commit
65d366dad0
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@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "FBXUtil.h"
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#include "FBXProperties.h"
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#include "FBXImporter.h"
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#include "StringComparison.h"
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#include "../include/assimp/scene.h"
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#include <boost/foreach.hpp>
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#include <boost/scoped_array.hpp>
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@ -148,6 +149,7 @@ public:
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std::for_each(animations.begin(),animations.end(),Util::delete_fun<aiAnimation>());
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std::for_each(lights.begin(),lights.end(),Util::delete_fun<aiLight>());
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std::for_each(cameras.begin(),cameras.end(),Util::delete_fun<aiCamera>());
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std::for_each(textures.begin(),textures.end(),Util::delete_fun<aiTexture>());
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}
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@ -1449,6 +1451,36 @@ private:
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return static_cast<unsigned int>(materials.size() - 1);
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}
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// ------------------------------------------------------------------------------------------------
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// Video -> aiTexture
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unsigned int ConvertVideo(const Video& video)
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{
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// generate empty output texture
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aiTexture* out_tex = new aiTexture();
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textures.push_back(out_tex);
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// assuming the texture is compressed
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out_tex->mWidth = static_cast<unsigned int>(video.ContentLength()); // total data size
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out_tex->mHeight = 0; // fixed to 0
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// steal the data from the Video to avoid an additional copy
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out_tex->pcData = reinterpret_cast<aiTexel*>( const_cast<Video&>(video).RelinquishContent() );
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// try to extract a hint from the file extension
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const std::string& filename = video.FileName().empty() ? video.RelativeFilename() : video.FileName();
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std::string ext = BaseImporter::GetExtension(filename);
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if(ext == "jpeg") {
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ext = "jpg";
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}
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if(ext.size() <= 3) {
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memcpy(out_tex->achFormatHint, ext.c_str(), ext.size());
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}
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return static_cast<unsigned int>(textures.size() - 1);
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}
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// ------------------------------------------------------------------------------------------------
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void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
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@ -1466,6 +1498,24 @@ private:
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aiString path;
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path.Set(tex->RelativeFilename());
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const Video* media = tex->Media();
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if(media != 0 && media->ContentLength() > 0) {
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unsigned int index;
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VideoMap::const_iterator it = textures_converted.find(media);
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if(it != textures_converted.end()) {
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index = (*it).second;
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}
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else {
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index = ConvertVideo(*media);
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textures_converted[media] = index;
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}
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// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
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path.data[0] = '*';
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path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
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}
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out_mat->AddProperty(&path,_AI_MATKEY_TEXTURE_BASE,target,0);
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aiUVTransform uvTrafo;
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@ -3024,6 +3074,13 @@ private:
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std::swap_ranges(cameras.begin(),cameras.end(),out->mCameras);
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}
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if(textures.size()) {
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out->mTextures = new aiTexture*[textures.size()]();
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out->mNumTextures = static_cast<unsigned int>(textures.size());
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std::swap_ranges(textures.begin(),textures.end(),out->mTextures);
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}
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}
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@ -3037,10 +3094,14 @@ private:
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std::vector<aiAnimation*> animations;
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std::vector<aiLight*> lights;
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std::vector<aiCamera*> cameras;
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std::vector<aiTexture*> textures;
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typedef std::map<const Material*, unsigned int> MaterialMap;
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MaterialMap materials_converted;
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typedef std::map<const Video*, unsigned int> VideoMap;
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VideoMap textures_converted;
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typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
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MeshMap meshes_converted;
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@ -180,6 +180,9 @@ const Object* LazyObject::Get(bool dieOnError)
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else if (!strncmp(obtype,"LayeredTexture",length)) {
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object.reset(new LayeredTexture(id,element,doc,name));
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}
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else if (!strncmp(obtype,"Video",length)) {
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object.reset(new Video(id,element,doc,name));
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}
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else if (!strncmp(obtype,"AnimationStack",length)) {
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object.reset(new AnimationStack(id,element,name,doc));
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}
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@ -483,6 +486,11 @@ void Document::ReadConnections()
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for(ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
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const Element& el = *(*it).second;
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const std::string& type = ParseTokenAsString(GetRequiredToken(el,0));
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// PP = property-property connection, ignored for now
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// (tokens: "PP", ID1, "Property1", ID2, "Property2")
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if(type == "PP") continue;
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const uint64_t src = ParseTokenAsID(GetRequiredToken(el,1));
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const uint64_t dest = ParseTokenAsID(GetRequiredToken(el,2));
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@ -73,6 +73,8 @@ namespace FBX {
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class Material;
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class Geometry;
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class Video;
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class AnimationCurve;
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class AnimationCurveNode;
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class AnimationLayer;
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@ -571,6 +573,10 @@ public:
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return crop;
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}
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const Video* Media() const {
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return media;
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}
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private:
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aiVector2D uvTrans;
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@ -583,6 +589,8 @@ private:
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boost::shared_ptr<const PropertyTable> props;
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unsigned int crop[4];
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const Video* media;
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};
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/** DOM class for layered FBX textures */
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@ -654,6 +662,59 @@ typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
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typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
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/** DOM class for generic FBX videos */
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class Video : public Object
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{
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public:
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Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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~Video();
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public:
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const std::string& Type() const {
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return type;
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}
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const std::string& FileName() const {
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return fileName;
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}
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const std::string& RelativeFilename() const {
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return relativeFileName;
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}
