Merge branch 'master' into issue_1650

pull/2378/head
Kim Kulling 2019-03-16 16:13:52 +01:00 committed by GitHub
commit 64bcf56101
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 268 additions and 44 deletions

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@ -157,7 +157,7 @@ SET (PROJECT_VERSION "${ASSIMP_VERSION}")
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
# Enable C++1 globally
# Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
IF(NOT IGNORE_GIT_HASH)

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@ -15,8 +15,8 @@ matrix:
image:
- Visual Studio 2013
# - Visual Studio 2015
# - Visual Studio 2017
- Previous Visual Studio 2015
- Previous Visual Studio 2017
platform:
- Win32
@ -28,8 +28,8 @@ install:
- set PATH=C:\Ruby24-x64\bin;%PATH%
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Previous Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Previous Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"

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@ -320,13 +320,10 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
// opacity ... either additive or default-blended, please
if (0.0 != surf.mAdditiveTransparency) {
const int add = aiBlendMode_Additive;
pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY);
pcMat->AddProperty(&add,1,AI_MATKEY_BLEND_FUNC);
}
else if (10e10f != surf.mTransparency) {
} else if (10e10f != surf.mTransparency) {
const int def = aiBlendMode_Default;
const float f = 1.0f-surf.mTransparency;
pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY);

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@ -173,6 +173,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
out.push_back( new TextureTransformStep());
#endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
out.push_back( new ScaleProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
out.push_back( new PretransformVertices());
#endif
@ -208,9 +211,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#endif
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
out.push_back( new GenFaceNormalsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
out.push_back( new ScaleProcess());
#endif
// .........................................................................
// DON'T change the order of these five ..

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@ -160,7 +160,7 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
{
if (!parray[i])
{
ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
ReportError("aiScene::%s[%u] is NULL (aiScene::%s is %u)",
firstName,i,secondName,size);
}
Validate(parray[i]);
@ -170,8 +170,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
{
if (parray[i]->mName == parray[a]->mName)
{
this->ReportError("aiScene::%s[%i] has the same name as "
"aiScene::%s[%i]",firstName, i,secondName, a);
ReportError("aiScene::%s[%u] has the same name as "
"aiScene::%s[%u]",firstName, i,secondName, a);
}
}
}
@ -330,6 +330,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
{
case 0:
ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
break;
case 1:
if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POINT))
{
@ -422,7 +423,9 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
if (!abRefList[i])b = true;
}
abRefList.clear();
if (b)ReportWarning("There are unreferenced vertices");
if (b) {
ReportWarning("There are unreferenced vertices");
}
// texture channel 2 may not be set if channel 1 is zero ...
{
@ -557,7 +560,9 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
Validate(pAnimation, pAnimation->mChannels[i]);
}
}
else ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
else {
ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
}
// Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
// if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
@ -773,8 +778,10 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
}
if (pTexture->mHeight)
{
if (!pTexture->mWidth)ReportError("aiTexture::mWidth is zero "
"(aiTexture::mHeight is %i, uncompressed texture)",pTexture->mHeight);
if (!pTexture->mWidth){
ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)",
pTexture->mHeight);
}
}
else
{
@ -805,15 +812,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
{
Validate(&pNodeAnim->mNodeName);
if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys)
if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys) {
ReportError("Empty node animation channel");
}
// otherwise check whether one of the keys exceeds the total duration of the animation
if (pNodeAnim->mNumPositionKeys)
{
if (!pNodeAnim->mPositionKeys)
{
this->ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
pNodeAnim->mNumPositionKeys);
}
double dLast = -10e10;
@ -844,7 +851,7 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
{
if (!pNodeAnim->mRotationKeys)
{
this->ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
pNodeAnim->mNumRotationKeys);
}
double dLast = -10e10;
@ -905,19 +912,23 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::Validate( const aiNode* pNode)
{
if (!pNode)ReportError("A node of the scenegraph is NULL");
if (pNode != mScene->mRootNode && !pNode->mParent)
this->ReportError("A node has no valid parent (aiNode::mParent is NULL)");
if (!pNode) {
ReportError("A node of the scenegraph is NULL");
}
// Validate node name string first so that it's safe to use in below expressions
this->Validate(&pNode->mName);
const char* nodeName = (&pNode->mName)->C_Str();
if (pNode != mScene->mRootNode && !pNode->mParent){
ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ", nodeName);
}
// validate all meshes
if (pNode->mNumMeshes)
{
if (!pNode->mMeshes)
{
ReportError("aiNode::mMeshes is NULL (aiNode::mNumMeshes is %i)",
pNode->mNumMeshes);
ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)",
nodeName, pNode->mNumMeshes);
}
std::vector<bool> abHadMesh;
abHadMesh.resize(mScene->mNumMeshes,false);
@ -925,13 +936,13 @@ void ValidateDSProcess::Validate( const aiNode* pNode)
{
if (pNode->mMeshes[i] >= mScene->mNumMeshes)
{
ReportError("aiNode::mMeshes[%i] is out of range (maximum is %i)",
pNode->mMeshes[i],mScene->mNumMeshes-1);
ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)",
pNode->mMeshes[i], nodeName, mScene->mNumMeshes-1);
}
if (abHadMesh[pNode->mMeshes[i]])
{
ReportError("aiNode::mMeshes[%i] is already referenced by this node (value: %i)",
i,pNode->mMeshes[i]);
ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)",
i, nodeName, pNode->mMeshes[i]);
}
abHadMesh[pNode->mMeshes[i]] = true;
}
@ -939,8 +950,8 @@ void ValidateDSProcess::Validate( const aiNode* pNode)
if (pNode->mNumChildren)
{
if (!pNode->mChildren) {
ReportError("aiNode::mChildren is NULL (aiNode::mNumChildren is %i)",
pNode->mNumChildren);
ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)",
nodeName, pNode->mNumChildren);
}
for (unsigned int i = 0; i < pNode->mNumChildren;++i) {
Validate(pNode->mChildren[i]);
@ -953,7 +964,7 @@ void ValidateDSProcess::Validate( const aiString* pString)
{
if (pString->length > MAXLEN)
{
this->ReportError("aiString::length is too large (%i, maximum is %lu)",
ReportError("aiString::length is too large (%lu, maximum is %lu)",
pString->length,MAXLEN);
}
const char* sz = pString->data;
@ -961,12 +972,14 @@ void ValidateDSProcess::Validate( const aiString* pString)
{
if ('\0' == *sz)
{
if (pString->length != (unsigned int)(sz-pString->data))
if (pString->length != (unsigned int)(sz-pString->data)) {
ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
}
break;
}
else if (sz >= &pString->data[MAXLEN])
else if (sz >= &pString->data[MAXLEN]) {
ReportError("aiString::data is invalid. There is no terminal character");
}
++sz;
}
}

