Merge branch 'master' into add_progresshandler_support_jassimp

pull/2295/head
Kim Kulling 2019-01-09 21:00:50 +01:00 committed by GitHub
commit 64c40a576f
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 3372 additions and 2904 deletions

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@ -966,6 +966,9 @@ if( MSVC )
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library") set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif() endif()
if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")
set(WindowsStore TRUE)
endif()
SET_TARGET_PROPERTIES( assimp PROPERTIES SET_TARGET_PROPERTIES( assimp PROPERTIES
VERSION ${ASSIMP_VERSION} VERSION ${ASSIMP_VERSION}
SOVERSION ${ASSIMP_SOVERSION} # use full version SOVERSION ${ASSIMP_SOVERSION} # use full version

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@ -728,8 +728,11 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
std::vector<aiAnimMesh*> animMeshes; std::vector<aiAnimMesh*> animMeshes;
for (unsigned int i = 0; i < targetMeshes.size(); i++) for (unsigned int i = 0; i < targetMeshes.size(); i++)
{ {
aiAnimMesh *animMesh = aiCreateAnimMesh(targetMeshes.at(i)); aiMesh* targetMesh = targetMeshes.at(i);
animMesh->mWeight = targetWeights[i]; aiAnimMesh *animMesh = aiCreateAnimMesh(targetMesh);
float weight = targetWeights[i];
animMesh->mWeight = weight == 0 ? 1.0f : weight;
animMesh->mName = targetMesh->mName;
animMeshes.push_back(animMesh); animMeshes.push_back(animMesh);
} }
dstMesh->mMethod = (method == Collada::Relative) dstMesh->mMethod = (method == Collada::Relative)

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@ -166,8 +166,9 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
for( size_t a = 0; a < pMesh->mNumVertices; ++a) for( size_t a = 0; a < pMesh->mNumVertices; ++a)
{ {
pMesh->mVertices[a].z *= -1.0f; pMesh->mVertices[a].z *= -1.0f;
if( pMesh->HasNormals()) if (pMesh->HasNormals()) {
pMesh->mNormals[a].z *= -1.0f; pMesh->mNormals[a].z *= -1.0f;
}
if( pMesh->HasTangentsAndBitangents()) if( pMesh->HasTangentsAndBitangents())
{ {
pMesh->mTangents[a].z *= -1.0f; pMesh->mTangents[a].z *= -1.0f;
@ -175,6 +176,23 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
} }
} }
// mirror anim meshes positions, normals and stuff along the Z axis
for (size_t m = 0; m < pMesh->mNumAnimMeshes; ++m)
{
for (size_t a = 0; a < pMesh->mAnimMeshes[m]->mNumVertices; ++a)
{
pMesh->mAnimMeshes[m]->mVertices[a].z *= -1.0f;
if (pMesh->mAnimMeshes[m]->HasNormals()) {
pMesh->mAnimMeshes[m]->mNormals[a].z *= -1.0f;
}
if (pMesh->mAnimMeshes[m]->HasTangentsAndBitangents())
{
pMesh->mAnimMeshes[m]->mTangents[a].z *= -1.0f;
pMesh->mAnimMeshes[m]->mBitangents[a].z *= -1.0f;
}
}
}
// mirror offset matrices of all bones // mirror offset matrices of all bones
for( size_t a = 0; a < pMesh->mNumBones; ++a) for( size_t a = 0; a < pMesh->mNumBones; ++a)
{ {
@ -346,9 +364,51 @@ void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh)
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
{ {
aiFace& face = pMesh->mFaces[a]; aiFace& face = pMesh->mFaces[a];
for( unsigned int b = 0; b < face.mNumIndices / 2; b++) for (unsigned int b = 0; b < face.mNumIndices / 2; b++) {
std::swap(face.mIndices[b], face.mIndices[face.mNumIndices - 1 - b]); std::swap(face.mIndices[b], face.mIndices[face.mNumIndices - 1 - b]);
} }
} }
// invert the order of all components in this mesh anim meshes
for (unsigned int m = 0; m < pMesh->mNumAnimMeshes; m++) {
aiAnimMesh* animMesh = pMesh->mAnimMeshes[m];
unsigned int numVertices = animMesh->mNumVertices;
if (animMesh->HasPositions()) {
for (unsigned int a = 0; a < numVertices; a++)
{
std::swap(animMesh->mVertices[a], animMesh->mVertices[numVertices - 1 - a]);
}
}
if (animMesh->HasNormals()) {
for (unsigned int a = 0; a < numVertices; a++)
{
std::swap(animMesh->mNormals[a], animMesh->mNormals[numVertices - 1 - a]);
}
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) {
if (animMesh->HasTextureCoords(i)) {
for (unsigned int a = 0; a < numVertices; a++)
{
std::swap(animMesh->mTextureCoords[i][a], animMesh->mTextureCoords[i][numVertices - 1 - a]);
}
}
}
if (animMesh->HasTangentsAndBitangents()) {
for (unsigned int a = 0; a < numVertices; a++)
{
std::swap(animMesh->mTangents[a], animMesh->mTangents[numVertices - 1 - a]);
std::swap(animMesh->mBitangents[a], animMesh->mBitangents[numVertices - 1 - a]);
}
}
for (unsigned int v = 0; v < AI_MAX_NUMBER_OF_COLOR_SETS; v++) {
if (animMesh->HasVertexColors(v)) {
for (unsigned int a = 0; a < numVertices; a++)
{
std::swap(animMesh->mColors[v][a], animMesh->mColors[v][numVertices - 1 - a]);
}
}
}
}
}
#endif // !! ASSIMP_BUILD_NO_FLIPWINDING_PROCESS #endif // !! ASSIMP_BUILD_NO_FLIPWINDING_PROCESS

