Merge pull request #1935 from assimp/issue_842

Issue 842: Solving for ascii stl point cloud export
pull/1931/head^2
Kim Kulling 2018-05-01 17:11:33 +02:00 committed by GitHub
commit 66f77e93ba
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13 changed files with 218 additions and 81 deletions

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@ -62,6 +62,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include "JoinVerticesProcess.h"
#include "MakeVerboseFormat.h"
#include "ConvertToLHProcess.h"
#include "PretransformVertices.h"
#include <assimp/Exceptional.h>
#include "ScenePrivate.h"
#include <memory>
@ -397,6 +398,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
}
}
bool exportPointCloud(false);
if (nullptr != pProperties) {
exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
}
// dispatch other processes
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
@ -405,7 +411,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
&& !dynamic_cast<FlipUVsProcess*>(p)
&& !dynamic_cast<FlipWindingOrderProcess*>(p)
&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
continue;
}
p->Execute(scenecopy.get());
}
}
@ -441,7 +449,6 @@ const char* Exporter::GetErrorString() const {
return pimpl->mError.c_str();
}
// ------------------------------------------------------------------------------------------------
void Exporter::FreeBlob() {
delete pimpl->blob;
@ -470,7 +477,7 @@ size_t Exporter::GetExportFormatCount() const {
// ------------------------------------------------------------------------------------------------
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
if (index >= GetExportFormatCount()) {
return NULL;
return nullptr;
}
// Return from static storage if the requested index is built-in.
@ -495,7 +502,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
// ------------------------------------------------------------------------------------------------
void Exporter::UnregisterExporter(const char* id) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
it != pimpl->mExporters.end(); ++it) {
if (!strcmp((*it).mDescription.id,id)) {
pimpl->mExporters.erase(it);
break;
@ -531,8 +539,7 @@ bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties :: SetPropertyString(const char* szName, const std::string& value)
{
bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
return SetGenericProperty<std::string>(mStringProperties, szName,value);
}

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@ -60,14 +60,17 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
PretransformVertices::PretransformVertices()
: configKeepHierarchy (false), configNormalize(false), configTransform(false), configTransformation()
{
: configKeepHierarchy (false)
, configNormalize(false)
, configTransform(false)
, configTransformation()
, mConfigPointCloud( false ) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
PretransformVertices::~PretransformVertices()
{
PretransformVertices::~PretransformVertices() {
// nothing to do here
}
@ -89,6 +92,8 @@ void PretransformVertices::SetupProperties(const Importer* pImp)
configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0));
configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4());
mConfigPointCloud = pImp->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
}
// ------------------------------------------------------------------------------------------------
@ -502,9 +507,7 @@ void PretransformVertices::Execute( aiScene* pScene)
pScene->mMeshes[i]->mBones = NULL;
pScene->mMeshes[i]->mNumBones = 0;
}
}
else {
} else {
apcOutMeshes.reserve(pScene->mNumMaterials<<1u);
std::list<unsigned int> aiVFormats;
@ -557,6 +560,7 @@ void PretransformVertices::Execute( aiScene* pScene)
// If no meshes are referenced in the node graph it is possible that we get no output meshes.
if (apcOutMeshes.empty()) {
throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes");
}
else

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@ -61,15 +61,11 @@ namespace Assimp {
* and removes the whole graph. The output is a list of meshes, one for
* each material.
*/
class ASSIMP_API PretransformVertices : public BaseProcess
{
class ASSIMP_API PretransformVertices : public BaseProcess {
public:
PretransformVertices ();
~PretransformVertices ();
public:
// -------------------------------------------------------------------
// Check whether step is active
bool IsActive( unsigned int pFlags) const;
@ -82,7 +78,6 @@ public:
// Setup import settings
void SetupProperties(const Importer* pImp);
// -------------------------------------------------------------------
/** @brief Toggle the 'keep hierarchy' option
* @param d hm ... difficult to guess what this means, hu!?
@ -100,7 +95,6 @@ public:
}
private:
// -------------------------------------------------------------------
// Count the number of nodes
unsigned int CountNodes( aiNode* pcNode );
@ -161,6 +155,7 @@ private:
bool configNormalize;
bool configTransform;
aiMatrix4x4 configTransformation;
bool mConfigPointCloud;
};
} // end of namespace Assimp

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@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h>
class RemoveRedundantMatsTest;
namespace Assimp {
// ---------------------------------------------------------------------------

