Added missing member array handling (via the ASSIMP_*_ARRAY macros) in the SWIG port.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@769 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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@ -114,21 +114,27 @@
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%include "interface/IOSystem.i"
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// We have to "instanciate" the templates at the end to avoid running into
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// forward reference issues (SWIG would spit out the vector helper functions
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// before the header includes otherwise).
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// We have to "instanciate" the templates used by the ASSSIMP_*_ARRAY macros
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// here at the end to avoid running into forward reference issues (SWIG would
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// spit out the helper functions before the header includes for the element
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// types otherwise).
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%template(UintVector) std::vector<unsigned int>;
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%template(aiAnimationVector) std::vector<aiAnimation *>;
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%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
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%template(aiBonesVector) std::vector<aiBone *>;
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%template(aiCameraVector) std::vector<aiCamera *>;
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%template(aiColor4DVector) std::vector<aiColor4D *>;
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%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
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%template(aiFaceVector) std::vector<aiFace *>;
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%template(aiLightVector) std::vector<aiLight *>;
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%template(aiMaterialVector) std::vector<aiMaterial *>;
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%template(aiMaterialPropertyVector) std::vector<aiMaterialProperty *>;
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%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
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%template(aiMeshVector) std::vector<aiMesh *>;
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%template(aiNodeVector) std::vector<aiNode *>;
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%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
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%template(aiTextureVector) std::vector<aiTexture *>;
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%template(aiVector3DVector) std::vector<aiVector3D *>;
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%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
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%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;
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@ -3,5 +3,6 @@
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%}
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ASSIMP_ARRAY(aiAnimation, aiNodeAnim*, mChannels, $self->mNumChannels);
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ASSIMP_ARRAY(aiAnimation, aiMeshAnim*, mMeshChannels, $self->mNumMeshChannels);
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%include "aiAnim.h"
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@ -2,6 +2,8 @@
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#include "aiMaterial.h"
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%}
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ASSIMP_ARRAY(aiMaterial, aiMaterialProperty*, mProperties, $self->mNumProperties)
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%include "aiMaterial.h"
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%include <typemaps.i>
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@ -3,14 +3,27 @@
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%}
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ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
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ASSIMP_POINTER_ARRAY(aiBone, aiVertexWeight, mWeights, $self->mNumWeights);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
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ASSIMP_ARRAY(aiMesh, aiAnimMesh*, mAnimMeshes, $self->mNumAnimMeshes);
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ASSIMP_ARRAY(aiMesh, aiBone*, mBones, $self->mNumBones);
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ASSIMP_ARRAY(aiMesh, unsigned int, mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiFace, mFaces, $self->mNumFaces);
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ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
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ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
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%include "aiMesh.h"
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