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@ -1173,6 +1173,18 @@ float4 PimpMyPixel (float4 prev)
@endcode
@section shdacc How to access shader-code from a texture (AI_MATKEY_GLOBAL_SHADERLANG and AI_MATKEY_SHADER_VERTEX, ...)
You can get assigned shader sources by using the following material keys:
<li>AI_MATKEY_GLOBAL_SHADERLANG</li>To get the used shader language.
<li>AI_MATKEY_SHADER_VERTEX</li> Assigned vertex shader code stored as a string.
<li>AI_MATKEY_SHADER_FRAGMENT</li> Assigned fragment shader code stored as a string.
<li>AI_MATKEY_SHADER_GEO</li> Assigned geometry shader code stored as a string.
<li>AI_MATKEY_SHADER_TESSELATION</li> Assigned tesselation shader code stored as a string.
<li>AI_MATKEY_SHADER_PRIMITIVE</li> Assigned primitive shader code stored as a string.
<li>AI_MATKEY_SHADER_COMPUTE</li> Assigned compute shader code stored as a string.
*/

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@ -198,8 +198,6 @@ enum aiTextureType
*/
aiTextureType_NONE = 0x0,
/** The texture is combined with the result of the diffuse
* lighting equation.
*/
@ -278,7 +276,7 @@ enum aiTextureType
*
* A texture reference that does not match any of the definitions
* above is considered to be 'unknown'. It is still imported,
* but is excluded from any further postprocessing.
* but is excluded from any further post-processing.
*/
aiTextureType_UNKNOWN = 0xC,
@ -375,7 +373,7 @@ enum aiShadingMode
*/
enum aiTextureFlags
{
/** The texture's color values have to be inverted (componentwise 1-n)
/** The texture's color values have to be inverted (component-wise 1-n)
*/
aiTextureFlags_Invert = 0x1,
@ -914,6 +912,13 @@ extern "C" {
#define AI_MATKEY_COLOR_TRANSPARENT "$clr.transparent",0,0
#define AI_MATKEY_COLOR_REFLECTIVE "$clr.reflective",0,0
#define AI_MATKEY_GLOBAL_BACKGROUND_IMAGE "?bg.global",0,0
#define AI_MATKEY_GLOBAL_SHADERLANG "?sh.lang",0,0
#define AI_MATKEY_SHADER_VERTEX "?sh.vs",0,0
#define AI_MATKEY_SHADER_FRAGMENT "?sh.fs",0,0
#define AI_MATKEY_SHADER_GEO "?sh.gs",0,0
#define AI_MATKEY_SHADER_TESSELATION "?sh.ts",0,0
#define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps",0,0
#define AI_MATKEY_SHADER_COMPUTE "?sh.cs",0,0
// ---------------------------------------------------------------------------
// Pure key names for all texture-related properties
@ -1457,8 +1462,6 @@ inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial* pMat,
#endif //!__cplusplus
// ---------------------------------------------------------------------------
/** @brief Retrieve a color value from the material property table
*