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@ -76,6 +76,7 @@ bool DefaultIOSystem::Exists( const char* pFile) const
#ifdef _WIN32 #ifdef _WIN32
wchar_t fileName16[PATHLIMIT]; wchar_t fileName16[PATHLIMIT];
#ifndef WindowsStore
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0; bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
if (isUnicode) { if (isUnicode) {
@ -85,12 +86,15 @@ bool DefaultIOSystem::Exists( const char* pFile) const
return false; return false;
} }
} else { } else {
#endif
FILE* file = ::fopen(pFile, "rb"); FILE* file = ::fopen(pFile, "rb");
if (!file) if (!file)
return false; return false;
::fclose(file); ::fclose(file);
#ifndef WindowsStore
} }
#endif
#else #else
FILE* file = ::fopen( pFile, "rb"); FILE* file = ::fopen( pFile, "rb");
if( !file) if( !file)
@ -110,14 +114,18 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
FILE* file; FILE* file;
#ifdef _WIN32 #ifdef _WIN32
wchar_t fileName16[PATHLIMIT]; wchar_t fileName16[PATHLIMIT];
#ifndef WindowsStore
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0; bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
if (isUnicode) { if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT); MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
std::string mode8(strMode); std::string mode8(strMode);
file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str()); file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
} else { } else {
#endif
file = ::fopen(strFile, strMode); file = ::fopen(strFile, strMode);
#ifndef WindowsStore
} }
#endif
#else #else
file = ::fopen(strFile, strMode); file = ::fopen(strFile, strMode);
#endif #endif
@ -158,6 +166,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
{ {
ai_assert(in && _out); ai_assert(in && _out);
#if defined( _MSC_VER ) || defined( __MINGW32__ ) #if defined( _MSC_VER ) || defined( __MINGW32__ )
#ifndef WindowsStore
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0; bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
if (isUnicode) { if (isUnicode) {
wchar_t out16[PATHLIMIT]; wchar_t out16[PATHLIMIT];
@ -175,6 +184,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
} }
} else { } else {
#endif
char* ret = :: _fullpath(_out, in, PATHLIMIT); char* ret = :: _fullpath(_out, in, PATHLIMIT);
if (!ret) { if (!ret) {
// preserve the input path, maybe someone else is able to fix // preserve the input path, maybe someone else is able to fix
@ -182,7 +192,9 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in)); ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
strcpy(_out, in); strcpy(_out, in);
} }
#ifndef WindowsStore
} }
#endif
#else #else
// use realpath // use realpath
char* ret = realpath(in, _out); char* ret = realpath(in, _out);

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@ -105,8 +105,8 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, cons
const Scope& sc = GetRequiredScope(element); const Scope& sc = GetRequiredScope(element);
// find target node // find target node
const char* whitelist[] = {"Model","NodeAttribute"}; const char* whitelist[] = {"Model","NodeAttribute","Deformer"};
const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),whitelist,2); const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),whitelist,3);
for(const Connection* con : conns) { for(const Connection* con : conns) {

