resize(currentMesh.vertices.size()/3,3);
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// generate a name for the mesh
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::sprintf(currentMesh.name,"octahedron_%i",octahedron++);
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::snprintf(currentMesh.name,128,"octahedron_%i",octahedron++);
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}
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// 'tet' - tetrahedron
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