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@ -54,14 +54,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ByteSwapper.h>
using namespace Assimp;
namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties )
{
bool exportPointClouds = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
// invoke the exporter
STLExporter exporter(pFile, pScene);
STLExporter exporter(pFile, pScene, exportPointClouds );
if (exporter.mOutput.fail()) {
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
@ -75,10 +78,12 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties )
{
bool exportPointClouds = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
// invoke the exporter
STLExporter exporter(pFile, pScene, true);
STLExporter exporter(pFile, pScene, exportPointClouds, true);
if (exporter.mOutput.fail()) {
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
@ -95,9 +100,11 @@ void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene*
} // end of namespace Assimp
static const char *SolidToken = "solid";
static const char *EndSolidToken = "endsolid";
// ------------------------------------------------------------------------------------------------
STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool binary)
STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool exportPointClouds, bool binary)
: filename(_filename)
, endl("\n")
{
@ -118,20 +125,53 @@ STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool bi
}
AI_SWAP4(meshnum);
mOutput.write((char *)&meshnum, 4);
if (exportPointClouds) {
}
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
WriteMeshBinary(pScene->mMeshes[i]);
}
} else {
const std::string& name = "AssimpScene";
mOutput << "solid " << name << endl;
// Exporting only point clouds
if (exportPointClouds) {
WritePointCloud("Assimp_Pointcloud", pScene );
return;
}
// Export the assimp mesh
const std::string name = "AssimpScene";
mOutput << SolidToken << " " << name << endl;
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
WriteMesh(pScene->mMeshes[ i ]);
}
mOutput << "endsolid " << name << endl;
mOutput << EndSolidToken << name << endl;
}
}
// ------------------------------------------------------------------------------------------------
void STLExporter::WritePointCloud(const std::string &name, const aiScene* pScene) {
mOutput << " " << SolidToken << " " << name << endl;
aiVector3D nor;
mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh *mesh = pScene->mMeshes[i];
if (nullptr == mesh) {
continue;
}
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
const aiVector3D& v = mesh->mVertices[a];
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
}
}
mOutput << EndSolidToken << " " << name << endl;
}
// ------------------------------------------------------------------------------------------------
void STLExporter::WriteMesh(const aiMesh* m)
{
@ -145,7 +185,7 @@ void STLExporter :: WriteMesh(const aiMesh* m)
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
nor += m->mNormals[f.mIndices[a]];
}
nor.Normalize();
nor.NormalizeSafe();
}
mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
mOutput << " outer loop" << endl;

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@ -52,8 +52,7 @@ struct aiScene;
struct aiNode;
struct aiMesh;
namespace Assimp
{
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to a STL file. */
@ -62,15 +61,13 @@ class STLExporter
{
public:
/// Constructor for a specific scene to export
STLExporter(const char* filename, const aiScene* pScene, bool binary = false);
public:
STLExporter(const char* filename, const aiScene* pScene, bool exportPOintClouds, bool binary = false);
/// public stringstreams to write all output into
std::ostringstream mOutput;
private:
void WritePointCloud(const std::string &name, const aiScene* pScene);
void WriteMesh(const aiMesh* m);
void WriteMeshBinary(const aiMesh* m);

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@ -75,4 +75,5 @@ bool CPUSupportsSSE2() {
#endif
}
} // Namespace Assimp

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@ -115,12 +115,16 @@ public:
}
};
public:
/**
* @brief The class constructor.
*/
Exporter();
/**
* @brief The class destructor.
*/
~Exporter();
public:
// -------------------------------------------------------------------
/** Supplies a custom IO handler to the exporter to use to open and
* access files.
@ -172,8 +176,10 @@ public:
* Any IO handlers set via #SetIOHandler are ignored here.
* @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene. */
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* = NULL);
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId,
unsigned int pPreprocessing = 0u, const ExportProperties* = nullptr);
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId,
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
// -------------------------------------------------------------------
/** Convenience function to export directly to a file. Use
@ -208,8 +214,10 @@ public:
* @return AI_SUCCESS if everything was fine.
* @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene.*/
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath,
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
// -------------------------------------------------------------------
/** Returns an error description of an error that occurred in #Export

