diff --git a/include/assimp/Bitmap.h b/include/assimp/Bitmap.h index d56bb4c73..a455e2ecf 100644 --- a/include/assimp/Bitmap.h +++ b/include/assimp/Bitmap.h @@ -75,13 +75,12 @@ protected: uint32_t offset; // We define the struct size because sizeof(Header) might return a wrong result because of structure padding. - // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field). - static const std::size_t header_size = - sizeof(uint16_t) + // type - sizeof(uint32_t) + // size - sizeof(uint16_t) + // reserved1 - sizeof(uint16_t) + // reserved2 - sizeof(uint32_t); // offset + static constexpr std::size_t header_size = + sizeof(decltype(type)) + + sizeof(decltype(size)) + + sizeof(decltype(reserved1)) + + sizeof(decltype(reserved2)) + + sizeof(decltype(offset)); }; struct DIB { @@ -98,22 +97,21 @@ protected: uint32_t nb_important_colors; // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding. - // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field). - static const std::size_t dib_size = - sizeof(uint32_t) + // size - sizeof(int32_t) + // width - sizeof(int32_t) + // height - sizeof(uint16_t) + // planes - sizeof(uint16_t) + // bits_per_pixel - sizeof(uint32_t) + // compression - sizeof(uint32_t) + // image_size - sizeof(int32_t) + // x_resolution - sizeof(int32_t) + // y_resolution - sizeof(uint32_t) + // nb_colors - sizeof(uint32_t); // nb_important_colors + static constexpr std::size_t dib_size = + sizeof(decltype(size)) + + sizeof(decltype(width)) + + sizeof(decltype(height)) + + sizeof(decltype(planes)) + + sizeof(decltype(bits_per_pixel)) + + sizeof(decltype(compression)) + + sizeof(decltype(image_size)) + + sizeof(decltype(x_resolution)) + + sizeof(decltype(y_resolution)) + + sizeof(decltype(nb_colors)) + + sizeof(decltype(nb_important_colors)); }; - static const std::size_t mBytesPerPixel = 4; + static constexpr std::size_t mBytesPerPixel = 4; public: static void Save(aiTexture* texture, IOStream* file);