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@ -53,10 +53,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXUtil.h" #include "FBXUtil.h"
#include "FBXProperties.h" #include "FBXProperties.h"
#include "FBXImporter.h" #include "FBXImporter.h"
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/CreateAnimMesh.h>
#include <tuple> #include <tuple>
#include <memory> #include <memory>
#include <iterator> #include <iterator>
@ -188,7 +191,8 @@ void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4&
std::string old_original_name = original_name; std::string old_original_name = original_name;
GetUniqueName(old_original_name, original_name); GetUniqueName(old_original_name, original_name);
nodes_chain.push_back(new aiNode(original_name)); nodes_chain.push_back(new aiNode(original_name));
} else { }
else {
original_name = nodes_chain.back()->mName.C_Str(); original_name = nodes_chain.back()->mName.C_Str();
} }
@ -236,7 +240,8 @@ void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4&
new_abs_transform *= postnode->mTransformation; new_abs_transform *= postnode->mTransformation;
} }
} else { }
else {
// free the nodes we allocated as we don't need them // free the nodes we allocated as we don't need them
Util::delete_fun<aiNode> deleter; Util::delete_fun<aiNode> deleter;
std::for_each( std::for_each(
@ -622,7 +627,8 @@ bool FBXConverter::NeedsComplexTransformationChain( const Model& model )
if ((v - all_ones).SquareLength() > zero_epsilon) { if ((v - all_ones).SquareLength() > zero_epsilon) {
return true; return true;
} }
} else if ( ok ) { }
else if (ok) {
if (v.SquareLength() > zero_epsilon) { if (v.SquareLength() > zero_epsilon) {
return true; return true;
} }
@ -720,7 +726,8 @@ void FBXConverter::GenerateTransformationNodeChain( const Model& model, std::vec
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int i = 0; i < 3; ++i) {
if (std::fabs(GeometricScalingInverse[i]) > zero_epsilon) { if (std::fabs(GeometricScalingInverse[i]) > zero_epsilon) {
GeometricScalingInverse[i] = 1.0f / GeometricScaling[i]; GeometricScalingInverse[i] = 1.0f / GeometricScaling[i];
} else { }
else {
FBXImporter::LogError("cannot invert geometric scaling matrix with a 0.0 scale component"); FBXImporter::LogError("cannot invert geometric scaling matrix with a 0.0 scale component");
canscale = false; canscale = false;
break; break;
@ -787,7 +794,8 @@ void FBXConverter::GenerateTransformationNodeChain( const Model& model, std::vec
comp == TransformationComp_GeometricTranslationInverse comp == TransformationComp_GeometricTranslationInverse
) { ) {
post_output_nodes.push_back(nd); post_output_nodes.push_back(nd);
} else { }
else {
output_nodes.push_back(nd); output_nodes.push_back(nd);
} }
} }
@ -830,17 +838,23 @@ void FBXConverter::SetupNodeMetadata( const Model& model, aiNode& nd )
// Interpret the property as a concrete type // Interpret the property as a concrete type
if (const TypedProperty<bool>* interpreted = prop.second->As<TypedProperty<bool> >()) { if (const TypedProperty<bool>* interpreted = prop.second->As<TypedProperty<bool> >()) {
data->Set(index++, prop.first, interpreted->Value()); data->Set(index++, prop.first, interpreted->Value());
} else if ( const TypedProperty<int>* interpreted = prop.second->As<TypedProperty<int> >() ) { }
else if (const TypedProperty<int>* interpreted = prop.second->As<TypedProperty<int> >()) {
data->Set(index++, prop.first, interpreted->Value()); data->Set(index++, prop.first, interpreted->Value());
} else if ( const TypedProperty<uint64_t>* interpreted = prop.second->As<TypedProperty<uint64_t> >() ) { }
else if (const TypedProperty<uint64_t>* interpreted = prop.second->As<TypedProperty<uint64_t> >()) {
data->Set(index++, prop.first, interpreted->Value()); data->Set(index++, prop.first, interpreted->Value());
} else if ( const TypedProperty<float>* interpreted = prop.second->As<TypedProperty<float> >() ) { }
else if (const TypedProperty<float>* interpreted = prop.second->As<TypedProperty<float> >()) {
data->Set(index++, prop.first, interpreted->Value()); data->Set(index++, prop.first, interpreted->Value());
} else if ( const TypedProperty<std::string>* interpreted = prop.second->As<TypedProperty<std::string> >() ) { }
else if (const TypedProperty<std::string>* interpreted = prop.second->As<TypedProperty<std::string> >()) {
data->Set(index++, prop.first, aiString(interpreted->Value())); data->Set(index++, prop.first, aiString(interpreted->Value()));
} else if ( const TypedProperty<aiVector3D>* interpreted = prop.second->As<TypedProperty<aiVector3D> >() ) { }
else if (const TypedProperty<aiVector3D>* interpreted = prop.second->As<TypedProperty<aiVector3D> >()) {
data->Set(index++, prop.first, interpreted->Value()); data->Set(index++, prop.first, interpreted->Value());
} else { }
else {
ai_assert(false); ai_assert(false);
} }
} }
@ -1055,6 +1069,45 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial( const MeshGeometry& mesh,
ConvertWeights(out_mesh, model, mesh, node_global_transform, NO_MATERIAL_SEPARATION); ConvertWeights(out_mesh, model, mesh, node_global_transform, NO_MATERIAL_SEPARATION);
} }
std::vector<aiAnimMesh*> animMeshes;
for (const BlendShape* blendShape : mesh.GetBlendShapes()) {
for (const BlendShapeChannel* blendShapeChannel : blendShape->BlendShapeChannels()) {
const std::vector<const ShapeGeometry*>& shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (size_t i = 0; i < shapeGeometries.size(); i++) {
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
const ShapeGeometry* shapeGeometry = shapeGeometries.at(i);
const std::vector<aiVector3D>& vertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D>& normals = shapeGeometry->GetNormals();
const std::vector<unsigned int>& indices = shapeGeometry->GetIndices();
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
for (size_t j = 0; j < indices.size(); j++) {
unsigned int index = indices.at(j);
aiVector3D vertex = vertices.at(j);
aiVector3D normal = normals.at(j);
unsigned int count = 0;
const unsigned int* outIndices = mesh.ToOutputVertexIndex(index, count);
for (unsigned int k = 0; k < count; k++) {
unsigned int index = outIndices[k];
animMesh->mVertices[index] += vertex;
if (animMesh->mNormals != nullptr) {
animMesh->mNormals[index] += normal;
animMesh->mNormals[index].NormalizeSafe();
}
}
}
animMesh->mWeight = shapeGeometries.size() > 1 ? blendShapeChannel->DeformPercent() / 100.0f : 1.0f;
animMeshes.push_back(animMesh);
}
}
}
size_t numAnimMeshes = animMeshes.size();
if (numAnimMeshes > 0) {
out_mesh->mNumAnimMeshes = static_cast<unsigned int>(numAnimMeshes);
out_mesh->mAnimMeshes = new aiAnimMesh*[numAnimMeshes];
for (size_t i = 0; i < numAnimMeshes; i++) {
out_mesh->mAnimMeshes[i] = animMeshes.at(i);
}
}
return static_cast<unsigned int>(meshes.size() - 1); return static_cast<unsigned int>(meshes.size() - 1);
} }
@ -1559,7 +1612,8 @@ void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMa
} }
const Texture* const tex = (*it).second; const Texture* const tex = (*it).second;
if ( tex != nullptr ) { if (tex != 0)
{