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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}
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const uint8_t* Content() const {
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ai_assert(content);
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return content;
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}
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const uint32_t ContentLength() const {
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return contentLength;
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}
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uint8_t* RelinquishContent() {
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uint8_t* ptr = content;
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content = 0;
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return ptr;
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}
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private:
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std::string type;
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std::string relativeFileName;
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std::string fileName;
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boost::shared_ptr<const PropertyTable> props;
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uint32_t contentLength;
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uint8_t* content;
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};
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/** DOM class for generic FBX materials */
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class Material : public Object
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{
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@ -55,6 +55,7 @@ struct ImportSettings
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, readAllLayers(true)
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, readAllMaterials(false)
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, readMaterials(true)
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, readTextures(true)
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, readCameras(true)
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, readLights(true)
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, readAnimations(true)
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@ -92,6 +93,9 @@ struct ImportSettings
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* material. The default value is true.*/
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bool readMaterials;
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/** import embedded textures? Default value is true.*/
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bool readTextures;
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/** import cameras? Default value is true.*/
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bool readCameras;
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@ -126,6 +126,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
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settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true);
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settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false);
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settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true);
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settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true);
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settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true);
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settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true);
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settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true);
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@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "FBXImportSettings.h"
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#include "FBXDocumentUtil.h"
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#include "FBXProperties.h"
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#include "ByteSwapper.h"
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#include <boost/foreach.hpp>
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namespace Assimp {
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@ -147,6 +148,7 @@ Material::~Material()
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Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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: Object(id,element,name)
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, uvScaling(1.0f,1.0f)
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, media(0)
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{
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const Scope& sc = GetRequiredScope(element);
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@ -199,6 +201,23 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
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}
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props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
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// resolve video links
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if(doc.Settings().readTextures) {
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const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
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BOOST_FOREACH(const Connection* con, conns) {
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const Object* const ob = con->SourceObject();
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if(!ob) {
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DOMWarning("failed to read source object for texture link, ignoring",&element);
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continue;
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}
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const Video* const video = dynamic_cast<const Video*>(ob);
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if(video) {
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media = video;
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}
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}
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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: Object(id,element,name)
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, contentLength(0)
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, content(0)
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{
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const Scope& sc = GetRequiredScope(element);
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const Element* const Type = sc["Type"];
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const Element* const FileName = sc["FileName"];
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const Element* const RelativeFilename = sc["RelativeFilename"];
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const Element* const Content = sc["Content"];
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if(Type) {
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type = ParseTokenAsString(GetRequiredToken(*Type,0));
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}
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if(FileName) {
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fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
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}
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if(RelativeFilename) {
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relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
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}
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if(Content) {
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const Token& token = GetRequiredToken(*Content, 0);
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const char* data = token.begin();
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if(!token.IsBinary()) {
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DOMWarning("video content is not binary data, ignoring", &element);
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}
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else if(static_cast<size_t>(token.end() - data) < 5) {
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DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
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}
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else if(*data != 'R') {
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DOMWarning("video content is not raw binary data, ignoring", &element);
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}
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else {
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// read number of elements
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uint32_t len = 0;
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::memcpy(&len, data + 1, sizeof(len));
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AI_SWAP4(len);
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contentLength = len;
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content = new uint8_t[len];
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::memcpy(content, data + 5, len);
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}
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}
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props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
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}
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Video::~Video()
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{
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if(content) {
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delete[] content;
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}
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}
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} //!FBX
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} //!Assimp
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@ -561,6 +561,15 @@ enum aiComponent
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#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
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"IMPORT_FBX_READ_MATERIALS"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will read embedded textures.
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*
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* The default value is true (1)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \
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"IMPORT_FBX_READ_TEXTURES"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will read cameras.
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*
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@ -116,6 +116,10 @@ struct aiTexel
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* 2. Compressed textures stored in a file format like png or jpg. The raw file
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* bytes are given so the application must utilize an image decoder (e.g. DevIL) to
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* get access to the actual color data.
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*
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* Embedded textures are referenced from materials using strings like "*0", "*1", etc.
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* as the texture paths (a single asterisk character followed by the
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* zero-based index of the texture in the aiScene::mTextures array).
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*/
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struct aiTexture
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{
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