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@ -46,15 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <assimp/ai_assert.h>
#include "Hash.h"
#include <map>
#include <map>
// ------------------------------------------------------------------------------------------------
template <class T>
inline bool SetGenericProperty(std::map< unsigned int, T >& list,
const char* szName, const T& value)
{
ai_assert(NULL != szName);
inline
bool SetGenericProperty(std::map< unsigned int, T >& list,
const char* szName, const T& value) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T>::iterator it = list.find(hash);
@ -63,20 +63,22 @@ inline bool SetGenericProperty(std::map< unsigned int, T >& list,
return false;
}
(*it).second = value;
return true;
}
// ------------------------------------------------------------------------------------------------
template <class T>
inline const T& GetGenericProperty(const std::map< unsigned int, T >& list,
const char* szName, const T& errorReturn)
{
ai_assert(NULL != szName);
inline
const T& GetGenericProperty(const std::map< unsigned int, T >& list,
const char* szName, const T& errorReturn) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
if (it == list.end())
if (it == list.end()) {
return errorReturn;
}
return (*it).second;
}
@ -85,16 +87,17 @@ inline const T& GetGenericProperty(const std::map< unsigned int, T >& list,
// Special version for pointer types - they will be deleted when replaced with another value
// passing NULL removes the whole property
template <class T>
inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
const char* szName, T* value, bool* bWasExisting = NULL)
{
ai_assert(NULL != szName);
inline
void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
const char* szName, T* value, bool* bWasExisting = nullptr ) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T*>::iterator it = list.find(hash);
if (it == list.end()) {
if (bWasExisting)
if (bWasExisting) {
*bWasExisting = false;
}
list.insert(std::pair<unsigned int,T*>( hash, value ));
return;
@ -106,20 +109,23 @@ inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
if (!value) {
list.erase(it);
}
if (bWasExisting)
if (bWasExisting) {
*bWasExisting = true;
}
}
// ------------------------------------------------------------------------------------------------
template <class T>
inline bool HasGenericProperty(const std::map< unsigned int, T >& list,
const char* szName)
{
ai_assert(NULL != szName);
inline
bool HasGenericProperty(const std::map< unsigned int, T >& list,
const char* szName) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
if (it == list.end()) return false;
if (it == list.end()) {
return false;
}
return true;
}

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@ -85,7 +85,6 @@ struct aiExportFormatDesc
*/
ASSIMP_API size_t aiGetExportFormatCount(void);
// --------------------------------------------------------------------------------
/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
* to learn how many export formats are supported. The description must be released by
@ -186,7 +185,6 @@ ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
C_STRUCT aiFileIO* pIO,
unsigned int pPreprocessing );
// --------------------------------------------------------------------------------
/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
* exported scene. The memory referred by this structure is owned by Assimp.
@ -245,8 +243,8 @@ private:
* @param pPreprocessing Please see the documentation for #aiExportScene
* @return the exported data or NULL in case of error
*/
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing );
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId,
unsigned int pPreprocessing );
// --------------------------------------------------------------------------------
/** Releases the memory associated with the given exported data. Use this function to free a data blob

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@ -953,6 +953,11 @@ enum aiComponent
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
/**
*
*/
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
/**
* @brief Specifies a gobal key factor for scale, float value
*/

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@ -141,6 +141,7 @@ TEST_F( utPLYImportExport, vertexColorTest ) {
// Test issue #623, PLY importer should not automatically create faces
TEST_F(utPLYImportExport, pointcloudTest) {
Assimp::Importer importer;
//Could not use aiProcess_ValidateDataStructure since it's missing faces.
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/issue623.ply", 0);
EXPECT_NE(nullptr, scene);

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@ -47,6 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include <vector>
using namespace Assimp;
@ -68,3 +72,73 @@ TEST_F( utSTLImporterExporter, test_with_two_solids ) {
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
}
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utSTLImporterExporter, exporterTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
Assimp::Exporter mAiExporter;
mAiExporter.Export( scene, "stl", "spiderExport.stl" );
const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene2);
}
TEST_F(utSTLImporterExporter, test_export_pointclouds) {
struct XYZ {
float x, y, z;
};
std::vector<XYZ> points;
for (size_t i = 0; i < 10; ++i) {
XYZ current;
current.x = static_cast<float>(i);
current.y = static_cast<float>(i);
current.z = static_cast<float>(i);
points.push_back(current);
}
aiScene scene;
scene.mRootNode = new aiNode();
scene.mMeshes = new aiMesh*[1];
scene.mMeshes[0] = nullptr;
scene.mNumMeshes = 1;
scene.mMaterials = new aiMaterial*[1];
scene.mMaterials[0] = nullptr;
scene.mNumMaterials = 1;
scene.mMaterials[0] = new aiMaterial();
scene.mMeshes[0] = new aiMesh();
scene.mMeshes[0]->mMaterialIndex = 0;
scene.mRootNode->mMeshes = new unsigned int[1];
scene.mRootNode->mMeshes[0] = 0;
scene.mRootNode->mNumMeshes = 1;
auto pMesh = scene.mMeshes[0];
long numValidPoints = points.size();
pMesh->mVertices = new aiVector3D[numValidPoints];
pMesh->mNumVertices = numValidPoints;
int i = 0;
for (XYZ &p : points) {
pMesh->mVertices[i] = aiVector3D(p.x, p.y, p.z);
++i;
}
Assimp::Exporter mAiExporter;
ExportProperties *properties = new ExportProperties;
properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true);
mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties );
delete properties;
}
#endif