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@ -0,0 +1,199 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <ValidateDataStructure.h>
using namespace std;
using namespace Assimp;
class ValidateDataStructureTest : public ::testing::Test
{
public:
virtual void SetUp();
virtual void TearDown();
protected:
ValidateDSProcess* vds;
aiScene* scene;
};
// ------------------------------------------------------------------------------------------------
void ValidateDataStructureTest::SetUp()
{
// setup a dummy scene with a single node
scene = new aiScene();
scene->mRootNode = new aiNode();
scene->mRootNode->mName.Set("<test>");
// add some translation
scene->mRootNode->mTransformation.a4 = 1.f;
scene->mRootNode->mTransformation.b4 = 2.f;
scene->mRootNode->mTransformation.c4 = 3.f;
// and allocate a ScenePreprocessor to operate on the scene
vds = new ValidateDSProcess();
}
// ------------------------------------------------------------------------------------------------
void ValidateDataStructureTest::TearDown()
{
delete vds;
delete scene;
}
// ------------------------------------------------------------------------------------------------
//Template
//TEST_F(ScenePreprocessorTest, test)
//{
//}
// TODO Conditions not yet checked:
//132: ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
//139: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
//156: ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
//163: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
//173: ReportError("aiScene::%s[%i] has the same name as "
//192: ReportError("aiScene::%s[%i] has no corresponding node in the scene graph (%s)",
//196: ReportError("aiScene::%s[%i]: there are more than one nodes with %s as name",
//217: ReportError("aiScene::mNumMeshes is 0. At least one mesh must be there");
//220: ReportError("aiScene::mMeshes is non-null although there are no meshes");
//229: ReportError("aiScene::mAnimations is non-null although there are no animations");
//238: ReportError("aiScene::mCameras is non-null although there are no cameras");
//247: ReportError("aiScene::mLights is non-null although there are no lights");
//256: ReportError("aiScene::mTextures is non-null although there are no textures");
//266: ReportError("aiScene::mNumMaterials is 0. At least one material must be there");
//270: ReportError("aiScene::mMaterials is non-null although there are no materials");
//281: ReportWarning("aiLight::mType is aiLightSource_UNDEFINED");
//286: ReportWarning("aiLight::mAttenuationXXX - all are zero");
//290: ReportError("aiLight::mAngleInnerCone is larger than aiLight::mAngleOuterCone");
//295: ReportWarning("aiLight::mColorXXX - all are black and won't have any influence");
//303: ReportError("aiCamera::mClipPlaneFar must be >= aiCamera::mClipPlaneNear");
//308: ReportWarning("%f is not a valid value for aiCamera::mHorizontalFOV",pCamera->mHorizontalFOV);
//317: ReportError("aiMesh::mMaterialIndex is invalid (value: %i maximum: %i)",
//332: ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
//336: ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimitiveTypes "
//337: "does not report the POINT flag",i);
//343: ReportError("aiMesh::mFaces[%i] is a LINE but aiMesh::mPrimitiveTypes "
//344: "does not report the LINE flag",i);
//350: ReportError("aiMesh::mFaces[%i] is a TRIANGLE but aiMesh::mPrimitiveTypes "
//351: "does not report the TRIANGLE flag",i);
//357: this->ReportError("aiMesh::mFaces[%i] is a POLYGON but aiMesh::mPrimitiveTypes "
//358: "does not report the POLYGON flag",i);
//365: ReportError("aiMesh::mFaces[%i].mIndices is NULL",i);
//370: ReportError("The mesh %s contains no vertices", pMesh->mName.C_Str());
//374: ReportError("Mesh has too many vertices: %u, but the limit is %u",pMesh->mNumVertices,AI_MAX_VERTICES);
//377: ReportError("Mesh has too many faces: %u, but the limit is %u",pMesh->mNumFaces,AI_MAX_FACES);
//382: ReportError("If there are tangents, bitangent vectors must be present as well");
//387: ReportError("Mesh %s contains no faces", pMesh->mName.C_Str());
//398: ReportError("Face %u has too many faces: %u, but the limit is %u",i,face.mNumIndices,AI_MAX_FACE_INDICES);
//404: ReportError("aiMesh::mFaces[%i]::mIndices[%i] is out of range",i,a);
//412: ReportError("aiMesh::mVertices[%i] is referenced twice - second "
