diff --git a/code/glTF2Exporter.cpp b/code/glTF2Exporter.cpp index 7daedd4a3..9a2c1cd75 100644 --- a/code/glTF2Exporter.cpp +++ b/code/glTF2Exporter.cpp @@ -107,10 +107,6 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai ExportMetadata(); - if (mScene->mRootNode) { - ExportExtensions(mScene->mRootNode); - } - ExportMaterials(); if (mScene->mRootNode) { @@ -789,20 +785,6 @@ void glTF2Exporter::ExportMetadata() asset.generator = buffer; } -void glTF2Exporter::ExportExtensions(const aiNode* n) -{ - aiMetadata* mMetaData = n->mMetaData; - - if (mMetaData != nullptr) { - bool pbrSpecularGlossiness; - - if (mMetaData->Get("extensionsUsed.pbrSpecularGlossiness", pbrSpecularGlossiness)) { - mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = pbrSpecularGlossiness; - } - } - -} - inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref& animRef, Ref& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond) { // Loop over the data and check to see if it exactly matches an existing buffer. diff --git a/code/glTF2Exporter.h b/code/glTF2Exporter.h index 827189f29..4b9fe0ce0 100644 --- a/code/glTF2Exporter.h +++ b/code/glTF2Exporter.h @@ -118,7 +118,6 @@ namespace Assimp void GetMatColor(const aiMaterial* mat, glTF2::vec4& prop, const char* propName, int type, int idx); void GetMatColor(const aiMaterial* mat, glTF2::vec3& prop, const char* propName, int type, int idx); void ExportMetadata(); - void ExportExtensions(const aiNode* n); void ExportMaterials(); void ExportMeshes(); unsigned int ExportNodeHierarchy(const aiNode* n); diff --git a/code/glTF2Importer.cpp b/code/glTF2Importer.cpp index 90ae849bd..36fe8b70e 100644 --- a/code/glTF2Importer.cpp +++ b/code/glTF2Importer.cpp @@ -546,13 +546,6 @@ void glTF2Importer::ImportNodes(glTF2::Asset& r) //if (!mScene->mRootNode) { // mScene->mRootNode = new aiNode("EMPTY"); //} - - //initialize mMetaData; - aiMetadata* mMetaData = new aiMetadata(); - - //store used glTF extensions on the root node, for a lack of a better place. - mMetaData->Add("extensionsUsed.pbrSpecularGlossiness", r.extensionsUsed.KHR_materials_pbrSpecularGlossiness); - mScene->mRootNode->mMetaData = mMetaData; } void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)