Add files via upload

used ai_real instead of float
pull/953/head
TrianglesPCT 2016-07-24 18:45:41 -06:00 committed by GitHub
parent e888e72599
commit 667aa37fdd
1 changed files with 5 additions and 5 deletions

View File

@ -1118,13 +1118,13 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++];
aiColor4D* vo = &out->mColors[0][out->mNumVertices];
const float scaleZeroToOne = 1.f / 255.f;
const ai_real scaleZeroToOne = 1.f / 255.f;
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
const MLoopCol& col = mesh->mloopcol[v.loopstart + j];
vo->r = float(col.r) * scaleZeroToOne;
vo->g = float(col.g) * scaleZeroToOne;
vo->b = float(col.b) * scaleZeroToOne;
vo->a = float(col.a) * scaleZeroToOne;
vo->r = ai_real(col.r) * scaleZeroToOne;
vo->g = ai_real(col.g) * scaleZeroToOne;
vo->b = ai_real(col.b) * scaleZeroToOne;
vo->a = ai_real(col.a) * scaleZeroToOne;
}
}