aiString path = GetTexturePath(tex); aiString path = GetTexturePath(tex);
out_mat->AddProperty(&path, _AI_MATKEY_TEXTURE_BASE, target, 0); out_mat->AddProperty(&path, _AI_MATKEY_TEXTURE_BASE, target, 0);
@ -1793,28 +1847,40 @@ void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const TextureMap&
{ {
TrySetTextureProperties(out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); TrySetTextureProperties(out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh);
TrySetTextureProperties(out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh); TrySetTextureProperties(out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh);
TrySetTextureProperties( out_mat, textures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh ); TrySetTextureProperties(out_mat, textures, "EmissiveColor", aiTextureType_EMISSIVE, mesh);
TrySetTextureProperties(out_mat, textures, "SpecularColor", aiTextureType_SPECULAR, mesh);
TrySetTextureProperties(out_mat, textures, "SpecularFactor", aiTextureType_SPECULAR, mesh); TrySetTextureProperties(out_mat, textures, "SpecularFactor", aiTextureType_SPECULAR, mesh);
TrySetTextureProperties( out_mat, textures, "TransparencyFactor", aiTextureType_OPACITY, mesh ); TrySetTextureProperties(out_mat, textures, "TransparentColor", aiTextureType_OPACITY, mesh);
TrySetTextureProperties(out_mat, textures, "ReflectionColor", aiTextureType_REFLECTION, mesh); TrySetTextureProperties(out_mat, textures, "ReflectionColor", aiTextureType_REFLECTION, mesh);
TrySetTextureProperties(out_mat, textures, "DisplacementColor", aiTextureType_DISPLACEMENT, mesh); TrySetTextureProperties(out_mat, textures, "DisplacementColor", aiTextureType_DISPLACEMENT, mesh);
TrySetTextureProperties(out_mat, textures, "NormalMap", aiTextureType_NORMALS, mesh); TrySetTextureProperties(out_mat, textures, "NormalMap", aiTextureType_NORMALS, mesh);
TrySetTextureProperties(out_mat, textures, "Bump", aiTextureType_HEIGHT, mesh); TrySetTextureProperties(out_mat, textures, "Bump", aiTextureType_HEIGHT, mesh);
TrySetTextureProperties(out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh); TrySetTextureProperties(out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh);
TrySetTextureProperties( out_mat, textures, "TransparencyFactor", aiTextureType_OPACITY, mesh );
TrySetTextureProperties( out_mat, textures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh );
//Maya counterparts
TrySetTextureProperties(out_mat, textures, "Maya|DiffuseTexture", aiTextureType_DIFFUSE, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|NormalTexture", aiTextureType_NORMALS, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|SpecularTexture", aiTextureType_SPECULAR, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|FalloffTexture", aiTextureType_OPACITY, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|ReflectionMapTexture", aiTextureType_REFLECTION, mesh);
} }
void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh) void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh)
{ {
TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh);
TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh ); TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh);
TrySetTextureProperties( out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh ); TrySetTextureProperties(out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "ReflectionColor", aiTextureType_REFLECTION, mesh); TrySetTextureProperties(out_mat, layeredTextures, "ReflectionColor", aiTextureType_REFLECTION, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "DisplacementColor", aiTextureType_DISPLACEMENT, mesh); TrySetTextureProperties(out_mat, layeredTextures, "DisplacementColor", aiTextureType_DISPLACEMENT, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh); TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh );
TrySetTextureProperties( out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh );
} }
aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable& props, const std::string& colorName, aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable& props, const std::string& colorName,
@ -2039,6 +2105,16 @@ std::string FBXConverter::FixNodeName( const std::string& name ) {
return name; return name;
} }
std::string FBXConverter::FixAnimMeshName(const std::string& name) {
if (name.length()) {
size_t indexOf = name.find_first_of("::");
if (indexOf != std::string::npos && indexOf < name.size() - 2) {
return name.substr(indexOf + 2);
}
}
return name.length() ? name : "AnimMesh";
}
void FBXConverter::ConvertAnimationStack(const AnimationStack& st) void FBXConverter::ConvertAnimationStack(const AnimationStack& st)
{ {
const AnimationLayerList& layers = st.Layers(); const AnimationLayerList& layers = st.Layers();
@ -2071,26 +2147,28 @@ void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
const char* prop_whitelist[] = { const char* prop_whitelist[] = {
"Lcl Scaling", "Lcl Scaling",
"Lcl Rotation", "Lcl Rotation",
"Lcl Translation" "Lcl Translation",
"DeformPercent"
}; };
std::map<std::string, morphAnimData*> morphAnimDatas;
for (const AnimationLayer* layer : layers) { for (const AnimationLayer* layer : layers) {
ai_assert(layer); ai_assert(layer);
const AnimationCurveNodeList& nodes = layer->Nodes(prop_whitelist, 4);
const AnimationCurveNodeList& nodes = layer->Nodes( prop_whitelist, 3 );
for (const AnimationCurveNode* node : nodes) { for (const AnimationCurveNode* node : nodes) {
ai_assert(node); ai_assert(node);
const Model* const model = dynamic_cast<const Model*>(node->Target()); const Model* const model = dynamic_cast<const Model*>(node->Target());
// this can happen - it could also be a NodeAttribute (i.e. for camera animations) if (model) {
if ( !model ) {
continue;
}
const std::string& name = FixNodeName(model->Name()); const std::string& name = FixNodeName(model->Name());
node_map[name].push_back(node); node_map[name].push_back(node);
layer_map[node] = layer; layer_map[node] = layer;
continue;
}
const BlendShapeChannel* const bsc = dynamic_cast<const BlendShapeChannel*>(node->Target());
if (bsc) {
ProcessMorphAnimDatas(&morphAnimDatas, bsc, node);
}
} }
} }
@ -2126,12 +2204,42 @@ void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
throw; throw;
} }
if (node_anims.size() || morphAnimDatas.size()) {
if (node_anims.size()) { if (node_anims.size()) {
anim->mChannels = new aiNodeAnim*[node_anims.size()](); anim->mChannels = new aiNodeAnim*[node_anims.size()]();
anim->mNumChannels = static_cast<unsigned int>(node_anims.size()); anim->mNumChannels = static_cast<unsigned int>(node_anims.size());
std::swap_ranges(node_anims.begin(), node_anims.end(), anim->mChannels); std::swap_ranges(node_anims.begin(), node_anims.end(), anim->mChannels);
} }
if (morphAnimDatas.size()) {
unsigned int numMorphMeshChannels = static_cast<unsigned int>(morphAnimDatas.size());
anim->mMorphMeshChannels = new aiMeshMorphAnim*[numMorphMeshChannels];
anim->mNumMorphMeshChannels = numMorphMeshChannels;
unsigned int i = 0;
for (auto morphAnimIt : morphAnimDatas) {
morphAnimData* animData = morphAnimIt.second;
unsigned int numKeys = static_cast<unsigned int>(animData->size());
