Fix the fixme

- Based on the implementation in top of the last one I guess I know how to fix that.
- Replacing push_back by emplace_back
pull/4701/head
Kim Kulling 2022-08-24 11:17:10 +02:00 committed by GitHub
parent 0d8723a3eb
commit 659195d852
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1 changed files with 13 additions and 12 deletions

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@ -2,8 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -262,23 +261,25 @@ void X3DImporter::readDisk2D(XmlNode &node) {
// //
// create quad list from two point lists // create quad list from two point lists
// //
if (tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list."); // tlist_i and tlist_o has equal size. if (tlist_i.size() < 2) {
// tlist_i and tlist_o has equal size.
throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
}
// add all quads except last // add all quads except last
for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) { for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) {
// do not forget - CCW direction // do not forget - CCW direction
vlist.push_back(*it_i++); // 1st point vlist.emplace_back(*it_i++); // 1st point
vlist.push_back(*it_o++); // 2nd point vlist.emplace_back(*it_o++); // 2nd point
vlist.push_back(*it_o); // 3rd point vlist.emplace_back(*it_o); // 3rd point
vlist.push_back(*it_i); // 4th point vlist.emplace_back(*it_i); // 4th point
} }
// add last quad // add last quad
vlist.push_back(tlist_i.back()); // 1st point vlist.emplace_back(tlist_i.back()); // 1st point
vlist.push_back(tlist_o.back()); // 2nd point vlist.emplace_back(tlist_o.back()); // 2nd point
// FIXME: one of these should probably be tlist_i.front() vlist.emplace_back(tlist_o.front()); // 3rd point
vlist.push_back(tlist_o.front()); // 3rd point vlist.emplace_back(tlist_i.front()); // 4th point
vlist.push_back(tlist_o.front()); // 4th point
((X3DNodeElementGeometry2D *)ne)->NumIndices = 4; ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
} }