//426: ReportWarning("There are unreferenced vertices");
//439: ReportError("Texture coordinate channel %i exists "
//453: ReportError("Vertex color channel %i is exists "
//464: ReportError("aiMesh::mBones is NULL (aiMesh::mNumBones is %i)",
//480: ReportError("Bone %u has too many weights: %u, but the limit is %u",i,bone->mNumWeights,AI_MAX_BONE_WEIGHTS);
//485: ReportError("aiMesh::mBones[%i] is NULL (aiMesh::mNumBones is %i)",
//498: ReportError("aiMesh::mBones[%i], name = \"%s\" has the same name as "
//507: ReportWarning("aiMesh::mVertices[%i]: bone weight sum != 1.0 (sum is %f)",i,afSum[i]);
//513: ReportError("aiMesh::mBones is non-null although there are no bones");
//524: ReportError("aiBone::mNumWeights is zero");
//531: ReportError("aiBone::mWeights[%i].mVertexId is out of range",i);
//534: ReportWarning("aiBone::mWeights[%i].mWeight has an invalid value",i);
//549: ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
//556: ReportError("aiAnimation::mChannels[%i] is NULL (aiAnimation::mNumChannels is %i)",
//563: ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
//567: // if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
//592: ReportError("Material property %s is expected to be a string",prop->mKey.data);
//596: ReportError("%s #%i is set, but there are only %i %s textures",
//611: ReportError("Found texture property with index %i, although there "
//619: ReportError("Material property %s%i is expected to be an integer (size is %i)",
//627: ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
//635: ReportError("Material property %s%i is expected to be an integer (size is %i)",
//656: ReportWarning("Invalid UV index: %i (key %s). Mesh %i has only %i UV channels",
//676: ReportWarning("UV-mapped texture, but there are no UV coords");
//690: ReportError("aiMaterial::mProperties[%i] is NULL (aiMaterial::mNumProperties is %i)",
//694: ReportError("aiMaterial::mProperties[%i].mDataLength or "
//702: ReportError("aiMaterial::mProperties[%i].mDataLength is "
//707: ReportError("Missing null-terminator in string material property");
//713: ReportError("aiMaterial::mProperties[%i].mDataLength is "
//720: ReportError("aiMaterial::mProperties[%i].mDataLength is "
//739: ReportWarning("A specular shading model is specified but there is no "
//743: ReportWarning("A specular shading model is specified but the value of the "
//752: ReportWarning("Invalid opacity value (must be 0 < opacity < 1.0)");
//776: ReportError("aiTexture::pcData is NULL");
//781: ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)",
//788: ReportError("aiTexture::mWidth is zero (compressed texture)");
//791: ReportWarning("aiTexture::achFormatHint must be zero-terminated");
//794: ReportWarning("aiTexture::achFormatHint should contain a file extension "
//804: ReportError("aiTexture::achFormatHint contains non-lowercase letters");
//815: ReportError("Empty node animation channel");
//822: ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
//833: ReportError("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is larger "
//840: ReportWarning("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is smaller "
//853: ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
//861: ReportError("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is larger "
//868: ReportWarning("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is smaller "
//880: ReportError("aiNodeAnim::mScalingKeys is NULL (aiNodeAnim::mNumScalingKeys is %i)",
//888: ReportError("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is larger "
//895: ReportWarning("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is smaller "
//907: ReportError("A node animation channel must have at least one subtrack");
//915: ReportError("A node of the scenegraph is NULL");
//920: ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ",pNode->mName);
//928: ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)",
//937: ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)",
//942: ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)",
//951: ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)",
//965: ReportError("aiString::length is too large (%i, maximum is %lu)",
//974: ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
//979: ReportError("aiString::data is invalid. There is no terminal character");
}