Fix warning for array comparison

The code previously compared two float arrays with the != operator. This is deprecated in Visual Studio 2019 and results in a warning that leads to an error when compiling with warnings as errors. Small fix to make the build work.
pull/4110/head
Marc 2021-10-05 19:24:42 +02:00 committed by GitHub
parent babf3b8e3d
commit 656b0b25d8
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1 changed files with 1 additions and 1 deletions

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@ -312,7 +312,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
if (mat.materialSheen.isPresent) { if (mat.materialSheen.isPresent) {
MaterialSheen &sheen = mat.materialSheen.value; MaterialSheen &sheen = mat.materialSheen.value;
// Default value {0,0,0} disables Sheen // Default value {0,0,0} disables Sheen
if (sheen.sheenColorFactor != defaultSheenFactor) { if (std::memcmp(sheen.sheenColorFactor, defaultSheenFactor, sizeof(glTFCommon::vec3)) != 0) {
SetMaterialColorProperty(r, sheen.sheenColorFactor, aimat, AI_MATKEY_SHEEN_COLOR_FACTOR); SetMaterialColorProperty(r, sheen.sheenColorFactor, aimat, AI_MATKEY_SHEEN_COLOR_FACTOR);
aimat->AddProperty(&sheen.sheenRoughnessFactor, 1, AI_MATKEY_SHEEN_ROUGHNESS_FACTOR); aimat->AddProperty(&sheen.sheenRoughnessFactor, 1, AI_MATKEY_SHEEN_ROUGHNESS_FACTOR);
SetMaterialTextureProperty(embeddedTexIdxs, r, sheen.sheenColorTexture, aimat, AI_MATKEY_SHEEN_COLOR_TEXTURE); SetMaterialTextureProperty(embeddedTexIdxs, r, sheen.sheenColorTexture, aimat, AI_MATKEY_SHEEN_COLOR_TEXTURE);