aiMeshMorphAnim* meshMorphAnim = new aiMeshMorphAnim();
meshMorphAnim->mName.Set(morphAnimIt.first);
meshMorphAnim->mNumKeys = numKeys;
meshMorphAnim->mKeys = new aiMeshMorphKey[numKeys];
unsigned int j = 0;
for (auto animIt : *animData) {
morphKeyData* keyData = animIt.second;
unsigned int numValuesAndWeights = static_cast<unsigned int>(keyData->values.size());
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
for (unsigned int k = 0; k < numValuesAndWeights; k++) {
meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
}
j++;
}
anim->mMorphMeshChannels[i++] = meshMorphAnim;
}
}
}
else { else {
// empty animations would fail validation, so drop them // empty animations would fail validation, so drop them
delete anim; delete anim;
@ -2146,13 +2254,22 @@ void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
// adjust relative timing for animation // adjust relative timing for animation
for (unsigned int c = 0; c < anim->mNumChannels; c++) { for (unsigned int c = 0; c < anim->mNumChannels; c++) {
aiNodeAnim* channel = anim->mChannels[c]; aiNodeAnim* channel = anim->mChannels[c];
for ( uint32_t i = 0; i < channel->mNumPositionKeys; i++ ) for (uint32_t i = 0; i < channel->mNumPositionKeys; i++) {
channel->mPositionKeys[i].mTime -= start_time_fps; channel->mPositionKeys[i].mTime -= start_time_fps;
for ( uint32_t i = 0; i < channel->mNumRotationKeys; i++ ) }
for (uint32_t i = 0; i < channel->mNumRotationKeys; i++) {
channel->mRotationKeys[i].mTime -= start_time_fps; channel->mRotationKeys[i].mTime -= start_time_fps;
for ( uint32_t i = 0; i < channel->mNumScalingKeys; i++ ) }
for (uint32_t i = 0; i < channel->mNumScalingKeys; i++) {
channel->mScalingKeys[i].mTime -= start_time_fps; channel->mScalingKeys[i].mTime -= start_time_fps;
} }
}
for (unsigned int c = 0; c < anim->mNumMorphMeshChannels; c++) {
aiMeshMorphAnim* channel = anim->mMorphMeshChannels[c];
for (uint32_t i = 0; i < channel->mNumKeys; i++) {
channel->mKeys[i].mTime -= start_time_fps;
}
}
// for some mysterious reason, mDuration is simply the maximum key -- the // for some mysterious reason, mDuration is simply the maximum key -- the
// validator always assumes animations to start at zero. // validator always assumes animations to start at zero.
@ -2160,6 +2277,68 @@ void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
anim->mTicksPerSecond = anim_fps; anim->mTicksPerSecond = anim_fps;
} }
// ------------------------------------------------------------------------------------------------
void FBXConverter::ProcessMorphAnimDatas(std::map<std::string, morphAnimData*>* morphAnimDatas, const BlendShapeChannel* bsc, const AnimationCurveNode* node) {
std::vector<const Connection*> bscConnections = doc.GetConnectionsBySourceSequenced(bsc->ID(), "Deformer");
for (const Connection* bscConnection : bscConnections) {
auto bs = dynamic_cast<const BlendShape*>(bscConnection->DestinationObject());
if (bs) {
auto channelIt = std::find(bs->BlendShapeChannels().begin(), bs->BlendShapeChannels().end(), bsc);
if (channelIt != bs->BlendShapeChannels().end()) {
auto channelIndex = static_cast<unsigned int>(std::distance(bs->BlendShapeChannels().begin(), channelIt));
std::vector<const Connection*> bsConnections = doc.GetConnectionsBySourceSequenced(bs->ID(), "Geometry");
for (const Connection* bsConnection : bsConnections) {
auto geo = dynamic_cast<const Geometry*>(bsConnection->DestinationObject());
if (geo) {
std::vector<const Connection*> geoConnections = doc.GetConnectionsBySourceSequenced(geo->ID(), "Model");
for (const Connection* geoConnection : geoConnections) {
auto model = dynamic_cast<const Model*>(geoConnection->DestinationObject());
if (model) {
auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo);
auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt));
auto name = aiString(FixNodeName(model->Name() + "*"));
name.length = 1 + ASSIMP_itoa10(name.data + name.length, MAXLEN - 1, geoIndex);
morphAnimData* animData;
auto animIt = morphAnimDatas->find(name.C_Str());
if (animIt == morphAnimDatas->end()) {
animData = new morphAnimData();
morphAnimDatas->insert(std::make_pair(name.C_Str(), animData));
}
else {
animData = animIt->second;
}
for (std::pair<std::string, const AnimationCurve*> curvesIt : node->Curves()) {
if (curvesIt.first == "d|DeformPercent") {
const AnimationCurve* animationCurve = curvesIt.second;
const KeyTimeList& keys = animationCurve->GetKeys();
const KeyValueList& values = animationCurve->GetValues();
unsigned int k = 0;
for (auto key : keys) {
morphKeyData* keyData;
auto keyIt = animData->find(key);
if (keyIt == animData->end()) {
keyData = new morphKeyData();
animData->insert(std::make_pair(key, keyData));
}
else {
keyData = keyIt->second;
}
keyData->values.push_back(channelIndex);
keyData->weights.push_back(values.at(k) / 100.0f);
k++;
}
}
}
}
}
}
}
}
}
}
}
// ------------------------------------------------------------------------------------------------
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// sanity check whether the input is ok // sanity check whether the input is ok
@ -2415,6 +2594,7 @@ void FBXConverter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
node_anim_chain_bits[fixed_name] = flags; node_anim_chain_bits[fixed_name] = flags;
} }
bool FBXConverter::IsRedundantAnimationData(const Model& target, bool FBXConverter::IsRedundantAnimationData(const Model& target,
TransformationComp comp, TransformationComp comp,
const std::vector<const AnimationCurveNode*>& curves) { const std::vector<const AnimationCurveNode*>& curves) {
@ -3019,10 +3199,22 @@ void FBXConverter::ConvertGlobalSettings() {
return; return;
} }
out->mMetaData = aiMetadata::Alloc(1); out->mMetaData = aiMetadata::Alloc(15);
unsigned int index(0); out->mMetaData->Set(0, "UpAxis", doc.GlobalSettings().UpAxis());
const double unitScalFactor(doc.GlobalSettings().UnitScaleFactor()); out->mMetaData->Set(1, "UpAxisSign", doc.GlobalSettings().UpAxisSign());
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor); out->mMetaData->Set(2, "FrontAxis", doc.GlobalSettings().FrontAxis());
out->mMetaData->Set(3, "FrontAxisSign", doc.GlobalSettings().FrontAxisSign());
out->mMetaData->Set(4, "CoordAxis", doc.GlobalSettings().CoordAxis());
out->mMetaData->Set(5, "CoordAxisSign", doc.GlobalSettings().CoordAxisSign());
out->mMetaData->Set(6, "OriginalUpAxis", doc.GlobalSettings().OriginalUpAxis());
out->mMetaData->Set(7, "OriginalUpAxisSign", doc.GlobalSettings().OriginalUpAxisSign());
out->mMetaData->Set(8, "UnitScaleFactor", (double)doc.GlobalSettings().UnitScaleFactor());
out->mMetaData->Set(9, "OriginalUnitScaleFactor", doc.GlobalSettings().OriginalUnitScaleFactor());
out->mMetaData->Set(10, "AmbientColor", doc.GlobalSettings().AmbientColor());
out->mMetaData->Set(11, "FrameRate", (int)doc.GlobalSettings().TimeMode());
out->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart());
out->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop());
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
} }
void FBXConverter::TransferDataToScene() void FBXConverter::TransferDataToScene()

