Merge pull request #636 from heandreas/master

Fixed issue in STLLoader that lead to wrong node names.
pull/645/head
Kim Kulling 2015-08-14 14:40:56 +02:00
commit 63959f716a
1 changed files with 0 additions and 1 deletions

View File

@ -206,7 +206,6 @@ void STLImporter::InternReadFile( const std::string& pFile,
} }
// add all created meshes to the single node // add all created meshes to the single node
pScene->mRootNode = new aiNode();
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes; pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes]; pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; i++) for (unsigned int i = 0; i < pScene->mNumMeshes; i++)