Merge pull request #636 from heandreas/master
Fixed issue in STLLoader that lead to wrong node names.pull/645/head
commit
63959f716a
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@ -206,7 +206,6 @@ void STLImporter::InternReadFile( const std::string& pFile,
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}
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}
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// add all created meshes to the single node
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// add all created meshes to the single node
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pScene->mRootNode = new aiNode();
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pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
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pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
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pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
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pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
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for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
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for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
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