View File

@ -63,6 +63,12 @@ struct aiScene;
struct aiNode; struct aiNode;
struct aiMaterial; struct aiMaterial;
struct morphKeyData {
std::vector<unsigned int> values;
std::vector<float> weights;
};
typedef std::map<int64_t, morphKeyData*> morphAnimData;
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
@ -272,6 +278,7 @@ private:
// the function is guaranteed to provide consistent results over multiple invocations // the function is guaranteed to provide consistent results over multiple invocations
// UNLESS RenameNode() is called for a particular node name. // UNLESS RenameNode() is called for a particular node name.
std::string FixNodeName(const std::string& name); std::string FixNodeName(const std::string& name);
std::string FixAnimMeshName(const std::string& name);
typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap; typedef std::map<const AnimationCurveNode*, const AnimationLayer*> LayerMap;
@ -281,6 +288,9 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertAnimationStack(const AnimationStack& st); void ConvertAnimationStack(const AnimationStack& st);
// ------------------------------------------------------------------------------------------------
void ProcessMorphAnimDatas(std::map<std::string, morphAnimData*>* morphAnimDatas, const BlendShapeChannel* bsc, const AnimationCurveNode* node);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void GenerateNodeAnimations(std::vector<aiNodeAnim*>& node_anims, void GenerateNodeAnimations(std::vector<aiNodeAnim*>& node_anims,
const std::string& fixed_name, const std::string& fixed_name,

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h" #include "FBXParser.h"
#include "FBXDocument.h" #include "FBXDocument.h"
#include "FBXMeshGeometry.h"
#include "FBXImporter.h" #include "FBXImporter.h"
#include "FBXDocumentUtil.h" #include "FBXDocumentUtil.h"
@ -158,9 +159,55 @@ Skin::~Skin()
{ {
} }
// ------------------------------------------------------------------------------------------------
BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: Deformer(id, element, doc, name)
{
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
blendShapeChannels.reserve(conns.size());
for (const Connection* con : conns) {
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
if (bspc) {
blendShapeChannels.push_back(bspc);
continue;
} }
} }
}
// ------------------------------------------------------------------------------------------------
BlendShape::~BlendShape()
{
}
// ------------------------------------------------------------------------------------------------
BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: Deformer(id, element, doc, name)
{
const Scope& sc = GetRequiredScope(element);
const Element* const DeformPercent = sc["DeformPercent"];
if (DeformPercent) {
percent = ParseTokenAsFloat(GetRequiredToken(*DeformPercent, 0));
}
const Element* const FullWeights = sc["FullWeights"];
if (FullWeights) {
ParseVectorDataArray(fullWeights, *FullWeights);
}
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(), "Geometry");
shapeGeometries.reserve(conns.size());
for (const Connection* con : conns) {
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
if (sg) {
shapeGeometries.push_back(sg);
continue;
}
}
}
// ------------------------------------------------------------------------------------------------
BlendShapeChannel::~BlendShapeChannel()
{
}
// ------------------------------------------------------------------------------------------------
}
}
#endif #endif

