Merge pull request #3320 from IOBYTE/master
add triangle strip support to AC file loaderpull/3330/head
commit
67a710efad
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@ -484,6 +484,12 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
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needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
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needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
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break;
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break;
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// triangle strip
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case 0x4:
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needMat[idx].first += (unsigned int)(*it).entries.size() - 2;
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needMat[idx].second += ((unsigned int)(*it).entries.size() - 2) * 3;
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break;
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// 0 == polygon, else unknown
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// 0 == polygon, else unknown
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default:
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default:
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if ((*it).flags & 0xf) {
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if ((*it).flags & 0xf) {
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@ -570,6 +576,64 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
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}
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}
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}
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}
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}
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}
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} else if (type == 0x4) {
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for (unsigned int i = 0; i < (unsigned int)src.entries.size() - 2; ++i) {
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const Surface::SurfaceEntry &entry1 = src.entries[i];
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const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
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const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
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// skip degenerate triangles
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if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
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object.vertices[entry1.first] == object.vertices[entry3.first] ||
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object.vertices[entry2.first] == object.vertices[entry3.first]) {
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mesh->mNumFaces--;
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mesh->mNumVertices -= 3;
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continue;
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}
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aiFace &face = *faces++;
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[face.mNumIndices];
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face.mIndices[0] = cur++;
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face.mIndices[1] = cur++;
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face.mIndices[2] = cur++;
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if (!(i & 1)) {
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*vertices++ = object.vertices[entry1.first] + object.translation;
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if (uv) {
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uv->x = entry1.second.x;
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uv->y = entry1.second.y;
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++uv;
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}
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*vertices++ = object.vertices[entry2.first] + object.translation;
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if (uv) {
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uv->x = entry2.second.x;
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uv->y = entry2.second.y;
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++uv;
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}
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} else {
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*vertices++ = object.vertices[entry2.first] + object.translation;
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if (uv) {
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uv->x = entry2.second.x;
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uv->y = entry2.second.y;
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++uv;
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}
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*vertices++ = object.vertices[entry1.first] + object.translation;
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if (uv) {
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uv->x = entry1.second.x;
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uv->y = entry1.second.y;
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++uv;
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}
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}
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if (static_cast<unsigned>(vertices - mesh->mVertices) >= mesh->mNumVertices) {
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throw DeadlyImportError("AC3D: Invalid number of vertices");
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}
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*vertices++ = object.vertices[entry3.first] + object.translation;
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if (uv) {
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uv->x = entry3.second.x;
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uv->y = entry3.second.y;
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++uv;
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}
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}
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} else {
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} else {
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it2 = (*it).entries.begin();
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it2 = (*it).entries.begin();
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File diff suppressed because it is too large
Load Diff
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@ -101,6 +101,12 @@ TEST(utACImportExport, importWuson) {
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ASSERT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene);
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}
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}
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TEST(utACImportExport, importWusonACC) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/Wuson.acc", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, testFormatDetection) {
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TEST(utACImportExport, testFormatDetection) {
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Assimp::Importer importer;
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/TestFormatDetection", aiProcess_ValidateDataStructure);
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/TestFormatDetection", aiProcess_ValidateDataStructure);
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