View File

@ -146,6 +146,9 @@ const Object* LazyObject::Get(bool dieOnError)
if (!strcmp(classtag.c_str(),"Mesh")) { if (!strcmp(classtag.c_str(),"Mesh")) {
object.reset(new MeshGeometry(id,element,name,doc)); object.reset(new MeshGeometry(id,element,name,doc));
} }
if (!strcmp(classtag.c_str(), "Shape")) {
object.reset(new ShapeGeometry(id, element, name, doc));
}
} }
else if (!strncmp(obtype,"NodeAttribute",length)) { else if (!strncmp(obtype,"NodeAttribute",length)) {
if (!strcmp(classtag.c_str(),"Camera")) { if (!strcmp(classtag.c_str(),"Camera")) {
@ -171,6 +174,12 @@ const Object* LazyObject::Get(bool dieOnError)
else if (!strcmp(classtag.c_str(),"Skin")) { else if (!strcmp(classtag.c_str(),"Skin")) {
object.reset(new Skin(id,element,doc,name)); object.reset(new Skin(id,element,doc,name));
} }
else if (!strcmp(classtag.c_str(), "BlendShape")) {
object.reset(new BlendShape(id, element, doc, name));
}
else if (!strcmp(classtag.c_str(), "BlendShapeChannel")) {
object.reset(new BlendShapeChannel(id, element, doc, name));
}
} }
else if ( !strncmp( obtype, "Model", length ) ) { else if ( !strncmp( obtype, "Model", length ) ) {
// FK and IK effectors are not supported // FK and IK effectors are not supported

View File

@ -65,6 +65,7 @@ struct ImportSettings;
class PropertyTable; class PropertyTable;
class Document; class Document;
class Material; class Material;
class ShapeGeometry;
class Geometry; class Geometry;
class Video; class Video;
@ -74,6 +75,8 @@ class AnimationCurveNode;
class AnimationLayer; class AnimationLayer;
class AnimationStack; class AnimationStack;
class BlendShapeChannel;
class BlendShape;
class Skin; class Skin;
class Cluster; class Cluster;
@ -869,6 +872,46 @@ private:
typedef std::vector<float> WeightArray; typedef std::vector<float> WeightArray;
typedef std::vector<unsigned int> WeightIndexArray; typedef std::vector<unsigned int> WeightIndexArray;
/** DOM class for BlendShapeChannel deformers */
class BlendShapeChannel : public Deformer
{
public:
BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~BlendShapeChannel();
float DeformPercent() const {
return percent;
}
const WeightArray& GetFullWeights() const {
return fullWeights;
}
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
return shapeGeometries;
}
private:
float percent;
WeightArray fullWeights;
std::vector<const ShapeGeometry*> shapeGeometries;
};
/** DOM class for BlendShape deformers */
class BlendShape : public Deformer
{
public:
BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~BlendShape();
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
return blendShapeChannels;
}
private:
std::vector<const BlendShapeChannel*> blendShapeChannels;
};
/** DOM class for skin deformer clusters (aka subdeformers) */ /** DOM class for skin deformer clusters (aka subdeformers) */
class Cluster : public Deformer class Cluster : public Deformer
{ {

View File

@ -70,18 +70,26 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
const Skin* const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element); const Skin* const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
if(sk) { if(sk) {
skin = sk; skin = sk;
break; }
const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
if (bsp) {
blendShapes.push_back(bsp);
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Geometry::~Geometry() Geometry::~Geometry()
{ {
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const {
return blendShapes;
}
// ------------------------------------------------------------------------------------------------
const Skin* Geometry::DeformerSkin() const { const Skin* Geometry::DeformerSkin() const {
return skin; return skin;
} }
@ -232,7 +240,6 @@ const std::vector<aiColor4D>& MeshGeometry::GetVertexColors( unsigned int index
const MatIndexArray& MeshGeometry::GetMaterialIndices() const { const MatIndexArray& MeshGeometry::GetMaterialIndices() const {
return m_materials; return m_materials;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const unsigned int* MeshGeometry::ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const { const unsigned int* MeshGeometry::ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const {
if ( in_index >= m_mapping_counts.size() ) { if ( in_index >= m_mapping_counts.size() ) {
@ -640,9 +647,39 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
<< MappingInformationType << "," << ReferenceInformationType); << MappingInformationType << "," << ReferenceInformationType);
} }
} }
// ------------------------------------------------------------------------------------------------
ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Geometry(id, element, name, doc)
{
const Scope* sc = element.Compound();
if (!sc) {
DOMError("failed to read Geometry object (class: Shape), no data scope found");
}
const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element);
const Element& Normals = GetRequiredElement(*sc, "Normals", &element);
const Element& Vertices = GetRequiredElement(*sc, "Vertices", &element);
ParseVectorDataArray(m_indices, Indexes);
ParseVectorDataArray(m_vertices, Vertices);
ParseVectorDataArray(m_normals, Normals);
}
// ------------------------------------------------------------------------------------------------
ShapeGeometry::~ShapeGeometry() {
// empty
}
// ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& ShapeGeometry::GetVertices() const {
return m_vertices;
}
// ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& ShapeGeometry::GetNormals() const {
return m_normals;
}
// ------------------------------------------------------------------------------------------------
const std::vector<unsigned int>& ShapeGeometry::GetIndices() const {
return m_indices;
}
} // !FBX } // !FBX
} // !Assimp } // !Assimp
#endif #endif

View File

@ -64,8 +64,13 @@ public:
/** Get the Skin attached to this geometry or NULL */ /** Get the Skin attached to this geometry or NULL */
const Skin* DeformerSkin() const; const Skin* DeformerSkin() const;
/** Get the BlendShape attached to this geometry or NULL */
const std::vector<const BlendShape*>& GetBlendShapes() const;
private: private:
const Skin* skin; const Skin* skin;
std::vector<const BlendShape*> blendShapes;
}; };
typedef std::vector<int> MatIndexArray; typedef std::vector<int> MatIndexArray;
@ -125,7 +130,6 @@ public:
/** Determine the face to which a particular output vertex index belongs. /** Determine the face to which a particular output vertex index belongs.
* This mapping is always unique. */ * This mapping is always unique. */
unsigned int FaceForVertexIndex( unsigned int in_index ) const; unsigned int FaceForVertexIndex( unsigned int in_index ) const;
private: private:
void ReadLayer( const Scope& layer ); void ReadLayer( const Scope& layer );
void ReadLayerElement( const Scope& layerElement ); void ReadLayerElement( const Scope& layerElement );
@ -174,6 +178,34 @@ private:
std::vector<unsigned int> m_mappings; std::vector<unsigned int> m_mappings;
}; };
/**
* DOM class for FBX geometry of type "Shape"
*/
class ShapeGeometry : public Geometry
{
public:
/** The class constructor */
ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc);
/** The class destructor */
virtual ~ShapeGeometry();
/** Get a list of all vertex points, non-unique*/
const std::vector<aiVector3D>& GetVertices() const;
/** Get a list of all vertex normals or an empty array if
* no normals are specified. */
const std::vector<aiVector3D>& GetNormals() const;
/** Return list of vertex indices. */
const std::vector<unsigned int>& GetIndices() const;
private:
std::vector<aiVector3D> m_vertices;
std::vector<aiVector3D> m_normals;
std::vector<unsigned int> m_indices;
};
} }
} }

View File

@ -208,9 +208,20 @@ void IFCImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
uint8_t* buff = new uint8_t[fileInfo.uncompressed_size]; uint8_t* buff = new uint8_t[fileInfo.uncompressed_size];
LogInfo("Decompressing IFCZIP file"); LogInfo("Decompressing IFCZIP file");
unzOpenCurrentFile(zip); unzOpenCurrentFile(zip);
const int ret = unzReadCurrentFile( zip, buff, fileInfo.uncompressed_size); size_t total = 0;
int read = 0;
do {
int bufferSize = fileInfo.uncompressed_size < INT16_MAX ? fileInfo.uncompressed_size : INT16_MAX;
void* buffer = malloc(bufferSize);
read = unzReadCurrentFile(zip, buffer, bufferSize);
if (read > 0) {
memcpy((char*)buff + total, buffer, read);
total += read;
}
free(buffer);
} while (read > 0);
size_t filesize = fileInfo.uncompressed_size; size_t filesize = fileInfo.uncompressed_size;
if ( ret < 0 || size_t(ret) != filesize ) if (total == 0 || size_t(total) != filesize)
{ {
delete[] buff; delete[] buff;
ThrowException("Failed to decompress IFC ZIP file"); ThrowException("Failed to decompress IFC ZIP file");

View File

@ -119,7 +119,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
size_t lastFilePos( 0 ); size_t lastFilePos( 0 );
std::vector<char> buffer; std::vector<char> buffer;
while ( streamBuffer.getNextDataLine( buffer, '\\' ) ) { while ( streamBuffer.getNextDataLine( buffer, '\0' ) ) {
m_DataIt = buffer.begin(); m_DataIt = buffer.begin();
m_DataItEnd = buffer.end(); m_DataItEnd = buffer.end();

View File

@ -438,13 +438,16 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
} }
} }
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) { for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
if (!attr.texcoord[tc]) { if (attr.color[c]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("NULL texcoord encountered in mesh \"" + mesh.name + DefaultLogger::get()->warn("Color stream size in mesh \"" + mesh.name +
"\" and will be ignored"); "\" does not match the vertex count");
continue; continue;
} }
aim->mColors[c] = new aiColor4D[attr.color[c]->count];
attr.color[c]->ExtractData(aim->mColors[c]);
}
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
if (attr.texcoord[tc]->count != aim->mNumVertices) { if (attr.texcoord[tc]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name + DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
"\" does not match the vertex count"); "\" does not match the vertex count");

View File

@ -243,7 +243,7 @@ template<class T>
inline inline
bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationToken ) { bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationToken ) {
buffer.resize( m_cacheSize ); buffer.resize( m_cacheSize );
if ( m_cachePos == m_cacheSize || 0 == m_filePos ) { if ( m_cachePos >= m_cacheSize || 0 == m_filePos ) {
if ( !readNextBlock() ) { if ( !readNextBlock() ) {
return false; return false;
} }
@ -273,6 +273,9 @@ bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationT
buffer[ i ] = m_cache[ m_cachePos ]; buffer[ i ] = m_cache[ m_cachePos ];
++m_cachePos; ++m_cachePos;
++i; ++i;
if (m_cachePos >= size()) {
break;
}
if ( m_cachePos >= m_cacheSize ) { if ( m_cachePos >= m_cacheSize ) {
if ( !readNextBlock() ) { if ( !readNextBlock() ) {
return false; return false;

View File

@ -402,7 +402,7 @@ enum aiPrimitiveType
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief NOT CURRENTLY IN USE. An AnimMesh is an attachment to an #aiMesh stores per-vertex /** @brief An AnimMesh is an attachment to an #aiMesh stores per-vertex
* animations for a particular frame. * animations for a particular frame.
* *
* You may think of an #aiAnimMesh as a `patch` for the host mesh, which * You may think of an #aiAnimMesh as a `patch` for the host mesh, which
@ -414,6 +414,9 @@ enum aiPrimitiveType
*/ */
struct aiAnimMesh struct aiAnimMesh
{ {
/**Anim Mesh name */
C_STRUCT aiString mName;
/** Replacement for aiMesh::mVertices. If this array is non-NULL, /** Replacement for aiMesh::mVertices. If this array is non-NULL,
* it *must* contain mNumVertices entries. The corresponding * it *must* contain mNumVertices entries. The corresponding
* array in the host mesh must be non-NULL as well - animation * array in the host mesh must be non-NULL as well - animation